Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 05:09:40

Player: Ozmotoz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (64)      320
Value Destroyed (2003)     2003
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (83)                 83
              TOTAL SCORE: 5606

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      28

 Cogmind 
---------
Core Integrity             0/700
Matter                     223/300
Energy                     72/100
System Corruption          0%
Temperature                Critical (552)
Movement                   Core (350) Ox6
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (4) ------
      Large Storage Unit
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (15) ---
    Armored Treads
     Medium Battery (150)
            Recoil Stabilizer
            Transmission Jammer
            Reaction Control System
            Reaction Control System
   Hardened Medium Armor Plating
   Hardened Medium Armor Plating
  Precision Beam Rifle
   Improved EM Pulse Cannon
   Improved Datajack

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
     Cooled Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
            Weapon Cycler
            Reaction Control System
>           --- WEAPON -----------
      Heavy Particle Gun
  Precision Beam Rifle
            Gatling Laser
>           --- INVENTORY --------
    Armored Treads
            Aluminum Leg
     Medium Battery
            Recoil Stabilizer
            Transmission Jammer
            Reaction Control System
   Hardened Medium Armor Plating
   Hardened Medium Armor Plating
            Hardlight Generator
            Shock Rifle
  Precision Beam Rifle
   Improved EM Pulse Cannon
      Heavy Battle Rifle
      Heavy Battle Rifle
   Improved Datajack
[Rating: 45]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Propulsion Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             51   | 6   .   .   4   4   26  4   3   4   
  Power                    5    | 1   .   .   1   .   2   1   .   .   
    Engine                 5    | 1   .   .   1   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   1   2   8   .   1   1   
    Treads                 3    | 2   .   .   1   .   .   .   .   .   
    Leg                    12   | .   .   .   .   2   8   .   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  12   | 1   .   .   1   .   6   2   2   .   
    Device                 7    | .   .   .   .   .   4   1   2   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   .   1   2   10  1   .   3   
    Energy Gun             8    | .   .   .   .   .   6   1   .   1   
    Energy Cannon          4    | .   .   .   .   2   2   .   .   .   
    Ballistic Gun          7    | 2   .   .   1   .   2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   
Parts Lost                 26   | .   .   .   .   7   3   .   .   16  
  Power                    3    | .   .   .   .   1   .   .   .   2   
  Propulsion               9    | .   .   .   .   3   1   .   .   5   
  Utility                  4    | .   .   .   .   .   1   .   .   3   
  Weapon                   10   | .   .   .   .   3   1   .   .   6   
  Highest Loss Streak      16   | .   .   .   .   7   2   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  85  85  56  92  100 100 57  
  Engine                   10   | .   14  14  11  2   8   15  15  8   
  Treads                   8    | .   28  28  30  5   .   .   .   .   
  Leg                      21   | .   .   .   .   14  35  30  30  13  
  Device                   9    | .   .   .   .   .   11  23  23  11  
  Storage                  9    | .   14  14  11  11  9   7   7   7   
  Energy Gun               9    | .   .   .   .   .   11  23  23  12  
  Energy Cannon            7    | .   .   .   .   18  12  .   .   .   
  Ballistic Gun            9    | .   28  28  33  5   2   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 11  11  11  32  32  46  52  52  51  
  Greatest Support         72   | 40  40  40  60  60  72  55  55  40  
  Greatest Overweight (x)  9    | .   .   .   .   9   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  
  Average Capacity         14   | 6   8   8   14  15  15  15  15  15  
  Most Carried             15   | 2   4   4   8   8   15  15  15  15  
  Average Carried          10   | .   1   4   6   7   12  13  14  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  
  Final Carried            15   | .   4   4   8   8   13  15  15  11  

 Class Distribution 
--------------------
 37% | Scavenger-Tank
 27% | Gunner
 27% | Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Gunner | -9/Materials
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -7/Lower Caves
           Tank | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Matter Collected           917  | 205  91   .    175  54   322  40   30   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2825 | .    159  .    430  140  1791 90   132  83   
  Parts                    134  | .    12   .    27   5    83   4    2    1    
Haulers Intercepted        7    | .    1    .    3    .    3    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    2    5    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  46   | .   3   .   9   4   24  1   3   2   
  Guns                     26   | .   3   .   9   2   8   .   2   2   
  Cannons                  16   | .   .   .   .   2   14  .   .   .   
  AOE                      1    | .   .   .   .   .   1   .   .   .   
Classes Destroyed          12   | .   2   .   2   .   8   .   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Hauler                   7    | .   1   .   3   .   3   .   .   .   
  Recycler                 3    | .   .   .   .   .   3   .   .   .   
  Operator                 3    | .   .   .   .   .   2   1   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   
  Swarmer                  6    | .   .   .   5   1   .   .   .   .   
  Grunt                    28   | .   3   .   2   3   15  .   3   2   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   2   .   6   1   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   2   .   4   3   6   1   3   2   
  Combat Bots Only         4    | .   2   .   4   3   4   1   3   2   
Max Kills in Single Turn   1    | .   1   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        380  | .    9    .    53   64   103  18   10   123  
  Missed                   102  | .    3    .    20   15   27   8    2    27   
Damage Taken               4331 | .    68   .    394  621  1255 53   105  1835 
  Core                     1107 | .    12   .    18   121  253  .    9    694  
  Absorbed by Shields      188  | .    .    .    .    .    .    24   32   132  
  Redirected to Shielding  104  | .    .    .    .    .    104  .    .    .    
Core Remaining (%)         78   | 100  .    95   .    65   54   .    .    .    
Volleys Fired              150  | .    9    .    27   19   79   3    4    9    
  Largest                  3    | .    2    .    3    3    3    3    3    3    
  Hottest                  205  | .    40   .    60   136  205  196  196  196  
Shots Fired                410  | .    18   .    81   38   230  9    12   22   
  Gun                      279  | .    18   .    81   27   110  9    12   22   
  Cannon                   131  | .    .    .    .    11   120  .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  157  | .    18   .    81   27   26   .    .    5    
  Thermal                  243  | .    .    .    .    11   195  9    12   16   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    9    .    .    1    
  Robot Hit Streak         22   | .    7    .    12   6    22   17   20   16   
  Robot Miss Streak        4    | .    1    .    3    3    4    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    1    
Shots Hit Robots           267  | .    10   .    54   23   143  9    11   17   
  Core Hits                121  | .    9    .    21   7    65   5    7    7    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    3    .    1    1    
    Burn                   4    | .    .    .    .    .    2    .    1    1    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4556 | .    131  .    542  278  2850 190  227  338  
  Guns                     2789 | .    131  .    542  176  1185 190  227  338  
  Cannons                  1597 | .    .    .    .    102  1495 .    .    .    
  Explosions               56   | .    .    .    .    .    56   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  114  | .    .    .    .    .    114  .    .    .    
  Kinetic                  1033 | .    131  .    542  176  115  .    .    69   
  Thermal                  3279 | .    .    .    .    102  2491 190  227  269  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          130  | .    .    .    .    .    130  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    .    .    .    
  Average Corruption       3    | .    .    .    .    .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    13   .    .    .    
    Message Errors         5    | .    .    .    .    .    5    .    .    .    
    Matter Fused           2    | .    .    .    .    .    2    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    4    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    11   5    .    .    .    
  Projectiles              16   | .    .    .    .    11   5    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    .    .    .    54   .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             11   | .    .    .    .    .    11   .    .    .    
  Kicked                   11   | .    .    .    .    .    11   .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        686  | .    12   .    35   384  501  135  217  686  
  Average Temperature      140  | .    7    .    15   122  137  56   114  449  
  Received Heat Transfer   1834 | .    36   .    108  312  549  21   53   755  
  Effects                  28   | .    .    .    .    2    10   .    .    16   
    Shutdowns              4    | .    .    .    .    .    2    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    
    Interference           4    | .    .    .    .    2    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    1    .    .    1    
    Short Circuit          3    | .    .    .    .    .    2    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         9    | .    .    .    .    .    4    .    .    5    
    Damage (core)          3    | .    .    .    .    .    1    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    1    1    1    .    
  Combat Hostiles          3    | .    .    .    .    .    1    1    1    .    
  Parts Melted             17   | .    .    .    .    .    14   2    .    1    
  Heat Transferred         6768 | .    .    .    .    185  4947 409  558  669  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Peak Influence             506  | .   74  28  149 139 506 241 .   .   
  Initial                  191  | .   .   28  10  44  .   191 .   .   
  Average                  166  | .   19  28  79  94  274 214 .   .   
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   
  Low Security (%)         70   | 100 100 100 100 100 37  49  .   .   
  Level 1                  15   | .   .   .   .   .   29  50  .   .   
  Level 2                  14   | .   .   .   .   .   32  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   2   .   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Distress Signals           8    | .   .   .   .   .   8   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   3   .   17  8   43  1   2   12  
  Peak Tracking Total      12   | .   2   .   4   6   6   1   2   12  
  Tactical Retreats        2    | .   .   .   1   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Traps Triggered            2    | .   1   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Machines Accessed          10   | .   3   .   .   .   5   1   1   .   
  Terminals                8    | .   3   .   .   .   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   8   .   .   .   13  1   1   .   
  Successful               8    | .   4   .   .   .   3   .   1   .   
  Failed                   15   | .   4   .   .   .   10  1   .   .   
    Catastrophic           4    | .   1   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                18   | .   8   .   .   .   9   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   .   .   2   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   
Hacking Detections         9    | .   3   .   .   .   5   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Total Allies               3    | .   .   2   .   1   .   .   .   .   
  Largest Group            2    | .   .   2   2   1   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   5   15  .   .   .   .   
  Total Damage             248  | .   .   .   82  166 .   .   .   .   
  Kills                    4    | .   .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Turns Passed               3730 | 81   254  53   592  550  1293 179  676  52   
Spaces Moved               2086 | 47   128  34   298  231  680  119  545  4    
  Core                     17   | 5    .    .    .    12   .    .    .    .    
  Treads                   532  | 42   128  34   298  30   .    .    .    .    
  Legs                     1537 | .    .    .    .    189  680  119  545  4    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  120  120  120  190  
  Average Speed            139  | 148  160  160  160  202  120  120  120  225  
  Slowest Speed            500  | 160  160  160  160  500  190  120  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    22   12   32   46   65   5    77   3    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    1    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    .    .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      3    | .    .    .    .    .    3    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low 
Total                      2616 | 58  161 33  363 283 983 147 557 31  
  Wait                     238  | .   21  .   25  26  134 18  .   14  
  Move                     2078 | 46  127 33  297 230 679 118 544 4   
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  63   | 6   4   .   8   4   34  4   3   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   32   | 6   .   .   2   4   14  2   .   4   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     19   | .   .   .   2   .   12  2   3   .   
  Drop                     25   | .   .   .   2   .   20  .   3   .   
  Fire                     150  | .   9   .   27  19  79  3   4   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     11   | .   .   .   .   .   11  .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 16)
   82 | -11/Scrapyard  | Entered Materials
  188 | -10/Materials  | Discovered new exit (range 14)
  311 | -10/Materials  | Build established: Mutant
  336 | -10/Materials  | Entered Mines
  361 | -10/Mines      | Assembled infested the area
  368 | -10/Mines      | Discovered new exit (range 11)
  369 | -10/Mines      | Met a Derelict bent on vengeance
  389 | -10/Mines      | Entered Materials
  389 | -9/Materials   | Accompanied by 2 allies
  389 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  394 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  687 | -9/Materials   | Build established: Gunner
  794 | -9/Materials   | Discovered new exit (range 7)
  883 | -9/Materials   | Discovered new exit (range 8)
  981 | -9/Materials   | Entered Mines
  984 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1131 | -9/Mines       | Lost 7 parts (1p3n3w)
 1382 | -9/Mines       | Build established: Mutant
 1520 | -9/Mines       | Discovered new exit (range 7)
 1531 | -9/Mines       | Entered Materials
 1531 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2405 | -8/Materials   | Build established: Scavenger-Tank
 2814 | -8/Materials   | Discovered new exit (range 9)
 2824 | -8/Materials   | Entered Factory
 2824 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2992 | -7/Factory     | Discovered new exit (range 5)
 3003 | -7/Factory     | Entered Lower Caves
 3084 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 3594 | -7/Lower Caves | Identified exit to Lower Caves
 3670 | -7/Lower Caves | Encountered a Warlord checkpoint
 3671 | -7/Lower Caves | Learned location of Zion (-6)
 3679 | -7/Lower Caves | Entered another Lower Caves area
 3681 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3711 | -7/Lower Caves | Core integrity fell below 50%
 3725 | -7/Lower Caves | Core integrity fell below 20%
 3731 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Overheating: Hvy. Particle Gun damaged (-18).
Overheating: Weapon Cycler damaged (-15).
Hvy. Particle Gun destroyed.
Overheating: Weapon Cycler damaged (-3).
Critical hit (Burn: +37).
Overheating: Hvy. Battle Rifle damaged (-56).
Overheating: Lrg. Storage Unit damaged (-129).
Lgt. Nuclear Core fries itself beyond repair.
Overheating: Matter decay (-52).
Imp. Medium Armor Plating fries itself beyond
  repair.
Hvy. Battle Rifle destroyed.
Overheating: Energy bleed (-9).
Imp. Treads fries itself beyond repair.
Hvy. Battle Rifle destroyed.
Shock Rifle broken.
Overheating: Short circuit.
Broken Shock Rifle destroyed.
Weapon Cycler destroyed.
Overheating: Lrg. Storage Unit damaged (-35).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????###?????????????????        |
| ????????????????????#### ##????????????????        |
| ????????????######### %   #????????????????        |
| ???????????#         %g  @#????????????????        |
| ?????????????????#### ggl##????????????????        |
| ?????????????????#  # gb ####??????????????        |
| ?????????????#"  #  gg    ""#??????????????        |
| ?????????????#"  +  %      ##??????????????        |
| ?????????????#"  +        ##???????????????        |
| ?????????????#"  #        #????????????????        |
| ?????????????#" ?#  #      ????????????????        |
| ?????????????#???####      #???????????????        |
| ????????????????????       #???????????????        |
| ???????????????????        #???????????????        |
| ??????????????????    ######???????????????        |
| ?????????????????     ?????????????????????        |
| ????????????????      ?????????????????????        |
| ???????????????       ?????????????????????        |
| ??????????????       ??????????????????????        |
| ???????????????      ??????????????????????        |
| ?????????????????    ??????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                59
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftThermoelectricCore
  Manual?         0
Play Time         00:46:30
  Cumulative      10.8 hours
  Start           2024.04.13 @ 02:28:09
  End             2024.04.13 @ 05:09:40
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e90237d-9a9b-4140-b1b5-cfbc467b2f69