Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.03 @ 09:30:04 Player: Domo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (1014) 1014 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2774 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 246/265 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Melee Analysis Suite Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Flak Cannon > --- INVENTORY (10) --- Improved Ion Engine Large Storage Unit Reaction Control System Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Large Storage Unit Signal Interpreter Heavy Particle Cannon Light Assault Rifle Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 57 | 6 10 15 26 Power 10 | 1 1 4 4 Engine 9 | 1 1 4 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 2 2 6 Treads 2 | . . . 2 Leg 10 | 2 2 2 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 1 3 5 6 Device 5 | . 1 2 2 Storage 5 | 1 2 2 . Processor 4 | . . 1 3 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 20 | 2 4 4 10 Energy Gun . | . . . . Energy Cannon 2 | . . . 2 Ballistic Gun 10 | 2 2 2 4 Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon 4 | . 2 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 33 | . 3 12 18 Power 8 | . 1 4 3 Propulsion 8 | . . 2 6 Utility 6 | . . 2 4 Weapon 11 | . 2 4 5 Highest Loss Streak 14 | . 2 9 14 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 85 | . 97 84 70 Engine 9 | . 14 10 2 Treads 1 | . . . 4 Leg 22 | . 27 21 15 Device 10 | . 12 11 5 Storage 11 | . 14 11 9 Processor 6 | . . 10 11 Ballistic Gun 18 | . 24 18 10 Ballistic Cannon 1 | . . . 3 Special Weapon 1 | . 2 . . Peak Build Rating 19 | 6 9 14 19 Average Rating 10 | 4 6 11 13 On Entrance 6 | . 6 9 12 Naked Turns . | . . . . Heaviest Build 30 | 12 13 28 30 Greatest Support 43 | 20 26 26 43 Greatest Overweight (x) 7 | . 4 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 15 10 Average Capacity 8 | 7 8 8 10 Most Carried 9 | 3 7 7 9 Average Carried 3 | 1 3 4 4 Final Capacity 10 | 8 8 10 10 Final Carried 5 | 1 5 5 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 882 | 216 153 175 338 Remotely . | . . . . Salvage Created 1089 | . 257 288 544 Parts 58 | . 11 21 26 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 6 10 11 Guns 21 | . 6 9 6 Cannons 6 | . . 1 5 Classes Destroyed 5 | . 1 2 2 Recycler 1 | . . . 1 Swarmer 4 | . . 4 . Grunt 20 | . 6 5 9 Sentry 2 | . . 1 1 Hunter 1 | . . . 1 Best Kill Streak 7 | . 3 7 5 Combat Bots Only 7 | . 3 7 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 462 | . 71 161 230 Missed 118 | . 22 40 56 Damage Taken 3406 | . 462 955 1989 Core 840 | . 99 184 557 Absorbed by Shields . | . . . . Ignored by Resistances 1009 | . 143 301 565 Core Remaining (%) 71 | 100 60 54 . Volleys Fired 104 | . 31 38 35 Largest 2 | . 2 2 2 Hottest 200 | . 40 200 119 Shots Fired 165 | . 59 51 55 Gun 124 | . 44 48 32 Cannon 23 | . . . 23 Launcher . | . . . . Special 18 | . 15 3 . Kinetic 137 | . 44 48 45 Thermal 28 | . 15 3 10 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 44 | . 12 20 44 Robot Miss Streak 4 | . 2 1 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 138 | . 47 47 44 Core Hits 72 | . 19 18 35 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1601 | . 340 525 736 Guns 1096 | . 300 476 320 Cannons 415 | . . . 415 Explosions . | . . . . Melee . | . . . . Ramming 2 | . . 1 1 Kinetic 1386 | . 300 476 610 Thermal 213 | . 40 48 125 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 5 | . . 1 4 Kicked 5 | . . 1 4 Crushed . | . . . . Highest Temperature 240 | . 24 52 240 Average Temperature 47 | . 8 16 88 Received Heat Transfer 1887 | . 333 375 1179 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 585 | . 300 100 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 177 | . 115 177 124 Initial 7 | . . . 7 Average 39 | . 24 60 44 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 3 2 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 5 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 14 22 20 Peak Tracking Total 10 | . 4 10 8 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 3 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 3 8 6 Successful 10 | . 2 5 3 Failed 7 | . 1 3 3 Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 3 | . . . 3 Terminals 14 | . 3 5 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 7 | . 2 2 3 Record 2 | . . . 2 Dispatch Records 1 | . 1 . . Patrol Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Recall Assault 1 | . . . 1 Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat 1 | . . . 1 Combat . | . . . . Robot Hacks Applied 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2073 | 92 826 577 578 Spaces Moved 1154 | 77 410 378 289 Core 44 | 18 2 . 24 Treads 81 | . . . 81 Legs 1029 | 59 408 378 184 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 125 | 103 120 120 144 Slowest Speed 400 | 120 250 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 5 54 33 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . 1 3 Melee . | . . . . Projectile 4 | . . 1 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1615 | 88 691 447 389 Wait 241 | . 219 3 19 Move 1151 | 76 409 377 289 Hop . | . . . . Pick Up 35 | 6 11 9 9 Fast Attach 20 | 1 3 5 11 Attach 35 | 5 6 9 15 Detach 13 | . 5 2 6 Swap 2 | . 1 1 . Drop 8 | . 6 2 . Fire 104 | . 31 38 35 Melee 1 | . . . 1 Ram . | . . . . Kick 5 | . . 1 4 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 867 | -10/Materials | Discovered new exit (range 12) 919 | -10/Materials | Entered another Materials area 919 | -9/Materials | Evolved 2 slots: Utility x2 964 | -9/Materials | Discovered new exit (range 16) 1170 | -9/Materials | Lost 9 parts (2p2n2u3w) 1177 | -9/Materials | Destroyed 7 combat bots 1415 | -9/Materials | Discovered new exit (range 9) 1496 | -9/Materials | Entered another Materials area 1496 | -8/Materials | Evolved 2 slots: Propulsion x2 1786 | -8/Materials | Lost 3 parts (1u2w) 1830 | -8/Materials | Core integrity fell below 50% 1862 | -8/Materials | Core integrity fell below 20% 1900 | -8/Materials | Lost 14 parts (3p5n3u3w) 2074 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. >>Recall(Assault) Establishing remote squad link... No tasked assault squads found. ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. Acquired Reaction Control System. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????? ??????????????????? | | ????????????# #??##?????????????? | | ????????????# #??# ?????????????? | | ????????????# #??# ?????????????? | | ????????????# #??# #?###########? | | ??????##????# #??# #?# T #? | | ??????# ????# #??# #?# #? | | ??????#/##### #??# ### """"""" #? | | ?????? # #??# # """"""" #? | | ?????? # #??# + """"""" #? | | ???????"" # #??# # """"""" #? | | ???????R [# #??# # """"""" #? | | ????????" # #??# # #? | | ???????? # #??# ##@#######?? | | #########/### #### g #???????? | | g #???????? | | #???????? | | #???????? | | ######## ########## #???????? | | ???????# #????????# #???????? | | ???????# #????????# +???????? | | ######## #????????# #???????? | | # # #????????# #???????? | | # # #???????? #???????? | | # + #???????# +???????? | | #!! # #???????# #### #???????? | | #!! # #???????# ???? #???????? | | #! # #???????# ???? #???????? | | #####/## #####+#?? ???? ????????? | | % ???? ????????? | | ?????????????? | | #####+############????????????????? | | ????? #??????????????????????????? | | ###?? #??????????????????????????? | | #?? #??????????????????????????? | | " #??? #??????????????????????????? | | " #??? #??????????????????????????? | | " #??? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricThermalFlail Manual? 0 Play Time 00:36:07 Cumulative 6.1 hours Start 2025.02.03 @ 08:33:06 End 2025.02.03 @ 09:30:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49e473cf-13c1-4547-8e71-fdf4d0f17eef