Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.06 @ 20:53:58 Player: Grzyb Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (273) 1365 Value Destroyed (12031) 12031 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 20803 Bonus ------- High Alert Combat Kills 607 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Fusion Compressor Advanced Heat Sink Trap Scanner High-powered Shotgun AWS/Gauss Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Signal Interpreter Core Analyzer Kinecellerator Weapon Cycler Improved Core Shielding Improved Remote Shield > --- WEAPON ----------- Gamma Rifle KE Penetrator Heavy Gauss Cannon Fusion Bomb Launcher > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Improved Fusion Compressor Armored Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Trap Scanner Advanced Plasma Cannon YOLO Cannon AWS/Gauss Enhanced Gauss Cannon Improved Datajack [Rating: 134] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . 1 1 . . . . . 1 . . 1 . Utility 8 | . . 1 . . . 1 . 1 1 1 1 2 Weapon 2 | . . . . . . 1 . . . 1 . . Parts Attached 186 | 7 7 13 1 3 . 9 4 14 17 19 21 71 Power 34 | 1 1 1 . . . . 3 2 4 4 6 12 Engine 5 | 1 . 1 . . . . 1 1 . 1 . . Core 17 | . 1 . . . . . 2 1 4 3 3 3 Reactor 12 | . . . . . . . . . . . 3 9 Propulsion 63 | 2 3 9 . 1 . 3 1 4 6 6 8 20 Treads . | . . . . . . . . . . . . . Leg 63 | 2 3 9 . 1 . 3 1 4 6 6 8 20 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 2 . 2 . 2 . 1 . 3 3 3 2 17 Device 20 | . . 1 . . . . . 1 3 1 1 13 Storage 5 | . . 1 . 2 . . . . . . . 2 Processor 6 | 1 . . . . . . . 2 . 1 1 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 3 | 1 . . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 54 | 2 3 1 1 . . 5 . 5 4 6 5 22 Energy Gun 10 | . 1 . . . . 1 . 2 1 . . 5 Energy Cannon 10 | . . . . . . 1 . 2 1 1 1 4 Ballistic Gun 20 | 2 1 . . . . 1 . . . 4 3 9 Ballistic Cannon 7 | . 1 1 . . . 1 . . 1 . 1 2 Launcher 6 | . . . 1 . . 1 . 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . 1 Parts Lost 92 | . 1 1 2 . 1 . . 7 6 6 2 66 Power 12 | . . 1 . . . . . . . . . 11 Propulsion 27 | . . . 1 . 1 . . 2 2 1 . 20 Utility 21 | . . . . . . . . 1 2 2 1 15 Weapon 32 | . 1 . 1 . . . . 4 2 3 1 20 Highest Loss Streak 29 | . 1 1 2 . 1 . . 2 4 1 2 29 To Critical Strikes 2 | . . . 1 . . . . . . . . 1 Average Slot Usage (%) 91 | . 96 96 99 96 92 95 100 90 95 87 92 81 Engine 3 | . 2 4 10 10 10 8 4 1 6 2 3 . Core 3 | . 9 4 . . . . 3 5 5 7 3 1 Reactor 1 | . . . . . . . . . . . 3 5 Leg 29 | . 34 39 39 36 32 29 33 30 30 20 29 20 Device 7 | . . 2 . . . . . 5 12 15 14 16 Storage 6 | . . 3 10 10 10 8 8 7 6 5 5 5 Processor 10 | . 12 10 10 10 10 8 8 8 12 12 13 11 Hackware 1 | . . . . . . 7 8 3 . . . . Protection 6 | . 12 10 10 10 10 8 8 7 4 2 5 2 Energy Gun 4 | . 8 10 8 . . 6 8 8 7 2 . 2 Energy Cannon 3 | . . . . . . 6 . 6 5 5 1 . Ballistic Gun 3 | . 14 . . . . 1 . . . 5 13 4 Ballistic Cannon 4 | . . 10 10 10 10 8 8 1 3 2 . 3 Launcher 2 | . . . 1 10 10 . 8 3 . . . 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 126 | 6 13 18 19 54 54 63 65 66 77 97 103 126 Greatest Support 136 | 20 30 60 60 55 55 55 55 65 76 83 131 136 Greatest Overweight (x) 14 | . . . . . 1 1 1 1 1 3 1 14 Average Overweight (x) . | . . . . . . 1 1 . . 1 . . Largest Inventory Capacity 20 | 5 5 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 5 6 8 11 20 20 20 20 20 20 20 19 Most Carried 20 | 5 5 7 8 11 13 18 20 20 20 20 20 20 Average Carried 14 | 2 4 5 7 8 12 16 19 17 17 17 19 16 Final Capacity 20 | 5 5 8 8 20 20 20 20 20 20 20 20 15 Final Carried 20 | 4 5 7 7 11 13 18 20 20 20 17 20 6 Class Distribution -------------------- 30% | Hacker-Mutant 28% | Hacker-Gunner 15% | Scavenger-Gunner 13% | Hacker-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Matter Collected 5519 | 276 273 323 . 155 45 116 375 327 169 606 424 2430 Remotely . | . . . . . . . . . . . . . Salvage Created 11169 | 58 323 779 49 . 53 275 834 1154 361 1555 1779 3949 Parts 594 | 4 20 44 . . 8 19 52 64 14 70 98 201 Haulers Intercepted 2 | . . . . . . . 2 . . . . . Recyclers Shooed 16 | . 3 3 . . . 1 2 1 1 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 223 | 1 8 18 13 . 6 5 18 25 7 33 30 59 Guns 82 | 1 8 7 . . . 2 7 9 1 5 24 18 Cannons 82 | . . 11 4 . 3 3 6 10 4 15 5 21 AOE 51 | . . . 9 . 3 . 5 6 1 11 1 15 Classes Destroyed 19 | 2 3 3 1 . . . 3 1 . 1 1 4 Worker 20 | 1 . . . . . . 4 1 . 7 1 6 Builder 16 | . . 1 . . 1 . 3 1 . 2 2 6 Tunneler 2 | . . . . . . . . . . 1 1 . Hauler 2 | . . . . . . . 2 . . . . . Recycler 8 | . 1 3 . . . . 2 1 . . . 1 Mechanic 2 | . . . . . . . . . . . 1 1 Operator 3 | . . . . . . . 1 . 1 . . 1 Watcher 10 | . 1 2 . . . . 2 2 . . 2 1 Swarmer 36 | . 2 3 . . 6 . 2 3 . 8 10 2 Grunt 88 | 1 6 9 . . . . 11 13 3 11 13 21 Brawler 1 | . . . . . . . . . . . . 1 Duelist 3 | . . 2 . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . 1 Sentry 25 | . . 4 . . . 5 4 3 1 1 2 5 Specialist 2 | . . . . . . . . . . . . 2 Hunter 19 | . . . . . . . 1 1 2 4 2 9 Programmer 34 | . . . . . . . . 5 1 9 3 16 Heavy 1 | . . . . . . . . . . . . 1 Assembled 13 | . . . 13 . . . . . . . . . Best Kill Streak 19 | 1 3 7 13 . 4 2 11 4 4 6 19 7 Combat Bots Only 13 | 1 3 5 13 . 3 2 5 3 4 4 11 6 Max Kills in Single Turn 5 | 1 1 2 5 . 3 1 4 2 2 5 2 4 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . 5 . 2 . 1 2 1 3 1 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Hostile Shots Fired 1871 | 2 65 77 81 . 7 8 85 142 113 153 176 962 Missed 590 | 1 11 25 30 . 3 . 18 43 37 53 72 297 Damage Taken 14578 | 7 364 437 517 . 36 71 651 790 651 1233 1319 8502 Core 1864 | 7 57 36 42 . 10 11 125 106 50 77 39 1304 Absorbed by Shields 371 | . . . . . . . . . . . . 371 Redirected to Shielding 151 | . 9 5 4 . . 2 6 12 13 26 16 58 Ignored by Resistances 9014 | 5 237 273 312 . 25 43 397 502 405 740 791 5284 Regen/Repaired (Parts) 49 | . . . . . . . . . 49 . . . Core Remaining (%) 86 | 97 74 . . . 78 . 75 84 94 92 96 . Volleys Fired 488 | 3 41 47 9 . 3 5 30 55 20 60 26 189 Largest 4 | 2 2 2 2 . 2 3 3 3 3 4 3 4 Hottest 282 | 40 85 104 104 . 72 173 152 184 202 232 166 282 Shots Fired 1232 | 6 78 92 18 . 6 21 75 133 56 161 149 437 Gun 745 | 6 78 45 1 . . 12 29 66 25 71 143 269 Cannon 439 | . . 47 9 . 3 9 30 59 30 89 6 157 Launcher 48 | . . . 8 . 3 . 16 8 1 1 . 11 Special . | . . . . . . . . . . . . . Kinetic 723 | 6 51 47 9 . 3 13 30 14 15 75 144 316 Thermal 375 | . 27 45 1 . . 8 29 83 35 85 5 57 Explosive 48 | . . . 8 . 3 . 16 8 1 1 . 11 Electromagnetic 86 | . . . . . . . . 28 5 . . 53 Robot Hit Streak 41 | 3 17 17 21 . 5 13 17 19 20 21 41 25 Robot Miss Streak 4 | 1 2 1 2 . . 1 3 2 1 4 2 4 Penetration Max 3 | . . . . . . . . . . 1 3 1 Secondary Targets 5 | . 3 . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . Autonomous 104 | . . . . . . 8 . . . . 96 . Shots Hit Robots 945 | 5 63 75 10 . 3 16 57 107 46 104 122 337 Core Hits 584 | 4 24 34 24 . 6 8 77 79 19 62 80 167 Critical Kills 16 | . . . . . . . . . . 3 2 11 Critical Parts Destroyed 17 | . . . . . . . . . . . 3 14 Critical Strikes 74 | . 1 9 . . . 1 2 . 1 6 5 49 Burn 12 | . 1 5 . . . 1 2 . . 1 . 2 Meltdown 2 | . . . . . . . . . . 2 . . Destroy 37 | . . . . . . . . . . 1 5 31 Blast 23 | . . 4 . . . . . . 1 2 . 16 Melee Attacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 32856 | 35 703 1360 920 . 281 424 2692 2866 1136 4957 4831 12651 Guns 12755 | 35 697 563 17 . . 296 495 863 404 968 3586 4831 Cannons 10987 | . . 775 165 . 59 102 687 1167 610 2571 543 4308 Explosions 8516 | . . . 738 . 202 . 1499 718 115 1364 582 3298 Melee . | . . . . . . . . . . . . . Ramming 598 | . 6 22 . . 20 26 11 118 7 54 120 214 Kinetic 14068 | 35 315 775 165 . 59 250 687 320 325 1092 3616 6429 Thermal 10837 | . 382 563 17 . . 148 495 1516 640 3471 1095 2510 Explosive 5963 | . . . 738 . 202 . 1499 718 115 340 . 2351 Electromagnetic 1390 | . . . . . . . . 194 49 . . 1147 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 30 | . 1 . . . . . . . . 2 1 30 Average Corruption 6 | . 1 . . . . . . . . 1 1 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 113 | . 1 . . . . . . . . 19 1 92 Message Errors 22 | . . . . . . . . . . 5 . 17 Matter Fused 25 | . . . . . . . . . . 4 1 20 Heat Flow Errors 14 | . . . . . . . . . . 2 . 12 Energy Discharges 7 | . . . . . . . . . . 1 . 6 Parts Rejected 2 | . . . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . . . . . 15 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misfires 10 | . . . . . . . . . . 3 . 7 Alerts 3 | . . . . . . . . . . . . 3 Misdirections 4 | . . . . . . . . . . . . 4 Weapon Failures 7 | . 1 . . . . . . . . 2 . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1170 | . . 5 17 . 48 . 77 56 . 314 277 376 Projectiles 742 | . . 5 . . . . . 32 . 269 236 200 Explosions 346 | . . . 17 . 48 . 77 5 . 45 5 149 Melee 82 | . . . . . . . . 19 . . 36 27 Knockbacks 70 | . . 7 2 . . 1 11 9 2 8 2 28 Impact 6 | . . . . . . . . 1 . 1 2 2 Kinetic 62 | . . 6 2 . . 1 11 8 2 7 . 25 Secondary 2 | . . 1 . . . . . . . . . 1 Self-Inflicted Damage 341 | . . . 6 . 20 . 35 49 . 55 42 134 Shots 15 | . . . 1 . 1 . 3 3 . 2 1 4 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 63 | . 5 5 . . 3 4 2 16 2 4 6 16 Kicked 61 | . 5 5 . . 3 4 2 16 2 4 6 14 Crushed . | . . . . . . . . . . . . . Highest Temperature 463 | 6 381 363 53 . 6 97 393 238 398 373 85 463 Average Temperature 110 | 6 135 79 18 . 3 50 135 72 182 103 23 127 Received Heat Transfer 3499 | 6 267 219 20 . . 45 405 378 276 252 396 1235 Effects 21 | . 2 1 . . . . . . 4 2 . 12 Shutdowns 11 | . 1 1 . . . . . . 1 2 . 6 Energy Bleed 5 | . 1 . . . . . . . 1 . . 3 Interference 2 | . . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Fried 10 | . . . . . . . . . . . 1 9 Impact Corruptions 7 | . . . . . . . . 1 . . 2 4 Robots Melted 5 | . . . . . . . . . 1 2 . 2 Combat Hostiles 5 | . . . . . . . . . 1 2 . 2 Parts Melted 37 | . 1 . . . . . . 4 6 17 1 8 Heat Transferred 16733 | . 962 1702 37 . . 333 1110 2479 1149 4711 1120 3130 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Peak Influence 694 | 25 240 312 30 . 158 169 488 213 150 593 694 615 Initial 270 | . 12 19 4 . . 43 . 127 . . 105 270 Average 151 | 10 102 103 6 . 134 41 206 88 30 149 218 309 Maximum Alert Level 2 | . 1 1 . . . . 2 1 . 2 2 2 Low Security (%) 70 | 100 68 79 100 . 100 100 51 99 100 62 66 22 Level 1 17 | . 31 20 . . . . 44 . . 29 10 37 Level 2 11 | . . . . . . . 3 . . 7 22 39 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 50 | . 1 . . . . 1 6 5 2 8 11 16 Investigation 6 | . 1 . . . . . . . 1 2 2 . Extermination 13 | . . . . . . . . 3 1 2 1 6 Reinforcement 21 | . . . . . . 1 3 1 . 4 4 8 Assault 5 | . . . . . . . . . . . 3 2 Garrison 5 | . . . . . . . 3 1 . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . 1 . . 2 3 3 Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Distress Signals 16 | . 1 3 . . . 3 3 3 . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 321 | 1 16 26 16 . 6 7 23 36 11 40 51 88 Peak Tracking Total 13 | 1 6 5 13 . 3 2 7 4 4 5 9 7 Tactical Retreats 5 | . 1 . 1 . . . . 2 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Traps Triggered 5 | . . . . . . . . . 2 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Machines Disabled 25 | . . 5 . . . 1 2 1 3 3 5 5 Max in Single Turn 2 | . . 1 . . . 1 1 1 2 1 1 1 Garrison Access 5 | . . . . . . . 1 1 . 1 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Machines Accessed 24 | . 6 1 . 5 . 1 1 2 2 2 4 . Terminals 13 | . 6 1 . . . 1 . . 1 1 3 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . 1 1 . Total Hacks 94 | . 15 1 . 50 . 3 2 2 5 6 10 . Successful 82 | . 11 1 . 50 . 3 1 2 3 3 8 . Failed 12 | . 4 . . . . . 1 . 2 3 2 . Catastrophic 1 | . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . 1 . . . . 1 . . . Terminals 34 | . 15 1 . . . 3 . . 3 3 9 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 1 . 3 1 . Terminal Hacks 75 | . 11 1 . 50 . 3 . . 1 2 7 . Record 56 | . 1 . . 49 . . . . . 1 5 . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 3 . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . . . . 1 . . 1 1 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . 1 1 . Seal Access 4 | . . . . . . . 1 1 . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 3 . . . . 1 . . 1 2 2 . Full Trace Events 6 | . 2 . . . . . . . 1 1 2 . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 38 | . . . . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released 8 | . . . . . . . . 4 . . 4 . Programmers 8 | . . . . . . . . 4 . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Turns Passed 15505 | 164 582 1087 331 1307 344 1348 775 2802 820 1885 1135 2925 Spaces Moved 8985 | 130 375 765 252 1080 197 686 353 1525 411 808 829 1574 Core 36 | 23 . . . . . . . . . . . 13 Treads . | . . . . . . . . . . . . . Legs 8949 | 107 375 765 252 1080 197 686 353 1525 411 808 829 1561 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 190 120 120 190 120 120 Average Speed 151 | 107 120 120 120 120 166 190 190 169 170 206 121 144 Slowest Speed 750 | 120 120 120 120 120 190 190 190 190 190 330 190 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 9 49 53 56 93 54 50 50 36 9 21 17 30 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . 3 Terrain Destroyed 696 | . . 3 50 . 33 2 148 85 8 79 55 233 Melee . | . . . . . . . . . . . . . Projectile 95 | . . 3 . . . 2 1 . 2 9 28 50 AOE 598 | . . . 50 . 33 . 147 85 6 70 27 180 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Total 9905 | 147 438 843 262 1091 205 718 390 1616 491 908 910 1886 Wait 59 | . 3 3 . . . . . . 38 . . 15 Move 8973 | 129 374 764 251 1079 196 685 352 1524 410 807 828 1574 Hop . | . . . . . . . . . . . . . Pick Up 62 | 6 2 3 1 2 2 9 . 5 4 9 8 11 Fast Attach 57 | 7 4 1 . . . 1 . 3 6 6 4 25 Attach 67 | . . 2 1 1 . 5 . 7 7 9 4 31 Detach 6 | . . . . . . 2 . . . 1 2 1 Swap 62 | . 3 10 . 2 . 3 4 4 4 4 13 15 Drop 59 | 2 6 8 . 1 . 4 2 2 . 8 19 7 Fire 488 | 3 41 47 9 . 3 5 30 55 20 60 26 189 Melee 2 | . . . . . . . . . . . . 2 Ram 2 | . . . . . . . . . . . . 2 Kick 61 | . 5 5 . . 3 4 2 16 2 4 6 14 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 7 | . . . . 6 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 93 | -11/Scrapyard | Identified exit to Materials 93 | -11/Scrapyard | Discovered exit to Materials (range 8) 165 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Evolved 1 slot: Propulsion x1 337 | -10/Materials | Build established: Hacker-Mutant 704 | -10/Materials | Identified exit to Materials 704 | -10/Materials | Discovered exit to Materials (range 6) 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -9/Materials | Identified exit to Mines 1147 | -9/Materials | Discovered exit to Mines (range 7) 1405 | -9/Materials | Identified exit to Materials 1405 | -9/Materials | Discovered exit to Materials (range 10) 1834 | -9/Materials | Entered Mines 1841 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1848 | -9/Mines | Met a Derelict bent on vengeance 2100 | -9/Mines | Assembled infested the area 2156 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2157 | -9/Mines | Identified exit to Exiles 2157 | -9/Mines | Discovered exit to Exiles (range 5) 2165 | -9/Mines | Entered Exiles 2172 | -9/Exiles | Destroyed 13 combat bots 2195 | -9/Exiles | Identified exit to Mines 2195 | -9/Exiles | Discovered exit to Mines (range 15) 2217 | -9/Exiles | Met 8R-AWN 2254 | -9/Exiles | Met EX-HEX 2341 | -9/Exiles | Met EX-BIN 2362 | -9/Exiles | Aligned with FarCom system 2363 | -9/Exiles | Given EX-Vault access code 2433 | -9/Exiles | Opened EX-Vault 2505 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2594 | -9/Exiles | Found AWS/Gauss 2673 | -9/Exiles | Met EX-DEC 2691 | -9/Exiles | Learned location of Zion (-7) 2992 | -9/Exiles | Found YOLO Cannon 3119 | -9/Exiles | Visited The Gauntlet 3446 | -9/Exiles | Discovered exit to Mines (range 15) 3472 | -9/Exiles | Stole two prototypes: YOLO Cannon, AWS/Gauss 3472 | -9/Exiles | Entered Mines 3806 | -8/Mines | Discovered exit to Materials (range 4) 3816 | -8/Mines | Entered Materials 3816 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4077 | -8/Materials | Identified exit to Factory 4077 | -8/Materials | Discovered exit to Factory (range 16) 4122 | -8/Materials | Build established: Hacker-Skirmisher 4556 | -8/Materials | Discovered exit to Factory (range 16) 5091 | -8/Materials | Identified exit to Storage 5091 | -8/Materials | Discovered exit to Storage (range 11) 5164 | -8/Materials | Entered Storage 5505 | -8/Storage | Garrison activated, responded to threat 5911 | -8/Storage | Discovered exit to Factory (range 15) 5939 | -8/Storage | Entered Factory 5939 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5941 | -7/Factory | FarCom data flow suspended 6232 | -7/Factory | Build established: Hacker-Gunner 8108 | -7/Factory | Garrison activated, responded to threat 8710 | -7/Factory | Identified exit to Factory 8710 | -7/Factory | Discovered exit to Factory (range 15) 8741 | -7/Factory | Entered another Factory area 8741 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8944 | -6/Factory | Lost 4 parts (2n1u1w) 8995 | -6/Factory | Repaired Lgt. Nuclear Core 9511 | -6/Factory | Identified exit to Factory 9511 | -6/Factory | Discovered exit to Factory (range 14) 9561 | -6/Factory | Entered another Factory area 9561 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11365 | -5/Factory | Identified exit to Factory 11365 | -5/Factory | Discovered exit to Factory (range 8) 11387 | -5/Factory | Build established: Scavenger-Gunner 11446 | -5/Factory | Entered another Factory area 11446 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12063 | -4/Factory | Identified exit to Upper Caves 12063 | -4/Factory | Discovered exit to Upper Caves (range 19) 12252 | -4/Factory | Garrison activated, responded to threat 12302 | -4/Factory | Destroyed 11 combat bots 12446 | -4/Factory | First assault squad dispatched 12563 | -4/Factory | Identified exit to Research 12563 | -4/Factory | Discovered exit to Research (range 13) 12581 | -4/Factory | Entered Research 12581 | -3/Research | Evolved 2 slots: Utility x2 12711 | -3/Research | Found Fusion Bomb Launcher 13331 | -3/Research | First assault squad dispatched 13417 | -3/Research | Spotted B-86 Titan 13500 | -3/Research | Lost 3 parts (1p1u1w) 14660 | -3/Research | System corruption reached 10% 14709 | -3/Research | Lost 4 parts (2n1u1w) 14716 | -3/Research | Build established: Scavenger-Skirmisher 15054 | -3/Research | Lost 29 parts (5p10n6u8w) 15098 | -3/Research | Core integrity fell below 50% 15161 | -3/Research | Lost 7 parts (1p3n1u2w) 15485 | -3/Research | Core integrity fell below 20% 15503 | -3/Research | System corruption reached 30% 15506 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15446_ System corrupted: Energy discharge (-55). 15448_ Gamma Rifle destroyed. 15448_ Acquired Corrupted Lgt. Antimatter Reactor. 15449_ Slug penetrates P-80 Master. 15455_ Coil Gun destroyed. 15455_ Mic. Antimatter Reactor destroyed. 15457_ Integrated Corrupted Lgt. Antimatter Reactor (+1). 15457_ Complication: Energy sink damages Corrupted Lgt. Antimatter Reactor (-17). 15460_ Hcp. Storage Unit destroyed. 15461_ System corrupted: Heat flow error (+142). 15472_ Lgt. Antimatter Reactor destroyed. 15477_ Myomer Leg destroyed. 15481_ System corrupted: Component data lost. 15485_ Adv. Heat Sink destroyed. 15494_ Slug penetrates Wall. 15498_ Adv. Heat Sink destroyed. 15500_ System corrupted: Matter fused (-5). 15501_ Door malfunctions. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | # ##??????????????# #?? #???? | | + ##??????????????# #?? #???? | | # ##??????????????# # ! #???? | | # ##??????????????# + #???? | | # ##??????????????# # ! #???? | | #######??????????????# =[#? #???? | | #######??????????????#= %##"#####???? | | ####????????????########%[ # #???? | | ####????????????# / p=/ #???? | | ????????????????# # # #???? | | ????????????????# #p p# #???? | | ????????????????# # # #???? | | ????????????????# # # | #???? | | ????????????????# # ########???? | | ????????????????######## #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????/ #???????? #? | | ???????????????????????# #?????? #? | | ???????????????????????# #????""" #? | | ???????????????????????# #?? Y" #? | | ???????????????????????# # """ #? | | ???????????????????????# + # | | ??????????????# ###### # ! #? | | ??????????????+ @ #?? #? | | ??????????????# #######/##????#####?? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ??????????????????????? ??????????? | | ??????????????????????? ??????????? | | ?????????????????????? ?????????? | | ??????????????????????#######?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 51 Energy Capacity 555 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club I Spy I Survived The Infestation Quick And Dirty Significant Disruption Challenges ------------ None Game ------ Seed SuperchargedThermalSpecial Manual? 0 Play Time 02:58:01 Cumulative 18.1 hours Start 2024.05.29 @ 21:18:15 End 2024.06.06 @ 20:53:58 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dee61541-e906-4614-91f7-ae3e8cc06155