Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 22:28:36 // AFD2020/Player2 Player: Space Macarony Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3034) 3034 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 7612 Bonus ------- High Alert Combat Kills 587 Follower Combat Kills 2445 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3609 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 780/780 System Corruption 8% Temperature Cool (0) Movement Hovering (151) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- Improved Medium Treads Antigrav System Combat Gravmag System > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Advanced Weight Redist. System > --- WEAPON (5) ------- High-powered Shock Rifle Tesla Rifle Gauss Rifle Greatsword > --- INVENTORY (16) --- Micro Fission Core Triangulator Bomb Factory No. 2 Heavy Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Improved Thermal Defense Suite > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Enhanced Gauss Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Improved Medium Treads Advanced Weight Redist. System Triangulator Bomb Factory No. 2 Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Greatsword [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Protection Medium Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 2 | . . . . . . 1 1 Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 3 | . . . . . . 2 1 Parts Attached 101 | 6 8 9 4 3 6 11 54 Power 23 | 1 . . 2 . 1 3 16 Engine 9 | 1 . . 1 . 1 3 3 Core 14 | . . . 1 . . . 13 Reactor . | . . . . . . . . Propulsion 19 | 2 . 4 1 . 2 1 9 Treads 12 | 2 . 4 1 . 2 1 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 6 | . . . . . . . 6 Flight 1 | . . . . . . . 1 Utility 21 | 1 6 1 1 . 1 5 6 Device 14 | . 2 1 1 . . 4 6 Storage 6 | 1 4 . . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 38 | 2 2 4 . 3 2 2 23 Energy Gun 10 | 2 . 1 . 1 1 1 4 Energy Cannon 7 | . 1 1 . . . . 5 Ballistic Gun 9 | . . 1 . 1 1 . 6 Ballistic Cannon 3 | . . . . 1 . 1 1 Launcher 6 | . 1 1 . . . . 4 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . 4 1 Parts Lost 44 | . . . . . 2 2 40 Power 11 | . . . . . . 1 10 Propulsion 8 | . . . . . . . 8 Utility 5 | . . . . . 1 . 4 Weapon 20 | . . . . . 1 1 18 Highest Loss Streak 6 | . . . . . 1 1 6 Average Slot Usage (%) 92 | . 99 95 100 100 99 89 78 Engine 5 | . 14 11 . . 6 13 2 Core 5 | . . . 10 11 4 . 7 Treads 23 | . 28 28 33 33 33 22 3 Hover 2 | . . . . . . . 11 Device 8 | . 8 11 11 11 8 3 9 Storage 20 | . 18 22 22 22 22 19 17 Protection 1 | . . . . . 2 6 . Energy Gun 6 | . 6 . . 10 12 10 2 Energy Cannon 3 | . 8 6 . . . . 7 Ballistic Gun 7 | . . 8 11 11 9 6 5 Ballistic Cannon 1 | . . . . . . 4 3 Launcher 3 | . 13 6 11 . . . . Naked Turns . | . . . . . . . . Heaviest Build 105 | 13 44 45 45 48 69 97 105 Greatest Support 69 | 40 40 60 68 68 68 69 53 Greatest Overweight (x) 27 | . 1 1 . . 1 3 27 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 8 16 16 16 16 16 16 Most Carried 14 | 2 10 10 14 14 14 12 12 Average Carried 8 | . 4 7 10 10 10 8 6 Final Capacity 16 | 6 16 16 16 16 16 16 16 Final Carried 12 | 2 8 8 12 10 10 12 5 Class Distribution -------------------- 36% | Messiah-Mutant 30% | Mutant 15% | Messiah-Tank 13% | Messiah-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 2191 | 206 68 268 171 30 143 88 1217 Remotely . | . . . . . . . . Salvage Created 3446 | . 497 349 174 . 329 332 1765 Parts 210 | . 45 31 14 . 11 15 94 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 34 | . . . . . 34 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 55 | . 13 9 4 . 6 3 20 Melee 4 | . . . . . . . 4 Guns 11 | . 1 1 1 . 6 . 2 Cannons 18 | . 4 4 . . . 1 9 AOE 21 | . 8 4 3 . . 2 4 Classes Destroyed 15 | . 7 2 1 . 1 1 3 Worker 20 | . 2 . 1 . . 5 12 Builder 9 | . 1 1 1 . . . 6 Tunneler 3 | . 1 . 1 . . . 1 Hauler 1 | . . . . . . . 1 Recycler 5 | . 1 1 1 . . 1 1 Operator 1 | . . 1 . . . . . Drone 2 | . . . . . . 2 . Watcher 7 | . 2 2 . . . 1 2 Swarmer 14 | . 4 4 3 . . 1 2 Grunt 24 | . 9 4 . . 4 1 6 Brawler 4 | . . . 1 . 1 1 1 Duelist 2 | . . . . . . . 2 Sentry 3 | . . 1 . . . . 2 Hunter 6 | . . . . . 1 . 5 Programmer 2 | . . . . . . . 2 Best Kill Streak 9 | . 5 6 3 . 2 5 9 Combat Bots Only 5 | . 4 5 3 . 2 2 4 Max Kills in Single Turn 6 | . 3 3 3 . 1 6 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 2 3 . . 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 6122 | . 200 376 79 . 664 499 4304 Core 791 | . 10 124 44 . 57 24 532 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 64 . . . 17 94 . Volleys Fired 164 | . 18 26 3 . 27 21 69 Largest 5 | . 2 2 2 . 2 4 5 Hottest 397 | . 98 98 56 . 119 195 397 Shots Fired 430 | . 31 43 6 . 53 75 222 Gun 221 | . 5 11 3 . 53 54 95 Cannon 164 | . 13 24 . . . 21 106 Launcher 45 | . 13 8 3 . . . 21 Special . | . . . . . . . . Kinetic 172 | . . 11 3 . 23 39 96 Thermal 161 | . 18 24 . . 30 21 68 Explosive 19 | . 13 6 . . . . . Electromagnetic 78 | . . 2 3 . . 15 58 Robot Hit Streak 7 | . 5 6 2 . 7 6 7 Robot Miss Streak 11 | . 1 3 2 . 3 8 11 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 214 | . 17 23 3 . 37 30 104 Core Hits 196 | . 31 23 7 . 18 39 78 Critical Hits 2 | . . . . . . 1 1 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10456 | . 984 1483 287 . 711 2049 4942 Guns 2370 | . 38 92 32 . 711 370 1127 Cannons 1997 | . 166 349 . . . 213 1269 Explosions 5555 | . 769 1039 227 . . 1445 2075 Melee 415 | . . . . . . . 415 Ramming 119 | . 11 3 28 . . 21 56 Kinetic 1743 | . . 92 32 . 319 342 958 Thermal 4680 | . 204 946 119 . 392 1284 1735 Explosive 1372 | . 769 395 . . . . 208 Electromagnetic 2127 | . . 47 108 . . 402 1570 Impact . | . . . . . . . . Slashing 415 | . . . . . . . 415 Piercing . | . . . . . . . . Highest Corruption 8 | . . 1 2 2 . . 8 Average Corruption 2 | . . 1 2 2 . . 3 Corruption Purged . | . . . . . . . . Effects 32 | . . 1 9 1 . . 21 Message Errors 9 | . . . 4 . . . 5 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . 1 . . . 1 Energy Discharges 4 | . . . 1 . . . 3 Data Loss (minor) 6 | . . 1 3 1 . . 1 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 8 | . . . . . . . 8 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 972 | . 1 244 27 . . 236 464 Projectiles 14 | . . 2 . . . . 12 Explosions 835 | . 1 242 27 . . 236 329 Melee 123 | . . . . . . . 123 Knockbacks 4 | . . . 1 . . 1 2 Impact 2 | . . . 1 . . . 1 Kinetic 2 | . . . . . . 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 989 | . 60 103 35 . . 200 591 Shots 22 | . 3 4 2 . . 4 9 Rammed 13 | . 2 1 2 . . 2 6 Targets Rammed 17 | . 2 1 6 . . 2 6 Kicked . | . . . . . . . . Crushed 4 | . . . 4 . . . . Highest Temperature 839 | . 186 264 255 . 232 531 839 Average Temperature 152 | . 49 81 122 . 81 180 204 Received Heat Transfer 1113 | . 57 111 6 . 138 99 702 Effects 53 | . . . . . . 13 40 Shutdowns 20 | . . . . . . 4 16 Energy Bleed 3 | . . . . . . 2 1 Interference 14 | . . . . . . 3 11 Matter Decay 3 | . . . . . . . 3 Short Circuit 5 | . . . . . . 3 2 Damage (minor) 3 | . . . . . . 1 2 Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 6 | . . . . . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . . . 1 2 Heat Transferred 5046 | . 379 991 200 . 749 897 1830 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 1590 | . 473 980 545 . . 701 1590 Average Influence 377 | . 161 628 331 . . 192 576 Maximum Alert Level 4 | . 2 3 2 . . 3 4 Low Security (%) 28 | 100 64 6 . . . 73 . Level 1 38 | . 28 20 94 . . 18 30 Level 2 21 | . 6 29 5 . . 5 47 Level 3 7 | . . 44 . . . 2 11 Level 4 3 | . . . . . . . 10 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 2 3 2 . 1 2 14 Investigation 5 | . 1 2 1 . 1 . . Extermination 5 | . . . . . . 2 3 Reinforcement 9 | . 1 1 1 . . . 6 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 4 | . . . 1 . . . 3 Haulers Reinforced 3 | . . . . . . . 3 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 7 | . 1 2 . . . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 18 23 4 . 19 12 59 Peak Tracking Total 9 | . 4 9 2 . 3 2 6 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 5 | . . . . . . 3 2 Indirectly 4 | . . . . . . 3 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 50 | . 2 6 4 . . 25 13 Max in Single Turn 13 | . 1 4 4 . . 13 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 3 4 1 . 1 . 1 Terminals 8 | . 3 4 . . 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 7 9 1 . 5 . 2 Successful 6 | . 1 2 1 . 2 . . Failed 18 | . 6 7 . . 3 . 2 Catastrophic 5 | . 2 2 . . 1 . . Database Lockouts . | . . . . . . . . Manual 24 | . 7 9 . 2 5 1 . Terminals 21 | . 7 9 . . 5 . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 . . Record 1 | . . . . . 1 . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . . 5 . . 3 . . Terminals 3 | . . 2 . . 1 . . Botnet 3 | . . 2 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 4 . . 1 . 1 Full Trace Events 6 | . 2 3 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 7 | . 1 . . 6 . . . Largest Group 7 | . 1 1 1 7 2 2 1 Highest-Rated Group 415 | . 58 63 68 415 180 194 137 Highest-Rated Ally 137 | . 58 63 68 94 94 113 137 Total Orders . | . . . . . . . . Ally Attacks 201 | . 31 34 2 . 50 20 64 Total Damage 9106 | . 526 591 55 . 2190 655 5089 Kills 91 | . 8 14 2 . 14 10 43 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . 2 1 3 . . Drone Launches 4 | . . . . . . 2 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 8566 | 61 988 451 1046 1381 1392 1245 2002 Spaces Moved 4579 | 35 545 217 622 856 791 581 932 Core 96 | 4 . . . . . . 92 Treads 3775 | 31 545 217 622 856 791 581 132 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 708 | . . . . . . . 708 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 108 Average Speed 166 | 147 164 166 160 160 163 184 167 Slowest Speed 1400 | 160 180 180 160 160 180 220 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 4 74 37 97 89 94 18 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 6 | . 6 . . . . . . Terrain Destroyed 327 | . 80 35 7 . . 52 153 Melee . | . . . . . . . . Projectile 57 | . 1 . . . . 6 50 AOE 270 | . 79 35 7 . . 46 103 Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 5167 | 42 602 262 663 870 834 700 1194 Wait 224 | . 15 2 20 . 5 75 107 Move 4572 | 34 544 216 621 855 790 580 932 Hop . | . . . . . . . . Pick Up 42 | 2 8 3 5 4 3 7 10 Fast Attach 41 | 6 2 1 . . . 3 29 Attach 24 | . . 1 . . 2 6 15 Detach 2 | . . . . . . 1 1 Swap 38 | . 6 7 4 3 4 4 10 Drop 37 | . 7 5 4 8 3 1 9 Fire 164 | . 18 26 3 . 27 21 69 Melee 6 | . . . . . . . 6 Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush 12 | . 2 1 6 . . 2 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / Ext) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 5) 690 | -10/Materials | Discovered new exit (range 14) 984 | -10/Materials | Identified exit to Materials 1050 | -10/Materials | Entered another Materials area 1050 | -9/Materials | Accompanied by 1 ally 1050 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1404 | -9/Materials | Discovered new exit (range 10) 1458 | -9/Materials | Discovered new exit (range 16) 1501 | -9/Materials | Entered Mines 1501 | -9/Mines | Accompanied by 1 ally 1514 | -9/Mines | Met a Derelict bent on vengeance 1609 | -9/Mines | Discovered new exit (range 8) 1823 | -9/Mines | Build established: Scavenger-Mutant 1943 | -9/Mines | Met a Derelict shopkeep closing up shop 2072 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2083 | -9/Mines | Learned 4 Materials zone layouts 2104 | -9/Mines | Found Prototype Device 2105 | -9/Mines | Identified Exp. Sensor Array 2146 | -9/Mines | Discovered new exit (range 13) 2240 | -9/Mines | Build established: Mutant 2327 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2547 | -9/Mines | Entered Zion 2547 | -7/Zion | Accompanied by 1 ally 2635 | -7/Zion | System corruption cleaned by Quarantine Array 3016 | -7/Zion | Imprinted 3019 | -7/Zion | Declared Zion's savior 3236 | -7/Zion | Given A8's code to call for help 3255 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3256 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3306 | -7/Zion | Build established: Messiah-Mutant 3400 | -7/Zion | Learned 4 Factory zone layouts 3446 | -7/Zion | Found Prototype Device 3739 | -7/Zion | Discovered new exit (range 16) 3928 | -7/Zion | Entered Proximity Caves 3928 | -6/Proximity Caves | Accompanied by 2 allies 4448 | -6/Proximity Caves | Learned Factory emergency access door positions 4820 | -6/Proximity Caves | Core integrity fell below 50% 5042 | -6/Proximity Caves | Learned Factory trap positions 5266 | -6/Proximity Caves | Discovered new exit (range 8) 5292 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5293 | -6/Proximity Caves | Core integrity fell below 20% 5320 | -6/Proximity Caves | Entered Factory 5320 | -6/Factory | Accompanied by 2 allies 5320 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5320 | -6/Factory | Identified Bomb Factory No. 2 5321 | -6/Factory | Identified exit to Extension 5322 | -6/Factory | Identified exit to Lower Caves 5323 | -6/Factory | Loaded intel: 112 trap records 5996 | -6/Factory | Build established: Messiah-Tank 6439 | -6/Factory | Discovered new exit (range 16) 6565 | -6/Factory | Entered another Factory area 6565 | -5/Factory | Accompanied by 1 ally 6565 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6795 | -5/Factory | Lost 6 parts (2p1n3w) 6898 | -5/Factory | Lost 3 parts (1n1u1w) 6954 | -5/Factory | Lost 5 parts (2p1u2w) 7020 | -5/Factory | Garrison activated, responded to threat 7052 | -5/Factory | Lost 3 parts (1p1u1w) 7671 | -5/Factory | Build established: Messiah-Gunner 7671 | -5/Factory | Discovered new exit (range 15) 7793 | -5/Factory | Core integrity fell below 50% 8008 | -5/Factory | Terminal network hard line cut 8065 | -5/Factory | First assault squad dispatched 8147 | -5/Factory | Lost 6 parts (1p3n2w) 8216 | -5/Factory | Lost 4 parts (2p2w) 8336 | -5/Factory | Core integrity fell below 20% 8407 | -5/Factory | Lost 3 parts (3w) 8567 | -5/Factory | Core destroyed Last Messages --------------- 08509_ U-05 Engineer lays Concrete. 08511_ Player 2 removes Adv. Heat Sink. 08511_ Player 2 attaches Adv. Heat Sink. 08513_ U-05 Engineer lays Concrete. 08513_ Player 2 drops Imp. Heat Sink. 08514_ U-05 Engineer lays Concrete. 08516_ K-01 Serf cleans the Nuclear Reactor. 08516_ U-05 Engineer lays Concrete. 08518_ 782RKK INQAUSS:BKQZ3FL #J 08518_ U-05 Engineer builds a Wall. 08518_ U-05 Engineer lays Concrete. 08519_ U-05 Engineer builds a Wall. 08519_ U-05 Engineer lays Concrete. 08524_ U-05 Engineer builds a Wall. 08524_ K-01 Serf cleans the Nuclear Reactor. 08561_ R-10 Processor collects Wheel. 08562_ U-05 Engineer builds a Wall. 08563_ Slug penetrates Wall. 08566_ U-05 Engineer builds a Wall. 08566_ Slug penetrates Wall. 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" "?????? | | ?????# #########;+#####;##### " "?????? | | ?????# !gg !%=!*=# " "?????? | | ?????# g@*%* !=!|%#![ " "?????? | | ?????# %% =% s!*===!!%%%% " " ????? | | ?????# = =!==%=%![%%;%% " "?????? | | ?????# !!%%* *=%*%#! % " "?????? | | ?????# ##############@! !%%%#= " " "?????? | | ?????# # ! /#= =%=!#= "" ?????? | | ?????# # !+ %=% # ?????# | | ?????+ + ####### ############?????# | | ?????# # #????##[###! | !#?????# | | ?????# # """ """ #?#####/### #?????# | | ?????# ?# """ """ #?# #=!%=[# ] ###???# | | ?????# ?# """ """ #####=!! !# =# #???# | | ?????# ??# + !*![=| + %####### | | ?????# ??# """ "" #####=%= # "% | | ?????# ???# """ S"" #???# =#*%* %%####### | | ?????# ???# """ "" #???####### ! # ! | | ?????# ????# #?????## #!%! ## | | ?????# ????##############??????## ##/######## | | ?????#??????????????????????????# #%# #?# ! | | ????????????????????????????????### = #####?###### | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? % ???????????? | | ??????????????????????????????????? [# ??????????? | | ???????????????????????????????????#=##??????????? | | ????????????????????????????????????=#???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ????????????????????????????????????#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 44 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Resistance: EX 50 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo Help From High Places It Was An Accident, I Swear The More The Merrier Challenges ------------ None Game ------ Seed CouplerGlidesysSuite Manual? 0 Play Time 01:06:38 Cumulative 18.4 hours Start 2020.04.11 @ 11:34:31 End 2020.04.11 @ 22:28:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbb63f81-f3c7-4502-b642-4fbfdb9f9b19