Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.09 @ 19:52:02 Player: sentrybuster Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (233) 1165 Value Destroyed (10840) 10840 Prototype IDs (30) 600 Alien Tech Used (3) 600 Bonus (2633) 2633 TOTAL SCORE: 23338 Bonus ------- High Alert Combat Kills 2079 Follower Combat Kills 754 Friendly Fire -200 Cogmind --------- Core Integrity 0/1600 Matter 248/300 Energy 168/200 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Small Battery Seismic Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Matter Drive Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Phase Armor Advanced Shield Generator Experimental System Shield > --- WEAPON ----------- Cooled Plasma Cannon Heavy Neutron Cannon Guided EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Improved Treads High-capacity Battery Improved Weapon Shielding Improved System Shield Matter Drive Long-range Proton Cannon Disruptor Cannon Heavy Disruptor Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Plasma Cannon Heavy Phase Cannon Improved Assault Rifle Enhanced Autogun Improved Heavy Machine Gun Mass Driver Tri-rail Accelerator Improved Grenade Launcher [Rating: 155] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Tri-rail Accelerator Energy Gun Improved Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Improved Grenade Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 2 . 2 2 2 2 . . 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . . 1 . 1 1 . . . . . 2 . Utility 10 | . . 1 1 . 1 2 1 1 . . 2 . 1 . . Weapon 2 | . . . 1 . . . . . . . . . 1 . . Parts Attached 231 | 8 2 14 4 11 6 17 7 15 2 11 25 14 38 45 12 Power 15 | 1 . 1 . 1 . 1 . 2 . . 3 . 1 4 1 Engine 6 | 1 . 1 . 1 . 1 . 1 . . 1 . . . . Core 1 | . . . . . . . . . . . . . . 1 . Reactor 8 | . . . . . . . . 1 . . 2 . 1 3 1 Propulsion 63 | 2 . 5 1 . 2 6 1 6 2 4 5 3 6 19 1 Treads 39 | 2 . 5 1 . 2 5 . . 1 4 5 3 6 5 . Leg 4 | . . . . . . 1 1 2 . . . . . . . Wheel 5 | . . . . . . . . 4 1 . . . . . . Hover 15 | . . . . . . . . . . . . . . 14 1 Flight . | . . . . . . . . . . . . . . . . Utility 74 | 2 2 4 2 1 2 3 4 3 . 3 11 8 12 11 6 Device 32 | 1 2 2 . . . 2 . 1 . 1 9 3 7 2 2 Storage 10 | 1 . 1 . 1 1 . . . . . 1 2 1 2 . Processor 8 | . . . . . . 1 2 . . . . . 2 2 1 Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 17 | . . 1 2 . 1 . 2 2 . 2 . 1 2 3 1 Artifact 6 | . . . . . . . . . . . . 2 . 2 2 Weapon 79 | 3 . 4 1 9 2 7 2 4 . 4 6 3 19 11 4 Energy Gun 18 | 2 . 2 1 4 . 1 1 . . . 2 . 2 3 . Energy Cannon 23 | . . . . 1 . 2 . 2 . 1 3 2 7 5 . Ballistic Gun 18 | 1 . 2 . 4 1 2 . . . . 1 . 4 . 3 Ballistic Cannon 9 | . . . . . . 1 1 1 . 2 . 1 2 1 . Launcher 10 | . . . . . 1 1 . 1 . 1 . . 4 2 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 5 . 5 1 1 . 1 2 2 4 3 1 Parts Lost 95 | . . 1 . . . 3 2 8 1 2 13 2 17 27 19 Power 7 | . . . . . . . . 1 . . 1 . . 3 2 Propulsion 31 | . . . . . . 3 1 4 . . 3 2 2 12 4 Utility 32 | . . 1 . . . . . 2 . 2 5 . 8 7 7 Weapon 25 | . . . . . . . 1 1 1 . 4 . 7 5 6 Highest Loss Streak 17 | . . 1 . . . 1 2 6 1 1 4 1 5 17 10 Average Slot Usage (%) 84 | . 100 95 99 100 90 94 94 79 78 83 84 89 80 47 62 Engine 4 | . 14 11 9 9 7 5 5 4 . . 1 . . . . Reactor 1 | . . . . . . . . . 5 5 2 4 4 2 3 Treads 19 | . 28 29 26 27 22 20 22 9 4 21 20 24 17 8 . Hover 1 | . . . . . . . . . . . . . . 7 18 Device 10 | . 14 21 9 9 7 12 8 3 5 7 11 16 11 1 . Storage 14 | . 14 11 9 16 22 20 17 15 15 15 19 15 14 6 6 Processor 6 | . . . . . . 5 10 10 10 10 9 9 8 9 14 Hackware 1 | . . . . . . . . . . . 3 4 4 2 . Protection 5 | . . . 17 10 7 6 7 10 7 7 3 . 3 3 8 Energy Gun 5 | . 14 10 18 11 15 4 . 1 . . 1 . 1 . 2 Energy Cannon 2 | . . . . . . 3 4 3 2 2 2 9 6 2 . Ballistic Gun 4 | . 14 10 9 15 6 5 1 . . . 1 . 2 . 3 Ballistic Cannon 2 | . . . . . . 4 4 3 5 5 3 . 1 2 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 158 | 12 12 32 40 57 91 101 115 136 132 123 133 157 158 107 80 Greatest Support 220 | 40 40 60 60 60 60 98 98 70 58 203 220 188 185 208 153 Greatest Overweight (x) 17 | 2 . . . . 1 2 1 12 2 3 . 1 1 17 . Average Overweight (x) . | . . . . . . 1 . 2 1 . . . . . . Largest Inventory Capacity 24 | 6 6 10 10 16 24 24 24 24 24 24 24 24 24 18 4 Average Capacity 18 | 5 6 7 10 14 23 24 24 24 24 24 24 24 23 10 4 Most Carried 24 | 4 6 10 10 16 18 24 24 24 24 24 24 24 24 18 4 Average Carried 16 | 2 5 6 9 14 16 23 23 22 23 22 21 22 23 8 1 Final Capacity 24 | 6 6 10 10 16 24 24 24 24 24 24 24 24 18 4 4 Final Carried 24 | 4 6 10 10 16 18 24 23 24 24 23 21 24 17 1 3 Class Distribution -------------------- 26% | Hauler-Mutant 18% | Mutant 10% | Commander-Tank 9% | Scavenger-Tank 9% | Scavenger-Mutant 8% | Hauler-Gunner 7% | Hauler-Tank 3% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Tank | -7/Factory Hauler-Gunner | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -4/Factory Hauler-Tank | -4/Waste Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Hauler-Mutant | -2/Research Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Matter Collected 5993 | 283 88 241 140 433 119 642 288 358 . 451 807 218 714 814 397 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10300 | 74 288 569 343 1280 151 1170 588 546 . 468 1146 344 2045 935 353 Parts 493 | 4 15 42 15 65 8 59 31 19 . 18 35 15 97 50 20 Haulers Intercepted 14 | . . 3 . 6 . 3 1 . . . . . 1 . . Recyclers Shooed 10 | . . 1 . 1 . . 1 2 . . 1 . 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Combat Hostiles Destroyed 167 | . 6 8 8 15 3 12 12 7 . 10 18 6 34 18 10 Melee 3 | . . . . . . . . . . 1 1 . . . 1 Guns 62 | . 6 8 8 15 2 3 2 . . . 4 . 7 . 7 Cannons 71 | . . . . . . 9 10 5 . 9 12 5 7 12 2 AOE 24 | . . . . . 1 . . 1 . . . . 17 5 . Classes Destroyed 16 | 2 2 5 . 3 1 2 . . . . . . . . 1 Worker 14 | . . 1 . 2 . 3 1 . . 1 . . 3 2 1 Builder 11 | . . . . . . 1 1 1 . . 1 . 6 1 . Tunneler 2 | 1 . . . . . . . . . . . . 1 . . Hauler 14 | . . 3 . 6 . 3 1 . . . . . 1 . . Recycler 12 | 1 . 1 . 2 . 1 . 1 . . 2 . 4 . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 10 | . . 3 1 1 1 3 . . . . . . 1 . . Swarmer 36 | . . 4 3 . 1 . 3 . . . 3 . 13 . 9 Grunt 47 | . 6 . 4 7 . 7 3 2 . 4 4 1 9 . . Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 24 | . . 4 1 6 1 3 . 1 . 3 4 . . 1 . Hunter 20 | . . . . 1 . . 2 4 . . 2 2 4 5 . Programmer 38 | . . . . . 1 2 4 . . 3 5 3 8 12 . Striker 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 18 | 2 3 5 5 5 1 5 5 4 . 5 3 3 18 6 4 Combat Bots Only 13 | . 3 4 5 5 1 4 4 3 . 5 3 3 13 5 4 Max Kills in Single Turn 6 | 1 1 1 1 2 1 2 1 1 . 1 1 1 6 3 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . 1 . . . . 3 2 . Melee 1 | . . . . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Damage Taken 25656 | . 344 364 261 591 385 1142 848 1413 75 1483 3814 619 5360 5504 3453 Core 3104 | . 91 66 17 89 49 51 73 89 . 87 204 134 542 842 770 Absorbed by Shields 433 | . . . . . . . . . . . 246 74 43 . 70 Reduced by Siege Mode 313 | . . . . . . . . . . . 51 . 74 188 . Redirected to Core 433 | . . . . . . . . . . . . 92 341 . . Core Remaining (%) 82 | 100 63 83 . 80 93 94 92 . . 84 . 74 62 . . Volleys Fired 679 | 6 21 55 22 60 12 55 27 38 . 23 118 21 97 84 40 Largest 4 | 2 2 2 3 3 3 3 3 2 . 2 3 3 4 3 2 Hottest 273 | 70 70 79 135 144 144 168 168 165 . 141 238 272 273 256 84 Shots Fired 1294 | 12 42 106 66 171 28 164 56 56 . 38 190 39 157 101 68 Gun 710 | 12 42 106 66 168 27 88 15 . . . 57 . 51 19 59 Cannon 543 | . . . . 3 . 76 41 52 . 35 133 39 85 70 9 Launcher 41 | . . . . . 1 . . 4 . 3 . . 21 12 . Special . | . . . . . . . . . . . . . . . . Kinetic 610 | 6 21 52 22 111 11 99 35 26 . 28 81 7 54 14 43 Thermal 554 | 6 21 54 44 44 16 42 21 26 . . 109 24 54 68 25 Explosive 36 | . . . . . 1 . . . . 3 . . 20 12 . Electromagnetic 94 | . . . . 16 . 23 . 4 . 7 . 8 29 7 . Robot Hit Streak 30 | 6 8 17 11 18 4 11 12 23 . 19 30 11 16 14 5 Robot Miss Streak 6 | 2 3 3 3 4 2 3 2 3 . 3 2 2 2 6 5 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 7 | . 1 1 1 3 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . 1 Shots Hit Robots 870 | 9 31 77 38 119 16 103 42 40 . 27 147 25 94 65 37 Core Hits 449 | 3 14 22 16 47 9 43 26 26 . 23 52 8 94 44 22 Critical Hits 17 | . . 1 . . . 1 . 2 . . 7 . 3 2 1 Critical Kills 7 | . . 1 . . . . . . . . 3 . 1 1 1 Critical Parts Destroyed 9 | . . . . . . 1 . 2 . . 4 . 1 1 . Melee Attacks 1 | . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 30440 | 111 368 979 487 1827 458 3160 1767 1786 . 1709 4357 1026 7242 4115 1048 Guns 8804 | 111 368 977 483 1814 324 1286 256 . . . 1072 . 1013 368 732 Cannons 14908 | . . . . . . 1841 1511 1547 . 1215 3259 1026 1906 2329 274 Explosions 6546 | . . . . . 134 . . 239 . 459 . . 4315 1399 . Melee 42 | . . . . . . . . . . . . . . . 42 Ramming 140 | . . 2 4 13 . 33 . . . 35 26 . 8 19 . Kinetic 11456 | 48 155 440 164 1230 115 1449 1108 923 . 1139 2352 222 866 624 621 Thermal 10504 | 63 213 537 319 399 209 1303 659 659 . . 1979 582 1258 1939 385 Explosive 6013 | . . . . . 134 . . . . 459 . . 4312 1108 . Electromagnetic 2285 | . . . . 185 . 375 . 204 . 76 . 222 798 425 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 42 | . . . . . . . . . . . . . . . 42 Highest Corruption 35 | . 1 . . 1 . 1 4 1 12 14 15 16 11 33 35 Average Corruption 14 | . 1 . . 1 . 1 2 1 6 12 11 15 6 25 33 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 352 | . . . . . . . 3 . 4 41 42 41 37 109 75 Message Errors 54 | . . . . . . . 1 . 1 5 5 8 8 20 6 Matter Fused 55 | . . . . . . . 1 . 1 15 9 5 9 10 5 Heat Flow Errors 18 | . . . . . . . . . 1 2 4 4 2 2 3 Energy Discharges 20 | . . . . . . . . . . 1 2 2 4 9 2 Parts Rejected 6 | . . . . . . . . . 1 . 1 . . 2 2 Data Loss (minor) 23 | . . . . . . . 1 . . 2 . 6 3 7 4 Data Loss (major) 8 | . . . . . . . . . . 1 . . . 4 3 Misfires 9 | . . . . . . . . . . 2 2 3 . 2 . Alerts 2 | . . . . . . . . . . . . 1 . 1 . Misdirections 63 | . . . . . . . . . . 5 2 3 2 26 25 Targeting Errors 80 | . . . . . . . . . . 8 13 9 9 21 20 Weapon Failures 14 | . . . . . . . . . . . 4 . . 5 5 Overload Shots 23 | . . . . . . 9 3 . . . 4 1 6 . . Effects 3 | . . . . . . . . . . . 1 1 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . Overflow Damage 1058 | . . . . . . 79 48 40 . 69 126 80 484 131 1 Projectiles 633 | . . . . . . 79 48 40 . 14 126 80 140 105 1 Explosions 425 | . . . . . . . . . . 55 . . 344 26 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 52 | . . . . . . 2 10 9 . 6 14 2 . 6 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 48 | . . . . . . 2 10 8 . 6 12 2 . 6 2 Secondary 4 | . . . . . . . . 1 . . 2 . . . 1 Self-Inflicted Damage 587 | . . . . . . . . 5 . 246 . . 202 134 . Shots 13 | . . . . . . . . 1 . 5 . . 5 2 . Rammed 16 | . . 1 1 3 . 1 1 . . 2 3 . 1 3 . Targets Rammed 20 | . . 1 1 4 . 2 1 . . 3 4 . 1 3 . Kicked . | . . . . . . . . . . . . . . . . Crushed 4 | . . . . 1 . 1 . . . 1 1 . . . . Highest Temperature 372 | 18 117 3 72 84 24 . 24 372 153 133 258 332 366 252 257 Average Temperature 69 | 10 48 3 22 21 10 . 15 126 102 34 81 105 115 65 37 Received Heat Transfer 2012 | . 189 81 90 207 93 213 54 87 . 168 368 54 297 102 9 Effects 3 | . . . . . . . . 1 . . . . 2 . . Energy Bleed 2 | . . . . . . . . 1 . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Siege Activations 10 | . . . . . . . . . . . 3 . 3 4 . Total Turns 173 | . . . . . . . . . . . 58 . 44 71 . Longest Duration 32 | . . . . . . . . . . . 24 . 32 25 . Robots Corrupted 5 | . . . . . . . . 1 . . . 1 2 1 . Combat Hostiles 5 | . . . . . . . . 1 . . . 1 2 1 . Parts Fried 11 | . . . . . . . . 2 . . . 3 4 2 . Impact Corruptions 2 | . . . . . . . . . . . 1 . . . 1 Robots Melted 2 | . . 1 . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Melted 43 | . . 4 1 1 2 1 2 1 . . 8 1 11 9 2 Heat Transferred 15225 | 185 629 1517 814 888 333 1782 862 914 . . 2911 430 1432 1728 800 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Peak Influence 1292 | 10 191 264 260 483 376 411 425 294 56 552 670 434 1292 935 881 Initial 763 | . 6 80 . 109 177 166 168 179 56 18 289 354 243 763 502 Average 355 | 2 78 87 100 233 217 256 277 206 36 294 507 360 494 782 715 Maximum Alert Level 4 | . . 1 1 2 1 2 2 1 . 2 2 2 4 3 3 Low Security (%) 30 | 100 100 92 81 49 22 35 16 50 100 29 . . 3 . . Level 1 34 | . . 7 18 43 77 54 78 49 . 29 13 87 34 . . Level 2 20 | . . . . 7 . 9 5 . . 41 86 12 51 5 34 Level 3 13 | . . . . . . . . . . . . . 1 94 65 Level 4 . | . . . . . . . . . . . . . 7 . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 . 1 2 2 6 7 2 . 5 7 1 7 6 2 Investigation 4 | . 1 . . . 1 . . . . . . . 1 . 1 Extermination 20 | . . . . . 1 3 2 1 . 2 2 1 4 4 . Reinforcement 17 | . 1 . 1 1 . 3 2 1 . 2 2 . 2 1 1 Assault 2 | . . . . . . . . . . 1 . . . 1 . Garrison 7 | . . . . 1 . . 3 . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . 2 1 . Haulers Reinforced 3 | . . . . . . 2 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Distress Signals 20 | . . 3 2 4 . 3 1 1 . 1 1 . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 293 | . 8 18 10 22 12 26 17 11 6 22 30 8 41 25 37 Peak Tracking Total 11 | . 3 8 3 5 4 5 5 3 6 7 5 3 10 6 11 Tactical Retreats 16 | . . . 1 1 . 2 1 . . 1 3 . 1 2 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Traps Triggered 20 | . 2 1 . . . 1 . 1 . 2 1 . 3 1 8 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Machines Disabled 43 | . . . 1 4 1 . 2 . . 18 4 8 2 3 . Max in Single Turn 13 | . . . 1 1 1 . 1 . . 13 1 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Machines Accessed 54 | . 1 5 1 11 6 2 3 . . 2 4 4 5 6 4 Terminals 43 | . 1 2 . 10 3 1 2 . . 2 4 3 5 6 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . 2 1 . 1 . . . . . . . . . . Recycling Units 4 | . . 1 . 1 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . 1 . . . Total Hacks 126 | . 3 10 2 31 17 3 5 . . 5 8 9 19 8 6 Successful 50 | . 1 6 2 18 8 1 1 . . . 3 1 8 . 1 Failed 76 | . 2 4 . 13 9 2 4 . . 5 5 8 11 8 5 Catastrophic 20 | . . 1 . 2 1 1 2 . . 1 1 2 3 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 50 | . 2 3 . 14 3 1 2 . . . 3 5 10 6 1 Terminals 102 | . 3 4 . 30 6 1 4 . . 5 8 8 19 8 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 13 | . . 4 2 . 7 . . . . . . . . . . Recycling Units 7 | . . 2 . 1 2 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 1 . . . . 1 . . . Terminal Hacks 21 | . 1 . . 13 . . . . . . 1 . 5 . 1 Record 1 | . . . . . . . . . . . . . . . 1 Part Schematic 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . 2 . . . . . . . . 1 . . Open Door 3 | . . . . 3 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . 1 . . . . . . . . 1 . . Alert Level 2 | . . . . 2 . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . . . . 1 . . Zone Layout 2 | . . . . 1 . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 4 2 . 5 . . . . . . . . . . Scan Component 6 | . . 2 1 . 3 . . . . . . . . . . Repair 5 | . . 2 1 . 2 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 1 1 . . . . . . . . . Retrieve Components 3 | . . . . 1 1 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . . 2 . 4 2 . 1 . . . 2 1 3 . . Terminals 15 | . . 2 . 4 2 . 1 . . . 2 1 3 . . Track 13 | . . 2 . 4 2 . 1 . . . 2 1 1 . . Botnet 2 | . . . . . . . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 50 | . 1 5 1 9 6 2 3 . . 2 4 4 4 6 3 Full Trace Events 4 | . . 1 . 1 1 . . . . . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 2 1 . 2 . . . . . . . . . . Time 136 | . . 58 26 . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . 9 . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Total Allies 12 | . . . . 10 . . . . 1 . . . . 1 . Largest Group 10 | . . . . 10 10 8 . . 1 . . . . 1 . Highest-Rated Group 173 | . . . . 173 173 141 . . 46 . . . . 64 . Highest-Rated Ally 64 | . . . . 29 29 29 . . 46 . . . . 64 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 181 | . . . . 38 56 82 . . 4 . . . . 1 . Total Damage 2382 | . . . . 540 812 849 . . 146 . . . . 35 . Kills 25 | . . . . 6 10 9 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Turns Passed 12471 | 124 311 1234 319 1109 915 1380 639 525 116 679 998 702 1523 1405 492 Spaces Moved 6754 | 60 139 599 126 521 451 634 277 238 103 399 396 376 728 932 775 Core 228 | 8 . . . . . . . . . . . . . 219 1 Treads 4919 | 52 139 599 126 521 451 634 277 142 . 301 396 376 728 177 . Legs 6 | . . . . . . . . 6 . . . . . . . Wheels 291 | . . . . . . . . 90 103 98 . . . . . Hover 1310 | . . . . . . . . . . . . . . 536 774 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 160 160 160 160 160 180 160 112 102 102 151 148 151 36 27 Average Speed 140 | 152 160 160 160 160 178 180 179 163 105 146 154 151 156 109 37 Slowest Speed 900 | 160 160 160 160 160 180 200 180 270 112 220 161 171 173 900 56 Overloaded Moves 115 | . . . . . . . . . . . . . . 10 105 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 32 43 19 76 15 17 11 8 88 14 15 41 29 25 32 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . 1 . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 . 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 57 | . . . . . . . . 8 . 9 12 3 25 . . Terrain Destroyed 556 | . . . . . 4 11 9 23 . 107 30 5 304 62 1 Melee . | . . . . . . . . . . . . . . . . Projectile 141 | . . . . . . 11 9 23 . 26 30 5 28 8 1 AOE 415 | . . . . . 4 . . . . 81 . . 276 54 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Total 8616 | 77 186 771 193 695 538 755 369 315 110 461 593 478 963 1208 904 Wait 714 | . 22 75 35 79 66 20 48 16 2 2 38 55 75 112 69 Move 6740 | 59 138 598 125 520 450 633 276 238 102 398 395 375 727 931 775 Hop . | . . . . . . . . . . . . . . . . Pick Up 73 | 3 1 12 4 8 3 8 3 4 1 7 6 3 4 4 2 Fast Attach 149 | 8 2 10 1 7 3 17 3 9 2 6 13 3 27 30 8 Attach 60 | . . 1 2 . . . 3 5 . 4 11 8 7 15 4 Detach 50 | 1 1 1 . 4 . 6 2 2 . 5 5 7 6 6 4 Swap 23 | . . 3 1 4 3 . 1 1 . 1 1 3 5 . . Drop 93 | . 1 15 2 9 1 14 5 2 3 12 2 3 14 9 1 Fire 679 | 6 21 55 22 60 12 55 27 38 . 23 118 21 97 84 40 Melee 1 | . . . . . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush 19 | . . 1 1 4 . 2 1 . . 3 4 . 1 2 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . . . 14 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 10) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 476 | -9/Materials | Repaired Med. Laser 1118 | -9/Materials | Build established: Scavenger-Mutant 1423 | -9/Materials | Repaired Hvy. Assault Rifle 1564 | -9/Materials | Discovered new exit (range 16) 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1841 | -8/Materials | Repaired Lgt. Treads 1966 | -8/Materials | Discovered new exit (range 5) 1989 | -8/Materials | Entered Storage 2269 | -8/Storage | Learned location of Armory (-3) 2586 | -8/Storage | Build established: Scavenger-Tank 2838 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3024 | -8/Storage | Garrison activated, responded to threat 3069 | -8/Storage | Discovered new exit (range 15) 3098 | -8/Storage | Entered Factory 3098 | -7/Factory | Accompanied by 10 allies 3098 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3126 | -7/Factory | Build established: Commander-Tank 3674 | -7/Factory | Repaired Lgt. Treads 3701 | -7/Factory | Repaired Lgt. Treads 3943 | -7/Factory | Discovered new exit (range 14) 4013 | -7/Factory | Entered another Factory area 4013 | -6/Factory | Accompanied by 8 allies 4013 | -6/Factory | Evolved 2 slots: Utility x2 4456 | -6/Factory | Build established: Commander-Gunner 4514 | -6/Factory | Discovered new exit (range 10) 5274 | -6/Factory | Discovered new exit (range 16) 5393 | -6/Factory | Entered another Factory area 5393 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5504 | -5/Factory | Garrison activated, responded to threat 5570 | -5/Factory | Build established: Hauler-Gunner 5877 | -5/Factory | Discovered new exit (range 16) 6032 | -5/Factory | Entered another Factory area 6032 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6091 | -4/Factory | Build established: Hauler-Tank 6393 | -4/Factory | Lost 6 parts (4n1u1w) 6557 | -4/Factory | Sucked down chute 6557 | -4/Factory | Entered Waste 6558 | -4/Waste | Met a frightened Derelict 6572 | -4/Waste | EMP discharged 6578 | -4/Waste | Spotted C-40 Crusher 6586 | -4/Waste | Spotted C-40 Crusher 6599 | -4/Waste | Spotted C-40 Crusher 6606 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6616 | -4/Waste | Spotted C-40 Crusher 6624 | -4/Waste | Spotted C-40 Crusher 6636 | -4/Waste | Spotted C-40 Crusher 6640 | -4/Waste | Discovered new exit (range 22) 6672 | -4/Waste | EMP discharged 6672 | -4/Waste | System corruption reached 10% 6673 | -4/Waste | Entered Factory 6756 | -4/Factory | Spotted B-86 Titan 6999 | -4/Factory | Spotted B-86 Titan 7212 | -4/Factory | First assault squad dispatched 7323 | -4/Factory | Discovered new exit (range 14) 7352 | -4/Factory | Entered Research 7352 | -3/Research | Evolved 2 slots: Utility x2 7406 | -3/Research | Found Prototype Hackware 7406 | -3/Research | Identified Exp. System Shield 7462 | -3/Research | Garrison activated, responded to threat 7589 | -3/Research | Identified exit to Armory 7589 | -3/Research | Identified exit to Quarantine 7915 | -3/Research | System corruption reached 10% 7994 | -3/Research | Lost 4 parts (1n2u1w) 8296 | -3/Research | Build established: Hauler-Mutant 8350 | -3/Research | Entered Quarantine 8435 | -3/Quarantine | Cryocooling Duct disabled 8450 | -3/Quarantine | Ambient heat levels rising (+20) 8450 | -3/Quarantine | Non-combat units ordered to evacuate 8573 | -3/Quarantine | Found Alien Artifact 8573 | -3/Quarantine | Identified Matter Drive 8720 | -3/Quarantine | Found Alien Artifact 8816 | -3/Quarantine | Discovered new exit (range 20) 8910 | -3/Quarantine | Found Alien Artifact 8910 | -3/Quarantine | Identified Phase Armor 9052 | -3/Quarantine | Entered Research 9052 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9371 | -2/Research | Identified exit to Access 9605 | -2/Research | Identified Terrabomb 9605 | -2/Research | Used Terrabomb 9716 | -2/Research | Lost 5 parts (1n1u3w) 10027 | -2/Research | Found Fusion Bomb Launcher 10112 | -2/Research | System corruption reached 10% 10278 | -2/Research | Found Prototype Device 10278 | -2/Research | Identified Exp. Actuator Array 10513 | -2/Research | Destroyed 13 combat bots 10522 | -2/Research | Lost 5 parts (3u2w) 10575 | -2/Research | Entered Access 10575 | -1/Access | Evolved 2 slots: Propulsion x2 10786 | -1/Access | Lost 4 parts (1p2n1w) 10860 | -1/Access | Spotted B-99 Colossus 10952 | -1/Access | System corruption reached 10% 11013 | -1/Access | Lost 3 parts (2n1u) 11165 | -1/Access | System corruption reached 30% 11177 | -1/Access | Lost 17 parts (1p7n5u4w) 11306 | -1/Access | Core integrity fell below 50% 11336 | -1/Access | Lost 3 parts (1p1n1u) 11348 | -1/Access | Build established: Mutant 11868 | -1/Access | First assault squad dispatched 11979 | -1/Access | Discovered new exit (range 3) 11980 | -1/Access | Entered Command 12148 | -1/Command | Found Imp. Powered Armor 12376 | -1/Command | Lost 6 parts (3u3w) 12461 | -1/Command | Spotted Striker 12461 | -1/Command | Spotted Alpha 7 12461 | -1/Command | Spotted Executioner 12461 | -1/Command | Spotted Executioner 12461 | -1/Command | Spotted Striker 12461 | -1/Command | Spotted Alpha 7 12462 | -1/Command | Spotted Executioner 12462 | -1/Command | Spotted Executioner 12464 | -1/Command | Spotted B-99 Colossus 12465 | -1/Command | Destroyed Striker 12469 | -1/Command | Spotted B-99 Colossus 12470 | -1/Command | Core integrity fell below 20% 12470 | -1/Command | Discovered new exit (range 8) 12472 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 12469_ Field strength at 37. 12469_ Access Shell breached. 12470_ Stasis field depleted. 12470_ Triggered Stasis Trap. 12470_ A bubble of rippling energy engulfs the area. 12470_ Field strength at 37. 12470_ Knocked back. 12470_ Penetrated by Slug. 12470_ Slug penetrates Wall. 12470_ Penetrated by Slug. 12470_ Slug penetrates Wall. 12470_ The Access Shell folds into the floor. 12470_ EXIT=FOUND 12471_ Cmb. Linear Gravjet destroyed. 12471_ Knocked back. 12471_ Enh. Optical Array destroyed. 12471_ Penetrated by Slug. 12471_ Cmb. Linear Gravjet destroyed. 12471_ Slug penetrates Wall. 12472_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????# #???????# #?? | | ?????????????????????????# ######### ##? | | ?????????????????????????# # # #? | | ?????????????????????????# # !!! # #? | | ?????????????????????????# # !!! + | | ?????????????????????????# + !!! # ## | | ?????????????????????????# # # #? | | ?????????????????????????########### ### ###? | | ???????????????????????????????????# ####?# #??? | | ???????????????????????????????????## #????# #??? | | ????????????????????????????????????## #????# #??? | | ?????????????????????????????????????# #??### ###? | | ?????????????????????????????????????# #??# #? | | ?????????????????????????????????????# #??# #? | | ???????????????????##############????# #??? +? | | ???????????????????# #????# #??? #? | | ???????????????????# #????# #??? #? | | ???????????????????# #?####+##### #?? | | ???????????????????# ^ #?# # #?? | | ???????????????????# #?# # #?? | | ???????????????????# <" #?# + #?? | | ???????????????????# "" #?# # #?? | | ???????????????????# #?# !/* # #?? | | ???????????????????# #?# !/* # #? | | ???????????????????# #?# !/ # #? | | ???????????????????#BB @ BB #?# # # | | ???????????????????#BB BB #?# # # | | ???????????????????###; ^ ;###?########## + | | ?????????????????????# ^ #???########## # | | ?????????????????????##E E##???# # # | | ?????????????????????# E ^ #???# # #? | | ?????????????????????## ! ^E##???# # #? | | ????????????????????## ^ #???# """" # ##+ | | ????????????????????# ;% ##???#! """" # | | ????????????????????#; = #???# """" + | | ????????????????????#;; ##???# """" # | | ????????????????????##; #????# # | | ?????????????????????###7/7/##????# # | | ???????????????????????# #?????#####+#####+###+ | | ???????????????????????# ;?????????# #??? ? | | ???????????????????????# ##???????# #??? ? | | ???????????????????????# # ######### #??! = | | ???????????????????????# # / # #??! | | ???????????????????????# # # #?!! | | ???????????????????????# # "" # #? | | ???????????????????????# # """ # ## | | ???????????????????????+ + """" # ## | | | ???????????????????????# # "" # ## ! | | ???????????????????????# # !# ########## | | ???????????????????????# # # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Power Amplification 40 Armor Coverage 1650 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 59 Targeting Accuracy 11 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 7 Defensive Hacking 16 Item Schematics ----------------- Med. Treads | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Phase Armor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAbsorptionTrap Manual? 0 Play Time 02:01:52 Cumulative 264.7 hours Start 2021.06.08 @ 14:34:21 End 2021.06.09 @ 19:52:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 350 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b9f16080-5129-43b8-8452-19746543a0a3