Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 18:05:04 // Halloween2020/ForbiddenLore Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (158) 790 Value Destroyed (5902) 5902 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 13522 Bonus ------- High Alert Combat Kills 417 Follower Combat Kills 234 Met Data Miner 300 Friendly Fire -241 Cogmind --------- Core Integrity 975/1000 Matter 0/300 Energy 321/325 System Corruption 3% Temperature Cool (8) Movement Hovering (68) Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (9) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Flak Gun KE Penetrator > --- INVENTORY (16) --- Light Angular Momentum Engine Improved Medium Treads Improved Airjet High-capacity Storage Unit Makeshift Sensor Array Experimental Thermal Shield Phasing AFG Heavy Riot Gun Cooled Pulse Rifle Cooled Pulse Rifle Advanced Plasma Cannon Heavy Battle Rifle Coil Gun Hypervelocity Gauss Rifle CR-A16's Behemoth Slayer Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Makeshift Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle KE Penetrator CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Improved Airjet High-capacity Storage Unit Improved Weapon Cycler Experimental Thermal Shield Phasing AFG Heavy Riot Gun Cooled Pulse Rifle Cooled Pulse Rifle Flak Gun Heavy Battle Rifle Coil Gun Hypervelocity Gauss Rifle Dirty Bomb Trap [Rating: 78] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . Utility 7 | . . . . . 2 2 . . . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 202 | 6 17 . . 5 28 39 6 7 11 . 32 5 . 2 16 28 Power 8 | 1 2 . . . 3 . . 1 . . . . . . 1 . Engine 6 | 1 2 . . . 2 . . 1 . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 47 | 2 4 . . 2 6 5 1 1 3 . 6 1 . . 8 8 Treads 26 | 2 1 . . . 5 5 1 1 1 . 6 1 . . 3 . Leg 10 | . 3 . . 2 1 . . . 2 . . . . . 1 1 Wheel . | . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . 4 7 Flight . | . . . . . . . . . . . . . . . . . Utility 44 | 1 5 . . . 8 5 . 1 4 . 4 1 . 2 3 10 Device 18 | . 1 . . . 1 1 . . 3 . 2 1 . 1 3 5 Storage 8 | 1 3 . . . 1 2 . . . . . . . . . 1 Processor 4 | . . . . . 2 1 . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 14 | . 1 . . . 4 1 . 1 1 . 2 . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 103 | 2 6 . . 3 11 29 5 4 4 . 22 3 . . 4 10 Energy Gun 46 | 1 5 . . . 4 15 3 3 2 . 9 . . . 2 2 Energy Cannon 9 | . . . . . . 1 . . . . 6 1 . . 1 . Ballistic Gun 24 | 1 . . . 2 3 5 2 1 . . 4 2 . . . 4 Ballistic Cannon 4 | . . . . . . 3 . . . . 1 . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . 1 . . . 4 4 . . . . . . . . . . Piercing Weapon 10 | . . . . . . 1 . . 2 . 2 . . . 1 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 3 1 . . 2 . 2 . . . 1 2 Parts Lost 44 | . 12 . . 3 4 2 . 3 . . 9 1 . . 8 2 Power 4 | . 2 . . . 1 . . . . . . . . . 1 . Propulsion 15 | . 3 . . 1 2 1 . . . . 4 . . . 4 . Utility 7 | . 1 . . . 1 . . 1 . . 1 . . . 1 2 Weapon 18 | . 6 . . 2 . 1 . 2 . . 4 1 . . 2 . Highest Loss Streak 8 | . 7 . . 1 2 2 . 2 . . 3 1 . . 8 1 Average Slot Usage (%) 97 | . 91 100 100 99 98 99 100 99 99 100 95 95 100 100 96 94 Engine 7 | . 14 14 14 14 7 7 7 7 7 7 6 6 6 6 3 . Treads 19 | . 9 . . . 19 22 23 23 23 23 22 22 26 26 22 13 Leg 4 | . 18 28 28 28 7 . . . . . . . . . 2 3 Device 8 | . 3 . . . . 7 7 7 7 7 13 13 13 13 12 13 Storage 20 | . 18 28 28 28 18 23 23 23 23 23 20 20 20 20 20 11 Processor 6 | . . . . . 9 7 7 7 7 7 6 6 6 9 13 11 Protection 5 | . 5 . . . 7 7 7 7 6 7 6 6 6 2 . 8 Energy Gun 11 | . 14 14 14 . 9 17 22 22 17 23 12 2 . . 4 3 Energy Cannon 2 | . . . . . . . . . . . 4 9 6 6 4 2 Ballistic Gun 5 | . 2 . . 15 15 . . . . . 1 7 13 13 6 7 Slashing Weapon 1 | . 3 14 14 2 1 3 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 40 40 40 42 69 81 81 88 88 88 95 96 94 94 89 100 Greatest Support 118 | 40 40 20 20 20 60 68 68 71 71 71 118 108 108 108 108 88 Greatest Overweight (x) 2 | . 2 1 1 2 2 1 1 1 1 1 1 1 . . 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 18 | 6 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | 5 11 16 16 16 17 18 18 18 18 18 18 18 18 18 18 17 Most Carried 18 | 4 11 11 16 16 18 18 18 18 18 18 18 18 18 18 18 18 Average Carried 16 | 2 7 11 14 15 16 17 18 17 17 18 16 17 18 17 17 17 Final Capacity 18 | 6 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 16 Final Carried 18 | 4 11 11 16 16 16 18 18 18 18 18 17 18 18 18 18 16 Class Distribution -------------------- 22% | Gunner 20% | Mutant 15% | Scavenger-Tank 14% | Scavenger-Mutant 11% | Scavenger-Skirmisher 8% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 3111 | 201 227 . . 117 593 548 95 82 117 65 534 189 . 20 181 142 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7113 | . 440 . . 133 1205 933 216 849 236 367 1908 418 . . 138 270 Parts 331 | . 28 . . 13 65 42 12 24 9 10 88 11 . . 10 19 Haulers Intercepted 6 | . 1 . . . 3 1 . . . . 1 . . . . . Recyclers Shooed 5 | . . . . . 1 . . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 10 10 . 6 . 6 . . 10 . Prevented 31 | . . . . . . . 2 15 . 4 . 7 . . 3 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 123 | . 11 . . 11 15 17 7 13 3 5 28 6 . . 2 5 Melee 2 | . 1 . . . . . . . . . 1 . . . . . Guns 76 | . 10 . . 4 14 13 7 6 . 3 14 1 . . . 4 Cannons 15 | . . . . . . 3 . . . . 5 5 . . 1 1 AOE 19 | . . . . 7 1 . . 6 . . 5 . . . . . Classes Destroyed 14 | . 4 . . 1 4 2 . 2 . . . . . . 1 . Worker 12 | . 1 . . . 1 1 . . . . 9 . . . . . Hauler 6 | . 1 . . . 3 1 . . . . 1 . . . . . Recycler 4 | . . . . . 2 1 . . . . 1 . . . . . Minesweeper 3 | . . . . . . . . 2 . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . Watcher 8 | . . . . . 1 2 . . . . 5 . . . . . Swarmer 37 | . 3 . . 9 . 5 6 2 . . 11 . . . . 1 Grunt 51 | . 8 . . 1 10 4 . 9 . 4 9 6 . . . . Brawler 2 | . . . . . . . . 1 . . 1 . . . . . Duelist 6 | . . . . 1 1 1 . 1 . . 1 . . . . 1 Sentry 10 | . . . . . 4 1 . 1 . 1 2 . . . . 1 Hunter 5 | . . . . . . 2 . . . . 2 . . . 1 . Programmer 9 | . . . . . . 4 1 . . . 2 . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Enhanced Grunt 3 | . . . . . . . . . 3 . . . . . . . Best Kill Streak 7 | . 6 . . 3 5 7 4 7 3 4 7 4 . . 1 2 Combat Bots Only 7 | . 5 . . 3 5 6 4 7 3 4 6 4 . . 1 2 Max Kills in Single Turn 4 | . 1 . . 2 1 2 2 3 1 1 4 1 . . 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . Exploded 3 | . . . . 2 1 . . 2 . . 3 . . . . . Melee 1 | . 1 . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 8942 | . 1208 . . 481 1148 755 398 391 91 201 2107 220 . . 1328 614 Core 991 | . 123 . . 54 174 107 28 34 . . 192 . . . 254 25 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . . . 29 68 . . . . 75 . . . . 47 . Volleys Fired 316 | . 55 . . 29 48 34 10 22 5 9 67 16 . . 4 17 Largest 3 | . 2 . . 1 3 3 3 3 3 3 3 3 . . 3 3 Hottest 182 | . 90 . . 40 120 145 145 150 150 150 182 165 . . 130 149 Shots Fired 784 | . 83 . . 29 144 95 30 64 15 27 188 46 . . 12 51 Gun 694 | . 83 . . 22 144 86 30 64 15 27 138 29 . . 8 48 Cannon 83 | . . . . . . 9 . . . . 50 17 . . 4 3 Launcher 7 | . . . . 7 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 283 | . 20 . . 10 91 35 6 . . . 47 29 . . 8 37 Thermal 82 | . 34 . . 12 . 25 3 . . . . . . . . 8 Explosive 7 | . . . . 7 . . . . . . . . . . . . Electromagnetic 412 | . 29 . . . 53 35 21 64 15 27 141 17 . . 4 6 Robot Hit Streak 31 | . 10 . . 8 23 12 5 21 6 20 31 16 . . 10 15 Robot Miss Streak 8 | . 3 . . 4 3 4 3 4 2 4 8 3 . . 2 4 Penetration Max 1 | . . . . . . 1 1 . . . . 1 . . 1 1 Secondary Targets 15 | . 2 . . . 5 2 2 . . 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . 1 1 . . . . 1 Shots Hit Robots 632 | . 65 . . 18 115 73 22 59 15 24 151 33 . . 18 39 Core Hits 370 | . 29 . . 16 48 55 15 42 6 13 98 16 . . 10 22 Critical Hits 8 | . . . . . . . . . . 1 5 . . . 2 . Critical Kills 2 | . . . . . . . . . . 1 1 . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . 2 . . . 2 . Melee Attacks 147 | . 7 . . . 12 3 . . 89 . 10 . . . 14 12 Impact . | . . . . . . . . . . . . . . . . . Slashing 22 | . 7 . . . 12 3 . . . . . . . . . . Piercing 125 | . . . . . . . . . 89 . 10 . . . 14 12 Sneak Attacks 4 | . 3 . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14920 | . 1055 . . 892 2228 1603 289 1846 185 526 3979 821 . . 572 924 Guns 9455 | . 810 . . 143 1815 1217 289 1126 110 526 2078 356 . . 157 828 Cannons 1612 | . . . . . . 194 . . . . 758 465 . . 122 73 Explosions 3041 | . . . . 749 260 192 . 720 . . 1097 . . . . 23 Melee 777 | . 224 . . . 153 . . . 75 . 32 . . . 293 . Ramming 35 | . 21 . . . . . . . . . 14 . . . . . Kinetic 3716 | . 166 . . 49 1119 651 127 . . . 428 356 . . 157 663 Thermal 2878 | . 362 . . 94 260 495 23 720 . . 812 . . . . 112 Explosive 1034 | . . . . 749 . . . . . . 285 . . . . . Electromagnetic 6480 | . 282 . . . 696 457 139 1126 110 526 2408 465 . . 122 149 Impact . | . . . . . . . . . . . . . . . . . Slashing 377 | . 224 . . . 153 . . . . . . . . . . . Piercing 400 | . . . . . . . . . 75 . 32 . . . 293 . Highest Corruption 4 | . 1 1 1 1 2 2 4 4 4 4 2 2 2 2 . 3 Average Corruption 2 | . 1 1 1 1 2 1 3 4 4 4 1 2 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 121 | . 1 1 . 2 3 12 14 17 26 17 11 13 1 1 . 2 Message Errors 39 | . . . . 1 1 7 2 9 5 6 4 3 . . . 1 Matter Fused 14 | . . . . . . . 2 2 7 3 . . . . . . Heat Flow Errors 20 | . . . . . 1 1 6 2 1 2 . 6 . . . 1 Energy Discharges 18 | . 1 1 . . . 1 1 1 4 2 2 3 1 1 . . Data Loss (minor) 11 | . . . . 1 1 1 1 2 2 1 1 1 . . . . Targeting Errors 18 | . . . . . . 2 2 1 7 3 3 . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 344 | . 68 . . 29 65 15 . 24 . . 112 31 . . . . Projectiles 46 | . . . . . . . . . . . 15 31 . . . . Explosions 195 | . . . . 29 30 15 . 24 . . 97 . . . . . Melee 103 | . 68 . . . 35 . . . . . . . . . . . Knockbacks 10 | . . . . . . 1 . . . . 9 . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . 1 . . . . 9 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 591 | . 7 . . 144 82 123 . 32 . . 203 . . . . . Shots 13 | . . . . 4 2 3 . 1 . . 3 . . . . . Rammed 10 | . 7 . . . . . . . . . 3 . . . . . Targets Rammed 14 | . 10 . . . . . . . . . 4 . . . . . Kicked 3 | . 3 . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . . Highest Temperature 388 | . 388 . . 2 364 117 160 168 159 314 361 263 . . . 243 Average Temperature 91 | . 147 . . 2 95 13 57 51 71 136 110 72 . . . 50 Received Heat Transfer 1845 | . 516 . . 6 432 42 . 153 12 99 261 132 . . 156 36 Effects 8 | . 3 . . . 2 . . . . 2 1 . . . . . Shutdowns 2 | . . . . . . . . . . 1 1 . . . . . Energy Bleed 3 | . 1 . . . 1 . . . . 1 . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . 1 . 2 3 2 3 . . . . . Combat Hostiles 10 | . . . . . . 1 . 1 3 2 3 . . . . . Parts Fried 52 | . . . . . 3 4 . 8 4 3 25 3 . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . 2 . 1 . . . . . . . . . 1 Heat Transferred 3836 | . 894 . . 200 350 683 37 750 . . 700 . . . . 222 Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . . . . . 4 4 . 5 . . 9 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 833 | . 204 5 . 192 228 594 . . . . 833 . . . . 297 Initial 29 | . . 5 . . 29 13 . . . . 12 . . . . . Average 184 | . 48 5 . 68 95 227 . . . . 361 . . . . 169 Maximum Alert Level 3 | . 1 . . . 1 2 . . . . 3 . . . . 1 Low Security (%) 69 | 100 99 100 . 100 99 57 . . . . 35 . . . . 51 Level 1 11 | . . . . . . 3 . . . . 23 . . . . 48 Level 2 15 | . . . . . . 39 . . . . 27 . . . . . Level 3 3 | . . . . . . . . . . . 13 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . . . 4 6 . 1 . . 10 . . . . 4 Investigation 8 | . . . . . 1 1 . . . . 5 . . . . 1 Extermination 9 | . . . . . . 5 . . . . 2 . . . . 2 Reinforcement 9 | . 3 . . . 3 . . . . . 2 . . . . 1 Assault 2 | . . . . . . . . 1 . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 6 | . 2 . . . 3 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 204 | . 31 . . 11 28 27 8 18 5 5 43 10 . . 7 11 Peak Tracking Total 7 | . 7 . . 3 6 5 4 7 4 4 6 4 . . 4 4 Tactical Retreats 15 | . 2 . . . 2 2 1 2 . . 3 2 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 10 | . 3 . . . 2 1 . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 14 | . 14 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . 2 . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . 3 . . 1 . . . . Triggered 4 | . . . . . . . . 2 . . . 2 . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 24 | . . . . 1 2 3 . . . . 10 . . . . 8 Max in Single Turn 4 | . . . . 1 1 1 . . . . 4 . . . . 4 Garrison Access 4 | . . . . . . 1 . . . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 35 | . 5 . 1 1 4 5 . . 4 . 10 . . . . 5 Terminals 20 | . 5 . . 1 4 3 . . . . 5 . . . . 2 Fabricators 3 | . . . . . . . . . . . 2 . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . 1 Garrison Access 4 | . . . . . . 1 . . . . 2 . . . . 1 Total Hacks 124 | . 12 . 23 2 13 15 . . 24 . 24 . . . . 11 Successful 90 | . 11 . 23 1 7 6 . . 24 . 12 . . . . 6 Failed 34 | . 1 . . 1 6 9 . . . . 12 . . . . 5 Catastrophic 7 | . . . . . 2 . . . . . 4 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 8 . . 2 9 8 . . . . 8 . . . . 5 Terminals 54 | . 12 . . 2 13 11 . . . . 11 . . . . 5 Fabricators 8 | . . . . . . . . . . . 7 . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . 3 . . . . 3 Garrison Access 8 | . . . . . . 3 . . . . 3 . . . . 2 Terminal Hacks 64 | . 7 . 23 1 4 2 . . 24 . 2 . . . . 1 Record 34 | . . . 23 . . . . . 11 . . . . . . . Part Schematic 6 | . . . . 1 . . . . 4 . 1 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . . Locate Traps 4 | . 1 . . . 1 1 . . . . . . . . . 1 Disarm Traps 3 | . 3 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 5 . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . 3 . . . . 2 Insert Component 2 | . . . . . . . . . . . 1 . . . . 1 Analyze 3 | . . . . . . . . . . . 2 . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 15 | . 4 . . . 3 4 . . . . 1 . . . . 3 Terminals 12 | . 4 . . . 3 3 . . . . . . . . . 2 Track 8 | . 4 . . . 3 1 . . . . . . . . . . Botnet 4 | . . . . . . 2 . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . 1 Jam 3 | . . . . . . 1 . . . . 1 . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 . . 1 4 5 . . . . 7 . . . . 4 Full Trace Events 4 | . . . . . 1 . . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 1 . . . . 4 . 2 . . . . 1 Parts Built 4 | . . . . . . . . . . . 4 . . . . . Matter 380 | . . . . . . . . . . . 380 . . . . . Time 142 | . . . . . . . . . . . 142 . . . . . Total Part Build Rating 20 | . . . . . . . . . . . 20 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . 1 Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . . 2 . . . . . 6 . . Largest Group 6 | . . . . . . . . 2 1 . . . . 6 6 . Highest-Rated Group 164 | . . . . . . . . 40 20 . . . . 164 164 . Highest-Rated Ally 37 | . . . . . . . . 20 20 . . . . 37 37 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . 37 . . . . . . 50 . Total Damage 1715 | . . . . . . . . 729 . . . . . . 986 . Kills 8 | . . . . . . . . 2 . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . 1 . . 1 . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 15447 | 83 1314 174 356 662 1215 1650 913 1097 1120 544 1975 721 330 1368 1123 802 Spaces Moved 7866 | 44 649 115 235 341 506 790 478 537 467 280 924 378 207 848 601 466 Core 1 | 1 . . . . . . . . . . . . . . . . Treads 6362 | 43 157 . . . 357 790 478 537 467 280 924 378 207 848 594 302 Legs 1332 | . 492 115 235 341 149 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 171 | . . . . . . . . . . . . . . . 7 164 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 180 180 183 183 183 160 160 160 160 68 68 Average Speed 168 | 157 154 150 150 167 172 180 180 183 183 183 171 171 160 160 167 140 Slowest Speed 183 | 160 180 150 150 180 180 180 183 183 183 183 183 180 160 160 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 92 20 59 81 41 24 67 73 99 51 21 54 39 79 61 14 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 . . . . . 1 . . . 1 1 1 . Known Exits Taken 5 | . . . . . 1 1 . . . . 1 . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 . 1 1 . . . Scrap Searched 15 | . . . . 1 . . 3 2 . 1 . 1 2 2 3 . Spaces Dug 23 | . 2 . . . 5 3 . . 2 . 4 . . . . 7 Terrain Destroyed 225 | . 2 . . 67 24 16 . 22 2 . 80 5 . . . 7 Melee 23 | . 2 . . . 5 3 . . 2 . 4 . . . . 7 Projectile 6 | . . . . . . 1 . . . . . 5 . . . . AOE 196 | . . . . 67 19 12 . 22 . . 76 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9210 | 56 857 117 239 406 747 936 502 606 589 292 1148 416 206 862 680 551 Wait 448 | . 96 3 . 24 98 40 7 21 . 4 90 9 . 3 39 14 Move 7850 | 43 648 114 234 340 505 789 477 536 466 279 923 377 206 847 600 466 Hop . | . . . . . . . . . . . . . . . . . Pick Up 113 | 6 18 . 5 4 26 15 . 5 5 . 11 5 . 5 3 5 Fast Attach 49 | 5 6 . . 2 9 4 . 1 2 . 7 . . . 5 8 Attach 45 | 1 7 . . 1 6 4 . 4 . . 10 2 . . 7 3 Detach 12 | . . . . . 2 1 . 2 1 . 1 . . . 4 1 Swap 109 | . 4 . . 2 13 31 6 2 9 . 15 3 . 2 4 18 Drop 94 | 1 6 . . 4 28 15 1 5 9 . 10 3 . 5 . 7 Fire 316 | . 55 . . 29 48 34 10 22 5 9 67 16 . . 4 17 Melee 147 | . 7 . . . 12 3 . . 89 . 10 . . . 14 12 Ram . | . . . . . . . . . . . . . . . . . Kick 10 | . 10 . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . 4 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . 1 8 . . . . . . . . Trap 4 | . . . . . . . . . 3 . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 492 | -10/Materials | Lost 7 parts (1p3n3w) 691 | -10/Materials | Discovered new exit (range 15) 969 | -10/Materials | Discovered new exit (range 4) 1056 | -10/Materials | Discovered new exit (range 16) 1147 | -10/Materials | Discovered new exit (range 7) 1398 | -10/Materials | Entered Mines 1438 | -10/Mines | Assembled infested the area 1445 | -10/Mines | Met a Derelict bent on vengeance 1503 | -10/Mines | Met 8R-AWN 1566 | -10/Mines | Discovered new exit (range 5) 1572 | -10/Mines | Entered Exiles 1616 | -10/Exiles | Welcomed by 8R-AWN 1641 | -10/Exiles | Met EX-HEX 1700 | -10/Exiles | Met EX-DEC 1707 | -10/Exiles | Learned location of Zion (-6) 1907 | -10/Exiles | Discovered new exit (range 14) 1928 | -10/Exiles | Entered Mines 1930 | -9/Mines | Core integrity fell below 50% 1935 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2049 | -9/Mines | Learned 8 Materials zone layouts 2558 | -9/Mines | Discovered new exit (range 9) 2590 | -9/Mines | Entered Materials 2590 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2591 | -8/Materials | Identified exit to Factory 3100 | -8/Materials | Discovered exit to Factory (range 5) 3116 | -8/Materials | Build established: Gunner 3805 | -8/Materials | Entered Factory 3805 | -7/Factory | Evolved 2 slots: Utility x2 3806 | -7/Factory | Identified exit to Storage 4314 | -7/Factory | Build established: Scavenger-Mutant 4758 | -7/Factory | Identified exit to Lower Caves 5451 | -7/Factory | Build established: Gunner 5455 | -7/Factory | Entered Lower Caves 5931 | -7/Lower Caves | Learned Factory terminal intel 6070 | -7/Lower Caves | Encountered a Warlord checkpoint 6339 | -7/Lower Caves | Discovered new exit (range 15) 6368 | -7/Lower Caves | Entered another Lower Caves area 6615 | -7/Lower Caves | Encountered a Warlord checkpoint 6619 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6650 | -7/Lower Caves | Destroyed 7 combat bots 7012 | -7/Lower Caves | Spotted B-75 Beast 7436 | -7/Lower Caves | Discovered new exit (range 10) 7465 | -7/Lower Caves | Entered Data Miner 7465 | -7/Data Miner | Accompanied by 1 ally 7465 | -7/Data Miner | Discovered new exit (range 6) 7500 | -7/Data Miner | Met Data Miner 7559 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7566 | -7/Data Miner | Learned location of Section 7 (-3) 7594 | -7/Data Miner | Received God Mode back door access code from Data Miner 7692 | -7/Data Miner | Data Conduit disabled 7750 | -7/Data Miner | Found Prototype Device 7750 | -7/Data Miner | Identified Exp. Thermal Shield 8117 | -7/Data Miner | Build established: Scavenger-Mutant 8585 | -7/Data Miner | Entered Proximity Caves 8710 | -6/Proximity Caves | Learned 4 Factory zone layouts 8866 | -6/Proximity Caves | Build established: Scavenger-Gunner 9099 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9124 | -6/Proximity Caves | Discovered new exit (range 3) 9129 | -6/Proximity Caves | Entered Factory 9129 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9130 | -6/Factory | Identified exit to Factory 9131 | -6/Factory | Loaded intel: 20 terminal locations 9401 | -6/Factory | Identified exit to Lower Caves 9426 | -6/Factory | Build established: Scavenger-Tank 9945 | -6/Factory | Build established: Tank 10271 | -6/Factory | Lost 3 parts (2n1w) 10523 | -6/Factory | Fabricated Cmb. Airjet? 10764 | -6/Factory | Fabricated Cmb. Airjet (x2) 10879 | -6/Factory | First assault squad dispatched 11104 | -6/Factory | Entered Lower Caves 11124 | -6/Lower Caves | Spotted B-75 Beast 11362 | -6/Lower Caves | Learned Factory machine intel 11746 | -6/Lower Caves | Build established: Scavenger-Tank 11811 | -6/Lower Caves | Discovered new exit (range 8) 11817 | -6/Lower Caves | Learned Factory stockpile data 11825 | -6/Lower Caves | Entered another Lower Caves area 12125 | -6/Lower Caves | Discovered new exit (range 12) 12155 | -6/Lower Caves | Entered Zion 12266 | -6/Zion | System corruption cleaned by Quarantine Array 12299 | -6/Zion | Gained Derelict followers 12381 | -6/Zion | Gained Derelict followers 12414 | -6/Zion | Found CR-A16's Pointy Stick 13082 | -6/Zion | Found Prototype Device 13109 | -6/Zion | Given A8's code to call for help 13139 | -6/Zion | Build established: Scavenger-Skirmisher 13152 | -6/Zion | Learned location of Warlord (-5) 13503 | -6/Zion | Discovered new exit (range 9) 13515 | -6/Zion | Identified exit to Proximity Caves 13523 | -6/Zion | Entered Proximity Caves 13523 | -5/Proximity Caves | Accompanied by 6 allies 13728 | -5/Proximity Caves | Learned location of Armory (-4) 14016 | -5/Proximity Caves | Identified Phasing AFG 14035 | -5/Proximity Caves | Spotted B-75 Beast 14114 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 14115 | -5/Proximity Caves | Core integrity fell below 50% 14120 | -5/Proximity Caves | Destroyed B-75 Beast 14129 | -5/Proximity Caves | Lost 8 parts (1p4n1u2w) 14646 | -5/Proximity Caves | Entered Factory 14646 | -5/Factory | Evolved 2 slots: Utility x2 14648 | -5/Factory | Loaded intel: 292 machine locations 15044 | -5/Factory | Build established: Scavenger-Mutant 15448 | -5/Factory | Self-destructed Last Messages --------------- 15325_ Slug penetrates S-27 Virus. 15325_ S-27 Virus destroyed. 15325_ Switching to secondary target: L-41 Fighter. 15325_ Slug penetrates L-41 Fighter. 15329_ Cmb. Airjet severed. 15332_ L-41 Fighter destroyed. 15332_ Slug penetrates Neutrino Reactor. 15335_ Acquired Cmb. Airjet. 15339_ Neutrino Reactor explodes. 15344_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 15370_ Triggered Blade Trap. 15370_ Massive razor-sharp blades shoot up from within the floor. 15370_ Hrd. Medium Armor Plating severed. 15370_ Cmb. Airjet severed. 15372_ Acquired Hrd. Medium Armor Plating. 15378_ Acquired Cmb. Airjet. 15399_ Dropped Imp. Medium Treads. 15400_ Acquired Adv. Plasma Cannon. 15444_ Critical hit. 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""" #???????????????????################?""""? | | # """ #????????????????????????????????????""""? | | # """ #????????????????????????????????????????? | | " #????????????????????????????????????????? | | #########????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 21 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 30 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 51 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -9/Mines | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Adv. Signal Interpreter | -6/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Hacked Mak. Sensor Array | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningHypervelocityFirepult Manual? 0 Play Time 01:41:53 Cumulative 115.6 hours Start 2020.10.30 @ 21:53:41 End 2020.11.01 @ 18:05:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 68 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be31cf62-42ff-404e-bc6c-f512b9a08c89