Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 20:58:07 Player: winnking222 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (2974) 2974 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (963) 963 TOTAL SCORE: 6582 Bonus ------- High Alert Combat Kills 759 Follower Combat Kills 33 Entered Garrisons 200 Friendly Fire -29 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 315/315 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Mass Driver Enhanced Gauss Cannon > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Treads Armored Wheel Improved Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Seismic Detector Improved Kinecellerator Improved Weapon Cycler Reaction Control System Improved Power Shielding Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Enhanced Autogun Gauss Rifle Katana Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Armored Wheel Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Seismic Detector Improved Kinecellerator Improved Weapon Cycler Reaction Control System Improved Power Shielding Light Armor Plating Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Enhanced Autogun Gauss Rifle Katana [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 89 | 5 1 30 12 39 2 Power 6 | 1 . 1 . 4 . Engine 5 | 1 . 1 . 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 28 | 2 . 12 1 12 1 Treads 17 | 2 . 8 . 6 1 Leg 11 | . . 4 1 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 1 7 4 5 1 Device 3 | . . 1 1 1 . Storage 3 | . 1 1 . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 10 | . . 5 2 2 1 Artifact . | . . . . . . Weapon 37 | 2 . 10 7 18 . Energy Gun 13 | . . 4 6 3 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 13 | 2 . 4 1 6 . Ballistic Cannon 5 | . . 1 . 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . 4 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 3 4 . . Parts Lost 25 | . . 7 . 17 1 Power 5 | . . 1 . 4 . Propulsion 11 | . . 3 . 7 1 Utility 5 | . . 1 . 4 . Weapon 4 | . . 2 . 2 . Highest Loss Streak 5 | . . 2 . 5 1 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 92 | . 82 89 100 94 99 Engine 6 | . 14 7 9 3 . Core 2 | . . . . 4 9 Treads 18 | . 28 27 . 16 4 Leg 17 | . . 12 36 16 31 Device 5 | . . 1 9 8 9 Storage 11 | . 11 11 9 13 9 Processor 5 | . . . 9 8 9 Protection 6 | . . 8 9 4 9 Energy Gun 5 | . . 5 17 4 . Ballistic Gun 7 | . 28 12 . 3 . Ballistic Cannon 5 | . . 3 . 7 18 Peak Build Rating 44 | 5 6 28 36 42 44 Average Rating 26 | 4 5 15 33 36 42 On Entrance 19 | . 5 6 27 36 42 Naked Turns . | . . . . . . Heaviest Build 77 | 7 47 61 62 77 76 Greatest Support 80 | 40 40 80 68 80 62 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 19 | 5 17 20 20 20 20 Most Carried 20 | 5 3 20 20 20 19 Average Carried 14 | . 2 12 19 17 18 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | . 3 20 20 18 18 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2553 | 260 180 628 106 1088 291 Remotely . | . . . . . . Salvage Created 3319 | 68 43 1298 541 1302 67 Parts 197 | 1 4 86 22 82 2 Haulers Intercepted 4 | . . 3 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 91 | . 3 35 12 39 2 Guns 70 | . 3 29 10 28 . Cannons 18 | . . 5 . 11 2 Classes Destroyed 11 | 1 1 6 . 3 . Worker 1 | . . 1 . . . Hauler 4 | . . 3 1 . . Recycler 1 | 1 . . . . . Watcher 4 | . . 3 . 1 . Swarmer 34 | . 3 14 4 13 . Grunt 28 | . . 14 4 10 . Brawler 3 | . . 2 1 . . Duelist 3 | . . . . 3 . Sentry 16 | . . 5 3 6 2 Hunter 4 | . . . . 4 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | 1 3 6 5 8 2 Combat Bots Only 8 | . 3 6 5 8 2 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 622 | . 19 182 49 360 12 Missed 155 | . 6 53 15 79 2 Damage Taken 6037 | . 114 1349 442 3962 170 Core 733 | . . 174 43 486 30 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 100 56 . . . Volleys Fired 323 | 5 12 128 43 126 9 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 40 40 122 122 136 114 Shots Fired 636 | 10 24 251 86 247 18 Gun 481 | 10 24 218 86 143 . Cannon 155 | . . 33 . 104 18 Launcher . | . . . . . . Special . | . . . . . . Kinetic 391 | 10 24 210 . 129 18 Thermal 245 | . . 41 86 118 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 5 3 13 15 18 4 Robot Miss Streak 6 | 2 6 4 2 3 3 Penetration Max . | . . . . . . Secondary Targets 11 | . 2 2 1 6 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 405 | 7 9 158 68 153 10 Core Hits 161 | 2 4 68 23 62 2 Critical Kills . | . . . . . . Critical Parts Destroyed 7 | . . 2 . 5 . Critical Strikes 34 | . . 7 6 18 3 Burn 16 | . . 5 6 5 . Destroy 7 | . . 2 . 5 . Blast 11 | . . . . 8 3 Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6850 | 56 82 1939 1189 3205 379 Guns 4657 | 56 82 1539 1173 1807 . Cannons 2171 | . . 400 . 1398 373 Explosions . | . . . . . . Melee . | . . . . . . Ramming 22 | . . . 16 . 6 Kinetic 3733 | 56 82 1431 . 1791 373 Thermal 3095 | . . 508 1173 1414 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 30 | . . 4 . 26 . Projectiles 30 | . . 4 . 26 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . . 3 . 16 . Impact . | . . . . . . Kinetic 17 | . . 2 . 15 . Secondary 2 | . . 1 . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . 2 . 1 Kicked 3 | . . . 2 . 1 Crushed . | . . . . . . Highest Temperature 369 | . . 369 196 294 45 Average Temperature 64 | . . 86 57 54 21 Received Heat Transfer 1728 | . . 432 171 1071 54 Effects 2 | . . 1 . 1 . Interference 1 | . . . . 1 . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 2 . . Combat Hostiles 3 | . . 1 2 . . Parts Melted 18 | . . 4 9 5 . Heat Transferred 7400 | . . 1480 2960 2960 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1624 | 5 73 514 488 1624 886 Initial 791 | . 3 . 213 250 791 Average 584 | . 45 263 335 1030 834 Maximum Alert Level 5 | . . 2 2 5 3 Low Security (%) 18 | 100 100 24 . . . Level 1 32 | . . 60 88 5 . Level 2 10 | . . 14 11 10 . Level 3 20 | . . . . 38 100 Level 4 16 | . . . . 41 . Level 5 1 | . . . . 3 . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 4 . . 5 Investigation 3 | . . 2 . . 1 Extermination . | . . . . . . Reinforcement 3 | . . 2 . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . . 5 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 6 53 23 50 4 Peak Tracking Total 10 | . 3 5 4 10 2 Tactical Retreats 15 | . . 2 . 13 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 6 | . . 2 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 4 | . . . . 2 2 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 8 | . . 2 1 4 1 Terminals 6 | . . 1 . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 13 | . . 4 1 6 2 Successful 6 | . . 3 1 2 . Failed 7 | . . 1 . 4 2 Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 9 | . . 1 . 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 3 | . . 1 . 2 . Emergency Access Points 2 | . . 1 . 1 . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 . 3 1 Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 79 | . . . . 79 79 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 114 | . . . . . 114 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5538 | 89 469 1782 706 2184 308 Spaces Moved 2465 | 51 198 784 382 910 140 Core 13 | 13 . . . . . Treads 1178 | 38 198 490 . 452 . Legs 1274 | . . 294 382 458 140 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 130 127 127 190 Average Speed 170 | 131 219 156 129 188 190 Slowest Speed 250 | 160 240 240 130 250 192 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 43 76 48 92 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . 1 . 14 8 Melee . | . . . . . . Projectile 23 | . . 1 . 14 8 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3220 | 65 214 1126 514 1138 163 Wait 189 | . . 117 42 24 6 Move 2461 | 50 197 783 382 909 140 Hop . | . . . . . . Pick Up 95 | 5 4 46 16 21 3 Fast Attach 3 | . . 2 1 . . Attach 48 | 5 1 15 3 23 1 Detach 1 | . . . . 1 . Swap 38 | . . 13 8 16 1 Drop 45 | . . 22 17 4 2 Fire 323 | 5 12 128 43 126 9 Melee 4 | . . . . 4 . Ram . | . . . . . . Kick 3 | . . . 2 . 1 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire 5 | . . . . 5 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 4) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x2 1090 | -9/Materials | Build established: Scavenger-Mutant 1091 | -9/Materials | Discovered new exit (range 11) 1135 | -9/Materials | Discovered new exit (range 8) 1466 | -9/Materials | Discovered new exit (range 16) 2125 | -9/Materials | Build established: Mutant 2324 | -9/Materials | Discovered new exit (range 14) 2341 | -9/Materials | Entered another Materials area 2341 | -8/Materials | Evolved 2 slots: Utility x2 2799 | -8/Materials | Discovered new exit (range 15) 3047 | -8/Materials | Identified exit to Garrison 3047 | -8/Materials | Entered Garrison 3085 | -8/Garrison | Triggered checkpoint 3154 | -8/Garrison | Triggered checkpoint 3178 | -8/Garrison | Core integrity fell below 50% 3231 | -8/Garrison | Lost 5 parts (2p1n1u1w) 3237 | -8/Garrison | Destroyed 8 combat bots 3320 | -8/Garrison | Triggered checkpoint 3369 | -8/Garrison | Destroyed 7 combat bots 3531 | -8/Garrison | Discovered new exit (range 3) 3771 | -8/Garrison | Triggered checkpoint 3835 | -8/Garrison | Triggered checkpoint 4010 | -8/Garrison | Core integrity fell below 20% 4107 | -8/Garrison | Lost 5 parts (1p2n2u) 4234 | -8/Garrison | Discovered new exit (range 10) 4385 | -8/Garrison | Triggered checkpoint 4577 | -8/Garrison | Triggered checkpoint 4679 | -8/Garrison | Triggered checkpoint 4754 | -8/Garrison | Discovered new exit (range 76) 4754 | -8/Garrison | Discovered new exit (range 74) 4754 | -8/Garrison | Discovered new exit (range 13) 5231 | -8/Garrison | Entered Materials 5231 | -8/Materials | Accompanied by 3 allies 5332 | -8/Materials | Garrison activated, responded to threat 5539 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05409_ Y-45 Defender system terminally corrupted. 05412_ Acquired 4 matter. 05414_ Acquired 6 matter. 05418_ Acquired 22 matter. 05418_ U-05 Engineer builds a Wall. 05429_ Acquired 26 matter. 05429_ U-05 Engineer builds a Wall. 05430_ K-01 Serf collects debris. 05437_ Acquired 26 matter. 05439_ K-01 Serf collects debris. 05445_ U-05 Engineer builds a Wall. 05445_ K-01 Serf collects debris. 05449_ U-05 Engineer builds a Wall. 05453_ K-01 Serf collects debris. 05456_ U-05 Engineer builds a Wall. 05484_ Connecting with Terminal... 05484_ Current location identified: Materials 05516_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 05533_ U-05 Engineer lays Concrete. 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Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearPhysicsEdition Manual? 0 Play Time 00:49:27 Cumulative 55.0 hours Start 2025.04.13 @ 18:36:28 End 2025.04.13 @ 20:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c4ce9b7-4ba3-4086-86e1-d8e643cc69b8