Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 14:48:06 Player: CreepyD Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1359) 1359 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 5531 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 42 Friendly Fire -175 Cogmind --------- Core Integrity 0/850 Matter 38/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Power Sword > --- INVENTORY (4) ---- Improved Deuterium Engine Makeshift Armor Plating Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Medium Treads Improved Gravmag System > --- UTILITY ---------- Improved Cooling System Targeting Computer Improved Maneuvering Thrusters Improved Maneuvering Thrusters Improved Propulsion Shielding > --- WEAPON ----------- Arc Projector Gatling Laser High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Improved Trap Extractor Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Targeting Computer Device Improved Maneuvering Thrusters Storage Small Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . . 2 2 2 2 . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 1 . 1 . . . Utility 3 | . . . . . 2 1 . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 61 | 6 6 10 2 21 8 4 . 3 1 Power 10 | 1 1 1 . 5 1 1 . . . Engine 7 | 1 1 1 . 3 1 . . . . Core 3 | . . . . 2 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 5 . 6 1 1 . 2 . Treads 4 | 2 . . . . 1 . . 1 . Leg 6 | . . . . 5 . . . 1 . Wheel 3 | . . 3 . . . . . . . Hover 3 | . . 2 . . . 1 . . . Flight 1 | . . . . 1 . . . . . Utility 11 | 1 1 2 1 2 2 2 . . . Device 7 | . . 2 1 1 1 2 . . . Storage 1 | 1 . . . . . . . . . Processor 2 | . 1 . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 4 2 1 8 4 . . 1 1 Energy Gun 9 | 1 3 . . 3 2 . . . . Energy Cannon 2 | . . . 1 1 . . . . . Ballistic Gun 6 | 1 . 1 . 2 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 4 | . 1 1 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Parts Lost 34 | . 1 3 . 23 . . 5 2 . Power 7 | . . . . 6 . . 1 . . Propulsion 11 | . . 2 . 7 . . 1 1 . Utility 2 | . . . . 1 . . 1 . . Weapon 14 | . 1 1 . 9 . . 2 1 . Highest Loss Streak 11 | . 1 2 . 11 . . 3 2 . Average Slot Usage (%) 63 | . 93 95 86 70 22 70 46 6 4 Engine 8 | . 14 14 11 9 2 6 3 . . Core 1 | . . . . 2 . 2 3 . . Treads 8 | . 28 15 . . 1 6 2 . . Leg 2 | . . . . 9 . . . 5 . Wheel 1 | . . 4 . . . . . . . Hover 3 | . . 3 22 6 . 1 3 . . Device 8 | . . 20 20 8 . 12 11 . . Storage 3 | . 14 4 . . . . . . . Processor 5 | . 10 3 . 8 7 6 3 . . Energy Gun 6 | . 15 8 . 2 2 13 6 . . Energy Cannon 1 | . . . 11 5 . . . . . Ballistic Gun 7 | . 9 9 11 7 6 13 5 . . Launcher 3 | . . 9 11 4 . . . . . Naked Turns 159 | . . . . . . . 99 45 15 Heaviest Build 40 | 12 15 18 22 32 29 40 40 7 3 Greatest Support 51 | 40 40 40 28 51 28 28 28 30 3 Greatest Overweight (x) 6 | . . 5 . 6 4 1 2 2 . Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 3 3 4 3 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 4 4 3 4 4 4 3 4 Class Distribution -------------------- 80% | Mutant 8% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Matter Collected 1196 | 230 109 282 105 415 . . . 19 36 Remotely 347 | . . . 105 242 . . . . . Salvage Created 1450 | . 275 88 175 867 . . . . 45 Parts 76 | . 11 2 14 45 . . . . 4 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 46 | . 5 13 6 20 . . . . 2 Melee 4 | . 2 . . . . . . . 2 Guns 15 | . 3 6 . 6 . . . . . Cannons 7 | . . . 1 6 . . . . . AOE 20 | . . 7 5 8 . . . . . Classes Destroyed 12 | . 3 2 2 5 . . . . . Worker 2 | . 1 . 1 . . . . . . Builder 1 | . . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 3 | . 1 . 1 1 . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 11 | . . 3 4 2 . . . . 2 Grunt 19 | . 5 . 1 13 . . . . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 4 | . . . 1 3 . . . . . Hunter 1 | . . . . 1 . . . . . Assembled 10 | . . 10 . . . . . . . Best Kill Streak 7 | . 3 3 7 7 . . . . 2 Combat Bots Only 6 | . 2 3 5 6 . . . . 2 Max Kills in Single Turn 2 | . 1 2 2 2 . . . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 2 2 . . . . . Melee 1 | . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Damage Taken 4467 | . 372 476 67 2285 . . 292 616 359 Core 1577 | . 68 109 8 540 . . 166 340 346 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 . 29 98 1 100 . . . . Volleys Fired 124 | . 29 24 9 60 . . 1 1 . Largest 4 | . 2 2 3 4 . . 4 1 . Hottest 259 | . 60 130 136 259 . . 188 39 . Shots Fired 216 | . 46 34 15 116 . . 4 1 . Gun 134 | . 46 26 5 53 . . 4 . . Cannon 52 | . . . 5 47 . . . . . Launcher 30 | . . 8 5 16 . . . 1 . Special . | . . . . . . . . . . Kinetic 108 | . 29 12 5 60 . . 2 . . Thermal 77 | . 17 14 5 40 . . 1 . . Explosive 29 | . . 8 5 16 . . . . . Electromagnetic 2 | . . . . . . . 1 1 . Robot Hit Streak 18 | . 10 4 4 18 . . 5 1 . Robot Miss Streak 4 | . 4 3 2 3 . . 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 130 | . 28 15 6 75 . . 2 1 3 Core Hits 93 | . 13 14 12 51 . . . 1 2 Critical Hits 3 | . . . . 2 . . . . 1 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4320 | . 399 602 670 2406 . . 86 21 136 Guns 1342 | . 391 292 19 554 . . 86 . . Cannons 742 | . . . 100 642 . . . . . Explosions 2062 | . . 296 551 1195 . . . 20 . Melee 136 | . . . . . . . . . 136 Ramming 38 | . 8 14 . 15 . . . 1 . Kinetic 1224 | . 250 139 19 765 . . 51 . . Thermal 860 | . 141 153 100 431 . . 35 . . Explosive 2042 | . . 296 551 1195 . . . . . Electromagnetic 20 | . . . . . . . . 20 . Impact . | . . . . . . . . . . Slashing 136 | . . . . . . . . . 136 Piercing . | . . . . . . . . . . Highest Corruption 34 | . 4 4 . 2 . . 32 34 34 Average Corruption 13 | . 3 4 . 2 . . 17 32 34 Corruption Purged . | . . . . . . . . . . Effects 77 | . . 14 . 3 . . 22 28 10 Message Errors 13 | . . 4 . . . . . 8 1 Matter Fused 10 | . . 5 . . . . 4 1 . Heat Flow Errors 9 | . . 3 . . . . 3 3 . Energy Discharges 8 | . . . . . . . 3 3 2 Parts Rejected 3 | . . . . . . . 2 1 . Data Loss (minor) 4 | . . 1 . . . . 2 1 . Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 22 | . . . . . . . 8 11 3 Targeting Errors 6 | . . 1 . 2 . . . . 3 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 148 | . . 41 22 71 . . . 14 . Projectiles 32 | . . . 5 27 . . . . . Explosions 116 | . . 41 17 44 . . . 14 . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . 2 . . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic 2 | . . . . 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 264 | . . 128 . 112 . . . 24 . Shots 9 | . . 4 . 4 . . . 1 . Rammed 18 | . 5 6 . 5 . . . 2 . Targets Rammed 20 | . 7 6 . 5 . . . 2 . Kicked . | . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . Highest Temperature 661 | . 48 483 93 661 . . 173 143 . Average Temperature 161 | . 23 169 41 264 . . 61 71 . Received Heat Transfer 1155 | . 210 . 9 774 . . . 138 24 Effects 25 | . . 3 . 22 . . . . . Shutdowns 6 | . . . . 6 . . . . . Energy Bleed 3 | . . 2 . 1 . . . . . Interference 3 | . . . . 3 . . . . . Matter Decay 3 | . . . . 3 . . . . . Short Circuit 3 | . . . . 3 . . . . . Damage (minor) 3 | . . 1 . 2 . . . . . Damage (major) 3 | . . . . 3 . . . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 1658 | . 325 370 148 740 . . 75 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Peak Influence 732 | . 180 85 220 732 242 118 56 30 . Average Influence 147 | . 74 49 109 501 242 118 39 20 . Maximum Alert Level 3 | . . . 1 3 1 . . . . Low Security (%) 76 | 100 100 100 72 11 . 100 100 100 . Level 1 10 | . . . 27 12 100 . . . . Level 2 11 | . . . . 65 . . . . . Level 3 1 | . . . . 10 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . 1 4 . . . 2 . Investigation 1 | . . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . . 1 3 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Distress Signals 6 | . 1 . 1 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 9 9 7 38 . . 5 2 6 Peak Tracking Total 9 | . 3 3 5 9 . . 5 2 5 Tactical Retreats 3 | . . . . 2 . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Traps Triggered 5 | . 2 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Machines Disabled 6 | . . 2 . 4 . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Machines Accessed 5 | . 1 1 . 3 . . . . . Terminals 3 | . 1 . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 11 | . 2 1 . 8 . . . . . Successful 9 | . 1 1 . 7 . . . . . Failed 2 | . 1 . . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 3 . . . . . Terminals 8 | . 2 . . 6 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 1 1 . 5 . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . Total Orders 1 | . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . 1 . Ally Attacks 34 | . . . 7 27 . . . . . Total Damage 311 | . . . 64 247 . . . . . Kills 6 | . . . 1 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Turns Passed 2962 | 63 510 586 98 499 221 205 320 384 76 Spaces Moved 1948 | 45 247 363 89 252 180 86 296 275 115 Core 637 | 18 . 26 . 54 160 . 186 78 115 Treads 639 | 27 247 173 . . 20 86 67 19 . Legs 245 | . . . . 67 . . . 178 . Wheels 102 | . . 102 . . . . . . . Hover 325 | . . 62 89 131 . . 43 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 66 66 50 50 180 50 50 50 Average Speed 113 | 116 160 133 66 98 109 180 95 103 50 Slowest Speed 350 | 160 160 300 66 350 250 180 180 160 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 48 83 13 42 7 5 88 8 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . 4 . . . . . . 2 Spaces Dug 23 | . . 10 . 13 . . . . . Terrain Destroyed 266 | . . 102 28 136 . . . . . Melee . | . . . . . . . . . . Projectile 11 | . . . 1 10 . . . . . AOE 255 | . . 102 27 126 . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Total 2473 | 56 313 426 114 398 205 136 331 368 126 Wait 252 | . 12 9 13 39 9 46 33 87 4 Move 1940 | 44 246 362 88 251 179 86 295 274 115 Hop . | . . . . . . . . . . Pick Up 52 | 6 9 7 1 19 8 . 1 . 1 Fast Attach 16 | . . 6 . 1 2 4 . 2 1 Attach 40 | 6 4 2 2 19 6 . . 1 . Detach 1 | . . . 1 . . . . . . Swap 5 | . 2 2 . 1 . . . . . Drop 17 | . 4 8 . 3 1 . 1 . . Fire 124 | . 29 24 9 60 . . 1 1 . Melee 5 | . . . . . . . . . 5 Ram 5 | . . . . 4 . . . 1 . Kick 1 | . . . . 1 . . . . . Crush 14 | . 7 6 . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 14) 574 | -10/Materials | Entered Mines 578 | -10/Mines | Learned location of Mines (-9) 699 | -10/Mines | Assembled infested the area 753 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 927 | -10/Mines | Learned location of Storage (-9) 1044 | -10/Mines | Core integrity fell below 50% 1150 | -10/Mines | Discovered new exit (range 16) 1158 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1160 | -10/Mines | Entered Materials 1160 | -9/Materials | Accompanied by 3 allies 1160 | -9/Materials | Evolved 2 slots: Weapon x2 1238 | -9/Materials | Discovered new exit (range 15) 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Accompanied by 3 allies 1258 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1490 | -8/Materials | Lost 6 parts (2p1n3w) 1594 | -8/Materials | Core integrity fell below 50% 1665 | -8/Materials | Repaired Missile Launcher? 1667 | -8/Materials | Garrison activated, responded to threat 1712 | -8/Materials | Core integrity fell below 20% 1752 | -8/Materials | Discovered new exit (range 10) 1757 | -8/Materials | Entered Factory 1757 | -7/Factory | Evolved 2 slots: Utility x2 1765 | -7/Factory | Lost 11 parts (3p4n1u3w) 1873 | -7/Factory | Discovered new exit (range 12) 1978 | -7/Factory | Entered another Factory area 1978 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2183 | -6/Factory | Sucked down chute 2183 | -6/Factory | Entered Waste 2198 | -6/Waste | EMP discharged 2275 | -6/Waste | Spotted C-40 Crusher 2295 | -6/Waste | Spotted C-40 Crusher 2298 | -6/Waste | EMP discharged 2298 | -6/Waste | System corruption reached 10% 2308 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2313 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2357 | -6/Waste | Spotted C-40 Crusher 2361 | -6/Waste | Spotted C-40 Crusher 2372 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2374 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2377 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2381 | -6/Waste | Spotted C-40 Crusher 2398 | -6/Waste | EMP discharged 2408 | -6/Waste | Lost 3 parts (1p1u1w) 2498 | -6/Waste | EMP discharged 2498 | -6/Waste | System corruption reached 30% 2498 | -6/Waste | Discovered new exit (range 10) 2503 | -6/Waste | Entered Factory 2688 | -6/Factory | Discovered new exit (range 34) 2884 | -6/Factory | Core integrity fell below 50% 2887 | -6/Factory | Entered Lower Caves 2894 | -6/Lower Caves | Spotted B-75 Beast 2948 | -6/Lower Caves | Core integrity fell below 20% 2963 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02901_ Found 36 Matter. 02901_ Found Hvy. Battle Rifle. 02901_ Found Lrn. Tractor Beam. 02901_ Found Power Sword. 02901_ Found Power Amplifier. 02902_ Acquired Power Sword. 02908_ System corrupted: Energy discharge (-31). 02926_ System corrupted: Energy discharge (-27). 02938_ 4A-6C8(S) destroyed. 02941_ 4CDR,EI: V 1DSICL&A87K8 02949_ System corrupted: Power Sword targeting data glitched. 02949_ S-27 Virus destroyed. 02953_ VTOL Module fries itself beyond repair. 02953_ System corrupted: Power Sword targeting data glitched. 02953_ S-27 Virus suffers critical hit. 02953_ Destroyed Lgt. Nuclear Core. 02956_ S-27 Virus destroyed. 02957_ VTOL Module fries itself beyond repair. 02959_ System corrupted: Substantial component data lost. 02961_ System corrupted: Power Sword targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? #????????????????? | | ??????????????????????????????# ##??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# ??????????????? | | ???????????????????????????#### ??????????????? | | ???????????????????????????# ??###?????????? | | ???????????????????????????#! #?## ##????????? | | ?????????????????????#######% ### #????????? | | ?????????????????? % ## #######??? | | ?????????????????? ! #??? | | ??????????????????????# #??? | | ??????????????????????##=* ##### ### #??? | | ???????????????????????#%%#####?## #?## ##?? | | ???????????????#???????# ## ##?#### #??## #?? | | ???????????????# #### @## ##??## #???# #?? | | ???????????????# s ## #??# #???# ##? | | ???????????????# s #### #???# ## | | ??????????????# ##??## | | ?????????????# #???## | | ??????????? ## #### #???# | | ???????????? #####??# #???## # | | ???????????? ####?????? ##????# # | | ???????????? ## ## #????????? #?????# # | | ??????????????### ?## #????????? #?????# # | | ????????????????##S ??##?????????? #?????# # | | ?????????????????## ??????????????# ##????? | | ??????????????????## ??????????????? ###??????### | | ???????????????????#???????????????? ##??????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Propulsion Shielding 66 Evasion (%) 51 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseGravityCasing Manual? 0 Play Time 01:03:48 Cumulative 26.2 hours Start 2020.04.15 @ 09:02:37 End 2020.04.15 @ 14:48:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 752d6498-9dae-4684-a5ee-7519956ad77c