Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 14:41:46 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (479) 2395 Value Destroyed (21022) 21022 Prototype IDs (403) 8060 Alien Tech Used (15) 3000 Bonus (60243) 60243 TOTAL SCORE: 105620 Bonus ------- High Alert Combat Kills 4558 Follower Combat Kills 2424 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2124 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1063 Cogmind --------- Core Integrity 1165/1850 Matter 290/300 Energy 495/520 System Corruption 0% Temperature Cool (30) Movement Hovering (20) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Experimental Power Amplifier Medium Storage Unit ST Field Compressor Spectral Analyzer Weapon Mount Experimental Core Analyzer Nanoactuators Experimental Reaction Control System Experimental Phase Shifter Experimental Powered Armor ME-RLN's Chromatic Screen (fused) 7V-RTL's Ultimate Field > --- WEAPON (3) ------- Ionic Axe Sigix Broadsword > --- INVENTORY (10) --- Desublimator Advanced Kinecellerator Experimental Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Experimental Phase Shifter High-powered Transdimensional Reconstructor Omega Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Graviton Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Experimental Optical Array Advanced Weapon Cycler Nanoactuators Graphene Brace ME-RLN's Chromatic Screen 7V-RTL's Ultimate Field Spacefold Activator Microwarp Drive > --- WEAPON ----------- Gamma Bomb Array Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Long-range Sensor Array Experimental Actuator Array Experimental Phase Shifter Centrium Medium Armor Plating Hacking Suite Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Force Lance Enhanced Force Lance [Rating: 259] Favorites ----------- Power Zero-point Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Combat Antigrav System Utility Large Storage Unit Device ME-RLN's Chromatic Screen Storage Large Storage Unit Processor Experimental Optical Array Hackware System Mapper Protection Hardened Medium Armor Plating Artifact Microwarp Drive Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Special Weapon ME-RLN's Wand Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 . . . Utility 9 | . . . . . . . 2 . . . 2 . . . . 1 . . . . . . . . . 2 . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 325 | 7 10 6 21 3 22 7 19 10 5 7 13 1 . 5 1 25 . . 16 2 26 2 . 2 4 5 4 5 3 27 53 14 Power 28 | 1 3 . 2 . 3 . 1 . 2 1 3 . . . 1 3 . . 2 . 1 . . . . . . . 1 . 4 . Engine 12 | 1 2 . 2 . 2 . 1 . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . Core 7 | . 1 . . . . . . . 1 1 1 . . . . 2 . . 1 . . . . . . . . . . . . . Reactor 9 | . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . . . . . 1 . 4 . Propulsion 72 | 2 2 1 5 1 6 2 8 2 2 1 5 . . 1 . 9 . . 2 . 5 . . . . 2 . . 2 2 10 2 Treads 27 | 2 2 1 5 1 5 . 3 1 2 1 . . . . . . . . . . . . . . . . . . . . 4 . Leg 7 | . . . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Wheel 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 36 | . . . . . . 1 . 1 . . 5 . . 1 . 9 . . 2 . 5 . . . . 2 . . 2 1 5 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 141 | 2 1 3 5 1 7 3 1 2 . 5 4 1 . 3 . 8 . . 6 2 9 . . 2 4 2 2 4 . 20 35 9 Device 77 | 2 . 2 1 1 5 2 . 1 . 1 . 1 . 2 . 3 . . 4 1 5 . . 1 1 1 1 1 . 18 17 6 Storage 14 | . 1 . 1 . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . 7 . Processor 16 | . . . . . 2 . . . . 1 2 . . 1 . 1 . . 2 . 1 . . . 1 . . . . 1 2 2 Hackware 14 | . . . . . . . . . . 2 1 . . . . 1 . . . . 3 . . . . . 1 . . . 5 1 Protection 18 | . . 1 3 . . . 1 1 . 1 . . . . . 2 . . . . . . . 1 2 . . 1 . 1 4 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon 84 | 2 4 2 9 1 6 2 9 6 1 . 1 . . 1 . 5 . . 6 . 11 2 . . . 1 2 1 . 5 4 3 Energy Gun 12 | 1 . . 2 . 1 . 5 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . Energy Cannon 8 | . . . . . . . . . . . . . . . . 2 . . . . 4 1 . . . 1 . . . . . . Ballistic Gun 29 | 1 3 2 7 . 5 1 3 3 . . . . . . . 1 . . 2 . . . . . . . . . . . . 1 Ballistic Cannon 11 | . . . . . . . . . . . . . . . . 1 . . . . 3 1 . . . . . . . 3 2 1 Launcher 6 | . . . . 1 . . . 2 . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . Special Weapon 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 . . . 1 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . 2 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 74 | . . 1 1 . 8 5 4 3 . . 3 . . 1 . 8 . . 9 . 5 . . 3 . . 4 1 . 8 5 5 Corrupted Parts 10 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 . . . . 3 3 . System Corruption 72 | . . . . . . . . . . 2 . . . . . . . . . . 10 . . . 11 . . . . 21 28 . Parts Lost 26 | . . 1 3 . 4 3 . 2 . . . 2 1 . 2 . . . . . 5 . . . . . . 1 . . 2 . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . 1 3 . . . . . . . . . . . . . . 3 . . . . . . . . . . . Utility 9 | . . 1 1 . . . . . . . . 2 1 . . . . . . . 1 . . . . . . 1 . . 2 . Weapon 7 | . . . 1 . 2 . . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . Highest Loss Streak 4 | . . 1 3 . 4 3 . 2 . . . 2 1 . 1 . . . . . 3 . . . . . . 1 . . 1 . To Critical Strikes 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 1 8 13 20 25 23 22 22 22 22 22 14 12 12 13 13 12 13 13 12 12 12 13 13 13 13 12 12 12 12 14 11 8 Power . | 1 . 2 2 2 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Propulsion 1 | . 1 1 1 3 2 2 3 3 3 3 . 1 1 . . . . . . 2 1 1 1 . . . 1 . . . 1 . Utility 7 | . 3 7 9 11 12 12 11 9 10 11 7 5 5 6 7 7 8 8 6 6 6 8 8 8 8 5 3 3 4 6 5 7 Weapon 4 | . 2 2 7 7 6 6 7 8 7 7 4 3 3 4 4 4 4 4 4 3 3 3 3 3 3 4 3 3 3 4 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 6 . 12 3 11 3 . 1 2 1 2 . . . . 6 . . . . 6 . . . . . . 4 . . 5 8 Power 11 | . 2 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Propulsion 9 | . 1 . . 1 . 1 . . 1 . . . . . . 2 . . . . 1 . . . . . . 2 . . . . Utility 32 | . 2 . 1 1 8 2 . . 1 1 2 . . . . 2 . . . . 3 . . . . . . 1 . . 1 7 Weapon 13 | . 1 . 9 . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . Tool/Special 5 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 Average Slot Usage (%) 95 | . 99 100 97 100 99 97 99 100 99 100 98 99 100 99 98 97 99 99 99 94 90 93 94 84 94 90 89 89 82 83 86 95 Engine 4 | . 12 14 11 11 7 . 3 9 6 9 3 . . . 1 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . 3 11 5 . . . . . . . . 2 5 5 4 . 4 5 5 5 5 4 4 4 7 7 8 11 Treads 12 | . 28 28 32 33 33 19 10 27 27 27 3 . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . 28 33 33 33 33 33 35 35 35 35 34 36 36 36 36 33 32 32 32 30 29 30 Device 14 | . 21 12 3 4 1 11 17 17 17 9 1 12 13 6 5 4 5 5 7 11 16 21 21 20 17 17 20 22 19 22 29 27 Storage 6 | . 6 14 11 11 10 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 3 Processor 5 | . . . . . 9 . . . . . 11 6 6 12 13 17 17 17 14 11 5 5 5 5 7 9 9 8 4 6 4 9 Hackware 2 | . . . . . . . . . . 8 11 6 6 6 6 7 5 5 5 5 8 5 5 5 5 4 4 3 . . . . Protection 3 | . . 1 7 6 . . 9 9 9 9 6 6 6 6 6 3 5 5 5 5 . . . . . 5 2 . . . 1 3 Energy Gun 1 | . 2 . 2 . . . 8 5 . . . . . . . 2 5 5 1 5 1 . . . . . . . . . . . Ballistic Gun 12 | . 25 27 28 32 32 32 18 20 25 11 13 13 19 15 12 2 . . 3 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 3 . . . 2 5 2 . . . . . . . . . . 1 4 4 2 2 5 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 5 5 3 5 5 5 5 4 2 . . . 1 . Peak Build Rating 259 | 9 13 17 24 24 48 58 67 62 59 60 95 95 89 91 92 124 124 124 142 138 168 166 162 163 164 176 190 216 234 258 259 248 Average Rating 109 | 6 10 10 19 23 30 47 58 54 55 57 90 88 88 88 87 108 116 115 122 134 159 162 162 148 162 169 176 192 231 245 230 240 On Entrance 108 | . 9 10 10 23 23 38 56 54 42 59 57 94 89 82 88 84 124 124 116 138 135 163 162 162 163 162 171 188 216 234 258 231 Avg Prop Armor Cover (%) 5 | . . . 7 . . 8 3 . . . 5 . . . . . . . . . . . . . . . . 3 . 6 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 226 | 7 52 59 102 102 107 103 115 114 114 105 113 53 53 46 53 65 63 63 63 76 105 105 100 100 100 106 106 112 127 126 226 128 Greatest Support 255 | 40 40 40 60 60 60 60 70 60 60 60 61 61 61 65 65 83 99 99 99 79 109 109 109 109 109 117 116 124 124 127 255 129 Greatest Overweight (x) 11 | . 1 1 1 1 1 3 11 1 1 1 3 . . . . . . . . . 1 . . . . 1 1 8 1 9 4 . Average Overweight (x) . | . . 1 . 1 . 1 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 20 20 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 20 20 15 15 15 15 15 15 15 15 15 20 10 Average Capacity 18 | 5 11 20 22 25 24 25 25 25 25 25 16 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 10 Most Carried 25 | 5 15 17 25 25 25 25 25 25 25 25 24 15 15 15 15 15 15 15 15 18 19 15 15 15 15 15 15 15 15 15 20 10 Average Carried 16 | 1 8 13 20 24 23 24 24 24 24 24 15 14 14 14 15 14 14 14 14 15 14 14 15 14 14 14 14 14 13 14 13 9 Final Capacity 25 | 5 20 20 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 20 15 15 15 15 15 15 15 15 15 15 10 10 Final Carried 25 | 5 15 12 25 25 25 25 25 25 24 25 15 15 15 15 15 15 15 15 15 18 15 15 15 15 15 15 14 14 14 15 10 10 Class Distribution -------------------- 17% | Scavenger-Mutant 11% | Mutant 10% | Scavenger-Gunner 9% | Scavenger-Gladiator 8% | Commander-Tank 7% | Tank 6% | Scavenger-Tank 4% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Ninja | -3/Section 7 Alien-Mutant | -2/Research Alien-Ninja | -1/Access Scavenger-Gladiator | -1/Command Scavenger-Gladiator | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 17462 | 291 483 191 671 243 1193 367 1073 176 707 163 242 42 158 50 91 1096 57 30 1249 123 1557 472 22 62 107 60 340 281 65 803 2369 2628 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25860 | 171 827 121 889 527 644 138 1463 305 1101 . 537 194 173 . 161 1475 60 . 983 25 2337 402 42 113 114 199 900 1451 411 3170 3611 3316 Parts 1290 | 11 52 9 56 25 83 10 76 19 41 . 1 . 8 . 14 77 9 . 35 2 109 23 4 2 9 10 40 75 16 145 149 180 Haulers Intercepted 19 | . 2 . 4 . . . 4 . . . 1 . . . . 3 . . . . 2 . . . . . . 1 . 2 . . Recyclers Shooed 10 | . . . . 1 . . 3 . 3 . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . . . . 7 6 . 7 . . . . 1 . 20 1 2 9 . . . . . . . Prevented 10 | . . . . . . . . . . . . 1 . . 2 . . . . 1 . 1 5 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 355 | . 21 6 16 10 5 2 22 8 5 . . 2 5 . 10 21 2 . 20 2 38 8 . . 1 2 10 12 11 41 33 42 Melee 70 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 6 . 5 22 34 Guns 108 | . 21 6 16 2 2 2 22 . 5 . . . 5 . 1 4 . . 15 2 5 . . . . . . . . . . . Cannons 40 | . . . . . . . . . . . . . . . . 7 . . 5 . 8 . . . . . 3 2 4 3 . 8 AOE 93 | . . . . 8 3 . . 8 . . . . . . 9 10 . . . . 12 7 . . . . 3 . 6 23 4 . Classes Destroyed 33 | 3 4 . 1 3 3 . 1 2 1 . 1 1 2 . . . . . 3 . 2 . 1 . . . . 2 . 1 2 . Worker 27 | 2 2 . . . . . 5 1 . . 1 . . . . 4 . . . . 2 . . . . . 1 4 2 3 . . Builder 17 | . . . . . . . . 1 . . . . . . . 3 . . . . 4 . . . . . 1 3 2 3 . . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 20 | . 2 . 4 . . . 4 . 1 . 1 . . . . 3 . . . . 2 . . . . . . 1 . 2 . . Recycler 33 | 1 1 . . 3 . . 6 1 10 . 3 . . . . 3 . . . . 1 . . . . . . 1 . 2 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . Drone 20 | . . . . . . . . . . . . . 1 . . . . . . 2 1 1 . . . . . . 8 7 . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 13 | . 1 . 2 . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 2 . 2 1 . Swarmer 90 | . 6 3 1 4 . 1 10 . . . . . 3 . 10 7 . . 1 . 6 5 . . . . . 3 3 16 11 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Grunt 83 | . 15 2 11 1 . . 7 5 1 . . 2 . . . 8 . . 7 . 6 . . . . . 5 3 . 3 7 . Brawler 7 | . . . . 3 . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . Duelist 7 | . . . . 2 . . . 1 . . . . . . . . . . . . 2 . . . . . . . . 1 1 . Protector 4 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Sentry 22 | . . . 4 . . . 4 . 3 . . . . . . 1 . . . . 4 . . . . 2 . 1 . . 3 . Demolisher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hunter 22 | . . . . . . . 1 . . . . . . . . 1 . . . . 8 1 . . . . 2 2 . 5 2 . Programmer 28 | . . . . . . . . . 1 . . . . . . 4 . . 4 . 6 . . . . . 2 3 . 3 5 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . . . . . . Enhanced Grunt 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 4 5 2 4 7 5 1 5 9 6 . 2 2 2 . 5 8 2 . 5 2 8 5 1 . 1 1 7 7 5 13 8 6 Combat Bots Only 10 | . 5 2 4 6 3 1 4 8 1 . . 2 2 . 5 5 2 . 5 2 8 5 . . 1 1 6 3 4 10 7 6 Max Kills in Single Turn 4 | 1 2 1 2 4 2 1 2 4 2 . 1 1 1 . 4 3 1 . 1 1 3 4 1 . 1 1 4 2 4 4 2 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 2 . . 4 . . . . . . 4 2 . . . . 3 4 . . . . 3 . 3 4 2 . Melee 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 2 1 Uniques/NPCs Destroyed 14 | . . 1 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 6 YI-UF0 (-10/Mines) 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) ME-RLN (-8/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 3069 | . 75 33 40 4 69 214 101 114 6 . 30 3 11 . 44 47 . . 77 . 254 9 6 . 3 25 52 211 137 426 205 873 Missed 1263 | . 15 9 16 2 11 43 26 28 2 . 13 1 4 . 15 19 . . 35 . 100 3 3 . . 10 12 61 48 130 65 592 Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hits 1806 | . 60 24 24 2 58 171 75 86 4 . 17 2 7 . 29 28 . . 42 . 154 6 3 . 3 15 40 150 89 296 140 281 Melee 26 | . . . . 1 . . . . . . . 2 . . . . . . 1 . 9 . . . . . . . 1 1 . 11 Projectile 1780 | . 60 24 24 1 58 171 75 86 4 . 17 . 7 . 29 28 . . 41 . 145 6 3 . 3 15 40 150 88 295 140 270 AOE 17 | . . 13 1 . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . Critical Strikes 125 | . . . . . 25 . 3 . . . . . . . . . . . 1 . 10 . . . . 1 3 12 6 17 10 37 Actively Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 9 . Part Disruptions 33 | . . . . . . 17 . . . . . . . . . . . . . . 1 1 . . . . 1 2 . 4 2 5 Damage Taken 16903 | . 646 547 536 85 1006 859 665 864 63 . 349 24 96 . 512 825 . . 720 . 1578 32 11 . 19 69 186 1336 752 2342 804 1977 Core 3075 | . 161 52 25 . 166 74 26 82 . . 60 . 20 . 40 213 . . 29 . 262 8 . . . 4 26 427 377 768 45 210 Absorbed by Shields 18025 | . . . . . . . 208 . . . . . . . . . . . 460 . 1450 103 36 . 63 219 509 1709 1275 3567 2585 5841 Redirected to Shielding 38 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 35 . . . . . . Ignored by Resistances 6624 | . . . . . . . . . . . . . . . . . . . . . 840 35 13 . 21 78 194 626 448 1435 853 2081 Regen/Repaired (Parts) 5978 | . . . 168 . . . . . . . . . . . . 281 . . 125 . 85 . . . . . 97 914 276 1466 1787 779 Core Remaining (%) 65 | 100 . 14 . . . 33 . . . 80 . . . . 85 . . . . 75 . . . . 76 . . 50 77 . . 62 Volleys Fired 1090 | 21 65 20 40 13 62 24 81 16 28 2 1 1 13 . 6 73 . 5 120 . 120 4 1 . 6 24 33 50 32 107 49 73 Largest 3 | 2 2 2 3 3 3 3 3 3 3 1 1 1 3 . 2 3 . 1 2 . 2 1 1 . 1 1 1 1 1 1 1 1 Hottest 250 | 60 100 100 113 69 83 76 178 75 75 2 2 2 75 . 50 157 . 90 90 . 250 160 105 . 105 105 105 105 105 250 100 100 Shots Fired 1881 | 41 122 36 101 29 170 61 242 30 86 2 1 1 37 . 8 105 15 5 195 2 210 4 1 . 7 24 33 51 32 108 49 73 Gun 1203 | 41 121 33 97 24 168 61 242 25 86 . . . 37 . 4 24 15 . 153 2 53 . . . . . . . . . 17 . Cannon 551 | . . . . . . . . . . . . . . . . 74 . 5 42 . 136 1 1 . 7 24 28 46 28 84 2 73 Launcher 113 | . . . . 5 2 . . 5 . . . . . . 4 5 . . . . 21 3 . . . . 5 5 4 24 30 . Special 14 | . 1 3 4 . . . . . . 2 1 1 . . . 2 . . . . . . . . . . . . . . . . Kinetic 1318 | 21 109 33 83 24 168 61 218 23 86 . . . 37 . 4 67 . . 192 . 83 . . . . . . . . 34 2 73 Thermal 247 | 20 13 3 4 . . . 24 2 . . . . . . . 31 . 5 3 . 53 1 1 . 7 11 14 24 14 17 . . Explosive 28 | . . . . 5 2 . . 5 . . . . . . 4 5 . . . . 5 2 . . . . . . . . . . Electromagnetic 282 | . . . 14 . . . . . . . . . . . . . 15 . . 2 69 1 . . . 13 19 27 18 57 47 . Robot Hit Streak 41 | 10 15 8 10 11 41 8 14 11 6 6 7 8 10 . 6 7 7 . 9 3 17 . . . . 2 7 9 3 10 15 37 Robot Miss Streak 8 | 2 5 4 4 1 4 3 8 1 3 . . . 4 . 1 4 5 . 4 1 5 . . . . 2 2 3 4 5 2 1 Penetration Max 2 | . . . . . 1 . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . Secondary Targets 8 | . 1 . 2 . . . 2 . . . . . 1 . . . . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Autonomous 70 | . . . . . . . . . . . . . . . . . 15 . . 2 53 . . . . . . . . . . . Shots Hit Robots 1528 | 28 88 23 61 18 123 44 129 17 41 2 16 9 22 . 3 57 10 . 128 2 122 6 2 1 1 7 27 36 18 72 109 306 Core Hits 905 | 10 49 12 33 22 42 10 58 23 22 . 1 1 11 . 13 52 2 . 50 2 78 9 2 . . 1 28 31 16 117 82 128 Critical Kills 8 | . . . . . 4 . 1 . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Critical Parts Destroyed 24 | . 2 . 1 . 10 1 . 2 . . 3 1 . . . . . . 4 . . . . . . . . . . . . . Critical Strikes 118 | . 2 . 1 . 14 1 2 3 . . 3 1 . . . 6 . . 16 . 4 3 . . . . 2 . 3 4 8 45 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Destroy 29 | . 2 . 1 . 14 1 2 3 . . . . . . . . . . 6 . . . . . . . . . . . . . Blast 26 | . . . . . . . . . . . . . . . . 6 . . 9 . 1 . . . . . . . . . . 10 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Smash 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . Sever 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 3 4 35 Impale 8 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 4 . Sunder 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 749 | . . . . . . . 1 . . . 25 10 . 1 17 14 . . 11 7 40 10 4 1 13 8 31 31 19 70 176 260 Impact 36 | . . . . . . . . . . . 25 10 . 1 . . . . . . . . . . . . . . . . . . Slashing 549 | . . . . . . . 1 . . . . . . . 17 14 . . . . . . . . . . 16 31 19 68 123 260 Piercing 157 | . . . . . . . . . . . . . . . . . . . 8 6 37 10 4 1 13 8 15 . . 2 53 . Entropic 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . Sneak Attacks 64 | . . . . . . . . . . . 7 7 . . . 7 . . 1 . 9 . 2 . . . 3 6 4 8 10 . Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 87 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 29 55 Damage Inflicted 81589 | 260 1357 347 971 849 2157 565 2319 2074 748 . 1106 772 492 . 845 4376 197 . 4739 92 6999 757 164 . . 223 2130 3330 1902 8426 8927 24465 Guns 14795 | 260 1341 334 963 293 1926 565 2318 296 748 . . . 492 . 47 274 197 . 3089 92 1251 . . . . . . . . . 309 . Cannons 15596 | . . . . . . . . . . . . . . . . 1428 . . 1188 . 2306 . . . . 223 533 952 356 1260 120 7230 Explosions 15006 | . . . . 555 231 . . 1778 . . . . . . 744 1915 . . . . 2779 446 . . . . 696 389 464 3604 1405 . Melee 36153 | . . . . . . . . . . . 1106 772 . . 54 759 . . 462 . 663 311 164 . . . 901 1989 1082 3562 7093 17235 Ramming 39 | . 16 13 8 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23764 | 131 1250 334 861 293 1926 565 2041 296 748 . . . 492 . 47 1319 . . 4277 . 1548 . . . . . . . . 286 120 7230 Thermal 3281 | 129 91 . . . . . 277 . . . . . . . . 383 . . . . 1028 . . . . . 231 230 116 796 . . Explosive 7191 | . . . . 555 231 . . 1778 . . . . . . 744 1915 . . . . 1567 401 . . . . . . . . . . Electromagnetic 11161 | . . . 102 . . . . . . . . . . . . . 197 . . 92 2193 45 . . . 223 998 1111 704 3782 1714 . Impact 1878 | . . . . . . . . . . . 1106 772 . . . . . . . . . . . . . . . . . . . . Slashing 30952 | . . . . . . . . . . . . . . . 54 759 . . . . . . . . . . 560 1989 1082 3466 5807 17235 Piercing 2969 | . . . . . . . . . . . . . . . . . . . 108 . 663 311 164 . . . 341 . . 96 1286 . Entropic 354 | . . . . . . . . . . . . . . . . . . . 354 . . . . . . . . . . . . . Highest Corruption 37 | . 2 2 . . . 5 . 9 9 2 . . . . . . . . 1 1 18 20 20 20 31 . 1 8 2 34 37 . Average Corruption 9 | . 2 2 . . . 4 . 9 9 2 . . . . . . . . 1 1 8 18 20 20 20 . 1 3 1 13 14 . Corruption Purged 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 336 | . 6 25 . . . 5 . 1 57 . . . . . . . . . 2 1 51 22 18 5 16 . . 11 . 29 87 . Message Errors 74 | . 1 4 . . . 2 . . 14 . . . . . . . . . . . 10 6 5 2 3 . . 4 . 5 18 . Matter Fused 82 | . 2 10 . . . 1 . . 15 . . . . . . . . . . 1 9 5 4 2 6 . . 4 . 5 18 . Heat Flow Errors 43 | . 1 4 . . . . . 1 6 . . . . . . . . . . . 7 3 2 . 2 . . . . 3 14 . Energy Discharges 45 | . 1 2 . . . 1 . . 10 . . . . . . . . . 1 . 4 4 4 . 3 . . . . 3 12 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . Parts Fused 5 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . 2 . Data Loss (minor) 34 | . 1 5 . . . 1 . . 5 . . . . . . . . . . . 7 1 2 1 . . . 1 . 4 6 . Data Loss (major) 19 | . . . . . . . . . 4 . . . . . . . . . . . 4 1 . . . . . 1 . . 9 . Misfires 6 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 1 . . 1 . 1 . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 1 . Misdirections 18 | . . . . . . . . . . . . . . . . . . . . . 3 1 1 . 1 . . . . 6 6 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Overflow Damage 5572 | . . . . . 5 . . 121 . . 514 415 . . 42 337 . . 18 . 218 152 . . . . 263 579 279 657 1128 844 Projectiles 812 | . . . . . . . . . . . . . . . . 1 . . 18 . 113 . . . . . 61 49 19 21 80 450 Explosions 406 | . . . . . 5 . . 121 . . . . . . 6 55 . . . . 48 . . . . . . . 16 153 2 . Melee 4354 | . . . . . . . . . . . 514 415 . . 36 281 . . . . 57 152 . . . . 202 530 244 483 1046 394 Knockbacks 61 | . 1 1 . . . . . . . . 4 2 . . . 2 . . 1 . 7 . . . . . . . . 5 . 38 Impact 8 | . 1 1 . . . . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . Kinetic 51 | . . . . . . . . . . . . . . . . 2 . . 1 . 7 . . . . . . . . 4 . 37 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Self-Inflicted Damage 518 | . . . 62 23 . . . 43 . . . . . . . . . . . . 161 . . . . . 32 51 23 115 8 . Shots 35 | . . . 1 1 . . . 1 . . . . . . . . . . . . 5 . . . . . 5 3 3 14 2 . Rammed 12 | . 6 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 7 3 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 346 | 60 93 229 82 36 53 60 304 17 229 . 11 . 160 . 12 310 40 194 191 . 320 229 204 . 233 40 . 175 253 346 322 95 Average Temperature 51 | 27 26 75 26 14 11 19 49 10 53 . 5 . 58 . 7 71 8 41 47 . 40 84 85 . 85 16 . 40 83 75 74 46 Received Heat Transfer 1497 | . 297 66 141 9 . . 234 36 9 . 39 . 9 . 30 81 . . 95 . 217 . 2 . 2 8 25 64 4 21 55 53 Effects 6 | . . . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 43 | . . . . . . . . . . . 4 2 . . . . 2 . . . 10 . . . . 2 2 4 1 8 8 . Combat Hostiles 36 | . . . . . . . . . . . . 1 . . . . 2 . . . 9 . . . . 2 2 4 1 8 7 . Parts Fried 100 | . . . . . . . . . . . 11 4 . . . . 3 . . 1 12 . 1 . . 3 7 8 . 28 22 . Impact Corruptions 25 | . . . . . . . . . . . 12 12 . . . . . . . . . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 2 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . Parts Melted 17 | . . . . . . . 3 . . . . . . . . . . . . . 11 . . . . . . . . 2 1 . Heat Transferred 5585 | 300 200 . . . . . 518 . . . . . . . . 444 . . . . 2193 . . . . . 150 185 111 1484 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 2 . 6 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Maximum Alert Level 5 | . 1 . 1 1 . . 1 1 1 . . . . . . 3 . . . . 5 . . . . . 1 2 2 4 5 . Low Security (%) 45 | 100 36 100 84 84 . 100 36 58 84 . 100 . . . . 21 . . . . 6 . . . . 100 99 16 . . . . Level 1 16 | . 63 . 15 15 . . 63 41 15 . . . . . . 18 . . . . 9 . . . . . . 17 33 17 . . Level 2 8 | . . . . . . . . . . . . . . . . 41 . . . . 17 . . . . . . 65 66 20 . . Level 3 4 | . . . . . . . . . . . . . . . . 18 . . . . 25 . . . . . . . . 28 . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . 33 15 . Level 5 16 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 83 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2079 | 10 288 96 246 277 . 1 315 293 248 . 61 . . . . 860 . . . . 1770 . . . . 50 197 605 662 1592 2079 . Initial 1018 | . . 91 21 72 . . . 118 61 . . . . . . 147 . . . . . . . . . 13 . 110 327 391 1018 . Average 351 | 1 177 18 87 103 . . 221 145 86 . 19 . . . . 442 . . . . 919 . . . . 15 47 416 445 844 1592 . Influence Increases 15065 | 30 688 167 633 343 . 1 664 327 548 . 221 186 95 . 473 1222 . . 860 10 2490 195 80 5 30 86 451 825 475 1621 2164 175 Destroy 0b10 Robot/C 7040 | . 420 100 320 240 . . 440 160 180 . . 160 60 . 260 560 . . 540 . 900 140 . . 20 40 200 300 220 820 960 . Destroy 0b10 Robot/NC 745 | 30 30 . 30 20 . . 75 25 70 . 30 . . . 5 80 . . 10 10 85 10 5 5 . . 20 60 20 75 50 . Destroy Leader 1146 | . 96 20 82 30 . . 98 20 . . 4 . 10 . 20 82 . . . . 220 30 . . 10 20 34 56 10 148 156 . Allied During Kill 991 | . . . . 18 . . . 17 51 . 10 26 10 . 53 41 . . 70 . 116 . . . . . . . . . 579 . Successful Hack 317 | . 36 . 15 . . . 30 12 26 . 65 . . . . 46 . . . . . . . . . . 34 18 . 35 . . Select Force Hacks 300 | . 60 . 30 . . . . . 210 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 915 | . . . 60 . . . 15 45 . . . . . . . 195 . . . . 150 . . . . . 60 150 . 45 45 150 Destroy Structure 1496 | . 1 2 36 35 . 1 6 48 11 . 7 . . . . 188 . . . . 494 . . . . 26 58 106 30 183 239 25 Partial Spotted 180 | . . . . . . . . . . . . . . . . . . . . . 45 . . . . . 30 60 30 . 15 . Lose Combat Pursuer 1935 | . 45 45 60 . . . . . . . 105 . 15 . 135 30 . . 240 . 480 15 75 . . . 15 75 165 315 120 . Influence Decreases 14890 | 30 453 346 504 528 . 1 381 451 538 169 180 163 134 25 239 631 456 211 468 560 723 885 385 777 10 106 254 439 406 681 1216 2540 Entered New Map 7307 | . . 144 35 113 . . . 165 98 169 . 16 13 25 . 87 306 71 158 550 . 655 205 772 . 7 . 87 256 261 574 2540 Time Decay 6790 | 30 453 192 469 415 . 1 381 246 432 . 138 107 111 . 136 474 150 140 250 10 553 230 180 5 10 99 254 342 150 410 422 . Lost Part 150 | . . 10 . . . . . 20 . . . 20 10 . 10 . . . . . 50 . . . . . . 10 . . 20 . Lost Ally 635 | . . . . . . . . 20 . . 42 20 . . 93 70 . . 60 . 120 . . . . . . . . 10 200 . Purge Threat 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 6 . 2 2 . . . 2 . . 4 . . . . 8 . . . . 20 . . . . 2 5 6 1 7 9 . Investigation 20 | . 4 . 1 . . . . . . . 2 . . . . 2 . . . . 6 . . . . . 2 1 . 1 1 . Extermination 21 | . . . . . . . . . . . 2 . . . . 2 . . . . 5 . . . . 1 3 3 1 2 2 . Reinforcement 19 | . 2 . 1 . . . . . . . . . . . . 3 . . . . 5 . . . . 1 . 1 . 2 4 . Assault 9 | . . . . 2 . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . 1 2 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 30 | . 1 . 2 . . . 3 . 1 . . . . . . 1 . . 1 . 2 . . . . . . . 1 2 16 . Communications Jammed 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 10 35 . . Distress Signals 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 10 35 . . Times Spotted 744 | . 35 10 30 16 11 2 32 11 4 . 7 13 10 . 25 35 4 4 110 1 79 3 2 . 1 10 18 37 37 75 56 66 Peak Tracking Total 18 | . 4 3 6 4 10 2 6 9 1 . 4 7 5 . 13 7 2 4 17 1 7 2 4 . 1 7 4 11 13 18 9 6 Tactical Retreats 71 | . 3 2 4 . . . . . . . 4 . 1 . 4 2 . . 7 . 14 1 2 . . . 1 4 5 8 5 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 30 | . 3 . . . . . . . . . . . . . . 6 . . . . 7 1 . . . . 3 . . 1 9 . Indirectly 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 74 | . . . 4 . 9 . 1 3 . . . 1 . . . 13 . . 2 . 10 . . . . . 4 11 . 3 3 10 Max in Single Turn 4 | . . . 4 . 2 . 1 1 . . . . . . . 4 . . 1 . 1 . . . . . 1 2 . 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 84 | . 8 2 7 . 2 . 4 3 13 . 4 1 . . 1 8 . . 2 . 9 . . 4 . . 5 3 1 3 2 2 Terminals 32 | . 6 1 4 . . . 3 3 5 . 2 . . . 1 . . . . . 1 . . . . . . 1 . 3 2 . Fabricators 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . Repair Stations 5 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . Recycling Units 13 | . 2 . 1 . . . . . 8 . 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 . . . 1 . . . . . . . . 2 . . . . 1 . . . . . 2 2 . . . . Garrison Access 8 | . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . . 1 . 1 . . . Total Hacks 266 | . 28 5 26 . 2 . 18 9 35 . 11 1 . . 3 33 . . 3 . 21 . . 17 . . 13 5 1 5 9 21 Successful 165 | . 13 2 14 . 2 . 11 3 23 . 6 1 . . 3 17 . . 3 . 13 . . 17 . . 9 3 . 2 2 21 Failed 101 | . 15 3 12 . . . 7 6 12 . 5 . . . . 16 . . . . 8 . . . . . 4 2 1 3 7 . Catastrophic 11 | . . 1 . . . . . . 2 . . . . . . 3 . . . . 2 . . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 182 | . 13 4 5 . 1 . 5 2 23 . 2 . . . . 32 . . . . 20 . . . . 3 27 15 2 13 15 . Terminals 110 | . 22 4 17 . . . 14 9 20 . 5 . . . 3 . . . . . 1 . . . . . . 1 . 5 9 . Fabricators 16 | . . . . . . . . . . . . . . . . 8 . . . . 8 . . . . . . . . . . . Repair Stations 18 | . . . 5 . . . . . . . . . . . . 7 . . . . 1 . . . . . 5 . . . . . Recycling Units 30 | . 6 . 2 . . . . . 15 . 3 . . . . 4 . . . . . . . . . . . . . . . . Scanalyzers 30 | . . . 2 . . . 4 . . . . . . . . 11 . . . . 3 . . . . . 6 4 . . . . Garrison Access 17 | . . . . . . . . . . . 3 . . . . 3 . . . . 8 . . . . . 2 . 1 . . . Terminal Hacks 81 | . 4 2 6 . 2 . 4 3 6 . 3 1 . . 3 . . . 3 . 1 . . 17 . . . 1 . 2 2 21 Record 28 | . . . . . 1 . . . . . . . . . 3 . . . 2 . . . . 5 . . . . . . . 17 Part Schematic 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 2 . 1 . . . 1 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 10 | . . 1 . . . . . 2 . . . 1 . . . . . . 1 . 1 . . . . . . 1 . 2 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Repair Station Hacks 11 | . . . 4 . . . . . . . . . . . . 5 . . . . . . . . . . 2 . . . . . Scan Component 7 | . . . 2 . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . Repair 4 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 22 | . . . 1 . . . 4 . . . . . . . . 6 . . . . 3 . . . . . 6 2 . . . . Insert Component 6 | . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . 2 . . . . . Analyze 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 13 | . . . 1 . . . . . . . . . . . . 3 . . . . 3 . . . . . 4 2 . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . . Seal Access 5 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . . Unauthorized Hacks 34 | . 8 . 3 . . . 3 . 15 . 2 . . . . 1 . . . . 2 . . . . . . . . . . . Terminals 18 | . 6 . 2 . . . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 . 1 . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 13 | . 2 . 1 . . . . . 8 . 2 . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 10 | . 2 . 1 . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 7 1 6 . . . 4 3 8 . 3 . . . 1 4 . . . . 2 . . . . . 4 3 1 2 1 . Full Trace Events 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 65 | . . . 1 . . . 2 . . . . . . 15 . 1 . . . . . . . 4 . . 16 15 . . 11 . Parts Built 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Time 294 | . . . . . . . . . . . . . . . . 64 . . . . 230 . . . . . . . . . . . Total Part Build Rating 40 | . . . . . . . . . . . . . . . . 16 . . . . 24 . . . . . . . . . . . Part Studies Acquired 11 | . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . . 4 2 . . . . Parts Repaired 4 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Time 256 | . . . 52 . . . . . . . . . . . . 204 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . Non-combat 4 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . Combat 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . parse_system 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . find_chute 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . 11 . . 1 . . . . . . 5 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Total Allies 73 | . . . . 3 . . . 2 11 . . 6 . 9 . 4 . . 5 . 6 . . . . 1 . . . 1 25 . Largest Group 19 | . . . . 3 3 . . 2 9 9 9 2 . 9 9 3 . . 5 . 5 . . . . 1 . . . 1 19 . Highest-Rated Group 2343 | . . . . 73 73 . . 62 157 157 157 72 . 296 296 210 . . 258 . 494 . . . . 32 . . . 28 2343 . Highest-Rated Ally 192 | . . . . 31 31 . . 31 34 34 34 43 . 51 51 70 . . 64 . 180 . . . . 32 . . . 28 192 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 40 | . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . 1 . . . 6 30 . STAY 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . FOLLOW 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . DROP 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . RETURN 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . Ally Attacks 463 | . . . . 14 2 . . 9 5 . 19 70 15 . 17 42 . . 55 . 62 . . . . . . . . . 153 . Total Damage 18616 | . . . . 253 22 . . 101 520 . 356 547 66 . 176 768 . . 1689 . 3586 . . . . . . . . . 10532 . Kills 75 | . . . . 2 1 . . 1 6 . 1 7 . . 3 9 . . 9 . 13 . . . . . . . . . 23 . Allies Corrupted 6 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 4 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Active Infowar (turns) 19768 | 99 1835 1459 142 . . . . 71 . 2 . . . 601 432 1202 314 285 1095 207 1944 491 368 93 311 282 1029 765 305 990 4052 1394 Optics 16160 | . . . . . . . . . . . . . . 601 432 1202 314 285 1095 207 1944 491 368 93 311 282 1029 765 305 990 4052 1394 Sensors 2902 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 146 184 996 714 37 824 . . IFF 5355 | . . . . . . . . . . . . . . 133 371 868 314 285 653 197 1448 491 368 87 140 . . . . . . . Terrain 1051 | 54 997 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Structural 71 | . . . . . . . . 71 . . . . . . . . . . . . . . . . . . . . . . . . Seismic 3535 | 99 1835 1459 142 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Jamming 1505 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 456 305 631 . . ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . . . . 2 1 2 1 . 1 2 . . . 2 1 . . . . . . . . . Drone Launches 78 | . . . . . . . . 1 . . . 57 17 . . . . . . . . . . . . . . . . 3 . . Drone Recoveries 72 | . . . . . . . . 1 . . . 54 14 . . . . . . . . . . . . . . . . 3 . . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . 8 3 . 1 4 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 32313 | 161 1835 1670 1920 1202 2232 245 997 526 1614 2377 484 479 385 627 432 1202 314 285 1095 207 1944 491 368 93 311 282 1029 765 305 990 4052 1394 Spaces Moved 30116 | 57 661 635 878 564 926 80 341 144 606 1087 672 776 641 982 581 1481 673 552 1382 438 2597 755 662 148 411 399 1462 846 486 1189 4578 2426 Core 6 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Treads 5776 | 55 661 635 878 564 926 22 158 144 606 1087 19 . . . . . . . . . . . . . . . . . . . 21 . Legs 182 | . . . . . . 58 124 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 59 | . . . . . . . 59 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23509 | . . . . . . . . . . . 653 776 641 982 581 1481 673 552 1382 438 2597 755 662 148 411 399 1462 736 307 890 4557 2426 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 160 240 160 200 160 190 155 200 200 200 44 54 54 54 61 35 30 30 30 40 40 51 51 51 51 34 34 34 42 38 31 20 Average Speed 77 | 156 180 240 185 200 199 194 209 200 213 212 55 54 54 54 61 49 45 46 46 40 46 51 51 51 51 48 50 47 48 46 40 30 Slowest Speed 500 | 160 240 240 240 200 200 330 360 200 216 216 272 54 54 61 61 63 47 47 47 40 131 51 51 51 51 117 128 450 110 500 455 39 Overloaded Moves 133 | . . . . . . . . . . . . . . . . . 50 13 11 . . . . . . 25 8 26 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . Microwarps 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 14 26 . . Exploration Rate (%) 63 | 5 95 98 66 97 91 33 42 19 81 55 12 85 75 90 75 41 83 81 92 49 60 88 77 61 68 15 91 48 19 37 64 93 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 35 | . 2 2 1 . 1 . . . 10 . . . . 2 1 6 . . . . . . 1 3 . . 6 . . . . . Known Exits Taken 13 | . . 1 1 . . 1 1 . . . . 1 . . 1 1 . . . 1 . . . . 1 1 1 1 . 1 . . Unknown Exits Taken 19 | 1 1 . . 1 1 . . 1 1 1 1 . 1 1 . . 1 1 1 . 1 1 1 1 . . . . 1 . 1 . Scrap Searched 34 | . . 1 . 3 . . . . . 10 . 1 1 2 . . 3 1 . 4 . 2 3 . 3 . . . . . . . Spaces Dug 303 | . 1 2 3 7 14 . 1 . . . 7 . . . 35 58 . 2 1 6 33 4 3 . 11 9 23 7 6 36 29 5 Terrain Destroyed 1025 | . 1 3 42 42 33 8 2 56 . . 7 . . . 95 99 . 5 47 6 253 44 3 . 17 17 31 68 15 87 38 6 Melee 155 | . . . . . . . 1 . . . 7 . . . 16 4 . . . 6 20 4 2 . 10 6 13 5 5 22 29 5 Projectile 256 | . 1 3 4 . 16 7 1 2 . . . . . . . 19 . 5 47 . 58 1 1 . 7 11 10 15 10 36 1 1 AOE 610 | . . . 38 42 14 . . 54 . . . . . . 79 76 . . . . 175 39 . . . . 8 48 . 29 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Total 36542 | 89 1179 733 1089 617 1182 138 498 360 907 1149 738 823 668 1068 622 1819 680 574 1681 455 3097 836 684 163 483 450 1653 1047 400 1260 6596 2804 Wait 3447 | . 408 60 72 17 87 . 20 167 71 36 . 24 4 71 12 160 . 14 71 3 193 57 18 . 46 . 60 148 10 48 1554 16 Move 29559 | 56 660 634 877 563 925 79 340 143 605 1086 671 775 640 981 580 1480 672 551 1381 437 2596 754 661 147 410 398 1461 755 320 919 4577 2425 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 334 | 5 16 2 36 6 46 5 7 7 5 5 2 5 5 4 . 12 1 1 10 3 28 1 . 2 1 3 9 13 2 18 53 21 Fast Attach 168 | 7 1 . 7 1 7 4 6 1 1 1 3 1 . 1 1 17 1 . 13 . 13 1 . 5 . 1 5 8 2 14 36 10 Attach 106 | . . 1 4 . 8 6 2 1 2 . 8 1 . 1 . 3 2 2 1 . 14 2 . . . 2 2 2 3 4 31 4 Detach 87 | . . . 2 . 3 6 . . 1 1 5 . . . . 2 2 . 5 . 8 2 . . . 1 2 3 2 3 36 3 Swap 466 | . 10 9 20 8 15 8 25 17 7 13 11 2 1 5 6 36 . . 16 4 55 3 . 2 6 8 17 23 8 53 57 21 Drop 388 | . 12 4 29 8 29 6 15 8 5 5 12 4 5 4 . 19 2 1 24 1 30 2 . 6 1 5 7 13 2 25 74 30 Fire 1090 | 21 65 20 40 13 62 24 81 16 28 2 1 1 13 . 6 73 . 5 120 . 120 4 1 . 6 24 33 50 32 107 49 73 Melee 638 | . . . . . . . 1 . . . 25 10 . 1 17 14 . . 9 7 40 10 4 1 13 8 31 31 19 69 127 201 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . 7 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 26 1 . . . . Rewire 215 | . . . . . . . . . 182 . . . . . . . . . 31 . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / [*Upp] / [*Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 3) 590 | -10/Materials | Discovered new exit (range 15) 869 | -10/Materials | Discovered new exit (range 15) 900 | -10/Materials | Core integrity fell below 50% 1513 | -10/Materials | Discovered new exit (range 13) 1620 | -10/Materials | Discovered new exit (range 10) 1765 | -10/Materials | Identified exit to Subcaves 1968 | -10/Materials | Loaded intel: 6 trap records 1997 | -10/Materials | Entered Mines 1998 | -10/Mines | Identified exit to Materials 2063 | -10/Mines | Assembled infested the area 2068 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2117 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2266 | -10/Mines | Core integrity fell below 20% 2269 | -10/Mines | Destroyed YI-UF0 2448 | -10/Mines | Found the Drone Emporium 2456 | -10/Mines | Found Prototype Device 2456 | -10/Mines | Identified Splice Drone Bay 2998 | -10/Mines | Learned location of Zion (-6) 3667 | -10/Mines | Entered Materials 3667 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3668 | -9/Materials | Identified exit to Materials 3668 | -9/Materials | Identified exit to Mines 3840 | -9/Materials | Lost 3 parts (1n1u1w) 4120 | -9/Materials | Build established: Gunner 4384 | -9/Materials | Repaired Lgt. Treads+ 4412 | -9/Materials | Repaired Lgt. Treads+ 4596 | -9/Materials | Build established: Tank 5587 | -9/Materials | Entered Mines 5609 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5611 | -9/Mines | Discovered new exit (range 5) 5659 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5678 | -9/Mines | Met a Derelict testing a Signal Generator 5786 | -9/Mines | Discovered exit to Materials (range 11) 5887 | -9/Mines | Learned Materials emergency access door positions 6187 | -9/Mines | Discovered exit to Materials (range 12) 6602 | -9/Mines | Found a hidden stash of uninstalled traps 6789 | -9/Mines | Entered Exiles 6789 | -9/Exiles | Accompanied by 3 allies 6819 | -9/Exiles | Led the pair of lost Derelicts to a safe place 6839 | -9/Exiles | Met 8R-AWN 6855 | -9/Exiles | Discovered new exit (range 14) 6943 | -9/Exiles | Met EX-HEX 6997 | -9/Exiles | Met EX-BIN 7025 | -9/Exiles | Aligned with FarCom system 7027 | -9/Exiles | Given EX-Vault access code 7074 | -9/Exiles | Build established: Gunner 7075 | -9/Exiles | Opened EX-Vault 7127 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7187 | -9/Exiles | Met EX-DEC 7556 | -9/Exiles | Attacked by the Exiles 7734 | -9/Exiles | Lost 4 parts (1p1n2w) 7734 | -9/Exiles | Destroyed 8R-AWN 7743 | -9/Exiles | Found Prototype Ballistic Gun 7766 | -9/Exiles | Found Prototype Processor 7772 | -9/Exiles | Found Prototype Ballistic Gun 7807 | -9/Exiles | Found Prototype Device 7850 | -9/Exiles | Identified 8R-AWN's Boregun (x2) 8137 | -9/Exiles | Destroyed EX-BIN 8144 | -9/Exiles | Build established: Scavenger-Gunner 8176 | -9/Exiles | Destroyed EX-DEC 8213 | -9/Exiles | Destroyed EX-HEX 8229 | -9/Exiles | Found Prototype Processor 8239 | -9/Exiles | Found Prototype Energy Gun 8239 | -9/Exiles | Identified AWS/EX-DEC 8379 | -9/Exiles | Identified AS-neutralizer No. 17b 8477 | -9/Exiles | Found Prototype Device 8814 | -9/Exiles | Identified System Purifier 8819 | -9/Exiles | Found Firepult 8828 | -9/Exiles | Found 0b10 Alert Chip 8997 | -9/Exiles | Discovered new exit (range 14) 9021 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, Firepult 9021 | -9/Exiles | Entered Mines 9060 | -8/Mines | ME-RLN came to Exiles' defense 9070 | -8/Mines | Core integrity fell below 50% 9090 | -8/Mines | ME-RLN assimilated allied K-01 Serf 9131 | -8/Mines | Destroyed ME-RLN 9142 | -8/Mines | Found Prototype Special Weapon 9142 | -8/Mines | Identified ME-RLN's Wand 9150 | -8/Mines | Lost 3 parts (3n) 9165 | -8/Mines | Found Prototype Device 9166 | -8/Mines | Identified ME-RLN's Chromatic Screen 9170 | -8/Mines | Found Prototype Hackware 9181 | -8/Mines | Found Prototype Hackware 9228 | -8/Mines | Discovered exit to Materials (range 14) 9266 | -8/Mines | Entered Materials 9266 | -8/Materials | Evolved 2 slots: Utility x2 9267 | -8/Materials | Identified exit to Storage 9383 | -8/Materials | Build established: Scavenger-Tank 9995 | -8/Materials | Discovered new exit (range 8) 10146 | -8/Materials | Unchained authorized (DW-4LL) 10263 | -8/Materials | Entered Storage 10474 | -8/Storage | Met a pair of Derelict thieves 10478 | -8/Storage | Unchained authorized (DW-4LL) 10500 | -8/Storage | Used back door to open Recycling access 10500 | -8/Storage | Discovered new exit (range 3) 10580 | -8/Storage | Destroyed 8 combat bots 10774 | -8/Storage | DW-4LL burst out of a wall 10789 | -8/Storage | Entered Recycling 11443 | -8/Recycling | Build established: Commander-Tank 11489 | -8/Recycling | Discovered new exit (range 16) 12061 | -8/Recycling | Learned 4 Factory zone layouts 12115 | -8/Recycling | Learned 12 Factory zone layouts 12158 | -8/Recycling | Learned Storage emergency access door positions 12212 | -8/Recycling | Learned Factory terminal intel 12231 | -8/Recycling | Learned location of 2 exits from Factory 12313 | -8/Recycling | Scanned before Scraplab entrance 12348 | -8/Recycling | Entered Scraplab 12369 | -8/Recycling | Discovered new exit (range 2) 12403 | -8/Recycling | Entered Scraptown 12403 | -8/Scraptown | Accompanied by 9 allies 12403 | -8/Scraptown | System corruption cleaned by C-Scrubber 12414 | -8/Scraptown | System corruption cleaned by C-Scrubber 12424 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 12623 | -8/Scraptown | Build established: Commander-Mutant 12772 | -8/Scraptown | Discovered new exit (range 11) 12943 | -8/Scraptown | Visited Junk Repository 13005 | -8/Scraptown | Visited Cyclists 13042 | -8/Scraptown | Visited Spacefarers 13133 | -8/Scraptown | Visited Red Mages 13169 | -8/Scraptown | Visited SPCMW 13219 | -8/Scraptown | Visited Bundlers 13507 | -8/Scraptown | Visited TADAMA 13549 | -8/Scraptown | Turned away by UFD registrar 13610 | -8/Scraptown | Build established: Commander-Tank 14780 | -8/Scraptown | Entered Factory 14780 | -6/Factory | Accompanied by 9 allies 14780 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 14781 | -6/Factory | Identified exit to Factory 14782 | -6/Factory | Identified Exp. Targeting Computer 14783 | -6/Factory | Loaded intel: 26 terminal locations 14850 | -6/Factory | Identified Exp. Core Analyzer 14879 | -6/Factory | Identified System Mapper 14940 | -6/Factory | Unchained authorized (DW-4LL) 15134 | -6/Factory | DW-4LL burst out of a wall 15256 | -6/Factory | Discovered new exit (range 6) 15264 | -6/Factory | Entered Lower Caves 15264 | -6/Lower Caves | Spotted 6K-X70(f) 15266 | -6/Lower Caves | Encountered a Master Thief 15306 | -6/Lower Caves | Allies destroyed 6K-X70(f) 15376 | -6/Lower Caves | Learned location of 1 exit from Factory 15556 | -6/Lower Caves | Lost 3 allies 15561 | -6/Lower Caves | Identified exit to Lower Caves 15601 | -6/Lower Caves | Encountered a Warlord checkpoint 15743 | -6/Lower Caves | Entered another Lower Caves area 15743 | -6/Lower Caves | Accompanied by 1 ally 15776 | -6/Lower Caves | Discovered exit to Factory (range 10) 15909 | -6/Lower Caves | Learned Factory terminal intel 16038 | -6/Lower Caves | Build established: Scavenger-Gunner 16063 | -6/Lower Caves | Encountered a Warlord checkpoint 16074 | -6/Lower Caves | Discovered new exit (range 15) 16128 | -6/Lower Caves | Entered Zion 16151 | -6/Zion | Given the Hacking Drone Bay 16156 | -6/Zion | Found Prototype Device 16161 | -6/Zion | Identified Hacking Drone Bay 16202 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16224 | -6/Zion | Discovered new exit (range 16) 16236 | -6/Zion | Learned location of Warlord (-5) 16261 | -6/Zion | Identified exit to Deep Caves 16349 | -6/Zion | Met Imprinter 16357 | -6/Zion | Imprinted 16359 | -6/Zion | Declared Zion's savior 16424 | -6/Zion | Gained Derelict followers 16451 | -6/Zion | Found CR-A16's Pointy Stick 16458 | -6/Zion | Given A8's code to call for help 16462 | -6/Zion | Learned 8 Factory zone layouts 16614 | -6/Zion | Build established: Scavenger-Mutant 16755 | -6/Zion | Entered Proximity Caves 16755 | -5/Proximity Caves | Accompanied by 9 allies 16998 | -5/Proximity Caves | Learned Extension terminal intel 16998 | -5/Proximity Caves | Learned 8 Research zone layouts 17001 | -5/Proximity Caves | Spotted B-75 Beast 17187 | -5/Proximity Caves | Entered Factory 17187 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17188 | -5/Factory | Identified exit to Upper Caves 17189 | -5/Factory | Identified exit to Factory 17190 | -5/Factory | Loaded intel: 26 terminal locations 17200 | -5/Factory | Identified Ghost Barrier 17330 | -5/Factory | Repaired Cmb. Antigrav System 17467 | -5/Factory | Repaired Broken Cld. Antigrav System 17603 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 17604 | -5/Factory | Zion Light squad teleported in 17683 | -5/Factory | Found Prototype Protection 17683 | -5/Factory | Identified Zio. Weapon Casing 17768 | -5/Factory | Fabricated Cmb. Antigrav System (x2) 17780 | -5/Factory | Spotted B-75 Beast 17812 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17813 | -5/Factory | Zion Thermal Resupply teleported in 17884 | -5/Factory | Discovered exit to Factory (range 10) 18052 | -5/Factory | Retrieved Zion intel report: Branch Access 18098 | -5/Factory | Build established: Scavenger-Gunner 18113 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 18387 | -5/Factory | First assault squad dispatched 18389 | -5/Factory | Entered Upper Caves 18389 | -5/Upper Caves | Spotted TX-PWO(f) 18389 | -5/Upper Caves | Spotted XI-BNS(f) 18391 | -5/Upper Caves | Encountered a Master Thief 18392 | -5/Upper Caves | Encountered a Master Thief 18400 | -5/Upper Caves | Destroyed XI-BNS(f) 18405 | -5/Upper Caves | Destroyed TX-PWO(f) 18620 | -5/Upper Caves | Learned Factory garrison access intel 18622 | -5/Upper Caves | Discovered new exit (range 4) 18703 | -5/Upper Caves | Entered another Upper Caves area 18750 | -5/Upper Caves | Discovered exit to Factory (range 19) 18982 | -5/Upper Caves | Spotted 99-ZMH(f) 18983 | -5/Upper Caves | Learned Factory emergency access door positions 18984 | -5/Upper Caves | Spotted FJ-H1E(f) 18984 | -5/Upper Caves | Spotted G6-995(f) 18984 | -5/Upper Caves | Learned Factory emergency access door positions 18984 | -5/Upper Caves | Discovered new exit (range 12) 18985 | -5/Upper Caves | Encountered a Master Thief 18985 | -5/Upper Caves | Encountered a Master Thief 18987 | -5/Upper Caves | Encountered a Master Thief 18988 | -5/Upper Caves | Entered Warlord 19234 | -5/Warlord | Found Prototype Device 19234 | -5/Warlord | Identified Thermal Barrier 19244 | -5/Warlord | Found Prototype Reactor 19247 | -5/Warlord | Found System Mapper 19294 | -5/Warlord | Visited the Vortex Lab 19298 | -5/Warlord | Warlord's base attacked by MAIN.C 19299 | -5/Warlord | Found Prototype Piercing Weapon 19300 | -5/Warlord | Identified Vortex Lance 19303 | -5/Warlord | Found Vortex Lance 19360 | -5/Warlord | Rebuked by Warlord 19437 | -5/Warlord | Spotted B-86 Titan 19463 | -5/Warlord | Allies destroyed B-86 Titan 19522 | -5/Warlord | Build established: Scavenger-Mutant 19555 | -5/Warlord | Spotted B-75 Beast 19558 | -5/Warlord | Spotted B-86 Titan 19595 | -5/Warlord | Warlord forces counterattacked 19600 | -5/Warlord | Allies destroyed B-86 Titan 19643 | -5/Warlord | Spotted Executioner 19686 | -5/Warlord | Lost 7 allies 19700 | -5/Warlord | Spotted Striker 19700 | -5/Warlord | Spotted Executioner 19722 | -5/Warlord | P-70 Sage assimilated allied QO-E8M(M) 19737 | -5/Warlord | P-70 Sage assimilated allied WB-BSY(g) 19739 | -5/Warlord | P-80 Master assimilated allied FP-S00(M) 19778 | -5/Warlord | Lost 20 allies 19800 | -5/Warlord | Found Prototype Device 19800 | -5/Warlord | Identified Adv. Kinecellerator 19809 | -5/Warlord | Spotted Striker 19837 | -5/Warlord | Destroyed Striker 19973 | -5/Warlord | Warlord base infiltrated, sounded retreat 20013 | -5/Warlord | Spotted Striker 20017 | -5/Warlord | Spotted Executioner 20018 | -5/Warlord | Spotted Striker 20036 | -5/Warlord | Discovered new exit (range 12) 20050 | -5/Warlord | Found Prototype Device 20050 | -5/Warlord | Identified Exp. Shock Absorption System 20060 | -5/Warlord | Found Prototype Launcher 20060 | -5/Warlord | Identified Chain Missile Launcher 20083 | -5/Warlord | Entered Proximity Caves 20208 | -4/Proximity Caves | Discovered exit to Factory (range 8) 20290 | -4/Proximity Caves | Entered Factory 20290 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 20291 | -4/Factory | Identified Vortex Chain Reactor 20292 | -4/Factory | Loaded intel: 4 garrison access locations 20383 | -4/Factory | Zion Heavy squad teleported in 20397 | -4/Factory | Zion Light squad teleported in 20467 | -4/Factory | Discovered new exit (range 6) 20544 | -4/Factory | Fabricated Cld. Antigrav System (x1) 20557 | -4/Factory | Garrison activated, responded to threat 20593 | -4/Factory | Lost 3 allies 20623 | -4/Factory | Discovered new exit (range 8) 20875 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 20910 | -4/Factory | Build established: Hacker-Tank 20944 | -4/Factory | Noticed a derelict Sapper rigging charges 20944 | -4/Factory | Spotted B-86 Titan 20962 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 20966 | -4/Factory | Destroyed B-86 Titan 21001 | -4/Factory | Destroyed 8 combat bots 21017 | -4/Factory | Lost 3 parts (1n1u1w) 21079 | -4/Factory | Discovered new exit (range 21) 21082 | -4/Factory | Spotted B-86 Titan 21089 | -4/Factory | Destroyed B-86 Titan 21230 | -4/Factory | Fabricated Cmb. Antigrav System? 21245 | -4/Factory | Build established: Hacker-Mutant 21457 | -4/Factory | Identified exit to Research 21499 | -4/Factory | Retrieved Zion intel report: Active Garrisons 21500 | -4/Factory | Zion hero teleported in (7V-RTL) 21684 | -4/Factory | Found Corrupted 7V-RTL's Ultimate Field 21688 | -4/Factory | Found Corrupted Adv. Powered Armor 21692 | -4/Factory | Found Corrupted Adv. Powered Armor 21733 | -4/Factory | System corruption reached 10% 21739 | -4/Factory | Terminal network hard line cut 22040 | -4/Factory | First assault squad dispatched 22176 | -4/Factory | Build established: Scavenger-Mutant 22200 | -4/Factory | Discovered new exit (range 23) 22234 | -4/Factory | Entered Upper Caves 22365 | -4/Upper Caves | Learned Research non-interactive machine intel 22538 | -4/Upper Caves | Spotted B-86 Titan 22599 | -4/Upper Caves | Destroyed B-86 Titan 22627 | -4/Upper Caves | Discovered new exit (range 8) 22725 | -4/Upper Caves | Entered another Upper Caves area 22729 | -4/Upper Caves | Discovered exit to Research (range 6) 22784 | -4/Upper Caves | Learned location of Testing (-2) 22916 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23011 | -4/Upper Caves | Encountered a Warlord checkpoint 23083 | -4/Upper Caves | Discovered new exit (range 7) 23093 | -4/Upper Caves | Entered Zhirov 23093 | -4/Zhirov | Discovered new exit (range 3) 23104 | -4/Zhirov | Met Zhirov 23113 | -4/Zhirov | Learned location of Quarantine (-3) 23113 | -4/Zhirov | Learned location of Command (-1) 23117 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23128 | -4/Zhirov | Found Alien Artifact 23128 | -4/Zhirov | Identified Integrated Reactor 23128 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23162 | -4/Zhirov | Found Alien Artifact 23186 | -4/Zhirov | Entered Proximity Caves 23466 | -3/Proximity Caves | Spotted B-86 Titan 23477 | -3/Proximity Caves | Destroyed B-86 Titan 23488 | -3/Proximity Caves | Discovered exit to Research (range 7) 23493 | -3/Proximity Caves | System corruption reached 30% 23497 | -3/Proximity Caves | Entered Research 23497 | -3/Research | Evolved 2 slots: Utility x2 23499 | -3/Research | Loaded intel: 79 non-interactive machine locations 23685 | -3/Research | Zion Hover Resupply teleported in 23711 | -3/Research | Found Gamma Bomb Array 23770 | -3/Research | Discovered new exit (range 23) 23770 | -3/Research | Spotted B-90 Cyclops 23779 | -3/Research | Identified exit to Quarantine 23779 | -3/Research | Entered Quarantine 23790 | -3/Quarantine | Found Alien Artifact 23792 | -3/Quarantine | Found Alien Artifact 23794 | -3/Quarantine | Found Alien Artifact 23794 | -3/Quarantine | Identified Dimensional Node Initializer 23794 | -3/Quarantine | Initialized slip node 23838 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 23869 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 23919 | -3/Quarantine | Found Alien Artifact 23951 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23973 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 23976 | -3/Quarantine | Found Prototype Hackware 23976 | -3/Quarantine | Identified Exp. Hacking Suite 24065 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 24074 | -3/Quarantine | Discovered new exit (range 11) 24098 | -3/Quarantine | Build established: Scavenger-Scout 24154 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 24351 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 24380 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 24380 | -3/Quarantine | Warped through subspace to slip node 24386 | -3/Quarantine | Found Transdimensional Reconstructor 24423 | -3/Quarantine | Found Alien Artifact 24461 | -3/Quarantine | Found Alien Slashing Weapon 24461 | -3/Quarantine | Identified Sigix Broadsword 24482 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 24597 | -3/Quarantine | Identified exit to Research 24602 | -3/Quarantine | Identified Core Reset Matrix 24602 | -3/Quarantine | Identified Subatomic Replicator 24757 | -3/Quarantine | Build established: Scavenger-Ninja 24758 | -3/Quarantine | Spotted Fortress 24800 | -3/Quarantine | Discovered new exit (range 6) 24800 | -3/Quarantine | Discovered new exit (range 6) 24802 | -3/Quarantine | Identified exit to Section 7 24806 | -3/Quarantine | Identified Dimensional Node Initializer 24806 | -3/Quarantine | Used Core Reset Matrix 24808 | -3/Quarantine | Entered Section 7 24810 | -3/Section 7 | Detected hypermatrix surge 24810 | -3/Section 7 | Sensed 23 artifacts in vicinity 24858 | -3/Section 7 | Found Integrated Mediator 24858 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 24913 | -3/Section 7 | Found Spacefold Activator 24936 | -3/Section 7 | Scanned by Researcher 24956 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 24985 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 25102 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 25218 | -3/Section 7 | Spotted Alpha 7 25218 | -3/Section 7 | Spotted Alpha 7 25228 | -3/Section 7 | Spotted B-99 Colossus 25245 | -3/Section 7 | Found Integrity Redistributor 25245 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-120) 25249 | -3/Section 7 | Found Integrity Redistributor 25251 | -3/Section 7 | Found Integrity Redistributor 25274 | -3/Section 7 | Found LRC Inertial Stabilizer 25274 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 25278 | -3/Section 7 | Found LRC Armor 25278 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 25306 | -3/Section 7 | Found Core Expander 25306 | -3/Section 7 | Installed Core Expander, added new Utility slot 25365 | -3/Section 7 | Intercept squad dispatched 25380 | -3/Section 7 | Spotted Tracker 25384 | -3/Section 7 | Crushed by falling debris 25396 | -3/Section 7 | Spotted Tracker 25398 | -3/Section 7 | Warped through subspace 25511 | -3/Section 7 | Found Microwarp Drive 25539 | -3/Section 7 | Spotted B-86 Titan 25547 | -3/Section 7 | Spotted S7 Guard 25559 | -3/Section 7 | Spotted Combat Programmer 25568 | -3/Section 7 | Discovered exit to Research (range 10) 25573 | -3/Section 7 | Entered Research 25573 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 25856 | -2/Research | Build established: Alien-Mutant 25875 | -2/Research | Discovered new exit (range 8) 25878 | -2/Research | Entered Access 25878 | -1/Access | Evolved 2 slots: Utility x2 25911 | -1/Access | Retrieved Zion intel report: Active Terminals 25912 | -1/Access | Zion Infowar Resupply teleported in 26095 | -1/Access | Destroyed 10 combat bots 26308 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-146) 26339 | -1/Access | Zion Recon squad teleported in 26498 | -1/Access | Intercept squad dispatched 26514 | -1/Access | Spotted Tracker 26515 | -1/Access | Spotted Tracker 26535 | -1/Access | Destroyed Tracker 26552 | -1/Access | Destroyed Tracker 26560 | -1/Access | Found Prototype Device 26560 | -1/Access | Identified Exp. Phase Shifter 26564 | -1/Access | Spotted Combat Programmer 26572 | -1/Access | Destroyed Combat Programmer 26573 | -1/Access | System corruption reached 10% 26599 | -1/Access | Spotted Combat Programmer 26628 | -1/Access | First assault squad dispatched 26642 | -1/Access | Destroyed Combat Programmer 26655 | -1/Access | Found Corrupted Prototype Device 26655 | -1/Access | Identified Exp. Thermal Shield 26669 | -1/Access | Found Corrupted Prototype Device 26669 | -1/Access | Identified Exp. Actuator Array 26677 | -1/Access | System corruption reached 30% 26867 | -1/Access | Discovered new exit (range 3) 26868 | -1/Access | Identified exit to Command 26868 | -1/Access | Entered Command 26881 | -1/Command | Destroyed 8 combat bots 26927 | -1/Command | Destroyed 7 combat bots 27039 | -1/Command | Spotted B-99 Colossus 27083 | -1/Command | Core integrity fell below 50% 27119 | -1/Command | Retrieved Zion intel report: Prototype Schematics 27122 | -1/Command | Retrieved Zion intel report: Guard Positions 27130 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 27133 | -1/Command | Build established: Alien-Gladiator 27148 | -1/Command | Retrieved Zion intel report: Active Garrisons 27368 | -1/Command | First assault squad dispatched 27519 | -1/Command | Disengaged cave seal 27519 | -1/Command | Zionites emerged from the dark tunnel 27679 | -1/Command | Spotted M Guard 27679 | -1/Command | Spotted Combat Programmer 27679 | -1/Command | Spotted M Guard 27679 | -1/Command | Spotted Combat Programmer 27703 | -1/Command | Destroyed Combat Programmer 27707 | -1/Command | Allies destroyed Combat Programmer 27742 | -1/Command | Allies destroyed M Guard 27750 | -1/Command | Allies destroyed M Guard 27750 | -1/Command | All MAIN.C guards destroyed 27771 | -1/Command | Found Corrupted Prototype Protection 27775 | -1/Command | Lost 4 allies 27808 | -1/Command | Found Corrupted Prototype Reactor 27812 | -1/Command | Found Corrupted Prototype Reactor 27885 | -1/Command | Met MAIN.C 27891 | -1/Command | 0b10 Conduit disabled 27892 | -1/Command | Destroyed MAIN.C Shell 27895 | -1/Command | MAIN.C activated Command garrisons 27921 | -1/Command | Allies destroyed MAIN.C 27925 | -1/Command | Found Prototype Protection 27925 | -1/Command | Identified Exp. Powered Armor 27927 | -1/Command | Identified Zero-point Reactor (x2) 27927 | -1/Command | Identified Hvy. Regenerative Plating 27927 | -1/Command | Discovered new exit (range 39) 27927 | -1/Command | Discovered new exit (range 108) 27927 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 28269 | -1/Command | Build established: Scavenger-Gladiator 28985 | -1/Command | Found Zero-point Reactor 28989 | -1/Command | Found Exp. System Purifier 29001 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 29033 | -1/Command | Found Singularity Reactor 29249 | -1/Command | Found Omega Cannon 29251 | -1/Command | Found Adv. Kinecellerator 29314 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+860) 29939 | -1/Command | Found Exp. Core Analyzer 29947 | -1/Command | Found Adv. Kinecellerator 30002 | -1/Command | Found Prototype Protection 30002 | -1/Command | Identified Zio. Weapon Casing 30045 | -1/Command | Found Zio. Weapon Casing 30190 | -1/Command | Murdered Z-Experimental 30193 | -1/Command | Found Prototype Protection 30193 | -1/Command | Identified Zio. Shade Carapace 30216 | -1/Command | Murdered Z-Experimental 30252 | -1/Command | Murdered 4 allies 30262 | -1/Command | Murdered Z-Experimental 30265 | -1/Command | Murdered Z-Experimental 30482 | -1/Command | Build established: Scavenger-Sprinter 30588 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-151) 30679 | -1/Command | Found Exp. Core Analyzer 30916 | -1/Command | Warped through subspace to slip node 30916 | -1/Command | Discovered new exit (range 4) 30920 | -1/Command | Entered Access_0 30921 | -1/Access_0 | Sensed 4 artifacts in vicinity 30922 | -1/Access_0 | Met Architect 30932 | -1/Access_0 | Destroyed A8 30935 | -1/Access_0 | Architect warped through subspace 30974 | -1/Access_0 | Architect warped through subspace 30984 | -1/Access_0 | Subspace Access Node disabled 31012 | -1/Access_0 | Architect warped through subspace 31031 | -1/Access_0 | Build established: Scavenger-Mutant 31041 | -1/Access_0 | Architect warped through subspace 31044 | -1/Access_0 | Subspace Access Node disabled 31084 | -1/Access_0 | Architect warped through subspace 31138 | -1/Access_0 | Architect warped through subspace 31153 | -1/Access_0 | A6 warped into view 31179 | -1/Access_0 | Destroyed A6 31184 | -1/Access_0 | Architect warped through subspace 31212 | -1/Access_0 | Found Exp. Melee Analysis Suite 31236 | -1/Access_0 | Architect warped through subspace 31280 | -1/Access_0 | Architect warped through subspace 31322 | -1/Access_0 | Architect warped through subspace 31336 | -1/Access_0 | Found Exp. Phase Shifter 31391 | -1/Access_0 | Architect warped through subspace 31399 | -1/Access_0 | Found Prototype Device 31399 | -1/Access_0 | Identified Desublimator 31417 | -1/Access_0 | Architect warped through subspace 31423 | -1/Access_0 | Build established: Scavenger-Gladiator 31428 | -1/Access_0 | A5 warped into view 31441 | -1/Access_0 | Destroyed A5 31451 | -1/Access_0 | Architect warped through subspace 31461 | -1/Access_0 | Subspace Access Node disabled 31480 | -1/Access_0 | Architect warped through subspace 31501 | -1/Access_0 | Subspace Access Node disabled 31531 | -1/Access_0 | Found Exp. Weapon Cycler 31554 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31593 | -1/Access_0 | Destroyed A2 31595 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 31610 | -1/Access_0 | A4 warped into view 31631 | -1/Access_0 | Destroyed A4 31675 | -1/Access_0 | Singularity Gate disabled 31688 | -1/Access_0 | Singularity Gate disabled 31729 | -1/Access_0 | Destroyed Architect 31730 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 31737 | -1/Access_0 | Found Prototype Hackware 31738 | -1/Access_0 | Found Prototype Hackware 31854 | -1/Access_0 | Identified Architect God Chip D (x2) 31859 | -1/Access_0 | Found Exp. Phase Shifter 31935 | -1/Access_0 | Found Sigix Corpse 31977 | -1/Access_0 | Found Spectral Analyzer 32013 | -1/Access_0 | Found Integrated Mediator 32013 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 32037 | -1/Access_0 | A3 warped into view 32090 | -1/Access_0 | Found Prototype Device 32090 | -1/Access_0 | Identified ST Field Compressor 32280 | -1/Access_0 | Found Integrated Dissipator 32280 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32310 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32310 | -1/Access_0 | Warped through subspace to slip node 32310 | -1/Access_0 | Discovered new exit (range 8) 32314 | *** | Heading to fleet! Last Messages --------------- 32145_ Enhanced Grunt destroyed. 32186_ Ionic Axe follow-up attack on Enhanced Grunt. 32195_ Enhanced Grunt destroyed. 32197_ Ionic Axe follow-up attack on Enhanced Grunt. 32200_ Enhanced Grunt destroyed. 32278_ Workstation disabled. 32280_ Acquired Integrated Dissipator. 32280_ Integrated Dissipator installed, core heat dissipation increased (+20). 32282_ Acquired Exp. Powered Armor. 32290_ Reinforced Shell breached. 32295_ Dropped Cld. Antigrav System. 32296_ Dropped Cmb. Antigrav System+. 32297_ Acquired Cld. Antigrav System. 32307_ Connecting with Gate Controls... 32310_ Acquired 20 matter. 32310_ Acquired Hpw. Transdimensional Reconstructor. 32310_ Warped through subspace, drawn to slip node. 32310_ EXIT=FOUND 32312_ Acquired Nanoactuators. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 132 Energy Capacity 2140 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 EM Shielding 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 95 Targeting Accuracy 20 Melee Accuracy 12 Core Analysis 12 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 50 Salvage Targeting 1 Offensive Hacking 34 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Imp. Corruption Screen | -3/Section 7 | Z-intel Centrium Wheel | -3/Section 7 | Z-intel Graphene Brace | -3/Section 7 | Z-intel Adv. Force Field | -3/Section 7 | Z-intel Armor Integrity Analyzer | -3/Section 7 | Z-intel Adv. Field Recycling Unit | -3/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -3/Section 7 | Z-intel Imp. Thermal Shield | -3/Section 7 | Z-intel Adv. Medium Treads | -3/Section 7 | Z-intel Lyr. Light Armor Plating | -3/Section 7 | Z-intel Lgt. Particle Reactor | -3/Section 7 | Z-intel Gamma Bomb Array | -3/Section 7 | Z-intel Hvy. Tesla Rifle | -3/Section 7 | Archive Hvy. Wave Gun | -3/Section 7 | Archive Exp. Energy Well | -3/Section 7 | Archive Spectral Analyzer | -1/Command | Z-intel Hds. Centrium Wheel | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Adv. Dynamic Insulation System | -1/Command | Z-intel Exp. Field Recycling Unit | -1/Command | Z-intel Exp. Targeting Computer | -1/Command | Z-intel Exp. Optical Array | -1/Command | Z-intel Adv. Kinecellerator | -1/Command | Z-intel Kinetic Spear | -1/Command | Z-intel Mni. Smartbomb Launcher | -1/Command | Z-intel Robot Schematics ------------------ B-74 Champion | -3/Section 7 | Archive T-07 Excavator | -3/Section 7 | Archive R-06 Scavenger | -3/Section 7 | Archive Fabricated ------------ Cmb. Antigrav System | x2 | -5/Factory | Authchip Cld. Antigrav System | x1 | -4/Factory | Authchip Cmb. Antigrav System | x2 | -4/Factory | Authchip Repaired ---------- Lgt. Treads | 38% | -9/Materials Lgt. Treads | 41% | -9/Materials Cmb. Antigrav System | 25% | -5/Factory Cld. Antigrav System | 17% | -5/Factory | Broken Studied --------- Cmb. Antigrav System | -3/Section 7 | Hacked Antigrav Array | -3/Section 7 | Hacked Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrated Mediator Spacefold Activator Integrity Redistributor LRC Inertial Stabilizer LRC Armor Core Expander Microwarp Drive Subatomic Replicator Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- The Robot, The Myth, The Legend Vwoop! Challenges ------------ None Game ------ Seed FlyingIntegrityWartreads Manual? 0 Play Time 07:06:04 Cumulative 932.0 hours Start 2025.10.30 @ 21:06:20 End 2025.10.31 @ 14:41:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 291 Adventurer 2 Explorer 0 Win Type 2 Total 64 Types 19/13/15/1/1/1/11/1/0/2 Lore% 96 Gallery% 94 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cb06d01-0640-4e54-83f9-274689b5e5bb