Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 05:09:40 Player: Ozmotoz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2003) 2003 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 5606 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 72/100 System Corruption 0% Temperature Critical (552) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Armored Treads Medium Battery (150) Recoil Stabilizer Transmission Jammer Reaction Control System Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Precision Beam Rifle Improved EM Pulse Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Weapon Cycler Reaction Control System > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Gatling Laser > --- INVENTORY -------- Armored Treads Aluminum Leg Medium Battery Recoil Stabilizer Transmission Jammer Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Shock Rifle Precision Beam Rifle Improved EM Pulse Cannon Heavy Battle Rifle Heavy Battle Rifle Improved Datajack [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Improved Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . . . 1 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 51 | 6 . . 4 4 26 4 3 4 Power 5 | 1 . . 1 . 2 1 . . Engine 5 | 1 . . 1 . 2 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 1 2 8 . 1 1 Treads 3 | 2 . . 1 . . . . . Leg 12 | . . . . 2 8 . 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 . . 1 . 6 2 2 . Device 7 | . . . . . 4 1 2 . Storage 2 | 1 . . 1 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 19 | 2 . . 1 2 10 1 . 3 Energy Gun 8 | . . . . . 6 1 . 1 Energy Cannon 4 | . . . . 2 2 . . . Ballistic Gun 7 | 2 . . 1 . 2 . . 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . Parts Lost 26 | . . . . 7 3 . . 16 Power 3 | . . . . 1 . . . 2 Propulsion 9 | . . . . 3 1 . . 5 Utility 4 | . . . . . 1 . . 3 Weapon 10 | . . . . 3 1 . . 6 Highest Loss Streak 16 | . . . . 7 2 . . 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 85 56 92 100 100 57 Engine 10 | . 14 14 11 2 8 15 15 8 Treads 8 | . 28 28 30 5 . . . . Leg 21 | . . . . 14 35 30 30 13 Device 9 | . . . . . 11 23 23 11 Storage 9 | . 14 14 11 11 9 7 7 7 Energy Gun 9 | . . . . . 11 23 23 12 Energy Cannon 7 | . . . . 18 12 . . . Ballistic Gun 9 | . 28 28 33 5 2 . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 11 11 11 32 32 46 52 52 51 Greatest Support 72 | 40 40 40 60 60 72 55 55 40 Greatest Overweight (x) 9 | . . . . 9 1 . . 2 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 14 15 15 15 15 15 Most Carried 15 | 2 4 4 8 8 15 15 15 15 Average Carried 10 | . 1 4 6 7 12 13 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | . 4 4 8 8 13 15 15 11 Class Distribution -------------------- 37% | Scavenger-Tank 27% | Gunner 27% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 917 | 205 91 . 175 54 322 40 30 . Remotely . | . . . . . . . . . Salvage Created 2825 | . 159 . 430 140 1791 90 132 83 Parts 134 | . 12 . 27 5 83 4 2 1 Haulers Intercepted 7 | . 1 . 3 . 3 . . . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 2 5 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 46 | . 3 . 9 4 24 1 3 2 Guns 26 | . 3 . 9 2 8 . 2 2 Cannons 16 | . . . . 2 14 . . . AOE 1 | . . . . . 1 . . . Classes Destroyed 12 | . 2 . 2 . 8 . . . Worker 2 | . . . . . 2 . . . Tunneler 1 | . . . . . 1 . . . Hauler 7 | . 1 . 3 . 3 . . . Recycler 3 | . . . . . 3 . . . Operator 3 | . . . . . 2 1 . . Watcher 2 | . . . . . 2 . . . Swarmer 6 | . . . 5 1 . . . . Grunt 28 | . 3 . 2 3 15 . 3 2 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 9 | . . . 2 . 6 1 . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 6 | . 2 . 4 3 6 1 3 2 Combat Bots Only 4 | . 2 . 4 3 4 1 3 2 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 380 | . 9 . 53 64 103 18 10 123 Missed 102 | . 3 . 20 15 27 8 2 27 Damage Taken 4331 | . 68 . 394 621 1255 53 105 1835 Core 1107 | . 12 . 18 121 253 . 9 694 Absorbed by Shields 188 | . . . . . . 24 32 132 Redirected to Shielding 104 | . . . . . 104 . . . Core Remaining (%) 78 | 100 . 95 . 65 54 . . . Volleys Fired 150 | . 9 . 27 19 79 3 4 9 Largest 3 | . 2 . 3 3 3 3 3 3 Hottest 205 | . 40 . 60 136 205 196 196 196 Shots Fired 410 | . 18 . 81 38 230 9 12 22 Gun 279 | . 18 . 81 27 110 9 12 22 Cannon 131 | . . . . 11 120 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 157 | . 18 . 81 27 26 . . 5 Thermal 243 | . . . . 11 195 9 12 16 Explosive . | . . . . . . . . . Electromagnetic 10 | . . . . . 9 . . 1 Robot Hit Streak 22 | . 7 . 12 6 22 17 20 16 Robot Miss Streak 4 | . 1 . 3 3 4 . 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 2 1 . . . 2 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 Shots Hit Robots 267 | . 10 . 54 23 143 9 11 17 Core Hits 121 | . 9 . 21 7 65 5 7 7 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . 3 . 1 1 Burn 4 | . . . . . 2 . 1 1 Meltdown 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4556 | . 131 . 542 278 2850 190 227 338 Guns 2789 | . 131 . 542 176 1185 190 227 338 Cannons 1597 | . . . . 102 1495 . . . Explosions 56 | . . . . . 56 . . . Melee . | . . . . . . . . . Ramming 114 | . . . . . 114 . . . Kinetic 1033 | . 131 . 542 176 115 . . 69 Thermal 3279 | . . . . 102 2491 190 227 269 Explosive . | . . . . . . . . . Electromagnetic 130 | . . . . . 130 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . Average Corruption 3 | . . . . . 3 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . 13 . . . Message Errors 5 | . . . . . 5 . . . Matter Fused 2 | . . . . . 2 . . . Energy Discharges 4 | . . . . . 4 . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . . . 11 5 . . . Projectiles 16 | . . . . 11 5 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 54 | . . . . . 54 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed 11 | . . . . . 11 . . . Kicked 11 | . . . . . 11 . . . Crushed . | . . . . . . . . . Highest Temperature 686 | . 12 . 35 384 501 135 217 686 Average Temperature 140 | . 7 . 15 122 137 56 114 449 Received Heat Transfer 1834 | . 36 . 108 312 549 21 53 755 Effects 28 | . . . . 2 10 . . 16 Shutdowns 4 | . . . . . 2 . . 2 Energy Bleed 2 | . . . . . . . . 2 Interference 4 | . . . . 2 . . . 2 Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 3 | . . . . . 2 . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 9 | . . . . . 4 . . 5 Damage (core) 3 | . . . . . 1 . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 1 1 . Combat Hostiles 3 | . . . . . 1 1 1 . Parts Melted 17 | . . . . . 14 2 . 1 Heat Transferred 6768 | . . . . 185 4947 409 558 669 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 506 | . 74 28 149 139 506 241 . . Initial 191 | . . 28 10 44 . 191 . . Average 166 | . 19 28 79 94 274 214 . . Maximum Alert Level 2 | . . . . . 2 1 . . Low Security (%) 70 | 100 100 100 100 100 37 49 . . Level 1 15 | . . . . . 29 50 . . Level 2 14 | . . . . . 32 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . . 2 . . 1 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 2 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 8 | . . . . . 8 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 3 . 17 8 43 1 2 12 Peak Tracking Total 12 | . 2 . 4 6 6 1 2 12 Tactical Retreats 2 | . . . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 10 | . 3 . . . 5 1 1 . Terminals 8 | . 3 . . . 4 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 8 . . . 13 1 1 . Successful 8 | . 4 . . . 3 . 1 . Failed 15 | . 4 . . . 10 1 . . Catastrophic 4 | . 1 . . . 2 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . 8 . . . 9 1 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 4 . . . 2 . 1 . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 9 | . 3 . . . 5 1 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies 3 | . . 2 . 1 . . . . Largest Group 2 | . . 2 2 1 . . . . Highest-Rated Group 40 | . . 40 40 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . 5 15 . . . . Total Damage 248 | . . . 82 166 . . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 3730 | 81 254 53 592 550 1293 179 676 52 Spaces Moved 2086 | 47 128 34 298 231 680 119 545 4 Core 17 | 5 . . . 12 . . . . Treads 532 | 42 128 34 298 30 . . . . Legs 1537 | . . . . 189 680 119 545 4 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 190 Average Speed 139 | 148 160 160 160 202 120 120 120 225 Slowest Speed 500 | 160 160 160 160 500 190 120 120 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 22 12 32 46 65 5 77 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 1 . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 3 | . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 2616 | 58 161 33 363 283 983 147 557 31 Wait 238 | . 21 . 25 26 134 18 . 14 Move 2078 | 46 127 33 297 230 679 118 544 4 Hop . | . . . . . . . . . Pick Up 63 | 6 4 . 8 4 34 4 3 . Fast Attach . | . . . . . . . . . Attach 32 | 6 . . 2 4 14 2 . 4 Detach . | . . . . . . . . . Swap 19 | . . . 2 . 12 2 3 . Drop 25 | . . . 2 . 20 . 3 . Fire 150 | . 9 . 27 19 79 3 4 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 11 | . . . . . 11 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered Mines 361 | -10/Mines | Assembled infested the area 368 | -10/Mines | Discovered new exit (range 11) 369 | -10/Mines | Met a Derelict bent on vengeance 389 | -10/Mines | Entered Materials 389 | -9/Materials | Accompanied by 2 allies 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 394 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 687 | -9/Materials | Build established: Gunner 794 | -9/Materials | Discovered new exit (range 7) 883 | -9/Materials | Discovered new exit (range 8) 981 | -9/Materials | Entered Mines 984 | -9/Mines | Received a Mining Laser from a helpful Derelict 1131 | -9/Mines | Lost 7 parts (1p3n3w) 1382 | -9/Mines | Build established: Mutant 1520 | -9/Mines | Discovered new exit (range 7) 1531 | -9/Mines | Entered Materials 1531 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -8/Materials | Build established: Scavenger-Tank 2814 | -8/Materials | Discovered new exit (range 9) 2824 | -8/Materials | Entered Factory 2824 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2992 | -7/Factory | Discovered new exit (range 5) 3003 | -7/Factory | Entered Lower Caves 3084 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3594 | -7/Lower Caves | Identified exit to Lower Caves 3670 | -7/Lower Caves | Encountered a Warlord checkpoint 3671 | -7/Lower Caves | Learned location of Zion (-6) 3679 | -7/Lower Caves | Entered another Lower Caves area 3681 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3711 | -7/Lower Caves | Core integrity fell below 50% 3725 | -7/Lower Caves | Core integrity fell below 20% 3731 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Hvy. Particle Gun damaged (-18). Overheating: Weapon Cycler damaged (-15). Hvy. Particle Gun destroyed. Overheating: Weapon Cycler damaged (-3). Critical hit (Burn: +37). Overheating: Hvy. Battle Rifle damaged (-56). Overheating: Lrg. Storage Unit damaged (-129). Lgt. Nuclear Core fries itself beyond repair. Overheating: Matter decay (-52). Imp. Medium Armor Plating fries itself beyond repair. Hvy. Battle Rifle destroyed. Overheating: Energy bleed (-9). Imp. Treads fries itself beyond repair. Hvy. Battle Rifle destroyed. Shock Rifle broken. Overheating: Short circuit. Broken Shock Rifle destroyed. Weapon Cycler destroyed. Overheating: Lrg. Storage Unit damaged (-35). Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????###????????????????? | | ????????????????????#### ##???????????????? | | ????????????######### % #???????????????? | | ???????????# %g @#???????????????? | | ?????????????????#### ggl##???????????????? | | ?????????????????# # gb ####?????????????? | | ?????????????#" # gg ""#?????????????? | | ?????????????#" + % ##?????????????? | | ?????????????#" + ##??????????????? | | ?????????????#" # #???????????????? | | ?????????????#" ?# # ???????????????? | | ?????????????#???#### #??????????????? | | ???????????????????? #??????????????? | | ??????????????????? #??????????????? | | ?????????????????? ######??????????????? | | ????????????????? ????????????????????? | | ???????????????? ????????????????????? | | ??????????????? ????????????????????? | | ?????????????? ?????????????????????? | | ??????????????? ?????????????????????? | | ????????????????? ?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 59 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftThermoelectricCore Manual? 0 Play Time 00:46:30 Cumulative 10.8 hours Start 2024.04.13 @ 02:28:09 End 2024.04.13 @ 05:09:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0e90237d-9a9b-4140-b1b5-cfbc467b2f69