Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:49:41

Player: Prominous Vale

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (56)      280
Value Destroyed (1916)     1916
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6016

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     250/300
Energy                     160/160
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON (3) -------
                Plasma Rifle
  Hypervelocity Gauss Rifle
          Heavy Mace (fused)
>               --- INVENTORY (5) ----
                Slug Cannon
                Slug Cannon
                Slug Cannon
                Slug Cannon
                Slug Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
               Coolant Injector
         Small Storage Unit
      Hardened Heavy Armor Plating
               Hardlight Generator
>              --- WEAPON -----------
  High-powered Shock Rifle
               Minigun
               Gauss Rifle
>              --- INVENTORY --------
         Light Ion Engine
      Hardened Heavy Armor Plating
               EM Pulse Gun
               Beam Rifle
               Field Laser
         Heavy Rocket Launcher
               Mining Claw
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Coolant Injector
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             55   | 7   3   2   1   6   15  7   4   1   9   
  Power                    8    | 1   1   .   1   1   .   3   .   .   1   
    Engine                 4    | 1   .   .   1   .   .   2   .   .   .   
    Core                   4    | .   1   .   .   1   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   .   1   4   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   .   2   .   .   4   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  18   | 2   1   .   .   2   6   2   1   .   4   
    Device                 6    | 1   1   .   .   .   2   1   .   .   1   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   2   4   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   .   .   2   5   .   3   1   4   
    Energy Gun             7    | 2   1   .   .   .   1   .   2   .   1   
    Energy Cannon          2    | .   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          4    | .   .   .   .   1   2   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   6   
Parts Lost                 28   | .   1   .   2   2   3   1   5   .   14  
  Power                    3    | .   .   .   1   .   .   1   1   .   .   
  Propulsion               9    | .   .   .   1   2   2   .   .   .   4   
  Utility                  9    | .   1   .   .   .   1   .   1   .   6   
  Weapon                   7    | .   .   .   .   .   .   .   3   .   4   
  Highest Loss Streak      12   | .   1   .   2   2   1   1   5   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   98  82  93  87  89  91  83  73  49  
  Engine                   1    | .   8   .   2   5   .   4   .   .   .   
  Core                     3    | .   5   11  5   3   7   2   .   .   4   
  Leg                      23   | .   28  27  40  23  21  29  30  26  1   
  Device                   8    | .   12  11  11  9   12  7   7   6   4   
  Storage                  6    | .   14  11  11  9   7   7   7   6   .   
  Processor                4    | .   .   .   .   .   .   6   7   6   6   
  Protection               8    | .   .   .   .   18  15  7   5   6   11  
  Energy Gun               10   | .   28  22  22  2   1   7   14  13  5   
  Energy Cannon            1    | .   .   .   .   6   5   .   .   .   .   
  Ballistic Gun            5    | .   .   .   .   8   15  15  1   .   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   6   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  16  16  16  26  48  48  41  39  40  
  Greatest Support         63   | 20  20  40  40  30  63  63  63  48  48  
  Greatest Overweight (x)  13   | 2   .   .   .   1   2   .   2   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   8   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   5   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   8   
  Average Carried          5    | 3   6   8   7   7   7   7   3   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 3   8   8   7   8   8   7   3   8   5   

 Class Distribution 
--------------------
 38% | Gunner
 30% | Mutant
  9% | Scavenger-Tank
  8% | Tank
  7% | Scavenger-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
             Tank | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Matter Collected           1373 | 270 30  20  10  114 172 247 357 48  105 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2150 | 90  177 78  43  191 642 357 234 48  290 
  Parts                    92   | 7   5   5   4   11  31  8   12  .   9   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   4   12  .   5   
  Prevented                3    | .   .   .   .   .   .   3   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Combat Hostiles Destroyed  41   | .   4   2   3   2   4   6   7   1   12  
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     22   | .   3   2   3   2   2   5   3   1   1   
  Cannons                  6    | .   .   .   .   .   2   .   4   .   .   
  AOE                      8    | .   .   .   .   .   .   1   .   .   7   
Classes Destroyed          11   | 2   1   .   1   1   5   1   .   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   3   .   .   .   .   
  Watcher                  5    | .   .   .   .   3   2   .   .   .   .   
  Swarmer                  11   | .   .   .   3   .   .   .   3   .   5   
  Grunt                    22   | .   4   2   .   2   .   5   4   .   5   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   .   .   1   .   .   1   2   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 2   2   2   2   3   6   3   7   1   8   
  Combat Bots Only         8    | .   2   2   2   2   2   3   7   1   8   
Max Kills in Single Turn   2    | 2   1   1   1   1   2   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  
Hostile Shots Fired        473  | .    15   14   31   22   72   43   67   27   182  
  Missed                   124  | .    2    3    5    5    29   8    14   11   47   
Damage Taken               5796 | .    166  123  210  254  574  700  816  124  2829 
  Core                     1158 | .    21   24   19   28   45   137  27   .    857  
  Absorbed by Shields      24   | .    .    .    .    .    .    .    .    .    24   
Core Remaining (%)         88   | 100  91   .    89   94   .    .    70   .    .    
Volleys Fired              131  | 7    22   9    9    16   26   19   14   3    6    
  Largest                  3    | 2    2    2    2    2    3    3    3    3    3    
  Hottest                  158  | 100  100  115  115  100  115  113  139  158  158  
Shots Fired                315  | 14   31   18   18   32   78   58   38   9    19   
  Gun                      257  | 14   31   18   18   16   57   58   26   6    13   
  Cannon                   49   | .    .    .    .    16   21   .    12   .    .    
  Launcher                 9    | .    .    .    .    .    .    .    .    3    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  130  | .    .    .    .    16   53   38   23   .    .    
  Thermal                  149  | 14   31   18   18   16   21   .    12   6    13   
  Explosive                9    | .    .    .    .    .    .    .    .    3    6    
  Electromagnetic          27   | .    .    .    .    .    4    20   3    .    .    
  Robot Hit Streak         14   | 6    9    4    2    7    14   4    6    8    4    
  Robot Miss Streak        10   | 1    2    4    3    5    3    10   2    1    2    
  Penetration Max          1    | .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        4    | .    .    .    1    .    .    2    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    1    .    .    
Shots Hit Robots           176  | 10   22   9    7    17   39   29   22   7    14   
  Core Hits                95   | 4    9    3    3    7    22   12   11   3    21   
  Critical Kills           3    | .    .    .    .    2    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         12   | 1    3    .    1    2    .    .    1    1    3    
    Burn                   8    | 1    3    .    1    .    .    .    1    1    1    
    Destroy                2    | .    .    .    .    2    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              13   | .    .    .    .    .    .    .    .    .    13   
  Impact                   13   | .    .    .    .    .    .    .    .    .    13   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           5079 | 138  276  133  95   429  836  701  523  148  1800 
  Guns                     2432 | 138  276  132  95   179  499  599  307  80   127  
  Cannons                  800  | .    .    .    .    250  334  .    216  .    .    
  Explosions               1553 | .    .    .    .    .    .    102  .    55   1396 
  Melee                    277  | .    .    .    .    .    .    .    .    .    277  
  Ramming                  17   | .    .    1    .    .    3    .    .    13   .    
  Kinetic                  1417 | .    .    .    .    179  474  361  403  .    .    
  Thermal                  1872 | 138  276  132  95   250  334  102  102  80   363  
  Explosive                1215 | .    .    .    .    .    .    .    .    55   1160 
  Electromagnetic          281  | .    .    .    .    .    25   238  18   .    .    
  Impact                   277  | .    .    .    .    .    .    .    .    .    277  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    1    3    3    3    .    6    
  Average Corruption       3    | .    .    .    .    1    1    3    3    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    .    .    .    2    3    7    28   .    14   
    Message Errors         12   | .    .    .    .    1    .    2    7    .    2    
    Matter Fused           16   | .    .    .    .    .    1    2    9    .    4    
    Heat Flow Errors       7    | .    .    .    .    .    .    1    2    .    4    
    Energy Discharges      7    | .    .    .    .    .    1    .    4    .    2    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    .    
    Misfires               5    | .    .    .    .    .    1    1    2    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            159  | .    .    .    .    5    3    .    .    .    151  
  Projectiles              8    | .    .    .    .    5    3    .    .    .    .    
  Explosions               65   | .    .    .    .    .    .    .    .    .    65   
  Melee                    86   | .    .    .    .    .    .    .    .    .    86   
Knockbacks                 4    | .    .    .    .    .    .    .    2    .    2    
  Impact                   2    | .    .    .    .    .    .    .    .    .    2    
  Kinetic                  2    | .    .    .    .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    .    .    .    .    .    .    .    149  
  Shots                    4    | .    .    .    .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    2    .    .    1    .    .    1    .    
  Kicked                   4    | .    .    2    .    .    1    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        619  | 120  333  182  134  408  190  539  206  255  619  
  Average Temperature      128  | 54   116  88   52   157  72   172  136  131  211  
  Received Heat Transfer   1907 | .    93   60   .    153  60   414  324  36   767  
  Effects                  16   | .    1    .    .    2    .    5    .    .    8    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           6    | .    .    .    .    .    .    3    .    .    3    
    Interference           4    | .    1    .    .    .    .    .    .    .    3    
    Short Circuit          3    | .    .    .    .    2    .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    .    .    1    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    1    .    .    1    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    4    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    
  Parts Melted             8    | 1    4    .    1    2    .    .    .    .    .    
  Heat Transferred         4342 | 481  1036 333  333  370  444  100  296  259  690  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Peak Influence             181  | 15  130 165 144 142 181 .   .   79  .   
  Initial                  64   | .   9   54  64  55  64  .   .   .   .   
  Average                  73   | 8   43  94  85  103 84  .   .   52  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 .   .   100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   2   .   1   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   2   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              62   | .   6   6   3   7   9   6   7   1   17  
  Peak Tracking Total      11   | .   3   4   3   3   3   3   6   1   11  
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Traps Triggered            3    | .   .   .   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Machines Disabled          8    | .   .   .   1   .   2   .   1   .   4   
  Max in Single Turn       4    | .   .   .   1   .   1   .   1   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Machines Accessed          3    | .   1   .   .   .   .   .   1   .   1   
  Terminals                3    | .   1   .   .   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                10   | .   1   .   .   .   .   .   5   .   4   
  Successful               9    | .   .   .   .   .   .   .   5   .   4   
  Failed                   1    | .   1   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   1   .   .   .   .   .   5   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   .   .   .   .   5   .   4   
  Record                   9    | .   .   .   .   .   .   .   5   .   4   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   .   .   1   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  
Turns Passed               4194 | 106  259  157  117  270  621  350  1468 227  619  
Spaces Moved               2110 | 58   156  95   72   138  308  207  789  174  113  
  Core                     111  | 23   .    .    .    .    .    .    .    .    88   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1999 | 35   156  95   72   138  308  207  789  174  25   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  100  
  Average Speed            168  | 118  120  120  120  148  158  120  177  120  479  
  Slowest Speed            700  | 150  120  120  120  190  260  120  260  120  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    30   15   25   17   9    37   73   4    17   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             12   | .    .    .    .    .    .    3    9    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          92   | .    .    .    .    6    1    2    1    44   38   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    6    1    .    1    .    .    
  AOE                      84   | .    .    .    .    .    .    2    .    44   38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Total                      2491 | 81  196 118 84  177 399 270 824 185 157 
  Wait                     115  | .   9   11  3   12  28  26  17  .   9   
  Move                     2101 | 57  155 94  71  137 307 206 788 173 113 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | 10  6   .   .   4   9   6   1   6   7   
  Fast Attach              13   | .   1   2   .   1   9   .   .   .   .   
  Attach                   31   | 7   1   .   1   2   4   3   4   .   9   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     11   | .   1   .   .   3   2   4   .   1   .   
  Drop                     24   | .   1   .   .   2   13  6   .   1   1   
  Fire                     131  | 7   22  9   9   16  26  19  14  3   6   
  Melee                    12   | .   .   .   .   .   .   .   .   .   12  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   2   .   .   1   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / Zio)
-6/Factory (discovered 3 exits: Fac x2 / *Low)
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
  107 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  359 | -10/Materials  | Discovered new exit (range 8)
  366 | -10/Materials  | Entered another Materials area
  366 | -9/Materials   | Evolved 2 slots: Propulsion x2
  507 | -9/Materials   | Discovered new exit (range 13)
  523 | -9/Materials   | Entered Mines
  573 | -9/Mines       | Learned Materials stockpile data
  587 | -9/Mines       | Discovered new exit (range 8)
  640 | -9/Mines       | Entered Materials
  640 | -8/Materials   | Evolved 2 slots: Utility x2
  823 | -8/Materials   | Discovered new exit (range 16)
  910 | -8/Materials   | Entered Factory
  910 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1198 | -7/Factory     | Build established: Tank
 1512 | -7/Factory     | Discovered new exit (range 12)
 1531 | -7/Factory     | Entered Lower Caves
 1552 | -7/Lower Caves | Learned location of Zion (-7)
 1611 | -7/Lower Caves | Build established: Scavenger-Tank
 1865 | -7/Lower Caves | Discovered new exit (range 10)
 1881 | -7/Lower Caves | Entered another Lower Caves area
 1887 | -7/Lower Caves | Encountered a Warlord checkpoint
 1959 | -7/Lower Caves | Build established: Scavenger-Gunner
 1981 | -7/Lower Caves | Attracted the attention of an 0b10 base
 2048 | -7/Lower Caves | Lost 5 parts (1p1u3w)
 2049 | -7/Lower Caves | Destroyed 7 combat bots
 2068 | -7/Lower Caves | Learned location of Extension (-4)
 2068 | -7/Lower Caves | Identified exit to Zion
 2068 | -7/Lower Caves | Learned Research trap positions
 2068 | -7/Lower Caves | Learned Armory emergency access door positions
 2068 | -7/Lower Caves | Learned Research garrison access intel
 2332 | -7/Lower Caves | Build established: Gunner
 2564 | -7/Lower Caves | Learned location of 2 exits from Factory
 3327 | -7/Lower Caves | Discovered new exit (range 16)
 3349 | -7/Lower Caves | Entered Factory
 3349 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3350 | -6/Factory     | Identified exit to Factory
 3524 | -6/Factory     | Found Powered Armor
 3526 | -6/Factory     | Found Powered Armor
 3565 | -6/Factory     | Discovered new exit (range 9)
 3576 | -6/Factory     | Entered Lower Caves
 3640 | -6/Lower Caves | Core integrity fell below 50%
 3643 | -6/Lower Caves | Attracted the attention of an 0b10 base
 3644 | -6/Lower Caves | Destroyed 8 combat bots
 3657 | -6/Lower Caves | Core integrity fell below 20%
 3690 | -6/Lower Caves | Lost 12 parts (4n4u4w)
 3742 | -6/Lower Caves | Learned location of 1 exit from Research
 3742 | -6/Lower Caves | Learned Research trap positions
 3742 | -6/Lower Caves | Learned Extension emergency access door positions
 3742 | -6/Lower Caves | Learned Factory garrison access intel
 3918 | -6/Lower Caves | Build established: Mutant
 4195 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
The unstable cave ceiling collapses.
System corrupted: Matter fused (-7).
The unstable cave ceiling collapses. <x2>
Acquired Slug Cannon.
QL,DEZEOL5#YXXK7KO =SSPXOANZC5VNS
Acquired Slug Cannon. <x4>
1FHIEI6AA0 ZTAGANSLM&NF#>&
System corrupted: Heat flow error (+105).
System corrupted: Matter fused (-5).
System corrupted: Hvy. Mace fused.
System corrupted: Heat flow error (+260).
System corrupted: FCS attempts to trigger Plasma
  Rifle.
System corrupted: Plasma Rifle misfires.
System corrupted: Matter fused (-10).
System corrupted: Energy discharge (-64).
System corrupted: Heat flow error (+155).
Powered Armor destroyed.
Hardlight Generator destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#      ##             #? |
| ????????????????????????###     ###  ######    ##? |
| ?????? ????????????????##      ##?#  #????#    ##? |
| ??????  #??????##?????##     ###??#  #????##    #? |
| ???????   ????## ?????#   ####????#  ###???##   #? |
| ????????#  ####  ?????#   #??????##    #????##  #? |
| ????????#        ######   ########   ##??????#  #? |
| ???????##?       #                    #??????#  ## |
| ???????#         #                    ########   # |
| ????????#        #  ####### "    ###               |
| ???????????????#    #"""         ]]#               |
| ???????????????#    #""T          ]#               |
| ???????????????#    #"""]          #             # |
| ???????????????#    #"""                        ## |
| ?????????????###    ##           # #        ## ##? |
| ????????????##      #   %          #%     ######?? |
| ????????????#          #        # %       "#?????? |
| ????????????##  ##  +           #         ######?? |
| ?????????????###?#  #  #        #                # |
| ?????????????????#  #  # #   "" #  #  #          # |
| ?????????????????#  #          %        #        # |
| ?????????????????#  #              #    #        # |
| ?????????????????#  # " "        % #  # ## ##      |
| ?????????????????#  #"""""         #  ###?##?###   |
| ????????????????#   ######++++######   ??????????  |
| ????????????????#        @               ????????? |
| ?????????????????#     $ $                ???????? |
| ?????????????????#####gg##      ######   ????????? |
| ????????????????????  g ?##     #?????#   ???????? |
| ??????????????????     ????      #?????    ??????? |
| ?????????????????     ?????        ????    ??????? |
| ????????????????###  ??????          ???? ???????? |
| ??????????????????## ??????  ####     ???????????? |
| ???????????????????#???????###???#####???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             675
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Please Form A Line
Tourist

 Challenges 
------------
None

 Game 
------
Seed              OmegaShockReconstructor
  Manual?         0
Play Time         00:46:11
  Cumulative      4.6 hours
  Start           2024.04.16 @ 14:23:41
  End             2024.04.17 @ 00:49:41
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffa95f7a-6fdd-4de2-ac64-2ecc14e4eb3b