Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.25 @ 08:47:50 Player: 5taquitos Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1917) 1917 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 4776 Bonus ------- Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Lightning Gun Beam Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Advanced Visual Processing Unit Weapon Cycler System Shield > --- WEAPON ----------- Precision Beam Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core System Backup Module Lightning Gun Lightning Gun Beam Rifle Electrolaser Heavy Laser Improved EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Assault Cannon Improved Grenade Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 89 | 8 6 6 18 26 25 Power 16 | 2 1 1 3 4 5 Engine 12 | 2 1 1 3 3 2 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 27 | 2 . 2 9 9 5 Treads 2 | 2 . . . . . Leg 23 | . . 2 9 9 3 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 1 3 5 3 Device 6 | . 1 1 1 1 2 Storage 3 | 1 . . 1 1 . Processor 1 | . . . . 1 . Hackware 1 | . . . . . 1 Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 32 | 3 4 2 3 8 12 Energy Gun 11 | 1 1 . 1 2 6 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 16 | 2 3 2 2 4 3 Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 44 | . 2 5 4 8 25 Power 7 | . 1 1 1 1 3 Propulsion 12 | . . 1 1 4 6 Utility 9 | . . 1 1 1 6 Weapon 16 | . 1 2 1 2 10 Highest Loss Streak 13 | . 2 5 3 4 13 Average Slot Usage (%) 90 | . 86 94 98 92 83 Engine 8 | . 13 12 10 8 6 Core 1 | . . . . . 3 Treads 4 | . 28 19 . . . Leg 25 | . . 8 43 34 22 Device 5 | . 2 12 5 4 6 Storage 13 | . 14 14 11 13 13 Processor 5 | . . . . 8 6 Hackware 1 | . . . . . 5 Protection 2 | . . . 5 4 . Energy Gun 5 | . 9 9 4 4 5 Ballistic Gun 11 | . 18 17 16 12 3 Ballistic Cannon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 59 | 13 13 13 46 59 57 Greatest Support 51 | 40 40 40 40 43 51 Greatest Overweight (x) 18 | . . . 1 4 18 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 12 | 6 6 6 12 12 12 Average Capacity 10 | 5 6 6 7 12 12 Most Carried 12 | 5 6 6 12 12 12 Average Carried 9 | 2 5 5 6 11 10 Final Capacity 12 | 6 6 6 12 12 12 Final Carried 12 | 5 6 6 12 10 2 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1733 | 280 144 76 213 793 227 Remotely . | . . . . . . Salvage Created 2259 | . 422 34 429 1128 246 Parts 106 | . 21 . 20 52 13 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 49 | . 7 2 12 23 5 Guns 42 | . 6 2 12 20 2 Cannons 6 | . . . . 3 3 AOE 1 | . 1 . . . . Classes Destroyed 13 | . 5 1 3 3 1 Worker 4 | . 1 . . 3 . Builder 2 | . 1 . . . 1 Hauler 1 | . . . . 1 . Recycler 2 | . 1 . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 6 | . . . 3 3 . Grunt 30 | . 7 . 7 14 2 Brawler 2 | . . . 1 . 1 Sentry 6 | . . . 1 4 1 Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Assembled 2 | . . 2 . . . Best Kill Streak 11 | . 7 1 3 11 2 Combat Bots Only 5 | . 3 1 3 5 2 Max Kills in Single Turn 5 | . 5 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6153 | . 377 686 730 1838 2522 Core 1283 | . 58 189 79 248 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 . 1 80 54 . Volleys Fired 182 | . 20 12 37 76 37 Largest 2 | . 2 2 2 2 2 Hottest 132 | . 60 70 95 107 132 Shots Fired 337 | . 40 24 71 145 57 Gun 305 | . 40 24 71 132 38 Cannon 32 | . . . . 13 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 229 | . 33 17 51 101 27 Thermal 85 | . . 7 20 34 24 Explosive . | . . . . . . Electromagnetic 23 | . 7 . . 10 6 Robot Hit Streak 27 | . 8 5 15 21 27 Robot Miss Streak 6 | . 3 6 3 5 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 228 | . 28 10 47 102 41 Core Hits 120 | . 17 8 18 61 16 Critical Hits 5 | . . 1 . 1 3 Critical Kills 3 | . . 1 . 1 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4063 | . 601 120 557 1845 940 Guns 3205 | . 398 120 557 1580 550 Cannons 601 | . . . . 252 349 Explosions 244 | . 203 . . . 41 Melee . | . . . . . . Ramming 13 | . . . . 13 . Kinetic 2340 | . 317 70 282 1231 440 Thermal 1271 | . 203 50 275 370 373 Explosive . | . . . . . . Electromagnetic 439 | . 81 . . 231 127 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . . . 5 . 26 Average Corruption 8 | . . . 3 . 19 Corruption Purged . | . . . . . . Effects 31 | . . . 16 . 15 Message Errors 5 | . . . 4 . 1 Matter Fused 3 | . . . 1 . 2 Heat Flow Errors 6 | . . . 4 . 2 Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . 3 . . Data Loss (major) 1 | . . . . . 1 Alerts 3 | . . . . . 3 Targeting Errors 7 | . . . 2 . 5 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 3 | . . . . . 3 Projectiles 2 | . . . . . 2 Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 106 | . 54 . . . 52 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 375 | . 66 60 260 144 375 Average Temperature 72 | . 23 22 63 36 131 Received Heat Transfer 2250 | . 180 . 216 774 1080 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2433 | . 200 148 481 851 753 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 240 | . 232 42 240 238 64 Average Influence 64 | . 76 11 81 108 25 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 92 | 100 78 100 89 89 100 Level 1 7 | . 21 . 10 10 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . 3 10 2 Investigation 4 | . . . 1 3 . Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 . 2 2 . Assault . | . . . . . . Garrison 6 | . . . . 5 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 10 | . 1 1 2 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 10 9 16 38 27 Peak Tracking Total 11 | . 5 2 5 6 11 Tactical Retreats 12 | . . 1 1 3 7 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . . . 1 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 18 | . 1 . 1 9 7 Terminals 12 | . . . 1 6 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 1 . 2 24 17 Successful 27 | . 1 . . 20 6 Failed 17 | . . . 2 4 11 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 18 | . . . 2 8 8 Terminals 24 | . . . 2 12 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . . 4 . Scanalyzers 13 | . . . . 8 5 Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . . . . 4 1 Record 2 | . . . . 1 1 Branch Access Points 1 | . . . . 1 . Unreport Threat 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . Report Inventory 3 | . 1 . . 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer 11 | . . . . 8 3 Insert Component 7 | . . . . 4 3 Analyze 4 | . . . . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 21 | . . . . 11 10 Terminals 7 | . . . . 5 2 Botnet 7 | . . . . 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . . 1 5 4 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 5 | . . . . 4 1 Part Schematics Acquired 4 | . . . . 4 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 27 | . . 27 . . . Total Damage 258 | . . 258 . . . Kills 5 | . . 5 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4493 | 97 457 397 632 1473 1437 Spaces Moved 2182 | 51 167 228 294 627 815 Core 11 | 2 . . . . 9 Treads 361 | 49 167 145 . . . Legs 1782 | . . 83 294 627 778 Wheels 28 | . . . . . 28 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 100 Average Speed 150 | 155 160 145 131 151 155 Slowest Speed 950 | 160 160 160 150 240 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 29 52 35 42 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . 5 . . 1 3 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 8 | . 5 . . . 3 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3071 | 65 318 272 475 1011 930 Wait 522 | . 117 22 100 242 41 Move 2177 | 50 166 227 293 626 815 Hop . | . . . . . . Pick Up 54 | 6 4 4 15 16 9 Fast Attach 27 | 6 2 2 3 5 9 Attach 30 | . 2 3 3 8 14 Detach 3 | . 1 . . 2 . Swap 32 | 2 2 1 12 13 2 Drop 42 | 1 4 1 12 21 3 Fire 182 | . 20 12 37 76 37 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 8) 555 | -10/Materials | Entered Mines 556 | -10/Mines | Assembled infested the area 637 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 738 | -10/Mines | Learned location of Mines (-9) 827 | -10/Mines | Core integrity fell below 50% 833 | -10/Mines | Core integrity fell below 20% 871 | -10/Mines | Lost 5 parts (1p1n1u2w) 933 | -10/Mines | Discovered new exit (range 8) 952 | -10/Mines | Entered Materials 952 | -9/Materials | Evolved 2 slots: Propulsion x2 1310 | -9/Materials | Lost 3 parts (1n1u1w) 1525 | -9/Materials | Discovered new exit (range 9) 1584 | -9/Materials | Entered another Materials area 1584 | -8/Materials | Evolved 2 slots: Utility x2 2071 | -8/Materials | Garrison activated, responded to threat 2824 | -8/Materials | Build established: Scavenger-Mutant 2954 | -8/Materials | Garrison activated, responded to threat 2975 | -8/Materials | Lost 4 parts (1p2n1w) 3026 | -8/Materials | Discovered new exit (range 16) 3057 | -8/Materials | Entered Factory 3057 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3689 | -7/Factory | Build established: Mutant 4293 | -7/Factory | Garrison activated, responded to threat 4305 | -7/Factory | System corruption reached 10% 4340 | -7/Factory | Lost 13 parts (2p4n3u4w) 4394 | -7/Factory | Core integrity fell below 50% 4418 | -7/Factory | Lost 6 parts (1p2u3w) 4487 | -7/Factory | Core integrity fell below 20% 4494 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04424_ Acquired Wheel. 04427_ G-47 Trooper misfires. 04428_ Acquired Wheel. 04433_ System corrupted: IFF burst signal emitted. 04434_ Acquired 23 matter. 04447_ G-47 Trooper IFF system glitched. 04449_ System corrupted: Rnf. Deuterium Engine rejected. 04450_ Acquired 67 matter. 04464_ System corrupted: Matter fused (-6). 04464_ Wheel destroyed. 04464_ System corrupted by crushing effect (+1). 04469_ Imp. EM Pulse Cannon destroyed. 04469_ System corrupted by crushing effect (+1). 04469_ Knocked back. 04473_ Wheel destroyed. 04473_ Electrolaser destroyed. 04473_ System corrupted by crushing effect (+3). 04473_ System corrupted by crushing effect (+1). 04482_ Knocked back. 04485_ SXFKHCGWHBHST W,|/TMX0J3#U&J5 Map ----- +----------------------------------------------------+ | ? ???????????????????????????????????????# # | | ? ????????????????????????????????????????# # | | ? ????????????????????????????????### ##### # | | ???????????????????????? # | | ????????????????????????????????###########+#### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????#######?????? #?????????????????# | | ######## #???? #?????????????????# | | T" ### #?????????????????# | | " #?????????????????# | | ###+##????????????????????# | | #####+## #?????????????????????????########### | | """"" ####/###???????????????????????????????????? | | ""T"" # #??????????##########???????????????? | | # """" #??????????#! #???????????????? | | """"" # """" #??????????# "" #???????????????? | | """"" # """" #??????????# T" #???????????????? | | """ # "" #??????? ??#! g "" #???????????????? | | # [ =%#??????? ??# g g #???????????????? | | ###+####??????#+#?#@! """ #???????????????? | | #######?#%#??######## #?# b """ #???????????????? | | ????????#/#??#""G""## #?# """ #???????????????? | | ????????# ####"" ""## #?# g #???????????????? | | ######??# !^ #######+############?????? | | #??#[ | ??? | | """ ####% """"" % ??? | | """ + """"" ???? | | """ # """ * ????? | | # * """"""" ????? | | # ! ##### """"""" ?????? | | " # ##### #???# """"""" #?#?????# | | " # ####/######+##### """"""" #???????# | | " # ## ## #???????#[ | | ###### ##### ## """"""" #???????# | | ????## ##??# """""" ## """"""" #???????# | | ##### #### """""" = !## """"""" #???????# | | + """""" ### """"""" +???????# | | #### """""" #?# #???????# | | ####??################# #???????# | | #??????# ###### ######### | | ####### #??##### ###########+###### | | ?# # ### ## #?????# + | | ?# + ## #?????# #### | | ?# # ## #?????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 24 Energy Capacity 330 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Quantum Hacking System Compromised True Hacker Challenges ------------ None Game ------ Seed HeavySingularityProtection Manual? 0 Play Time 01:00:09 Cumulative 15.1 hours Start 2019.11.22 @ 12:32:31 End 2019.11.25 @ 08:47:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0f33d0a-382b-4174-b493-b6343768e30f