Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.10 @ 01:20:10 Player: maroooon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3549) 3549 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 7294 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 629 Friendly Fire -310 Cogmind --------- Core Integrity 517/700 Matter 282/300 Energy 500/500 System Corruption 7% Temperature Cool (0) Movement Walking (124) Location -7/Storage Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON (3) ------- Flak Cannon Missile Launcher > --- INVENTORY (12) --- Medium Matter Pod (100) Targeting Computer ECM Suite Light Armor Plating Improved Light Armor Plating EM Shotgun EM Shotgun Heavy Particle Gun Flak Cannon Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Flak Cannon Improved Proton Missile Launcher Missile Launcher > --- INVENTORY -------- Light Nuclear Core Medium Matter Pod Targeting Computer ECM Suite Light Armor Plating Improved Light Armor Plating EM Shotgun EM Shotgun Heavy Particle Gun Flak Cannon Flak Cannon Improved Datajack [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 7 | . 1 . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 3 | . 1 . 1 1 . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 111 | 9 19 1 23 25 29 5 Power 13 | 1 2 . 2 3 4 1 Engine 12 | 1 2 . 2 3 3 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 43 | 2 4 1 12 12 8 4 Treads 1 | . . . . . 1 . Leg 42 | 2 4 1 12 12 7 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 3 7 . 6 3 5 . Device 15 | 1 5 . 3 1 5 . Storage 3 | . 1 . 1 1 . . Processor 3 | 1 . . 1 1 . . Hackware . | . . . . . . . Protection 3 | 1 1 . 1 . . . Artifact . | . . . . . . . Weapon 31 | 3 6 . 3 7 12 . Energy Gun 5 | 2 2 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 3 . 3 4 1 . Ballistic Cannon 7 | . . . . 2 5 . Launcher 4 | . 1 . . . 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 8 | . 1 . 1 2 3 1 Power . | . . . . . . . Propulsion 3 | . . . . 1 2 . Utility 3 | . . . 1 1 1 . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 3 | . 1 . 1 1 3 1 Average Slot Usage (%) 98 | . 98 100 98 98 96 97 Engine 11 | . 12 12 10 16 9 14 Leg 37 | . 36 37 39 40 32 35 Device 10 | . 11 12 9 7 13 14 Storage 8 | . 3 12 10 8 7 7 Processor 6 | . 5 . 8 8 7 7 Protection 1 | . 3 . 1 . . . Energy Gun 1 | . 8 . . . . . Ballistic Gun 15 | . 14 25 19 13 6 . Ballistic Cannon 1 | . . . . 2 7 7 Naked Turns . | . . . . . . . Heaviest Build 75 | 12 46 46 50 55 72 75 Greatest Support 80 | 20 30 30 43 65 80 75 Greatest Overweight (x) 4 | 2 1 1 4 1 1 1 Average Overweight (x) . | 1 . 1 1 . . . Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 Average Capacity 10 | 4 6 12 12 12 12 12 Most Carried 12 | 4 8 10 12 12 12 12 Average Carried 9 | 2 4 8 11 11 11 11 Final Capacity 12 | 4 12 12 12 12 12 12 Final Carried 12 | 4 8 9 12 12 12 11 Class Distribution -------------------- 86% | Hacker-Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Skirmisher | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 3267 | 203 387 10 766 736 689 476 Remotely . | . . . . . . . Salvage Created 3696 | . 457 . 1319 955 664 301 Parts 206 | . 22 . 86 44 41 13 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 5 | . 1 . 1 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 80 | . 10 . 33 17 13 7 Guns 55 | . 8 . 33 11 3 . Cannons 16 | . . . . 6 6 4 AOE 9 | . 2 . . . 4 3 Classes Destroyed 13 | . 2 . 6 3 1 1 Worker 7 | . . . 1 4 1 1 Builder 2 | . . . . 1 1 . Tunneler 1 | . 1 . . . . . Hauler 1 | . . . . . . 1 Recycler 5 | . . . 2 2 . 1 Operator 3 | . . . . 1 2 . Watcher 9 | . . . 3 2 4 . Swarmer 14 | . . . 8 2 2 2 Grunt 41 | . 10 . 16 10 5 . Brawler 1 | . . . 1 . . . Sentry 19 | . . . 8 4 3 4 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 2 1 Thug 1 | . . . . . 1 . Best Kill Streak 7 | . 5 . 4 6 7 5 Combat Bots Only 5 | . 5 . 4 5 4 3 Max Kills in Single Turn 3 | . 2 . 2 1 2 3 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 1 . . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 3052 | . 253 . 749 905 761 384 Core 390 | . 21 . 76 110 138 45 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 91 81 80 . . Volleys Fired 225 | . 32 . 70 68 37 18 Largest 3 | . 2 . 2 2 3 3 Hottest 132 | . 110 . 46 67 132 123 Shots Fired 448 | . 51 . 140 135 89 33 Gun 322 | . 51 . 140 102 29 . Cannon 99 | . . . . 33 49 17 Launcher 27 | . . . . . 11 16 Special . | . . . . . . . Kinetic 379 | . 12 . 140 135 75 17 Thermal 14 | . 11 . . . 3 . Explosive 18 | . . . . . 5 13 Electromagnetic 37 | . 28 . . . 6 3 Robot Hit Streak 27 | . 25 . 27 22 15 19 Robot Miss Streak 4 | . 1 . 4 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 3 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 373 | . 42 . 120 108 76 27 Core Hits 234 | . 24 . 70 48 49 43 Critical Hits 5 | . . . 4 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . 2 1 . . Melee Attacks 9 | . . . . . 9 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8257 | . 726 . 1994 1982 2306 1249 Guns 4125 | . 543 . 1961 1291 330 . Cannons 1955 | . . . . 681 767 507 Explosions 2072 | . 146 . . . 1209 717 Melee . | . . . . . . . Ramming 105 | . 37 . 33 10 . 25 Kinetic 5594 | . 74 . 1961 1972 1080 507 Thermal 385 | . 274 . . . 111 . Explosive 1330 | . . . . . 663 667 Electromagnetic 843 | . 341 . . . 452 50 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 . 6 7 Average Corruption 2 | . . . 1 . 5 6 Corruption Purged . | . . . . . . . Effects 41 | . . . 10 . 17 14 Message Errors 10 | . . . 2 . 4 4 Matter Fused 8 | . . . . . 6 2 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 7 | . . . 3 . 2 2 Data Loss (minor) 4 | . . . 3 . 1 . Misfires 1 | . . . . . 1 . Targeting Errors 7 | . . . 2 . 2 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 202 | . . . . 4 148 50 Projectiles 23 | . . . . 4 13 6 Explosions 179 | . . . . . 135 44 Melee . | . . . . . . . Knockbacks 19 | . . . . 6 5 8 Impact . | . . . . . . . Kinetic 19 | . . . . 6 5 8 Secondary . | . . . . . . . Self-Inflicted Damage 184 | . 44 . . . 99 41 Shots 9 | . 1 . . . 4 4 Rammed 3 | . 3 . . . . . Targets Rammed 11 | . 3 . 4 2 . 2 Kicked 8 | . . . 4 2 . 2 Crushed . | . . . . . . . Highest Temperature 246 | . 222 . 11 171 192 246 Average Temperature 56 | . 69 . 4 60 50 52 Received Heat Transfer 1209 | . 186 . 354 405 165 99 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 683 | . 546 . . . 137 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 707 | . 264 60 285 298 369 707 Initial 121 | . . 9 11 . 21 121 Average 73 | . 41 21 61 75 75 405 Maximum Alert Level 3 | . 1 . 1 1 1 3 Low Security (%) 89 | 100 95 100 93 86 91 22 Level 1 7 | . 4 . 6 13 8 22 Level 2 2 | . . . . . . 44 Level 3 . | . . . . . . 10 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 1 . 8 3 5 5 Investigation 9 | . 1 . 3 1 2 2 Extermination 3 | . . . . . 2 1 Reinforcement 9 | . . . 5 2 1 1 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 8 | . . . 2 3 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 180 | . 32 2 57 33 30 26 Peak Tracking Total 6 | . 4 2 6 4 4 5 Tactical Retreats 16 | . 2 . 8 . 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 6 | . 1 . 2 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 15 | . 3 . 1 1 5 5 Max in Single Turn 2 | . 1 . . 1 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 34 | . 8 . 8 5 9 4 Terminals 19 | . 7 . 3 2 4 3 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . 2 1 1 . Recycling Units 6 | . 1 . 2 1 1 1 Scanalyzers 3 | . . . 1 . 2 . Garrison Access 1 | . . . . 1 . . Total Hacks 110 | . 28 . 29 14 30 9 Successful 90 | . 23 . 21 14 25 7 Failed 20 | . 5 . 8 . 5 2 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 65 | . 24 . 11 7 15 8 Fabricators 2 | . . . . . 2 . Repair Stations 23 | . . . 12 4 7 . Recycling Units 12 | . 4 . 4 1 2 1 Scanalyzers 6 | . . . 2 . 4 . Garrison Access 2 | . . . . 2 . . Terminal Hacks 47 | . 19 . 5 7 10 6 Record 21 | . 9 . 2 2 4 4 Part Schematic 3 | . . . . . 2 1 Robot Schematic 1 | . . . . . . 1 Robot Analysis 3 | . 2 . . . 1 . Prototype ID Bank 2 | . . . 1 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Machine Index 1 | . . . . . 1 . Alert Level 2 | . 1 . . 1 . . Unreport Threat 4 | . . . 2 . 2 . Locate Traps 2 | . 1 . . 1 . . Dispatch Records 2 | . 1 . . 1 . . Maintenance Status 2 | . 2 . . . . . Surveillance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 21 | . . . 10 4 7 . Scan Component 13 | . . . 8 2 3 . Repair 7 | . . . 2 2 3 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 12 | . 4 . 4 1 2 1 Recycle Component 2 | . . . 1 . . 1 Process 1 | . 1 . . . . . Report Inventory 6 | . 2 . 2 1 1 . Retrieve Matter 2 | . 1 . 1 . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 6 | . . . 2 . 4 . Insert Component 4 | . . . 1 . 3 . Analyze 2 | . . . 1 . 1 . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 29 | . 7 . 6 4 8 4 Full Trace Events 12 | . 3 . 5 1 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 1 . 3 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . . 2 2 3 . Time 224 | . . . 64 52 108 . Parts Recycled 2 | . . . 1 . . 1 Recycled Matter 4 | . 4 . . . . . Retrieved Matter 251 | . 4 . 247 . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed 2 | . . . 1 . 1 . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat . | . . . . . . . Combat 2 | . . . . . 2 . Robot Hacks Applied 5 | . . . . . 5 . parse_system 5 | . . . . . 5 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies 4 | . . 2 . . . 2 Largest Group 2 | . . 2 1 . . 2 Highest-Rated Group 108 | . . 45 31 . . 108 Highest-Rated Ally 99 | . . 31 31 . . 99 Total Orders . | . . . . . . . Ally Attacks 70 | . . 15 8 . . 47 Total Damage 2132 | . . 273 83 . . 1776 Kills 23 | . . 4 1 . . 18 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 3 | . 2 . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 10056 | 85 1988 970 3661 1297 1587 468 Spaces Moved 4823 | 58 1225 628 1293 581 742 296 Core 49 | 49 . . . . . . Treads . | . . . . . . . Legs 4774 | 9 1225 628 1293 581 742 296 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 124 Average Speed 135 | 110 129 150 150 120 125 124 Slowest Speed 240 | 150 150 150 240 150 156 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 55 | 5 97 92 78 55 21 43 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 210 | . 5 . . 3 80 122 Melee . | . . . . . . . Projectile 4 | . . . . 3 1 . AOE 206 | . 5 . . . 79 122 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 7888 | 74 1573 657 2864 1043 1315 362 Wait 2587 | 4 261 24 1447 348 467 36 Move 4817 | 57 1224 627 1292 580 741 296 Hop . | . . . . . . . Pick Up 58 | 4 14 3 16 5 16 . Fast Attach 31 | 7 8 . 4 6 5 1 Attach 16 | . 2 . 4 3 7 . Detach 3 | . 2 . . . 1 . Swap 64 | 2 9 1 15 16 17 4 Drop 66 | . 18 2 12 15 14 5 Fire 225 | . 32 . 70 68 37 18 Melee 9 | . . . . . 9 . Ram . | . . . . . . . Kick 11 | . 3 . 4 2 . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Propulsion x1 343 | -10/Materials | Build established: Hacker-Mutant 717 | -10/Materials | Identified exit to Materials 717 | -10/Materials | Discovered exit to Materials (range 16) 1046 | -10/Materials | Discovered exit to Materials (range 16) 1361 | -10/Materials | Identified exit to Mines 1361 | -10/Materials | Discovered exit to Mines (range 9) 1494 | -10/Materials | Discovered exit to Materials (range 10) 1587 | -10/Materials | Discovered exit to Mines (range 5) 2074 | -10/Materials | Entered Mines 2107 | -10/Mines | Discovered exit to Materials (range 12) 2259 | -10/Mines | Discovered exit to Materials (range 7) 2309 | -10/Mines | Learned 2 Materials zone layouts 2315 | -10/Mines | Learned location of Storage (-7) 2579 | -10/Mines | Learned Materials security intel 3044 | -10/Mines | Entered Materials 3044 | -9/Materials | Accompanied by 1 ally 3044 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3049 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3630 | -9/Materials | Identified exit to Mines 3630 | -9/Materials | Discovered exit to Mines (range 18) 4118 | -9/Materials | Repaired Shotgun 5330 | -9/Materials | Identified exit to Materials 5330 | -9/Materials | Discovered exit to Materials (range 3) 5938 | -9/Materials | Discovered exit to Materials (range 4) 6550 | -9/Materials | Repaired Shotgun 6705 | -9/Materials | Entered another Materials area 6705 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 7520 | -8/Materials | Repaired Aluminum Leg 7547 | -8/Materials | Repaired Aluminum Leg 7852 | -8/Materials | Identified exit to Garrison 7945 | -8/Materials | Identified exit to Factory 7945 | -8/Materials | Discovered exit to Factory (range 19) 8002 | -8/Materials | Entered Factory 8002 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8024 | -7/Factory | Build established: Scavenger-Mutant 8377 | -7/Factory | Build established: Hacker-Mutant 8641 | -7/Factory | Identified exit to Factory 8641 | -7/Factory | Discovered exit to Factory (range 9) 8734 | -7/Factory | Repaired Imp. Ion Engine 8734 | -7/Factory | Repaired Carbon-fiber Leg 8772 | -7/Factory | Repaired Assault Cannon 8926 | -7/Factory | P-60 Hacker assimilated allied MK-G8Z(g) 8946 | -7/Factory | Crushed by falling debris 8977 | -7/Factory | Lost 3 parts (2n1u) 9582 | -7/Factory | Identified exit to Storage 9582 | -7/Factory | Discovered exit to Storage (range 5) 9589 | -7/Factory | Entered Storage 9723 | -7/Storage | Met 01-MTF 9782 | -7/Storage | Build established: Scavenger-Skirmisher 9989 | -7/Storage | First assault squad dispatched 10057 | -7/Storage | Self-destructed Last Messages --------------- 10030_ 01-MTF resets G-47 Trooper, system corruption cleaned. 10031_ G-47 Trooper destroyed. 10031_ Y-54 Guardian destroyed. 10035_ Acquired 61 matter. 10038_ Acquired 14 matter. 10042_ 01-MTF starts remote hacking door controls. 10043_ 01-MTF finishes hacking Sealed Heavy Doors. [Achievement: Remodeling] 10044_ Acquired 19 matter. 10048_ Y-54 Guardian system terminally corrupted. 10048_ K-01 Serf collects debris. 10052_ The unstable cave ceiling collapses. 10052_ K-01 Serf collects debris. 10053_ 01-MTF knocked back. 10053_ 01-MTF destroyed. 10055_ The unstable cave ceiling collapses. 10055_ Y-54 Guardian destroyed. 10055_ K-01 Serf collects debris. [Achievement: 5k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ##???????????????????????????????????????????????? | | ##???#???????????? ?????????????????????????????? | | #????##????? ??????????????????????????????????? | | #########??????????????????????????????????????? | | #== ===#??????????????????????????????????????? | | # #== ===#?#??????"?????????????? ??????????????? | | #== !##?????????????########????????????????? | | # !#?????????????? #????????????????? | | # ###" "##?????????? #?# """ #????????????????? | | ##T #???????????### """ #??? #???????????? | | #??#??????????# """ ##? #???????????? | | ######+ ###?#?????#####?# =%! # ####????????? | | ##???##???!!# ?# ?????????? | | #????????? ## = # #???????????? | | ##= #?#??#?????# %% #???????????? | | # #####??????##T !%%* !% #???????????? | | # #???????## ! #???????????? | | # # ##?????## %@* #????????????? | | # % # #??????# % % % [#????????? | | # # #????#####=%* "# %=#???????? | | # + ##????# !* Y"#? ? ##???????? | | # %# ####### ""#?????? #????????? | | # # % + %= #??????????????????? | | # ###### ##### ===#??"???????????????? | | ## # # #???# ===#??????????????????? | | =% + ######???# k ===#??????????????????? | | # #????#???### # #??????#???????????? | | *= #?? #?###????? # #######?????????????????? | | +????#???????# + ???? ? ???????????????? | | ####?? ?#??????## #m######?????????????????????? | | #????#??????????##### #?????? ???????????????????? | | ###########?????????#a#??????????????????????????? | | #??###????? ??? ??????????????????????? | | ##???#?#??? T ??????????????????????????? | | #????????## ??????????????????????????? | | ###+######???##????## #??????????????????????????? | | #??????????# #????#?????????????????????? | | ""#?????#????# ??????????????????????????? | | """" ""#??????????? ??????????????????????????? | | """" T"#??????????? ??????????????????????????? | | """" ""#?????#?????????????????????????????????? | | """" ""#???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Hpw. Shotgun | -7/Factory | Scanalyzed Imp. Proton Missile Launcher | -7/Factory | Hacked Shock Absorption System | -7/Factory | Hacked Component Analysis Suite | -7/Storage | Hacked Robot Schematics ------------------ Y-54 Guardian | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Crack Shot Dynamic Key Everything Is Under Control Hey, That's Mine! Just Browsing Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Remodeling Risk Taker Shopping List Significant Disruption Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed TeslaOpticalConverter Manual? 0 Play Time 02:35:22 Cumulative 35.8 hours Start 2021.09.09 @ 22:34:31 End 2021.09.10 @ 01:20:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 38 Rogue 37 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8017a864-111d-426b-9e7a-14c7fda261f0