Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 20:48:39 Player: Scuttle Result: Destroyed by Enhanced Hunter with Hypervelocity Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (657) 3285 Value Destroyed (40307) 40307 Prototype IDs (375) 7500 Alien Tech Used (17) 3400 Bonus (42837) 42837 TOTAL SCORE: 108029 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 11150 Follower Combat Kills 1458 Hunted by Unchained 500 Destroyed Unchained 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Pursued by Intercept 2500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Friendly Fire -371 Cogmind --------- Core Integrity 0/1600 Matter 60/300 Energy 502/1550 System Corruption 0% +Membrane Temperature Cool (0) +ITN Movement Treading (160) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Improved Quantum Reactor > --- PROPULSION (5) --- High-density Centrium Heavy Treads > --- UTILITY (14) ----- High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Medium Regenerative Plating Microwarp Drive > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Long-range Sensor Array Experimental EM Shield Sigix Sheargun Sigix Sheargun Sigix Sheargun Null Cannon Sigix Shearcannon Hypervelocity Linear Accelerator Sigix Broadsword Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Utility Shielding Heavy Regenerative Plating AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Sigix Shearcannon Sigix Broadsword > --- INVENTORY -------- High-density Centrium Heavy Treads Advanced Cryofiber Web Experimental Energy Well Long-range Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Precision Energy Filter Quantum Capacitor Improved Utility Shielding Experimental EM Shield Integrity Redistributor Sigix Sheargun Sigix Sheargun Sigix Sheargun Potential Cannon Null Cannon [Rating: 266] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion High-density Centrium Heavy Treads Treads High-density Centrium Heavy Treads Leg Zionite Composite Leg I Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Transmission Jammer Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . 2 . . . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 4 . . . . . . . . . 2 . . . . . . 2 . . 1 . 2 . . Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 347 | 6 7 5 30 . 7 3 52 8 24 4 5 7 2 7 5 21 13 4 19 2 . 3 2 12 23 16 16 3 1 29 11 Power 36 | 1 1 1 3 . . . 3 1 2 1 . 1 . 1 1 2 1 1 3 . . 1 . 1 . 3 4 . . 2 2 Engine 8 | 1 1 1 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 . 1 1 . . . . . 1 . . 1 . . . . . . . . . . . . Reactor 23 | . . . . . . . . 1 1 . . 1 . 1 1 1 1 1 2 . . 1 . 1 . 3 4 . . 2 2 Propulsion 70 | 2 . 1 10 . 1 2 19 2 6 1 2 1 . . 2 1 1 2 3 . . . . 4 5 1 2 . . 1 1 Treads 55 | 2 . 1 10 . 1 2 5 2 5 1 2 1 . . 2 1 1 2 3 . . . . 4 5 1 2 . . 1 1 Leg 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 151 | . 3 2 9 . 2 1 16 3 9 . 2 2 2 4 2 9 8 . 10 . . 1 2 4 14 8 8 1 . 24 5 Device 69 | . 2 2 3 . 1 1 5 2 4 . 1 . 2 1 1 7 5 . 4 . . 1 1 1 8 2 2 . . 13 . Storage 9 | . 1 . 2 . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 2 Processor 23 | . . . 1 . . . 3 1 1 . . . . 3 1 . . . . . . . . . . 1 4 . . 6 2 Hackware 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . Protection 44 | . . . 3 . 1 . 7 . 4 . 1 1 . . . 2 1 . 5 . . . 1 3 5 2 2 1 . 4 1 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Weapon 90 | 3 3 1 8 . 4 . 14 2 7 2 1 3 . 2 . 9 3 1 3 2 . 1 . 3 4 4 2 2 1 2 3 Energy Gun 26 | 1 2 1 1 . . . 2 . 3 . . . . . . 4 2 . 2 . . 1 . 3 . 3 . 1 . . . Energy Cannon 16 | . 1 . 1 . . . 2 . 1 . 1 . . . . 1 . . 1 1 . . . . . 1 1 1 1 2 1 Ballistic Gun 32 | 2 . . 1 . 3 . 10 2 3 2 . 3 . 2 . 3 . 1 . . . . . . . . . . . . . Ballistic Cannon 9 | . . . 4 . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . 2 Launcher 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 3 . . . 2 . 5 . . . . . . 1 1 . . . . . . . 6 15 4 2 2 1 1 Corrupted Parts 5 | . . . . . . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 25 | . . . . . . 3 . 17 5 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 44 | . . 2 . . . 1 15 2 2 1 2 1 2 . . 1 . . 1 . . . . . 1 1 . . . . 12 Power 5 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 2 Propulsion 14 | . . 1 . . . . 8 . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 Utility 15 | . . . . . . 1 2 1 1 . . . 2 . . . . . . . . . . . 1 1 . . . . 6 Weapon 10 | . . 1 . . . . 3 1 . . . 1 . . . 1 . . 1 . . . . . . . . . . . 2 Highest Loss Streak 12 | . . 1 . . . 1 11 1 1 1 1 1 1 . . 1 . . 1 . . . . . 1 1 . . . . 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 15 | 1 4 5 11 15 14 13 12 12 16 14 15 18 15 15 18 17 18 18 18 19 19 18 18 18 18 15 15 15 12 14 13 Power . | . 1 1 . 1 1 1 1 1 1 1 1 2 2 1 1 . . . . . . . . . 1 . 1 1 1 . . Propulsion 1 | . 1 1 . 2 2 2 1 4 3 1 . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Utility 6 | . . . 3 4 4 5 3 2 5 7 8 9 11 11 11 10 10 8 9 11 11 11 11 8 4 4 4 6 5 7 6 Weapon 5 | . 2 2 5 8 6 5 5 5 5 4 4 5 2 3 5 4 7 10 8 7 7 6 6 7 8 6 5 4 4 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 59 | . 1 . 4 . 3 1 2 1 7 . . 3 . . 1 4 3 . 4 . . . . 1 6 7 1 . . 10 . Power 7 | . . . 1 . . . . 1 . . . 2 . . . . . . . . . . . . 1 1 . . . 1 . Propulsion 5 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 1 1 . . . . Utility 29 | . . . 1 . 1 . 1 . 5 . . 1 . . . 4 2 . 1 . . . . . 3 1 . . . 9 . Weapon 16 | . 1 . 2 . 2 1 . . . . . . . . 1 . 1 . 3 . . . . 1 1 3 . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Average Slot Usage (%) 81 | . 88 99 98 100 88 95 93 89 88 99 96 82 92 92 90 87 84 89 89 94 94 90 89 89 79 74 76 75 71 66 64 Engine 1 | . 13 14 11 11 11 11 5 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . 1 5 . . 1 6 11 11 10 5 5 5 5 5 5 5 3 4 6 12 13 12 6 3 Treads 14 | . 26 27 32 33 33 33 15 6 15 26 22 20 20 17 13 11 10 10 10 15 15 15 15 14 9 9 8 8 8 8 7 Device 16 | . 12 14 10 11 11 14 12 10 8 6 6 6 12 16 12 15 15 26 20 21 21 21 21 20 24 27 16 14 19 16 16 Storage 5 | . 7 14 11 11 11 11 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 14 | . . . . . . . 10 24 25 20 20 20 20 17 21 17 15 15 15 15 15 15 15 14 14 9 15 17 16 17 20 Protection 5 | . . . 10 11 10 2 10 3 5 13 13 12 6 . . 1 4 . 5 5 5 5 5 12 6 2 5 4 4 5 3 Energy Gun 5 | . 21 28 . . . . 2 1 5 5 5 . . . . 8 14 10 17 20 18 19 20 18 4 4 . . . . . Energy Cannon 2 | . 4 . . . . . . . . . . 1 6 5 5 3 3 . 2 . 2 . . . . 2 7 6 3 4 2 Ballistic Gun 4 | . . . . . 10 21 16 17 12 12 12 7 13 15 17 9 1 9 . . . . . . 2 . . . . . . Ballistic Cannon 1 | . . . 21 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 3 2 Peak Build Rating 266 | 5 8 9 21 21 26 32 53 75 81 66 75 76 74 94 100 111 125 124 130 120 121 128 129 152 195 229 245 244 242 266 259 Average Rating 143 | 4 6 8 18 20 19 28 46 59 76 59 68 66 73 87 95 104 118 122 124 118 119 118 127 143 174 197 221 222 231 243 234 On Entrance 100 | . 5 8 9 21 21 25 32 47 75 47 60 60 73 74 94 100 107 125 123 119 119 120 128 127 149 192 214 231 241 227 240 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 15 . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 8 21 16 45 44 44 43 85 73 98 95 89 85 86 106 98 125 133 119 133 92 96 114 118 125 141 152 170 171 170 179 195 Greatest Support 180 | 40 40 40 60 60 60 60 80 140 140 100 130 130 122 122 140 140 140 140 140 121 121 121 121 133 180 180 180 170 170 180 180 Greatest Overweight (x) 6 | . 5 . . . . . 6 3 . . 1 . . . . 1 . . . . . . . 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 7 10 12 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 7 7 15 15 15 15 20 16 20 18 20 20 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 5 5 11 15 14 14 13 13 18 15 16 18 15 15 19 19 19 19 19 20 20 19 19 19 19 19 19 19 17 19 17 Final Capacity 20 | 5 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 6 4 15 15 15 15 16 15 19 17 20 16 15 18 20 20 18 20 20 20 20 20 19 19 20 19 19 20 17 16 11 Class Distribution -------------------- 43% | Scavenger-Mutant 19% | Scavenger-Tank 17% | Mutant 15% | Scavenger-Gunner 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Messiah-Tank | -3/Research Scavenger-Mutant | -3/Quarantine Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 17344 | 168 305 42 1523 190 149 217 2759 403 1402 98 451 428 151 201 200 1354 527 285 675 357 10 . 194 437 1433 1336 869 220 . 525 435 Remotely 640 | . . . 186 190 . . . . . . . . . . . . . . . . . . . . . . 264 . . . . Salvage Created 40662 | . 518 287 1364 106 . 266 3526 1116 1954 . 468 426 442 353 333 2107 1432 1406 2277 351 . . 439 718 1702 4268 6070 963 80 6262 1428 Parts 1759 | . 28 10 88 12 . 16 156 30 77 . 24 24 25 14 6 90 47 28 54 7 . . 10 40 102 203 290 52 15 250 61 Haulers Intercepted 20 | . 2 . 5 . . . 2 . 5 . . . . . . 1 2 . . . . . . . . . 3 . . . . Recyclers Shooed 20 | . . 1 . . . . 6 . 2 . . . . . . . . . 6 . . . . . 1 1 . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . 4 19 . . . . 16 . 24 . . . . . . 7 . . 10 . . . . . . . . Prevented 17 | . . . . . . 6 . . . . 11 . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 506 | . 10 6 35 5 . 6 41 4 29 . 9 4 10 6 1 34 17 5 25 8 . . 10 9 17 54 75 14 1 46 25 Melee 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Guns 214 | . 8 6 . . . 4 34 4 21 . 6 4 3 3 1 23 12 5 14 6 . . 7 9 14 29 . . . 1 . Cannons 196 | . 2 . 34 2 . . . . . . . . 1 1 . 7 . . 1 . . . . . . 21 59 9 1 41 17 AOE 54 | . . . 1 3 . 2 7 . 7 . 3 . 5 . . 1 . . . . . . 3 . . . 12 5 . . 5 Classes Destroyed 28 | . 5 . 5 1 . 1 6 1 1 . . . . . . . . . . . . . 1 . 1 4 1 1 . . . Worker 37 | . 1 . 2 . . . 11 . 1 . . . . . . 2 . . 4 . . . . . . 1 7 1 . 7 . Builder 27 | . . . 1 1 . . 6 . . . . . . . . 4 . . 1 . . . . . . 7 5 . 2 . . Hauler 20 | . 2 . 5 . . . 2 . 5 . . . . . . 1 2 . . . . . . . . . 3 . . . . Recycler 25 | . 1 . 2 . . . 7 . 1 . . . . . . . . . 2 . . . . . 2 1 1 1 . 7 . Mechanic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . Operator 7 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . 3 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 29 | . . . 3 . . . 2 . . . . . . . . 2 1 . 5 . . . . . . 5 7 2 . 2 . Swarmer 50 | . 3 . 6 3 . 4 6 . 1 . . . 5 . . 4 . . 1 5 . . 3 . 1 . 4 4 . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Saboteur 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Grunt 146 | . 7 6 18 . . 1 15 . 10 . 3 . 2 4 . 10 4 . 4 2 . . 2 . 4 17 19 2 . 16 . Brawler 12 | . . . . . . . 1 . 1 . . . 1 . . 1 1 . . . . . . . . 2 2 . . 3 . Duelist 18 | . . . 1 . . 1 2 . . . 3 . . . . 2 . . . . . . . . . 1 4 2 . 2 . Protector 5 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . Sentry 38 | . . . 10 . . . 1 . 3 . 1 . 1 . . 1 2 . 3 1 . . 1 4 . 6 3 . . 1 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 10 | . . . . . . . 4 . 3 . . . . . . 1 . . . . . . . . . 2 . . . . . Hunter 43 | . . . . . . . 7 . 2 . 1 . . . . 3 2 . 6 . . . . 2 2 4 9 . . 5 . Programmer 87 | . . . . . . . 3 . 7 . . . . 2 . 10 6 . 7 . . . 2 3 2 11 17 5 1 11 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 3 | . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Compactor 10 | . . . . . . . . 4 . . . . . . 1 . . 5 . . . . . . . . . . . . . Quarantine Guard 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . S7 Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 13 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 9 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 9 | . . . . . . . . . . . . . . . . 1 1 . 2 . . . . . . . 5 . . . . Combat Programmer 11 | . . . . . . . . . . . . . . . . 1 1 . 2 . . . . . . . 5 . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 6 2 6 3 . 2 9 1 10 . 7 3 5 4 1 10 5 4 6 5 . . 5 3 5 4 18 7 2 12 4 Combat Bots Only 14 | . 5 2 4 3 . 2 6 1 10 . 7 3 5 4 1 6 5 4 3 5 . . 5 3 5 4 14 4 1 10 4 Max Kills in Single Turn 5 | . 1 2 2 3 . 2 4 1 3 . 2 1 5 1 1 3 2 1 2 2 . . 2 1 1 2 3 3 2 2 1 Gunslinging 2 | . . . . . . . 1 . . . 1 . . . . 2 1 . . 1 . . . . . . . . . . . Exploded 5 | . . . 1 3 . 2 3 . 3 . 2 . 5 . . 1 . . . . . . 2 . . . 3 2 . . 1 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 DW-4LL (-2/Research) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 3529 | . 44 37 136 11 . 42 298 2 234 . 58 22 23 13 . 144 95 . 158 30 . . 35 54 78 376 582 146 42 294 575 Missed 1110 | . 13 11 41 3 . 15 85 . 78 . 20 4 10 1 . 50 29 . 50 9 . . 13 19 28 115 179 43 15 93 186 Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hits 2419 | . 31 26 95 8 . 27 213 2 156 . 38 18 13 12 . 94 66 . 108 21 . . 22 35 50 261 403 103 27 201 389 Melee 43 | . . . 3 . . . 6 2 . . 5 . . . . . 1 . . . . . . . . 4 9 2 . 2 9 Projectile 2376 | . 31 26 92 8 . 27 207 . 156 . 33 18 13 12 . 94 65 . 108 21 . . 22 35 50 257 394 101 27 199 380 AOE 11 | . . . . 6 . . 1 . . . . . . . . 2 . . . . . . . . . . . 1 . 1 . Critical Strikes 163 | . . . 1 . . 1 7 1 7 . 1 . . . . 6 2 . 6 . . . 1 2 4 25 23 5 3 13 55 Actively Blocked 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 3 . . . . . Part Disruptions 32 | . . . . . . . . . 2 1 . . . . . 3 . . . . . . . . 1 1 2 2 1 12 7 Damage Taken 38350 | . 309 349 1188 230 . 554 3593 100 2165 143 674 721 344 172 27 1713 1046 . 1654 338 . . 374 737 760 3509 4640 1638 143 3267 7962 Core 4328 | . 13 66 151 7 . 47 383 . 195 . 38 122 74 28 . 161 30 . 86 33 . . 47 37 41 581 458 483 7 430 810 Absorbed by Shields 16120 | . . . . . . . 331 . . . . . . 63 . 262 358 . 467 . . . 113 167 563 2721 2910 995 16 2804 4350 Reduced by Siege Mode 590 | . . . . . . . . . 5 . . 28 . . . 25 27 . 43 . . . . . 5 117 103 19 . 41 177 Redirected to Shielding 534 | . . . . . . . . . 189 8 . . 12 . . . . . . . . . . 85 87 70 . . . 83 . Ignored by Resistances 5044 | . . . . . . . . . 158 . 116 . . . . 25 . . 235 . . . . . 277 740 1387 288 160 842 816 Regen/Repaired (Parts) 12202 | . 155 . 112 . . . . . . . . . . . . . . . . . . . . . 120 3019 2913 680 1431 2509 1263 Core Remaining (%) 53 | 100 . 68 . . . 48 . . . . . . 4 . . 81 . . . . . . 82 . . 25 . 22 . . . Volleys Fired 2010 | . 29 39 108 5 . 19 160 35 118 4 22 48 22 18 14 130 92 27 90 15 2 . 14 41 77 199 191 39 7 306 139 Largest 4 | . 2 2 2 2 . 2 3 3 3 1 3 3 3 4 4 4 4 4 4 4 1 . 4 4 4 2 2 2 1 3 2 Hottest 380 | . 115 105 74 74 . 50 135 135 140 35 140 146 161 106 126 191 288 116 192 153 120 . 229 229 202 240 240 240 200 380 200 Shots Fired 3861 | . 58 78 214 9 . 36 445 84 282 5 47 69 43 33 43 314 197 85 254 49 2 . 42 95 142 319 331 59 7 365 154 Gun 2299 | . 48 78 . . . 34 427 76 260 1 42 44 26 16 30 205 137 80 219 46 . . 37 91 138 200 . 2 . 62 . Cannon 1522 | . 10 . 213 8 . . 8 8 14 4 2 25 16 17 13 109 59 5 35 3 2 . 3 4 4 119 322 55 7 303 154 Launcher 39 | . . . 1 1 . 2 10 . 8 . 3 . 1 . . . . . . . . . 2 . . . 9 2 . . . Special 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 1258 | . . . 213 8 . 34 347 67 174 1 30 42 26 16 30 102 5 41 . . . . . . 84 . . . . . 38 Thermal 2164 | . 58 78 . . . . 88 17 100 4 14 27 16 17 13 212 191 44 254 49 2 . 40 95 58 254 282 43 6 120 82 Explosive 39 | . . . 1 1 . 2 10 . 8 . 3 . 1 . . . . . . . . . 2 . . . 9 2 . . . Electromagnetic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . Slashing 375 | . . . . . . . . . . . . . . . . . . . . . . . . . . 65 40 14 1 221 34 Robot Hit Streak 94 | . 7 13 12 5 . 7 24 22 13 . 8 23 10 17 18 49 19 53 39 11 . . 9 22 26 42 58 30 7 94 71 Robot Miss Streak 7 | . 3 3 4 1 . 3 5 2 6 . 2 2 1 1 3 5 4 1 3 7 . . 2 3 1 3 5 2 1 4 5 Penetration Max 3 | . . . . . . . 3 1 2 . . 1 . . 1 . 1 . . . . . . . 1 1 1 1 . 1 . Secondary Targets 32 | . . 1 . . . 1 7 . 2 . 1 . . . . 5 3 1 2 3 . . 2 1 1 2 . . . . . Max Gunslinging Chain 2 | . . 1 . . . 1 1 . 1 . 1 . . . . 2 1 1 1 2 . . 1 1 1 1 . . . . . Capacitor 251 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 116 Shots Hit Robots 2445 | . 37 55 118 5 . 22 329 64 177 . 30 35 24 17 28 177 97 73 162 23 . . 26 48 88 253 214 22 1 204 116 Core Hits 1695 | . 22 16 52 7 . 14 162 21 121 . 19 26 16 9 8 61 41 17 79 11 . . 16 22 45 230 205 62 5 280 128 Critical Kills 52 | . . . . . . . 10 . 2 . . 3 2 2 . . . 1 . . . . 1 2 11 3 5 . . . 10 Critical Parts Destroyed 50 | . . . . . . . 10 . 4 . 1 3 . . . 1 1 2 . 1 . . . 1 14 4 . . . . 8 Critical Strikes 229 | . 5 . 9 1 . . 20 3 6 . 1 7 2 2 2 8 9 12 21 5 . . 2 4 28 15 10 2 1 28 26 Burn 52 | . 5 . . . . . . . . . . . . . . 7 8 4 21 3 . . 1 1 2 . . . . . . Meltdown 12 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . 1 5 . . . 3 Destroy 107 | . . . . . . . 20 3 6 . 1 7 1 . 2 1 1 8 . 2 . . 1 3 26 6 . . . . 19 Blast 10 | . . . 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sever 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5 2 1 25 4 Melee Attacks 146 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 11 52 38 8 4 28 4 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 142 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 52 38 8 4 28 4 Piercing 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 . . 10 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 104830 | . 569 639 3019 310 . 669 7754 1251 5189 . 1133 415 1005 506 567 5541 3306 1434 5163 597 . . 1169 1473 1410 13841 16606 3402 253 15094 12515 Guns 41683 | . 481 634 . . . 463 6377 1251 4177 . 649 415 299 229 426 3476 3084 1434 4767 597 . . 989 1473 1272 7444 . . . 1746 . Cannons 46635 | . 88 . 2940 114 . . . . . . . . 443 277 141 1753 41 . 257 . . . . . . 5189 12661 2425 103 11653 8550 Explosions 12235 | . . . 54 196 . 206 1343 . 973 . 484 . 263 . . 192 151 . 109 . . . 180 . . . 2992 977 150 . 3965 Melee 3949 | . . . . . . . . . . . . . . . . . . . . . . . . . 137 1208 909 . . 1695 . Ramming 328 | . . 5 25 . . . 34 . 39 . . . . . . 120 30 . 30 . . . . . 1 . 44 . . . . Kinetic 16236 | . . . 2940 114 . 463 4632 1057 2431 . 405 399 299 229 426 1239 18 253 . . . . . . 550 . . . . . 781 Thermal 51274 | . 569 634 . 55 . . 1745 194 1746 . 244 16 443 277 141 4182 3140 1181 5024 597 . . 989 1473 775 8456 8685 858 150 . 9700 Explosive 7325 | . . . 54 141 . 206 1343 . 973 . 484 . 263 . . . . . . . . . 180 . . . 2992 689 . . . Electromagnetic 820 | . . . . . . . . . . . . . . . . . 118 . 109 . . . . . . . . . . 593 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28847 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 5385 4885 1855 103 14501 2034 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 62 | . . . 3 3 3 3 4 46 61 62 62 62 62 4 17 17 10 15 27 27 27 27 4 6 7 7 . . . . . Average Corruption 21 | . . . 3 3 3 3 1 26 56 61 62 62 62 3 13 5 4 10 21 27 27 27 3 5 6 6 . . . . . Corruption Purged 34 | . . . . . . . . . . . . . . . . 17 10 . . . . . . . . 7 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 788 | . . . 13 1 2 7 13 21 173 23 44 44 34 3 12 45 15 11 95 42 19 3 13 3 93 59 . . . . . Message Errors 167 | . . . 4 . . 1 6 3 44 6 7 6 7 1 2 11 3 1 16 4 2 2 2 . 24 15 . . . . . Matter Fused 172 | . . . 2 . 1 1 3 1 29 7 16 12 6 . . 13 2 2 19 11 6 . 5 1 18 17 . . . . . Heat Flow Errors 84 | . . . 3 . 1 3 . 4 12 3 5 2 . 1 3 1 2 2 14 2 4 . 2 1 15 4 . . . . . Energy Discharges 77 | . . . . . . 1 1 3 19 1 4 3 3 . 1 6 1 . 9 6 2 1 . . 9 7 . . . . . Parts Rejected 5 | . . . . . . . . 1 2 . . . . . . . . . 1 1 . . . . . . . . . . . Parts Fused 7 | . . . . . . . . . 3 . . 1 1 . . . . . 1 1 . . . . . . . . . . . Data Loss (minor) 99 | . . . 3 . . 1 1 2 19 3 3 2 5 1 1 5 2 . 14 7 5 . 1 1 15 8 . . . . . Data Loss (major) 33 | . . . . 1 . . 1 . 7 2 2 1 . . 3 1 1 1 6 2 . . 1 . 4 . . . . . . Misfires 32 | . . . . . . . 1 . 7 1 . . 4 . . 4 1 1 3 3 . . 1 . 4 2 . . . . . Alerts 19 | . . . . . . . . . 3 . . 4 1 . 1 . 1 . . 3 . . 1 . 3 2 . . . . . Misdirections 8 | . . . . . . . . 2 3 . 1 . . . . 2 . . . . . . . . . . . . . . . Weapon Failures 85 | . . . 1 . . . . 5 25 . 6 13 7 . 1 2 2 4 12 2 . . . . 1 4 . . . . . Overload Shots 11 | . . . . . . . . . . . . . 2 . . 1 7 . 1 . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 2849 | . . . 21 15 . 7 12 . 7 . 8 . . . . 325 . . 24 . . . . . 81 408 815 57 32 474 563 Projectiles 1184 | . . . 21 . . . . . . . . . . . . 148 . . 24 . . . . . . 123 352 4 . 57 455 Explosions 412 | . . . . 15 . 7 12 . 7 . 8 . . . . 147 . . . . . . . . . . 23 53 32 . 108 Melee 1253 | . . . . . . . . . . . . . . . . 30 . . . . . . . . 81 285 440 . . 417 . Knockbacks 29 | . . . 16 1 . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . 9 Impact 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . Kinetic 23 | . . . 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Secondary 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 248 | . . . . . . 29 36 . 14 . 9 . 49 . . . 12 . . . . . . . . . . . . . 99 Shots 9 | . . . . . . 1 1 . 1 . 1 . 1 . . . 1 . . . . . . . . . . . . . 3 Rammed 26 | . . 1 4 . . . 5 . 3 . . . . . . 4 1 . 5 . . . . . 1 . 2 . . . . Targets Rammed 32 | . . 1 6 . . . 6 . 3 . . . . . . 7 1 . 5 . . . . . 1 . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . 2 . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . Highest Temperature 444 | . 192 147 252 . 98 170 305 444 290 221 154 227 60 138 261 330 306 284 246 13 . . . . 195 259 246 256 61 253 233 Average Temperature 76 | . 61 52 110 . 54 76 44 102 82 115 60 121 21 72 138 54 66 78 45 7 . . . . 75 52 79 120 61 102 129 Received Heat Transfer 3914 | . 93 198 390 . . 135 910 . 516 . 111 . 42 6 9 201 38 . 85 42 . . 47 28 48 332 335 95 . 253 . Thermoelectric Energy+ 2231 | . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . 48 . 1767 360 Effects 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 3 Energy Bleed 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 3 Siege Activations 62 | . . . . . . . . . 2 . . 1 2 2 . 5 3 . 6 . . . . 2 1 13 15 2 . 4 4 Total Turns 795 | . . . . . . . . . 7 . . 56 5 15 . 59 56 . 55 . . . . 35 25 187 177 13 . 48 57 Longest Duration 56 | . . . . . . . . . 4 . . 56 4 12 . 24 42 . 17 . . . . 21 25 37 29 10 . 35 24 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Fried 20 | . . . . . . . . . . . . . . . . 5 1 . 1 . . . . . . . . . . 13 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Melted 38 | . . . . . . . . . . . . . 1 2 . 3 5 . 10 2 . . . . 3 4 5 . . . 3 Combat Hostiles 35 | . . . . . . . . . . . . . 1 2 . 3 5 . 10 2 . . . . 1 4 4 . . . 3 Parts Melted 200 | . 6 1 . . . 1 5 . 11 . 1 . . 4 1 22 17 4 55 5 . . 8 16 7 21 8 . 1 . 6 Heat Transferred 65693 | . 1850 1448 . 50 . . 3020 296 3655 . 370 37 560 350 200 6907 5507 2250 10585 1385 . . 1360 2291 1257 9978 6290 869 320 . 4858 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . 2 1 . . 3 1 3 . . . . . . 3 2 1 2 . . . . . . 4 5 5 4 5 . Low Security (%) 32 | 100 100 100 42 7 . . 47 50 34 . . . . 100 100 35 . 37 47 . . . . 100 100 20 . . . . . Level 1 12 | . . . 33 92 . . 15 50 41 . . . . . . 17 31 62 21 . . . . . . 19 . . . . . Level 2 13 | . . . 24 . . . 27 . 9 . . . . . . 18 68 . 30 . . . . . . 22 24 . . . . Level 3 10 | . . . . . . . 9 . 14 . . . . . . 28 . . . . . . . . . 34 27 . . 8 . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 20 26 100 12 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 19 . 79 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 54 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2658 | . 117 80 624 312 . . 814 287 861 . . . . 104 24 1028 697 251 481 . . . . 173 133 1155 2658 2391 1485 1851 . Initial 1494 | . . 13 14 173 . . 36 282 88 . . . . . 16 . 494 241 112 . . . . 150 54 36 648 1494 1434 944 . Average 493 | . 42 26 249 274 . . 271 207 300 . . . . 28 4 445 472 206 224 . . . . 105 72 550 1187 1738 1393 1296 . Influence Increases 20112 | . 306 203 1199 159 . 378 1361 5 1487 . 233 . 230 175 30 1753 813 10 925 170 . . 190 470 652 1822 2750 1027 211 1923 1630 Destroy 0b10 Robot/C 9880 | . 200 120 700 100 . 240 860 . 860 . 200 . 200 120 . 840 340 . 500 160 . . 160 180 340 1080 1480 300 20 880 . Destroy 0b10 Robot/NC 835 | . 20 5 70 5 . 10 145 . 60 . . . . . . 50 20 . 60 . . . 10 . 10 80 135 20 10 125 . Destroy Leader 2264 | . 54 30 216 20 . 40 168 . 224 . 20 . 30 20 . 188 96 . 170 10 . . 20 60 110 198 360 44 10 176 . Allied During Kill 376 | . . 3 . . . 88 10 . 118 . 13 . . . . 121 . . 10 . . . . . . . 13 . . . . Successful Hack 81 | . 16 . 39 . . . . . . . . . . . . . . . . . . . . 7 12 . . . 7 . . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1335 | . . . 60 15 . . 75 . 135 . . . . 15 . 150 105 . 60 . . . . . 90 240 105 105 15 105 60 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 3896 | . 1 . 54 19 . . 28 5 75 . . . . 20 30 254 192 10 80 . . . . 58 60 104 477 168 134 557 1570 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 30 | . 15 . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 1185 | . . 45 30 . . . 75 . 15 . . . . . . 135 60 . 45 . . . . 15 30 120 180 390 15 30 . Influence Decreases 18602 | . 270 202 790 303 302 320 613 684 765 523 401 158 230 127 78 743 1132 540 620 538 98 . 190 374 684 734 1244 1294 1127 1181 2337 Entered New Map 8424 | . . 23 23 273 302 . 22 524 39 315 63 158 . . 32 . 516 450 49 173 19 . . . 42 28 504 1164 957 531 2217 Time Decay 9079 | . 270 169 617 30 . 290 412 140 626 198 318 . 220 127 46 533 556 90 501 365 79 . 190 374 632 696 660 130 160 650 . Lost Part 410 | . . 10 . . . 10 150 20 20 10 20 . 10 . . 10 . . 10 . . . . . 10 10 . . . . 120 Lost Ally 539 | . . . . . . 20 29 . 80 . . . . . . 200 60 . 60 . . . . . . . 80 . 10 . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 140 | . 4 . 5 . . . 10 . 22 . 1 . . 2 . 14 10 . 6 . . . . 2 3 11 24 10 4 12 . Investigation 16 | . . . 3 . . . 2 . 2 . . . . 1 . 1 2 . 1 . . . . . 2 1 . . . 1 . Extermination 41 | . . . . . . . 3 . 7 . . . . 1 . 4 4 . 3 . . . . 2 1 4 5 1 1 5 . Reinforcement 35 | . 4 . 2 . . . 5 . 8 . . . . . . 7 . . 1 . . . . . . 2 4 . 2 . . Assault 34 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 3 13 9 1 6 . Garrison 8 | . . . . . . . . . 5 . . . . . . . 3 . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . 1 2 . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 5 | . . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . . 1 . . Haulers Reinforced 9 | . . . . . . . 3 . 3 . . . . . . 1 . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 45 | . . . 4 . . . 2 . 5 . . . . . . 4 1 . 3 . . . . . . 3 2 1 2 18 . Communications Jammed 177 | . . . . . . . . . . . . . . . . . . . 7 . . . 2 . 1 65 59 10 . 33 . Distress Signals 171 | . . . . . . . . . . . . . . . . . . . 7 . . . . . 1 63 57 10 . 33 . Times Spotted 805 | . 16 10 47 5 . 15 61 6 56 . 10 5 8 7 6 58 24 6 39 8 1 . 7 11 18 75 135 72 2 52 45 Peak Tracking Total 32 | . 4 4 5 3 . 4 6 3 12 . 7 3 5 4 2 9 4 3 5 4 1 . 5 2 2 6 16 32 4 6 6 Tactical Retreats 44 | . . 2 2 . . . 4 . 1 . . . . . . 6 3 . 3 . 1 . . 2 2 5 6 4 1 2 . ECM-based Alert Blocks 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 28 | . 5 . 1 . . . 1 . 4 2 . . . 1 . 2 4 . . . . . . 1 . 1 3 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 96 | . . . 5 1 . . 5 . 9 . 1 . . 1 . 10 7 . 4 . . . . . 6 18 7 8 1 9 4 Max in Single Turn 4 | . . . 1 1 . . 1 . 1 . 1 . . 1 . 4 4 . 4 . . . . . 1 1 2 2 1 2 1 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 43 | . 3 . 17 . . . 2 . 1 . . 3 . 2 . . 2 . . 1 . 1 . 1 4 1 . 1 2 2 . Terminals 16 | . 2 . 11 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Fabricators 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 9 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . . 3 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 106 | . 15 . 34 . . . 5 . 2 . . 24 . 3 . . 2 . . 1 . 5 . 1 8 1 . 1 2 2 . Successful 75 | . 11 . 21 . . . 3 . . . . 24 . 2 . . 2 . . 1 . 5 . 1 2 1 . . 2 . . Failed 29 | . 3 . 12 . . . 2 . 2 . . . . 1 . . . . . . . . . . 6 . . 1 . 2 . Catastrophic 7 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 2 . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 145 | . 6 . 13 . . . 10 . 12 . . . . 13 . 12 16 . 17 . . 1 . 6 3 9 12 5 3 7 . Terminals 34 | . 9 . 22 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Fabricators 8 | . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . . . . Repair Stations 16 | . 6 . 7 . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 14 | . . . 3 . . . . . . . . . . . . . 2 . . . . . . . 7 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 47 | . 4 . 10 . . . . . . . . 24 . . . . . . . 1 . 5 . 1 . . . . 2 . . Record 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematic 14 | . . . 1 . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 15 | . 3 . 4 . . . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scan Component 7 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Retrieve Study 4 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 . 12 . . . 2 . 1 . . . . 2 . . 1 . . . . . . 1 4 . . 1 . 2 . Full Trace Events 8 | . 1 . 1 . . . 2 . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 62 | . . . 1 . 15 . . . 11 . . 13 . . . . . . . . . . . . 14 8 . . . . . Parts Built 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 203 | . . . . . . . 51 . . . . . . 152 . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Repaired 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 110 | . 52 . 58 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 41 | . . 1 . . 4 . . . 5 . 2 . . 7 . 6 4 1 4 . . . . 1 . . 5 . 1 . . Largest Group 6 | . . 1 1 . 4 4 2 . 4 . 2 2 . 6 6 5 4 1 4 . . . . 1 . . 3 . 1 . . Highest-Rated Group 420 | . . 31 31 . 152 152 74 . 310 . 61 61 . 420 420 350 144 46 324 . . . . 32 . . 117 . 31 . . Highest-Rated Ally 96 | . . 31 31 . 40 40 37 . 85 . 32 32 . 70 70 70 39 46 96 . . . . 32 . . 39 . 31 . . Zionite Dispatches 17 | . . . . . . . 1 . 2 . . . . 3 . 2 2 . 2 . . . . 1 . . 3 . 1 . . Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Light 5 | . . . . . . . . . 1 . . . . 2 . 1 . . 1 . . . . . . . . . . . . Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thermal Resupply 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Orders 18 | . . . . . . . . . . . 2 1 . 3 . . 2 . 2 . . . . 2 . . 4 . 2 . . STAY 10 | . . . . . . . . . . . 1 1 . 2 . . 1 . 1 . . . . 1 . . 2 . 1 . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 . . 2 . 1 . . Ally Attacks 367 | . . . . . . 40 7 . 75 . 14 2 . . 92 96 6 24 6 . . . . . . . 5 . . . . Total Damage 8366 | . . . . . . 1088 84 . 1938 . 293 62 . . 2019 2065 98 595 68 . . . . . . . 56 . . . . Kills 48 | . . . . . . 8 3 . 20 . 1 . . . 5 9 . 1 . . . . . . . . 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 27057 | . . . . . . . . . 2 . . . . 508 207 1417 1442 193 1753 857 348 418 444 864 3151 2748 2692 563 331 8742 377 Optics 5520 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 460 . . 5060 . Sensors 15848 | . . . . . . . . . . . . . . 508 207 1417 1442 193 1392 755 321 417 443 713 2089 1882 1832 298 157 1405 377 Seismic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cloaking 340 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340 . Jamming 17636 | . . . . . . . . . . . . . . . . . . . 1751 857 338 418 444 863 3122 2579 2690 561 331 3682 . ECM 61 | . . . . . . . . . . . . . . . . . . . 16 . 27 . . 18 . . . . . . . Robot Analysis Total 154 | . 1 . . . . . . . . . . 153 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 . . . 2 . . 3 . . . . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . 2 . 1 . . . . 1 . 1 2 . 2 . . . . . 1 2 1 1 . 1 . Main Access 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 42977 | 57 692 458 2653 65 1862 721 1735 280 2684 416 707 560 508 575 207 1827 1632 193 1820 857 348 418 477 864 3416 2910 2702 607 331 9640 755 Spaces Moved 21836 | 32 303 204 1288 28 1140 393 720 108 1359 247 365 243 282 306 94 802 777 69 832 494 206 252 260 395 1857 1400 1294 458 165 5149 314 Core 6 | 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 20664 | 28 301 204 1288 28 1140 393 388 71 1359 247 365 243 282 306 94 802 777 69 832 494 206 252 260 395 1857 1222 1133 242 165 4979 242 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 369 | . . . . . . . 332 37 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 95 115 160 160 160 155 155 155 155 160 160 160 160 160 160 160 160 155 150 147 115 160 160 160 160 Average Speed 159 | 146 160 160 160 160 161 168 144 147 160 160 160 158 155 155 157 160 160 160 160 160 160 160 160 159 161 154 156 160 160 160 163 Slowest Speed 300 | 160 300 160 160 160 163 170 280 160 160 160 226 160 155 155 160 240 160 160 160 160 160 160 160 240 245 240 195 245 160 245 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Potential Cave-ins 20 | . . . . . . . . . 2 . . . . . . 2 2 . 2 . . . . . . . . . . 11 1 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Microwarps 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 21 . 15 6 Exploration Rate (%) 47 | 5 51 33 92 16 87 54 24 67 46 52 49 80 48 8 74 34 21 73 27 66 51 30 53 14 76 76 52 54 6 89 19 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 32 | . . . 1 . 1 . . . . . . 30 . . . . . . . . . . . . . . . . . . . Known Exits Taken 15 | . . . 1 . . . . . . . . . 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . . 5 4 . . . 3 3 . 1 . . . . . . 3 2 . . . . . . . . . . Spaces Dug 459 | . . . 2 . . . 5 6 10 2 2 10 2 8 2 39 39 2 21 2 1 . 2 18 16 24 64 19 10 147 6 Terrain Destroyed 3264 | . . . 49 19 . 24 26 8 32 5 32 11 20 10 9 136 127 5 33 3 2 . 44 30 35 51 215 83 48 1759 448 Melee 69 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 32 8 4 14 3 Projectile 1019 | . . . 38 3 . . 11 8 16 5 4 11 8 10 9 64 75 5 33 3 2 . 7 30 28 44 110 33 6 352 104 AOE 2129 | . . . 11 16 . 24 15 . 16 . 27 . 12 . . 72 52 . . . . . 37 . . . 65 39 38 1371 334 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 27385 | 39 443 257 1666 37 1165 423 1130 169 1632 263 445 350 322 377 125 1138 1006 109 1134 524 221 268 288 552 2143 1894 1708 395 218 6407 537 Wait 2183 | . 79 5 166 1 . . 99 4 57 . 4 28 14 36 . 100 65 2 102 5 10 . 6 65 58 190 149 13 17 868 40 Move 21064 | 31 302 203 1287 27 1139 392 720 107 1359 246 364 242 281 306 93 798 777 68 831 493 205 251 259 394 1856 1226 1140 262 164 4993 248 Hop 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Pick Up 269 | 2 4 1 25 . 6 2 24 3 24 3 6 7 1 5 4 16 11 1 13 . . 2 . 7 21 21 16 8 2 27 7 Fast Attach 190 | 5 19 . 7 . 2 1 15 4 3 1 . 1 . 1 2 5 4 2 7 1 . 4 . 10 19 24 17 6 2 22 6 Attach 217 | . . 2 2 . 2 . 16 5 6 4 2 6 2 2 . 4 5 . 3 . . 1 1 3 8 25 24 11 9 39 35 Detach 180 | . 2 . 5 . . . 10 3 4 1 4 3 . 1 1 3 1 . 3 . . 2 . 1 8 17 20 10 5 47 29 Swap 684 | 1 3 3 31 4 4 5 52 4 38 3 10 6 2 8 4 54 40 6 60 10 4 2 7 19 42 105 82 17 4 33 21 Drop 376 | . 5 3 29 . 11 4 28 4 21 1 5 9 . . 7 20 10 3 20 . . 6 1 12 42 35 29 15 4 44 8 Fire 2010 | . 29 39 108 5 . 19 160 35 118 4 22 48 22 18 14 130 92 27 90 15 2 . 14 41 77 199 191 39 7 306 139 Melee 146 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 11 52 38 8 4 28 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 31 | . . 1 6 . . . 6 . 2 . . . . . . 7 1 . 5 . . . . . 1 . 2 . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Rewire 28 | . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Central database locked down 319 | -10/Materials | Build established: Mutant 425 | -10/Materials | Repaired Med. Laser 578 | -10/Materials | Discovered new exit (range 8) 682 | -10/Materials | Repaired Lgt. Treads 750 | -10/Materials | Entered Mines 938 | -10/Mines | Build established: Scavenger-Mutant 1013 | -10/Mines | Received a Mining Laser from a helpful Derelict 1191 | -10/Mines | Discovered new exit (range 6) 1208 | -10/Mines | Entered Materials 1208 | -9/Materials | Accompanied by 1 ally 1208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -9/Materials | Discovered new exit (range 16) 2030 | -9/Materials | Build established: Mutant 2181 | -9/Materials | Discovered new exit (range 14) 2705 | -9/Materials | Discovered new exit (range 16) 2797 | -9/Materials | Identified exit to Materials 2934 | -9/Materials | Repaired Lgt. Treads+ 3083 | -9/Materials | Identified exit to Mines 3360 | -9/Materials | Central database locked down 3471 | -9/Materials | Discovered exit to Materials (range 9) 3687 | -9/Materials | Repaired Hrd. Light Armor Plating 3727 | -9/Materials | Build established: Scavenger-Mutant 3861 | -9/Materials | Entered Mines 3862 | -9/Mines | Assembled infested the area 3917 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3926 | -9/Mines | Entered Zion 4022 | -7/Zion | System corruption cleaned by Quarantine Array 4103 | -7/Zion | Discovered new exit (range 9) 4642 | -7/Zion | Received a visual enhancement algorithm 4787 | -7/Zion | Learned location of Extension (-6) 4876 | -7/Zion | Learned Factory trap positions 5056 | -7/Zion | Build established: Mutant 5471 | -7/Zion | Met Imprinter 5497 | -7/Zion | Imprinted 5499 | -7/Zion | Declared Zion's savior 5788 | -7/Zion | Entered Proximity Caves 5788 | -6/Proximity Caves | Accompanied by 4 allies 6310 | -6/Proximity Caves | Learned location of 1 exit from Factory 6334 | -6/Proximity Caves | Discovered new exit (range 14) 6339 | -6/Proximity Caves | Core integrity fell below 50% 6509 | -6/Proximity Caves | Entered Factory 6509 | -6/Factory | Accompanied by 2 allies 6509 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6510 | -6/Factory | Identified exit to Factory 6511 | -6/Factory | Loaded intel: 96 trap records 6625 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 7128 | -6/Factory | Build established: Scavenger-Tank 7168 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7214 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7215 | -6/Factory | Zion Recon squad teleported in 7428 | -6/Factory | Spotted B-75 Beast 7536 | -6/Factory | Destroyed B-75 Beast 7556 | -6/Factory | Lost 11 parts (1p6n2u2w) 7764 | -6/Factory | Cargo convoy interrupted 7961 | -6/Factory | Terminal network hard line cut 8207 | -6/Factory | Build established: Scavenger-Gunner 8244 | -6/Factory | Sucked down chute 8244 | -6/Factory | Entered Waste 8259 | -6/Waste | EMP discharged 8259 | -6/Waste | System corruption reached 10% 8270 | -6/Waste | Spotted C-40 Crusher 8287 | -6/Waste | Destroyed C-40 Crusher 8302 | -6/Waste | Spotted C-40 Crusher 8302 | -6/Waste | Spotted C-40 Crusher 8309 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8321 | -6/Waste | Destroyed C-40 Crusher 8345 | -6/Waste | Spotted C-40 Crusher 8345 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8355 | -6/Waste | Destroyed C-40 Crusher 8359 | -6/Waste | EMP discharged 8384 | -6/Waste | System corruption reached 30% 8429 | -6/Waste | Spotted C-40 Crusher 8457 | -6/Waste | Destroyed C-40 Crusher 8459 | -6/Waste | EMP discharged 8510 | -6/Waste | Discovered new exit (range 10) 8524 | -6/Waste | Entered Factory 8974 | -6/Factory | Discovered exit to Factory (range 6) 8998 | -6/Factory | Core integrity fell below 50% 9162 | -6/Factory | Zion Light squad teleported in 9583 | -6/Factory | Garrison activated, responded to threat 9722 | -6/Factory | Allied Derelicts emerged from ambush trap array 9973 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9974 | -6/Factory | Zion Heavy squad teleported in 9986 | -6/Factory | Terminal network hard line cut 10145 | -6/Factory | Discovered exit to Factory (range 15) 10145 | -6/Factory | Spotted B-75 Beast 10150 | -6/Factory | Allies destroyed B-75 Beast 10578 | -6/Factory | Found Prototype Protection 10578 | -6/Factory | Identified Zio. Weapon Casing 10741 | -6/Factory | Garrison activated, responded to threat 10744 | -6/Factory | Cargo convoy interrupted 10797 | -6/Factory | Destroyed 10 combat bots 10872 | -6/Factory | Garrison activated, responded to threat 10977 | -6/Factory | Discovered exit to Factory (range 4) 11197 | -6/Factory | Discovered new exit (range 6) 11208 | -6/Factory | Entered Lower Caves 11261 | -6/Lower Caves | Learned location of 1 exit from Factory 11488 | -6/Lower Caves | Entered a destroyed Warlord outpost 11544 | -6/Lower Caves | Learned Factory stockpile data 11616 | -6/Lower Caves | Discovered new exit (range 6) 11624 | -6/Lower Caves | Entered another Lower Caves area 11638 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11702 | -6/Lower Caves | Destroyed 7 combat bots 12160 | -6/Lower Caves | Spotted B-75 Beast 12190 | -6/Lower Caves | Destroyed B-75 Beast 12277 | -6/Lower Caves | Discovered new exit (range 12) 12301 | -6/Lower Caves | Found DCF Scrap (12 items) 12331 | -6/Lower Caves | Entered Data Miner 12331 | -6/Data Miner | Accompanied by 2 allies 12331 | -6/Data Miner | Discovered new exit (range 6) 12362 | -6/Data Miner | Met Data Miner 12511 | -6/Data Miner | Learned location of Section 7 (-3) 12511 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12552 | -6/Data Miner | Received God Mode back door access code from Data Miner 12566 | -6/Data Miner | Interfaced with the Data Conduit 12608 | -6/Data Miner | Build established: Scavenger-Mutant 12732 | -6/Data Miner | Core integrity fell below 20% 12819 | -6/Data Miner | Found Exp. Thermal Shield 12826 | -6/Data Miner | Found Exp. Thermal Shield 12891 | -6/Data Miner | Entered Proximity Caves 13070 | -5/Proximity Caves | Learned Factory security intel 13113 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13130 | -5/Proximity Caves | Build established: Scavenger-Gunner 13170 | -5/Proximity Caves | Learned Factory stockpile data 13269 | -5/Proximity Caves | Spotted B-75 Beast 13277 | -5/Proximity Caves | Destroyed B-75 Beast 13312 | -5/Proximity Caves | Learned Factory stockpile data 13394 | -5/Proximity Caves | Discovered exit to Factory (range 4) 13399 | -5/Proximity Caves | Entered Factory 13399 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 13400 | -5/Factory | Identified exit to Factory 13403 | -5/Factory | Loaded intel: 277 machine locations 13567 | -5/Factory | Zion Offense Resupply teleported in 13592 | -5/Factory | Build established: Scavenger-Tank 13714 | -5/Factory | Retrieved Zion intel report: Trap Installations 13834 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 13884 | -5/Factory | Zion Light squad teleported in 13904 | -5/Factory | Zion Light squad teleported in 13974 | -5/Factory | Manually triggered Chute Trap 13974 | -5/Factory | Sucked down chute 13974 | -5/Factory | Entered Waste 13989 | -5/Waste | EMP discharged 13989 | -5/Waste | System corruption reached 10% 14041 | -5/Waste | Spotted C-40 Crusher 14052 | -5/Waste | Allies destroyed C-40 Crusher 14053 | -5/Waste | Spotted C-40 Crusher 14054 | -5/Waste | Allies destroyed C-40 Crusher 14059 | -5/Waste | 6 allies followed down the chute 14067 | -5/Waste | Spotted C-40 Crusher 14082 | -5/Waste | Allies destroyed C-40 Crusher 14082 | -5/Waste | Spotted C-40 Crusher 14082 | -5/Waste | Spotted C-40 Crusher 14085 | -5/Waste | Found Zio. Weapon Casing 14089 | -5/Waste | EMP discharged 14089 | -5/Waste | Allies destroyed C-40 Crusher 14092 | -5/Waste | Allies destroyed C-40 Crusher 14093 | -5/Waste | Spotted C-40 Crusher 14098 | -5/Waste | Destroyed C-40 Crusher 14166 | -5/Waste | Discovered new exit (range 10) 14179 | -5/Waste | Identified exit to Factory 14181 | -5/Waste | Entered Factory 14181 | -5/Factory | Accompanied by 5 allies 14183 | -5/Factory | Loaded intel: 296 machine locations 14278 | -5/Factory | Build established: Scavenger-Gunner 14583 | -5/Factory | Retrieved Zion intel report: Main Access 14584 | -5/Factory | Zion Hacker squad teleported in 14695 | -5/Factory | Zion Light squad teleported in 15039 | -5/Factory | Intercept squad dispatched 15058 | -5/Factory | Spotted Tracker 15065 | -5/Factory | Destroyed Tracker 15106 | -5/Factory | Spotted Combat Programmer 15123 | -5/Factory | Destroyed Combat Programmer 15423 | -5/Factory | Build established: Scavenger-Tank 15541 | -5/Factory | Terminal network hard line cut 15981 | -5/Factory | First assault squad dispatched 16008 | -5/Factory | Entered another Factory area 16008 | -4/Factory | Evolved 2 slots: Utility x2 16010 | -4/Factory | Loaded intel: 293 machine locations 16206 | -4/Factory | Discovered new exit (range 13) 16225 | -4/Factory | Identified exit to Research 16251 | -4/Factory | Zion Thermal Resupply teleported in 16453 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 16454 | -4/Factory | Zion Fire squad teleported in 16566 | -4/Factory | Garrison activated, responded to threat 16812 | -4/Factory | Intercept squad dispatched 16826 | -4/Factory | Spotted Tracker 16835 | -4/Factory | Destroyed Tracker 16873 | -4/Factory | Spotted Combat Programmer 16887 | -4/Factory | System corruption reached 10% 16890 | -4/Factory | Destroyed Combat Programmer 16949 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17214 | -4/Factory | Terminal network hard line cut 17640 | -4/Factory | Manually triggered Chute Trap 17640 | -4/Factory | Sucked down chute 17640 | -4/Factory | Entered Waste 17641 | -4/Waste | Met a frightened Derelict 17655 | -4/Waste | EMP discharged 17662 | -4/Waste | Spotted C-40 Crusher 17673 | -4/Waste | Allies destroyed C-40 Crusher 17691 | -4/Waste | Spotted C-40 Crusher 17702 | -4/Waste | Destroyed C-40 Crusher 17719 | -4/Waste | Spotted C-40 Crusher 17727 | -4/Waste | Destroyed C-40 Crusher 17736 | -4/Waste | Destroyed C-40 Crusher 17741 | -4/Waste | Spotted C-40 Crusher 17741 | -4/Waste | Spotted C-40 Crusher 17743 | -4/Waste | Destroyed C-40 Crusher 17749 | -4/Waste | Destroyed C-40 Crusher 17755 | -4/Waste | EMP discharged 17819 | -4/Waste | Discovered new exit (range 10) 17832 | -4/Waste | Identified exit to Factory 17833 | -4/Waste | Entered Factory 17833 | -4/Factory | Accompanied by 1 ally 17834 | -4/Factory | Loaded intel: 265 machine locations 17993 | -4/Factory | Zion Thermal Resupply teleported in 18220 | -4/Factory | Retrieved Zion intel report: Main Access 18253 | -4/Factory | Found Exp. ECM Suite 18608 | -4/Factory | Retrieved Zion intel report: Trap Installations 18609 | -4/Factory | Zion Light squad teleported in 18619 | -4/Factory | Intercept squad dispatched 18626 | -4/Factory | Spotted Tracker 18626 | -4/Factory | Spotted Tracker 18633 | -4/Factory | Destroyed Tracker 18659 | -4/Factory | Destroyed Tracker 18662 | -4/Factory | Spotted Combat Programmer 18669 | -4/Factory | Spotted Combat Programmer 18676 | -4/Factory | Destroyed Combat Programmer 18683 | -4/Factory | Destroyed Combat Programmer 18684 | -4/Factory | Lost 3 allies 19271 | -4/Factory | Terminal network hard line cut 19516 | -4/Factory | Discovered new exit (range 14) 19535 | -4/Factory | Identified exit to Upper Caves 19653 | -4/Factory | Entered Upper Caves 19777 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19952 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 20504 | -4/Upper Caves | Discovered new exit (range 4) 20509 | -4/Upper Caves | Identified exit to Upper Caves 20510 | -4/Upper Caves | Entered another Upper Caves area 20693 | -4/Upper Caves | Spotted B-86 Titan 20847 | -4/Upper Caves | Discovered new exit (range 8) 20857 | -4/Upper Caves | Identified exit to Warlord 20858 | -4/Upper Caves | Entered Warlord 20928 | -4/Warlord | System corruption cleaned by Quarantine Array 21095 | -4/Warlord | Opened Warlord's prototype stash 21102 | -4/Warlord | Found Thermal Barrier 21112 | -4/Warlord | Found Vortex Chain Reactor 21259 | -4/Warlord | Discovered new exit (range 12) 21273 | -4/Warlord | Identified exit to Proximity Caves 21276 | -4/Warlord | Entered Proximity Caves 21278 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21380 | -3/Proximity Caves | Spotter reported a threat 21753 | -3/Proximity Caves | Entered Research 21753 | -3/Research | Evolved 2 slots: Utility x2 21754 | -3/Research | Loaded intel: 133 machine locations 21819 | -3/Research | Zion Thermal Resupply teleported in 22187 | -3/Research | Discovered new exit (range 5) 22223 | -3/Research | Build established: Messiah-Tank 22564 | -3/Research | Discovered new exit (range 8) 22615 | -3/Research | Identified exit to Quarantine 22617 | -3/Research | Entered Quarantine 22618 | -3/Quarantine | Loaded intel: 90 machine locations 22643 | -3/Quarantine | Found Alien Slashing Weapon 22719 | -3/Quarantine | Found Alien Artifact 23123 | -3/Quarantine | Cryocooling Duct disabled 23125 | -3/Quarantine | Cryocooling Duct disabled 23138 | -3/Quarantine | Ambient heat levels rising (+20) 23138 | -3/Quarantine | Non-combat units ordered to evacuate 23140 | -3/Quarantine | Ambient heat levels rising (+20) 23140 | -3/Quarantine | Combat units ordered to evacuate 23226 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 23240 | -3/Quarantine | Quarantine Guard activated 23313 | -3/Quarantine | Identified Sigix Broadsword 23352 | -3/Quarantine | Spotted Quarantine Guard 23356 | -3/Quarantine | Destroyed Quarantine Guard 23486 | -3/Quarantine | Identified Core Reset Matrix 23614 | -3/Quarantine | Build established: Mutant 23651 | -3/Quarantine | Found Alien Artifact 23663 | -3/Quarantine | Found Alien Artifact 23663 | -3/Quarantine | Identified Dimensional Node Initializer 23663 | -3/Quarantine | Initialized slip node 23668 | -3/Quarantine | Found Dimensional Node Initializer 23706 | -3/Quarantine | Spotted Quarantine Guard 23747 | -3/Quarantine | Destroyed Quarantine Guard 23791 | -3/Quarantine | Spotted Quarantine Guard 23803 | -3/Quarantine | Destroyed Quarantine Guard 23871 | -3/Quarantine | Terminal network hard line cut 24067 | -3/Quarantine | Build established: Scavenger-Mutant 24091 | -3/Quarantine | Found Alien Artifact 24127 | -3/Quarantine | Spotted Quarantine Guard 24144 | -3/Quarantine | Destroyed Quarantine Guard 24203 | -3/Quarantine | Spotted Quarantine Guard 24222 | -3/Quarantine | Destroyed Quarantine Guard 24443 | -3/Quarantine | Found Alien Impact Weapon 24443 | -3/Quarantine | Identified Core Stripper 24776 | -3/Quarantine | Spotted Fortress 24799 | -3/Quarantine | Destroyed Fortress 24848 | -3/Quarantine | Found Exp. EM Shield 24852 | -3/Quarantine | Found Prototype Device 24852 | -3/Quarantine | Identified Exp. Force Field 25182 | -3/Quarantine | Discovered new exit (range 8) 25182 | -3/Quarantine | Spotted Quarantine Guard 25186 | -3/Quarantine | Spotted Quarantine Guard 25190 | -3/Quarantine | Destroyed Quarantine Guard 25194 | -3/Quarantine | Destroyed Quarantine Guard 25198 | -3/Quarantine | Discovered new exit (range 8) 25222 | -3/Quarantine | Identified exit to Section 7 25792 | -3/Quarantine | Build established: Mutant 26033 | -3/Quarantine | Entered Section 7 26034 | -3/Section 7 | Loaded intel: 123 machine locations 26040 | -3/Section 7 | Spotted S7 Guard 26086 | -3/Section 7 | Destroyed S7 Guard 26108 | -3/Section 7 | Found Prototype Protection 26133 | -3/Section 7 | Found Alien Artifact 26263 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 26278 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 26295 | -3/Section 7 | Discovered new exit (range 10) 26321 | -3/Section 7 | Initialized slip node 26368 | -3/Section 7 | Identified Navigation Efficiency Matrix 26471 | -3/Section 7 | Found Alien Artifact 26516 | -3/Section 7 | Spotted S7 Guard 26569 | -3/Section 7 | Spotted S7 Guard 26585 | -3/Section 7 | Destroyed S7 Guard 26603 | -3/Section 7 | Destroyed S7 Guard 26752 | -3/Section 7 | Found Alien Artifact 26752 | -3/Section 7 | Identified Integrated Mediator 26752 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 26790 | -3/Section 7 | Found Alien Artifact 26925 | -3/Section 7 | Found Alien Artifact 26925 | -3/Section 7 | Identified Core Membrane 26925 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 27143 | -3/Section 7 | Identified Core Physics Calibrator 27232 | -3/Section 7 | Spotted S7 Guard 27273 | -3/Section 7 | Found Alien Artifact 27273 | -3/Section 7 | Identified Integrated Thermoelectric Network 27273 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 27316 | -3/Section 7 | Destroyed S7 Guard 27450 | -3/Section 7 | Terminal network hard line cut 27462 | -3/Section 7 | Found Alien Artifact 27462 | -3/Section 7 | Identified Spacefold Activator 27572 | -3/Section 7 | Identified Microwarp Drive 27640 | -3/Section 7 | Found Alien Artifact 27640 | -3/Section 7 | Identified Integrated Dissipator 27640 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27730 | -3/Section 7 | Found Alien Artifact 27730 | -3/Section 7 | Identified Integrated Reactor 27730 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27803 | -3/Section 7 | Spotted Executioner 27803 | -3/Section 7 | Spotted Executioner 27844 | -3/Section 7 | Destroyed Executioner 27851 | -3/Section 7 | Destroyed Executioner 27893 | -3/Section 7 | Found Exp. Core Analyzer 28033 | -3/Section 7 | First assault squad dispatched 28117 | -3/Section 7 | Found Alien Energy Gun 28117 | -3/Section 7 | Identified Sigix Sheargun 28121 | -3/Section 7 | Found Sigix Sheargun 28125 | -3/Section 7 | Found Sigix Sheargun 28138 | -3/Section 7 | Spotted Striker 28138 | -3/Section 7 | Spotted Striker 28171 | -3/Section 7 | Identified Hvy. Regenerative Plating 28180 | -3/Section 7 | Destroyed Striker 28197 | -3/Section 7 | Destroyed Striker 28204 | -3/Section 7 | Found Alien Energy Cannon 28223 | -3/Section 7 | Identified Sigix Shearcannon 28475 | -3/Section 7 | Build established: Scavenger-Mutant 28512 | -3/Section 7 | Spotted Executioner 28513 | -3/Section 7 | Spotted Executioner 28514 | -3/Section 7 | Destroyed Executioner 28517 | -3/Section 7 | Destroyed Executioner 28530 | -3/Section 7 | Found Exp. Targeting Computer 28626 | -3/Section 7 | Spotted B-99 Colossus 28681 | -3/Section 7 | Found Alien Artifact 28681 | -3/Section 7 | Identified Integrity Redistributor 28681 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-289) 28682 | -3/Section 7 | Core integrity fell below 50% 28691 | -3/Section 7 | Found Integrity Redistributor 28693 | -3/Section 7 | Found Integrity Redistributor 28895 | -3/Section 7 | Intercept squad dispatched 28912 | -3/Section 7 | Spotted Tracker 28913 | -3/Section 7 | Spotted Tracker 28924 | -3/Section 7 | Found Alien Artifact 28924 | -3/Section 7 | Identified Transdimensional Reconstructor (x2) 28924 | -3/Section 7 | Warped through subspace to slip node 28941 | -3/Section 7 | Identified exit to Research 28943 | -3/Section 7 | Entered Research 28943 | -2/Research | Evolved 2 slots: Power x1, Utility x1 28944 | -2/Research | Loaded intel: 110 machine locations 29052 | -2/Research | Zion Zionite Resupply teleported in 29059 | -2/Research | Found Prototype Protection 29059 | -2/Research | Identified Zio. Shade Carapace 29541 | -2/Research | Intercept squad dispatched 29560 | -2/Research | Spotted Tracker 29561 | -2/Research | Spotted Tracker 29565 | -2/Research | Destroyed Tracker 29577 | -2/Research | Destroyed Tracker 29618 | -2/Research | Spotted Combat Programmer 29629 | -2/Research | Destroyed Combat Programmer 29666 | -2/Research | Spotted Combat Programmer 29687 | -2/Research | Destroyed Combat Programmer 29962 | -2/Research | Unchained authorized (DW-4LL) 29966 | -2/Research | Retrieved Zion intel report: Trap Installations 29967 | -2/Research | Zion Fire squad teleported in 30134 | -2/Research | Lost 3 allies 30158 | -2/Research | Zion Hover Resupply teleported in 30252 | -2/Research | Intercept squad dispatched 30253 | -2/Research | Spotted Tracker 30254 | -2/Research | Spotted Tracker 30256 | -2/Research | Spotted Tracker 30262 | -2/Research | Destroyed Tracker 30264 | -2/Research | Destroyed Tracker 30267 | -2/Research | Destroyed Tracker 30281 | -2/Research | Spotted Combat Programmer 30281 | -2/Research | Spotted Combat Programmer 30288 | -2/Research | Destroyed Combat Programmer 30297 | -2/Research | Terminal network hard line cut 30303 | -2/Research | Spotted Combat Programmer 30308 | -2/Research | Destroyed Combat Programmer 30319 | -2/Research | Destroyed Combat Programmer 30337 | -2/Research | Found Exp. Targeting Computer 30443 | -2/Research | First assault squad dispatched 30582 | -2/Research | Discovered new exit (range 8) 30592 | -2/Research | Identified exit to Access 30718 | -2/Research | Spotted B-90 Cyclops 30719 | -2/Research | Build established: Scavenger-Assassin 30723 | -2/Research | DW-4LL burst out of a wall 30723 | -2/Research | Spotted DW-4LL 30738 | -2/Research | Destroyed DW-4LL 30741 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-131) 30759 | -2/Research | Found Prototype Treads 30827 | -2/Research | Identified DW-4LL's Griptreads 30898 | -2/Research | Warped through subspace 30918 | -2/Research | Discovered exit to Access (range 14) 30991 | -2/Research | Destroyed 14 combat bots 31024 | -2/Research | Build established: Scavenger-Mutant 31260 | -2/Research | Found Prototype Launcher 31260 | -2/Research | Identified Tactical Quantum Warhead 31429 | -2/Research | High security lockdown imminent 31464 | -2/Research | Destroyed 14 combat bots 31509 | -2/Research | High security lockdown engaged 31639 | -2/Research | Discovered new exit (range 2) 31640 | -2/Research | Identified exit to Testing 31645 | -2/Research | Spotted Striker 31645 | -2/Research | Entered Testing 31646 | -2/Testing | Loaded intel: 82 machine locations 31827 | -2/Testing | Retrieved Zion intel report: Main Access 31895 | -2/Testing | First assault squad dispatched 31923 | -2/Testing | High security lockdown imminent 32003 | -2/Testing | High security lockdown engaged 32064 | -2/Testing | Found Prototype Energy Cannon 32064 | -2/Testing | Identified Potential Cannon 32155 | -2/Testing | Spotted Investigator 32157 | -2/Testing | Spotted Executioner 32157 | -2/Testing | Scanned by Researcher 32158 | -2/Testing | Destroyed Investigator 32167 | -2/Testing | Core integrity fell below 50% 32170 | -2/Testing | Spotted Executioner 32252 | -2/Testing | Entered Access 32252 | -1/Access | Evolved 2 slots: Utility x2 32253 | -1/Access | Loaded intel: 113 machine locations 32319 | -1/Access | Zion Zionite Resupply teleported in 32326 | -1/Access | Found Prototype Energy Cannon 32326 | -1/Access | Identified Zio. Alpha Cannon 32366 | -1/Access | Identified Subatomic Replicator 32366 | -1/Access | Used Subatomic Replicator to replicate Integrity Redistributor 32369 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-193) 32502 | -1/Access | First assault squad dispatched 32529 | -1/Access | Discovered new exit (range 7) 32537 | -1/Access | Identified exit to Command 32583 | -1/Access | Entered Command 32584 | -1/Command | Loaded intel: 55 machine locations 32658 | -1/Command | Phase Generator disabled 32953 | -1/Command | Retrieved Zion intel report: Branch Access 32989 | -1/Command | Spotted B-99 Colossus 33583 | -1/Command | First assault squad dispatched 33972 | -1/Command | Terminal network hard line cut 34494 | -1/Command | Spotted Combat Programmer 34495 | -1/Command | Spotted Combat Programmer 34504 | -1/Command | Destroyed Combat Programmer 34515 | -1/Command | Destroyed Combat Programmer 34557 | -1/Command | Spotted M Guard 34561 | -1/Command | Spotted M Guard 34608 | -1/Command | Destroyed M Guard 34616 | -1/Command | Destroyed M Guard 34616 | -1/Command | All MAIN.C guards destroyed 34645 | -1/Command | Found Corrupted Prototype Device 34655 | -1/Command | Found Corrupted Hvy. Regenerative Plating 34659 | -1/Command | Found Corrupted Zero-point Reactor 34673 | -1/Command | Destroyed 10 combat bots 34700 | -1/Command | Identified AEGIS Remote Shield 34817 | -1/Command | Found Hvy. Reactive Plating 34927 | -1/Command | Met MAIN.C 34932 | -1/Command | 0b10 Conduit disabled 34968 | -1/Command | Destroyed MAIN.C Shell 34970 | -1/Command | MAIN.C activated Command garrisons 34982 | -1/Command | Destroyed MAIN.C 35000 | -1/Command | Found Singularity Reactor 35009 | -1/Command | Discovered new exit (range 39) 35009 | -1/Command | Discovered new exit (range 103) 35009 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 35012 | -1/Command | Found Centrium Heavy Armor Plating 36237 | -1/Command | Found Quantum Capacitor 36328 | -1/Command | Found Exp. Target Analyzer 36583 | -1/Command | Found Exp. Armor Integrity Analyzer 36586 | -1/Command | Found Exp. Phase Shifter 36594 | -1/Command | Found Null Cannon 36821 | -1/Command | Found Exp. Signal Interpreter 38715 | -1/Command | Found Quantum Capacitor 41771 | -1/Command | Found Exp. Core Analyzer 41953 | -1/Command | Found Exp. Targeting Computer 42146 | -1/Command | Crushed by falling debris 42164 | -1/Command | Crushed by falling debris 42195 | -1/Command | Crushed by falling debris 42207 | -1/Command | Discovered new exit (range 5) 42218 | -1/Command | Identified exit to Access_0 42220 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-174) 42221 | -1/Command | Core integrity fell below 50% 42223 | -1/Command | Entered Access_0 42224 | -1/Access_0 | Architect warped through subspace 42224 | -1/Access_0 | Loaded intel: 58 machine locations 42238 | -1/Access_0 | Destroyed A8 42305 | -1/Access_0 | Architect warped through subspace 42315 | -1/Access_0 | Found Core Expander 42315 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 42370 | -1/Access_0 | Architect warped through subspace 42399 | -1/Access_0 | Subspace Access Node disabled 42435 | -1/Access_0 | Architect warped through subspace 42477 | -1/Access_0 | Spotted Enhanced Programmer 42489 | -1/Access_0 | Architect warped through subspace 42499 | -1/Access_0 | Destroyed Enhanced Programmer 42549 | -1/Access_0 | Architect warped through subspace 42559 | -1/Access_0 | Spotted Enhanced Programmer 42588 | -1/Access_0 | Destroyed Enhanced Programmer 42594 | -1/Access_0 | Architect warped through subspace 42595 | -1/Access_0 | Subspace Access Node disabled 42637 | -1/Access_0 | Spotted Enhanced Programmer 42641 | -1/Access_0 | Architect warped through subspace 42648 | -1/Access_0 | Destroyed Enhanced Programmer 42681 | -1/Access_0 | Architect warped through subspace 42730 | -1/Access_0 | Architect warped through subspace 42730 | -1/Access_0 | Spotted Enhanced Programmer 42748 | -1/Access_0 | Spotted Enhanced Programmer 42757 | -1/Access_0 | A6 warped into view 42762 | -1/Access_0 | Architect warped through subspace 42776 | -1/Access_0 | Spotted Enhanced Programmer 42777 | -1/Access_0 | Destroyed A6 42788 | -1/Access_0 | Destroyed Enhanced Programmer 42792 | -1/Access_0 | Destroyed Enhanced Programmer 42797 | -1/Access_0 | Destroyed Enhanced Programmer 42804 | -1/Access_0 | Architect warped through subspace 42815 | -1/Access_0 | Found Med. Regenerative Plating 42834 | -1/Access_0 | Architect warped through subspace 42882 | -1/Access_0 | Spotted Enhanced Programmer 42889 | -1/Access_0 | Spotted Enhanced Programmer 42927 | -1/Access_0 | Destroyed Enhanced Programmer 42936 | -1/Access_0 | Destroyed Enhanced Programmer 42955 | -1/Access_0 | Core integrity fell below 20% 42978 | -1/Access_0 | Destroyed by Enhanced Hunter with Hypervelocity Linear Accelerator Last Messages --------------- 42969_ Penetrated by Quantum Shear. 42969_ Exp. Core Analyzer destroyed. 42969_ Penetrated by HV Slug. 42969_ Critical hit (Destroy). 42969_ HV Slug penetrates Reinforced Shell. 42969_ Penetrated by HV Slug. 42970_ Microwarped (distance 10). 42971_ Penetrated by Quantum Shear. 42971_ HV Slug penetrates Earth. 42971_ Penetrated by HV Slug. 42971_ HV Slug penetrates Earth. 42971_ Microwarped (distance 2). 42971_ Penetrated by HV Slug. 42973_ Penetrated by Quantum Shear. 42973_ Quantum Shear penetrates Enhanced Grunt. 42973_ Critical hit (Destroy). 42973_ Penetrated by HV Slug. 42975_ Microwarped (distance 10). 42978_ Microwarped (distance 6). 42978_ Penetrated by HV Slug. Map ----- +----------------------------------------------------+ | ???????????????????????""????????????????????????? | | ???????????????????????""????????????????????????? | | ??????????????????????"??"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ????????????????????##?????? #???????????????????? | | ????????????????????# #????? ##??????????????????? | | ????????????????????? #???? ???????????????????? | | ????????????????????? #??# ???????????????????? | | ?????????????????????# ## ????????????????????? | | ????????????????????## ????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# #???????? ??????????? | | ?????????????????????# ?##????? ??????? | | ??????????????????????# ??# ####? #??????? | | ???????????????????????# #?### # ???????# | | ??????????????????????###@### ## # #??????# | | ?????????????????????##%; ## ##%## #??????# | | ????????????????????## ## #" " #???????# | | ?????????????#?????## #"%#"" " " #???????# | | ???????????### ???# ;; % " " ""###????? | | ???????????# ## ;; "" ##???# | | ???????????# #;;; #??? | | ???????????# ## ###%% % ] ##?## | | ???????????### ##### ?# % =%! ""###""# | | ?????????????# #????# ;; " """ " | | ?????????????# ##?????######### h "%#%%!!!= | | ?????????????# #???????????????## h """"%""%=]!! | | ?????????????# ?????????????????#;;" "*=!"!!]/] | | ?????????????#??????????????????# " "%!%=! / | | ????????????????????????????????# " " "!%#==%% ! | | ????????????????????????????????# """"!%=% = | | ????????????????????????????????# " ! !% = | | ????????????????????????????????# " [ % %[ | | ???????????????????????????????# """""##"# %" | | ???????????????????????????????## ## #?####" " | | ????????????????????????????????# ##? #????? " "## | | ????????????????????????????????#???##?????? # ### | | ????????????????????????????????????????????## ? | | ?????????????????????????????????????????????#"#? | | ?????????????????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 120 Energy Generation 95 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 2400 Resistance: KI 40 Resistance: TH 50 Resistance: EX 20 Resistance: EM 75 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 25 Evasion (%) 41 Targeting Accuracy 24 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Power Amplifier | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Lance | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Spear | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Force Rifle | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Component Analysis Suite | -6/Data Miner | Free Railgun | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Gyrokinetic Inverter | -3/Quarantine | Z-intel Enh. Gauss Cannon | -3/Quarantine | Z-intel Imp. Force Field | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Hacking Suite | -3/Quarantine | Z-intel Imp. Heavy Treads | -3/Quarantine | Z-intel Adv. Weight Redist. System | -3/Quarantine | Z-intel Imp. Thunder Leg | -3/Quarantine | Z-intel Adv. Focal Shield | -3/Quarantine | Z-intel Core Analyzer | -3/Quarantine | Z-intel Particle Reactor | -3/Quarantine | Z-intel Imp. Corruption Screen | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Thermal Shield | -3/Quarantine | Z-intel Stealth Drone Bay | -3/Section 7 | Z-intel Coolant Network | -3/Section 7 | Z-intel Exp. Matter Compressor | -3/Section 7 | Z-intel Hvy. Proton Cannon | -3/Section 7 | Z-intel Exp. Power Amplifier | -3/Section 7 | Z-intel Exp. Thermal Generator | -3/Section 7 | Z-intel Lrn. Phase Cannon | -3/Section 7 | Z-intel Adv. Variable Charge Gun | -3/Section 7 | Z-intel Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Exp. Targeting Computer | x1 | -5/Factory Repaired ---------- Med. Laser | 54% | -10/Materials Lgt. Treads | 12% | -10/Materials Lgt. Treads | 67% | -9/Materials Hrd. Light Armor Plating | 62% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Minigun | -9/Materials | Hacked Antimatter Reactor | -4/Factory | Hacked Hvy. Treads | -4/Factory | Hacked Alien Tech Used ----------------- Sigix Broadsword Dimensional Node Initializer Core Stripper Integrated Mediator Core Membrane Core Physics Calibrator Integrated Thermoelectric Network Spacefold Activator Microwarp Drive Integrated Dissipator Integrated Reactor Sigix Sheargun Sigix Shearcannon Integrity Redistributor Transdimensional Reconstructor Subatomic Replicator Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed XenonGuidanceStreamer Manual? 0 Play Time 11:48:16 Cumulative 621.7 hours Start 2026.08.27 @ 19:12:43 End 2026.08.28 @ 20:48:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 37 Types 16/4/6/2/1/2/2/2/1/1 Lore% 90 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: 940894d9-bd95-42c0-8221-07de4ae098d1