Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.03 @ 22:47:26 Player: Amy! Result: System corrupted Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (261) 1305 Value Destroyed (12173) 12173 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1195) 1195 TOTAL SCORE: 22293 Bonus ------- High Alert Combat Kills 1195 Cogmind --------- Core Integrity 0/1450 Matter 195/300 Energy 366/430 System Corruption 101% Temperature Cool (0) Movement Treading (270) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Cargo Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Core Shielding System Guard > --- WEAPON (5) ------- Heavy Tesla Rifle Heavy Tesla Rifle Gamma Rifle > --- INVENTORY (30) --- Light Antimatter Reactor Medium Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Cargo Storage Unit Small Battery Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Gamma Rifle Phase Gun Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Medium Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Microactuators Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Gamma Rifle Gamma Rifle Gamma Rifle [Rating: 169] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Fusion Bomb Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Slots Evolved 16 | . . . 2 2 . 2 2 2 . . 2 . . 2 2 . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . 1 1 . Utility 8 | . . . 1 1 . 1 2 . . . 2 . . 1 . . Weapon 3 | . . . . 1 . . . 1 . . . . . . 1 . Parts Attached 318 | 7 3 8 9 22 28 21 8 5 1 45 9 4 2 32 107 7 Power 37 | 2 . 1 1 2 2 . . 1 . 4 . 1 1 6 15 1 Engine 13 | 2 . 1 1 1 2 . . 1 . 1 . 1 . 1 2 . Core 5 | . . . . 1 . . . . . 3 . . . 1 . . Reactor 19 | . . . . . . . . . . . . . 1 4 13 1 Propulsion 79 | 2 . 1 3 8 8 9 1 . . 17 . 1 . 7 21 1 Treads 56 | 2 . 1 3 6 4 9 1 . . 9 . 1 . 4 15 1 Leg 17 | . . . . 2 4 . . . . 6 . . . 2 3 . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . Flight 5 | . . . . . . . . . . 2 . . . 1 2 . Utility 78 | 1 2 1 4 3 5 6 5 3 . 8 6 1 . 6 25 2 Device 46 | . 1 1 3 1 3 . 4 2 . 5 5 1 . 3 15 2 Storage 9 | 1 1 . 1 . . 1 . . . 2 . . . . 3 . Processor 10 | . . . . 1 . 1 1 . . . . . . 2 5 . Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | . . . . 1 2 4 . 1 . 1 1 . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 124 | 2 1 5 1 9 13 6 2 1 1 16 3 1 1 13 46 3 Energy Gun 84 | 1 1 3 1 5 9 6 2 1 . 12 1 . 1 8 30 3 Energy Cannon 19 | . . . . 3 2 . . . . 2 . . . 4 8 . Ballistic Gun 11 | 1 . 1 . . 2 . . . . 2 2 1 . 1 1 . Ballistic Cannon 8 | . . . . 1 . . . . . . . . . . 7 . Launcher 2 | . . 1 . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 4 . . . . 4 . . . 1 4 . Corrupted Parts 23 | . . . . . 1 4 . . . 3 . . . 7 8 . System Corruption 125 | . . . . . 4 38 . . . 10 . . . 30 43 . Parts Lost 143 | . 1 7 2 18 6 1 2 . 6 10 4 5 . 17 62 2 Power 17 | . . 1 . 2 1 . . . . 1 . 2 . 1 9 . Propulsion 28 | . . 2 . 6 . . . . 3 3 . 1 . 5 7 1 Utility 28 | . . . 1 . 2 1 . . 1 . 2 1 . 2 18 . Weapon 70 | . 1 4 1 10 3 . 2 . 2 6 2 1 . 9 28 1 Highest Loss Streak 18 | . 1 7 2 9 3 1 2 . 6 3 3 3 . 7 18 2 Average Slot Usage (%) 91 | . 94 94 91 93 99 99 100 100 63 85 97 95 95 86 77 81 Engine 5 | . 14 13 11 7 5 7 6 11 7 2 . . . 1 1 . Core 1 | . . . . 1 3 . . . . 6 10 6 5 1 . . Reactor 1 | . . . . . . . . . . . . . 1 6 5 8 Treads 18 | . 28 24 25 23 5 29 26 23 16 6 21 21 21 10 9 13 Leg 3 | . . . . 1 21 . . . . 14 . . . . 1 . Device 17 | . 8 14 21 16 10 10 13 11 9 18 29 30 31 34 18 16 Storage 7 | . 14 14 11 9 9 7 6 5 4 8 10 10 10 6 5 4 Processor 5 | . . . . 9 1 3 13 11 9 . . . . 3 10 13 Protection 6 | . . . . 1 15 15 13 11 4 4 4 5 5 . . 4 Energy Gun 14 | . 14 23 22 3 16 22 20 23 7 12 14 12 10 9 7 20 Energy Cannon 2 | . . . . 18 1 . . . . 4 3 . . 4 2 . Ballistic Gun 2 | . 14 3 . . 6 . . . . 1 2 7 10 3 . . Ballistic Cannon 1 | . . . . 1 2 . . . . . . . . . 7 . Naked Turns 56 | . . . . . . . . . 21 35 . . . . . . Heaviest Build 217 | 13 29 30 53 62 70 116 117 128 136 63 76 76 65 79 217 210 Greatest Support 220 | 40 40 40 63 63 60 112 112 107 107 106 106 106 101 178 220 200 Greatest Overweight (x) 3 | . . 1 1 3 3 1 1 1 1 2 . . . 2 1 1 Average Overweight (x) . | . . . . . 1 . 1 1 . . . . . . . 1 Largest Inventory Capacity 30 | 8 15 15 20 20 20 25 25 25 25 10 10 10 10 10 30 30 Average Capacity 17 | 7 14 15 17 20 20 22 25 25 21 8 10 10 10 10 14 30 Most Carried 30 | 2 11 13 20 20 20 25 25 25 25 10 10 10 7 10 30 14 Average Carried 14 | 1 5 11 11 17 19 22 24 23 21 7 9 8 7 8 11 12 Final Capacity 30 | 8 15 15 20 20 20 25 25 25 5 10 10 10 10 10 30 30 Final Carried 25 | 2 11 7 20 17 20 25 25 24 5 10 10 8 7 10 15 11 Class Distribution -------------------- 32% | Scavenger-Gunner 23% | Scavenger-Tank 21% | Gunner 10% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Matter Collected 6469 | 225 89 31 316 346 419 342 138 . 107 832 106 50 20 687 2761 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 13667 | . 200 170 316 890 1079 905 399 . 284 1970 461 129 . 1950 4889 25 Parts 562 | . 17 8 16 41 41 53 15 . . 62 9 5 . 89 205 1 Haulers Intercepted 4 | . 1 . . . . . . . . 1 . . . 1 1 . Recyclers Shooed 8 | . . . . . 1 . . . . 3 . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 5 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Combat Hostiles Destroyed 204 | . 5 5 6 19 17 21 12 . 1 17 6 5 . 21 69 . Melee 4 | . . . . 2 . 1 . . . . . . . . 1 . Guns 112 | . 5 5 6 3 12 18 11 . . 13 3 5 . 16 15 . Cannons 68 | . . . . 12 5 . . . . 2 2 . . 3 44 . AOE 5 | . . . . 1 . . . . 1 . . . . . 3 . Classes Destroyed 14 | . 4 1 1 4 . 2 . . 1 . . . . . 1 . Worker 20 | . . . . 2 1 2 . . . 5 . . . 5 4 1 Builder 11 | . . . . 1 . . . . . 1 . . . 3 6 . Hauler 4 | . 1 . . . . . . . . 1 . . . 1 1 . Recycler 13 | . . . 1 . 2 1 . . . 5 . . . 2 2 . Watcher 9 | . 2 . 1 2 . 2 1 . . . . . . . 1 . Swarmer 39 | . 4 . 3 . . 9 7 . . . . 5 . 4 7 . Grunt 70 | . 1 2 . 14 11 1 . . . 6 4 . . 10 21 . Brawler 2 | . . . . . . 1 . . . . . . . . 1 . Duelist 9 | . . . . 2 . 1 . . . . . . . 1 5 . Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 29 | . . 2 3 2 6 1 2 . . 5 2 . . 1 5 . Hunter 14 | . . . . 1 . 1 . . . . . . . 2 10 . Programmer 38 | . . . . . . 7 3 . . 6 . . . 3 19 . Compactor 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 15 | . 2 2 3 6 4 4 4 . 1 9 3 5 . 7 15 1 Combat Bots Only 10 | . 2 2 3 5 4 4 4 . 1 3 3 5 . 5 10 . Max Kills in Single Turn 3 | . 1 1 1 1 1 2 2 . 1 3 1 1 . 2 3 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . Exploded 3 | . . . . 1 . . . . 1 . . . . . 3 . Melee 1 | . . . . 1 . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Damage Taken 25890 | . 217 626 205 2060 1108 980 539 . 315 2073 424 571 . 2421 13197 1154 Core 2313 | . 27 102 27 317 51 103 48 . 120 502 39 83 . 152 674 68 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 48 93 . 33 85 94 . . 37 . . 89 88 . . Volleys Fired 551 | . 19 21 18 53 41 49 24 . 3 62 12 6 . 73 163 7 Largest 5 | . 2 2 2 3 3 3 3 . 4 4 4 4 . 4 5 5 Hottest 514 | . 70 100 90 170 165 240 240 . 227 256 171 156 . 364 514 365 Shots Fired 1625 | . 38 34 36 104 117 146 66 . 10 192 42 24 . 210 576 30 Gun 1098 | . 38 26 36 38 93 146 66 . 7 136 33 24 . 198 227 30 Cannon 516 | . . . . 66 24 . . . . 56 9 . . 12 349 . Launcher 11 | . . 8 . . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 484 | . 19 8 . 27 49 . . . . 25 9 6 . 80 261 . Thermal 799 | . 19 18 36 38 36 146 66 . 7 132 33 18 . 74 176 . Explosive 11 | . . 8 . . . . . . 3 . . . . . . . Electromagnetic 331 | . . . . 39 32 . . . . 35 . . . 56 139 30 Robot Hit Streak 28 | . 9 14 13 28 10 24 18 . 16 21 8 5 . 21 28 17 Robot Miss Streak 7 | . 3 4 2 5 7 4 4 . . 4 2 2 . 4 4 1 Penetration Max 1 | . . . . . 1 . . . . 1 1 . . 1 . . Secondary Targets 18 | . 1 2 . 2 1 1 1 . . 1 1 3 . 4 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 . Shots Hit Robots 1127 | . 23 21 26 85 81 98 56 . 10 130 30 12 . 147 380 28 Core Hits 574 | . 13 13 14 56 43 49 32 . 2 58 18 5 . 67 191 13 Critical Kills 10 | . . . . . 1 . . . . 4 1 . . 3 1 . Critical Parts Destroyed 9 | . . 1 . . . . . . . 2 . . . 6 . . Critical Strikes 95 | . 1 1 2 4 2 12 1 . 1 8 1 1 . 16 42 3 Burn 33 | . 1 . 2 4 1 12 1 . 1 2 . 1 . 5 3 . Meltdown 4 | . . . . . . . . . . 2 1 . . . 1 . Destroy 15 | . . 1 . . 1 . . . . 4 . . . 9 . . Blast 30 | . . . . . . . . . . . . . . . 30 . Corrupt 13 | . . . . . . . . . . . . . . 2 8 3 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 30850 | . 277 202 309 1884 1637 1957 1044 . 685 3721 847 304 . 4089 13662 232 Guns 17536 | . 247 138 309 452 1223 1946 1044 . 119 2567 582 304 . 3796 4622 187 Cannons 11661 | . . . . 1210 390 . . . . 878 231 . . 239 8713 . Explosions 1335 | . . 64 . 165 . . . . 566 270 34 . . 34 202 . Melee . | . . . . . . . . . . . . . . . . . Ramming 318 | . 30 . . 57 24 11 . . . 6 . . . 20 125 45 Kinetic 10269 | . 68 40 . 585 815 . . . . 553 174 67 . 1696 6271 . Thermal 14136 | . 179 98 309 617 412 1946 1044 . 119 2564 673 237 . 1363 4575 . Explosive 630 | . . 64 . . . . . . 566 . . . . . . . Electromagnetic 5497 | . . . . 625 386 . . . . 598 . . . 1010 2691 187 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 101 | . . . . . 4 43 2 . . 15 2 2 2 35 83 101 Average Corruption 21 | . . . . . 4 27 2 . . 10 1 2 2 24 22 83 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 498 | . . . . . 6 125 14 . . 51 . 7 1 101 144 49 Message Errors 105 | . . . . . . 30 6 . . 13 . 3 1 15 30 7 Matter Fused 70 | . . . . . 4 17 . . . 8 . . . 17 20 4 Heat Flow Errors 45 | . . . . . . 9 3 . . 8 . . . 9 13 3 Energy Discharges 61 | . . . . . 1 13 . . . 6 . 2 . 12 21 6 Parts Rejected 10 | . . . . . . 1 . . . 2 . . . 1 5 1 Data Loss (minor) 42 | . . . . . 1 9 3 . . 2 . 2 . 12 9 4 Data Loss (major) 16 | . . . . . . 4 . . . 1 . . . 4 5 2 Misfires 19 | . . . . . . 8 . . . . . . . 5 3 3 Alerts 7 | . . . . . . 2 . . . . . . . 5 . . Misdirections 91 | . . . . . . 31 . . . 5 . . . 17 23 15 Weapon Failures 32 | . . . . . . 1 2 . . 6 . . . 4 15 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 298 | . . . . 27 . . . . 20 74 . . . . 177 . Projectiles 237 | . . . . 27 . . . . . 33 . . . . 177 . Explosions 61 | . . . . . . . . . 20 41 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 69 | . . . . 19 9 . . . . . . . . . 41 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 61 | . . . . 16 9 . . . . . . . . . 36 . Secondary 8 | . . . . 3 . . . . . . . . . . 5 . Self-Inflicted Damage 369 | . . 82 . 47 . . . . 93 68 . . . 20 59 . Shots 11 | . . 6 . 1 . . . . 1 1 . . . 1 1 . Rammed 41 | . 8 . . 12 2 2 . . . . . . . 2 11 4 Targets Rammed 52 | . 9 . . 15 6 2 . . . 1 . . . 2 13 4 Kicked 5 | . . . . . 4 . . . . 1 . . . . . . Crushed 6 | . 1 . . 3 . . . . . . . . . . 2 . Highest Temperature 425 | . 92 22 44 25 396 321 342 . 300 235 103 8 . 198 425 179 Average Temperature 91 | . 24 7 18 8 95 93 116 . 132 90 38 8 . 54 107 95 Received Heat Transfer 3486 | . 18 72 45 954 576 54 66 . . 228 9 51 . 279 1134 . Effects 9 | . . . . . 1 . 3 . . . . . . . 5 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . Short Circuit 4 | . . . . . 1 . 1 . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . 1 . . . . . . . . . 3 4 . Combat Hostiles 5 | . . . . 1 . . . . . . . . . . 4 . Parts Fried 36 | . . . . 3 2 . . . . 3 . . . 9 19 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . 2 1 . . 3 1 . . 2 2 . Combat Hostiles 10 | . . . . . . 2 1 . . 2 1 . . 2 2 . Parts Melted 77 | . 1 1 3 6 . 15 9 . . 22 8 . . 3 9 . Heat Transferred 26461 | . 592 284 966 1684 962 4816 2255 . 333 4342 1250 600 . 2823 5554 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Peak Influence 1003 | . 139 169 104 241 271 295 287 14 54 375 449 . . 331 1003 555 Initial 555 | . . 54 . 43 68 79 39 . 4 18 183 . . 76 47 555 Average 181 | . 34 99 45 123 117 91 98 11 25 112 334 . . 118 498 491 Maximum Alert Level 3 | . . . . 1 1 1 1 . . 1 2 . . 1 3 2 Low Security (%) 73 | 100 100 100 100 84 85 90 94 100 100 90 31 . . 86 14 . Level 1 15 | . . . . 15 14 9 5 . . 9 12 . . 13 40 31 Level 2 5 | . . . . . . . . . . . 55 . . . 12 68 Level 3 5 | . . . . . . . . . . . . . . . 32 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 . . 1 1 7 3 1 . 7 2 . . 3 14 1 Investigation 2 | . 1 . . . . . . . . . . . . . 1 . Extermination 21 | . . . . . . 6 3 1 . 2 1 . . 2 5 1 Reinforcement 15 | . 1 . . 1 1 1 . . . 5 1 . . 1 4 . Assault 4 | . . . . . . . . . . . . . . . 4 . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . 2 . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Distress Signals 24 | . 1 . 1 3 6 2 . . . 3 . . . . 8 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 349 | . 14 8 9 32 28 27 19 . 6 34 10 9 . 42 107 4 Peak Tracking Total 10 | . 4 3 3 8 5 5 5 1 5 5 4 5 . 7 10 5 Tactical Retreats 17 | . 2 1 1 5 . 1 1 . . 3 . . . 2 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Traps Triggered 13 | . 1 . . . 2 3 1 1 . 4 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Machines Disabled 14 | . . . . . 1 . . . . 3 7 . . 1 2 . Max in Single Turn 6 | . . . . . 1 . . . . 3 6 . . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Machines Accessed 31 | . 4 . 5 4 4 2 5 2 . 1 . . . 3 1 . Terminals 27 | . 4 . 5 4 4 2 3 2 . . . . . 2 1 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . Total Hacks 73 | . 8 . 15 9 11 6 9 4 . 2 . . . 7 2 . Successful 39 | . 6 . 7 5 5 4 7 1 . 1 . . . 3 . . Failed 34 | . 2 . 8 4 6 2 2 3 . 1 . . . 4 2 . Catastrophic 5 | . 1 . . . 1 . 1 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 38 | . 5 . 12 4 1 4 4 4 . . . . . 2 2 . Terminals 66 | . 8 . 15 9 11 6 6 4 . . . . . 5 2 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . 2 . . Terminal Hacks 18 | . 3 . 2 2 5 3 3 . . . . . . . . . Robot Analysis 2 | . . . 1 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 1 1 1 . . . . . . . . . Open Door 3 | . . . . . 3 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 . 1 1 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 18 | . 3 . 5 3 . 1 3 1 . . . . . 2 . . Terminals 18 | . 3 . 5 3 . 1 3 1 . . . . . 2 . . Assimilate 3 | . 2 . 1 . . . . . . . . . . . . . Botnet 15 | . 1 . 4 3 . 1 3 1 . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 . 5 4 4 2 4 2 . 1 . . . 3 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 4 . . . . . . . . 1 . Programmers 5 | . . . . . . 4 . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Robot Analysis Total 2 | . . . 1 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Turns Passed 16764 | 89 757 479 615 1114 1512 2869 1685 289 124 1298 260 477 215 1729 2666 586 Spaces Moved 7031 | 53 391 240 301 370 464 1224 609 109 82 710 127 276 120 694 1057 204 Core 116 | 6 . . . . . . . . 43 67 . . . . . . Treads 6016 | 47 391 240 301 340 82 1224 609 109 39 161 127 276 120 694 1052 204 Legs 878 | . . . . 30 382 . . . . 461 . . . . 5 . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . . . . . 21 . . . . . . Fastest Speed 37 | 50 160 160 160 160 200 160 260 260 50 37 162 162 162 160 120 266 Average Speed 197 | 147 160 173 176 243 276 205 260 260 138 123 162 162 162 204 176 266 Slowest Speed 460 | 160 160 260 260 460 360 260 260 260 260 360 162 162 162 360 270 266 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 57 41 27 29 50 33 19 4 81 18 3 45 16 14 17 13 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . Known Exits Taken 2 | . 1 . . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 242 | . . 21 . 5 . . . . 55 27 19 . . 18 97 . Melee . | . . . . . . . . . . . . . . . . . Projectile 106 | . . . . . . . . . . 6 . . . 10 90 . AOE 136 | . . 21 . 5 . . . . 55 21 19 . . 8 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Upp Upp Res Res Qua Total 8667 | 60 483 271 345 480 599 1477 661 116 86 979 153 290 140 844 1460 223 Wait 446 | . 50 2 4 4 14 147 12 . . 133 . 5 19 9 47 . Move 7016 | 52 390 239 300 369 463 1223 608 109 81 709 126 275 119 693 1056 204 Hop . | . . . . . . . . . . . . . . . . . Pick Up 156 | 1 10 1 14 13 23 15 6 1 . 17 3 . . 12 40 . Fast Attach 133 | 6 2 . 2 5 2 1 . . 1 29 4 1 1 20 58 1 Attach 101 | . 1 6 3 14 8 4 4 2 . 11 2 2 1 6 32 5 Detach 18 | . 1 . . . 2 . . . 1 2 . . . 6 5 1 Swap 84 | 1 . 2 4 3 18 16 4 3 . 5 3 1 . 6 17 1 Drop 104 | . 1 . . 4 20 20 3 1 . 9 3 . . 15 28 . Fire 551 | . 19 21 18 53 41 49 24 . 3 62 12 6 . 73 163 7 Melee . | . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 1 . . . 2 1 . Kick 5 | . . . . . 4 . . . . 1 . . . . . . Crush 47 | . 9 . . 15 2 2 . . . . . . . 2 13 4 Escape Stasis 2 | . . . . . 2 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 458 | -10/Materials | Identified exit to Mines 847 | -10/Materials | Entered Mines 893 | -10/Mines | Met a Derelict bent on vengeance 1013 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1147 | -10/Mines | Learned Materials emergency access door positions 1163 | -10/Mines | Discovered new exit (range 15) 1231 | -10/Mines | Core integrity fell below 50% 1232 | -10/Mines | Destroyed YI-UF0 1259 | -10/Mines | Lost 7 parts (1p2n4w) 1326 | -10/Mines | Entered Materials 1326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -9/Materials | Build established: Scavenger-Mutant 1822 | -9/Materials | Discovered new exit (range 16) 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2152 | -8/Materials | Lost 9 parts (1p3n5w) 2229 | -8/Materials | Discovered new exit (range 16) 2252 | -8/Materials | Build established: Scavenger-Gunner 2900 | -8/Materials | Lost 8 parts (1p2n5w) 2910 | -8/Materials | Core integrity fell below 50% 3055 | -8/Materials | Entered Storage 3075 | -8/Storage | Found Prototype Protection 3309 | -8/Storage | Lost 3 parts (2u1w) 3355 | -8/Storage | Identified Lgt. Regenerative Plating 3533 | -8/Storage | Build established: Scavenger-Tank 4404 | -8/Storage | Discovered new exit (range 12) 4567 | -8/Storage | Entered Factory 4567 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5833 | -7/Factory | System corruption reached 10% 5842 | -7/Factory | System corruption reached 30% 6138 | -7/Factory | Build established: Gunner 7362 | -7/Factory | Discovered new exit (range 14) 7436 | -7/Factory | Entered another Factory area 7436 | -6/Factory | Evolved 2 slots: Utility x2 9069 | -6/Factory | Discovered new exit (range 12) 9121 | -6/Factory | Entered another Factory area 9121 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9410 | -5/Factory | Sucked down chute 9410 | -5/Factory | Entered Waste 9442 | -5/Waste | Found Fusion Bomb Launcher 9444 | -5/Waste | Spotted C-40 Crusher 9446 | -5/Waste | Spotted C-40 Crusher 9457 | -5/Waste | Spotted C-40 Crusher 9460 | -5/Waste | Spotted C-40 Crusher 9465 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9465 | -5/Waste | Destroyed C-40 Crusher 9481 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9487 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9510 | -5/Waste | Spotted C-40 Crusher 9512 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9513 | -5/Waste | Released all parts (6) 9517 | -5/Waste | Spotted C-40 Crusher 9526 | -5/Waste | Discovered new exit (range 16) 9534 | -5/Waste | Entered Factory 9543 | -5/Factory | Lost 6 parts (3n1u2w) 10073 | -5/Factory | Lost 3 parts (1n2w) 10160 | -5/Factory | System corruption reached 10% 10369 | -5/Factory | Spotted B-75 Beast 10385 | -5/Factory | Core integrity fell below 50% 10479 | -5/Factory | Build established: Scavenger-Tank 10787 | -5/Factory | Discovered new exit (range 9) 10832 | -5/Factory | Entered another Factory area 10832 | -4/Factory | Evolved 2 slots: Utility x2 10995 | -4/Factory | Discovered new exit (range 15) 11055 | -4/Factory | Lost 3 parts (2u1w) 11092 | -4/Factory | Entered Upper Caves 11242 | -4/Upper Caves | Lost 3 parts (1p1n1u) 11511 | -4/Upper Caves | Discovered new exit (range 10) 11569 | -4/Upper Caves | Entered another Upper Caves area 11728 | -4/Upper Caves | Learned location of Testing (-3) 11771 | -4/Upper Caves | Discovered new exit (range 7) 11784 | -4/Upper Caves | Entered Research 11784 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11949 | -3/Research | System corruption reached 10% 11998 | -3/Research | Lost 7 parts (2n1u4w) 12113 | -3/Research | Lost 4 parts (1n3w) 12427 | -3/Research | Build established: Scavenger-Gunner 12725 | -3/Research | Lost 5 parts (1p2n1u1w) 12938 | -3/Research | System corruption reached 30% 13487 | -3/Research | Discovered new exit (range 8) 13513 | -3/Research | Entered another Research area 13513 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13726 | -2/Research | Lost 6 parts (1u5w) 13756 | -2/Research | Destroyed 10 combat bots 13932 | -2/Research | Lost 3 parts (2n1u) 14129 | -2/Research | Lost 16 parts (4p1n4u7w) 14405 | -2/Research | Found Prototype Processor 14405 | -2/Research | Identified Exp. Signal Interpreter 14511 | -2/Research | System corruption reached 10% 14783 | -2/Research | Lost 7 parts (1p2n2u2w) 15263 | -2/Research | First assault squad dispatched 15587 | -2/Research | System corruption reached 30% 15981 | -2/Research | Lost 18 parts (2p2n7u7w) 15986 | -2/Research | Destroyed 8 combat bots 16163 | -2/Research | Discovered new exit (range 11) 16163 | -2/Research | Spotted B-90 Cyclops 16178 | -2/Research | Identified exit to Quarantine 16179 | -2/Research | Entered Quarantine 16203 | -2/Quarantine | Lost 3 parts (1u2w) 16749 | -2/Quarantine | Core integrity fell below 50% 16766 | -2/Quarantine | System corrupted Last Messages --------------- 16732_ System corrupted: Hvy. Tesla Rifle misfires. 16734_ System corrupted: Gamma Rifle failed to cycle. 16741_ P-80 Master IFF system glitched. 16742_ Slammed into P-80 Master. 16743_ P-80 Master resets P-80 Master, system corruption cleaned. 16745_ Slammed into P-80 Master. 16747_ Q<|LKTJ& 1YDXZECH1FXCAVXU 16747_ Gamma Rifle destroyed. 16747_ System corrupted: Gamma Rifle failed to cycle. 16750_ P-80 Master resets P-80 Master, system corruption cleaned. 16751_ Slammed into P-80 Master. 16755_ Slug penetrates Wall. 16756_ Door malfunctions. 16758_ Slug penetrates Wall. 16759_ Enh. Armored Heavy Treads destroyed. 16761_ Slug penetrates Wall. 16763_ System corrupted: Gamma Rifle rejected. 16763_ P-80 Master resets P-80 Master, system corruption cleaned. 16764_ Slug penetrates Wall. 16766_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ??????# "" # # """ "? | | ??????# # # """ ?? | | ??????########### #? """ ?? | | ??????# # #? 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"""p# #??????????????????? | | ?# # #??????????????????? | | ?###+#### #??????????????????? | | ???# ???# #??????????????????? | | ???#????# #??????????????????? | | ????????# #??????????????????? | | ????????# +??????????????????? | | ????????# #??????????????????? | | ????????? #??????????????????? | | ????????? #??????????????????? | | ????????? ??????????????????? | | ????????? T ??????????????????? | | ?????????"" ??????????????????? | | ??????????? ???????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 180 Energy Generation 45 Energy Capacity 690 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 10 Corruption Prevention 12 Heat Shielding 100 Armor Coverage 600 Core Shielding 30 Utility Shielding 90 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Packrat Streaker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ArmageddonOverloadAutogun Manual? 0 Play Time 02:43:13 Cumulative 55.6 hours Start 2021.05.03 @ 19:54:17 End 2021.05.03 @ 22:47:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8af56eb-585e-4072-ac7c-9383abc4ab9d