Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.05 @ 01:04:03 Player: David Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (87) 435 Value Destroyed (3679) 3679 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (927) 927 TOTAL SCORE: 12681 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 272 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/1150 Matter 201/300 Energy 81/100 System Corruption 22% Temperature Cool (12) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Armor Integrity Analyzer Improved System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Antimatter Reactor Advanced Medium Treads Gyrokinetic Inverter Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Triangulator 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Armor Integrity Analyzer Advanced Transmission Jammer Improved Force Field System Shield Improved Component Analysis Suite > --- WEAPON ----------- Improved Lightning Gun KE Penetrator Hardcell Cannon > --- INVENTORY -------- Advanced Medium Treads Antigrav System Advanced ECM Suite Dispersion Rifle [Rating: 113] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Advanced Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Disruptor Cannon Energy Gun Dispersion Rifle Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . . . 4 2 2 . . . . 2 . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . . . . . . 1 . . . . Utility 8 | . . . . . 3 1 2 . . . . 2 . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Attached 170 | 5 13 8 1 5 19 12 15 8 5 4 . 13 16 . 32 7 2 4 1 Power 15 | 1 1 . . 1 2 1 1 . . 1 . 1 2 . 3 . . 1 . Engine 6 | 1 1 . . 1 . . . . . 1 . . 1 . 1 . . . . Core 7 | . . . . . 2 1 1 . . . . 1 1 . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 40 | 2 4 4 . . 1 3 2 3 2 2 . 4 2 . 8 2 . . 1 Treads 1 | . . . . . . . . . . . . . . . 1 . . . . Leg 15 | . . 3 . . 1 3 2 2 . . . . 1 . 3 . . . . Wheel 4 | 2 . . . . . . . . . . . 1 1 . . . . . . Hover 17 | . 2 1 . . . . . . 2 2 . 3 . . 4 2 . . 1 Flight 3 | . 2 . . . . . . 1 . . . . . . . . . . . Utility 50 | . 3 1 . 1 4 3 5 1 1 1 . 5 8 . 10 2 2 3 . Device 28 | . 1 1 . 1 3 . 2 1 1 1 . 4 4 . 8 1 . . . Storage 5 | . 2 . . . . . 1 . . . . . 1 . . . . 1 . Processor 6 | . . . . . . 2 2 . . . . . 1 . 1 . . . . Hackware 3 | . . . . . . . . . . . . . . . 1 1 . 1 . Protection 8 | . . . . . 1 1 . . . . . 1 2 . . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 5 3 1 3 12 5 7 4 2 . . 3 4 . 11 3 . . . Energy Gun 14 | 1 . 1 . . 3 . 2 . . . . . 2 . 4 1 . . . Energy Cannon 7 | . . . . . . . 1 . 1 . . 1 1 . 3 . . . . Ballistic Gun 26 | 1 4 1 1 1 7 4 2 1 1 . . . 1 . 2 . . . . Ballistic Cannon 7 | . . . . 1 1 1 1 1 . . . 1 . . 1 . . . . Launcher 7 | . 1 1 . 1 1 . 1 1 . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 1 3 1 . . . . 1 . . 2 . . 5 . Parts Lost 70 | . 5 6 . . 4 2 4 6 10 . . . 7 2 12 . 8 . 4 Power 8 | . 1 1 . . 1 . . . 2 . . . . 1 2 . . . . Propulsion 14 | . 1 2 . . . . . 3 2 . . . 1 . 2 . 2 . 1 Utility 22 | . . 1 . . . 2 2 2 2 . . . 3 1 3 . 3 . 3 Weapon 26 | . 3 2 . . 3 . 2 1 4 . . . 3 . 5 . 3 . . Highest Loss Streak 6 | . 5 6 . . 2 2 3 4 6 . . . 3 2 4 . 6 . 3 Average Slot Usage (%) 69 | . 80 80 78 94 86 85 77 44 34 17 33 55 66 70 79 69 71 51 24 Engine 2 | . 12 7 . 11 2 . . . 1 2 6 . 1 . 2 . . . . Core 2 | . . . . . 6 7 6 1 . . . 4 3 5 . . . . . Leg 8 | . . 9 28 28 17 22 20 7 . . . . 3 5 1 . . . . Hover 8 | . 6 17 . . . . . . 7 5 13 12 11 11 18 19 17 10 2 Device 13 | . 8 8 14 14 22 8 8 5 5 2 6 11 11 11 21 14 14 10 . Storage 3 | . 4 14 14 14 9 7 5 3 . . . . . . . . . 3 1 Processor 8 | . . . . . . 8 17 16 10 6 6 5 10 11 13 15 14 10 7 Hackware 1 | . . . . . . . . . . . . . . . 1 9 9 8 10 Protection 1 | . . . . . 2 7 . . . . . 1 3 5 . . . 3 1 Energy Gun 3 | . 8 1 7 . 2 7 5 1 . . . . 3 5 5 3 4 . . Energy Cannon 1 | . . . . . . . 4 1 . . . 4 3 5 3 . . . . Ballistic Gun 5 | . 17 19 7 2 13 14 5 3 . . . . 3 5 2 . . . . Ballistic Cannon 2 | . . . . 11 3 . 1 . 3 . . 4 2 . 2 . . . . Launcher 1 | . . 1 7 11 5 . . . . . . 4 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 8 10 15 16 19 33 33 47 47 19 13 13 48 50 40 60 15 26 25 25 Greatest Support 73 | 20 20 25 25 25 41 58 58 56 44 44 44 69 63 41 73 16 25 32 32 Greatest Overweight (x) 18 | . 1 1 . . 1 . 1 1 2 . . 1 1 . 18 . 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 6 6 6 6 6 6 10 10 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 4 4 6 6 6 6 6 8 7 4 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | 4 5 6 6 6 6 6 10 10 4 4 1 4 4 4 4 4 4 3 4 Average Carried 4 | 2 3 4 5 5 5 5 5 6 3 2 1 3 3 4 3 3 3 2 3 Final Capacity 10 | 4 6 6 6 6 6 6 10 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | 3 5 6 6 6 5 6 10 4 4 1 1 4 4 4 4 4 2 2 4 Class Distribution -------------------- 43% | Mutant 17% | Skirmisher 9% | Hacker-Mutant 8% | Gunner 4% | Infiltrator-Mutant 4% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Matter Collected 3442 | 250 168 68 . 18 627 211 337 . . 70 17 460 357 . 694 81 84 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4590 | . 279 78 . 18 934 189 574 892 . . . 374 264 . 833 70 85 . . Parts 178 | . 21 4 . 4 52 10 19 8 . . . 15 12 . 33 . . . . Haulers Intercepted 4 | . 2 . . . 1 . 1 . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . . . 1 . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . 10 . . . . . . Prevented 9 | . . . . . . . . . . . . . 7 . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 68 | . 6 3 . . 17 4 7 3 . . . 9 7 . 12 . . . . Guns 39 | . 5 3 . . 11 4 6 2 . . . . 4 . 4 . . . . Cannons 17 | . . . . . 2 . 1 . . . . 4 2 . 8 . . . . AOE 12 | . 1 . . . 4 . . 1 . . . 5 1 . . . . . . Classes Destroyed 17 | . 3 1 . 1 6 2 . 1 . . . 1 1 . 1 . . . . Worker 3 | . . . . . 2 1 . . . . . . . . . . . . . Builder 2 | . . . . . 1 . 1 . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 4 | . 2 . . . 1 . 1 . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . 2 . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . 1 . . . . Watcher 4 | . . . . . 1 . 2 . . . . . . . 1 . . . . Swarmer 17 | . 3 . . . 6 . . . . . . 4 4 . . . . . . Grunt 19 | . 3 2 . . 6 3 4 . . . . 1 . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 11 | . . . . . 4 . 1 . . . . 3 . . 3 . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . 1 2 . . . . . . Programmer 11 | . . . . . . 1 2 . . . . . . . 8 . . . . Compactor 3 | . . . . . . . . 3 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 4 | . 3 2 . 1 4 3 3 3 . . . 4 4 . 2 . . . . Combat Bots Only 4 | . 3 2 . . 3 3 3 3 . . . 4 4 . 2 . . . . Max Kills in Single Turn 3 | . 1 1 . 1 3 2 1 1 . . . 3 2 . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 1 . . 1 . . . 3 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Damage Taken 9810 | . 451 470 . . 898 479 992 445 964 . 20 431 947 112 1942 61 1035 . 563 Core 2680 | . 89 104 . . 245 89 145 69 583 . 20 77 125 . 351 40 318 . 425 Absorbed by Shields 109 | . . . . . . . . . . . . . . . 109 . . . . Core Remaining (%) 57 | 100 . . . 22 55 87 . . . . 3 . . 79 . . . . . Volleys Fired 351 | . 54 16 . 1 60 14 50 11 17 . . 27 27 1 71 1 1 . . Largest 3 | . 2 2 . 1 3 3 3 3 1 . . 3 3 3 3 1 1 . . Hottest 258 | . 80 40 . 44 114 122 201 183 90 . . 178 192 192 258 100 88 . . Shots Fired 713 | . 93 30 . 1 106 39 113 75 16 . . 42 65 3 125 2 3 . . Gun 527 | . 92 30 . . 80 39 87 64 8 . . . 43 2 78 1 3 . . Cannon 163 | . . . . 1 17 . 26 5 8 . . 38 20 1 47 . . . . Launcher 22 | . 1 . . . 9 . . 6 . . . 4 2 . . . . . . Special 1 | . . . . . . . . . . . . . . . . 1 . . . Kinetic 469 | . 56 30 . 1 91 28 71 59 . . . 24 36 1 72 . . . . Thermal 179 | . 36 . . . 1 11 42 10 16 . . . 20 1 37 2 3 . . Explosive 7 | . 1 . . . . . . 6 . . . . . . . . . . . Electromagnetic 58 | . . . . . 14 . . . . . . 18 9 1 16 . . . . Robot Hit Streak 25 | . 6 6 . 2 10 9 19 25 5 . . 6 8 3 12 3 . . . Robot Miss Streak 8 | . 4 6 . . 8 2 4 1 1 . . 3 6 . 3 . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . Autonomous 83 | . . . . . 10 . 18 55 . . . . . . . . . . . Shots Hit Robots 455 | . 51 15 . 1 60 22 91 70 7 . . 24 35 3 70 2 4 . . Core Hits 193 | . 18 8 . 1 52 10 23 10 5 . . 18 14 1 30 2 1 . . Critical Hits 10 | . . . . . . . 1 1 . . . 2 1 . 5 . . . . Critical Kills 3 | . . . . . . . 1 . . . . 1 1 . . . . . . Critical Parts Destroyed 6 | . . . . . . . . . . . . 1 . . 5 . . . . Melee Attacks 11 | . . . . . . . . . . . . . . . 2 . 9 . . Impact 11 | . . . . . . . . . . . . . . . 2 . 9 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13436 | . 543 136 . 22 1839 817 2190 2744 136 . . 1358 968 60 2423 38 162 . . Guns 7147 | . 506 136 . . 887 468 1604 1791 90 . . . 475 49 1115 26 . . . Cannons 3121 | . . . . 22 176 . 586 155 . . . 657 248 11 1266 . . . . Explosions 2906 | . 37 . . . 776 349 . 798 . . . 701 245 . . . . . . Melee 199 | . . . . . . . . . . . . . . . 42 . 157 . . Ramming 51 | . . . . . . . . . 46 . . . . . . . 5 . . Kinetic 7395 | . 246 136 . 22 1033 351 1384 1709 . . . 502 439 23 1550 . . . . Thermal 3928 | . 260 . . . 496 466 806 237 90 . . 385 422 26 702 38 . . . Explosive 835 | . 37 . . . . . . 798 . . . . . . . . . . . Electromagnetic 1028 | . . . . . 310 . . . . . . 471 107 11 129 . . . . Impact 199 | . . . . . . . . . . . . . . . 42 . 157 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 1 5 5 7 7 7 1 1 1 21 21 22 22 22 Average Corruption 8 | . . . . . . 1 2 5 5 7 7 1 1 1 9 21 21 22 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 197 | . . . . . . 2 5 10 23 6 2 1 4 . 37 42 36 24 5 Message Errors 46 | . . . . . . 1 1 2 10 1 1 1 2 . 10 8 3 5 1 Matter Fused 30 | . . . . . . . . 2 4 2 1 . . . 4 10 2 4 1 Heat Flow Errors 20 | . . . . . . . . 1 1 1 . . . . 5 6 6 . . Energy Discharges 19 | . . . . . . . 2 . 4 1 . . . . 6 2 3 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . . 1 . 1 2 1 . . . . 3 2 1 3 1 Data Loss (major) 5 | . . . . . . . 1 . 1 . . . . . 1 1 1 . . Misfires 3 | . . . . . . . . . . . . . . . . 1 2 . . Alerts 3 | . . . . . . . . . . . . . . . 1 1 . 1 . Misdirections 39 | . . . . . . . . . . . . . . . 2 10 15 10 2 Targeting Errors 12 | . . . . . . . 1 4 . . . . 1 . 3 . 3 . . Weapon Failures 4 | . . . . . . . . . 1 . . . 1 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 657 | . 73 . . . 110 134 59 8 . . . 106 40 . 73 . 54 . . Projectiles 159 | . . . . . 2 . 59 . . . . 25 . . 73 . . . . Explosions 444 | . 73 . . . 108 134 . 8 . . . 81 40 . . . . . . Melee 54 | . . . . . . . . . . . . . . . . . 54 . . Knockbacks 19 | . . . . . 1 . 3 . 1 . . 5 . . 9 . . . . Impact 2 | . . . . . . . . . 1 . . . . . 1 . . . . Kinetic 16 | . . . . . 1 . 3 . . . . 5 . . 7 . . . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 510 | . 123 . . . 207 . . 81 22 . . 75 . . . . 2 . . Shots 14 | . 2 . . . 6 . . 3 . . . 3 . . . . . . . Rammed 13 | . . . . . . . . . 11 . . . . . . . 2 . . Targets Rammed 13 | . . . . . . . . . 11 . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 492 | . 208 29 . . 87 489 448 443 232 138 . 195 492 164 352 205 234 . 293 Average Temperature 112 | . 68 12 . . 18 212 116 201 45 77 . 59 221 107 101 82 81 . 150 Received Heat Transfer 1365 | . 96 66 . . 288 189 120 . 261 . 9 27 48 12 72 9 . . 168 Effects 27 | . 1 . . . . 2 6 3 . . . . 12 . 3 . . . . Shutdowns 7 | . . . . . . 1 1 1 . . . . 3 . 1 . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . . 1 . . . . Interference 7 | . 1 . . . . 1 4 . . . . . 1 . . . . . . Matter Decay 2 | . . . . . . . 1 . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 5 | . . . . . . . . 1 . . . . 4 . . . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . 4 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 5 . . . . 1 1 . . . . . . . 1 . . . . Heat Transferred 5225 | . 777 . . . 250 522 1184 370 259 . . 300 570 37 839 117 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 3 . . . . . . 2 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Peak Influence 649 | . 213 235 . 5 526 247 196 33 97 . . 649 . . 181 . . . . Initial 228 | . . 82 . . . 228 19 16 9 . . 13 . . 55 . . . . Average 125 | . 84 129 . 3 294 186 58 12 18 . . 158 . . 104 . . . . Maximum Alert Level 2 | . 1 1 . . 2 1 . . . . . 2 . . . . . . . Low Security (%) 79 | 100 97 87 . 100 29 52 100 100 100 . . 72 . . 100 . . . . Level 1 15 | . 2 12 . . 43 47 . . . . . 19 . . . . . . . Level 2 5 | . . . . . 26 . . . . . . 8 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 2 1 2 . 2 . . 3 . . 5 . . . . Investigation 2 | . . . . . 1 . . . . . . 1 . . . . . . . Extermination 10 | . . . . . . 1 2 . 2 . . . . . 5 . . . . Reinforcement 1 | . . . . . 1 . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Distress Signals 3 | . 2 . . . 1 . . . . . . . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . . . . . 1 . . . . Times Spotted 160 | . 13 10 . . 31 4 14 6 7 . 3 18 7 1 19 9 4 . 14 Peak Tracking Total 10 | . 8 2 . . 8 3 5 4 6 . 3 5 4 1 2 4 4 . 10 Tactical Retreats 28 | . . 3 . . 11 . 4 . 2 . 1 2 . . . 3 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Traps Triggered 13 | . . . . . 1 2 2 . . . . 2 . . 4 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Machines Disabled 28 | . 3 . . . 7 2 . . 2 . . 8 . . 6 . . . . Max in Single Turn 5 | . 3 . . . 2 2 . . 1 . . 5 . . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Machines Accessed 37 | . 1 1 . . 5 2 2 . 6 . . 3 . . 8 . . 9 . Terminals 15 | . 1 . . . 4 1 1 . 2 . . 2 . . 4 . . . . Fabricators 3 | . . . . . . . 1 . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 1 . . 1 . . 1 . . . . Scanalyzers 3 | . . . . . 1 1 . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Total Hacks 100 | . 3 1 . . 10 5 3 . 11 . . 6 . . 13 . . 48 . Successful 76 | . 1 1 . . 8 2 1 . 6 . . 2 . . 7 . . 48 . Failed 24 | . 2 . . . 2 3 2 . 5 . . 4 . . 6 . . . . Catastrophic 6 | . 1 . . . . 1 . . 1 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals 27 | . 3 . . . 6 3 2 . 4 . . 3 . . 6 . . . . Fabricators 5 | . . . . . . . 1 . . . . . . . 4 . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 2 . . 3 . . 1 . . . . Scanalyzers 8 | . . . . . 4 2 . . 2 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 61 | . 1 1 . . 4 1 1 . 1 . . . . . 4 . . 48 . Record 39 | . . . . . . . . . . . . . . . 3 . . 36 . Part Schematic 5 | . . . . . . 1 . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 2 . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . Refit 2 | . . . . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 1 . . 2 . . 1 . . . . Retrieve Matter 2 | . . . . . . . . . 1 . . 1 . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . 1 . . 1 . . . . Scanalyzer 7 | . . . . . 4 1 . . 2 . . . . . . . . . . Insert Component 4 | . . . . . 2 1 . . 1 . . . . . . . . . . Analyze 3 | . . . . . 2 . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 2 2 1 . 4 . . 2 . . 5 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 1 . . 1 . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . 2 . . 2 . . . . Parts Scanalyzed 4 | . . . . . 2 1 . . 1 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 2 . . 2 . . . . Machine Destruction 4 | . . . . . . . . . . . . 2 . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Total Allies 6 | . . 3 . . . . . . . . . 3 . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . 3 3 1 1 . . . . Highest-Rated Group 93 | . . 40 . . . . . . . . . 93 88 26 26 . . . . Highest-Rated Ally 31 | . . 16 . . . . . . . . . 31 31 26 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 60 | . . 17 . . . . . . . . . 39 4 . . . . . . Total Damage 841 | . . 166 . . . . . . . . . 585 90 . . . . . . Kills 8 | . . 2 . . . . . . . . . 5 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 8 | . . . . . . . . . . 1 . . 3 . . 3 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . . . . . 13 . . . . Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . Patrols 2 | . . . . . . . . . . . . . . . 2 . . . . Guards 10 | . . . . . . . . . . . . . . . 10 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Turns Passed 11086 | 46 380 478 275 427 1371 849 899 283 1077 193 32 695 1030 22 1462 796 383 308 80 Spaces Moved 9804 | 43 295 604 225 240 743 600 514 320 1420 292 43 601 977 22 1039 764 440 483 139 Core 1252 | 3 3 11 . . . . . 59 700 185 . . . . 10 . 37 141 103 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 2471 | . . 74 225 240 743 600 514 75 . . . . . . . . . . . Wheels 211 | 40 171 . . . . . . . . . . . . . . . . . . Hover 5627 | . 108 519 . . . . . . 676 107 43 601 977 22 1029 764 403 342 36 Flight 243 | . 13 . . . . . . 186 44 . . . . . . . . . . Fastest Speed 37 | 50 37 56 120 120 120 123 123 40 40 50 76 68 68 81 58 70 50 50 50 Average Speed 85 | 77 69 68 120 120 123 125 124 64 63 59 76 87 85 81 89 70 72 61 55 Slowest Speed 950 | 80 120 120 120 120 150 126 155 160 150 76 76 146 136 81 950 70 200 66 70 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 3 44 58 62 51 49 16 13 87 34 44 9 11 93 6 16 80 62 62 18 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . . . . 1 . . 1 . 3 . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . . . . 2 1 . 3 . . 2 1 . . Spaces Dug 10 | . . . . . 1 . . . . . . . 2 . 7 . . . . Terrain Destroyed 264 | . 27 . . . 77 31 13 36 . . . 48 14 . 18 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 57 | . . . . . 4 . 13 4 . . . 9 9 . 18 . . . . AOE 207 | . 27 . . . 73 31 . 32 . . . 39 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Total 11956 | 55 387 644 232 377 1118 670 703 379 1574 310 42 731 1115 24 1453 1020 483 494 145 Wait 1416 | . 9 8 . 129 274 29 97 37 117 15 . 72 74 2 277 248 28 . . Move 9787 | 42 294 603 224 239 742 599 514 319 1420 291 42 600 976 21 1038 763 439 482 139 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 107 | 8 11 7 3 1 9 6 19 1 . . . 13 10 . 12 1 . 6 . Fast Attach 58 | . 3 1 . 2 9 6 . 3 4 1 . 1 7 . 16 5 . . . Attach 102 | 5 8 5 1 2 11 5 13 5 1 3 . 12 7 . 13 2 2 6 1 Detach 20 | . 1 . . . 2 1 2 1 2 . . 2 2 . 3 . 1 . 3 Swap 13 | . 2 2 . 1 . 1 2 . . . . . 2 . 3 . . . . Drop 79 | . 5 2 4 2 11 9 6 2 3 . . 4 10 . 18 . 1 . 2 Fire 351 | . 54 16 . 1 60 14 50 11 17 . . 27 27 1 71 1 1 . . Melee 11 | . . . . . . . . . . . . . . . 2 . 9 . . Ram 12 | . . . . . . . . . 10 . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / [*Upp] / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves (discovered 1 exit: Res) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Lost 5 parts (1p1n3w) 363 | -10/Materials | Discovered new exit (range 9) 367 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered Mines 434 | -10/Mines | Core integrity fell below 50% 455 | -10/Mines | Assembled infested the area 460 | -10/Mines | Assisted by a Guerilla fighting off Assembled 537 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 561 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 562 | -10/Mines | Found Prototype Device 702 | -10/Mines | Lost 6 parts (1p2n1u2w) 846 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 899 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 900 | -10/Mines | Discovered new exit (range 5) 905 | -10/Mines | Entered Exiles 938 | -10/Exiles | Met 8R-AWN 955 | -10/Exiles | Met EX-HEX 992 | -10/Exiles | Met EX-BIN 1006 | -10/Exiles | Aligned with FarCom system 1007 | -10/Exiles | Given EX-Vault access code 1036 | -10/Exiles | Opened EX-Vault 1047 | -10/Exiles | Found Prototype Ballistic Gun 1049 | -10/Exiles | Identified AWS/Gauss 1082 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1113 | -10/Exiles | Met EX-DEC 1169 | -10/Exiles | Discovered new exit (range 10) 1180 | -10/Exiles | Left Exiles lab with AWS/Gauss 1180 | -10/Exiles | Entered Mines 1182 | -9/Mines | Met a Derelict bent on vengeance 1469 | -9/Mines | Discovered new exit (range 12) 1607 | -9/Mines | Entered Materials 1607 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2543 | -8/Materials | Identified exit to Storage 2646 | -8/Materials | Build established: Skirmisher 2883 | -8/Materials | Discovered new exit (range 13) 2978 | -8/Materials | Entered Factory 2978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3532 | -7/Factory | Discovered new exit (range 3) 3812 | -7/Factory | Build established: Mutant 3827 | -7/Factory | Entered another Factory area 3827 | -6/Factory | Evolved 2 slots: Utility x2 3847 | -6/Factory | Spotted B-75 Beast 3969 | -6/Factory | Lost 3 parts (2u1w) 4045 | -6/Factory | Identified exit to Lower Caves 4509 | -6/Factory | Build established: Gunner 4726 | -6/Factory | Sucked down chute 4726 | -6/Factory | Entered Waste 4735 | -6/Waste | Spotted C-40 Crusher 4763 | -6/Waste | Spotted C-40 Crusher 4799 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4801 | -6/Waste | Spotted C-40 Crusher 4801 | -6/Waste | Spotted C-40 Crusher 4803 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4804 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4806 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4837 | -6/Waste | Lost 4 parts (2n1u1w) 4841 | -6/Waste | Destroyed C-40 Crusher 4845 | -6/Waste | Destroyed C-40 Crusher 4845 | -6/Waste | Spotted C-40 Crusher 4860 | -6/Waste | Destroyed C-40 Crusher 4860 | -6/Waste | Spotted C-40 Crusher 4872 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4874 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4895 | -6/Waste | Discovered new exit (range 11) 5009 | -6/Waste | Entered Factory 5166 | -6/Factory | Build established: Mutant 5676 | -6/Factory | Core integrity fell below 50% 6049 | -6/Factory | Discovered exit to Lower Caves (range 16) 6074 | -6/Factory | Core integrity fell below 20% 6086 | -6/Factory | Entered Lower Caves 6117 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 6214 | -6/Lower Caves | Spotted B-75 Beast 6259 | -6/Lower Caves | Discovered new exit (range 13) 6279 | -6/Lower Caves | Entered another Lower Caves area 6302 | -6/Lower Caves | Discovered new exit (range 14) 6311 | -6/Lower Caves | Entered Factory 6311 | -5/Factory | Evolved 2 slots: Utility x2 6656 | -5/Factory | Allied Derelicts emerged from ambush trap array 6671 | -5/Factory | Discovered new exit (range 5) 6870 | -5/Factory | Garrison activated, responded to threat 7006 | -5/Factory | Entered Upper Caves 7006 | -5/Upper Caves | Accompanied by 3 allies 7045 | -5/Upper Caves | Spotted B-75 Beast 7340 | -5/Upper Caves | Build established: Gunner 7430 | -5/Upper Caves | Lost 3 parts (1u2w) 7432 | -5/Upper Caves | Learned Factory stockpile data 7578 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7848 | -5/Upper Caves | Learned location of 1 exit from Factory 7883 | -5/Upper Caves | Discovered new exit (range 15) 8036 | -5/Upper Caves | Entered another Upper Caves area 8036 | -5/Upper Caves | Accompanied by 1 ally 8049 | -5/Upper Caves | Discovered new exit (range 4) 8050 | -5/Upper Caves | Spotted B-75 Beast 8058 | -5/Upper Caves | Entered Factory 8058 | -4/Factory | Accompanied by 1 ally 8058 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8059 | -4/Factory | Identified exit to Extension 8060 | -4/Factory | Identified exit to Research 8426 | -4/Factory | P-70 Sage assimilated allied Q4-YA2(g) 8463 | -4/Factory | Discovered new exit (range 14) 9080 | -4/Factory | System corruption reached 10% 9156 | -4/Factory | Lost 3 parts (1p1n1w) 9520 | -4/Factory | Entered Upper Caves 9538 | -4/Upper Caves | Lost 4 parts (1n1u2w) 9587 | -4/Upper Caves | Learned location of 1 exit from Research 9597 | -4/Upper Caves | Build established: Infiltrator-Mutant 9712 | -4/Upper Caves | Encountered a Warlord checkpoint 9732 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 9912 | -4/Upper Caves | Build established: Hacker-Mutant 10313 | -4/Upper Caves | Discovered new exit (range 5) 10316 | -4/Upper Caves | Entered another Upper Caves area 10674 | -4/Upper Caves | Core integrity fell below 50% 10693 | -4/Upper Caves | Discovered new exit (range 15) 10699 | -4/Upper Caves | Entered Zhirov 10699 | -4/Zhirov | Discovered new exit (range 3) 10709 | -4/Zhirov | Met Zhirov 10710 | -4/Zhirov | Lost 6 parts (1n3u2w) 10727 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10735 | -4/Zhirov | Found Alien Artifact 10736 | -4/Zhirov | Identified Transdimensional Reconstructor 10736 | -4/Zhirov | Warped through subspace 10795 | -4/Zhirov | Found Alien Artifact 10796 | -4/Zhirov | Identified Integrated Dissipator 10796 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10916 | -4/Zhirov | Learned location of Quarantine (-3) 10916 | -4/Zhirov | Learned location of Testing (-2) 10916 | -4/Zhirov | Learned location of Command (-1) 11007 | -4/Zhirov | Entered Proximity Caves 11029 | -3/Proximity Caves | Core integrity fell below 20% 11042 | -3/Proximity Caves | Lost 3 parts (1n2u) 11087 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10967_ System corrupted: Energy discharge (-115). 10988_ System corrupted: Matter fused (-9). 10995_ Zhirov uses his terminal. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... 11008_ Adv. Transmission Jammer destroyed. 11010_ Gyrokinetic Inverter destroyed. 11011_ Adv. Cryofiber Web destroyed. 11020_ System corruption misinterpreted. 11020_ Triggered Fire Trap. 11020_ Burning plasma bursts from the floor. 11023_ Dropped Exp. Weapon Shielding. 11024_ Dropped Imp. Matter Compressor. 11030_ DWOQFYOA:VO=WXSJCC/YLO9W%EWSU 11036_ Dirty Bomb Trap short circuited. 11036_ An explosion rips through the floor. 11045_ 0b10 Decoder Chip [Skirmisher] destroyed. 11054_ System corrupted: Component data lost. 11069_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ## ##??????????????????????????????????????????? | | ?# ##??????????????????????###????????????????? | | ?# ##????????????????????## ##???????????????? | | ?# #???????????????????## #???????????????? | | ?## ###???????????????### ##???????????????? | | ??## #??????????????## #????????????????? | | ???### ##?????????????## ##???????????????? | | ?????# ##??? ??????????# ###?????????????? | | ?##### #?? #????????# ##????????????? | | ?# # #??# g ?#?????# #????????????? | | ## #??# g ####### ## ##????????????? | | #### ##?# gg $ g ### ##?????????????? | | ### #??# ##?# #??????????????? | | #?## #??# ##?????????????? | | ### ##??## #?????????????? | | # ### #????####?????????????? | | ### ## ???## @ #?????????????????????? | | ??#### ## ##?????## ##????????????????????? | | ?????### #? #????#### ###??????????????????? | | ??????## ##? #???## #??????????????????? | | ??????# ##?# #???# #??????????????????? | | ??????# ### #???## ##??????????????????? | | ?????# # ## #????## #???????????????????? | | ????# # ####### ##??????????????????? | | ???# # ### ## #??????????????????? | | ????###??## ### ## #??????????????????? | | ??????????###?## ## ###?###??????????????????? | | ???????????? #####????????????????????????? | | ????????? #????????????????????????????? | | ????????######### #????????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 34 Energy Capacity 610 Matter Stores 300 Matter Capacity 600 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 25 Weapon Shielding 90 Evasion (%) 62 Targeting Accuracy 24 Armor Integrity Analysis 66 Defensive Hacking 26 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Energy Filter | -7/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Alien Tech Armchair Analyst Explorer Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed MappingDispersionCasing Manual? 0 Play Time 03:08:33 Cumulative 68.0 hours Start 2021.02.04 @ 00:23:03 End 2021.02.05 @ 01:04:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 48 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a1ae45f-690b-4ad8-a840-210601ce9792