Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.19 @ 21:47:26 Player: Jack Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (62) 310 Value Destroyed (2059) 2059 Prototype IDs (39) 780 Alien Tech Used (3) 600 Bonus (9428) 9428 TOTAL SCORE: 22277 Bonus ------- Pacifist 634 Triggered Max Security 1000 High Alert Combat Kills 313 Follower Combat Kills 186 Aligned with FarCom 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Win Speed 31 Friendly Fire -336 Cogmind --------- Core Integrity 1453/1600 Matter 290/300 Energy 169/170 System Corruption 5% Temperature Cool (2) Movement Flying (104) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Diametric Drive (fused) > --- UTILITY (14) ----- Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Force Lance (fused) > --- INVENTORY (5) ---- Q-thruster Power Sword Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Supersonic Drone Bay Transdimensional Reconstructor Compact Tesla Bomb Launcher Micro-nuke Launcher Power Sword [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Cesium-ion Thruster Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Power Sword Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 . . . . 2 . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . Utility 12 | . . . . . 2 2 . . 2 2 . . . . . . . . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 62 | . . 3 . . . 14 . 11 5 2 1 . . 1 7 2 . 1 1 9 2 2 1 Power 5 | . . . . . . 1 . 1 . . . . . . . 1 . . . 1 . 1 . Engine 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . Core 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 20 | . . . . . . 5 . . 2 . . . . . 5 . . . . 5 2 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . 5 . . 2 . . . . . 5 . . . . 5 2 1 . Utility 27 | . . . . . . 7 . 8 2 2 1 . . . 2 1 . 1 1 1 . . 1 Device 7 | . . . . . . 2 . . 1 . 1 . . . 1 1 . . . 1 . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . Hackware 18 | . . . . . . 5 . 8 . 2 . . . . . . . 1 1 . . . 1 Protection . | . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 10 | . . 3 . . . 1 . 2 1 . . . . 1 . . . . . 2 . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . . 1 . 1 1 . 2 1 . . Parts Lost 26 | . . . . . . 2 . 1 . 2 . . . 1 1 . . . 6 5 1 . 7 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 10 | . . . . . . 1 . . . 1 . . . . 1 . . . 2 . . . 5 Utility 13 | . . . . . . 1 . 1 . 1 . . . 1 . . . . 2 5 1 . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 4 | . . . . . . 1 . 1 . 2 . . . 1 1 . . . 2 4 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 3 3 2 3 3 3 5 4 4 4 4 4 5 5 5 4 5 5 4 4 3 2 2 Power . | . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . 1 1 Utility 1 | . . . . 1 1 . 1 1 2 2 2 2 2 2 2 2 2 2 1 1 . . . Weapon 2 | 1 3 3 2 2 2 2 4 3 2 2 2 2 2 2 2 1 2 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . . . 1 2 . . . . . 1 . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . Weapon 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . . 10 28 28 18 52 84 90 93 99 92 91 88 84 81 100 100 100 92 74 67 56 40 Engine 1 | . . . . . . 4 7 2 . . . . . . . . . . . 3 4 1 . Core 2 | . . . . . . . . 4 6 5 5 5 5 5 5 5 5 5 4 . . . . Flight 19 | . . . . . . 12 30 30 26 22 17 17 17 17 19 31 31 31 26 27 33 30 15 Device 6 | . . . . . . 6 7 7 7 10 9 11 11 7 5 10 10 10 10 8 6 4 1 Processor 2 | . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 2 . . . Hackware 26 | . . . . . . 17 30 33 33 40 41 41 41 41 36 36 36 36 36 24 14 13 15 Ballistic Gun 1 | . . 7 28 28 18 3 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 5 7 7 6 5 5 4 5 4 5 5 5 5 4 2 . . . Special Melee Weapon 1 | . . . . . . . . 2 6 5 5 2 . . 3 4 5 5 2 . . . . Peak Build Rating 106 | . . 2 3 3 3 33 34 41 51 59 56 59 53 55 77 89 82 86 88 106 99 90 94 Average Rating 50 | . . . 2 3 3 18 33 34 44 58 55 54 53 52 60 83 81 83 78 84 93 87 64 On Entrance 45 | . . . 2 3 3 3 33 34 37 51 57 56 53 53 52 77 82 82 86 65 95 90 88 Naked Turns 187 | . 63 124 . . . . . . . . . . . . . . . . . . . . . Heaviest Build 27 | . . 3 2 2 2 7 7 10 11 20 11 18 10 18 10 27 11 11 21 13 22 21 19 Greatest Support 57 | 3 3 3 3 3 3 19 19 19 23 23 18 18 18 18 36 30 36 24 30 52 52 57 57 Greatest Overweight (x) 1 | . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 4 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | 2 3 3 2 3 3 4 4 4 4 4 4 4 5 5 4 4 5 4 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 2 3 3 3 5 5 3 5 5 4 5 5 5 5 5 5 5 4 5 4 5 2 Class Distribution -------------------- 32% | Wizard-Scout 18% | Hacker-Sprinter 13% | Mutant 11% | Wizard-Sprinter 10% | Wizard-Mutant 5% | Scavenger-Sprinter 4% | Hacker-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Wizard-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 1795 | 154 . 108 . . . 76 . 110 44 17 166 98 . 182 112 104 . . 53 68 110 257 136 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2001 | . . 19 . . . 106 . 157 57 33 . 23 . 242 177 113 13 . 133 106 150 257 415 Parts 140 | . . . . . . 13 . 9 11 7 . 3 . 10 10 8 . . 8 7 6 10 38 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . 2 . 4 . 5 . . 5 . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 37 | . . 3 . . . 5 . . . . . 4 . 2 . 4 . . 9 . 3 . 7 Melee 7 | . . . . . . 1 . . . . . . . . . . . . . . . . 6 Guns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . AOE 29 | . . 2 . . . 4 . . . . . 4 . 2 . 4 . . 9 . 3 . 1 Classes Destroyed 12 | . . 1 . . . 3 . 2 . . . . . 3 . . . . . 1 . . 2 Worker 7 | . . . . . . 1 . 2 . . . . . . . . . . . 2 . 2 . Builder 7 | . . . . . . 2 . . 1 2 . . . . 1 . . . . 1 . . . Recycler 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . Minesweeper 4 | . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . Operator 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . . . . . . . . . 1 2 1 . Swarmer 25 | . . . . . . 5 . . . . . 4 . . . 4 . . 9 . 3 . . Grunt 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . . 2 . . . 3 . 1 2 1 . 4 . 3 1 4 . . 5 2 4 3 3 Combat Bots Only 5 | . . 2 . . . 3 . . . . . 4 . 2 . 4 . . 5 . 3 . 3 Max Kills in Single Turn 3 | . . 1 . . . 1 . 1 1 1 . 2 . 1 1 2 1 . 3 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . . 1 . . . . . 2 . 1 . 2 . . 3 . 2 . 1 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Hostile Shots Fired 250 | . 4 27 . . . 20 1 9 . 18 . 2 . 11 . 5 . . 39 15 57 . 42 Missed 121 | . 2 11 . . . 5 1 6 . 10 . . . 2 . 1 . . 20 10 38 . 15 Hits 129 | . 2 16 . . . 15 . 3 . 8 . 2 . 9 . 4 . . 19 5 19 . 27 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Projectile 128 | . 2 16 . . . 15 . 3 . 8 . 2 . 9 . 4 . . 19 5 18 . 27 AOE 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . 2 . . . 1 . . . 1 . . . . 1 . . . 3 Damage Taken 2354 | . 17 223 . . . 177 . 39 . 80 . 24 . 154 . 54 . . 470 333 235 . 548 Core 895 | . 17 161 . . . 126 . 12 . 25 . 11 . 94 . 11 . . 138 78 75 . 147 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 565 | . 5 61 . . . 52 . 11 . 23 . 7 . 44 . 15 . . 104 24 69 . 150 Regen/Repaired (Parts) 86 | . . . . . . . . 86 . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 28 100 . . 80 100 . . . . 87 . . . . 87 . 80 100 90 Volleys Fired 39 | . . 4 . . . 6 . . . . . 3 . 6 . 3 . . 12 . 3 . 2 Largest 2 | . . 2 . . . 1 . . . . . 1 . 1 . 1 . . 1 . 1 . 1 Hottest 49 | . . 40 . . . 30 . . . . . 49 . 49 . 49 . . 49 . 49 . 49 Shots Fired 40 | . . 5 . . . 6 . . . . . 3 . 6 . 3 . . 12 . 3 . 2 Gun 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 38 | . . 3 . . . 6 . . . . . 3 . 6 . 3 . . 12 . 3 . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 37 | . . 3 . . . 6 . . . . . 3 . 6 . 3 . . 12 . 2 . 2 Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hit Streak 8 | . . 2 . . . 2 . . . . . 3 . 4 . 6 . . 8 . . . 5 Robot Miss Streak 1 | . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 89 | . . 3 . . . 9 . 4 3 2 . 1 . 10 3 6 1 . 13 4 3 8 19 Core Hits 83 | . . 4 . . . 14 . 3 1 1 . 6 . 7 1 7 . . 14 2 8 3 12 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 270 | . . . . . . 35 . 25 11 21 . 4 . 24 28 9 10 . 18 14 31 16 24 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 192 | . . . . . . 35 . 25 11 21 . 4 . 24 27 9 10 . 18 8 . . . Piercing 77 | . . . . . . . . . . . . . . . . . . . . 6 31 16 24 Sneak Attacks 29 | . . . . . . 3 . 3 1 2 . . . 6 2 1 1 . 1 4 1 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8039 | . . 117 . . . 660 . 285 211 175 . 413 . 945 265 710 82 . 1590 420 568 501 1097 Guns 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3321 | . . 92 . . . 271 . . . . . 413 . 298 . 456 . . 1231 . 338 . 222 Melee 4693 | . . . . . . 389 . 285 211 175 . . . 647 265 254 82 . 359 420 230 501 875 Ramming 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3240 | . . 92 . . . 271 . . . . . 413 . 298 . 456 . . 1231 . 257 . 222 Electromagnetic 81 | . . . . . . . . . . . . . . . . . . . . . 81 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2965 | . . . . . . 389 . 285 211 175 . . . 647 265 254 82 . 359 298 . . . Piercing 1728 | . . . . . . . . . . . . . . . . . . . . 122 230 501 875 Highest Corruption 10 | . . . . . . 1 9 10 . . . . . . . . . . 5 3 3 . 5 Average Corruption 5 | . . . . . . 1 4 9 . . . . . . . . . . 5 3 3 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 51 | . . . . . . . . 24 . . . . . . . . . . 6 1 9 . 11 Message Errors 8 | . . . . . . . . 4 . . . . . . . . . . 1 . 1 . 2 Matter Fused 14 | . . . . . . . . 7 . . . . . . . . . . 2 1 2 . 2 Heat Flow Errors 10 | . . . . . . . . 5 . . . . . . . . . . 2 . 2 . 1 Energy Discharges 5 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . 2 . . . . . . . . . . . . 1 . 2 Data Loss (major) 4 | . . . . . . . . 3 . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1505 | . . . . . . 35 . 26 88 51 . . . 312 137 247 70 . 208 176 . 113 42 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 283 | . . . . . . 11 . . . . . . . 12 . 181 . . 79 . . . . Melee 1222 | . . . . . . 24 . 26 88 51 . . . 300 137 66 70 . 129 176 . 113 42 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . 7 . . . . . . . . . . . . . . . . 56 . . . . Shots 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | . . . . . . . . 269 . . . . . . . . . . 165 8 271 93 113 Average Temperature 77 | . . . . . . . . 123 . . . . . . . . . . 83 8 78 35 38 Received Heat Transfer 214 | . 12 21 . . . . . 27 . 36 . . . 21 . . . . 46 9 42 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . 5 4 3 Low Security (%) 75 | 100 100 100 . 100 100 100 100 100 100 100 . . . . 100 . . . . 100 . . . Level 1 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 2 11 | . . . . . . . . . . . . . . . . . . . . . . . 81 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . 63 18 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 36 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . 99 . . Peak Influence 1938 | . 40 63 . . 11 104 20 50 10 77 . . . . 26 . . . . 42 1938 1106 769 Initial 1100 | . . 13 . . . . 20 5 . . . . . . . . . . . 35 11 1100 568 Average 259 | . 10 35 . . 2 27 17 5 1 8 . . . . 5 . . . . 22 1745 1092 650 Influence Increases 2513 | . 67 122 . . 11 324 . 113 39 160 . 90 . 185 100 100 . . 280 130 348 43 401 Destroy 0b10 Robot/C 740 | . . . . . . 100 . . . . . 80 . 40 . 80 . . 180 . 60 . 200 Destroy 0b10 Robot/NC 150 | . . . . . . 15 . 20 15 10 . . . 10 10 10 . . 5 20 10 20 5 Destroy Leader 128 | . . . . . . 20 . . . . . 10 . . . 10 . . 20 2 14 2 50 Allied During Kill 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 Successful Hack 69 | . 7 . . . 11 . . 12 . . . . . . 15 . . . . 15 . . 9 Disable Machine 63 | . . . . . . 9 . . 18 9 . . . . 18 . . . . . 9 . . Destroy Structure 371 | . . 17 . . . 45 . 21 6 36 . . . . 42 . . . . 18 90 21 75 Partial Spotted 105 | . 15 15 . . . . . . . 15 . . . . 15 . . . . 30 15 . . Lose Combat Pursuer 870 | . 45 90 . . . 135 . 60 . 90 . . . 135 . . . . 75 45 150 . 45 Influence Decreases 3674 | . 27 157 5 . 11 254 60 122 40 83 77 30 60 185 98 82 20 . 220 165 24 1049 905 Entered New Map 1734 | . . 27 5 . . . 50 5 1 . 35 . 60 . . 2 6 . . 25 14 989 515 Time Decay 1688 | . 27 130 . . 11 234 10 107 39 83 42 30 . 175 96 80 14 . 160 110 . 60 280 Lost Part 212 | . . . . . . 20 . 10 . . . . . 10 2 . . . 60 30 10 . 70 Lost Ally 40 | . . . . . . . . . . . . . . . . . . . . . . . 40 Squads Dispatched 36 | . . . . . . 9 . 6 . 1 . . . . 2 . . . . 4 13 . 1 Investigation 10 | . . . . . . 4 . 4 . . . . . . 1 . . . . 1 . . . Extermination 8 | . . . . . . 3 . 1 . 1 . . . . 1 . . . . 1 . . 1 Reinforcement 5 | . . . . . . 2 . 1 . . . . . . . . . . . 2 . . . Assault 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 158 | . 4 18 . . . 17 6 15 2 11 . 3 . 8 . 4 . . 15 10 27 3 15 Peak Tracking Total 9 | . 3 7 . . . 4 6 7 1 7 . 3 . 5 . 2 . . 6 4 9 3 6 Tactical Retreats 26 | . 1 4 . . . 4 . 2 . 2 . . . 3 . . . . 2 2 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 5 | . . . . . . 2 . . . . . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 28 | . . . . . . . . . . . . . . 12 . 6 . . 10 . . . . Triggered 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 8 | . . . . . . 1 . . 2 1 . . . . 2 . 1 . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . 1 1 . . . . 1 . 1 . . . 1 . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 38 | . 2 . 1 . 1 5 . 11 2 3 . . . . 3 . 1 4 . 3 . 1 1 Terminals 18 | . 2 . . . 1 . . 4 2 2 . . . . 3 . . . . 2 . 1 1 Fabricators 10 | . . . . . . 5 . 4 . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . Total Hacks 92 | . 5 . 1 . 2 11 . 35 3 3 . . . . 5 . 1 17 . 7 . 1 1 Successful 74 | . 1 . 1 . 2 9 . 29 2 3 . . . . 3 . 1 17 . 4 . 1 1 Failed 18 | . 4 . . . . 2 . 6 1 . . . . . 2 . . . . 3 . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . 5 . 1 . 1 5 . 14 3 2 . . . . 5 . . . 1 3 . . . Terminals 32 | . 5 . . . 2 . . 9 3 2 . . . . 5 . . . . 4 . 1 1 Fabricators 36 | . . . . . . 11 . 22 . . . . . . . . . . . 3 . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . Terminal Hacks 39 | . 1 . 1 . 2 . . 6 2 2 . . . . 3 . 1 17 . 2 . 1 1 Record 6 | . . . . . . . . . . . . . . . . . 1 5 . . . . . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Branch Access Points 4 | . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . Machine Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 22 | . . . . . . 5 . 16 . . . . . . . . . . . 1 . . . Network Status 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . Load Schematic 14 | . . . . . . 4 . 9 . . . . . . . . . . . 1 . . . Build 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . . 4 . 3 . . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 4 . 3 . . . . . . . . . . . 1 . . . Prioritize 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . Recompile 6 | . . . . . . 4 . 2 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . . . 1 2 . 8 1 . . . . . 1 . . . . 2 . 1 1 Full Trace Events 5 | . 1 . . . . . . 2 . . . . . . 1 . . . . 1 . . . Feedback Events 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . . . . . . . . . 4 . . . . . Parts Built 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Authchips 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Time 216 | . . . . . . . . 216 . . . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Time 31 | . . . . . . . . 31 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Highest-Rated Group 379 | . . . . . . . . . . . . . . . . . . . . . . . 379 Highest-Rated Ally 135 | . . . . . . . . . . . . . . . . . . . . . . . 135 Total Orders 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 Total Damage 588 | . . . . . . . . . . . . . . . . . . . . . . . 588 Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Active Infowar (turns) 4781 | . . . . . . 763 26 690 143 277 122 113 13 695 328 256 114 50 428 239 240 138 146 Sensors 2313 | . . . . . . . . . 31 265 85 113 13 695 93 256 114 50 428 170 . . . Structural 4266 | . . . . . . 763 26 690 143 277 122 113 13 278 235 256 112 47 428 239 240 138 146 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 1 . . 2 . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 5962 | 14 63 261 107 61 44 921 26 691 143 277 122 113 13 695 329 256 114 50 428 251 279 138 566 Spaces Moved 10200 | 22 123 451 211 121 85 1300 83 1192 354 675 247 272 37 831 605 423 319 159 693 656 651 380 310 Core 1171 | 22 123 451 211 121 85 158 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 9029 | . . . . . . 1142 83 1192 354 675 247 272 37 831 605 423 319 159 693 656 651 380 310 Fastest Speed 17 | 50 50 50 50 50 50 27 27 27 27 29 34 34 34 34 21 24 20 27 24 17 17 19 19 Average Speed 30 | 50 50 50 50 50 50 34 27 27 27 29 34 34 34 34 29 25 26 27 26 26 24 20 24 Slowest Speed 115 | 50 50 50 50 50 50 115 27 27 29 114 34 34 34 34 34 27 27 27 27 27 27 27 104 Overloaded Moves 27 | . . . . . . . . . . . . . . . . . . . . 6 21 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . 2 . . 4 1 . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 40 | 3 32 68 61 34 17 44 77 28 15 22 45 46 10 89 18 50 58 60 83 14 78 12 9 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 6 | . . 1 . 1 . . . . . . 1 . . . . . . 3 . . . . . Known Exits Taken 15 | . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . 1 . . Scrap Searched 10 | . . . . 3 . . . . . . 2 1 . . . 2 . . 2 . . . . Spaces Dug 199 | . . . . . . 28 . 21 6 18 . 20 . 15 21 5 8 . 14 10 23 7 3 Terrain Destroyed 711 | . . 19 . . . 59 . 21 6 18 . 53 . 130 21 64 8 . 200 10 44 7 51 Melee 178 | . . . . . . 28 . 21 6 18 . 3 . 15 21 5 8 . 10 10 23 7 3 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 533 | . . 19 . . . 31 . . . . . 50 . 115 . 59 . . 190 . 21 . 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 12456 | 24 123 481 211 120 85 1699 86 1513 376 721 283 282 36 1198 712 553 331 164 897 706 701 406 748 Wait 1779 | . . 21 . . 1 335 2 278 . 22 35 1 . 322 63 107 . . 157 22 2 . 411 Move 10164 | 21 122 450 210 120 84 1296 82 1191 346 672 246 271 36 830 604 422 318 158 692 655 650 379 309 Hop 6 | . . . . . . 2 . . 3 1 . . . . . . . . . . . . . Pick Up 24 | 3 1 . 1 . . 4 1 2 4 2 . . . . 2 1 . 1 . . 1 1 . Fast Attach 51 | . . . . . . 11 . 9 4 . . . . . 6 . 2 2 . 9 3 4 1 Attach 25 | . . 3 . . . 4 . 2 1 2 1 . . . 1 1 . . 4 1 4 . 1 Detach 16 | . . 1 . . . 3 . 1 1 . . 1 . . 1 . . . 3 2 2 1 . Swap 24 | . . . . . . 1 . 2 1 1 1 2 . 4 2 4 . 1 1 . 2 2 . Drop 28 | . . . . . . 2 1 3 5 . . . . . 5 . 1 2 . 3 3 3 . Fire 39 | . . 4 . . . 6 . . . . . 3 . 6 . 3 . . 12 . 3 . 2 Melee 270 | . . . . . . 35 . 25 11 21 . 4 . 24 28 9 10 . 18 14 31 16 24 Ram 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 28 | . . . . . . . . . . . . . . 12 . 6 . . 10 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 47 | -10/Materials | Discovered new exit (range 16) 78 | -10/Materials | Entered Mines 79 | -10/Mines | Assembled infested the area 130 | -10/Mines | Learned Materials trap positions 232 | -10/Mines | Core integrity fell below 50% 306 | -10/Mines | Build established: Mutant 323 | -10/Mines | Learned location of Zion (-7) 336 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 337 | -10/Mines | Discovered new exit (range 5) 339 | -10/Mines | Entered Exiles 352 | -10/Exiles | Met 8R-AWN 360 | -10/Exiles | Met EX-HEX 374 | -10/Exiles | Met EX-BIN 380 | -10/Exiles | Aligned with FarCom system 381 | -10/Exiles | Given EX-Vault access code 393 | -10/Exiles | Opened EX-Vault 397 | -10/Exiles | Found Supersonic Drone Bay 409 | -10/Exiles | Warned to stay clear of 0b10 Research branches 423 | -10/Exiles | Met EX-DEC 440 | -10/Exiles | Discovered new exit (range 14) 446 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 446 | -10/Exiles | Entered Mines 453 | -9/Mines | Learned location of Storage (-7) 503 | -9/Mines | Discovered new exit (range 9) 507 | -9/Mines | Entered Materials 507 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 508 | -8/Materials | Loaded intel: 18 trap records 544 | -8/Materials | Discovered new exit (range 15) 551 | -8/Materials | Entered Factory 551 | -7/Factory | Evolved 2 slots: Utility x2 611 | -7/Factory | Discovered new exit (range 16) 734 | -7/Factory | Allied Derelicts emerged from ambush trap array 943 | -7/Factory | Discovered new exit (range 16) 1189 | -7/Factory | Build established: Hacker-Sprinter 1472 | -7/Factory | Manually triggered Chute Trap 1472 | -7/Factory | Sucked down chute 1472 | -7/Factory | Entered Waste 1475 | -7/Waste | Spotted C-40 Crusher 1478 | -7/Waste | Spotted C-40 Crusher 1487 | -7/Waste | EMP discharged 1488 | -7/Waste | Spotted C-40 Crusher 1488 | -7/Waste | Spotted C-40 Crusher 1488 | -7/Waste | Spotted C-40 Crusher 1491 | -7/Waste | Spotted C-40 Crusher 1491 | -7/Waste | Discovered new exit (range 16) 1498 | -7/Waste | Entered Factory 1543 | -7/Factory | Fabricated Hacking Suite (x1) 1580 | -7/Factory | Fabricated Hacking Suite (x1) 1618 | -7/Factory | Fabricated Hacking Suite (x1) 1655 | -7/Factory | Fabricated Hacking Suite (x1) 1724 | -7/Factory | Fabricated Hacking Suite (x1) 1836 | -7/Factory | Repaired Micro-nuke Launcher 2030 | -7/Factory | Build established: Wizard-Sprinter 2098 | -7/Factory | Fabricated Hacking Suite (x1) 2112 | -7/Factory | Identified exit to Factory 2113 | -7/Factory | System corruption reached 10% 2150 | -7/Factory | Hacking Suite fried by hacking feedback 2189 | -7/Factory | Entered another Factory area 2189 | -6/Factory | Evolved 2 slots: Utility x2 2255 | -6/Factory | Discovered new exit (range 15) 2291 | -6/Factory | Discovered new exit (range 6) 2293 | -6/Factory | Identified exit to Lower Caves 2306 | -6/Factory | Identified exit to Factory 2332 | -6/Factory | Entered another Factory area 2332 | -5/Factory | Evolved 2 slots: Utility x2 2374 | -5/Factory | Discovered new exit (range 8) 2376 | -5/Factory | Identified exit to Factory 2523 | -5/Factory | Identified exit to Upper Caves 2550 | -5/Factory | Spotted B-75 Beast 2563 | -5/Factory | Discovered exit to Factory (range 12) 2609 | -5/Factory | Entered Upper Caves 2662 | -5/Upper Caves | Spotted B-75 Beast 2720 | -5/Upper Caves | Discovered new exit (range 6) 2722 | -5/Upper Caves | Identified exit to Upper Caves 2731 | -5/Upper Caves | Entered another Upper Caves area 2758 | -5/Upper Caves | Spotted B-75 Beast 2843 | -5/Upper Caves | Discovered new exit (range 3) 2844 | -5/Upper Caves | Identified exit to Warlord 2844 | -5/Upper Caves | Entered Warlord 2853 | -5/Warlord | Discovered new exit (range 14) 2856 | -5/Warlord | Identified exit to Proximity Caves 2857 | -5/Warlord | Entered Proximity Caves 2889 | -4/Proximity Caves | Learned 4 Research zone layouts 2969 | -4/Proximity Caves | Build established: Wizard-Scout 3104 | -4/Proximity Caves | Attracted the attention of an 0b10 base 3148 | -4/Proximity Caves | Spotted B-86 Titan 3425 | -4/Proximity Caves | Build established: Wizard-Mutant 3546 | -4/Proximity Caves | Discovered exit to Factory (range 15) 3552 | -4/Proximity Caves | Entered Factory 3552 | -4/Factory | Evolved 2 slots: Propulsion x2 3553 | -4/Factory | Identified exit to Armory 3666 | -4/Factory | Spotted B-86 Titan 3801 | -4/Factory | Identified exit to Upper Caves 3881 | -4/Factory | Entered Upper Caves 3999 | -4/Upper Caves | Encountered a Warlord checkpoint 4093 | -4/Upper Caves | Discovered new exit (range 14) 4136 | -4/Upper Caves | Identified exit to Upper Caves 4137 | -4/Upper Caves | Entered another Upper Caves area 4139 | -4/Upper Caves | Discovered new exit (range 12) 4142 | -4/Upper Caves | Identified exit to Research 4169 | -4/Upper Caves | Build established: Wizard-Scout 4176 | -4/Upper Caves | Found Alien Artifact 4176 | -4/Upper Caves | Identified Dimensional Node Initializer 4176 | -4/Upper Caves | Initialized slip node 4218 | -4/Upper Caves | Spotted B-86 Titan 4236 | -4/Upper Caves | Encountered a Warlord checkpoint 4247 | -4/Upper Caves | Discovered new exit (range 15) 4251 | -4/Upper Caves | Identified exit to Zhirov 4251 | -4/Upper Caves | Entered Zhirov 4251 | -4/Zhirov | Discovered new exit (range 3) 4256 | -4/Zhirov | Met Zhirov 4265 | -4/Zhirov | Found Alien Artifact 4265 | -4/Zhirov | Identified Integrated Reactor 4265 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4282 | -4/Zhirov | Learned location of Quarantine (-2) 4282 | -4/Zhirov | Learned location of Testing (-3) 4282 | -4/Zhirov | Learned location of Command (-1) 4285 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4289 | -4/Zhirov | Found Alien Artifact 4300 | -4/Zhirov | Identified exit to Proximity Caves 4301 | -4/Zhirov | Entered Proximity Caves 4332 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4477 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 4545 | -3/Proximity Caves | Crushed by falling debris 4579 | -3/Proximity Caves | Spotted B-86 Titan 4728 | -3/Proximity Caves | Discovered exit to Research (range 5) 4729 | -3/Proximity Caves | Entered Research 4729 | -3/Research | Evolved 2 slots: Propulsion x2 4766 | -3/Research | Identified exit to Testing 4839 | -3/Research | Found Prototype Launcher 4839 | -3/Research | Identified Com. Tesla Bomb Launcher 4916 | -3/Research | Crushed by falling debris 4947 | -3/Research | Lost 4 parts (4u) 4980 | -3/Research | Entered Testing 4981 | -3/Testing | Maximum security lockdown engaged 5143 | -3/Testing | Spotted Striker 5144 | -3/Testing | Spotted Striker 5145 | -3/Testing | Spotted Alpha 7 5147 | -3/Testing | Stole the SGEMP Prototype 5148 | -3/Testing | Identified Transdimensional Reconstructor 5148 | -3/Testing | Warped through subspace 5243 | -3/Testing | Spotted PH-NGES514IGP 5245 | -3/Testing | Discovered new exit (range 15) 5259 | -3/Testing | Entered Research 5259 | -2/Research | Evolved 2 slots: Utility x2 5390 | -2/Research | Identified exit to Access 5397 | -2/Research | Entered Access 5397 | -1/Access | Evolved 2 slots: Utility x2 5398 | -1/Access | Delivered the SGEMP Prototype to Zhirov 5398 | -1/Access | Zhirov transferred Access data 5399 | -1/Access | Loaded intel: 130 machine locations 5399 | -1/Access | Loaded intel: 56 trap records 5399 | -1/Access | Identified exit to Surface 5399 | -1/Access | Discovered exit to Surface (range 156) 5399 | -1/Access | Identified exit to Command 5399 | -1/Access | Discovered exit to Command (range 105) 5454 | -1/Access | Build established: Hacker-Sprinter 5574 | -1/Access | Lost 4 parts (2n1u1w) 5963 | *** | Escaped! Last Messages --------------- K-01 Serf collects debris. U-05 Engineer builds a Wall. R-10 Processor collects Adv. Remote Datajack. K-01 Serf collects debris. R-10 Processor collects Sml. Battery. R-10 Processor collects Mic. Antimatter Reactor. K-01 Serf collects debris. MCSKSJBZDSJ0DA:T4E8SB K-01 Serf collects debris. U-05 Engineer builds a Wall. R-10 Processor collects Unknown Device. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-10 Processor collects Biometal Leg. System corrupted: Matter fused (-10). System corrupted: Force Lance fused. System corrupted: Energy discharge (-54). System corrupted: Component data lost. SPE/1YZE GRLXAVN T>4N0QN&U=