Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 21:53:48

Player: ImmortalXCurse

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (128)     640
Value Destroyed (4756)     4756
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (175)                175
              TOTAL SCORE: 10711

 Bonus
-------
High Alert Combat Kills    175

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Improved Target Analyzer
           Armor Integrity Analyzer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Coolant Injector
  Improved Energy Well (400)
           Matter Compressor (250)
  Improved Signal Interpreter
           Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
   Armored Medium Treads
           Flexi-carbon Leg
   Compact Wheel
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
  Improved Coolant Injector
    Medium Storage Unit
  Improved Target Analyzer
           Core Analyzer
           Armor Integrity Analyzer
           Particle Charger
  Improved Transmission Jammer
>          --- WEAPON -----------
           Backup Laser III
           Phase Gun
           Phase Gun
           Hardcell Cannon
           Hardcell Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Advanced Coolant Injector
  Advanced Coolant Injector
  Improved Energy Well
           Matter Compressor
  Improved Signal Interpreter
           Phase Gun
           Phase Gun
  Advanced Plasma Cannon
           Grenade Launcher
[Rating: 101]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Phase Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Slots Evolved              12   | .   .   2   2   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   .   1   .   .   
  Utility                  5    | .   .   1   1   .   1   .   1   1   .   .   
  Weapon                   3    | .   .   1   .   .   .   1   1   .   .   .   
Parts Attached             182  | 7   7   22  6   20  4   5   63  40  7   1   
  Power                    29   | 1   2   3   1   6   1   .   8   5   2   .   
    Engine                 14   | 1   2   3   1   5   1   .   1   .   .   .   
    Core                   14   | .   .   .   .   1   .   .   7   4   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               48   | 2   2   4   1   6   .   3   17  11  2   .   
    Treads                 17   | .   2   2   .   4   .   2   6   1   .   .   
    Leg                    3    | .   .   .   .   .   .   .   1   1   1   .   
    Wheel                  22   | 2   .   2   1   2   .   1   9   5   .   .   
    Hover                  6    | .   .   .   .   .   .   .   1   4   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 2   1   5   3   5   2   1   18  8   1   1   
    Device                 29   | 1   1   4   1   3   1   .   10  6   1   1   
    Storage                5    | 1   .   1   .   1   .   .   1   1   .   .   
    Processor              6    | .   .   .   1   .   .   1   3   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   1   1   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   2   10  1   3   1   1   20  16  2   .   
    Energy Gun             29   | 1   1   4   1   1   .   1   10  8   2   .   
    Energy Cannon          4    | .   .   .   .   1   .   .   2   1   .   .   
    Ballistic Gun          9    | 1   1   2   .   .   1   .   3   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   4   .   .   
    Launcher               5    | .   .   1   .   .   .   .   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   2   .   1   .   .   3   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   12  .   .   .   
Parts Lost                 83   | .   .   4   .   2   .   .   38  18  20  1   
  Power                    12   | .   .   .   .   1   .   .   6   2   3   .   
  Propulsion               25   | .   .   1   .   1   .   .   9   7   7   .   
  Utility                  19   | .   .   1   .   .   .   .   9   2   6   1   
  Weapon                   27   | .   .   2   .   .   .   .   14  7   4   .   
  Highest Loss Streak      11   | .   .   2   .   1   .   .   8   7   11  1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     87   | .   99  98  95  99  100 100 91  81  52  13  
  Engine                   6    | .   14  11  9   8   15  13  5   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   5   7   4   .   
  Treads                   7    | .   13  12  9   9   7   8   8   3   .   .   
  Wheel                    11   | .   14  9   18  17  15  17  10  11  1   .   
  Device                   12   | .   14  21  17  15  15  11  10  11  8   3   
  Storage                  7    | .   14  11  9   9   7   6   5   5   4   .   
  Processor                9    | .   .   .   5   9   7   7   13  16  14  10  
  Protection               1    | .   .   .   .   2   7   6   1   .   .   .   
  Energy Gun               7    | .   14  15  9   6   .   6   5   9   3   .   
  Energy Cannon            2    | .   .   .   .   2   7   6   3   1   .   .   
  Ballistic Gun            5    | .   13  6   9   9   7   6   6   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   5   4   .   
  Impact Weapon            5    | .   .   8   9   9   7   6   8   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 12  13  26  28  32  44  48  58  66  55  5   
  Greatest Support         64   | 26  26  20  20  26  26  42  50  64  64  3   
  Greatest Overweight (x)  14   | .   .   2   1   2   1   1   5   14  13  1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   .   1   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 7   8   8   10  10  10  10  10  10  9   5   
  Most Carried             10   | 7   8   10  10  10  10  10  10  10  9   5   
  Average Carried          8    | 4   7   8   8   9   9   9   9   9   6   5   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 7   8   9   10  10  10  10  10  10  5   5   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 24% | Mutant
 19% | Scavenger-Gunner
 14% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
               Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  
Matter Collected           3486 | 281  226  267  88   315  92   55   1297 586  241  38   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6248 | 149  255  737  98   559  106  206  3026 997  115  .    
  Parts                    269  | 12   17   48   9    31   5    9    95   43   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | 1    .    .    .    2    .    .    2    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  86   | .   8   16  2   7   2   1   33  15  2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Guns                     54   | .   8   12  2   6   1   1   18  5   1   .   
  Cannons                  16   | .   .   .   .   1   1   .   7   6   1   .   
  AOE                      14   | .   .   4   .   .   .   .   6   4   .   .   
Classes Destroyed          12   | 2   2   4   .   .   .   1   3   .   .   .   
  Worker                   8    | .   .   1   .   .   .   .   7   .   .   .   
  Builder                  6    | .   .   .   .   .   .   .   6   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   1   .   .   .   .   
  Recycler                 17   | 1   .   2   .   2   .   1   8   3   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   .   1   .   1   .   1   3   1   .   .   
  Swarmer                  16   | .   3   4   .   .   .   .   5   4   .   .   
  Grunt                    27   | .   5   8   .   2   .   .   6   4   2   .   
  Brawler                  5    | .   .   2   .   .   .   .   3   .   .   .   
  Sentry                   13   | .   .   2   2   5   2   .   1   1   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   5   .   .   .   
  Programmer               20   | .   .   .   .   .   .   1   13  6   .   .   
Best Kill Streak           7    | 1   3   7   1   3   1   2   7   5   1   .   
  Combat Bots Only         7    | .   3   7   1   2   1   1   3   4   1   .   
Max Kills in Single Turn   3    | 1   2   3   1   1   1   1   3   3   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   2   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  
Hostile Shots Fired        825   | .    38   83   12   16   54   9    337  156  93   27   
  Missed                   223   | .    11   18   .    4    23   3    92   35   26   11   
Damage Taken               11485 | .    297  821  181  520  242  52   4984 2590 1567 231  
  Core                     2418  | .    27   246  29   100  59   .    800  575  418  164  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   130   | .    .    .    .    .    .    .    130  .    .    .    
Core Remaining (%)         73    | 100  89   38   .    76   91   100  20   .    .    .    
Volleys Fired              296   | 12   26   43   6    13   8    4    118  41   25   .    
  Largest                  4     | 2    2    3    2    2    2    3    4    4    2    .    
  Hottest                  281   | 60   60   125  88   98   103  183  243  281  145  .    
Shots Fired                609   | 22   51   75   12   27   16   12   260  100  34   .    
  Gun                      464   | 22   51   73   12   24   8    8    198  59   9    .    
  Cannon                   131   | .    .    .    .    3    8    4    56   35   25   .    
  Launcher                 14    | .    .    2    .    .    .    .    6    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  227   | 11   26   9    6    14   8    4    90   34   25   .    
  Thermal                  322   | .    18   64   6    13   8    8    136  60   9    .    
  Explosive                14    | .    .    2    .    .    .    .    6    6    .    .    
  Electromagnetic          46    | 11   7    .    .    .    .    .    28   .    .    .    
  Robot Hit Streak         19    | 6    9    12   14   19   19   7    15   18   8    .    
  Robot Miss Streak        8     | 3    2    3    1    1    3    2    8    4    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        4     | .    1    2    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    .    .    .    
Shots Hit Robots           447   | 13   32   61   11   23   13   11   200  59   24   .    
  Core Hits                243   | 4    15   27   4    15   13   10   111  37   7    .    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    7    .    .    .    
  Critical Strikes         31    | .    .    3    .    1    .    .    19   4    4    .    
    Burn                   17    | .    .    3    .    1    .    .    10   2    1    .    
    Destroy                3     | .    .    .    .    .    .    .    3    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    2    3    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    5    .    .    .    
Melee Attacks              76    | .    .    17   4    16   4    1    34   .    .    .    
  Impact                   71    | .    .    12   4    16   4    1    34   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    7    .    1    .    1    17   .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           12736 | 143  320  1231 190  470  317  282  6556 2356 871  .    
  Guns                     6055  | 143  320  806  190  263  167  131  2920 910  205  .    
  Cannons                  3216  | .    .    .    .    75   150  106  1290 929  666  .    
  Explosions               1418  | .    .    236  .    .    .    .    665  517  .    .    
  Melee                    2043  | .    .    189  .    132  .    45   1677 .    .    .    
  Ramming                  4     | .    .    .    .    .    .    .    4    .    .    .    
  Kinetic                  3361  | 48   102  44   95   159  167  27   1310 743  666  .    
  Thermal                  5646  | .    143  762  95   179  150  210  2806 1096 205  .    
  Explosive                1161  | .    .    236  .    .    .    .    408  517  .    .    
  Electromagnetic          521   | 95   75   .    .    .    .    .    351  .    .    .    
  Impact                   2043  | .    .    189  .    132  .    45   1677 .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         50    | .    .    4    .    4    .    .    50   13   13   13   
  Average Corruption       12    | .    .    4    .    3    .    .    18   8    13   13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  185   | .    .    6    .    12   .    .    101  22   35   9    
    Message Errors         41    | .    .    2    .    2    .    .    22   2    10   3    
    Matter Fused           35    | .    .    1    .    3    .    .    14   6    9    2    
    Heat Flow Errors       19    | .    .    1    .    2    .    .    13   1    1    1    
    Energy Discharges      25    | .    .    1    .    .    .    .    9    9    4    2    
    Parts Rejected         7     | .    .    .    .    .    .    .    5    1    1    .    
    Data Loss (minor)      18    | .    .    .    .    1    .    .    11   .    6    .    
    Data Loss (major)      11    | .    .    .    .    1    .    .    7    1    2    .    
    Misfires               9     | .    .    1    .    2    .    .    4    1    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    3    .    1    1    
    Weapon Failures        15    | .    .    .    .    1    .    .    13   1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1192  | .    .    81   .    39   .    23   952  70   27   .    
  Projectiles              44    | .    .    .    .    .    .    .    .    17   27   .    
  Explosions               97    | .    .    2    .    .    .    .    42   53   .    .    
  Melee                    1051  | .    .    79   .    39   .    23   910  .    .    .    
Knockbacks                 21    | .    .    2    .    .    .    .    9    2    8    .    
  Impact                   11    | .    .    2    .    .    .    .    9    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    2    8    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      446   | .    .    .    .    .    .    .    212  234  .    .    
  Shots                    10    | .    .    .    .    .    .    .    3    7    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    2    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        470   | 40   94   470  4    133  12   54   334  259  245  79   
  Average Temperature      90    | 22   27   150  2    35   7    29   88   101  131  57   
  Received Heat Transfer   1772  | .    129  306  54   126  84   .    279  469  325  .    
  Effects                  7     | .    .    3    .    .    .    .    4    .    .    .    
    Shutdowns              2     | .    .    1    .    .    .    .    1    .    .    .    
    Energy Bleed           3     | .    .    1    .    .    .    .    2    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              30    | .    .    2    .    .    .    1    27   .    .    .    
  Impact Corruptions       36    | .    .    2    .    2    .    1    31   .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             26    | .    .    4    .    .    1    1    14   4    2    .    
  Heat Transferred         10816 | .    325  2036 222  444  222  373  5127 1734 333  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Peak Influence             484  | 15  184 365 178 293 216 80  473 484 .   .   
  Initial                  231  | .   9   39  99  74  102 7   39  231 .   .   
  Average                  149  | 6   96  112 127 176 124 38  132 338 .   .   
Maximum Alert Level        2    | .   .   1   .   1   1   .   2   2   .   .   
  Low Security (%)         70   | 100 100 79  100 60  87  100 75  .   .   .   
  Level 1                  21   | .   .   20  .   39  12  .   14  67  .   .   
  Level 2                  7    | .   .   .   .   .   .   .   10  32  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   1   .   .   1   9   3   .   .   
  Investigation            2    | .   1   .   .   .   .   .   .   1   .   .   
  Extermination            8    | .   .   .   .   .   .   1   5   2   .   .   
  Reinforcement            6    | .   .   2   1   .   .   .   3   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Distress Signals           6    | .   .   1   .   3   .   .   1   1   .   .   
Communications Jammed      24   | .   .   .   .   .   .   .   9   15  .   .   
  Distress Signals         23   | .   .   .   .   .   .   .   9   14  .   .   
Times Spotted              128  | .   12  22  3   10  2   5   47  17  5   5   
  Peak Tracking Total      7    | .   3   7   2   4   1   5   4   4   3   5   
  Tactical Retreats        9    | .   2   1   .   2   .   2   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Traps Triggered            6    | .   1   .   .   2   .   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Machines Disabled          15   | .   .   1   .   3   .   .   7   4   .   .   
  Max in Single Turn       4    | .   .   1   .   1   .   .   4   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Machines Accessed          16   | .   4   1   .   6   3   .   1   1   .   .   
  Terminals                14   | .   4   1   .   6   2   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                46   | .   14  4   .   15  9   .   2   2   .   .   
  Successful               27   | .   7   1   .   9   7   .   2   1   .   .   
  Failed                   19   | .   7   3   .   6   2   .   .   1   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   6   1   .   8   3   .   1   .   .   .   
  Terminals                43   | .   14  4   .   15  8   .   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             15   | .   4   .   .   6   4   .   1   .   .   .   
  Record                   5    | .   .   .   .   3   1   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   1   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         10   | .   3   1   .   3   2   .   1   .   .   .   
  Terminals                10   | .   3   1   .   3   2   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 9    | .   3   1   .   2   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   1   .   4   1   .   .   1   .   .   
  Full Trace Events        3    | .   2   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   222  | .   .   .   .   .   .   .   .   222 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   3   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   2   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   3   .   .   .   .   .   .   .   .   
  parse_system             2    | .   .   2   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  
Turns Passed               7752 | 112  614  905  232  701  480  538  2190 929  895  156  
Spaces Moved               4807 | 71   470  468  148  510  395  363  1140 553  485  204  
  Core                     430  | 3    .    .    .    .    .    .    .    14   209  204  
  Treads                   173  | .    .    34   .    3    .    4    132  .    .    .    
  Legs                     244  | .    .    .    .    .    .    .    .    .    244  .    
  Wheels                   3955 | 68   470  434  148  507  395  359  1008 534  32   .    
  Hover                    5    | .    .    .    .    .    .    .    .    5    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  95   90   105  105  101  93   50   50   
  Average Speed            116  | 88   99   122  95   103  105  108  121  121  168  75   
  Slowest Speed            750  | 100  100  240  95   240  105  240  330  750  700  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    48   32   13   57   7    6    25   9    64   30   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    .    1    
Spaces Dug                 30   | .    .    8    4    8    3    .    7    .    .    .    
Terrain Destroyed          157  | .    .    16   4    8    3    .    64   51   11   .    
  Melee                    30   | .    .    8    4    8    3    .    7    .    .    .    
  Projectile               29   | .    .    .    .    .    .    .    9    9    11   .    
  AOE                      98   | .    .    8    .    .    .    .    48   42   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  
Total                      6289 | 96   574  710  220  639  438  496  1648 735  528  205  
  Wait                     784  | .    56   137  51   53   20   119  263  73   12   .    
  Move                     4796 | 70   469  467  147  508  394  362  1139 552  484  204  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 7    7    8    3    7    4    3    17   9    .    .    
  Fast Attach              89   | 7    2    6    1    5    .    1    34   29   3    1    
  Attach                   37   | .    2    6    1    1    2    2    15   4    4    .    
  Detach                   7    | .    1    2    .    .    .    .    3    1    .    .    
  Swap                     56   | .    3    10   4    14   2    2    14   7    .    .    
  Drop                     82   | .    8    14   3    21   4    2    11   19   .    .    
  Fire                     296  | 12   26   43   6    13   8    4    118  41   25   .    
  Melee                    72   | .    .    17   4    16   4    1    30   .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    1    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
  113 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  508 | -10/Materials  | Discovered new exit (range 6)
  682 | -10/Materials  | Discovered new exit (range 8)
  727 | -10/Materials  | Entered another Materials area
  727 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1278 | -9/Materials   | Build established: Scavenger-Mutant
 1459 | -9/Materials   | Core integrity fell below 50%
 1496 | -9/Materials   | Destroyed 7 combat bots
 1613 | -9/Materials   | Discovered new exit (range 7)
 1632 | -9/Materials   | Entered another Materials area
 1632 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1745 | -8/Materials   | Discovered new exit (range 3)
 1864 | -8/Materials   | Entered Storage
 2047 | -8/Storage     | Crushed by falling debris
 2255 | -8/Storage     | Discovered new exit (range 16)
 2470 | -8/Storage     | Discovered new exit (range 16)
 2565 | -8/Storage     | Entered Factory
 2565 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2622 | -7/Factory     | Discovered new exit (range 4)
 2682 | -7/Factory     | Build established: Mutant
 3045 | -7/Factory     | Entered another Factory area
 3045 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3054 | -6/Factory     | Discovered new exit (range 16)
 3345 | -6/Factory     | Build established: Scavenger-Skirmisher
 3583 | -6/Factory     | Entered another Factory area
 3583 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4230 | -5/Factory     | System corruption reached 10%
 4260 | -5/Factory     | Lost 3 parts (1n1u1w)
 4457 | -5/Factory     | Spotted B-75 Beast
 4619 | -5/Factory     | Lost 8 parts (3n3u2w)
 4748 | -5/Factory     | Lost 4 parts (2p2u)
 4892 | -5/Factory     | Lost 3 parts (1n1u1w)
 5057 | -5/Factory     | Build established: Scavenger-Mutant
 5223 | -5/Factory     | Lost 4 parts (1p1n2w)
 5249 | -5/Factory     | Core integrity fell below 50%
 5359 | -5/Factory     | Lost 3 parts (1n2u)
 5418 | -5/Factory     | System corruption reached 30%
 5461 | -5/Factory     | Lost 5 parts (2p1n2w)
 5644 | -5/Factory     | Build established: Scavenger-Gunner
 5683 | -5/Factory     | First assault squad dispatched
 5733 | -5/Factory     | Discovered new exit (range 14)
 5743 | -5/Factory     | Lost 3 parts (1p2w)
 5773 | -5/Factory     | Entered another Factory area
 5773 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6198 | -4/Factory     | Discovered new exit (range 13)
 6304 | -4/Factory     | Lost 7 parts (1p5n1w)
 6376 | -4/Factory     | System corruption reached 10%
 6403 | -4/Factory     | Lost 7 parts (1p1u5w)
 6702 | -4/Factory     | Entered Upper Caves
 6750 | -4/Upper Caves | Core integrity fell below 50%
 6819 | -4/Upper Caves | Lost 11 parts (1p6n2u2w)
 7024 | -4/Upper Caves | Build established: Scavenger-Mutant
 7219 | -4/Upper Caves | Spotted B-86 Titan
 7498 | -4/Upper Caves | Core integrity fell below 20%
 7528 | -4/Upper Caves | Lost 9 parts (2p1n4u2w)
 7584 | -4/Upper Caves | Discovered new exit (range 12)
 7586 | -4/Upper Caves | Learned location of Quarantine (-2)
 7597 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7597 | -4/Upper Caves | Entered another Upper Caves area
 7656 | -4/Upper Caves | Encountered a Warlord checkpoint
 7753 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07645_ Searching scrap...
07645_ Found Unknown Device.
07645_ Found System Shield.
07645_ Found 42 Matter.
07646_ Acquired 33 matter.
07647_ Acquired Unknown Device.
07647_ Identified Imp. Kinecellerator.
07654_ WZTWTFGGXLZOFNCDSI8G7XI8BXR
07656_ 3D-VKT(M): "We're here to intercept
  Unaware patrols. Move along before you get
  yourself shot."
07677_ PW-DQP(k) breaks down the debris.
07683_ System corrupted: Matter fused (-10).
07702_ System corrupted: Energy discharge (-21).
07715_ 1C-CV0(k) breaks down the debris.
07716_ Acquired 5 matter.
07731_ 1C-CV0(k) breaks down the debris.
07732_ TIWJ<MHV5W28:JB NRH6OWYBGPMT,8LALZ 
07750_ System corrupted: Heat flow error (+122).
07752_ Imp. Kinecellerator destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          80
Energy Generation          31
Energy Capacity            920
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              14
Armor Coverage             375
Resistance: EM             25
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            9
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Particle Charging          15
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
No Signal
Omniscient Cartographer
Respectable Loadout
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              MeleeProcessingKatana
  Manual?         0
Play Time         02:03:42
  Cumulative      14.0 hours
  Start           2024.07.27 @ 19:08:33
  End             2024.07.27 @ 21:53:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          19
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bbf50889-883b-4c75-ae49-4f43b79bccd1