Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.31 @ 22:04:22 // Halloween2019/Abominations Player: Infomantis Result: Destroyed by Lesser Abomination with Compact Ion Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1926) 1926 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5251 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Hot (250) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web High-capacity Matter Pod (200) Heavy Plasma Cannon Shock Bomb Launcher Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Advanced Terrain Scan Processor Hardened Medium Armor Plating Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Thermic Laser Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Compact Wheel Armored Huge Wheel High-capacity Matter Pod Compact Matter Pod Improved Signal Interpreter Improved Light Armor Plating Heavy EM Shotgun Field Laser Cooled Particle Cannon Autogun Shock Bomb Launcher Grenade Launcher Flail Dirty Bomb Trap [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 66 | 8 1 7 14 24 12 Power 9 | 1 . 1 2 2 3 Engine 7 | 1 . 1 2 2 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 16 | 2 . 2 2 9 1 Treads 3 | . . . . 3 . Leg 3 | 2 . . 1 . . Wheel 10 | . . 2 1 6 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 1 3 3 5 5 Device 5 | 1 . . 1 2 1 Storage 3 | 1 1 1 . . . Processor 2 | . . 1 . . 1 Hackware 3 | . . . . . 3 Protection 6 | . . 1 2 3 . Artifact . | . . . . . . Weapon 22 | 3 . 1 7 8 3 Energy Gun 8 | . . . 3 4 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 9 | 3 . . 3 3 . Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Corrupted Parts 3 | . . . 3 . . System Corruption 11 | . . . 11 . . Parts Lost 48 | . . 9 2 19 18 Power 9 | . . 2 1 3 3 Propulsion 13 | . . 2 . 7 4 Utility 12 | . . 3 1 4 4 Weapon 14 | . . 2 . 5 7 Highest Loss Streak 11 | . . 8 2 6 11 To Critical Strikes . | . . . . . . Average Backups 10 | 5 9 11 8 12 10 Power 1 | 1 2 2 1 . . Propulsion . | . 1 1 . . 1 Utility 3 | 1 2 3 2 3 3 Weapon 5 | 1 2 4 4 7 5 Tool/Special . | . . . . . . Unused Backups 10 | . 2 2 . . 6 Power 1 | . 1 . . . . Propulsion 1 | . 1 . . . . Utility 5 | . . 1 . . 4 Weapon 3 | . . 1 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 72 | . 100 79 79 69 58 Engine 5 | . 14 8 6 4 2 Treads 5 | . . . . 14 . Leg 6 | . 28 14 10 . . Wheel 8 | . . 10 14 8 10 Device 7 | . 14 7 8 9 2 Storage 8 | . 14 11 9 7 5 Processor 1 | . . 2 . . 5 Hackware 1 | . . . . . 7 Protection 4 | . . 5 8 3 6 Energy Gun 4 | . . . 8 6 5 Ballistic Gun 11 | . 28 16 9 11 . Ballistic Cannon 1 | . . . . . 7 Impact Weapon 1 | . . 2 3 1 . Peak Build Rating 58 | 8 8 13 19 30 58 Average Rating 21 | 6 8 9 15 22 40 On Entrance 11 | . 8 8 6 18 29 Naked Turns . | . . . . . . Heaviest Build 48 | 13 18 31 29 44 48 Greatest Support 68 | 20 20 24 27 68 56 Greatest Overweight (x) 3 | . . 1 1 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 7 9 12 10 13 13 Most Carried 15 | 8 10 15 12 15 15 Average Carried 11 | 5 9 11 8 12 12 Final Capacity 15 | 8 10 15 10 15 5 Final Carried 15 | 8 10 12 9 15 5 Class Distribution -------------------- 46% | Mutant 18% | Scavenger-Gunner 10% | Tank 10% | Scavenger-Mutant 8% | Hacker-Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2891 | 430 100 234 173 1362 592 Remotely . | . . . . . . Salvage Created 1882 | 215 184 228 212 520 523 Parts 143 | 15 11 22 24 44 27 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . 2 4 5 11 12 Guns 26 | . 2 4 4 11 5 Cannons 5 | . . . . . 5 AOE 3 | . . . 1 . 2 Classes Destroyed 13 | 3 3 2 1 . 4 Worker 10 | 2 . . . 1 7 Builder 2 | . . . . . 2 Tunneler 5 | 5 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | 1 . . . . 1 Swarmer 4 | . . . 1 . 3 Grunt 2 | . 1 . . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 1 . 1 1 Behemoth 1 | . . . . . 1 Assembled 3 | . . . . . 3 Abomination 20 | . 1 3 4 10 2 Anomaly 2 | . . 1 . 1 . Best Kill Streak 3 | 2 2 2 2 3 3 Combat Bots Only 3 | . 1 2 2 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 956 | . 18 73 107 519 239 Missed 302 | . 2 22 33 195 50 Damage Taken 10101 | . 249 931 1194 3798 3929 Core 2100 | . 81 260 213 675 871 Absorbed by Shields . | . . . . . . Core Remaining (%) 53 | 100 67 35 61 3 . Volleys Fired 212 | 25 15 29 16 61 66 Largest 3 | 2 2 2 3 3 3 Hottest 166 | 40 40 40 109 166 162 Shots Fired 467 | 50 30 58 42 173 114 Gun 391 | 50 30 58 34 173 46 Cannon 67 | . . . . . 67 Launcher 9 | . . . 8 . 1 Special . | . . . . . . Kinetic 354 | 50 30 58 19 123 74 Thermal 101 | . . . 15 50 36 Explosive 9 | . . . 8 . 1 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 18 | 7 9 12 9 18 14 Robot Miss Streak 7 | 3 4 3 2 7 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 352 | 26 22 47 29 148 80 Core Hits 174 | 8 7 8 14 70 67 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | 1 . . . 1 . Critical Strikes 10 | 1 . . 1 2 6 Burn 6 | . . . 1 1 4 Destroy 1 | 1 . . . . . Blast 2 | . . . . . 2 Smash 1 | . . . . 1 . Melee Attacks 17 | . . 3 2 12 . Impact 17 | . . 3 2 12 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7597 | 327 286 714 1340 2992 1938 Guns 4769 | 327 286 562 427 2593 574 Cannons 1246 | . . . . . 1246 Explosions 1031 | . . . 913 . 118 Melee 551 | . . 152 . 399 . Ramming . | . . . . . . Kinetic 4489 | 327 286 562 235 1773 1306 Thermal 1856 | . . . 567 820 469 Explosive 656 | . . . 538 . 118 Electromagnetic 45 | . . . . . 45 Impact 551 | . . 152 . 399 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . 2 16 1 6 Average Corruption 2 | . . 2 4 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . 6 4 4 3 Message Errors 2 | . . . 2 . . Matter Fused 2 | . . 1 . . 1 Heat Flow Errors 4 | . . 1 1 1 1 Energy Discharges 4 | . . 1 1 2 . Parts Fused 2 | . . 1 . 1 . Data Loss (minor) 2 | . . 1 . . 1 Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 261 | . . 63 118 67 13 Projectiles 1 | . . . . . 1 Explosions 130 | . . . 118 . 12 Melee 130 | . . 63 . 67 . Knockbacks 21 | . . 1 . . 20 Impact 1 | . . 1 . . . Kinetic 20 | . . . . . 20 Secondary . | . . . . . . Self-Inflicted Damage 40 | . . . . . 40 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 607 | . 11 147 201 607 536 Average Temperature 97 | . 7 58 94 108 93 Received Heat Transfer 2475 | . 141 99 45 933 1257 Effects 14 | . . . . 12 2 Energy Bleed 1 | . . . . 1 . Interference 4 | . . . . 4 . Matter Decay 4 | . . . . 3 1 Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 4 | . . 2 . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . . . . 8 Heat Transferred 2186 | . . . 203 425 1558 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 152 | 10 30 30 152 46 67 Initial 46 | . . 3 . 46 . Average 10 | 1 4 2 60 3 10 Influence Increases 678 | 40 37 57 216 52 276 Destroy 0b10 Robot/C 220 | . 20 20 20 20 140 Destroy 0b10 Robot/NC 100 | 40 5 . . 5 50 Destroy Leader 62 | . 12 10 . 10 30 Successful Hack 30 | . . 12 3 . 15 Disable Machine 60 | . . . 45 . 15 Destroy Structure 101 | . . . 88 2 11 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 90 | . . 15 45 15 15 Influence Decreases 614 | 40 27 60 113 98 276 Time Decay 473 | 40 27 60 93 88 165 Lost Part 141 | . . . 20 10 111 Squads Dispatched 66 | . 4 7 2 33 20 Investigation 8 | . 2 2 . 3 1 Extermination . | . . . . . . Reinforcement 15 | . 2 3 1 2 7 Assault 20 | . . 2 1 11 6 Garrison 23 | . . . . 17 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 21 | . . 5 5 3 8 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 3 14 19 20 30 Peak Tracking Total 7 | . 1 7 7 5 6 Tactical Retreats 13 | . . 2 4 3 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . . 1 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . . 3 . 1 Max in Single Turn 3 | . . . 3 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 2 3 1 . 2 Terminals 4 | . 1 3 . . . Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 5 12 3 . 3 Successful 9 | . 1 4 2 . 2 Failed 14 | . 4 8 1 . 1 Catastrophic 6 | . 2 4 . . . Database Lockouts . | . . . . . . Manual 9 | . 1 4 3 . 1 Terminals 16 | . 4 12 . . . Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 4 | . 1 . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Terminal Index 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 1 2 . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Monitor 1 | . . . 1 . . Recyclers 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 3 . . 1 Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 39 | . . . . . 39 Total Part Build Rating 14 | . . . . . 14 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1505 | 178 248 310 238 531 . Seismic 1505 | 178 248 310 238 531 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2905 | 222 248 458 271 1058 648 Spaces Moved 1633 | 110 141 255 150 536 441 Core 150 | 11 . . . . 139 Treads 216 | . . . . 216 . Legs 361 | 99 141 83 38 . . Wheels 906 | . . 172 112 320 302 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 85 83 50 Average Speed 113 | 113 120 123 111 127 88 Slowest Speed 200 | 120 120 190 200 160 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 23 | 4 38 39 23 22 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 1 2 . Terrain Destroyed 94 | . . . 82 2 10 Melee 3 | . . . 1 2 . Projectile 3 | . . . . . 3 AOE 88 | . . . 81 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2193 | 154 187 329 212 729 582 Wait 172 | 1 22 25 16 61 47 Move 1628 | 109 140 254 149 535 441 Hop . | . . . . . . Pick Up 41 | 9 5 9 3 13 2 Fast Attach 45 | 7 . . 9 18 11 Attach 30 | . . 5 8 10 7 Detach 6 | . . . 2 2 2 Swap 21 | 1 1 2 6 10 1 Drop 21 | 2 4 2 1 7 5 Fire 212 | 25 15 29 16 61 66 Melee 17 | . . 3 2 12 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 8) 457 | -10/Materials | Discovered new exit (range 13) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 741 | -9/Materials | Discovered new exit (range 13) 854 | -9/Materials | Core integrity fell below 50% 883 | -9/Materials | Lost 8 parts (2p2n2u2w) 925 | -9/Materials | Discovered new exit (range 5) 929 | -9/Materials | Entered another Materials area 929 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1191 | -8/Materials | Discovered new exit (range 4) 1198 | -8/Materials | System corruption reached 10% 1200 | -8/Materials | Entered Factory 1200 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1280 | -7/Factory | Garrison activated, responded to threat 1319 | -7/Factory | Garrison activated, responded to threat 1407 | -7/Factory | Garrison activated, responded to threat 1445 | -7/Factory | Garrison activated, responded to threat 1517 | -7/Factory | Garrison activated, responded to threat 1608 | -7/Factory | Garrison activated, responded to threat 1731 | -7/Factory | Garrison activated, responded to threat 1758 | -7/Factory | Garrison activated, responded to threat 1797 | -7/Factory | Core integrity fell below 50% 1973 | -7/Factory | Garrison activated, responded to threat 2072 | -7/Factory | Garrison activated, responded to threat 2095 | -7/Factory | Garrison activated, responded to threat 2115 | -7/Factory | Core integrity fell below 20% 2145 | -7/Factory | Lost 6 parts (3n3w) 2233 | -7/Factory | Garrison activated, responded to threat 2235 | -7/Factory | Discovered new exit (range 16) 2258 | -7/Factory | Entered another Factory area 2258 | -6/Factory | Evolved 2 slots: Utility x2 2297 | -6/Factory | Garrison activated, responded to threat 2315 | -6/Factory | Spotted B-75 Beast 2353 | -6/Factory | Destroyed B-75 Beast 2448 | -6/Factory | Fabricated Adv. Cryofiber Web (x2) 2525 | -6/Factory | Garrison activated, responded to threat 2639 | -6/Factory | Garrison activated, responded to threat 2728 | -6/Factory | Lost 11 parts (2p2n3u4w) 2748 | -6/Factory | Core integrity fell below 50% 2783 | -6/Factory | Crushed by falling debris 2811 | -6/Factory | Garrison activated, responded to threat 2814 | -6/Factory | Core integrity fell below 20% 2854 | -6/Factory | Lost 6 parts (1p2n3w) 2906 | -6/Factory | Destroyed by Lesser Abomination with Compact Ion Cannon Last Messages --------------- 02824_ Dropped Imp. Signal Interpreter. 02826_ Acquired Imp. Light Armor Plating. 02827_ System corrupted: Component data lost. 02828_ Acquired 10 matter. 02838_ Hungry Anomaly eats Hvy. Plasma Cannon. 02856_ ALERT: Dispatching additional forces to engage threats. 02872_ Door malfunctions. 02878_ Subcomponent Replicator disabled. 02881_ Unstable Anomaly suddenly flashes brightly. 02881_ Engulfed by violent ripples tearing at the fabric of space. 02881_ Imp. Light Armor Plating destroyed. 02889_ Assembly Bed disabled. 02889_ Door malfunctions. 02895_ Warp Anomaly forced to warp away. 02897_ Parts repaired by Paradox Anomaly. 02897_ Frozen by Ice Anomaly. 02900_ System corrupted: Heat flow error (+203). 02902_ Door malfunctions. 02903_ Overheating: Matter decay (-33). 02903_ Acquired 33 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????#n#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #???###????????????????? | | ????????????????????????#n#?? #????????????????? | | ????????????????????????#@#??! #????????????????? | | ????????????????????????# #?! #????????????????? | | ##########??????????????# #? #????????????????? | | #??????????????#%# #????????????????? | | ################ # #????????????????? | | / %+ #????????????????? | | ################ #######????????????????? | | " #??????????????# #??????????????????????? | | " " " #??????????????# #??????????????????????? | | "" """"%#??????????????#A#??????????????????????? | | " """" #??????????????# #??????????????????????? | | "" """" #??????????????+n#??????????????????????? | | """" #??????????????#n#??????????????????????? | | #??????????????# #??????????????????????? | | #???????????????n???????????????????????? | | ##########??????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????%???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatTitaniumRailgun Manual? 0 Play Time 00:46:16 Cumulative 450.4 hours Start 2025.03.31 @ 21:17:18 End 2025.03.31 @ 22:04:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 290 Rogue 265 Adventurer 7 Explorer 18 Win Type - Total 34 Types 23/0/5/2/0/1/1/1/0/1 Lore% 92 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8c2f472-be6d-4f4a-a892-69e86ac84e65