Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 13:10:15 Player: celerysam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (397) 397 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2662 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 241/300 Energy 88/280 System Corruption 3% Temperature Cool (18) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY (3) ------ Improved Heat Sink Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY (5) ---- Cooled Ion Engine Micro Nuclear Core Phasing AFG Spread Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Targeting Computer Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY -------- Cooled Ion Engine Improved Flight Unit Improved Sensor Array Spread Laser Rocket Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon CR-A16's Pointy Stick Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 45 | 6 10 12 . 7 10 Power 4 | . 2 . . . 2 Engine 4 | . 2 . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 3 4 3 . . 3 Treads 4 | 1 3 . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 7 | . 1 3 . . 3 Utility 12 | 1 2 2 . 3 4 Device 8 | . 1 1 . 2 4 Storage 3 | 1 1 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 7 . 4 1 Energy Gun 4 | 1 1 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 2 | . . 1 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . 1 3 . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon 3 | . . . . 2 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 2 . . 2 . Parts Lost 7 | . . 4 . . 3 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 3 | . . 1 . . 2 Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . . 2 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 92 83 66 90 88 Engine 10 | . 10 11 11 11 11 Treads 7 | . 17 19 . . . Wheel 2 | . 10 . . . . Flight 19 | . . 1 33 33 33 Device 18 | . 9 18 11 22 18 Storage 5 | . 15 11 . . . Processor 2 | . . . . 4 4 Energy Gun 4 | . 14 7 . . . Ballistic Gun 2 | . 9 1 . . . Ballistic Cannon 1 | . . 3 11 1 . Impact Weapon 1 | . 4 2 . . . Slashing Weapon 1 | . . 5 . . . Piercing Weapon 10 | . . . . 17 21 Peak Build Rating 44 | 5 10 23 18 42 44 Average Rating 23 | 3 8 16 18 33 34 On Entrance 14 | . 5 10 18 18 35 Naked Turns . | . . . . . . Heaviest Build 33 | 8 18 25 13 33 15 Greatest Support 40 | 26 40 40 15 15 15 Greatest Overweight (x) 8 | . 2 8 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 6 | 6 8 7 5 5 5 Most Carried 8 | 7 8 8 5 5 5 Average Carried 6 | 5 7 7 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 7 8 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 630 | 220 . 82 . 238 90 Remotely . | . . . . . . Salvage Created 475 | . 36 270 . 126 43 Parts 37 | . 5 24 . 4 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 3 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 2 12 . . 1 Melee 3 | . . 2 . . 1 Guns 4 | . . 4 . . . Cannons 6 | . . 6 . . . AOE 2 | . 2 . . . . Classes Destroyed 6 | . 1 4 . . 1 Builder 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 8 | . 2 6 . . . Grunt 4 | . . 4 . . . Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 2 5 . . 1 Combat Bots Only 4 | . 2 4 . . 1 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 175 | . 6 113 . . 56 Missed 60 | . 3 36 . . 21 Damage Taken 1454 | . 23 853 . . 578 Core 413 | . 8 157 . . 248 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 30 | . 4 26 . . . Largest 2 | . 2 2 . . . Hottest 105 | . 60 105 . . . Shots Fired 37 | . 6 31 . . . Gun 20 | . 6 14 . . . Cannon 17 | . . 17 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 19 | . 2 17 . . . Thermal 10 | . 1 9 . . . Explosive . | . . . . . . Electromagnetic 8 | . 3 5 . . . Robot Hit Streak 12 | . 2 12 . . . Robot Miss Streak 11 | . 2 11 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 45 | . 3 34 . 3 5 Core Hits 24 | . 1 19 . 1 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 27 | . 1 11 . 4 11 Impact 10 | . 1 9 . . . Slashing 2 | . . 2 . . . Piercing 15 | . . . . 4 11 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . 1 2 Damage Inflicted 1306 | . 110 842 . 203 151 Guns 166 | . 42 124 . . . Cannons 321 | . . 321 . . . Explosions 121 | . 68 53 . . . Melee 698 | . . 344 . 203 151 Ramming . | . . . . . . Kinetic 321 | . . 321 . . . Thermal 199 | . 68 131 . . . Explosive . | . . . . . . Electromagnetic 88 | . 42 46 . . . Impact 304 | . . 304 . . . Slashing 40 | . . 40 . . . Piercing 354 | . . . . 203 151 Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 134 | . 8 35 . 91 . Projectiles 8 | . . 8 . . . Explosions 21 | . 8 13 . . . Melee 105 | . . 14 . 91 . Knockbacks 4 | . . 4 . . . Impact 1 | . . 1 . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 183 | . . 183 . . . Average Temperature 92 | . . 92 . . . Received Heat Transfer 255 | . . 219 . . 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . 100 200 . . . Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 354 | . 81 354 138 . . Initial 138 | . . 33 138 . . Average 86 | . 26 161 138 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 76 100 . . Level 1 10 | . . 23 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 3 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 5 17 . . 12 Peak Tracking Total 9 | . 3 9 . . 6 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 1 4 . . . Successful 3 | . . 3 . . . Failed 2 | . 1 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . . 4 . . . Terminals 5 | . 1 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 3 | . . 3 . . . Assimilate 1 | . . 1 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 299 | . . . . . 299 Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1734 | 60 361 346 11 769 187 Spaces Moved 2118 | 56 264 171 33 1252 342 Core 20 | 19 . 1 . . . Treads 256 | 1 119 136 . . . Legs . | . . . . . . Wheels 179 | 36 143 . . . . Hover . | . . . . . . Flight 1663 | . 2 34 33 1252 342 Fastest Speed 32 | 50 90 34 34 34 32 Average Speed 54 | 77 122 136 34 34 33 Slowest Speed 450 | 160 200 450 34 174 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 43 18 18 81 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug 1 | . 1 . . . . Terrain Destroyed 4 | . 1 3 . . . Melee 1 | . 1 . . . . Projectile 1 | . . 1 . . . AOE 2 | . . 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2600 | 70 296 232 32 1576 394 Wait 339 | . . 4 . 309 26 Move 2113 | 55 263 170 32 1251 342 Hop . | . . . . . . Pick Up 25 | 9 10 2 . 1 3 Fast Attach 18 | 3 1 4 . 6 4 Attach 11 | 2 2 4 . . 3 Detach 2 | . . . . 1 1 Swap 16 | 1 7 4 . 1 3 Drop 22 | . 8 7 . 4 3 Fire 30 | . 4 26 . . . Melee 24 | . 1 11 . 3 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 9) 398 | -10/Materials | Discovered new exit (range 15) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 763 | -9/Materials | Discovered new exit (range 15) 768 | -9/Materials | Entered Mines 777 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 778 | -9/Mines | Met a Derelict bent on vengeance 779 | -9/Mines | Entered Zion 788 | -7/Zion | Given the Hacking Drone Bay 788 | -7/Zion | Found Prototype Device 788 | -7/Zion | Identified Hacking Drone Bay 833 | -7/Zion | Given A8's code to call for help 851 | -7/Zion | Learned location of Armory (-4) 858 | -7/Zion | Learned Factory emergency access door positions 870 | -7/Zion | Found CR-A16's Pointy Stick 885 | -7/Zion | Found Prototype Device 885 | -7/Zion | Identified Phasing AFG 999 | -7/Zion | Learned Factory interactive machine intel 1008 | -7/Zion | Met Imprinter 1118 | -7/Zion | Imprinted 1120 | -7/Zion | Declared Zion's savior 1241 | -7/Zion | Discovered new exit (range 7) 1548 | -7/Zion | Entered Proximity Caves 1548 | -6/Proximity Caves | Accompanied by 4 allies 1609 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1614 | -6/Proximity Caves | Core integrity fell below 50% 1634 | -6/Proximity Caves | Core integrity fell below 20% 1645 | -6/Proximity Caves | Lost 3 parts (1n2u) 1693 | -6/Proximity Caves | Learned Factory terminal intel 1735 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01675_ Dropped Cld. Ion Engine. 01675_ Acquired Cld. Ion Engine. 01693_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 01713_ C-30 ARC bursts open, deploying its payload. 01713_ G-67 Veteran unfolds itself. 01713_ B-48 Gladiator unfolds itself. 01713_ G-50 Soldier unfolds itself. 01713_ E-15 Imp unfolds itself. 01722_ Imp. Flight Unit blown off. 01722_ Cld. Ion Engine blown off. 01722_ Mak. Spear blown off. 01722_ E-15 Imp destroyed. 01723_ Acquired 14 matter. 01723_ Acquired Cesium-ion Thruster. 01726_ Dropped Imp. Flight Unit. 01728_ Cesium-ion Thruster fries itself beyond repair. 01728_ Acquired Cld. Ion Engine. 01730_ Acquired Mak. Spear. 01733_ Propulsion Shielding fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##??????###????###?????????????????????????????? | | ### ###??## ##??## #####?????????????????????????? | | ### #??# ##????????????????????????? | | #### #????????????????????????? | | ## ## #????????????????????????? | | ??# #### #????????????????????????? | | #??# ######????????????????????????? | | #??# #???????????????????????????? | | ##?# ### #??????####?????????????????? | | ### #?## ### #?????## ##????????????????? | | ##?######?# ###???# ##???????????????? | | ## #?# ##????# #???# ##??????????????? | | #?# ## #???## #????# #??????????????? | | #### # #???# #????## ##?????????????? | | #??## ##?????###= #?????????????? | | #### #####????## #?????????????? | | ######## ## ## ##???## #?????????????? | | ##???????# ### @ ##?## #?????????????? | | #????????# #?# ### #?????????????? | | #????????# ##?# #?????????????? | | ##????????# #??# gg #?????????????? | | #????# ???# #?## ##?????????????? | | ????## ??# ### #??????????????? | | ????# ### g ##??????????????? | | ????# ##???????????????? | | ????# #### b #????????????????? | | ??# ##?## ##????????????????? | | ?# " ##??# ##?????????????????? | | ?# "%" #???# ##??????????????????? | | # ##### " #???# ## ##??????????????????? | | ? ??????#### ##??# #### ##?????????????????? | | ????????????## #### #??## #####?????????????? | | ???????????### ## ##??## #?????????????? | | ?????????### #???# ##?????????????? | | ????????## #???## ##??????????????? | | ?????#### #????## ##???????????????? | | ?????# ## ##?????####????????????????? | | ?????# ## #####??????????????????????????? | | ?????## ##########??????????????????????????????? | | ??????####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 267 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Matter Filter | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageContainmentFlakker Manual? 0 Play Time 00:32:36 Cumulative 160.8 hours Start 2024.09.09 @ 01:43:11 End 2024.09.09 @ 13:10:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 60 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 157846ae-ee91-4827-b4fe-9023c6e797a6