Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 12:18:43 Player: MOPO3 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (18) 90 Value Destroyed (190) 190 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15836) 15836 TOTAL SCORE: 23336 Bonus ------- Pacifist 200 Win 3000 Win Speed 12636 Cogmind --------- Core Integrity 1417/1600 Matter 220/300 Energy 571/575 System Corruption 5% Temperature Warm (106) Movement Flying (92) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Antimatter Reactor Quantum Reactor > --- PROPULSION (12) -- Improved Flight Unit Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY (8) ------ Advanced Coolant Injector Improved Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Enhanced Quantum Rifle Hardcell Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Reaction Control System Advanced Reaction Control System Advanced Reaction Control System Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Antimatter Reactor Quantum Reactor Hardcell Cannon [Rating: 127] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Makeshift Hacking Suite Device Improved Cooling System Processor Experimental Target Analyzer Hackware Makeshift Hacking Suite Weapon Heavy Hammer Energy Gun Enhanced Quantum Rifle Energy Cannon Matter Neutralizer Ballistic Cannon Hardcell Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 . . . Propulsion 10 | . . 2 . 2 1 1 . . . 1 1 1 1 Utility 6 | . . . . . . 1 . . 2 . 1 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 95 | 2 . 5 6 5 7 2 1 . 2 19 12 19 15 Power 29 | . . . 2 . 5 . . . . 10 3 7 2 Engine 11 | . . . 2 . 4 . . . . 3 1 1 . Core 6 | . . . . . 1 . . . . 3 1 1 . Reactor 12 | . . . . . . . . . . 4 1 5 2 Propulsion 38 | 2 . 4 4 3 1 2 . . . 6 5 8 3 Treads 2 | 2 . . . . . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 33 | . . 1 4 3 1 2 . . . 6 5 8 3 Utility 21 | . . . . 2 1 . 1 . 2 1 4 4 6 Device 14 | . . . . . 1 . . . . 1 3 3 6 Storage . | . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . 1 . . Hackware 6 | . . . . 2 . . 1 . 2 . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 7 | . . 1 . . . . . . . 2 . . 4 Energy Gun 1 | . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . . 1 . . 2 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 1 . . . . . 2 1 . Parts Lost 29 | . . . . 1 . . . . . 1 1 16 10 Power 6 | . . . . . . . . . . 1 . 3 2 Propulsion 15 | . . . . 1 . . . . . . 1 7 6 Utility 6 | . . . . . . . . . . . . 4 2 Weapon 2 | . . . . . . . . . . . . 2 . Highest Loss Streak 14 | . . . . 1 . . . . . 1 1 14 4 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 78 | . 28 44 50 80 92 86 88 . 94 93 90 71 58 Engine 6 | . . . 5 9 13 13 13 . 11 5 7 2 . Core 1 | . . . . . 1 . . . . 5 4 1 . Reactor 2 | . . . . . . . . . . 2 . 4 7 Treads 1 | . 28 22 4 . . . . . . . . . . Flight 41 | . . . 26 53 53 53 53 . 47 46 43 36 29 Device 5 | . . . . . 4 6 6 . 5 5 4 6 12 Hackware 11 | . . . . 9 9 6 8 . 23 21 19 13 8 Impact Weapon 4 | . . 2 11 9 7 6 6 . 5 5 4 2 . Peak Build Rating 127 | 2 2 7 18 30 37 40 44 44 52 79 105 126 127 Average Rating 61 | 1 2 4 11 26 36 39 41 44 51 71 88 103 113 On Entrance 38 | . 2 2 7 18 30 37 40 44 44 52 78 95 91 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 57 | . . 3 11 11 18 18 18 18 18 42 45 57 54 Greatest Support 73 | 40 3 3 20 25 35 35 30 30 30 50 56 73 58 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 4 5 5 4 5 5 5 5 Average Carried 4 | 2 4 3 4 3 4 3 3 5 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 5 3 5 5 4 5 4 5 3 Class Distribution -------------------- 50% | Hacker-Sprinter 28% | Sprinter 11% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Matter Collected 928 | . . . 45 76 175 . 72 . . 282 93 145 40 Remotely . | . . . . . . . . . . . . . . Salvage Created 816 | . . 27 45 76 175 . . . . 341 101 51 . Parts 23 | . . . . 1 9 . . . . 10 3 . . Haulers Intercepted 2 | . . . . 1 . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 1 | . . . 1 . . . . . . . . . . Classes Destroyed 6 | . . 1 1 1 1 . . . . 2 . . . Worker 5 | . . . . . . . . . . 3 . 2 . Builder 5 | . . 1 . 1 2 . . . . . . 1 . Tunneler 1 | . . . . . . . . . . 1 . . . Hauler 2 | . . . . 1 . . . . . . 1 . . Recycler 4 | . . . . . 2 . . . . 2 . . . Grunt 1 | . . . 1 . . . . . . . . . . Best Kill Streak 4 | . . 1 1 1 4 . . . . 4 1 3 . Combat Bots Only 1 | . . . 1 . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 1 1 1 . . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 368 | . 6 4 7 43 17 . . . 10 20 47 111 103 Missed 205 | . 2 . 3 23 11 . . . 4 12 30 62 58 Damage Taken 3331 | . 39 60 47 241 101 . . . 101 265 318 1431 728 Core 711 | . . 15 35 70 6 . . . 17 154 22 209 183 Absorbed by Shields 19 | . . . . . . . . . . . . 19 . Regen/Repaired (Parts) 40 | . . . . . . . . . . . 40 . . Core Remaining (%) 93 | 100 100 . 87 87 99 . . 100 98 86 98 85 88 Volleys Fired 8 | . . . . . . . . . . . . . 8 Largest 1 | . . . . . . . . . . . . . 1 Hottest 120 | . . . . . . . . . . . . . 120 Shots Fired 8 | . . . . . . . . . . . . . 8 Gun 1 | . . . . . . . . . . . . . 1 Cannon 7 | . . . . . . . . . . . . . 7 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 8 | . . . . . . . . . . . . . 8 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 21 | . . 1 2 2 4 . . . . 8 1 3 . Core Hits 5 | . . . . . 2 . . . . 2 1 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 . . . Critical Strikes 2 | . . . 1 . . . . . . 1 . . . Smash 2 | . . . 1 . . . . . . 1 . . . Melee Attacks 53 | . . 1 9 6 8 . . . . 20 5 4 . Impact 53 | . . 1 9 6 8 . . . . 20 5 4 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 18 | . . 1 1 2 4 . . . . 6 1 3 . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1670 | . 8 93 105 189 345 . . . . 576 63 291 . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1662 | . . 93 105 189 345 . . . . 576 63 291 . Ramming 8 | . 8 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1662 | . . 93 105 189 345 . . . . 576 63 291 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 2 1 6 5 Average Corruption 2 | . . . . . . . . . . 1 1 4 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . 2 . 1 2 Message Errors 2 | . . . . . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 784 | . . 53 65 149 129 . . . . 172 . 216 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 784 | . . 53 65 149 129 . . . . 172 . 216 . Knockbacks 5 | . . 1 . . 1 . . . . 2 . 1 . Impact 5 | . . 1 . . 1 . . . . 2 . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . 4 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 186 | . . . . 13 21 . . . 5 35 18 116 186 Average Temperature 25 | . . . . 5 10 . . . 5 8 3 33 36 Received Heat Transfer 300 | . 6 18 24 63 21 . . . 27 42 . 90 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . 1 1 1 1 . . . . 1 . 1 . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried 11 | . . 2 . 3 3 . . . . 1 . 2 . Impact Corruptions 23 | . . 2 2 3 4 . . . . 5 . 7 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Peak Influence 614 | . 30 52 152 291 508 260 . . 201 288 345 614 524 Initial 368 | . . 12 21 63 132 248 . . 81 98 45 193 368 Average 221 | . 10 18 72 166 289 258 . . 115 132 168 305 418 Maximum Alert Level 2 | . . . . 1 2 1 . . 1 1 1 2 2 Low Security (%) 51 | 100 100 100 100 63 33 . . . 92 86 57 22 . Level 1 28 | . . . . 36 38 100 . . 7 13 42 50 29 Level 2 20 | . . . . . 28 . . . . . . 26 70 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 2 2 1 . . . . . 2 2 1 Investigation 5 | . . . . 1 1 . . . . . 2 1 . Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . . . 2 1 . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Distress Signals 8 | . 2 . 1 2 1 . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 163 | . 8 2 7 24 22 . 3 . 7 18 18 43 11 Peak Tracking Total 19 | . 8 2 5 18 11 . 3 . 5 7 9 19 6 Tactical Retreats 22 | . . . 1 4 3 . . . 1 3 2 5 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Traps Triggered 7 | . . . . 1 2 . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Disabled 7 | . . . 4 . . . . . . 1 . . 2 Max in Single Turn 1 | . . . 1 . . . . . . 1 . . 1 Garrison Access 5 | . . . . 1 1 . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Accessed 43 | . 2 1 1 5 9 2 1 . . 7 6 6 3 Terminals 27 | . 2 1 1 3 7 . . . . 5 2 5 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . 1 . . . . 2 . . Recycling Units 4 | . . . . 1 1 1 . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . 1 1 . . . . 1 1 1 1 Total Hacks 120 | . 4 2 2 16 27 5 1 . . 28 13 15 7 Successful 52 | . 1 1 1 5 8 1 1 . . 20 9 3 2 Failed 67 | . 3 1 1 11 19 4 . . . 7 4 12 5 Catastrophic 21 | . 1 . . 3 7 3 . . . 1 2 3 1 Database Lockouts 1 | . . . . . . . . . . 1 . . . Manual 87 | . 4 2 4 13 22 . . . . 21 5 13 3 Terminals 89 | . 4 2 2 13 22 . . . . 26 4 13 3 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 8 | . . . . . . 3 . . . . 5 . . Recycling Units 8 | . . . . 2 3 2 . . . 1 . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . Garrison Access 9 | . . . . 1 2 . . . . 1 1 2 2 Terminal Hacks 15 | . . . . . 1 . 1 . . 13 . . . Record 6 | . . . . . . . . . . 6 . . . Part Schematic 2 | . . . . . . . . . . 2 . . . Open Door 1 | . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . . . . . . . . 3 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . 1 . . . . 4 . . Scan Component 3 | . . . . . . 1 . . . . 2 . . Repair 2 | . . . . . . . . . . . 2 . . Recycling Unit Hacks 3 | . . . . 1 1 . . . . 1 . . . Retrieve Components 3 | . . . . 1 1 . . . . 1 . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . 1 . . Garrison Access Hacks 5 | . . . . 1 1 . . . . 1 1 1 . Seal Access 5 | . . . . 1 1 . . . . 1 1 1 . Unauthorized Hacks 21 | . 1 1 1 3 5 . . . . 5 2 2 1 Terminals 21 | . 1 1 1 3 5 . . . . 5 2 2 1 Botnet 21 | . 1 1 1 3 5 . . . . 5 2 2 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 36 | . 2 1 1 3 8 2 . . . 5 5 6 3 Full Trace Events 4 | . 1 . . . 1 . . . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 2 1 . . Parts Built 2 | . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . . . . . 18 Parts Repaired 2 | . . . . . . . . . . . 2 . . Time 24 | . . . . . . . . . . . 24 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 1 7 . . . . 2 . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Turns Passed 1700 | 43 45 36 114 97 292 23 149 2 51 272 148 171 257 Spaces Moved 5283 | 25 86 38 198 259 1061 87 604 9 197 879 474 665 701 Core 160 | 3 86 38 33 . . . . . . . . . . Treads 22 | 22 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5101 | . . . 165 259 1061 87 604 9 197 879 474 665 701 Fastest Speed 12 | 50 50 50 31 28 22 21 24 24 24 14 17 12 22 Average Speed 23 | 146 50 50 36 28 23 23 24 24 24 18 17 18 24 Slowest Speed 160 | 160 50 50 50 28 31 24 24 24 24 19 19 26 92 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 48 | . . . 1 1 2 . 2 . 3 4 9 17 9 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 32 6 44 38 37 2 70 4 10 23 19 24 24 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . . 2 . . . . . . Spaces Dug 24 | . . . 1 4 4 . . . . 9 4 1 1 Terrain Destroyed 24 | . . . 1 4 4 . . . . 9 4 1 1 Melee 23 | . . . 1 4 4 . . . . 9 4 1 . Projectile 1 | . . . . . . . . . . . . . 1 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Fac Res Res Acc Total 5567 | 30 87 54 224 270 1086 89 604 8 196 950 519 680 770 Wait 71 | . . . . . 1 . . . . . 24 . 46 Move 5180 | 24 85 37 195 256 1056 86 599 8 190 870 456 636 682 Hop 41 | . . . 1 1 2 . 2 . 3 4 8 11 9 Pick Up 58 | 4 1 6 6 2 7 . 2 . 1 15 4 6 4 Fast Attach 44 | 2 . 1 1 2 2 . 1 . . 9 6 12 8 Attach 36 | . . 3 5 3 2 2 . . 2 3 5 5 6 Detach 8 | . . 1 1 . . . . . . 1 3 . 2 Swap 15 | . . 1 . . 3 . . . . 7 1 2 1 Drop 49 | . . 4 6 . 5 1 . . . 21 7 1 4 Fire 8 | . . . . . . . . . . . . . 8 Melee 53 | . . 1 9 6 8 . . . . 20 5 4 . Ram 1 | . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 3) 89 | -10/Materials | Entered another Materials area 89 | -9/Materials | Evolved 2 slots: Propulsion x2 120 | -9/Materials | Discovered new exit (range 5) 125 | -9/Materials | Entered Storage 231 | -9/Storage | Discovered new exit (range 14) 239 | -9/Storage | Entered Materials 239 | -8/Materials | Evolved 2 slots: Propulsion x2 334 | -8/Materials | Discovered new exit (range 10) 336 | -8/Materials | Entered Factory 336 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 580 | -7/Factory | Identified exit to Factory 628 | -7/Factory | Entered another Factory area 628 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 650 | -6/Factory | Discovered new exit (range 7) 651 | -6/Factory | Entered Lower Caves 691 | -6/Lower Caves | Build established: Sprinter 765 | -6/Lower Caves | Spotted B-75 Beast 795 | -6/Lower Caves | Discovered new exit (range 10) 800 | -6/Lower Caves | Entered another Lower Caves area 800 | -6/Lower Caves | Discovered new exit (range 9) 802 | -6/Lower Caves | Entered Factory 802 | -5/Factory | Evolved 2 slots: Utility x2 849 | -5/Factory | Discovered new exit (range 16) 853 | -5/Factory | Entered another Factory area 853 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 957 | -4/Factory | Central database locked down 1062 | -4/Factory | Build established: Hacker-Sprinter 1090 | -4/Factory | Identified exit to Research 1090 | -4/Factory | Identified exit to Upper Caves 1090 | -4/Factory | Identified exit to Extension 1125 | -4/Factory | Entered Research 1125 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1187 | -3/Research | Repaired Cesium-ion Thruster 1226 | -3/Research | Repaired Cesium-ion Thruster 1245 | -3/Research | Found Prototype Processor 1245 | -3/Research | Identified Exp. Target Analyzer 1271 | -3/Research | Discovered new exit (range 11) 1273 | -3/Research | Entered another Research area 1273 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -2/Research | Lost 14 parts (3p6n3u2w) 1436 | -2/Research | Spotted B-90 Cyclops 1441 | -2/Research | Discovered new exit (range 16) 1444 | -2/Research | Entered Access 1444 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1578 | -1/Access | Fabricated Enh. Quantum Rifle (x2) 1644 | -1/Access | Lost 3 parts (1p2n) 1671 | -1/Access | Spotted B-99 Colossus 1680 | -1/Access | Spotted B-99 Colossus 1694 | -1/Access | Search patrols dispatched 1697 | -1/Access | Discovered new exit (range 5) 1701 | *** | Escaped! Last Messages --------------- 01685_ Slug penetrates Reinforced Barrier. 01689_ N VCA&KNLG IIPG5J8RMK&XZEY8OSZS 01689_ Impulse Thruster Array destroyed. 01689_ Penetrated by Slug. 01689_ Field Propulsion Drive destroyed. 01689_ Penetrated by Slug. 01689_ Slug penetrates Sealed Heavy Doors. 01692_ Adv. Reaction Control System destroyed. 01692_ Slug penetrates Sealed Heavy Doors. 01692_ Slug penetrates Reinforced Barrier. 01692_ Penetrated by Slug. 01692_ Slug penetrates Sealed Heavy Doors. 01694_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 01697_ Main Access Shell breached. 01697_ EXIT=FOUND [Achievement: Back For More] [Achievement: 20k Club] [Achievement: Epsilon Run] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ###+########?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | " #?????????????????????????????????????? | | """" #?????????????????????????????????????? | | """"" #?????????????????????????????????????? | | """"" #?????????????????????????????????????? | | """" #?????????????????????????????????????? | | " #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #??? #?????????????????????????????? | | #####+###### #?????????????????????????????? | | / #?????????????????????????????? | | #####???????????????????????????????????? | | #???????????????????????????????????????? | | #####################"??????????????????? | | ### # % % "??????????????????? | | # # "%" "??????????????????? | | # # """" """"" "??????????????????? | | " "??" " "?????????????????????? | | / "??" " "@ "?????????????????????? | | # "??" " "" "?????????????????????? | | # "??" " "?????????????????????? | | # ### "??" """"""?????????????????????? | | # #?# "??" ??????????????????????????? | | # #?# "??" ??????????????????????????? | | # #?#########???##??????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # ???????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 60 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Evasion (%) 77 Recoil Reduction 2 Offensive Hacking 36 Defensive Hacking 20 Item Schematics ----------------- Quantum Reactor | -4/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Neutrino Core | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -1/Access | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Back For More Dodgeball, But With Guns Epsilon Run Speedrunner Challenges ------------ None Game ------ Seed NuclearLightpackFlamer Manual? 0 Play Time 01:08:11 Cumulative 35.1 hours Start 2024.09.03 @ 10:59:31 End 2024.09.03 @ 12:18:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 730db84d-3cc1-4491-ac14-d5bd0a99d9ce