Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 14:19:40 Player: Toddbert Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (269) 269 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1219 Bonus ------- None Cogmind --------- Core Integrity 357/400 Matter 250/300 Energy 310/310 System Corruption 0% Temperature Cool (36) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Small Storage Unit Small Storage Unit Large Storage Unit Medium Laser Small Laser Light Assault Rifle Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Medium Laser Small Laser Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Claw [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 17 | 6 7 4 Power 3 | 1 1 1 Engine 2 | 1 1 . Core 1 | . . 1 Reactor . | . . . Propulsion 5 | 2 3 . Treads 2 | . 2 . Leg 1 | . 1 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 2 | . 1 1 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 7 | 4 7 9 Power . | 1 . . Propulsion 2 | 2 3 2 Utility . | . . 2 Weapon 3 | . 3 5 Tool/Special . | . . . Unused Backups 8 | . 2 6 Power 1 | . 1 . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 5 | . 1 4 Tool/Special . | . . . Average Slot Usage (%) 92 | . 89 97 Engine 13 | . 14 11 Core 3 | . . 10 Treads 14 | . 11 22 Wheel 11 | . 16 . Device 10 | . 4 21 Storage 13 | . 14 11 Energy Gun 13 | . 14 11 Ballistic Gun 10 | . 14 3 Launcher 2 | . . 6 Peak Build Rating 14 | 6 10 14 Average Rating 8 | 4 7 13 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 97 | 13 29 97 Greatest Support 40 | 32 40 40 Greatest Overweight (x) 4 | 4 . 2 Average Overweight (x) . | 1 . 1 Largest Inventory Capacity 25 | 8 15 25 Average Capacity 13 | 7 10 22 Most Carried 11 | 8 10 11 Average Carried 7 | 4 7 9 Final Capacity 25 | 8 15 25 Final Carried 10 | 6 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 353 | 203 150 . Remotely . | . . . Salvage Created 311 | . 236 75 Parts 15 | . 12 3 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 7 1 Guns 7 | . 7 . AOE 1 | . . 1 Classes Destroyed 4 | . 3 1 Watcher 2 | . 1 1 Swarmer 3 | . 3 . Grunt 4 | . 4 . Sentry 1 | . . 1 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . 1 . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 64 | . 32 32 Missed 15 | . 6 9 Hits 49 | . 26 23 Projectile 49 | . 26 23 Critical Strikes 2 | . . 2 Damage Taken 640 | . 300 340 Core 144 | . 101 43 Absorbed by Shields . | . . . Core Remaining (%) 79 | 100 59 . Volleys Fired 32 | . 27 5 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 60 | . 54 6 Gun 59 | . 54 5 Cannon . | . . . Launcher 1 | . . 1 Special . | . . . Kinetic 27 | . 27 . Thermal 25 | . 25 . Explosive 1 | . . 1 Electromagnetic 7 | . 2 5 Robot Hit Streak 13 | . 13 3 Robot Miss Streak 8 | . 8 4 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 33 | . 31 2 Core Hits 18 | . 15 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 438 | . 345 93 Guns 379 | . 345 34 Cannons . | . . . Explosions 59 | . . 59 Melee . | . . . Ramming . | . . . Kinetic 113 | . 113 . Thermal 186 | . 186 . Explosive 59 | . . 59 Electromagnetic 80 | . 46 34 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 256 | . 256 17 Average Temperature 79 | . 83 7 Received Heat Transfer 267 | . 141 126 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 629 | . 629 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 110 | . 110 48 Initial 3 | . . 3 Average 24 | . 40 2 Influence Increases 285 | . 237 48 Destroy 0b10 Robot/C 160 | . 140 20 Destroy 0b10 Robot/NC 10 | . 5 5 Destroy Leader 44 | . 32 12 Destroy Structure 11 | . . 11 Partial Spotted 15 | . 15 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 267 | . 228 39 Entered New Map 6 | . . 6 Time Decay 231 | . 218 13 Lost Part 30 | . 10 20 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 15 4 Peak Tracking Total 5 | . 4 5 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 263 | . . 263 Seismic 263 | . . 263 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1057 | 169 617 271 Spaces Moved 630 | 108 429 93 Core 42 | 42 . . Treads 238 | . 145 93 Legs . | . . . Wheels 350 | 66 284 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 160 Average Speed 144 | 140 120 263 Slowest Speed 320 | 250 160 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 6 52 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 11 | . . 11 Melee . | . . . Projectile . | . . . AOE 11 | . . 11 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 727 | 125 486 116 Wait . | . . . Move 628 | 107 428 93 Hop . | . . . Pick Up 32 | 12 15 5 Fast Attach 1 | . . 1 Attach 17 | 6 7 4 Detach 6 | . 3 3 Swap . | . . . Drop 10 | . 6 4 Fire 32 | . 27 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire 1 | . . 1 Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 9) 787 | -10/Materials | Entered another Materials area 787 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1058 | -9/Materials | Self-destructed Last Messages --------------- Acquired Lgt. Nuclear Core. Connecting with Scanalyzer... Current location identified: Materials Acquired Huge Storage Unit. Acquired Hvy. Assault Rifle. Attempting to rewire U-05 Engineer. U-05 Engineer is broken beyond repair. Acquired Sml. Storage Unit. Dropped Hvy. Assault Rifle. Dropped Grenade Launcher. Acquired Grenade Launcher. Y-45 Defender destroyed. W-16 Scout destroyed. Grenade Launcher destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +37). U-05 Engineer builds a Wall. EM Pulse Gun destroyed. Critical hit (Burn: +37). 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