Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.07 @ 17:13:32 Player: lando Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2532) 2532 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 6668 Bonus ------- Follower Combat Kills 145 Friendly Fire -99 Cogmind --------- Core Integrity 792/850 Matter 6/300 Energy 450/450 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter System Shield > --- WEAPON (4) ------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (15) --- Deuterium Engine Large Storage Unit Large Storage Unit Visual Processing Unit Minigun Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter ECM Suite Hardened Light Armor Plating System Shield > --- WEAPON ----------- Heavy Assault Rifle Minigun Remote Datajack > --- INVENTORY -------- Deuterium Engine Deuterium Engine Carbon-fiber Leg Titanium Leg Titanium Leg Visual Processing Unit Heavy Assault Rifle Remote Datajack [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Slots Evolved 8 | . . 2 . . 4 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 Utility 3 | . . 2 . . 1 . . . Weapon 2 | . . . . . 1 . . 1 Parts Attached 41 | 7 4 9 2 . 7 1 8 3 Power 6 | 1 1 1 . . 2 . 1 . Engine 4 | 1 . 1 . . 1 . 1 . Core 2 | . 1 . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 8 | 2 . 2 . . 1 . 1 2 Treads 2 | 2 . . . . . . . . Leg 6 | . . 2 . . 1 . 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 2 2 2 . . 2 . 3 . Device 5 | 1 1 1 . . 1 . 1 . Storage 2 | 1 . . . . . . 1 . Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 2 | . . 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 16 | 2 1 4 2 . 2 1 3 1 Energy Gun 4 | 1 . . 1 . . . 1 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 8 | 1 1 3 1 . 1 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 1 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 12 | . . 2 . . . 1 4 5 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 5 | . . 1 . . . 1 1 2 Weapon 4 | . . 1 . . . . 1 2 Highest Loss Streak 5 | . . 2 . . . 1 3 5 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 3 7 7 7 8 6 8 9 8 Power 2 | 1 2 2 3 3 2 2 1 1 Propulsion 2 | 1 2 1 2 2 1 2 2 . Utility 1 | . 1 1 1 1 2 2 2 3 Weapon 1 | . 1 1 1 1 . 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 22 | . 5 8 . 1 2 . 1 5 Power 4 | . 2 1 . . . . . 1 Propulsion 5 | . 3 . . 1 1 . . . Utility 8 | . . 3 . . 1 . 1 3 Weapon 4 | . . 4 . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 99 97 100 99 99 98 83 Engine 8 | . 4 10 10 11 10 7 7 13 Core 3 | . 9 . . . 3 7 6 . Treads 6 | . 28 7 . . . . . . Leg 17 | . . 14 21 22 22 23 22 24 Device 10 | . 9 17 11 11 9 7 7 11 Storage 9 | . 14 11 11 11 7 7 7 6 Processor 8 | . 4 11 11 11 7 7 7 6 Hackware 1 | . . . . . . . 6 6 Protection 6 | . . 3 10 11 12 14 6 . Energy Cannon 1 | . . 4 2 . . . . . Ballistic Gun 20 | . 27 17 18 22 20 21 17 6 Peak Build Rating 35 | 7 9 21 21 21 34 33 35 34 Average Rating 22 | 5 8 17 19 20 30 31 33 32 On Entrance 18 | . 7 9 21 20 21 32 28 28 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 14 16 27 27 24 42 40 52 50 Greatest Support 66 | 40 40 40 34 34 51 51 52 66 Greatest Overweight (x) 1 | 1 . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 Average Capacity 8 | 7 8 8 8 8 8 8 10 15 Most Carried 14 | 5 8 8 8 8 8 8 14 10 Average Carried 8 | 3 7 7 7 7 6 8 9 8 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 Final Carried 11 | 5 8 8 8 8 8 8 11 7 Class Distribution -------------------- 62% | Mutant 19% | Hacker-Tank 10% | Tank 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Tank | -7/Factory Tank | -7/Waste Hacker-Tank | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Matter Collected 2348 | 130 461 371 397 87 323 . 569 10 Remotely . | . . . . . . . . . Salvage Created 2825 | 85 542 795 536 50 412 . 395 10 Parts 184 | 6 30 66 31 4 21 . 23 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Combat Hostiles Destroyed 70 | . 12 28 11 1 9 . 9 . Guns 57 | . 12 22 10 1 9 . 3 . Cannons 7 | . . 6 1 . . . . . AOE 6 | . . . . . . . 6 . Classes Destroyed 12 | 2 1 3 . . 2 . 3 1 Worker 1 | . . . . . . . . 1 Builder 3 | . . . . . 1 . 2 . Tunneler 1 | 1 . . . . . . . . Recycler 4 | 1 1 . . . . . 2 . Watcher 7 | . . 4 1 . 1 . 1 . Swarmer 22 | . . 18 . . 4 . . . Grunt 28 | . 12 6 6 . 3 . 1 . Protector 1 | . . . . . . . 1 . Sentry 11 | . . 4 5 1 1 . . . Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . 1 . 1 . Programmer 4 | . . . . . . . 4 . Best Kill Streak 7 | 1 3 7 4 1 4 . 5 1 Combat Bots Only 7 | . 2 7 4 1 4 . 5 . Max Kills in Single Turn 2 | 1 2 2 1 1 2 . 2 1 Gunslinging 1 | . 1 1 . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Hostile Shots Fired 461 | . 41 134 35 2 67 1 124 57 Missed 142 | . 10 36 10 1 23 . 45 17 Hits 319 | . 31 98 25 1 44 1 79 40 Melee 1 | . . . . . . 1 . . Projectile 318 | . 31 98 25 1 44 . 79 40 Critical Strikes 9 | . 2 2 1 . . 1 2 1 Damage Taken 3130 | . 297 716 251 12 421 41 929 463 Core 442 | . 48 133 27 12 55 . 109 58 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 941 | . 92 228 74 3 126 11 275 132 Regen/Repaired (Parts) 444 | . . . 444 . . . . . Core Remaining (%) 78 | 100 80 . . 57 . . 76 . Volleys Fired 279 | 5 40 62 64 11 29 5 57 6 Largest 3 | 2 2 2 2 2 3 3 3 1 Hottest 103 | 60 40 83 83 46 102 79 103 50 Shots Fired 581 | 10 80 125 128 22 76 13 121 6 Gun 489 | 10 80 99 100 22 75 8 90 5 Cannon 54 | . . 26 28 . . . . . Launcher 22 | . . . . . . 4 17 1 Special 16 | . . . . . 1 1 14 . Kinetic 462 | 5 80 99 98 22 71 8 78 1 Thermal 65 | 5 . 26 30 . 4 . . . Explosive 18 | . . . . . . . 17 1 Electromagnetic 20 | . . . . . . 4 12 4 Robot Hit Streak 40 | 5 40 29 26 11 26 6 15 7 Robot Miss Streak 4 | 1 3 4 2 . 2 1 2 . Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 3 3 . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . Shots Hit Robots 330 | 7 57 77 48 4 59 8 65 5 Core Hits 163 | 3 24 38 20 3 24 6 44 1 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 2 | . 2 . . . . . . . Destroy 2 | . 2 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6179 | 87 715 1265 801 64 916 81 2164 86 Guns 4309 | 87 709 876 567 60 894 77 953 86 Cannons 599 | . . 367 232 . . . . . Explosions 1184 | . . . . . . 4 1180 . Melee . | . . . . . . . . . Ramming 87 | . 6 22 2 4 22 . 31 . Kinetic 4108 | 39 709 876 537 60 865 77 931 14 Thermal 706 | 48 . 367 262 . 29 . . . Explosive 1180 | . . . . . . . 1180 . Electromagnetic 98 | . . . . . . 4 22 72 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . 1 1 1 . 10 19 . Average Corruption 5 | . . 1 1 1 . 7 12 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 89 | . . 3 9 8 . 4 65 . Message Errors 28 | . . 1 4 3 . 1 19 . Matter Fused 21 | . . 1 2 3 . 1 14 . Heat Flow Errors 9 | . . . . . . . 9 . Energy Discharges 6 | . . . 1 . . 1 4 . Parts Rejected 2 | . . . 1 . . . 1 . Data Loss (minor) 6 | . . . . 1 . . 5 . Data Loss (major) 2 | . . . 1 . . 1 . . Misfires 7 | . . 1 . . . . 6 . Alerts 1 | . . . . 1 . . . . Misdirections 1 | . . . . . . . 1 . Weapon Failures 6 | . . . . . . . 6 . Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . 22 18 . . . 16 . Projectiles 40 | . . 22 18 . . . . . Explosions 16 | . . . . . . . 16 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . 3 43 . Shots 3 | . . . . . . 1 2 . Rammed 1 | . 1 . . . . . . . Targets Rammed 18 | . 1 5 3 1 2 . 6 . Kicked 17 | . . 5 3 1 2 . 6 . Crushed . | . . . . . . . . . Highest Temperature 301 | . 37 100 301 . 148 130 289 . Average Temperature 73 | . 12 35 110 . 52 71 88 . Received Heat Transfer 756 | . 246 195 168 . 72 . 75 . Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 1210 | 100 . 592 444 . 74 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 94 | 100 100 63 100 100 100 100 100 100 Level 1 5 | . . 36 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 322 | 5 70 322 96 20 103 . 91 29 Initial 87 | . . 7 87 . 50 . . 29 Average 31 | . 14 116 27 1 43 . 10 7 Influence Increases 2180 | 10 300 717 337 57 396 . 353 10 Destroy 0b10 Robot/C 1460 | . 240 560 220 20 240 . 180 . Destroy 0b10 Robot/NC 85 | 10 5 20 5 . 10 . 30 5 Destroy Leader 344 | . 50 118 72 . 52 . 52 . Allied During Kill 20 | . . . . . 20 . . . Successful Hack 107 | . 3 6 21 37 24 . 16 . Disable Machine 9 | . . 9 . . . . . . Destroy Structure 75 | . 2 4 4 . . . 60 5 Advance Influence 50 | . . . . . 50 . . . Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 15 | . . . 15 . . . . . Influence Decreases 2180 | 10 279 496 579 57 396 . 283 80 Entered New Map 210 | . . 14 155 . . . . 41 Time Decay 1776 | 10 279 341 424 57 396 . 235 34 Lost Part 65 | . . 20 . . . . 40 5 Purge Threat 129 | . . 121 . . . . 8 . Squads Dispatched 16 | . 3 2 5 . 3 . 3 . Investigation 12 | . 3 2 5 . 2 . . . Extermination 3 | . . . . . 1 . 2 . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Distress Signals 5 | . . 3 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 16 37 27 1 17 9 16 2 Peak Tracking Total 7 | . 3 5 6 1 4 5 7 2 Tactical Retreats 9 | . . 3 1 . 1 3 1 . ECM-based Alert Blocks 5 | . . 3 . . 1 . 1 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Traps Triggered 5 | . 2 . 1 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . . . 4 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Machines Accessed 44 | . 5 8 8 7 5 . 11 . Terminals 29 | . 4 6 6 5 2 . 6 . Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 6 | . 1 . . 2 . . 3 . Scanalyzers 3 | . . 2 . . 1 . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 126 | . 12 25 31 25 10 . 23 . Successful 68 | . 1 17 19 16 4 . 11 . Failed 57 | . 11 7 12 9 6 . 12 . Catastrophic 12 | . 1 2 4 1 2 . 2 . Database Lockouts 1 | . . 1 . . . . . . Manual 51 | . 5 9 16 13 3 . 5 . Terminals 89 | . 11 18 19 23 3 . 15 . Fabricators 6 | . . . . . 6 . . . Repair Stations 12 | . . . 12 . . . . . Recycling Units 9 | . 1 . . 2 . . 6 . Scanalyzers 8 | . . 7 . . 1 . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 39 | . 1 10 8 14 . . 6 . Record 10 | . . 4 . 4 . . 2 . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 2 | . . . . 2 . . . . Open DSF 2 | . . . . . . . 2 . Terminal Index 2 | . . . 1 1 . . . . Alert Level 2 | . . 1 . 1 . . . . Unreport Threat 3 | . . 1 . 1 . . 1 . Disarm Traps 1 | . . . . . . . 1 . Dispatch Records 2 | . 1 . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . . Assault Status 2 | . . 1 1 . . . . . Recall Investigation 2 | . . 1 . 1 . . . . Recall Extermination 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 2 | . . 1 1 . . . . . Fabricator Hacks 4 | . . . . . 4 . . . Load Schematic 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 11 | . . . 11 . . . . . Scan Component 6 | . . . 6 . . . . . Repair 5 | . . . 5 . . . . . Recycling Unit Hacks 6 | . . . . 2 . . 4 . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 5 | . . . . 1 . . 4 . Scanalyzer 7 | . . 7 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 4 6 8 5 4 . 8 . Full Trace Events 15 | . 2 4 6 1 2 . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built 6 | . . . . . 6 . . . Authchips . | . . . . . . . . . Time 98 | . . . . . 98 . . . Total Robot Build Rating 12 | . . . . . 12 . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 5 | . . . 5 . . . . . Time 184 | . . . 184 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 6 | . . . . . 1 1 4 . Non-combat 4 | . . . . . . . 4 . Combat 2 | . . . . . 1 1 . . Robot Hacks Applied 10 | . . . . . 1 1 8 . parse_system 3 | . . . . . 1 1 1 . no_distress 4 | . . . . . . . 4 . find_recycling 1 | . . . . . . . 1 . find_station 2 | . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Total Allies 7 | . . . . . 6 1 . . Largest Group 6 | . . . . . 6 2 1 . Highest-Rated Group 60 | . . . . . 60 41 10 . Highest-Rated Ally 31 | . . . . . 10 31 10 . Total Orders 1 | . . . . . 1 . . . FOLLOW 1 | . . . . . 1 . . . Ally Attacks 22 | . . . . . 9 11 2 . Total Damage 445 | . . . . . 209 221 15 . Kills 4 | . . . . . 3 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Active Infowar (turns) 6684 | 29 877 1054 1180 860 853 149 1515 167 Terrain 3319 | . . 1053 1180 860 226 . . . Seismic 638 | 29 609 . . . . . . . ECM 3604 | . 268 656 . . 849 149 1515 167 Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Turns Passed 7152 | 132 1241 1054 1180 860 853 149 1515 168 Spaces Moved 4088 | 69 641 561 536 627 495 101 953 105 Core 10 | 10 . . . . . . . . Treads 895 | 59 641 195 . . . . . . Legs 3183 | . . 366 536 627 495 101 953 105 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 130 130 130 130 130 126 126 Average Speed 135 | 148 160 140 130 130 130 130 126 128 Slowest Speed 200 | 160 160 200 130 130 130 130 200 196 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 61 38 76 83 11 80 19 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . 5 . . . . . Terrain Destroyed 82 | . . 2 6 . . . 69 5 Melee . | . . . . . . . . . Projectile 8 | . . 2 6 . . . . . AOE 74 | . . . . . . . 69 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Total 5169 | 85 780 708 890 650 647 108 1169 132 Wait 607 | . 71 41 259 . 99 . 120 17 Move 4081 | 68 640 560 535 626 495 100 952 105 Hop . | . . . . . . . . . Pick Up 45 | 5 9 13 2 1 7 . 8 . Fast Attach 22 | 7 3 4 6 . 1 . 1 . Attach 26 | . 3 6 3 . 5 . 5 4 Detach 8 | . 3 2 2 . 1 . . . Swap 23 | . 1 1 . . 3 3 15 . Drop 36 | . 9 14 2 1 5 . 5 . Fire 279 | 5 40 62 64 11 29 5 57 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 17 | . . 5 3 1 2 . 6 . Crush 1 | . 1 . . . . . . . Escape Stasis 5 | . . . 5 . . . . . Rewire 19 | . . . 9 10 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 5) 1020 | -10/Materials | Identified exit to Materials 1156 | -10/Materials | Discovered exit to Materials (range 5) 1191 | -10/Materials | Discovered new exit (range 16) 1216 | -10/Materials | Identified exit to Mines 1374 | -10/Materials | Entered another Materials area 1374 | -9/Materials | Evolved 2 slots: Utility x2 1591 | -9/Materials | Discovered new exit (range 14) 1611 | -9/Materials | Identified exit to Storage 1800 | -9/Materials | Discovered new exit (range 7) 1849 | -9/Materials | Identified exit to Mines 2065 | -9/Materials | Destroyed 7 combat bots 2219 | -9/Materials | Central database locked down 2428 | -9/Materials | Entered Storage 2704 | -9/Storage | Met 01-MTF 2874 | -9/Storage | Repaired Titanium Leg 2913 | -9/Storage | Repaired Deuterium Engine 3044 | -9/Storage | Repaired Titanium Leg 3084 | -9/Storage | Repaired Imp. Light Armor Plating 3120 | -9/Storage | Repaired Hvy. Assault Rifle+ 3572 | -9/Storage | Discovered new exit (range 4) 3575 | -9/Storage | Identified exit to Recycling 3608 | -9/Storage | Entered Recycling 3608 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3609 | -9/Recycling | Met a Zionite searching for Scraptown 4119 | -9/Recycling | Discovered new exit (range 6) 4126 | -9/Recycling | Identified exit to Factory 4468 | -9/Recycling | Entered Factory 4468 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4768 | -7/Factory | Fabricated B-36 Bruiser (x3) 4780 | -7/Factory | Build established: Tank 5041 | -7/Factory | Fabricated B-36 Bruiser (x3) 5321 | -7/Factory | Sucked down chute 5321 | -7/Factory | Entered Waste 5322 | -7/Waste | Met a frightened Derelict 5336 | -7/Waste | EMP discharged 5342 | -7/Waste | Spotted C-40 Crusher 5350 | -7/Waste | Spotted C-40 Crusher 5350 | -7/Waste | Spotted C-40 Crusher 5379 | -7/Waste | Spotted C-40 Crusher 5381 | -7/Waste | Spotted C-40 Crusher 5436 | -7/Waste | EMP discharged 5436 | -7/Waste | System corruption reached 10% 5436 | -7/Waste | Discovered new exit (range 12) 5450 | -7/Waste | Identified exit to Factory 5469 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5470 | -7/Waste | Entered Factory 5480 | -7/Factory | 6 allies followed down the chute 5809 | -7/Factory | Build established: Hacker-Tank 6425 | -7/Factory | Discovered new exit (range 8) 6433 | -7/Factory | Identified exit to Lower Caves 6814 | -7/Factory | Cargo convoy interrupted 6866 | -7/Factory | Discovered new exit (range 16) 6867 | -7/Factory | Lost 3 parts (1p1n1u) 6944 | -7/Factory | Identified exit to Factory 6983 | -7/Factory | Discovered exit to Factory (range 12) 6985 | -7/Factory | Entered another Factory area 6985 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7153 | -6/Factory | Self-destructed Last Messages --------------- lockdown mode. 07096_ Slug penetrates H-66 Slayer. 07096_ Penetrated by Slug. 07098_ Slug penetrates Wall. 07107_ Titanium Leg destroyed. 07119_ Slug penetrates Wall. 07119_ Shock Absorption System destroyed. 07124_ Slug penetrates Wall. 07130_ Penetrated by Slug. 07137_ Slug penetrates Wall. 07138_ Hvy. Assault Rifle+ destroyed. 07138_ Penetrated by Slug. 07143_ Slug penetrates Wall. 07144_ Penetrated by Slug. 07149_ Slug penetrates Wall. 07149_ Shock Rifle destroyed. 07151_ Penetrated by Slug. 07152_ Slug penetrates Wall. 07152_ ECM Suite destroyed. 07152_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????###############???????????????? | | ????????????# #???????????????? | | ????????????# #?????????#?????? | | ????????????# #???????? #?????? | | ????????????# #???????? #?????? | | ????????????# #??????? #?????? | | ????????????# #??????? #?????? | | ????????????# #?????? #?###?? | | ????????????# #?????? # ??? | | ????????????# * ! #????? + ????? | | ????????????# @ = #????? #?????? | | ????????????# #???? #?????? | | ????????????#####+#h########### #?????? | | ????????????????# #?????? | | ????????????????# ######### #?????? | | ????????????????# #???????? #?????? | | ????????????????# #????????? #?????? | | ????????????????# ????????? #?????? | | ????????????????# ????????? #?????? | | ????????????????# ????????? #?????? | | ????????????????# ????????? ?????? | | ##########??????# ????????? ????? | | # #??????# # ????????? ???? | | # #??????# # ????????? ??? | | # #??????# #????????????? """ ?? | | # #??????# #????????????? "????? | | # ######## ######### ????"????? | | # # ????????? | | # # ????????? | | # # ???????? | | # + ???????? | | # # ???????? | | # # ###+#############+?????????? | | # # # = #?????????????? | | # ####### ! #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -9/Recycling | Hacked Fabricated ------------ B-36 Bruiser | x3 | -7/Factory B-36 Bruiser | x3 | -7/Factory Repaired ---------- Titanium Leg | 5% | -9/Storage Deuterium Engine | 38% | -9/Storage Titanium Leg | 37% | -9/Storage Imp. Light Armor Plating | 32% | -9/Storage Hvy. Assault Rifle | 58% | -9/Storage Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Jackpot Librarian Maybe Next Time I'll Detach My Launcher My Command Is Your Wish The More The Merrier Throw Away The Key \\IAMDERELICT Challenges ------------ None Game ------ Seed CooledMappingNullifier Manual? 0 Play Time 01:40:29 Cumulative 5.9 hours Start 2026.07.05 @ 02:28:22 End 2026.07.07 @ 17:13:32 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19a47552-86f4-47fc-a005-2ec393921fae