Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 02:25:05 Player: 0Z-4NL Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (3046) 3046 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (6954) 6954 TOTAL SCORE: 16820 Bonus ------- Gauntlet 6843 High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/1450 Matter 78/300 Energy 82/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Centrium Leg Centrium Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY (11) ----- Enhanced Optical Array Advanced Terrain Scan Processor Advanced Terrain Scan Processor Graphene Brace Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads ECM Suite Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Biomechanical Wings Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Medium Armor Plating Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Phase Cannon Micro-nuke Launcher > --- INVENTORY -------- Micro Fission Core Advanced Coolant Injector ECM Suite Improved Cloaking Device Power Sword [Rating: 107] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Backup Laser III Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 6 | . . 1 1 1 1 . 1 . 1 Utility 9 | . . 1 1 1 . 2 1 2 1 Weapon . | . . . . . . . . . . Parts Attached 131 | 7 6 18 18 9 11 8 20 16 18 Power 15 | 1 1 2 3 2 . 1 2 3 . Engine 6 | 1 1 2 1 . . . . 1 . Core 7 | . . . 2 2 . 1 2 . . Reactor 2 | . . . . . . . . 2 . Propulsion 43 | 2 1 6 6 1 3 2 2 8 12 Treads 9 | 2 . 3 2 . . . . 1 1 Leg 10 | . . . . . . . . . 10 Wheel 4 | . 1 3 . . . . . . . Hover 1 | . . . . . . . . 1 . Flight 19 | . . . 4 1 3 2 2 6 1 Utility 44 | 2 2 5 4 4 5 4 11 4 3 Device 16 | 1 . 2 1 1 . 1 7 2 1 Storage 3 | 1 1 1 . . . . . . . Processor 6 | . . . 1 . 1 2 2 . . Hackware 10 | . . . . 2 2 1 1 2 2 Protection 9 | . 1 2 2 1 2 . 1 . . Artifact . | . . . . . . . . . . Weapon 29 | 2 2 5 5 2 3 1 5 1 3 Energy Gun 2 | . . . . . . . 2 . . Energy Cannon 4 | . . 2 . . . 1 . . 1 Ballistic Gun 8 | 2 1 2 2 1 . . . . . Ballistic Cannon 4 | . 1 . 1 1 . . 1 . . Launcher 5 | . . 1 1 . 1 . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 1 . 2 . 1 . . Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 1 1 1 . . Parts Lost 57 | . . 1 9 1 1 . 11 19 15 Power 5 | . . . 1 . . . 1 3 . Propulsion 26 | . . 1 4 . 1 . 4 9 7 Utility 19 | . . . 3 . . . 4 5 7 Weapon 7 | . . . 1 1 . . 2 2 1 Highest Loss Streak 12 | . . 1 4 1 1 . 8 11 12 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 2 17 20 15 4 4 4 4 4 4 Power 1 | . 2 2 1 . . 1 . . . Propulsion 3 | 1 4 5 4 1 1 . . . 1 Utility 3 | . 4 3 4 1 2 1 2 2 3 Weapon 4 | . 6 8 4 1 . 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 31 | . 3 15 5 1 2 . . . 5 Power 3 | . . 1 1 . 1 . . . . Propulsion 10 | . 2 4 1 . . . . . 3 Utility 9 | . . 3 2 1 1 . . . 2 Weapon 9 | . 1 7 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 91 97 98 92 90 61 43 Engine 7 | . 14 11 6 2 8 6 . 1 . Core 2 | . . . 2 4 4 3 9 . . Treads 9 | . 16 19 11 . . . . . 2 Wheel 6 | . 11 13 10 . . . . . . Flight 12 | . . . 10 38 39 30 28 10 . Device 8 | . 5 11 15 11 1 5 6 13 5 Storage 6 | . 14 11 6 . . . . . . Processor 4 | . . . 2 7 6 9 10 14 13 Hackware 6 | . . . . 9 18 17 19 12 11 Protection 7 | . 8 10 7 7 5 5 4 . . Energy Cannon 2 | . . 5 5 . . 3 4 . . Ballistic Gun 8 | . 21 12 4 5 . . . . . Ballistic Cannon 2 | . 6 4 3 . 2 . . . . Slashing Weapon 2 | . . . 2 7 6 5 4 . . Peak Build Rating 107 | 7 10 21 32 42 59 82 107 105 99 Average Rating 37 | 5 8 16 24 38 55 73 95 67 64 On Entrance 36 | . 7 10 21 30 42 56 82 65 49 Naked Turns . | . . . . . . . . . . Heaviest Build 95 | 11 90 95 69 21 27 30 38 29 13 Greatest Support 79 | 40 40 60 40 25 31 34 43 43 79 Greatest Overweight (x) 5 | . 5 5 5 . . . . 1 4 Average Overweight (x) . | . 4 2 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 20 5 5 5 5 5 5 Average Capacity 13 | 7 21 21 15 5 5 5 5 5 5 Most Carried 25 | 4 25 25 20 5 5 5 5 5 5 Average Carried 12 | 3 17 20 15 4 4 4 4 4 4 Final Capacity 25 | 8 25 20 5 5 5 5 5 5 5 Final Carried 25 | 4 25 20 5 5 5 5 5 4 4 Class Distribution -------------------- 46% | Mutant 23% | Hacker-Sprinter 7% | Sprinter 7% | Scavenger-Mutant 6% | Hacker-Mutant 3% | Hacker-Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 2842 | 228 222 717 693 163 200 100 120 307 92 Remotely . | . . . . . . . . . . Salvage Created 3294 | 49 322 857 962 249 199 222 171 263 . Parts 213 | 6 28 49 50 23 18 9 8 22 . Haulers Intercepted 10 | . 2 2 3 1 1 1 . . . Recyclers Shooed 4 | . . . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 76 | . 9 17 22 5 5 1 5 12 . Melee 5 | . . . 1 2 1 1 . . . Guns 19 | . 5 10 4 . . . . . . Cannons 22 | . 4 7 9 . . . . 2 . AOE 30 | . . . 8 3 4 . 5 10 . Classes Destroyed 16 | 1 4 6 2 1 . 2 . . . Worker 4 | . 1 . 1 . 1 . . 1 . Builder 3 | . . 1 . . 1 . . 1 . Tunneler 3 | 2 . . . . . . . 1 . Hauler 10 | . 2 2 3 1 1 1 . . . Recycler 5 | . . 1 2 1 . . 1 . . Mechanic 1 | . . . . . . 1 . . . Operator 3 | . . 1 1 . 1 . . . . Watcher 3 | . . 2 1 . . . . . . Swarmer 39 | . 5 6 7 3 4 . 5 9 . Grunt 20 | . 4 5 11 . . . . . . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 8 | . . 5 2 1 . . . . . Demolisher 1 | . . . . . . 1 . . . Hunter 1 | . . . 1 . . . . . . Programmer 5 | . . . . 1 1 . . 3 . Best Kill Streak 6 | 2 2 3 4 3 4 2 5 6 . Combat Bots Only 5 | . 2 3 4 3 4 1 5 4 . Max Kills in Single Turn 5 | 1 1 1 4 2 3 1 5 4 . Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 4 2 3 . 5 3 . Melee 1 | . . . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 978 | . 63 68 207 41 20 3 85 146 345 Missed 368 | . 21 12 45 20 9 3 48 63 147 Hits 610 | . 42 56 162 21 11 . 37 83 198 Projectile 610 | . 42 56 162 21 11 . 37 83 198 AOE 4 | . . . . . . . 4 . . Critical Strikes 21 | . . . 4 . 1 . 1 5 10 Actively Blocked 1 | . . . . . . . 1 . . Part Disruptions 4 | . . . . . . . . 2 2 Damage Taken 11682 | . 425 681 2031 376 177 . 1159 1963 4870 Core 2893 | . 78 105 187 24 30 . 137 800 1532 Absorbed by Shields 241 | . . 38 203 . . . . . . Regen/Repaired (Parts) 167 | . 83 . 32 36 . . 16 . . Core Remaining (%) 80 | 100 68 73 66 96 96 100 88 38 . Volleys Fired 241 | 5 36 62 90 3 3 5 17 18 2 Largest 2 | 2 2 2 2 1 1 1 1 1 1 Hottest 136 | 40 50 91 136 33 43 90 90 51 113 Shots Fired 425 | 10 72 123 172 3 3 5 17 18 2 Gun 198 | 10 56 67 65 . . . . . . Cannon 207 | . 16 55 102 . . 5 16 11 2 Launcher 20 | . . 1 5 3 3 . 1 7 . Special . | . . . . . . . . . . Kinetic 305 | 10 72 101 108 . . . 3 11 . Thermal 100 | . . 21 59 . . 5 13 . 2 Explosive 20 | . . 1 5 3 3 . 1 7 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | 4 9 14 10 . 1 . . 6 . Robot Miss Streak 6 | 4 6 4 4 1 2 . 1 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 261 | 5 43 73 108 10 7 4 2 8 1 Core Hits 153 | 4 23 30 42 8 8 2 9 26 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 7 | . . . 1 . 1 1 . 3 1 Destroy 1 | . . . 1 . . . . . . Blast 3 | . . . . . . . . 3 . Sever 2 | . . . . . 1 1 . . . Impale 1 | . . . . . . . . . 1 Melee Attacks 151 | . . . 10 57 19 27 34 . 4 Impact . | . . . . . . . . . . Slashing 147 | . . . 10 57 19 27 34 . . Piercing 4 | . . . . . . . . . 4 Sneak Attacks 9 | . . . 2 2 1 3 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9182 | 48 466 1211 2943 673 699 397 703 1922 120 Guns 1542 | 48 273 646 575 . . . . . . Cannons 2520 | . 193 552 1371 . . . . 404 . Explosions 3483 | . . . 808 216 403 . 538 1518 . Melee 1562 | . . . 189 457 296 397 165 . 58 Ramming 75 | . . 13 . . . . . . 62 Kinetic 2903 | 48 466 927 1058 . . . . 404 . Thermal 1546 | . . 271 1262 . . . 13 . . Explosive 3038 | . . . 434 216 403 . 467 1518 . Electromagnetic 58 | . . . . . . . 58 . . Impact . | . . . . . . . . . . Slashing 1504 | . . . 189 457 296 397 165 . . Piercing 58 | . . . . . . . . . 58 Highest Corruption 24 | . . . . 1 . . 1 13 24 Average Corruption 5 | . . . . 1 . . 1 8 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . 1 . . 1 4 12 Message Errors 5 | . . . . . . . 1 2 2 Matter Fused 1 | . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 535 | . . . 73 52 62 84 87 121 56 Projectiles 42 | . . . 1 . . . . 41 . Explosions 280 | . . . 72 5 48 . 75 80 . Melee 213 | . . . . 47 14 84 12 . 56 Knockbacks 12 | . 1 1 7 . . . . 3 . Impact . | . . . . . . . . . . Kinetic 12 | . 1 1 7 . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 247 | . . 20 65 . . . 81 65 16 Shots 6 | . . 1 2 . . . 2 1 . Rammed 23 | . . 3 . . . . . . 20 Targets Rammed 27 | . . 3 . . . . . . 24 Kicked 4 | . . . . . . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 222 | . 111 212 222 12 52 212 205 64 28 Average Temperature 44 | . 31 42 80 12 10 40 46 28 17 Received Heat Transfer 1443 | . 129 217 839 33 36 . 9 54 126 Effects 4 | . . 1 3 . . . . . . Interference 4 | . . 1 3 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 2 1 . 1 . . . . Heat Transferred 2372 | . . 481 1841 . . . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Maximum Alert Level 3 | . . . 3 2 1 1 2 2 1 Low Security (%) 65 | 100 100 100 59 . 45 47 75 18 14 Level 1 24 | . . . 17 61 54 52 16 30 85 Level 2 10 | . . . 21 38 . . 7 51 . Level 3 . | . . . 1 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 724 | 5 129 168 724 509 385 243 450 679 375 Initial 375 | . . 16 59 326 230 182 6 209 375 Average 166 | . 34 64 246 379 227 139 131 417 275 Influence Increases 4848 | 10 297 549 1123 509 352 182 760 820 246 Destroy 0b10 Robot/C 1520 | . 180 340 440 100 100 20 100 240 . Destroy 0b10 Robot/NC 160 | 10 15 35 40 10 20 10 5 15 . Destroy Leader 336 | . 34 98 88 32 22 2 10 50 . Successful Hack 294 | . 38 20 32 30 30 36 38 70 . Select Force Hacks 100 | . . . . 50 . . 50 . . Disable Machine 195 | . 15 45 30 15 15 15 30 30 . Destroy Structure 533 | . . 11 58 47 45 54 152 160 6 Partial Spotted 540 | . . . 165 60 30 30 225 15 15 Lose Combat Pursuer 1170 | . 15 . 270 165 90 15 150 240 225 Influence Decreases 4615 | 10 257 447 547 756 451 540 375 550 682 Entered New Map 1422 | . . 24 83 392 241 190 8 190 294 Time Decay 2433 | 10 257 413 374 334 190 190 257 170 238 Lost Part 570 | . . 10 90 10 10 . 110 190 150 Lost Ally 40 | . . . . 20 10 10 . . . Purge Threat 150 | . . . . . . 150 . . . Squads Dispatched 27 | . 2 1 4 5 1 3 2 5 4 Investigation 11 | . 2 . 2 2 . 2 1 1 1 Extermination 8 | . . . . 2 1 1 1 1 2 Reinforcement 5 | . . 1 1 1 . . . 1 1 Assault 2 | . . . 1 . . . . 1 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 14 | . 2 1 5 1 2 . 2 1 . Communications Jammed 35 | . . . . . . . 31 4 . Distress Signals 35 | . . . . . . . 31 4 . Times Spotted 270 | . 23 27 44 29 16 8 48 38 37 Peak Tracking Total 15 | . 7 5 8 6 9 5 15 12 14 Tactical Retreats 41 | . 1 . 9 6 3 2 10 5 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 6 | . 2 . 2 . . . 1 . 1 Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 13 | . 1 3 2 1 1 1 2 2 . Max in Single Turn 2 | . 1 1 1 1 1 1 2 1 . Garrison Access 8 | . . . 1 2 1 1 2 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . 5 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 79 | . 9 6 8 16 9 9 14 5 3 Terminals 50 | . 8 5 5 10 5 5 7 4 1 Fabricators 6 | . . . . 1 2 1 2 . . Repair Stations 12 | . 1 . 1 2 1 2 3 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . Garrison Access 8 | . . . 1 2 1 1 2 . 1 Total Hacks 219 | . 27 20 20 45 23 24 42 11 7 Successful 119 | . 16 10 15 18 12 13 29 5 1 Failed 100 | . 11 10 5 27 11 11 13 6 6 Catastrophic 9 | . 1 . . 4 1 . . 2 1 Database Lockouts . | . . . . . . . . . . Manual 130 | . 23 12 9 27 13 18 23 4 1 Terminals 168 | . 25 17 13 33 16 20 33 10 1 Fabricators 10 | . . . . 3 4 1 2 . . Repair Stations 22 | . 2 . 2 3 2 2 5 1 5 Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . 3 3 3 . . . . . Garrison Access 10 | . . . 2 3 1 1 2 . 1 Terminal Hacks 50 | . 5 5 7 3 3 6 18 3 . Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . Prototype ID Bank 8 | . 1 1 2 . . . 4 . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 4 | . . . 1 . . 1 1 1 . Machine Index 1 | . . . . . 1 . . . . Terminal Index 4 | . . 1 . 1 . 1 1 . . Fabricator Index 1 | . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 8 | . 1 2 . 1 1 . 3 . . Dispatch Records 1 | . . . . . . . 1 . . Patrol Status 1 | . . . . . . . 1 . . Hauler Manifests 3 | . . 1 1 . . 1 . . . Zone Layout 10 | . . . 1 1 1 1 5 1 . Fabricator Hacks 4 | . . . . . 2 1 1 . . Network Status 3 | . . . . . 1 1 1 . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 14 | . 2 . 2 3 1 1 4 1 . Scan Component 4 | . 1 . 1 1 . . 1 . . Repair 4 | . 1 . 1 1 . . 1 . . Refit 6 | . . . . 1 1 1 2 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 2 3 3 . . . . . Insert Component 3 | . . 1 1 1 . . . . . Analyze 5 | . . 1 2 2 . . . . . Garrison Access Hacks 8 | . . . 1 2 1 1 2 . 1 Seal Access 8 | . . . 1 2 1 1 2 . 1 Unauthorized Hacks 35 | . 9 3 2 7 5 4 4 1 . Terminals 32 | . 9 3 2 6 5 3 3 1 . Assimilate 4 | . . . . 2 1 1 . . . Botnet 15 | . 2 2 2 3 3 1 1 1 . Disrupt 2 | . 1 . . . . . 1 . . Operators 6 | . 1 1 . 1 1 1 1 . . Skim 5 | . 5 . . . . . . . . Fabricators 2 | . . . . 1 . . 1 . . Overload 2 | . . . . 1 . . 1 . . Repair Stations 1 | . . . . . . 1 . . . Patch 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 59 | . 8 6 7 12 8 4 8 4 2 Full Trace Events 4 | . . . . 1 . 1 . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 35 | . . . . . 35 . . . . Total Part Build Rating 12 | . . . . . 12 . . . . Parts Repaired 4 | . 1 . 1 1 . . 1 . . Time 150 | . 26 . 26 38 . . 60 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 1 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 4 | . . . . 2 1 1 . . . Largest Group 2 | . . . . 2 1 1 . . . Highest-Rated Group 52 | . . . . 52 26 10 . . . Highest-Rated Ally 26 | . . . . 26 26 10 . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Active Infowar (turns) 4688 | 25 479 738 400 746 387 391 656 349 517 Optics 3284 | . . . 238 746 387 391 656 349 517 IFF 24 | . . . . . . . . 24 . Terrain 508 | . . . . . . . 78 278 152 Seismic 2443 | 25 479 738 393 723 85 . . . . Machine Analysis 825 | . . . . . . 293 532 . . Cloaking 3 | . . . . . . . 3 . . Jamming 1038 | . . . . . . 299 547 192 . ECM 141 | . . . . 26 13 15 87 . . Robot Analysis Total 4 | . 3 . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 6965 | 118 1322 1618 861 746 387 391 656 349 517 Spaces Moved 9051 | 59 686 829 680 1718 1029 1053 1666 576 755 Core 790 | 7 . . . . . . . 92 691 Treads 375 | 52 135 145 15 . . . . . 28 Legs 36 | . . . . . . . . . 36 Wheels 1443 | . 551 684 208 . . . . . . Hover 34 | . . . . . . . . 34 . Flight 6373 | . . . 457 1718 1029 1053 1666 450 . Fastest Speed 18 | 50 160 120 29 26 22 24 18 21 50 Average Speed 54 | 146 172 144 62 26 22 25 24 38 57 Slowest Speed 330 | 160 175 240 330 28 25 27 34 109 250 Overloaded Moves 7 | . . . . . . . 7 . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 43 | . . . 4 9 2 5 11 12 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 97 46 60 52 26 33 56 26 27 Regions Visited 9 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 157 | . . 9 6 43 11 24 39 23 2 Terrain Destroyed 369 | . . 9 57 54 54 27 83 83 2 Melee 109 | . . . 6 38 11 22 32 . . Projectile 27 | . . . 1 . . 5 17 2 2 AOE 233 | . . 9 50 16 43 . 34 81 . Terrain Rammed 1 | . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 10417 | 79 770 1139 923 1905 1154 1121 1835 673 818 Wait 580 | 4 11 164 90 112 58 15 73 52 1 Move 8955 | 58 684 828 670 1699 1024 1042 1644 551 755 Hop 42 | . . . 4 9 2 5 10 12 . Pick Up 108 | 5 26 26 12 4 12 5 8 4 6 Fast Attach 59 | 6 . 2 4 4 2 3 10 13 15 Attach 52 | 1 1 5 12 2 7 4 7 9 4 Detach 21 | . . 1 2 3 5 3 2 5 . Swap 75 | . 6 17 15 7 8 5 14 3 . Drop 104 | . 6 31 14 5 14 7 16 6 5 Fire 241 | 5 36 62 90 3 3 5 17 18 2 Melee 151 | . . . 10 57 19 27 34 . 4 Ram 8 | . . 1 . . . . . . 7 Kick 4 | . . . . . . . . . 4 Crush 17 | . . 2 . . . . . . 15 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 407 | -10/Materials | Identified exit to Subcaves 557 | -10/Materials | Learned Storage trap positions 615 | -10/Materials | Learned Storage stockpile data 662 | -10/Materials | Learned location of 2 exits from Subcaves 667 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Learned Storage stockpile data 786 | -10/Materials | Learned location of 1 exit from Recycling 1078 | -10/Materials | Discovered new exit (range 15) 1191 | -10/Materials | Repaired Lgt. Armor Plating? 1347 | -10/Materials | Discovered new exit (range 9) 1441 | -10/Materials | Entered another Materials area 1441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2101 | -9/Materials | Discovered new exit (range 7) 2722 | -9/Materials | Discovered new exit (range 9) 3059 | -9/Materials | Entered another Materials area 3059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3285 | -8/Materials | Discovered new exit (range 7) 3601 | -8/Materials | Lost 4 parts (1p2n1u) 3743 | -8/Materials | Identified exit to Factory 3804 | -8/Materials | Repaired Lgt. Armor Plating 3825 | -8/Materials | Discovered new exit (range 13) 3859 | -8/Materials | First assault squad dispatched 3920 | -8/Materials | Entered Factory 3920 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4290 | -7/Factory | Repaired Lgt. Nuclear Core? 4293 | -7/Factory | Discovered new exit (range 13) 4329 | -7/Factory | Discovered new exit (range 5) 4398 | -7/Factory | Build established: Sprinter 4648 | -7/Factory | Discovered new exit (range 12) 4666 | -7/Factory | Entered another Factory area 4666 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4699 | -6/Factory | Build established: Hacker-Sprinter 4886 | -6/Factory | Fabricated Mic. Fission Core (x2) 4946 | -6/Factory | Discovered new exit (range 17) 5051 | -6/Factory | Discovered new exit (range 6) 5053 | -6/Factory | Entered another Factory area 5053 | -5/Factory | Evolved 2 slots: Utility x2 5163 | -5/Factory | Discovered new exit (range 10) 5277 | -5/Factory | Identified exit to Factory 5345 | -5/Factory | Discovered new exit (range 6) 5444 | -5/Factory | Entered another Factory area 5444 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5508 | -4/Factory | Identified exit to Research 5550 | -4/Factory | Repaired Imp. VTOL Module? 5660 | -4/Factory | Discovered new exit (range 11) 5752 | -4/Factory | Spotted B-86 Titan 5874 | -4/Factory | Discovered new exit (range 22) 5992 | -4/Factory | Discovered new exit (range 9) 6044 | -4/Factory | Spotted B-86 Titan 6086 | -4/Factory | Lost 8 parts (4n2u2w) 6100 | -4/Factory | Entered Research 6100 | -3/Research | Evolved 2 slots: Utility x2 6228 | -3/Research | Garrison activated, responded to threat 6276 | -3/Research | Lost 7 parts (2p3n2u) 6285 | -3/Research | Discovered new exit (range 19) 6340 | -3/Research | Identified exit to Research 6350 | -3/Research | First assault squad dispatched 6377 | -3/Research | Core integrity fell below 50% 6384 | -3/Research | System corruption reached 10% 6404 | -3/Research | Lost 11 parts (1p5n3u2w) 6449 | -3/Research | Entered another Research area 6449 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6662 | -2/Research | Spotted B-90 Cyclops 6799 | -2/Research | System corruption reached 10% 6802 | -2/Research | Core integrity fell below 50% 6837 | -2/Research | Lost 12 parts (7n4u1w) 6840 | -2/Research | Discovered new exit (range 14) 6860 | -2/Research | Core integrity fell below 20% 6881 | -2/Research | Spotted B-90 Cyclops 6966 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 06928_ Acquired Imp. Hacking Suite. 06931_ Dropped Field Propulsion Array. 06932_ Acquired Arm. Heavy Treads. 06938_ System corrupted: Energy discharge (-38). 06939_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 4Q. 06948_ Kicked G-73 Enforcer out of the way. 06957_ Dropped Hvy. Shield Leg. 06958_ Acquired Biometal Heavy Treads. 06962_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 06962_ Adv. System Shield destroyed. 06962_ Critical hit (Blast). 06962_ Knocked back. 06964_ S-43 Plague system corrupted by crushing effect. 06965_ S-43 Plague system terminally corrupted. 06966_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######???????????????????????????? | | ####???????????# #???????????????????????????? | | ###?????????# #???????????????????????????? | | # ?????????+ #???????????????????????????? | | # #?????????# #???????????????????????????? | | # #??######## #???????????????????????????? | | # #??# # #???????????????????????????? | | # #??# # #???????????????????????????? | | # #### # #???????????????????????????? | | / / # #???????????????????????????? | | # #### # #???????????????????????????? | | #### #??# # #???????????#???????????????? | | #??###+#### ???????????# ###?????????????? | | ###### #####+#########+## #?????????????? | | gp % % [ ##+#??????????? | | g g g ps H #??????????? | | p s @ Y #?????????????? | | ##################p########+## #?????????????? | | ???????????# =#?????????????#?????????????? | | ???????????+ #???????????????????????????? | | ???????????# ! #???????????????????????????? | | ???????????# """#???????????????????????????? | | ???????????+ """#???????????????????????????? | | ???????????# """#???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????###########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????? | | ####?? ??????????????????????????????????????? | | #????? #?????????????????????????????????????? | | #????? #?????????????????????????????????????? | | #????? #?????????????????????????????????????? | | ###### #?????????????????????????????????????? | | # # +?????????????????????????????????????? | | # # #?????????????????????????????????????? | | # # #?????????????????????????????????????? | | # # #?????????????????????????????????????? | | + # #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 100 Energy Generation 37 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 70 Recoil Reduction 3 Offensive Hacking 34 Defensive Hacking 28 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 7% | -10/Materials Lgt. Armor Plating | 64% | -8/Materials Lgt. Nuclear Core | 28% | -7/Factory Imp. VTOL Module | 68% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed TimingMachineRailgun Manual? 0 Play Time 02:37:46 Cumulative 633.9 hours Start 2025.06.18 @ 23:52:15 End 2025.06.19 @ 02:25:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 105 Adventurer 4 Explorer 36 Win Type - Total 49 Types 26/6/5/2/2/3/2/1/1/1 Lore% 78 Gallery% 81 Achievement% 91 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c71f13ab-8efa-415e-9508-937e6fe78a68