Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.21 @ 10:40:21 Player: ZLD1 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (2989) 2989 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (653) 653 TOTAL SCORE: 8967 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Friendly Fire -53 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 85/100 System Corruption 29% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Scrap Engine Medium Storage Unit Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Medium Storage Unit Improved Focal Shield Mobile Refinery Mk. CCLXVII Improved Remote Datajack Peak State ------------ > --- POWER ------------ Ion-Deuterium Engine > --- PROPULSION ------- Treaded Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Improved Focal Shield > --- WEAPON ----------- Thermal Autogun Construct/G Ripper Ripper CR-A16's Pointy Stick > --- INVENTORY -------- Medium Storage Unit Gravity Neutralizer Melee Analysis Suite Improved Focal Shield Improved Hardlight Generator Mobile Refinery Mk. CCLXVII Improved Remote Datajack [Rating: 73] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Constructs Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Enhanced Autogun Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Enhanced Autogun Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Slots Evolved 10 | . . 2 2 . . 4 . . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 6 | . . 2 1 . . 2 . . . 1 . Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 78 | 6 . 25 6 11 2 3 3 1 6 9 6 Power 9 | 1 . 4 . 3 . . 1 . . . . Engine 7 | 1 . 4 . 1 . . 1 . . . . Core 2 | . . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . 8 2 7 . . . . . . . Treads . | . . . . . . . . . . . . Leg 18 | 2 . 8 2 6 . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . Utility 21 | 1 . 5 3 1 1 2 . 1 2 1 4 Device 10 | . . 3 1 . . 2 . 1 . 1 2 Storage 4 | 1 . 1 . 1 . . . . . . 1 Processor 7 | . . 1 2 . 1 . . . 2 . 1 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 . 8 1 . 1 1 2 . 4 8 2 Energy Gun 1 | . . 1 . . . . . . . . . Energy Cannon 3 | . . 3 . . . . . . . . . Ballistic Gun 8 | 2 . 4 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 1 2 . 4 6 1 Piercing Weapon 3 | . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 . 1 . 1 . . . Parts Lost 33 | . . 6 . 1 2 . 1 . 5 4 14 Power 6 | . . 2 . 1 . . 1 . 1 1 . Propulsion 7 | . . 3 . . . . . . 1 1 2 Utility 10 | . . . . . . . . . 1 . 9 Weapon 10 | . . 1 . . 2 . . . 2 2 3 Highest Loss Streak 6 | . . 2 . 1 2 . 1 . 2 4 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 85 86 86 99 98 68 64 60 59 65 34 Engine 7 | . 14 10 9 6 . . 4 13 9 4 . Core 1 | . . . . 2 9 6 2 . . . . Leg 12 | . 28 19 18 17 18 13 8 6 6 3 . Device 10 | . . 11 11 18 9 12 6 6 6 9 12 Storage 7 | . 14 11 9 9 9 6 6 6 6 5 5 Processor 16 | . . 11 12 18 26 20 20 20 20 23 8 Energy Cannon 1 | . . 7 . . . . 2 . 1 . . Ballistic Gun 9 | . 28 14 26 27 25 . . . . . . Ballistic Cannon 1 | . . . . . . . . 5 1 . . Slashing Weapon 1 | . . . . . . 2 5 . 1 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 46 | 12 12 36 35 35 33 24 40 43 46 37 19 Greatest Support 44 | 20 20 20 26 30 30 30 32 22 44 29 19 Greatest Overweight (x) 6 | . . 3 1 3 1 2 2 1 1 1 6 Average Overweight (x) . | . . 1 1 1 . 1 . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 3 10 10 10 10 10 9 10 10 10 9 Average Carried 8 | 1 1 8 9 9 9 8 8 9 9 7 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 3 10 10 10 9 8 8 10 9 8 4 Scrap Engine Consumption 68 | . . . . . . 10 19 6 19 8 6 Constructs Created 6 | . . . . . . 2 1 . 1 . 2 Constructs Modified 19 | . . . . . . 1 4 5 7 1 1 Class Distribution -------------------- 34% | Mutant 26% | Construct 12% | Scavenger-Mutant 10% | Skirmisher 9% | Scavenger-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Matter Collected 2723 | 227 237 412 70 614 231 . 159 10 547 24 192 Remotely . | . . . . . . . . . . . . Salvage Created 3818 | . 220 1041 70 951 216 . 194 . 752 162 212 Parts 207 | . 14 67 7 59 12 . 12 . 24 6 6 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 4 | . 1 3 . . . . . . . . . Parts Field Recycled 15 | . . 9 . 6 . . . . . . . Retrieved Matter 118 | . . 91 . 27 . . . . . . . Parts Self-Destructed 33 | . . . . . . . 16 . 12 . 5 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Combat Hostiles Destroyed 69 | . 5 18 1 18 4 . 3 . 12 4 4 Melee 6 | . . . . . . . . . . 2 4 Guns 42 | . 5 9 1 18 4 . 2 . 1 2 . Cannons 20 | . . 9 . . . . 1 . 10 . . AOE 1 | . . . . . . . . . 1 . . Classes Destroyed 12 | . 4 3 . . . . . . 3 1 1 Hauler 1 | . 1 . . . . . . . . . . Recycler 4 | . . 2 . 2 . . . . . . . Watcher 7 | . 2 3 1 1 . . . . . . . Swarmer 13 | . 3 . . 3 . . . . 6 . 1 Cutter 2 | . . . . . . . . . . 2 . Grunt 24 | . 2 9 . 8 . . . . 5 . . Brawler 1 | . . . . . . . . . . . 1 Duelist 2 | . . 1 . . . . . . . . 1 Sentry 22 | . . 8 1 7 4 . 1 . . 1 . Programmer 3 | . . . . . . . . . 1 1 1 Decomposer 2 | . . . . . . . . . 2 . . Samaritan 2 | . . . . . . . . . 2 . . Butcher 2 | . . . . . . . 2 . . . . Best Kill Streak 5 | . 3 5 1 5 2 . 2 . 4 1 2 Combat Bots Only 4 | . 3 4 1 4 2 . 2 . 4 1 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Damage Taken 7470 | . 312 1370 42 824 264 183 349 . 1262 752 2112 Core 1989 | . 81 383 . 170 71 79 50 . 140 151 864 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 650 | . . 31 . . . . 92 81 295 34 117 Core Remaining (%) 59 | 100 67 4 . . 56 . . . 68 . . Volleys Fired 303 | . 41 69 5 41 17 7 12 . 82 23 6 Largest 3 | . 2 2 3 3 3 1 1 . 2 1 1 Hottest 111 | . 40 91 75 75 75 24 73 . 111 26 57 Shots Fired 535 | . 82 130 15 123 44 7 12 . 93 23 6 Gun 422 | . 82 89 15 123 44 7 5 . 34 23 . Cannon 113 | . . 41 . . . . 7 . 59 . 6 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 399 | . 82 89 15 123 44 7 5 . 34 . . Thermal 130 | . . 41 . . . . 7 . 59 23 . Explosive . | . . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . 6 Robot Hit Streak 20 | . 7 20 2 18 18 2 4 . 11 4 4 Robot Miss Streak 7 | . 7 3 6 4 1 1 1 . 3 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 382 | . 43 96 4 83 36 4 9 . 70 24 13 Core Hits 143 | . 13 36 3 37 8 . 5 . 25 7 9 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . 1 . . . . . . . 2 . Critical Strikes 8 | . . 1 . . . . . . 2 3 2 Destroy 4 | . . 1 . . . . . . 1 2 . Blast 1 | . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . 1 1 Melee Attacks 29 | . . . . . . 1 . . . 11 17 Impact . | . . . . . . . . . . . . Slashing 6 | . . . . . . 1 . . . 3 2 Piercing 23 | . . . . . . . . . . 8 15 Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 3 2 Damage Inflicted 7678 | . 541 1504 87 1511 630 143 223 . 2143 559 337 Guns 4528 | . 541 889 73 1508 609 78 116 . 427 287 . Cannons 2333 | . . 596 . . . . 107 . 1619 . 11 Explosions 97 | . . . . . . . . . 97 . . Melee 634 | . . . . . . 62 . . . 272 300 Ramming 86 | . . 19 14 3 21 3 . . . . 26 Kinetic 4664 | . 541 889 73 1508 609 78 116 . 850 . . Thermal 2283 | . . 596 . . . . 107 . 1293 287 . Explosive . | . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . Slashing 232 | . . . . . . 62 . . . 111 59 Piercing 402 | . . . . . . . . . . 161 241 Highest Corruption 29 | . . . . 1 1 3 3 3 . 1 29 Average Corruption 5 | . . . . 1 1 1 3 3 . 1 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . . 2 6 1 11 1 . . 21 Message Errors 10 | . . . . . 2 1 4 . . . 3 Matter Fused 12 | . . . . 1 2 . 4 . . . 5 Heat Flow Errors 3 | . . . . . . . 1 . . . 2 Energy Discharges 7 | . . . . . . . 1 1 . . 5 Data Loss (minor) 3 | . . . . . 2 . . . . . 1 Data Loss (major) 3 | . . . . 1 . . 1 . . . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 192 | . . . . . . 22 . . 148 . 22 Projectiles 148 | . . . . . . . . . 148 . . Explosions . | . . . . . . . . . . . . Melee 44 | . . . . . . 22 . . . . 22 Knockbacks 11 | . . . 1 . 1 1 . . 7 . 1 Impact 4 | . . . 1 . 1 1 . . . . 1 Kinetic 7 | . . . . . . . . . 7 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . 1 . . 21 . 3 Shots 1 | . . . . . . . . . 1 . . Rammed 23 | . . . . . . 1 . . . . 22 Targets Rammed 37 | . . 7 1 1 4 1 . . . . 23 Kicked 13 | . . 7 1 1 4 . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 307 | . 5 307 89 299 122 . 214 . 252 13 101 Average Temperature 88 | . 5 111 36 96 39 . 63 . 64 13 34 Received Heat Transfer 1746 | . 120 531 36 396 81 . 69 . 414 36 63 Effects 3 | . . 2 . . . . 1 . . . . Energy Bleed 2 | . . 1 . . . . 1 . . . . Damage (minor) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 2 . . . . . . 4 . . Heat Transferred 3438 | . . 1073 . . . . 250 . 1523 592 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Peak Influence 497 | . 186 277 171 497 220 16 . . . 158 . Initial 173 | . . 78 117 72 173 16 . . . 18 . Average 159 | . 92 166 142 329 154 7 . . . 71 . Maximum Alert Level 2 | . . 1 . 2 1 . . . . . . Low Security (%) 65 | 100 100 71 100 10 45 100 . . . 100 . Level 1 28 | . . 28 . 62 54 . . . . . . Level 2 5 | . . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 1 3 . 4 . 2 . . . 2 . Investigation 5 | . 1 2 . 1 . 1 . . . . . Extermination 2 | . . . . . . 1 . . . 1 . Reinforcement 2 | . . 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Distress Signals 5 | . . 1 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 9 28 3 25 3 2 4 . 14 9 8 Peak Tracking Total 5 | . 4 5 2 5 2 1 3 . 5 3 5 Tactical Retreats 10 | . . 2 . 5 . . 1 . . . 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Traps Triggered 4 | . . 1 . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Machines Disabled 5 | . . 1 . . . . . . 4 . . Max in Single Turn 3 | . . 1 . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Machines Accessed 16 | . 1 6 . 5 2 1 1 . . . . Terminals 14 | . 1 5 . 5 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 34 | . 3 11 . 11 3 2 4 . . . . Successful 21 | . 1 6 . 8 2 . 4 . . . . Failed 13 | . 2 5 . 3 1 2 . . . . . Catastrophic 5 | . 1 1 . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . 1 . . . 2 . . . Terminals 28 | . 3 9 . 11 3 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 1 4 . 8 2 . 4 . . . . Record 4 | . . . . . . . 4 . . . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Zone Layout 6 | . . 3 . 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 5 . 2 2 1 . . . . . Full Trace Events 4 | . 1 1 . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . 15 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 16 | . . 16 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Total Allies 8 | . . . . . . . . 8 . . . Largest Group 8 | . . . . . . . . 8 2 . . Highest-Rated Group 247 | . . . . . . . . 247 69 . . Highest-Rated Ally 41 | . . . . . . . . 41 38 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 . . Total Damage 249 | . . . . . . . . . 249 . . Kills 2 | . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Turns Passed 8960 | 59 305 1711 270 1107 578 860 660 1327 1149 339 595 Spaces Moved 5320 | 50 150 678 123 348 428 464 401 1049 1086 213 330 Core 57 | 19 . . . . . . . . . . 38 Treads 240 | . . . . . . . 24 . . . 216 Legs 4457 | 31 150 678 123 348 428 138 244 1049 1086 182 . Wheels . | . . . . . . . . . . . . Hover 459 | . . . . . . 326 133 . . . . Flight 107 | . . . . . . . . . . 31 76 Fastest Speed 50 | 50 120 120 190 190 120 120 107 123 69 62 98 Average Speed 137 | 93 120 193 190 190 121 172 155 125 86 87 144 Slowest Speed 350 | 120 120 330 190 330 190 227 227 164 123 105 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 3 24 57 13 59 90 13 65 89 98 6 54 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 14 | . . . . . . . 3 4 4 . 3 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 33 | . . . . . . . 1 . 32 . . Melee . | . . . . . . . . . . . . Projectile 18 | . . . . . . . 1 . 17 . . AOE 15 | . . . . . . . . . 15 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Zio Pro Fac Upp Total 6502 | 62 193 952 154 751 466 517 431 1056 1207 328 385 Wait 607 | . 1 133 15 337 13 7 6 . 23 68 4 Move 5309 | 49 149 677 122 347 427 463 400 1048 1085 212 330 Hop . | . . . . . . . . . . . . Pick Up 55 | 7 2 24 2 2 1 4 2 4 4 3 . Fast Attach 11 | . . 5 2 4 . . . . . . . Attach 47 | 6 . 11 2 . 1 3 3 1 6 9 5 Detach 15 | . . . . . . 1 3 1 4 5 1 Swap 20 | . . 9 2 7 1 . . . . . 1 Drop 48 | . . 17 3 12 2 4 5 2 3 . . Fire 303 | . 41 69 5 41 17 7 12 . 82 23 6 Melee 24 | . . . . . . 1 . . . 8 15 Ram 17 | . . . . . . 1 . . . . 16 Kick 13 | . . 7 1 1 4 . . . . . . Crush 7 | . . . . . . . . . . . 7 Escape Stasis 26 | . . . . . . 26 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 60 | -11/Junkyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x2 708 | -9/Materials | Discovered new exit (range 3) 710 | -9/Materials | Identified exit to Materials 954 | -9/Materials | Repaired Field Recycling Unit 1235 | -9/Materials | Build established: Scavenger-Mutant 1264 | -9/Materials | Core integrity fell below 50% 1849 | -9/Materials | Core integrity fell below 20% 1966 | -9/Materials | Discovered new exit (range 13) 2065 | -9/Materials | Discovered exit to Materials (range 7) 2076 | -9/Materials | Entered another Materials area 2076 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2287 | -8/Materials | Discovered new exit (range 15) 2340 | -8/Materials | Identified exit to Storage 2346 | -8/Materials | Entered Storage 2494 | -8/Storage | Garrison activated, responded to threat 2818 | -8/Storage | Build established: Scavenger-Skirmisher 3213 | -8/Storage | Identified exit to Recycling 3447 | -8/Storage | Used back door to open Recycling access 3453 | -8/Storage | Entered Recycling 3481 | -8/Recycling | Found Scrap Engine 3615 | -8/Recycling | Build established: Skirmisher 4010 | -8/Recycling | Discovered new exit (range 16) 4027 | -8/Recycling | Identified exit to Factory 4031 | -8/Recycling | Entered Factory 4031 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4338 | -6/Factory | Build established: Mutant 4795 | -6/Factory | Build established: Assassin 4840 | -6/Factory | Discovered new exit (range 13) 4868 | -6/Factory | Identified exit to Lower Caves 4891 | -6/Factory | Entered Lower Caves 5109 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5178 | -6/Lower Caves | Learned location of Zion (-6) 5199 | -6/Lower Caves | Build established: Mutant 5298 | -6/Lower Caves | Learned Research security intel 5537 | -6/Lower Caves | Discovered new exit (range 5) 5543 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5545 | -6/Lower Caves | Identified exit to Zion 5548 | -6/Lower Caves | Identified exit to Lower Caves 5551 | -6/Lower Caves | Entered Zion 5577 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5630 | -6/Zion | System corruption cleaned by Quarantine Array 5702 | -6/Zion | Learned Factory recycling unit intel 5879 | -6/Zion | Found Prototype Device 5880 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5918 | -6/Zion | Build established: Construct 6149 | -6/Zion | Found CR-A16's Pointy Stick 6309 | -6/Zion | Learned 8 Factory zone layouts 6314 | -6/Zion | Gained Derelict followers 6535 | -6/Zion | Imprinted 6537 | -6/Zion | Declared Zion's savior 6828 | -6/Zion | Received a hallucinogenic algorithm 6866 | -6/Zion | Discovered new exit (range 11) 6877 | -6/Zion | Identified exit to Proximity Caves 6878 | -6/Zion | Entered Proximity Caves 6878 | -5/Proximity Caves | Accompanied by 2 allies 7017 | -5/Proximity Caves | Learned location of Armory (-3) 7365 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7683 | -5/Proximity Caves | Identified exit to Factory 7821 | -5/Proximity Caves | Spotted B-75 Beast 8027 | -5/Proximity Caves | Entered Factory 8027 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8028 | -5/Factory | Identified exit to Factory 8029 | -5/Factory | Loaded intel: 6 recycling unit locations 8258 | -5/Factory | Discovered new exit (range 20) 8281 | -5/Factory | Build established: Mutant 8352 | -5/Factory | Identified exit to Upper Caves 8366 | -5/Factory | Entered Upper Caves 8379 | -5/Upper Caves | Lost 4 parts (1p1n2w) 8451 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8482 | -5/Upper Caves | System corruption reached 10% 8522 | -5/Upper Caves | Lost 5 parts (1n3u1w) 8634 | -5/Upper Caves | Lost 3 parts (2u1w) 8862 | -5/Upper Caves | Core integrity fell below 50% 8927 | -5/Upper Caves | Core integrity fell below 20% 8961 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08897_ Slammed into P-70 Sage. 08897_ P-70 Sage knocked back. 08900_ Slammed into P-70 Sage. 08907_ Acquired 2 matter. 08907_ Imp. Targeting Computer destroyed. 08907_ Arm. Scrap Engine destroyed. 08907_ Scrap Engine core remains intact and functional. 08909_ Acquired 2 matter. 08912_ Slammed into P-70 Sage. 08919_ Destabilizing: Core damaged (-40). 08923_ Acquired 2 matter. 08930_ System corrupted: Substantial component data lost. 08931_ Acquired 2 matter. 08932_ EM Disruptor Construct/C destroyed. 08932_ Scrap Engine damaged due to network destabilization (-8). 08932_ Slammed into P-70 Sage. 08948_ Gravity Neutralizer destroyed. 08950_ System corrupted: Matter fused (-7). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????### %" #??????????????# """" | | ????????????# ## ##????????????# | | ????????????# ## #???#####????# | | ????????????# ## ##?# #???# """"" | | ????????????# #### ## #??# """ | | ????????????# ##??## #?## " | | ???????????# ##???## ### ?" | | ???????????# ##????# #? ???" | | ???????????# ??????# ## ?????? | | ??????????? ??????# # ???????? | | ??????????# ?????## ## #????????? | | ??????????# ?????# ### ##???????? | | ??????????# ?????# ######## ##### | | ??????????# ?????# #????## | | ?????????? ?????# ######%% | | ?????????? ??????# %%%%%%%%% ### # | | ????????? ??????## %%%%%%% ##?????? | | ????????? ???????#### ####% ## #??????? | | ??????????? ??????????## #??# ##? ##??????? | | ?????????????????????????# #??# #??? ###???????? | | ?????????????????????????# #??## #???##?????????? | | ?????????????????????????# #???###??????????????? | | ???????????????????????###p ##???????????????????? | | ???????????????????????# ##??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????##@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ???????????????????????? ##?????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? ##??????????????????? | | ??????????????????????? ## #???????????????????? | | ??????????????????????? ?? ???????????????????? | | ??????????????????????? ?? ???????????????????? | | ??????????????????????? ?? ??????????????????? | | ??????????????????????? ?? ??????????????????? | | ??????????????????????? ?? ?????????????????? | | ??????????????????????? ??? ?????????????????? | | ??????????????????????? ??? ???????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 26 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 25 Evasion (%) 61 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Focal Shield | -8/Recycling | Hacked Thermal Shield | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Arc Thrower | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked R-10 Processor | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed CompactMediumBrace Manual? 0 Play Time 01:18:36 Cumulative 41.4 hours Start 2023.04.21 @ 09:04:39 End 2023.04.21 @ 10:40:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6ab16fb-db8b-45ab-8de2-2540939c4dc5