Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 21:53:48 Player: ImmortalXCurse Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (128) 640 Value Destroyed (4756) 4756 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 10711 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Improved Energy Well (400) Matter Compressor (250) Improved Signal Interpreter Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Compact Wheel Antigrav System Antigrav System > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Particle Charger Improved Transmission Jammer > --- WEAPON ----------- Backup Laser III Phase Gun Phase Gun Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Coolant Injector Advanced Coolant Injector Improved Energy Well Matter Compressor Improved Signal Interpreter Phase Gun Phase Gun Advanced Plasma Cannon Grenade Launcher [Rating: 101] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Mace Energy Gun Phase Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 . 2 2 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . 1 . 1 . . Utility 5 | . . 1 1 . 1 . 1 1 . . Weapon 3 | . . 1 . . . 1 1 . . . Parts Attached 182 | 7 7 22 6 20 4 5 63 40 7 1 Power 29 | 1 2 3 1 6 1 . 8 5 2 . Engine 14 | 1 2 3 1 5 1 . 1 . . . Core 14 | . . . . 1 . . 7 4 2 . Reactor 1 | . . . . . . . . 1 . . Propulsion 48 | 2 2 4 1 6 . 3 17 11 2 . Treads 17 | . 2 2 . 4 . 2 6 1 . . Leg 3 | . . . . . . . 1 1 1 . Wheel 22 | 2 . 2 1 2 . 1 9 5 . . Hover 6 | . . . . . . . 1 4 1 . Flight . | . . . . . . . . . . . Utility 47 | 2 1 5 3 5 2 1 18 8 1 1 Device 29 | 1 1 4 1 3 1 . 10 6 1 1 Storage 5 | 1 . 1 . 1 . . 1 1 . . Processor 6 | . . . 1 . . 1 3 1 . . Hackware . | . . . . . . . . . . . Protection 7 | . . . 1 1 1 . 4 . . . Artifact . | . . . . . . . . . . . Weapon 58 | 2 2 10 1 3 1 1 20 16 2 . Energy Gun 29 | 1 1 4 1 1 . 1 10 8 2 . Energy Cannon 4 | . . . . 1 . . 2 1 . . Ballistic Gun 9 | 1 1 2 . . 1 . 3 1 . . Ballistic Cannon 4 | . . . . . . . . 4 . . Launcher 5 | . . 1 . . . . 2 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . 2 . 1 . . 3 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . Corrupted Parts 3 | . . . . . . . 3 . . . System Corruption 12 | . . . . . . . 12 . . . Parts Lost 83 | . . 4 . 2 . . 38 18 20 1 Power 12 | . . . . 1 . . 6 2 3 . Propulsion 25 | . . 1 . 1 . . 9 7 7 . Utility 19 | . . 1 . . . . 9 2 6 1 Weapon 27 | . . 2 . . . . 14 7 4 . Highest Loss Streak 11 | . . 2 . 1 . . 8 7 11 1 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 87 | . 99 98 95 99 100 100 91 81 52 13 Engine 6 | . 14 11 9 8 15 13 5 . . . Core 2 | . . . . . . . 5 7 4 . Treads 7 | . 13 12 9 9 7 8 8 3 . . Wheel 11 | . 14 9 18 17 15 17 10 11 1 . Device 12 | . 14 21 17 15 15 11 10 11 8 3 Storage 7 | . 14 11 9 9 7 6 5 5 4 . Processor 9 | . . . 5 9 7 7 13 16 14 10 Protection 1 | . . . . 2 7 6 1 . . . Energy Gun 7 | . 14 15 9 6 . 6 5 9 3 . Energy Cannon 2 | . . . . 2 7 6 3 1 . . Ballistic Gun 5 | . 13 6 9 9 7 6 6 . . . Ballistic Cannon 1 | . . . . . . . . 5 4 . Impact Weapon 5 | . . 8 9 9 7 6 8 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 12 13 26 28 32 44 48 58 66 55 5 Greatest Support 64 | 26 26 20 20 26 26 42 50 64 64 3 Greatest Overweight (x) 14 | . . 2 1 2 1 1 5 14 13 1 Average Overweight (x) . | . . . 1 1 1 1 1 . 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 9 5 Most Carried 10 | 7 8 10 10 10 10 10 10 10 9 5 Average Carried 8 | 4 7 8 8 9 9 9 9 9 6 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 8 9 10 10 10 10 10 10 5 5 Class Distribution -------------------- 38% | Scavenger-Mutant 24% | Mutant 19% | Scavenger-Gunner 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Matter Collected 3486 | 281 226 267 88 315 92 55 1297 586 241 38 Remotely . | . . . . . . . . . . . Salvage Created 6248 | 149 255 737 98 559 106 206 3026 997 115 . Parts 269 | 12 17 48 9 31 5 9 95 43 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 7 | 1 . . . 2 . . 2 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 86 | . 8 16 2 7 2 1 33 15 2 . Melee 1 | . . . . . . . 1 . . . Guns 54 | . 8 12 2 6 1 1 18 5 1 . Cannons 16 | . . . . 1 1 . 7 6 1 . AOE 14 | . . 4 . . . . 6 4 . . Classes Destroyed 12 | 2 2 4 . . . 1 3 . . . Worker 8 | . . 1 . . . . 7 . . . Builder 6 | . . . . . . . 6 . . . Tunneler 3 | 2 . . . . . 1 . . . . Recycler 17 | 1 . 2 . 2 . 1 8 3 . . Operator 1 | . . . . . . . 1 . . . Watcher 7 | . . 1 . 1 . 1 3 1 . . Swarmer 16 | . 3 4 . . . . 5 4 . . Grunt 27 | . 5 8 . 2 . . 6 4 2 . Brawler 5 | . . 2 . . . . 3 . . . Sentry 13 | . . 2 2 5 2 . 1 1 . . Hunter 5 | . . . . . . . 5 . . . Programmer 20 | . . . . . . 1 13 6 . . Best Kill Streak 7 | 1 3 7 1 3 1 2 7 5 1 . Combat Bots Only 7 | . 3 7 1 2 1 1 3 4 1 . Max Kills in Single Turn 3 | 1 2 3 1 1 1 1 3 3 1 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . 3 . . . . 2 1 . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Hostile Shots Fired 825 | . 38 83 12 16 54 9 337 156 93 27 Missed 223 | . 11 18 . 4 23 3 92 35 26 11 Damage Taken 11485 | . 297 821 181 520 242 52 4984 2590 1567 231 Core 2418 | . 27 246 29 100 59 . 800 575 418 164 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 130 | . . . . . . . 130 . . . Core Remaining (%) 73 | 100 89 38 . 76 91 100 20 . . . Volleys Fired 296 | 12 26 43 6 13 8 4 118 41 25 . Largest 4 | 2 2 3 2 2 2 3 4 4 2 . Hottest 281 | 60 60 125 88 98 103 183 243 281 145 . Shots Fired 609 | 22 51 75 12 27 16 12 260 100 34 . Gun 464 | 22 51 73 12 24 8 8 198 59 9 . Cannon 131 | . . . . 3 8 4 56 35 25 . Launcher 14 | . . 2 . . . . 6 6 . . Special . | . . . . . . . . . . . Kinetic 227 | 11 26 9 6 14 8 4 90 34 25 . Thermal 322 | . 18 64 6 13 8 8 136 60 9 . Explosive 14 | . . 2 . . . . 6 6 . . Electromagnetic 46 | 11 7 . . . . . 28 . . . Robot Hit Streak 19 | 6 9 12 14 19 19 7 15 18 8 . Robot Miss Streak 8 | 3 2 3 1 1 3 2 8 4 3 . Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 4 | . 1 2 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . Shots Hit Robots 447 | 13 32 61 11 23 13 11 200 59 24 . Core Hits 243 | 4 15 27 4 15 13 10 111 37 7 . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 7 | . . . . . . . 7 . . . Critical Strikes 31 | . . 3 . 1 . . 19 4 4 . Burn 17 | . . 3 . 1 . . 10 2 1 . Destroy 3 | . . . . . . . 3 . . . Blast 5 | . . . . . . . . 2 3 . Corrupt 1 | . . . . . . . 1 . . . Smash 5 | . . . . . . . 5 . . . Melee Attacks 76 | . . 17 4 16 4 1 34 . . . Impact 71 | . . 12 4 16 4 1 34 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 26 | . . 7 . 1 . 1 17 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . Damage Inflicted 12736 | 143 320 1231 190 470 317 282 6556 2356 871 . Guns 6055 | 143 320 806 190 263 167 131 2920 910 205 . Cannons 3216 | . . . . 75 150 106 1290 929 666 . Explosions 1418 | . . 236 . . . . 665 517 . . Melee 2043 | . . 189 . 132 . 45 1677 . . . Ramming 4 | . . . . . . . 4 . . . Kinetic 3361 | 48 102 44 95 159 167 27 1310 743 666 . Thermal 5646 | . 143 762 95 179 150 210 2806 1096 205 . Explosive 1161 | . . 236 . . . . 408 517 . . Electromagnetic 521 | 95 75 . . . . . 351 . . . Impact 2043 | . . 189 . 132 . 45 1677 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 50 | . . 4 . 4 . . 50 13 13 13 Average Corruption 12 | . . 4 . 3 . . 18 8 13 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 185 | . . 6 . 12 . . 101 22 35 9 Message Errors 41 | . . 2 . 2 . . 22 2 10 3 Matter Fused 35 | . . 1 . 3 . . 14 6 9 2 Heat Flow Errors 19 | . . 1 . 2 . . 13 1 1 1 Energy Discharges 25 | . . 1 . . . . 9 9 4 2 Parts Rejected 7 | . . . . . . . 5 1 1 . Data Loss (minor) 18 | . . . . 1 . . 11 . 6 . Data Loss (major) 11 | . . . . 1 . . 7 1 2 . Misfires 9 | . . 1 . 2 . . 4 1 1 . Misdirections 5 | . . . . . . . 3 . 1 1 Weapon Failures 15 | . . . . 1 . . 13 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1192 | . . 81 . 39 . 23 952 70 27 . Projectiles 44 | . . . . . . . . 17 27 . Explosions 97 | . . 2 . . . . 42 53 . . Melee 1051 | . . 79 . 39 . 23 910 . . . Knockbacks 21 | . . 2 . . . . 9 2 8 . Impact 11 | . . 2 . . . . 9 . . . Kinetic 10 | . . . . . . . . 2 8 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 446 | . . . . . . . 212 234 . . Shots 10 | . . . . . . . 3 7 . . Rammed 2 | . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 470 | 40 94 470 4 133 12 54 334 259 245 79 Average Temperature 90 | 22 27 150 2 35 7 29 88 101 131 57 Received Heat Transfer 1772 | . 129 306 54 126 84 . 279 469 325 . Effects 7 | . . 3 . . . . 4 . . . Shutdowns 2 | . . 1 . . . . 1 . . . Energy Bleed 3 | . . 1 . . . . 2 . . . Interference 1 | . . . . . . . 1 . . . Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 30 | . . 2 . . . 1 27 . . . Impact Corruptions 36 | . . 2 . 2 . 1 31 . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 26 | . . 4 . . 1 1 14 4 2 . Heat Transferred 10816 | . 325 2036 222 444 222 373 5127 1734 333 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Peak Influence 484 | 15 184 365 178 293 216 80 473 484 . . Initial 231 | . 9 39 99 74 102 7 39 231 . . Average 149 | 6 96 112 127 176 124 38 132 338 . . Maximum Alert Level 2 | . . 1 . 1 1 . 2 2 . . Low Security (%) 70 | 100 100 79 100 60 87 100 75 . . . Level 1 21 | . . 20 . 39 12 . 14 67 . . Level 2 7 | . . . . . . . 10 32 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 2 1 . . 1 9 3 . . Investigation 2 | . 1 . . . . . . 1 . . Extermination 8 | . . . . . . 1 5 2 . . Reinforcement 6 | . . 2 1 . . . 3 . . . Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Distress Signals 6 | . . 1 . 3 . . 1 1 . . Communications Jammed 24 | . . . . . . . 9 15 . . Distress Signals 23 | . . . . . . . 9 14 . . Times Spotted 128 | . 12 22 3 10 2 5 47 17 5 5 Peak Tracking Total 7 | . 3 7 2 4 1 5 4 4 3 5 Tactical Retreats 9 | . 2 1 . 2 . 2 . . 2 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Traps Triggered 6 | . 1 . . 2 . . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Machines Disabled 15 | . . 1 . 3 . . 7 4 . . Max in Single Turn 4 | . . 1 . 1 . . 4 2 . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Machines Accessed 16 | . 4 1 . 6 3 . 1 1 . . Terminals 14 | . 4 1 . 6 2 . 1 . . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 46 | . 14 4 . 15 9 . 2 2 . . Successful 27 | . 7 1 . 9 7 . 2 1 . . Failed 19 | . 7 3 . 6 2 . . 1 . . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 6 1 . 8 3 . 1 . . . Terminals 43 | . 14 4 . 15 8 . 2 . . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 15 | . 4 . . 6 4 . 1 . . . Record 5 | . . . . 3 1 . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . . 1 1 . . . . . Open Door 2 | . . . . 2 . . . . . . Alert Level 1 | . . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 10 | . 3 1 . 3 2 . 1 . . . Terminals 10 | . 3 1 . 3 2 . 1 . . . Assimilate 1 | . . . . 1 . . . . . . Botnet 9 | . 3 1 . 2 2 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 4 1 . 4 1 . . 1 . . Full Trace Events 3 | . 2 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 222 | . . . . . . . . 222 . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . 3 . . . . . . . . Non-combat 2 | . . 2 . . . . . . . . Combat 1 | . . 1 . . . . . . . . Robot Hacks Applied 3 | . . 3 . . . . . . . . parse_system 2 | . . 2 . . . . . . . . no_distress 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Turns Passed 7752 | 112 614 905 232 701 480 538 2190 929 895 156 Spaces Moved 4807 | 71 470 468 148 510 395 363 1140 553 485 204 Core 430 | 3 . . . . . . . 14 209 204 Treads 173 | . . 34 . 3 . 4 132 . . . Legs 244 | . . . . . . . . . 244 . Wheels 3955 | 68 470 434 148 507 395 359 1008 534 32 . Hover 5 | . . . . . . . . 5 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 100 95 90 105 105 101 93 50 50 Average Speed 116 | 88 99 122 95 103 105 108 121 121 168 75 Slowest Speed 750 | 100 100 240 95 240 105 240 330 750 700 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 26 | 5 48 32 13 57 7 6 25 9 64 30 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 Spaces Dug 30 | . . 8 4 8 3 . 7 . . . Terrain Destroyed 157 | . . 16 4 8 3 . 64 51 11 . Melee 30 | . . 8 4 8 3 . 7 . . . Projectile 29 | . . . . . . . 9 9 11 . AOE 98 | . . 8 . . . . 48 42 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Total 6289 | 96 574 710 220 639 438 496 1648 735 528 205 Wait 784 | . 56 137 51 53 20 119 263 73 12 . Move 4796 | 70 469 467 147 508 394 362 1139 552 484 204 Hop . | . . . . . . . . . . . Pick Up 65 | 7 7 8 3 7 4 3 17 9 . . Fast Attach 89 | 7 2 6 1 5 . 1 34 29 3 1 Attach 37 | . 2 6 1 1 2 2 15 4 4 . Detach 7 | . 1 2 . . . . 3 1 . . Swap 56 | . 3 10 4 14 2 2 14 7 . . Drop 82 | . 8 14 3 21 4 2 11 19 . . Fire 296 | 12 26 43 6 13 8 4 118 41 25 . Melee 72 | . . 17 4 16 4 1 30 . . . Ram 2 | . . . . . . . 2 . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 6) 682 | -10/Materials | Discovered new exit (range 8) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1278 | -9/Materials | Build established: Scavenger-Mutant 1459 | -9/Materials | Core integrity fell below 50% 1496 | -9/Materials | Destroyed 7 combat bots 1613 | -9/Materials | Discovered new exit (range 7) 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1745 | -8/Materials | Discovered new exit (range 3) 1864 | -8/Materials | Entered Storage 2047 | -8/Storage | Crushed by falling debris 2255 | -8/Storage | Discovered new exit (range 16) 2470 | -8/Storage | Discovered new exit (range 16) 2565 | -8/Storage | Entered Factory 2565 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2622 | -7/Factory | Discovered new exit (range 4) 2682 | -7/Factory | Build established: Mutant 3045 | -7/Factory | Entered another Factory area 3045 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3054 | -6/Factory | Discovered new exit (range 16) 3345 | -6/Factory | Build established: Scavenger-Skirmisher 3583 | -6/Factory | Entered another Factory area 3583 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4230 | -5/Factory | System corruption reached 10% 4260 | -5/Factory | Lost 3 parts (1n1u1w) 4457 | -5/Factory | Spotted B-75 Beast 4619 | -5/Factory | Lost 8 parts (3n3u2w) 4748 | -5/Factory | Lost 4 parts (2p2u) 4892 | -5/Factory | Lost 3 parts (1n1u1w) 5057 | -5/Factory | Build established: Scavenger-Mutant 5223 | -5/Factory | Lost 4 parts (1p1n2w) 5249 | -5/Factory | Core integrity fell below 50% 5359 | -5/Factory | Lost 3 parts (1n2u) 5418 | -5/Factory | System corruption reached 30% 5461 | -5/Factory | Lost 5 parts (2p1n2w) 5644 | -5/Factory | Build established: Scavenger-Gunner 5683 | -5/Factory | First assault squad dispatched 5733 | -5/Factory | Discovered new exit (range 14) 5743 | -5/Factory | Lost 3 parts (1p2w) 5773 | -5/Factory | Entered another Factory area 5773 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6198 | -4/Factory | Discovered new exit (range 13) 6304 | -4/Factory | Lost 7 parts (1p5n1w) 6376 | -4/Factory | System corruption reached 10% 6403 | -4/Factory | Lost 7 parts (1p1u5w) 6702 | -4/Factory | Entered Upper Caves 6750 | -4/Upper Caves | Core integrity fell below 50% 6819 | -4/Upper Caves | Lost 11 parts (1p6n2u2w) 7024 | -4/Upper Caves | Build established: Scavenger-Mutant 7219 | -4/Upper Caves | Spotted B-86 Titan 7498 | -4/Upper Caves | Core integrity fell below 20% 7528 | -4/Upper Caves | Lost 9 parts (2p1n4u2w) 7584 | -4/Upper Caves | Discovered new exit (range 12) 7586 | -4/Upper Caves | Learned location of Quarantine (-2) 7597 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7597 | -4/Upper Caves | Entered another Upper Caves area 7656 | -4/Upper Caves | Encountered a Warlord checkpoint 7753 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07645_ Searching scrap... 07645_ Found Unknown Device. 07645_ Found System Shield. 07645_ Found 42 Matter. 07646_ Acquired 33 matter. 07647_ Acquired Unknown Device. 07647_ Identified Imp. Kinecellerator. 07654_ WZTWTFGGXLZOFNCDSI8G7XI8BXR 07656_ 3D-VKT(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 07677_ PW-DQP(k) breaks down the debris. 07683_ System corrupted: Matter fused (-10). 07702_ System corrupted: Energy discharge (-21). 07715_ 1C-CV0(k) breaks down the debris. 07716_ Acquired 5 matter. 07731_ 1C-CV0(k) breaks down the debris. 07732_ TIWJ