Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 22:29:44 Player: Syanka Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (135) 675 Value Destroyed (3849) 3849 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 8316 Bonus ------- High Alert Combat Kills 252 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 29/100 System Corruption 3% Temperature Cool (21) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Enhanced Optical Array Improved Medium Armor Plating Medium Reactive Plating High-powered Tractor Beam Flak Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Heat Sink Large Storage Unit Enhanced Optical Array > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Enhanced Optical Array Medium Reactive Plating High-powered Tractor Beam Gatling Laser Flak Cannon Heavy Flail [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . 1 1 . . . 2 Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 296 | 9 35 94 99 9 4 12 34 Power 17 | 1 1 2 5 1 . 1 6 Engine 14 | 1 . 2 4 1 . 1 5 Core 3 | . 1 . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 140 | 5 15 50 54 2 1 2 11 Treads 68 | . 9 29 26 . . 2 2 Leg 1 | . . . . . . . 1 Wheel 71 | 5 6 21 28 2 1 . 8 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 76 | 2 11 26 21 3 2 2 9 Device 56 | 1 8 25 11 3 2 . 6 Storage 6 | 1 3 1 . . . . 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 12 | . . . 9 . . 2 1 Artifact . | . . . . . . . . Weapon 63 | 1 8 16 19 3 1 7 8 Energy Gun 12 | . . 2 5 2 . . 3 Energy Cannon 16 | . . 5 2 1 1 4 3 Ballistic Gun 22 | 1 6 6 8 . . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . . 2 . . . . Special Weapon 2 | . 2 . . . . . . Impact Weapon 8 | . . 3 2 . . 3 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 5 1 1 . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 53 | . . 1 23 . 3 7 19 Power 7 | . . . 2 . 1 1 3 Propulsion 22 | . . . 11 . 1 2 8 Utility 14 | . . 1 6 . 1 2 4 Weapon 10 | . . . 4 . . 2 4 Highest Loss Streak 10 | . . 1 10 . 3 4 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 99 99 90 81 74 26 53 Engine 7 | . 7 8 7 7 5 4 4 Core 3 | . 6 2 1 7 5 . 1 Treads 14 | . 19 19 13 . . 7 4 Wheel 12 | . 8 13 16 17 18 . 12 Device 14 | . 13 22 12 19 18 . 10 Storage 9 | . 14 11 9 7 5 . 2 Processor 1 | . . . 3 . . . 2 Protection 3 | . . . 8 7 5 5 . Energy Gun 1 | . . 1 . 5 5 . 1 Energy Cannon 5 | . . 14 4 5 5 3 6 Ballistic Gun 11 | . 26 4 11 . . . . Impact Weapon 1 | . . 1 . 1 . 4 1 Peak Build Rating 45 | 6 14 22 27 26 27 18 45 Average Rating 19 | 4 12 20 23 23 21 11 26 On Entrance 11 | . 6 14 21 20 26 1 5 Naked Turns 88 | . . . . . 57 31 . Heaviest Build 108 | 13 53 100 106 108 108 23 59 Greatest Support 80 | 32 40 60 80 30 30 40 52 Greatest Overweight (x) 10 | . 2 4 10 10 5 5 5 Average Overweight (x) 1 | . 1 2 3 6 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 15 Average Capacity 20 | 7 19 24 25 25 20 5 9 Most Carried 25 | 8 20 25 25 21 21 5 13 Average Carried 18 | 5 19 24 22 18 17 4 7 Final Capacity 25 | 8 20 25 25 25 5 5 15 Final Carried 25 | 8 20 25 19 21 5 4 12 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 4575 | 344 822 1029 1500 19 . 154 707 Remotely 220 | . . . 85 . . . 135 Salvage Created 5575 | 137 872 811 1941 19 . 223 1572 Parts 274 | 16 43 74 90 4 . 8 39 Haulers Intercepted 6 | . 2 2 2 . . . . Recyclers Shooed 9 | . 4 . 1 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 86 | . 15 17 35 . . 6 13 Melee 2 | . . . . . . 2 . Guns 38 | . 15 4 18 . . . 1 Cannons 32 | . . 13 10 . . 2 7 AOE 7 | . . . 7 . . . . Classes Destroyed 15 | 2 5 3 4 . . . 1 Worker 13 | . . 1 6 1 . . 5 Builder 3 | . . 1 2 . . . . Tunneler 7 | 4 . 2 . . . . 1 Hauler 6 | . 2 2 2 . . . . Recycler 10 | 1 3 . 1 . . . 5 Mechanic 1 | . . . 1 . . . . Operator 4 | . 1 1 2 . . . . Watcher 6 | . 2 2 2 . . . . Swarmer 15 | . 6 6 . . . 3 . Grunt 48 | . 9 5 24 . . 2 8 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . 2 . . . . Protector 1 | . . . 1 . . . . Sentry 17 | . . 6 7 . . 1 3 Hunter 2 | . . . 1 . . . 1 Best Kill Streak 9 | 5 4 4 9 1 . 2 7 Combat Bots Only 7 | . 4 4 7 . . 2 3 Max Kills in Single Turn 3 | 1 2 1 3 1 . 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . 3 . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 902 | . 67 72 294 . 4 168 297 Missed 282 | . 17 15 89 . 1 61 99 Damage Taken 8728 | . 471 492 3463 . 141 1280 2881 Core 1877 | . 121 98 365 . 84 332 877 Absorbed by Shields 340 | . 83 141 116 . . . . Regen/Repaired (Parts) 107 | . . 19 88 . . . . Core Remaining (%) 59 | 100 51 75 33 . . 40 . Volleys Fired 445 | 21 72 71 143 1 . 25 112 Largest 2 | 1 2 2 2 2 . 1 2 Hottest 170 | 20 100 136 136 145 . 80 170 Shots Fired 756 | 21 138 141 272 2 . 24 158 Gun 414 | 21 132 31 173 1 . . 56 Cannon 331 | . . 110 94 1 . 24 102 Launcher 5 | . . . 5 . . . . Special 6 | . 6 . . . . . . Kinetic 385 | 21 132 26 155 . . . 51 Thermal 362 | . 6 115 112 2 . 20 107 Explosive 5 | . . . 5 . . . . Electromagnetic 4 | . . . . . . 4 . Robot Hit Streak 15 | 4 12 15 10 6 . 7 10 Robot Miss Streak 6 | 4 3 5 4 . . 6 3 Penetration Max 1 | . . . 1 . . . . Secondary Targets 6 | . 3 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 488 | 11 81 63 190 1 . 20 122 Core Hits 205 | 6 29 26 93 1 . 7 43 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 10 | . 2 . 3 . . 1 4 Critical Strikes 14 | . 2 1 5 . . 1 5 Burn 3 | . . 1 2 . . . . Meltdown 1 | . . . . . . . 1 Destroy 5 | . 2 . 3 . . . . Smash 5 | . . . . . . 1 4 Melee Attacks 37 | . . 4 2 . . 12 19 Impact 37 | . . 4 2 . . 12 19 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11507 | 137 1264 1305 4558 14 . 696 3533 Guns 4992 | 137 1264 331 2490 14 . . 756 Cannons 4805 | . . 954 1325 . . 252 2274 Explosions 743 | . . . 743 . . . . Melee 930 | . . . . . . 427 503 Ramming 37 | . . 20 . . . 17 . Kinetic 4556 | 137 1264 287 2240 . . . 628 Thermal 5165 | . . 998 1575 14 . 176 2402 Explosive 743 | . . . 743 . . . . Electromagnetic 76 | . . . . . . 76 . Impact 930 | . . . . . . 427 503 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . . 3 27 30 3 Average Corruption 17 | . . . . 3 16 29 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . 4 14 20 . Message Errors 5 | . . . . 1 1 3 . Matter Fused 9 | . . . . 2 1 6 . Heat Flow Errors 3 | . . . . . 1 2 . Energy Discharges 8 | . . . . . 4 4 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . 1 . 1 . Data Loss (major) 2 | . . . . . 1 1 . Alerts 2 | . . . . . 1 1 . Misdirections 5 | . . . . . 4 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 533 | . . 15 40 . . 118 360 Projectiles 129 | . . 15 6 . . 4 104 Explosions 34 | . . . 34 . . . . Melee 370 | . . . . . . 114 256 Knockbacks 4 | . . 1 . . . 2 1 Impact 4 | . . 1 . . . 2 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 18 | . . . 10 . . 8 . Shots 1 | . . . 1 . . . . Rammed 5 | . . 1 . . . 4 . Targets Rammed 6 | . . 2 . . . 4 . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 355 | . 94 355 213 51 124 315 317 Average Temperature 59 | . 15 26 73 30 73 132 78 Received Heat Transfer 3313 | . 208 153 1623 . . 513 816 Effects 3 | . . 1 . . . 1 1 Shutdowns 2 | . . 1 . . . . 1 Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . . 2 3 Combat Hostiles 5 | . . . . . . 2 3 Parts Fried 5 | . . . . . . 2 3 Impact Corruptions 13 | . . . . . . 4 9 Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 14 | . . 6 3 . . . 5 Heat Transferred 9306 | . . 1850 3071 37 . 350 3998 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 735 | 25 275 341 735 316 110 203 285 Initial 296 | . 16 . 143 296 110 63 99 Average 202 | 11 77 113 451 309 99 116 168 Maximum Alert Level 3 | . 1 1 3 1 . 1 1 Low Security (%) 61 | 100 92 87 5 . 100 95 55 Level 1 24 | . 7 12 39 100 . 4 44 Level 2 12 | . . . 49 . . . . Level 3 1 | . . . 5 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 1 4 . . 2 5 Investigation . | . . . . . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 7 | . 1 1 3 . . 1 1 Assault 1 | . . . 1 . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 10 | . 2 3 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 156 | . 26 24 56 2 6 11 31 Peak Tracking Total 13 | . 3 7 8 2 6 4 13 Tactical Retreats 10 | . . 4 2 . 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 3 | . . . 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . 3 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 10 | . 1 . 7 1 . . 1 Max in Single Turn 1 | . 1 . 1 1 . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 24 | . 8 7 5 . . . 4 Terminals 19 | . 7 6 3 . . . 3 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 47 | . 16 15 9 . . . 7 Successful 18 | . 5 8 5 . . . . Failed 28 | . 10 7 4 . . . 7 Catastrophic 5 | . 2 1 . . . . 2 Database Lockouts 1 | . 1 . . . . . . Manual 24 | . 10 7 6 . . . 1 Terminals 38 | . 15 12 6 . . . 5 Fabricators . | . . . . . . . . Repair Stations 6 | . 1 3 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . . 2 Terminal Hacks 11 | . 5 6 . . . . . Robot Analysis 2 | . 1 1 . . . . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 4 | . 1 3 . . . . . Locate Traps 2 | . 2 . . . . . . Disarm Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 2 | . . . 2 . . . . Terminals 2 | . . . 2 . . . . Botnet 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 6 6 4 . . . 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 58 | . . 32 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . 5 . . Total Damage 65 | . . . . . 65 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 6725 | 117 1714 1526 1736 232 262 339 799 Spaces Moved 2877 | 60 685 608 720 62 181 165 396 Core 217 | 2 . . . . 95 88 32 Treads 868 | . 413 240 138 . . 77 . Legs 121 | . . . . . . . 121 Wheels 1671 | 58 272 368 582 62 86 . 243 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 125 110 125 50 50 50 Average Speed 149 | 88 187 162 157 176 85 108 99 Slowest Speed 480 | 100 240 240 480 230 155 300 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 95 64 59 3 82 3 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . 4 4 2 . . . 7 Terrain Destroyed 74 | . 6 4 49 . . . 15 Melee 13 | . . 4 2 . . . 7 Projectile 15 | . 6 . 1 . . . 8 AOE 46 | . . . 46 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 4484 | 100 981 992 1055 181 285 275 615 Wait 647 | . 158 158 35 104 101 52 39 Move 2871 | 59 684 607 719 62 180 164 396 Hop . | . . . . . . . . Pick Up 88 | 8 19 25 25 3 . 1 7 Fast Attach 66 | 6 1 7 12 4 2 8 26 Attach 35 | . . 5 20 3 . 4 3 Detach 10 | . . . 2 2 . 3 3 Swap 195 | 3 34 82 67 2 2 . 5 Drop 84 | 3 13 31 30 . . 2 5 Fire 445 | 21 72 71 143 1 . 25 112 Melee 37 | . . 4 2 . . 12 19 Ram 4 | . . . . . . 4 . Kick . | . . . . . . . . Crush 2 | . . 2 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 813 | -10/Materials | Discovered new exit (range 10) 882 | -10/Materials | Central database locked down 1083 | -10/Materials | Discovered new exit (range 8) 1151 | -10/Materials | Discovered new exit (range 10) 1832 | -10/Materials | Entered another Materials area 1832 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2049 | -9/Materials | Repaired Shield Generator 2203 | -9/Materials | Discovered new exit (range 10) 2219 | -9/Materials | Build established: Scavenger-Mutant 2602 | -9/Materials | Discovered new exit (range 15) 2799 | -9/Materials | Build established: Mutant 3148 | -9/Materials | Discovered new exit (range 16) 3358 | -9/Materials | Entered another Materials area 3358 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3401 | -8/Materials | Repaired Lgt. Treads? 3663 | -8/Materials | Lost 3 parts (1n2u) 3687 | -8/Materials | Discovered new exit (range 10) 3919 | -8/Materials | Build established: Scavenger-Mutant 4108 | -8/Materials | Discovered new exit (range 16) 4495 | -8/Materials | Destroyed 7 combat bots 4505 | -8/Materials | Lost 4 parts (3n1u) 4558 | -8/Materials | First assault squad dispatched 4698 | -8/Materials | Lost 10 parts (1p4n2u3w) 4825 | -8/Materials | Core integrity fell below 50% 4881 | -8/Materials | Lost 3 parts (2n1u) 5060 | -8/Materials | Build established: Mutant 5094 | -8/Materials | Entered Factory 5094 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5326 | -7/Factory | Sucked down chute 5326 | -7/Factory | Entered Waste 5327 | -7/Waste | Met a frightened Derelict 5341 | -7/Waste | EMP discharged 5341 | -7/Waste | System corruption reached 10% 5441 | -7/Waste | EMP discharged 5444 | -7/Waste | Build established: Scavenger-Mutant 5501 | -7/Waste | Spotted C-40 Crusher 5502 | -7/Waste | Spotted C-40 Crusher 5514 | -7/Waste | Spotted C-40 Crusher 5528 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5531 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5531 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5531 | -7/Waste | Released all parts (7) 5537 | -7/Waste | Spotted C-40 Crusher 5541 | -7/Waste | EMP discharged 5547 | -7/Waste | Spotted C-40 Crusher 5559 | -7/Waste | Spotted C-40 Crusher 5562 | -7/Waste | Lost 3 parts (1p1n1u) 5583 | -7/Waste | Discovered new exit (range 11) 5588 | -7/Waste | Entered Factory 5622 | -7/Factory | Discovered new exit (range 9) 5688 | -7/Factory | System corruption reached 30% 5888 | -7/Factory | Core integrity fell below 50% 5927 | -7/Factory | Entered another Factory area 5927 | -6/Factory | Evolved 2 slots: Propulsion x2 5937 | -6/Factory | Lost 4 parts (1p1n1u1w) 6110 | -6/Factory | Garrison activated, responded to threat 6115 | -6/Factory | Build established: Mutant 6302 | -6/Factory | Lost 5 parts (1p2n1u1w) 6462 | -6/Factory | Core integrity fell below 50% 6593 | -6/Factory | Build established: Scavenger-Mutant 6697 | -6/Factory | Discovered new exit (range 12) 6704 | -6/Factory | Cargo convoy interrupted 6723 | -6/Factory | Core integrity fell below 20% 6726 | -6/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 06721_ X-62 Marksman unfolds itself. 06721_ E-15 Imp unfolds itself. 06721_ Slug penetrates Fabricator. 06721_ Slug penetrates A-15 Conveyor. 06722_ M-28 Smith repairs A-27 Freighter. 06723_ Slug penetrates H-66 Slayer. 06723_ Slug penetrates Fabricator. 06723_ U-05 Engineer builds a Wall. 06724_ Lgt. Treads destroyed. 06724_ Wheel blown off. 06724_ Hvy. Plasma Cannon blown off. 06724_ Com. Wheel blown off. 06724_ M-28 Smith repairs I-36 Angel. 06724_ Imp. Heat Sink destroyed. 06725_ Slug penetrates Fabricator. 06725_ Door malfunctions. 06726_ Slug penetrates Fabricator. 06726_ Gatling Laser destroyed. 06726_ Slug penetrates Fabricator. 06726_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ###????????????###?????????????????????????????? | | ? ???????????# ?????????????????????????????? | | ? ??????????? < ?????????????????????????????? | | ? ???????????? " ?????????????????????????????? | | ? #????????????#%#?????????????????????????????? | | # #????????????# ####???????????????????? ?????? | | # #????##??#####x #?????????????????? ?????? | | # #????# ?? #u #???????????????# ??????? | | # #????# "?" # %######???????? / !????????? | | # #?????? """? + [[ #?????? #??????????? | | # #????????"" ?# [ p#????# ########???? | | # #?????????? ]# u p#?? ????? | | # #??????####### "F ""px## #???????? | | # #??????# # """""=e [[ #???????? | | # #??????# / """""@= m i [! #???????? | | # #??????# p p] A [ #???????? | | # #??????# hh #???????? | | # #??????# ##### A #???????? | | # #??????## ##???##;######## #???????? | | # #???????# #?????###???????? """ ????? | | #% #???????# #??????????????????""" ????? | | #% #???????# #????????????????????" ???? ????? | | #%% #?????### ###??????????????????????????????? | | + #?????# ##########?????????????????????? | | # ####### ???????????????? | | # T" ###########????????????????????? | | # "" #??????????????????????????????? | | # #??????????????????????????????? | | # %####### #??????????????????????????????? | | # #?????# #??????????????????????????????? | | # % #?????#########??????????????????????????????? | | # % ##???????????????????????????????????????????? | | #% ##???????????????????????????????????????????? | | # %%#????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #% #????????????????????????????????????????????? | | % #????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ######???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 33 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteAuthchipAxe Manual? 0 Play Time 01:05:51 Cumulative 148.5 hours Start 2024.09.10 @ 21:15:48 End 2024.09.10 @ 22:29:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 76 Adventurer 13 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Swanston Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0f6fde23-a1d1-4235-827c-e4dc1f40724f