Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:49:41 Player: Prominous Vale Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1916) 1916 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6016 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 160/160 System Corruption 6% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Plasma Rifle Hypervelocity Gauss Rifle Heavy Mace (fused) > --- INVENTORY (5) ---- Slug Cannon Slug Cannon Slug Cannon Slug Cannon Slug Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Small Storage Unit Hardened Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Minigun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Hardened Heavy Armor Plating EM Pulse Gun Beam Rifle Field Laser Heavy Rocket Launcher Mining Claw [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . . 2 1 . . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 55 | 7 3 2 1 6 15 7 4 1 9 Power 8 | 1 1 . 1 1 . 3 . . 1 Engine 4 | 1 . . 1 . . 2 . . . Core 4 | . 1 . . 1 . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 11 | 2 . 2 . 1 4 2 . . . Treads . | . . . . . . . . . . Leg 10 | 2 . 2 . . 4 2 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 18 | 2 1 . . 2 6 2 1 . 4 Device 6 | 1 1 . . . 2 1 . . 1 Storage 1 | 1 . . . . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 10 | . . . . 2 4 . 1 . 3 Artifact . | . . . . . . . . . . Weapon 18 | 2 1 . . 2 5 . 3 1 4 Energy Gun 7 | 2 1 . . . 1 . 2 . 1 Energy Cannon 2 | . . . . 1 1 . . . . Ballistic Gun 4 | . . . . 1 2 . . . 1 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 2 | . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . 6 Parts Lost 28 | . 1 . 2 2 3 1 5 . 14 Power 3 | . . . 1 . . 1 1 . . Propulsion 9 | . . . 1 2 2 . . . 4 Utility 9 | . 1 . . . 1 . 1 . 6 Weapon 7 | . . . . . . . 3 . 4 Highest Loss Streak 12 | . 1 . 2 2 1 1 5 . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 98 82 93 87 89 91 83 73 49 Engine 1 | . 8 . 2 5 . 4 . . . Core 3 | . 5 11 5 3 7 2 . . 4 Leg 23 | . 28 27 40 23 21 29 30 26 1 Device 8 | . 12 11 11 9 12 7 7 6 4 Storage 6 | . 14 11 11 9 7 7 7 6 . Processor 4 | . . . . . . 6 7 6 6 Protection 8 | . . . . 18 15 7 5 6 11 Energy Gun 10 | . 28 22 22 2 1 7 14 13 5 Energy Cannon 1 | . . . . 6 5 . . . . Ballistic Gun 5 | . . . . 8 15 15 1 . 4 Ballistic Cannon 2 | . . . . . . . 6 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 13 16 16 16 26 48 48 41 39 40 Greatest Support 63 | 20 20 40 40 30 63 63 63 48 48 Greatest Overweight (x) 13 | 2 . . . 1 2 . 2 . 13 Average Overweight (x) . | . . . . . . . . . 8 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 Average Carried 5 | 3 6 8 7 7 7 7 3 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 7 8 8 7 3 8 5 Class Distribution -------------------- 38% | Gunner 30% | Mutant 9% | Scavenger-Tank 8% | Tank 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Matter Collected 1373 | 270 30 20 10 114 172 247 357 48 105 Remotely . | . . . . . . . . . . Salvage Created 2150 | 90 177 78 43 191 642 357 234 48 290 Parts 92 | 7 5 5 4 11 31 8 12 . 9 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 4 12 . 5 Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 41 | . 4 2 3 2 4 6 7 1 12 Melee 2 | . . . . . . . . . 2 Guns 22 | . 3 2 3 2 2 5 3 1 1 Cannons 6 | . . . . . 2 . 4 . . AOE 8 | . . . . . . 1 . . 7 Classes Destroyed 11 | 2 1 . 1 1 5 1 . . . Worker 2 | . . . . . 2 . . . . Tunneler 3 | 2 . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 4 | 1 . . . . 3 . . . . Watcher 5 | . . . . 3 2 . . . . Swarmer 11 | . . . 3 . . . 3 . 5 Grunt 22 | . 4 2 . 2 . 5 4 . 5 Duelist 1 | . . . . . . 1 . . . Sentry 4 | . . . . . 1 . . 1 2 Hunter 2 | . . . . . 2 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 8 | 2 2 2 2 3 6 3 7 1 8 Combat Bots Only 8 | . 2 2 2 2 2 3 7 1 8 Max Kills in Single Turn 2 | 2 1 1 1 1 2 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 1 . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Hostile Shots Fired 473 | . 15 14 31 22 72 43 67 27 182 Missed 124 | . 2 3 5 5 29 8 14 11 47 Damage Taken 5796 | . 166 123 210 254 574 700 816 124 2829 Core 1158 | . 21 24 19 28 45 137 27 . 857 Absorbed by Shields 24 | . . . . . . . . . 24 Core Remaining (%) 88 | 100 91 . 89 94 . . 70 . . Volleys Fired 131 | 7 22 9 9 16 26 19 14 3 6 Largest 3 | 2 2 2 2 2 3 3 3 3 3 Hottest 158 | 100 100 115 115 100 115 113 139 158 158 Shots Fired 315 | 14 31 18 18 32 78 58 38 9 19 Gun 257 | 14 31 18 18 16 57 58 26 6 13 Cannon 49 | . . . . 16 21 . 12 . . Launcher 9 | . . . . . . . . 3 6 Special . | . . . . . . . . . . Kinetic 130 | . . . . 16 53 38 23 . . Thermal 149 | 14 31 18 18 16 21 . 12 6 13 Explosive 9 | . . . . . . . . 3 6 Electromagnetic 27 | . . . . . 4 20 3 . . Robot Hit Streak 14 | 6 9 4 2 7 14 4 6 8 4 Robot Miss Streak 10 | 1 2 4 3 5 3 10 2 1 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 4 | . . . 1 . . 2 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . Shots Hit Robots 176 | 10 22 9 7 17 39 29 22 7 14 Core Hits 95 | 4 9 3 3 7 22 12 11 3 21 Critical Kills 3 | . . . . 2 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 12 | 1 3 . 1 2 . . 1 1 3 Burn 8 | 1 3 . 1 . . . 1 1 1 Destroy 2 | . . . . 2 . . . . . Smash 2 | . . . . . . . . . 2 Melee Attacks 13 | . . . . . . . . . 13 Impact 13 | . . . . . . . . . 13 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 5079 | 138 276 133 95 429 836 701 523 148 1800 Guns 2432 | 138 276 132 95 179 499 599 307 80 127 Cannons 800 | . . . . 250 334 . 216 . . Explosions 1553 | . . . . . . 102 . 55 1396 Melee 277 | . . . . . . . . . 277 Ramming 17 | . . 1 . . 3 . . 13 . Kinetic 1417 | . . . . 179 474 361 403 . . Thermal 1872 | 138 276 132 95 250 334 102 102 80 363 Explosive 1215 | . . . . . . . . 55 1160 Electromagnetic 281 | . . . . . 25 238 18 . . Impact 277 | . . . . . . . . . 277 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 1 3 3 3 . 6 Average Corruption 3 | . . . . 1 1 3 3 . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 54 | . . . . 2 3 7 28 . 14 Message Errors 12 | . . . . 1 . 2 7 . 2 Matter Fused 16 | . . . . . 1 2 9 . 4 Heat Flow Errors 7 | . . . . . . 1 2 . 4 Energy Discharges 7 | . . . . . 1 . 4 . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 . . Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 5 | . . . . . 1 1 2 . 1 Alerts 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 159 | . . . . 5 3 . . . 151 Projectiles 8 | . . . . 5 3 . . . . Explosions 65 | . . . . . . . . . 65 Melee 86 | . . . . . . . . . 86 Knockbacks 4 | . . . . . . . 2 . 2 Impact 2 | . . . . . . . . . 2 Kinetic 2 | . . . . . . . 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . . . 149 Shots 4 | . . . . . . . . . 4 Rammed . | . . . . . . . . . . Targets Rammed 4 | . . 2 . . 1 . . 1 . Kicked 4 | . . 2 . . 1 . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 619 | 120 333 182 134 408 190 539 206 255 619 Average Temperature 128 | 54 116 88 52 157 72 172 136 131 211 Received Heat Transfer 1907 | . 93 60 . 153 60 414 324 36 767 Effects 16 | . 1 . . 2 . 5 . . 8 Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 6 | . . . . . . 3 . . 3 Interference 4 | . 1 . . . . . . . 3 Short Circuit 3 | . . . . 2 . . . . 1 Damage (core) 2 | . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . 1 Impact Corruptions 4 | . . . . . . . . . 4 Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 8 | 1 4 . 1 2 . . . . . Heat Transferred 4342 | 481 1036 333 333 370 444 100 296 259 690 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Peak Influence 181 | 15 130 165 144 142 181 . . 79 . Initial 64 | . 9 54 64 55 64 . . . . Average 73 | 8 43 94 85 103 84 . . 52 . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 2 . 1 1 . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 2 . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 62 | . 6 6 3 7 9 6 7 1 17 Peak Tracking Total 11 | . 3 4 3 3 3 3 6 1 11 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Traps Triggered 3 | . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Disabled 8 | . . . 1 . 2 . 1 . 4 Max in Single Turn 4 | . . . 1 . 1 . 1 . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Accessed 3 | . 1 . . . . . 1 . 1 Terminals 3 | . 1 . . . . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 10 | . 1 . . . . . 5 . 4 Successful 9 | . . . . . . . 5 . 4 Failed 1 | . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 1 . . . . . 5 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . . . . . . 5 . 4 Record 9 | . . . . . . . 5 . 4 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 1 . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Turns Passed 4194 | 106 259 157 117 270 621 350 1468 227 619 Spaces Moved 2110 | 58 156 95 72 138 308 207 789 174 113 Core 111 | 23 . . . . . . . . 88 Treads . | . . . . . . . . . . Legs 1999 | 35 156 95 72 138 308 207 789 174 25 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 100 Average Speed 168 | 118 120 120 120 148 158 120 177 120 479 Slowest Speed 700 | 150 120 120 120 190 260 120 260 120 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 30 15 25 17 9 37 73 4 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 3 9 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 92 | . . . . 6 1 2 1 44 38 Melee . | . . . . . . . . . . Projectile 8 | . . . . 6 1 . 1 . . AOE 84 | . . . . . . 2 . 44 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total 2491 | 81 196 118 84 177 399 270 824 185 157 Wait 115 | . 9 11 3 12 28 26 17 . 9 Move 2101 | 57 155 94 71 137 307 206 788 173 113 Hop . | . . . . . . . . . . Pick Up 49 | 10 6 . . 4 9 6 1 6 7 Fast Attach 13 | . 1 2 . 1 9 . . . . Attach 31 | 7 1 . 1 2 4 3 4 . 9 Detach . | . . . . . . . . . . Swap 11 | . 1 . . 3 2 4 . 1 . Drop 24 | . 1 . . 2 13 6 . 1 1 Fire 131 | 7 22 9 9 16 26 19 14 3 6 Melee 12 | . . . . . . . . . 12 Ram . | . . . . . . . . . . Kick 4 | . . 2 . . 1 . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / Zio) -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 8) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 507 | -9/Materials | Discovered new exit (range 13) 523 | -9/Materials | Entered Mines 573 | -9/Mines | Learned Materials stockpile data 587 | -9/Mines | Discovered new exit (range 8) 640 | -9/Mines | Entered Materials 640 | -8/Materials | Evolved 2 slots: Utility x2 823 | -8/Materials | Discovered new exit (range 16) 910 | -8/Materials | Entered Factory 910 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1198 | -7/Factory | Build established: Tank 1512 | -7/Factory | Discovered new exit (range 12) 1531 | -7/Factory | Entered Lower Caves 1552 | -7/Lower Caves | Learned location of Zion (-7) 1611 | -7/Lower Caves | Build established: Scavenger-Tank 1865 | -7/Lower Caves | Discovered new exit (range 10) 1881 | -7/Lower Caves | Entered another Lower Caves area 1887 | -7/Lower Caves | Encountered a Warlord checkpoint 1959 | -7/Lower Caves | Build established: Scavenger-Gunner 1981 | -7/Lower Caves | Attracted the attention of an 0b10 base 2048 | -7/Lower Caves | Lost 5 parts (1p1u3w) 2049 | -7/Lower Caves | Destroyed 7 combat bots 2068 | -7/Lower Caves | Learned location of Extension (-4) 2068 | -7/Lower Caves | Identified exit to Zion 2068 | -7/Lower Caves | Learned Research trap positions 2068 | -7/Lower Caves | Learned Armory emergency access door positions 2068 | -7/Lower Caves | Learned Research garrison access intel 2332 | -7/Lower Caves | Build established: Gunner 2564 | -7/Lower Caves | Learned location of 2 exits from Factory 3327 | -7/Lower Caves | Discovered new exit (range 16) 3349 | -7/Lower Caves | Entered Factory 3349 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3350 | -6/Factory | Identified exit to Factory 3524 | -6/Factory | Found Powered Armor 3526 | -6/Factory | Found Powered Armor 3565 | -6/Factory | Discovered new exit (range 9) 3576 | -6/Factory | Entered Lower Caves 3640 | -6/Lower Caves | Core integrity fell below 50% 3643 | -6/Lower Caves | Attracted the attention of an 0b10 base 3644 | -6/Lower Caves | Destroyed 8 combat bots 3657 | -6/Lower Caves | Core integrity fell below 20% 3690 | -6/Lower Caves | Lost 12 parts (4n4u4w) 3742 | -6/Lower Caves | Learned location of 1 exit from Research 3742 | -6/Lower Caves | Learned Research trap positions 3742 | -6/Lower Caves | Learned Extension emergency access door positions 3742 | -6/Lower Caves | Learned Factory garrison access intel 3918 | -6/Lower Caves | Build established: Mutant 4195 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- The unstable cave ceiling collapses. System corrupted: Matter fused (-7). The unstable cave ceiling collapses. Acquired Slug Cannon. QL,DEZEOL5#YXXK7KO =SSPXOANZC5VNS Acquired Slug Cannon. 1FHIEI6AA0 ZTAGANSLM&NF#>& System corrupted: Heat flow error (+105). System corrupted: Matter fused (-5). System corrupted: Hvy. Mace fused. System corrupted: Heat flow error (+260). System corrupted: FCS attempts to trigger Plasma Rifle. System corrupted: Plasma Rifle misfires. System corrupted: Matter fused (-10). System corrupted: Energy discharge (-64). System corrupted: Heat flow error (+155). Powered Armor destroyed. Hardlight Generator destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????# ## #? | | ????????????????????????### ### ###### ##? | | ?????? ????????????????## ##?# #????# ##? | | ?????? #??????##?????## ###??# #????## #? | | ??????? ????## ?????# ####????# ###???## #? | | ????????# #### ?????# #??????## #????## #? | | ????????# ###### ######## ##??????# #? | | ???????##? # #??????# ## | | ???????# # ######## # | | ????????# # ####### " ### | | ???????????????# #""" ]]# | | ???????????????# #""T ]# | | ???????????????# #"""] # # | | ???????????????# #""" ## | | ?????????????### ## # # ## ##? | | ????????????## # % #% ######?? | | ????????????# # # % "#?????? | | ????????????## ## + # ######?? | | ?????????????###?# # # # # | | ?????????????????# # # # "" # # # # | | ?????????????????# # % # # | | ?????????????????# # # # # | | ?????????????????# # " " % # # ## ## | | ?????????????????# #""""" # ###?##?### | | ????????????????# ######++++###### ?????????? | | ????????????????# @ ????????? | | ?????????????????# $ $ ???????? | | ?????????????????#####gg## ###### ????????? | | ???????????????????? g ?## #?????# ???????? | | ?????????????????? ???? #????? ??????? | | ????????????????? ????? ???? ??????? | | ????????????????### ?????? ???? ???????? | | ??????????????????## ?????? #### ???????????? | | ???????????????????#???????###???#####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Please Form A Line Tourist Challenges ------------ None Game ------ Seed OmegaShockReconstructor Manual? 0 Play Time 00:46:11 Cumulative 4.6 hours Start 2024.04.16 @ 14:23:41 End 2024.04.17 @ 00:49:41 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ffa95f7a-6fdd-4de2-ac64-2ecc14e4eb3b