Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 18:09:42 Player: VisuLies Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (738) 738 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 1823 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 281/400 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (250) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Reflective Plating > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Heat Sink Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Medium Storage Unit Utility Shielding Utility Shielding Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Heat Sink Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Datajack [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Utility Shielding Storage Medium Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 26 | 6 10 10 Power 3 | 2 1 . Engine 3 | 2 1 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 5 1 Treads 3 | . 2 1 Leg 3 | . 3 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 10 | 1 2 7 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 6 | 1 1 4 Ballistic Cannon . | . . . Launcher 4 | . 1 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 14 | . 6 8 Power 2 | . 1 1 Propulsion 5 | . 3 2 Utility 2 | . . 2 Weapon 5 | . 2 3 Highest Loss Streak 5 | . 4 5 To Critical Strikes . | . . . Average Slot Usage (%) 80 | . 86 68 Engine 12 | . 13 10 Treads 2 | . 3 . Leg 4 | . 4 2 Wheel 10 | . 14 . Storage 13 | . 14 11 Protection 17 | . 13 25 Ballistic Gun 16 | . 17 13 Launcher 4 | . 3 6 Peak Build Rating 11 | 5 8 11 Average Rating 7 | 4 6 8 On Entrance 3 | . 5 6 Naked Turns . | . . . Heaviest Build 25 | 11 18 25 Greatest Support 40 | 20 40 10 Greatest Overweight (x) 8 | . 5 8 Average Overweight (x) . | . . 4 Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 3 10 10 Average Carried 7 | 1 7 8 Final Capacity 10 | 8 10 10 Final Carried 10 | 3 10 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 655 | 202 235 218 Remotely . | . . . Salvage Created 830 | . 482 348 Parts 54 | . 31 23 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 14 8 Guns 8 | . 7 1 AOE 14 | . 7 7 Classes Destroyed 6 | . 3 3 Worker 1 | . . 1 Builder 1 | . . 1 Recycler 3 | . 1 2 Swarmer 6 | . 3 3 Grunt 15 | . 11 4 Sentry 1 | . . 1 Best Kill Streak 8 | . 8 5 Combat Bots Only 7 | . 7 4 Max Kills in Single Turn 5 | . 2 5 Gunslinging . | . . . Exploded 4 | . 2 4 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 131 | . 87 44 Missed 46 | . 32 14 Damage Taken 1430 | . 895 535 Core 354 | . 235 119 Absorbed by Shields . | . . . Redirected to Shielding 23 | . 14 9 Ignored by Resistances 23 | . . 23 Core Remaining (%) 53 | 100 6 . Volleys Fired 55 | . 47 8 Largest 2 | . 2 2 Hottest 60 | . 50 60 Shots Fired 102 | . 89 13 Gun 86 | . 81 5 Cannon . | . . . Launcher 16 | . 8 8 Special . | . . . Kinetic 86 | . 81 5 Thermal . | . . . Explosive 16 | . 8 8 Electromagnetic . | . . . Robot Hit Streak 7 | . 7 6 Robot Miss Streak 10 | . 10 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 55 | . 47 8 Core Hits 52 | . 31 21 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1515 | . 932 583 Guns 420 | . 373 47 Cannons . | . . . Explosions 1091 | . 555 536 Melee . | . . . Ramming 4 | . 4 . Kinetic 420 | . 373 47 Thermal 214 | . 214 . Explosive 877 | . 341 536 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . . 6 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 132 | . 55 77 Projectiles . | . . . Explosions 132 | . 55 77 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 288 | . 135 153 Shots 6 | . 2 4 Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 24 | . 24 21 Average Temperature 9 | . 9 6 Received Heat Transfer 456 | . 348 108 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . 100 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 498 | . 463 498 Initial 195 | . . 195 Average 216 | . 166 352 Maximum Alert Level 2 | . 2 2 Low Security (%) 55 | 100 70 15 Level 1 22 | . 9 54 Level 2 22 | . 20 29 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 7 | . 4 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 46 | . 30 16 Peak Tracking Total 6 | . 6 5 Tactical Retreats 5 | . 4 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 6 | . 4 2 Max in Single Turn 3 | . 3 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 5 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 12 . Successful 6 | . 6 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual 10 | . 10 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 4 | . 4 . Botnet 3 | . 3 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1171 | 37 783 351 Spaces Moved 734 | 33 604 97 Core 73 | 1 6 66 Treads 24 | . 24 . Legs 146 | . 115 31 Wheels 491 | 32 459 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 190 Average Speed 129 | 79 101 320 Slowest Speed 450 | 80 300 450 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 3 70 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 138 | . 55 83 Melee . | . . . Projectile . | . . . AOE 138 | . 55 83 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 860 | 40 698 122 Wait 25 | . 25 . Move 732 | 32 603 97 Hop . | . . . Pick Up 15 | 2 9 4 Fast Attach 12 | 5 5 2 Attach 9 | . 4 5 Detach 1 | . 1 . Swap 6 | 1 1 4 Drop 4 | . 2 2 Fire 55 | . 47 8 Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 4) 195 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 621 | -10/Materials | Core integrity fell below 50% 651 | -10/Materials | Core integrity fell below 20% 685 | -10/Materials | Lost 4 parts (2n2w) 692 | -10/Materials | Destroyed 7 combat bots 821 | -10/Materials | Entered another Materials area 821 | -9/Materials | Evolved 2 slots: Utility x2 924 | -9/Materials | Lost 3 parts (2n1w) 1172 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 8 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. A-02 Transporter destroyed. Grenade Launcher destroyed. Acquired Prototype Ballistic Gun. Identified Imp. Assault Rifle. Faulty integration triggers meltdown. Utility Shielding damaged (-13). Lgt. Ion Engine destroyed. System corrupted by crushing effect (+1). O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Utility Shielding destroyed. System corrupted by crushing effect (+5). ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. Utility Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????########????##???????????????????????? | | ????????????# """ #? #???????????????????????? | | ????????????# "Y" #? #???????????????????????? | | ????????????# #?"" #???????????????????????? | | ????????????# #"R #??????####?????????????? | | ????????????# #""" #????? #?????????????? | | ??########### # ????? #?????????????? | | ??? ###+######+####? #?????????????? | | ??????# *[ *[[ # #?????????????? | | ??????# = =[%[ + ??????????????? | | ??????# *[%!![ # ??????????????? | | ####??# #####/####### #??????????????????????? | | #??## ## *#????# #??????????????????????? | | #?###= ## #????# #??????????????????????? | | " ### # ! ## """ #????# #??????????????????????? | | " ## #= = # """ #????# #??????????????????????? | | " # #=! # """ #????# #??????????????????????? | | # #![ # #????# #??????????????????????? | | +#### # ###+#####????# #??????????????????????? | | #?????# #??????????????????????? | | #######b##?????????????????????? | | # @ #?????????????????????? | | ##+####### # """ #?????????????????????? | | # "# # """ #?????????????????????? | | // !# # # """ #?????????????????????? | | //!! # w +?????????????????????? | | ####" # # """ #?????????????????????? | | ???#" # # """ #?????????????????????? | | ???#" ## # ???? #?????????????????????? | | ???#" ## #??????? #?????????????????????? | | ???#" ## #???????##?????????????????????? | | ???## "# #??????????????????????????????? | | ????#"###"##""#? #??????????????????????????????? | | ????### # ###?? ?????????????????????????????? | | ??????#######?????? ???????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialOpticalBeacon Manual? 0 Play Time 00:11:51 Cumulative 47.7 hours Start 2025.02.17 @ 17:59:29 End 2025.02.17 @ 18:09:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9835ab8b-c3ed-4c36-831a-7f28c257a83f