Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.07 @ 15:34:20 Player: Olexender Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (165) 825 Value Destroyed (7215) 7215 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 13900 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer > --- WEAPON (3) ------- Power Maul Power Maul > --- INVENTORY (5) ---- Advanced Energy Well (500) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Fusion Reactor Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Antigrav System Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Cloaking Device Improved System Restoration Module > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Antigrav System Advanced Energy Well High-capacity Matter Pod Improved Cloaking Device Improved Cloaking Device Improved Dynamic Insulation System Hypervelocity Coil Gun Power Maul Power Maul Power Maul [Rating: 112] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Combat Gravmag System Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Target Analyzer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Ballistic Gun KE Penetrator Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . 1 . . . 1 . 1 . 1 1 Utility 5 | . . 1 . . . 1 . 1 . 1 1 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 226 | 6 3 2 5 3 . 25 18 . 12 78 74 Power 37 | 1 1 . 1 . . 4 5 . 5 11 9 Engine 13 | 1 1 . 1 . . 1 2 . 3 3 1 Core 17 | . . . . . . 3 3 . 2 8 1 Reactor 7 | . . . . . . . . . . . 7 Propulsion 87 | 2 2 2 . 3 . 14 2 . 3 32 27 Treads . | . . . . . . . . . . . . Leg 49 | 2 . . . 3 . 14 . . 1 8 21 Wheel 7 | . . . . . . . 2 . 1 2 2 Hover 31 | . 2 2 . . . . . . 1 22 4 Flight . | . . . . . . . . . . . . Utility 53 | 1 . . 4 . . 5 7 . 1 20 15 Device 31 | . . . 3 . . 2 3 . 1 12 10 Storage 3 | 1 . . . . . . . . . . 2 Processor 5 | . . . . . . 1 . . . 2 2 Hackware 3 | . . . . . . . 1 . . 2 . Protection 11 | . . . 1 . . 2 3 . . 4 1 Artifact . | . . . . . . . . . . . . Weapon 49 | 2 . . . . . 2 4 . 3 15 23 Energy Gun 3 | 1 . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 29 | 1 . . . . . . . . . 14 14 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 12 | . . . . . . . 2 . 3 . 7 Slashing Weapon 2 | . . . . . . 1 . . . 1 . Piercing Weapon 3 | . . . . . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 . . . . . 1 . 3 Parts Lost 118 | . . . . . . 13 13 . 5 29 58 Power 18 | . . . . . . 1 3 . 1 7 6 Propulsion 42 | . . . . . . 6 4 . 2 10 20 Utility 33 | . . . . . . 4 5 . 1 6 17 Weapon 25 | . . . . . . 2 1 . 1 6 15 Highest Loss Streak 21 | . . . . . . 9 11 . 3 9 21 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 80 | . 85 77 94 100 100 88 79 . 60 75 82 Engine 3 | . 14 11 11 11 11 4 2 . 4 1 . Core 4 | . . . . . . 4 9 . 8 7 1 Reactor 1 | . . . . . . . . . . . 5 Leg 13 | . 14 . . 17 33 34 12 . . 4 20 Wheel 1 | . . . . . . . 6 . 10 . . Hover 12 | . 14 33 33 15 . . . . . 20 6 Device 11 | . . . 6 11 11 10 10 . 9 11 16 Storage 4 | . 14 11 11 11 11 9 3 . . . 4 Processor 3 | . . . . . . 1 2 . . 4 7 Hackware 1 | . . . . . . . 2 . . 3 . Protection 3 | . . . 10 11 11 7 3 . 7 2 1 Energy Gun 2 | . 14 11 11 11 11 3 . . . . . Ballistic Gun 7 | . 14 11 11 11 11 2 . . . 6 12 Impact Weapon 3 | . . . . . . . 4 . 10 7 1 Piercing Weapon 2 | . . . . . . 5 14 . 5 . . Peak Build Rating 112 | 6 10 13 21 16 14 28 47 47 80 101 112 Average Rating 56 | 4 7 12 15 14 14 23 37 47 52 70 85 On Entrance 29 | . 6 10 13 15 14 14 27 47 47 80 78 Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 12 17 17 24 21 21 35 29 29 31 56 71 Greatest Support 135 | 20 20 21 21 33 33 53 56 56 56 84 135 Greatest Overweight (x) 8 | . 1 . 1 . . 1 5 . 1 3 8 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 5 5 5 10 Average Capacity 6 | 6 8 8 8 8 8 8 6 5 5 5 8 Most Carried 10 | 5 7 8 8 8 8 8 8 5 5 5 10 Average Carried 5 | 1 4 5 7 7 8 7 5 5 4 4 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 1 7 8 7 8 8 8 5 5 5 5 2 Class Distribution -------------------- 34% | Mutant 28% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Hacker-Mutant 7% | Ninja 6% | Scavenger-Gladiator 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Matter Collected 4691 | 194 . 81 285 111 42 313 146 . 137 1515 1867 Remotely . | . . . . . . . . . . . . Salvage Created 8628 | . 112 139 228 111 42 1055 605 . 375 2770 3191 Parts 386 | . 9 9 16 2 5 51 25 . 23 99 147 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 12 | . . . . . . . . . . 6 6 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 132 | . 2 5 8 2 3 20 12 . 9 39 32 Melee 46 | . . . . . . 13 11 . 9 11 2 Guns 75 | . 2 5 8 2 3 7 . . . 20 28 AOE 3 | . . . . . . . . . . 1 2 Classes Destroyed 14 | . 2 1 1 1 . 2 2 . 2 1 2 Worker 3 | . . . . . . . . . . . 3 Builder 6 | . . . . . . . . . . . 6 Recycler 8 | . . . . . . . . . . 3 5 Operator 3 | . . . . . . . 1 . . 1 1 Watcher 13 | . 2 . . . . 2 2 . . 7 . Swarmer 19 | . . 3 4 . 3 . 3 . . 6 . Cutter 4 | . . . . . . . . . 4 . . Grunt 64 | . 2 2 3 1 . 15 7 . 3 14 17 Brawler 4 | . . . 1 . . . 1 . . 1 1 Duelist 1 | . . . . . . 1 . . . . . Sentry 6 | . . . . . . 2 . . . 4 . Hunter 16 | . . . . 1 . 2 . . 1 6 6 Programmer 17 | . . . . . . . 1 . . 8 8 Heavy 1 | . . . . . . . . . 1 . . Best Kill Streak 15 | . 4 3 4 2 3 7 6 . 4 5 15 Combat Bots Only 9 | . 2 3 4 2 3 6 6 . 4 3 9 Max Kills in Single Turn 3 | . 1 2 2 1 1 2 2 . 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . 1 2 Melee 2 | . . . . . . 2 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Hostile Shots Fired 1676 | . 13 20 34 . 6 212 124 . 53 463 751 Missed 501 | . 3 3 11 . 3 59 34 . 12 143 233 Damage Taken 16709 | . 111 110 165 . 15 1841 1209 . 980 4618 7660 Core 2888 | . 12 22 19 . . 361 287 . 144 885 1158 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 4766 | . 32 35 52 . 6 537 350 . 264 1282 2208 Core Remaining (%) 67 | 100 95 . . . 89 34 59 . 83 11 . Volleys Fired 268 | . 12 11 18 8 3 34 . . . 68 114 Largest 3 | . 2 2 2 2 2 2 . . . 3 3 Hottest 135 | . 70 70 70 70 70 70 . . . 99 135 Shots Fired 656 | . 24 22 35 16 6 64 . . . 200 289 Gun 656 | . 24 22 35 16 6 64 . . . 200 289 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 565 | . 12 11 18 8 3 30 . . . 200 283 Thermal 91 | . 12 11 17 8 3 34 . . . . 6 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 29 | . 10 15 10 24 29 19 . . . 17 19 Robot Miss Streak 3 | . 1 2 2 . . 3 . . . 3 2 Penetration Max 3 | . . . . . . . . . . 1 3 Secondary Targets 21 | . . 1 . . . 2 . . . 4 14 Max Gunslinging Chain 1 | . . 1 . . . 1 . . . 1 1 Shots Hit Robots 722 | . 19 17 26 14 5 92 32 . 25 242 250 Core Hits 301 | . 7 7 12 5 3 41 14 . 16 83 113 Critical Kills 40 | . . . 1 . . . . . 1 12 26 Critical Parts Destroyed 66 | . . . 1 . . . 1 . . 23 41 Critical Strikes 122 | . . 2 4 . 1 6 3 . 1 37 68 Burn 6 | . . 2 2 . 1 1 . . . . . Destroy 81 | . . . 2 . . . . . . 18 61 Smash 26 | . . . . . . . 1 . 1 17 7 Sever 6 | . . . . . . 4 . . . 2 . Impale 3 | . . . . . . 1 2 . . . . Melee Attacks 240 | . . . . . . 42 37 . 29 113 19 Impact 137 | . . . . . . . 13 . 4 101 19 Slashing 48 | . . . . . . 34 2 . . 12 . Piercing 55 | . . . . . . 8 22 . 25 . . Sneak Attacks 4 | . . . . . . . 1 . . 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 34 | . . . . . . 7 7 . 2 16 2 Damage Inflicted 17594 | . 238 215 340 163 62 1916 1042 . 675 6737 6206 Guns 9642 | . 238 215 340 163 62 700 . . . 2991 4933 Cannons . | . . . . . . . . . . . . Explosions 455 | . . . . . . . . . . . 455 Melee 7497 | . . . . . . 1216 1042 . 675 3746 818 Ramming . | . . . . . . . . . . . . Kinetic 8724 | . 125 101 193 64 25 360 . . . 2991 4865 Thermal 1373 | . 113 114 147 99 37 340 . . . . 523 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 4778 | . . . . . . . 436 . 208 3316 818 Slashing 1474 | . . . . . . 1012 32 . . 430 . Piercing 1245 | . . . . . . 204 574 . 467 . . Highest Corruption 12 | . . . . . . . 4 . . 12 6 Average Corruption 5 | . . . . . . . 3 . . 7 3 Corruption Purged 12 | . . . . . . . 4 . . 1 7 Corruption Blocked . | . . . . . . . . . . . . Effects 87 | . . . . . . . 4 . . 57 26 Message Errors 18 | . . . . . . . . . . 12 6 Matter Fused 15 | . . . . . . . 2 . . 9 4 Heat Flow Errors 9 | . . . . . . . 1 . . 4 4 Energy Discharges 10 | . . . . . . . . . . 8 2 Parts Rejected 4 | . . . . . . . . . . 4 . Data Loss (minor) 9 | . . . . . . . 1 . . 6 2 Data Loss (major) 4 | . . . . . . . . . . 3 1 Misfires 5 | . . . . . . . . . . 4 1 Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 12 | . . . . . . . . . . 6 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1534 | . . . . . . 25 162 . 59 989 299 Projectiles 10 | . . . . . . . . . . 10 . Explosions 48 | . . . . . . . . . . . 48 Melee 1476 | . . . . . . 25 162 . 59 979 251 Knockbacks 30 | . . . . . . . 2 . 1 22 5 Impact 28 | . . . . . . . 1 . 1 21 5 Kinetic . | . . . . . . . . . . . . Secondary 2 | . . . . . . . 1 . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 238 | . 223 27 210 . 4 8 201 . . 174 238 Average Temperature 68 | . 112 8 93 . 4 6 91 . . 41 54 Received Heat Transfer 4794 | . 84 18 66 . . 1395 276 . 99 1242 1614 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . 1 . . 12 . Combat Hostiles 8 | . . . . . . . 1 . . 7 . Parts Fried 22 | . . . . . . . 2 . 1 18 1 Impact Corruptions 55 | . . . . . . . 5 . 1 41 8 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 2 . . . 3 . . . 1 . Heat Transferred 3410 | . 333 481 592 296 185 1073 . . . . 450 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Peak Influence 351 | . 79 168 245 . 70 244 333 59 196 341 351 Initial 89 | . . 28 55 . . 22 89 55 36 89 62 Average 133 | . 25 82 152 . 63 153 175 56 146 145 109 Maximum Alert Level 1 | . . . 1 . . 1 1 . . 1 1 Low Security (%) 78 | 100 100 100 77 . 100 75 71 100 100 76 77 Level 1 21 | . . . 22 . . 24 28 . . 23 22 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . Squads Dispatched 27 | . . . . . . 3 4 . 2 6 12 Investigation 6 | . . . . . . 2 . . . 2 2 Extermination 10 | . . . . . . . 2 . . 4 4 Reinforcement 8 | . . . . . . 1 2 . 2 . 3 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Distress Signals 10 | . . . . . . 3 1 . . 3 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 196 | . 5 6 8 . 2 25 17 . 9 76 48 Peak Tracking Total 7 | . 4 3 4 . 2 5 7 . 5 7 6 Tactical Retreats 10 | . . 2 . . . . . . . 6 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Traps Triggered 6 | . . . . . . 1 1 . 1 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 4 . Reprogrammed 6 | . . . . . . . . . . . 6 Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Machines Disabled 7 | . . . . . . . . . . 4 3 Max in Single Turn 2 | . . . . . . . . . . 2 2 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Machines Accessed 24 | . 1 2 . 3 1 2 . 1 . 10 4 Terminals 12 | . 1 1 . . 1 1 . 1 . 5 2 Fabricators 3 | . . . . . . . . . . 2 1 Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 3 | . . 1 . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 81 | . 4 7 . 26 1 8 . 1 . 22 12 Successful 56 | . 2 5 . 26 1 6 . 1 . 11 4 Failed 25 | . 2 2 . . . 2 . . . 11 8 Catastrophic 3 | . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . 2 . . . . . . . Terminals 34 | . 4 4 . . 1 6 . 1 . 12 6 Fabricators 9 | . . . . . . . . . . 4 5 Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 8 | . . 3 . . . . . . . 5 . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 44 | . 2 2 . 26 1 5 . 1 . 5 2 Record 31 | . . 1 . 26 1 3 . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . 1 . . . . . Open DSF 3 | . . . . . . . . 1 . 1 1 Locate Traps 1 | . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 1 . . . . 1 . . . 2 . Fabricator Hacks 4 | . . . . . . . . . . 2 2 Network Status 2 | . . . . . . . . . . 1 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 7 | . . 3 . . . . . . . 4 . Report Inventory 4 | . . 1 . . . . . . . 3 . Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 2 | . . 1 . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 16 | . . 2 . . . 2 . . . 8 4 Full Trace Events 4 | . . . . . . 1 . . . 2 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 46 | . . . . . . . . . . 46 . Total Part Build Rating 18 | . . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . . 3 . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Turns Passed 6107 | 54 194 105 208 364 41 609 606 4 251 2152 1519 Spaces Moved 4110 | 45 150 104 246 433 27 307 441 5 159 1537 656 Core 86 | 20 . . . . . . 20 . . 38 8 Treads . | . . . . . . . . . . . . Legs 1609 | 25 73 . . 154 27 307 168 . 11 207 637 Wheels 515 | . . . . . . . 253 5 148 98 11 Hover 1900 | . 77 104 246 279 . . . . . 1194 . Flight . | . . . . . . . . . . . . Fastest Speed 24 | 50 56 52 52 52 120 120 100 100 100 24 100 Average Speed 98 | 88 98 52 52 76 120 122 113 100 108 89 132 Slowest Speed 450 | 120 120 52 112 120 120 190 300 100 190 260 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 37 14 68 90 10 25 14 . 87 30 18 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 4 | . . . . . . . . . . 4 . Terrain Destroyed 46 | . . . . . . . . . . 13 33 Melee 4 | . . . . . . . . . . 4 . Projectile 25 | . . . . . . . . . . 9 16 AOE 16 | . . . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Fac Total 5310 | 58 170 132 290 451 29 426 503 4 208 2000 1039 Wait 305 | 2 . 12 17 . . 3 5 . . 161 105 Move 4099 | 44 149 103 245 432 26 306 440 4 158 1536 656 Hop . | . . . . . . . . . . . . Pick Up 120 | 6 6 3 2 4 . 10 7 . 4 34 44 Fast Attach 72 | 1 . . 1 . . 10 11 . 8 23 18 Attach 85 | 5 . 1 2 . . 5 4 . 1 32 35 Detach 4 | . . . 1 . . . . . . 3 . Swap 69 | . 3 1 2 3 . 10 3 . 3 23 21 Drop 93 | . . 1 2 3 . 14 6 . 7 30 30 Fire 268 | . 12 11 18 8 3 34 . . . 68 114 Melee 188 | . . . . . . 34 27 . 27 84 16 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 7 | . . . . 1 . . . . . 6 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 15) 223 | -10/Materials | Discovered new exit (range 10) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 339 | -9/Materials | Discovered new exit (range 9) 354 | -9/Materials | Entered Mines 412 | -9/Mines | Discovered new exit (range 6) 473 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 474 | -9/Mines | Found Prototype Device 475 | -9/Mines | Identified Exp. Sensor Array 559 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 559 | -9/Mines | Discovered new exit (range 5) 562 | -9/Mines | Entered Exiles 562 | -9/Exiles | Found Exiles lab destroyed 912 | -9/Exiles | Discovered new exit (range 14) 926 | -9/Exiles | Entered Mines 959 | -8/Mines | Discovered new exit (range 7) 967 | -8/Mines | Entered Materials 967 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -8/Materials | Lost 9 parts (1p5n2u1w) 1317 | -8/Materials | Discovered new exit (range 16) 1498 | -8/Materials | Core integrity fell below 50% 1576 | -8/Materials | Entered Factory 1576 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1757 | -7/Factory | Build established: Scavenger-Gladiator 1874 | -7/Factory | Lost 11 parts (2p4n4u1w) 2142 | -7/Factory | Discovered new exit (range 7) 2182 | -7/Factory | Entered another Factory area 2182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2185 | -6/Factory | Identified exit to DSF 2186 | -6/Factory | Entered DSF 2213 | -6/DSF | Additional patrols routed to DSF 2231 | -6/DSF | Build established: Mutant 2302 | -6/DSF | Discovered new exit (range 14) 2314 | -6/DSF | Lost 3 parts (1p1n1w) 2342 | -6/DSF | Found Prototype Device 2342 | -6/DSF | Identified Active Sensor Suite 2393 | -6/DSF | Sterilization system engaged 2413 | -6/DSF | Ambient heat levels rising (+10) 2428 | -6/DSF | Ambient heat levels rising (+10) 2436 | -6/DSF | Identified exit to Factory 2437 | -6/DSF | Entered Factory 2437 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2861 | -5/Factory | Build established: Ninja 3162 | -5/Factory | Lost 9 parts (2p3n3u1w) 3324 | -5/Factory | Fabricated Enh. Quantum Rifle? 3357 | -5/Factory | Lost 3 parts (1p1n1w) 3557 | -5/Factory | Build established: Hacker-Mutant 3618 | -5/Factory | Core integrity fell below 50% 3674 | -5/Factory | Lost 3 parts (1p1n1w) 3762 | -5/Factory | System corruption reached 10% 3944 | -5/Factory | Core integrity fell below 20% 4150 | -5/Factory | Lost 4 parts (1p1n2w) 4205 | -5/Factory | Build established: Scavenger-Gunner 4267 | -5/Factory | Lost 5 parts (1p3n1u) 4578 | -5/Factory | Discovered new exit (range 5) 4589 | -5/Factory | Entered another Factory area 4589 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5161 | -4/Factory | Lost 20 parts (3p7n5u5w) 5217 | -4/Factory | Lost 3 parts (1n1u1w) 5708 | -4/Factory | Destroyed 8 combat bots 5898 | -4/Factory | Garrison activated, responded to threat 5948 | -4/Factory | Destroyed 9 combat bots 5970 | -4/Factory | Core integrity fell below 50% 5991 | -4/Factory | Found Prototype Device 5992 | -4/Factory | Identified Exp. ECM Suite 6029 | -4/Factory | Lost 21 parts (2p7n8u4w) 6061 | -4/Factory | Core integrity fell below 20% 6108 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06080_ Slug penetrates Wall. 06082_ K-01 Serf collects debris. 06083_ Penetrated by Slug. 06083_ Power Maul follow-up attack on Y-64 Sentinel. 06083_ Y-64 Sentinel suffers critical hit (Smash). 06083_ Destroyed KE Penetrator. 06083_ Y-64 Sentinel system corrupted by crushing effect. 06083_ Y-64 Sentinel destroyed. 06083_ K-01 Serf collects debris. 06088_ G-67 Veteran knocked back. 06088_ K-01 Serf collects debris. 06091_ System corrupted: Energy discharge (-16). 06091_ Acquired 35 matter. 06092_ K-01 Serf collects debris. 06094_ Com. Wheel destroyed. 06096_ K-01 Serf collects debris. 06098_ Power Maul destroyed. 06100_ K-01 Serf collects debris. 06101_ G-67 Veteran knocked back. 06104_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? "????????????????????? | | ?????????????????????????? "????????????????????? | | ????????????????#T ####### "?"??????????????????? | | ?????????????? " "?? ???????????????? | | ?????????????? " " " " ?????????????? | | ????????????? " " " " "????????????? | | ?????????????? " " " " "????????????? | | ???????????????? w ?????????????? | | ????????????????? " "????????????? | | ?????????????????? " "????????????? | | ???????????????????#u " "????????????? | | ???????????????????# " "????????????? | | ??????????????????## g " " ???????????? | | ?????????? ???????# k " " ???????????? | | ??????????? ??????# @ = " " ???????????? | | ???????????######## = " " "??????????? | | ???????????#|%! ?# = " " ???????????? | | ???????????# !* # [ ??????????? | | ???????????# # % ?????????? | | ???????????# !#% ^%== k######??????????? | | ???????????# !%#|%%=*! ## ????????????? | | ???????????# +!=![= !!## ?????????????? | | ???????????# | #%^*%[ ! !%=## ????????????? | | ???????????# *#![=[[ k ! =%[## ???????????? | | ???????????# #|%%* *!%! *!%+ ????????? | | ???????????# #%!! |! %! !## ???????? | | ???????????# ?# ! * =%= ##??????????????? | | ???????????# #! g = %##??????????????? | | ???????????# #% %[ ###########??????????????? | | ???????????########* [ # ?! ##????????????????? | | ???????????# ## #? ??#?????????????????? | | ???????????# """ + #?? ???????????????????? | | ???????????# """ ########??? " ??????????????????? | | ???????????# """ #???????????" +?????????????????? | | ???????????# #???????????? #?????????????????? | | ???????????# """ #???????????????????????????????? | | ???????????# """ #???????????????????????????????? | | ???????????# """ #???????????????????????????????? | | ???????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 4 Base Temperature (-) 150 EM Shielding 3 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ R-10 Processor | -5/Factory | Hacked Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastBarrageHammer Manual? 0 Play Time 01:23:33 Cumulative 290.2 hours Start 2025.04.06 @ 07:22:47 End 2025.04.07 @ 15:34:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 231 Rogue 0 Adventurer 168 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 63 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bfe8b60-ebca-4cab-a3b9-b605589e6cfe