Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.01 @ 02:24:45 Player: Mathewnd Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (160) 800 Value Destroyed (6465) 6465 Prototype IDs (354) 7080 Alien Tech Used (11) 2200 Bonus (52216) 52216 TOTAL SCORE: 78261 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 956 Follower Combat Kills 60 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 491/1600 Matter 295/300 Energy 567/590 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Reaction Control System Graphene Brace > --- WEAPON (3) ------- Sigix Sheargun (fused) Core Cannon > --- INVENTORY (5) ---- Advanced Phase Shifter AEGIS Remote Shield Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Energy Well Experimental Core Analyzer Experimental Core Analyzer Graphene Brace AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Transdimensional Reconstructor Microwarp Drive Core Cannon [Rating: 268] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Artifact Microwarp Drive Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Heavy Phase Cannon Ballistic Gun Shotgun Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 . . . 4 . . . . 2 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 1 . . . 2 . . . . . 1 . . . . . . . . . . . . Utility 11 | . . 1 1 . . . 1 . . . . 2 1 . . . . 2 . . 1 . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 136 | 5 3 23 16 13 4 3 17 1 1 1 . 14 4 . . . . 6 2 4 3 2 . 14 . Power 16 | 1 . 4 2 1 . 1 1 . . . . 2 2 . . . . . . 1 . . . 1 . Engine 7 | 1 . 4 . 1 . . 1 . . . . . . . . . . . . . . . . . . Core 6 | . . . 2 . . 1 . . . . . 2 1 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . Propulsion 42 | 2 . 10 5 8 3 1 8 . . . . 3 . . . . . 1 1 . . . . . . Treads 25 | 2 . 9 5 5 3 1 . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . 1 . . . . 8 . . . . 3 . . . . . 1 1 . . . . . . Utility 49 | 1 2 4 2 . 1 1 7 1 . 1 . 7 2 . . . . 4 . 3 2 . . 11 . Device 20 | . 1 1 2 . . 1 2 1 . . . 1 1 . . . . 3 . . . . . 7 . Storage 5 | 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . Processor 8 | . . . . . . . 1 . . . . . . . . . . . . 2 2 . . 3 . Hackware 13 | . . . . . 1 . 4 . . 1 . 5 1 . . . . 1 . . . . . . . Protection 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 29 | 1 1 5 7 4 . . 1 . 1 . . 2 . . . . . 1 1 . 1 2 . 2 . Energy Gun 4 | . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Energy Cannon 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . Ballistic Gun 13 | 1 . 4 4 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . 1 . . 1 . . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 3 . 2 . . . . . . . . 1 . . 1 . 1 1 2 . 1 . 7 . Corrupted Parts 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . System Corruption 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Parts Lost 26 | . . 5 10 10 . . . . . . . . . . . . . 1 . . . . . . . Power 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 15 | . . 2 6 7 . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . Weapon 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . 2 4 6 . . . . . . . . . . . . . 1 . . . . . . . To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 2 6 20 24 23 24 24 5 4 4 5 5 8 8 8 8 8 9 8 8 7 7 7 6 3 2 Power . | . 1 1 . . . . . . . . . . 1 1 1 1 1 1 . . . . . . . Propulsion 5 | . 2 13 13 8 10 8 . 1 1 1 1 2 . . . . . . 1 . . . . . . Utility 4 | . 1 3 5 6 7 8 3 2 2 3 3 4 4 5 5 5 5 4 3 2 4 4 3 . 1 Weapon 3 | 1 1 3 4 9 7 6 1 1 1 1 1 1 2 2 2 2 2 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . 1 5 . 6 3 3 3 . . 1 . 2 . . . . . . 1 3 . . . 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . 4 . 1 . 2 1 . . . . . . . . . . . . 1 . . . . . Utility 13 | . . . . 5 . 1 1 . . 1 . 2 . . . . . . 1 1 . . . . 1 Weapon 6 | . 1 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 86 | . 93 95 87 76 86 74 92 93 93 93 93 87 87 89 89 89 89 84 89 82 74 80 69 83 79 Engine 5 | . 14 10 3 3 9 4 5 6 6 6 6 3 . . . . . . . . . . . . . Core 3 | . . . 5 2 . 4 6 6 6 6 6 7 10 10 10 10 10 9 9 7 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 9 9 7 7 7 Treads 18 | . 28 32 35 26 36 35 . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . 2 . . . . . . . . . . . . . . . 4 9 9 7 7 7 Flight 9 | . . . . . . . 38 40 40 40 40 29 29 31 31 31 31 28 28 17 . . . . . Device 11 | . 10 11 14 11 9 11 5 5 6 6 6 4 5 5 5 5 5 11 13 16 18 17 15 22 21 Storage 7 | . 14 11 9 9 9 9 . . . . . 4 5 5 5 5 5 4 4 6 9 9 7 4 . Processor 3 | . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 4 4 2 2 9 7 17 23 Hackware 8 | . . . . . 6 9 19 20 20 20 20 22 26 26 26 26 26 20 23 11 . . . . . Protection 1 | . . 7 2 . . . . . . . . . . . . . . . . . . . . . . Energy Gun 4 | . 11 . . . . . . . . . . . . . . . . . . 8 27 27 23 22 16 Ballistic Gun 8 | . 14 21 17 18 17 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 4 4 2 . . . . . Peak Build Rating 268 | 5 10 19 26 27 31 30 56 55 59 58 58 84 98 95 95 96 96 112 140 220 234 248 260 268 264 Average Rating 73 | 4 8 15 22 24 27 25 48 55 55 57 58 74 93 95 95 95 96 103 135 174 230 234 234 261 259 On Entrance 92 | . 5 10 18 22 26 24 30 55 55 56 58 58 84 95 95 95 96 96 112 140 220 234 234 234 258 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 9 27 110 105 96 94 94 93 13 14 14 14 34 28 27 27 27 27 29 34 47 54 54 60 65 51 Greatest Support 86 | 40 40 63 83 86 86 86 29 28 28 28 23 31 36 36 31 31 31 41 52 60 60 60 60 60 60 Greatest Overweight (x) 8 | . . 1 1 8 1 5 3 . . . . 1 . . . . . . . . . . . 1 . Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 16 | 7 11 23 25 25 25 25 5 5 5 5 5 9 10 10 10 10 10 10 10 9 10 10 10 5 5 Most Carried 25 | 5 15 25 25 25 25 25 24 5 5 5 5 10 10 9 9 10 10 10 10 10 9 10 9 8 5 Average Carried 15 | 2 6 21 24 23 24 24 5 4 4 5 5 9 9 9 9 9 10 9 9 9 9 9 8 4 3 Final Capacity 25 | 8 15 25 25 25 25 25 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 25 | 5 15 22 24 25 25 23 5 4 5 5 5 10 9 9 9 10 10 10 10 10 9 9 9 3 4 Class Distribution -------------------- 32% | Mutant 27% | Hacker-Sprinter 23% | Scavenger-Mutant 14% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 4373 | 186 154 1033 799 857 207 63 114 155 10 10 . 236 106 4 . 20 . . 43 147 5 . 37 167 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8833 | . 488 1547 1340 1148 303 332 90 42 . . . 299 140 24 . 386 . . 111 200 174 63 142 1773 231 Parts 473 | . 32 84 65 67 18 19 9 6 . . . 15 6 . . 3 . . 8 14 12 4 10 88 13 Haulers Intercepted 9 | . 2 4 1 . . . . . . . . 1 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 8 8 . . . . 2 . 2 5 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 109 | . 8 33 28 13 4 6 1 1 . . . . . . . . . . . 2 . . . 11 2 Melee 4 | . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . Guns 92 | . 8 33 20 13 4 . . . . . . . . . . . . . . 2 . . . 11 1 Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 12 | . . . 6 . . 6 . . . . . . . . . . . . . . . . . . . Classes Destroyed 18 | . 3 7 3 1 . 2 1 . . . . . . . . . . . . 1 . . . . . Worker 9 | . . . . 3 . . . . . . . . . . . . . . . . . 3 3 . . Builder 7 | . 1 . 1 2 . . 1 . . . . . . . . . . . . . 1 . 1 . . Hauler 9 | . 2 4 1 . . . . . . . . 1 1 . . . . . . . . . . . . Recycler 7 | . . 1 . 3 1 . . . . . . 1 . . . . . . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . 1 1 1 . . . . . . . 1 . . . . . . 2 . . . . . . Watcher 16 | . . 3 2 2 . . 1 . . . . 2 1 . . . . . 1 . 1 . 2 1 . Swarmer 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . 5 . Grunt 58 | . 8 26 19 5 . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 19 | . . 4 5 6 4 . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ranger 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scrapper 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 4 5 7 2 6 1 1 . . . 2 1 . . . . . 2 2 2 3 3 7 2 Combat Bots Only 6 | . 3 4 4 5 1 6 1 1 . . . . . . . . . . . 2 . . . 6 2 Max Kills in Single Turn 3 | . 1 2 2 1 1 3 1 1 . . . 1 1 . . . . . 1 1 1 3 2 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 987 | . 24 173 188 70 22 8 20 2 . . 3 16 . 2 . . 9 4 22 82 21 . 29 177 115 Missed 346 | . 6 47 54 15 5 4 12 2 . . 3 12 . . . . 6 2 13 29 12 . 16 59 49 Damage Taken 9317 | . 221 1506 2117 866 263 39 97 . . . . 79 . 27 . . 57 56 204 604 114 448 161 1570 888 Core 2227 | . 55 205 200 79 45 . 35 . . . . 38 . . . . 18 27 20 234 36 372 74 502 287 Absorbed by Shields 1742 | . . . . . . . . . . . . . . . . . . . . 224 44 43 48 1025 358 Redirected to Shielding 31 | . . 31 . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 5208 | . . . . . . . . . . . . . . . . . . . . 773 162 161 177 2663 1272 Regen/Repaired (Parts) 257 | . . . . . . . . . . 98 . . . . . . . . 159 . . . . . . Core Remaining (%) 73 | 100 78 48 . . . 41 . . . . 95 96 . . . . 98 . . 78 . 71 . . 30 Volleys Fired 480 | . 43 100 89 78 13 4 . . . . . 28 . . . . . 1 . 16 11 9 15 64 9 Largest 3 | . 2 2 2 2 2 1 . . . . . 1 . . . . . 1 . 2 1 3 3 3 3 Hottest 400 | . 60 46 78 50 48 39 . . . . . 90 . . . . . 90 . 200 100 300 300 400 300 Shots Fired 946 | . 72 200 171 154 28 4 . . . . . 28 . . . . . 1 . 32 11 14 21 191 19 Gun 898 | . 72 200 162 154 28 . . . . . . . . . . . . . . 32 11 14 21 189 15 Cannon 35 | . . . . . . . . . . . . 28 . . . . . 1 . . . . . 2 4 Launcher 13 | . . . 9 . . 4 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 587 | . 43 200 162 154 28 . . . . . . . . . . . . . . . . . . . . Thermal 35 | . . . . . . . . . . . . 28 . . . . . 1 . . . . . 2 4 Explosive 13 | . . . 9 . . 4 . . . . . . . . . . . . . . . . . . . Electromagnetic 29 | . 29 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 282 | . . . . . . . . . . . . . . . . . . . . 32 11 14 21 189 15 Robot Hit Streak 23 | . 12 12 23 12 20 4 . . . . . . . . . . . . . 8 7 2 1 14 9 Robot Miss Streak 5 | . 3 5 3 4 2 1 . . . . . . . . . . . . . 3 1 . 5 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Secondary Targets 15 | . 2 3 4 . . . . . . . . . . . . . . . . . . . . 5 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 636 | . 39 151 138 102 22 3 10 2 . . . 8 2 1 . 5 . . 3 21 5 1 1 108 14 Core Hits 327 | . 22 91 74 43 10 6 2 1 . . . 4 2 . . 1 . . 2 4 2 3 3 51 6 Critical Kills 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 11 | . . 1 3 . 1 . 1 . . . . 1 . . . . . . . . 1 . . . 3 Destroy 8 | . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . 3 Sever 3 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . Melee Attacks 149 | . . . . . . . 32 2 . 1 2 30 8 13 . 5 5 14 11 26 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 149 | . . . . . . . 32 2 . 1 2 30 8 13 . 5 5 14 11 26 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 2 1 . . . 3 1 . . . . . 3 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23277 | . 438 2355 3196 1726 355 656 441 91 . . . 556 161 119 . 585 . . 482 1622 417 327 312 7116 2322 Guns 16656 | . 419 2301 2176 1726 355 . . . . . . . . . . . . . . 1398 364 64 60 7071 722 Cannons 1600 | . . . . . . . . . . . . . . . . . . . . . . . . . 1600 Explosions 1893 | . . . 960 . . 656 . . . . . . . . . . . . . . 53 224 . . . Melee 2645 | . . . . . . . 441 91 . . . 556 161 119 . 585 . . 482 210 . . . . . Ramming 483 | . 19 54 60 . . . . . . . . . . . . . . . . 14 . 39 252 45 . Kinetic 6736 | . 178 2301 2176 1726 355 . . . . . . . . . . . . . . . . . . . . Thermal 1600 | . . . . . . . . . . . . . . . . . . . . . . . . . 1600 Explosive 1669 | . . . 960 . . 656 . . . . . . . . . . . . . . 53 . . . . Electromagnetic 465 | . 241 . . . . . . . . . . . . . . . . . . . . 224 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12324 | . . . . . . . 441 91 . . . 556 161 119 . 585 . . 482 1608 364 64 60 7071 722 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 . 4 4 4 . 2 2 2 2 . 2 . . . . . . . . . 4 . 3 . Average Corruption 3 | . 2 . 4 4 4 . 1 2 2 2 . 1 . . . . . . . . . 4 . 2 . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 100 | . 9 . 14 16 31 . . 3 1 . . 7 . . . . . . . . . 1 . 18 . Message Errors 21 | . 3 . 1 3 9 . . . . . . 2 . . . . . . . . . 1 . 2 . Matter Fused 25 | . 3 . 3 3 7 . . . . . . 2 . . . . . . . . . . . 7 . Heat Flow Errors 11 | . . . 4 2 3 . . . . . . 1 . . . . . . . . . . . 1 . Energy Discharges 16 | . . . 1 4 8 . . . 1 . . 1 . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . 3 . 3 1 . . . 1 . . . 1 . . . . . . . . . . . 4 . Data Loss (major) 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . Misfires 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Alerts 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1075 | . . . 22 . . 40 46 15 . . . 90 . 102 . 375 . . 80 150 13 . 35 . 107 Projectiles 107 | . . . . . . . . . . . . . . . . . . . . . . . . . 107 Explosions 75 | . . . 22 . . 40 . . . . . . . . . . . . . . 13 . . . . Melee 893 | . . . . . . . 46 15 . . . 90 . 102 . 375 . . 80 150 . . 35 . . Knockbacks 6 | . 1 1 1 . . . . . . . . . . . . . . . . . . 1 2 . . Impact 6 | . 1 1 1 . . . . . . . . . . . . . . . . . . 1 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 337 | . . . 120 . . . . . . . . . . . . . . . . . 59 158 . . . Shots 9 | . . . 5 . . . . . . . . . . . . . . . . . 1 3 . . . Rammed 17 | . 4 4 9 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 31 | . 4 5 10 . . . . . . . . . . . . . . . . 2 . 2 7 1 . Kicked 12 | . . . . . . . . . . . . . . . . . . . . 2 . 2 7 1 . Crushed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 388 | . 106 388 219 248 231 . 302 196 204 306 13 319 121 135 120 37 97 40 139 257 . 86 80 347 20 Average Temperature 76 | . 42 185 101 92 112 . 100 81 89 114 4 76 37 35 59 15 38 15 77 75 . 64 60 118 9 Received Heat Transfer 2340 | . 123 714 900 297 81 12 9 . . . . 21 . . . . . 9 . 24 36 . 12 102 . Effects 5 | . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . . . 1 5 . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . 2 2 1 . . . . . . . . . . . . . . . 5 5 4 5 4 . Low Security (%) 66 | 100 100 64 45 98 100 . 100 . . . . 100 100 . . . . 100 100 59 . . . . . Level 1 10 | . . 30 37 1 . . . . . . . . . . . . . . . 4 . . . . . Level 2 3 | . . 4 17 . . . . . . . . . . . . . . . . . . . . . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . 15 27 15 . Level 4 11 | . . . . . . . . . . . . . . . . . . . . . 11 84 . 84 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . 36 88 . 72 . . Peak Influence 1846 | . 145 412 425 200 59 . 100 . . . . 73 88 . . . . 28 88 1671 1600 1481 1846 1193 . Initial 1174 | . . . 167 171 59 . . . . . . . 16 . . . . 9 15 19 1100 1100 865 1174 . Average 239 | . 37 171 254 156 9 . 33 . . . . 19 16 . . . . 6 46 670 1435 1300 1544 1063 . Influence Increases 6455 | . 318 1024 911 450 189 . 274 30 . . 15 325 129 50 . 10 45 88 234 375 185 423 496 819 65 Destroy 0b10 Robot/C 2140 | . 160 660 560 260 80 . 20 20 . . . . . . . . . . 40 40 . . . 300 . Destroy 0b10 Robot/NC 305 | . 15 50 25 55 5 . 10 . . . . 25 10 5 . 10 . . 20 . 20 15 30 10 . Destroy Leader 508 | . 44 154 136 94 . . 12 10 . . . 6 4 . . . . . 12 . 2 . 4 30 . Allied During Kill 26 | . . . . . . . . . . . . . . . . . . . . . 7 . . 19 . Successful Hack 284 | . 39 40 36 8 14 . 36 . . . . 42 . . . . . . 49 16 . . . 4 . Select Force Hacks 240 | . 60 60 30 . 90 . . . . . . . . . . . . . . . . . . . . Disable Machine 435 | . . . 30 15 . . 15 . . . . . . . . . . 15 45 90 15 120 15 75 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 1137 | . . . 64 3 . . 16 . . . . 72 10 . . . . 28 8 34 96 288 147 306 65 Partial Spotted 330 | . . . . 15 . . 105 . . . . 15 45 . . . . 30 . 45 . . 30 45 . Lose Combat Pursuer 900 | . . 60 30 . . . 60 . . . 15 165 60 45 . . 45 15 60 150 45 . 120 30 . Influence Decreases 4517 | . 318 627 671 468 248 . 274 30 . . 15 292 57 104 . 10 30 69 214 120 320 80 120 450 . Time Decay 3418 | . 318 577 571 368 248 . 254 30 . . 15 292 57 104 . 10 30 64 90 120 . 80 60 130 . Lost Part 255 | . . 50 100 100 . . . . . . . . . . . . . 5 . . . . . . . Lost Ally 844 | . . . . . . . 20 . . . . . . . . . . . 124 . 320 . 60 320 . Squads Dispatched 78 | . 3 6 5 2 . . 7 . . . . 6 . . . . . . 3 13 7 . 24 2 . Investigation 22 | . 3 5 2 . . . 6 . . . . 3 . . . . . . 1 . . . 1 1 . Extermination 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Reinforcement 13 | . . 1 3 2 . . . . . . . 2 . . . . . . 2 . 1 . 1 1 . Assault 41 | . . . . . . . . . . . . . . . . . . . . 13 6 . 22 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 40 | . . 4 . 1 . . . . . . . 3 1 . . . . . 1 4 1 . 1 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 269 | . 12 47 34 18 4 6 10 2 . . 1 22 6 6 . . 6 2 8 25 13 . 9 30 8 Peak Tracking Total 13 | . 4 6 5 5 2 6 3 1 . . 1 5 5 5 . . 8 1 6 13 11 . 6 11 7 Tactical Retreats 36 | . . 2 2 . . . 3 . . . 1 4 1 1 . . 2 1 3 5 2 . 6 3 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 13 | . 2 3 1 . . . 1 . . . . 1 . . . . . . 2 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 36 | . . . 2 1 . 3 1 . . . . . . . . . . 1 3 7 1 10 2 5 . Max in Single Turn 5 | . . . 1 1 . 1 1 . . . . . . . . . . 1 1 1 1 5 1 1 . Garrison Access 5 | . . . . . . . . . . . . 3 . . . . . . 1 . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 84 | . 8 7 7 4 8 3 10 . . . . 16 1 . . 4 . 4 4 4 . . 2 2 . Terminals 55 | . 6 5 6 4 5 . 5 . . . . 9 . . . . . 4 3 4 . . 2 2 . Fabricators 7 | . . . . . . . 2 . . . . 4 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 2 1 . 3 . 3 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . Total Hacks 221 | . 18 17 19 10 15 15 21 . . . . 48 3 . . 17 . 9 13 10 . . 3 3 . Successful 150 | . 10 12 10 6 12 15 10 . . . . 35 2 . . 17 . 5 10 5 . . . 1 . Failed 71 | . 8 5 9 4 3 . 11 . . . . 13 1 . . . . 4 3 5 . . 3 2 . Catastrophic 9 | . . . . . . . 3 . . . . 3 . . . . . . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 18 13 18 10 15 . 17 . . . . 31 1 . . . . 3 9 4 . . 1 . . Terminals 150 | . 16 15 18 10 12 . 13 . . . . 30 . . . . . 9 11 10 . . 3 3 . Fabricators 22 | . . . . . . . 4 . . . . 15 3 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 2 1 . 3 . 4 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . 3 . . . . . . 2 . . . . . . Terminal Hacks 61 | . . 3 2 1 . 15 2 . . . . 9 . . . 17 . 3 3 5 . . . 1 . Record 20 | . . . . . . 15 . . . . . . . . . 5 . . . . . . . . . Part Schematic 6 | . . . . . . . . . . . . 2 . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . 1 . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Index 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Recycling Unit Index 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 4 | . . . 1 . . . 1 . . . . 1 . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 7 | . . 1 . . . . . . . . . 2 . . . . . . 2 2 . . . . . Fabricator Hacks 12 | . . . . . . . 2 . . . . 9 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . Build 6 | . . . . . . . 1 . . . . 4 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . Seal Access 4 | . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . Unauthorized Hacks 73 | . 10 9 8 5 12 . 6 . . . . 14 1 . . . . 2 6 . . . . . . Terminals 54 | . 8 7 7 5 9 . 1 . . . . 9 . . . . . 2 6 . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Botnet 20 | . 2 2 2 2 4 . 1 . . . . 3 . . . . . 1 3 . . . . . . Skim 33 | . 6 5 5 3 5 . . . . . . 5 . . . . . 1 3 . . . . . . Fabricators 8 | . . . . . . . 2 . . . . 5 1 . . . . . . . . . . . . Prioritize 7 | . . . . . . . 2 . . . . 4 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 2 1 . 3 . . . . . . . . . . . . . . . . . . . . Tunnel 8 | . 2 2 1 . 3 . . . . . . . . . . . . . . . . . . . . Fedlink 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 5 3 6 4 4 . 7 . . . . 11 1 . . . . 3 3 3 . . 2 1 . Full Trace Events 8 | . 1 . . . . . 3 . . . . 2 . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . 14 . 2 . . . 4 . . . . . . . . . Parts Built 10 | . . . . . . . 2 . . . . 6 2 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Time 304 | . . . . . . . 29 . . . . 236 39 . . . . . . . . . . . . Total Part Build Rating 64 | . . . . . . . 14 . . . . 36 14 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 118 | . . . . . . 1 1 . . . . 1 . . . . . . 12 . 27 . 22 54 . Largest Group 16 | . . . . . . 1 1 . . . . 1 . . . . . . 9 . 11 . 6 16 . Highest-Rated Group 228 | . . . . . . 42 29 . . . . 26 . . . . . . 130 . 148 . 87 228 . Highest-Rated Ally 42 | . . . . . . 42 29 . . . . 26 . . . . . . 15 . 15 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 140 | . . . . . . 6 2 . . . . . . . . . . . 29 . 54 . 8 41 . Total Damage 3443 | . . . . . . 70 38 . . . . . . . . . . . 708 . 1367 . 207 1053 . Kills 9 | . . . . . . 1 . . . . . . . . . . . . 3 . 1 . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 4761 | . . . . . . 439 548 194 101 262 298 838 149 1028 41 49 125 176 258 254 1 . . . . Optics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sensors 4760 | . . . . . . 439 548 194 101 262 298 838 149 1028 41 49 125 176 258 254 . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 15632 | 91 1113 1995 1726 842 1532 1458 604 200 101 262 298 979 151 1028 41 51 125 176 259 399 78 163 446 1477 37 Spaces Moved 15626 | 52 616 695 556 260 609 648 1038 299 261 727 414 1802 438 714 202 161 505 435 491 1058 179 512 634 2297 23 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3323 | 49 616 695 556 205 609 593 . . . . . . . . . . . . . . . . . . . Legs 3739 | . . . . 10 . . . . . . . . . . . . . . . 269 179 345 616 2297 23 Wheels 100 | . . . . 45 . 55 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8276 | . . . . . . . 1038 299 261 727 414 1802 438 714 202 161 505 435 491 789 . . . . . Fastest Speed 5 | 50 160 160 240 135 240 162 20 20 20 20 22 20 18 18 20 20 20 16 5 18 30 30 30 30 30 Average Speed 66 | 153 160 226 240 238 240 211 22 20 20 22 22 20 19 18 20 20 20 19 18 21 30 30 30 30 30 Slowest Speed 480 | 160 160 240 240 480 242 242 237 20 20 23 23 78 20 20 20 20 20 20 20 30 30 30 30 90 30 Overloaded Moves 13 | . . . . . . . . . . . . . . . . . . 1 12 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . 3 . . . . 8 . . . . . . 6 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Microwarps 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Exploration Rate (%) 46 | 5 77 56 49 46 97 54 23 42 54 75 70 45 10 77 39 61 70 12 55 61 12 35 18 72 2 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 19 | . 2 5 2 . 4 . 1 . . 2 . . . . . 3 . . . . . . . . . Known Exits Taken 21 | . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Scrap Searched 15 | . . . . . . 4 . 2 2 3 . . . . 2 . 2 . . . . . . . . Spaces Dug 204 | . . . . . . . 16 . . . 2 26 5 12 . . 5 14 4 16 28 11 20 45 . Terrain Destroyed 660 | . . . 76 . . 76 16 . . . 2 50 5 12 . . 5 14 4 16 34 160 53 113 24 Melee 88 | . . . . . . . 16 . . . 2 22 5 12 . . 5 13 4 9 . . . . . Projectile 239 | . . . . . . . . . . . . 28 . . . . . 1 . 7 11 17 38 113 24 AOE 333 | . . . 76 . . 76 . . . . . . . . . . . . . . 23 143 15 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 19792 | 61 677 911 778 395 663 739 1364 434 309 826 613 2324 487 1579 201 168 518 494 633 1156 192 394 862 2973 41 Wait 3268 | . . 62 87 15 24 68 251 133 45 96 198 419 32 853 . . 9 31 125 15 . 22 222 556 5 Move 15380 | 51 615 694 555 259 608 647 1032 298 260 726 413 1786 437 713 201 160 504 434 478 1052 178 345 616 2296 22 Hop 18 | . . . . . . . 2 . . . . 7 . . . . . . 6 3 . . . . . Pick Up 94 | 5 11 11 8 14 4 6 2 . 1 1 . 10 1 . . 1 . 2 3 8 . 4 . 2 . Fast Attach 47 | 5 1 3 2 5 1 . . . 1 . . 5 . . . 1 . 3 2 8 1 . . 8 1 Attach 64 | . 1 5 8 5 1 2 10 . . . . 12 2 . . . . 4 . . 1 5 1 6 1 Detach 36 | . . 1 . . 1 . 6 . 1 . . 10 . . . . . 2 . 7 . 1 1 3 3 Swap 99 | . 1 19 14 8 3 4 8 1 . 1 . 9 5 . . 1 . 1 2 7 1 2 . 12 . Drop 108 | . 1 11 5 11 8 8 17 . 1 1 . 8 2 . . . . 2 6 13 . 4 . 10 . Fire 480 | . 43 100 89 78 13 4 . . . . . 28 . . . . . 1 . 16 11 9 15 64 9 Melee 149 | . . . . . . . 32 2 . 1 2 30 8 13 . 5 5 14 11 26 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . . . . . . . 1 . 2 7 1 . Crush 19 | . 4 5 10 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . 4 . . . . . . . . . . . . . . . . 15 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 5 exits: Fac x2 / *Low x2 / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 -2/Research -2/Testing (discovered 2 exits: *Acc / *Frg) -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Met a group of wandering Federalists 312 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 10) 497 | -10/Materials | Discovered new exit (range 6) 612 | -10/Materials | Discovered new exit (range 13) 776 | -10/Materials | Identified exit to Materials 776 | -10/Materials | Identified exit to Mines 911 | -10/Materials | Learned Storage trap positions 951 | -10/Materials | Learned Storage garrison access intel 976 | -10/Materials | Identified exit to Subcaves 1013 | -10/Materials | Learned Storage garrison access intel 1205 | -10/Materials | Entered another Materials area 1205 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -9/Materials | Identified exit to Materials 1729 | -9/Materials | Discovered exit to Materials (range 12) 2039 | -9/Materials | Build established: Scavenger-Mutant 2120 | -9/Materials | Discovered new exit (range 12) 2267 | -9/Materials | Learned Storage interactive machine intel 2294 | -9/Materials | Learned location of Recycling (-8) 2295 | -9/Materials | Identified exit to Mines 2296 | -9/Materials | Learned Storage terminal intel 2297 | -9/Materials | Learned Storage trap positions 2300 | -9/Materials | Learned location of 2 exits from Materials 2312 | -9/Materials | Learned location of Zion (-6) 2375 | -9/Materials | Build established: Mutant 2737 | -9/Materials | Core integrity fell below 50% 3200 | -9/Materials | Entered another Materials area 3200 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3201 | -8/Materials | Identified exit to Storage 3202 | -8/Materials | Identified exit to Factory 4241 | -8/Materials | Discovered exit to Factory (range 9) 4422 | -8/Materials | Lost 4 parts (1p2n1u) 4702 | -8/Materials | Learned location of 1 exit from Extension 4774 | -8/Materials | Build established: Scavenger-Mutant 4829 | -8/Materials | Learned 4 Factory zone layouts 4876 | -8/Materials | Learned location of Lower Caves (-7) 4911 | -8/Materials | Learned Storage garrison access intel 4926 | -8/Materials | Entered Storage 4927 | -8/Storage | Identified exit to Recycling 4928 | -8/Storage | Loaded intel: 16 trap records 4929 | -8/Storage | Loaded intel: 21 interactive machine locations 4930 | -8/Storage | Loaded intel: 16 terminal locations 4931 | -8/Storage | Loaded intel: 1 garrison access location 5229 | -8/Storage | Lost 6 parts (1p4n1u) 5261 | -8/Storage | Core integrity fell below 50% 5289 | -8/Storage | Build established: Mutant 5600 | -8/Storage | Build established: Scavenger-Mutant 5759 | -8/Storage | Used back door to open Recycling access 5768 | -8/Storage | Entered Recycling 6274 | -8/Recycling | Discovered new exit (range 5) 6688 | -8/Recycling | Identified exit to Scraptown 6758 | -8/Recycling | Learned location of 1 exit from Storage 6817 | -8/Recycling | Learned Storage emergency access door positions 6940 | -8/Recycling | Learned location of Extension (-6) 6989 | -8/Recycling | Learned location of 3 exits from Factory 7026 | -8/Recycling | Learned location of 2 exits from Lower Caves 7075 | -8/Recycling | Learned Storage emergency access door positions 7240 | -8/Recycling | Scanned before Scraplab entrance 7276 | -8/Recycling | Entered Scraplab 7300 | -8/Recycling | Entered Scraptown 7300 | -8/Scraptown | System corruption cleaned by C-Scrubber 7571 | -8/Scraptown | Visited UFD Registry 7571 | -8/Scraptown | Registered with UFD as "Shockboard" 7612 | -8/Scraptown | Visited TADAMA 7643 | -8/Scraptown | Visited Shadow of the Wyrm 7667 | -8/Scraptown | Visited Cave Peace 7701 | -8/Scraptown | Visited Fellowship of the Rings 7769 | -8/Scraptown | Visited Cyclists 7786 | -8/Scraptown | Entered Cyclist Reading Room 7854 | -8/Scraptown | Visited Junk Repository 7914 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7924 | -8/Scraptown | Found DCF Scrap (31 items) 8007 | -8/Scraptown | Visited Science Testing Area 8030 | -8/Scraptown | Visited Observation Area 8049 | -8/Scraptown | Visited Scrapoid Research Area 8072 | -8/Scraptown | Visited Scrap Suit Storage 8093 | -8/Scraptown | Visited Abandonware Association 8106 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8111 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 8143 | -8/Scraptown | Visited Junk Repository 8259 | -8/Scraptown | Visited Scrapoid Pod Storage 8285 | -8/Scraptown | Visited Curators Association 8288 | -8/Scraptown | Build established: Mutant 8311 | -8/Scraptown | Visited Botcube Research 8320 | -8/Scraptown | Found Botcube 8443 | -8/Scraptown | Botcube activated 8457 | -8/Scraptown | Botcube completed mutation into legged form, armed with 1 gun, 1 launcher. 8658 | -8/Scraptown | Met Optimus 8658 | -8/Scraptown | Accepted into 0bPrime 8735 | -8/Scraptown | Civil war broke out across Scraptown 8741 | -8/Scraptown | Discovered new exit (range 7) 8758 | -8/Scraptown | Entered Factory 8758 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 8759 | -6/Factory | Identified exit to Lower Caves 8760 | -6/Factory | Identified exit to Factory 8760 | -6/Factory | Identified exit to Extension 8810 | -6/Factory | Loaded intel: 8 recycling unit locations 8835 | -6/Factory | Learned location of Protoforge (-2) 9062 | -6/Factory | Fabricated Adv. Surge Thruster (x2) 9329 | -6/Factory | Build established: Hacker-Sprinter 9362 | -6/Factory | Entered Lower Caves 9363 | -6/Lower Caves | Identified exit to Lower Caves 9400 | -6/Lower Caves | Encountered a Warlord checkpoint 9400 | -6/Lower Caves | Learned Factory terminal intel 9562 | -6/Lower Caves | Entered another Lower Caves area 9563 | -6/Lower Caves | Identified exit to Zion 9607 | -6/Lower Caves | Learned 4 Factory zone layouts 9663 | -6/Lower Caves | Entered Zion 9671 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9678 | -6/Zion | Discovered new exit (range 15) 9691 | -6/Zion | System corruption cleaned by Quarantine Array 9794 | -6/Zion | Learned 4 Factory zone layouts 9845 | -6/Zion | Given A8's code to call for help 9862 | -6/Zion | Learned location of Quarantine (-3) 9862 | -6/Zion | Learned Factory repair station intel 9891 | -6/Zion | Visited the Megawrench Repair Shop 9891 | -6/Zion | Megawrench repaired 6 parts 9924 | -6/Zion | Identified exit to Proximity Caves 9925 | -6/Zion | Entered Proximity Caves 9930 | -5/Proximity Caves | Spotted B-75 Beast 9953 | -5/Proximity Caves | Learned location of 1 exit from Factory 10219 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10223 | -5/Proximity Caves | Entered Factory 10223 | -5/Factory | Evolved 2 slots: Utility x2 10224 | -5/Factory | Identified exit to Factory 10226 | -5/Factory | Loaded intel: 26 terminal locations 10227 | -5/Factory | Loaded intel: 6 repair station locations 10393 | -5/Factory | Identified exit to Upper Caves 10515 | -5/Factory | Fabricated Adv. Reaction Control System (x2) 10587 | -5/Factory | Fabricated Cld. VTOL Module (x1) 10719 | -5/Factory | Fabricated Cld. VTOL Module (x1) 10848 | -5/Factory | Fabricated Quantum Capacitor (x2) 11201 | -5/Factory | Learned location of 1 exit from Quarantine 11202 | -5/Factory | Entered another Factory area 11202 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11255 | -4/Factory | Discovered new exit (range 14) 11288 | -4/Factory | Fabricated Graphene Brace (x2) 11351 | -4/Factory | Identified exit to Upper Caves 11353 | -4/Factory | Entered Upper Caves 12044 | -4/Upper Caves | Encountered a Warlord checkpoint 12094 | -4/Upper Caves | Lost 3 allies 12378 | -4/Upper Caves | Discovered new exit (range 12) 12380 | -4/Upper Caves | Identified exit to Upper Caves 12381 | -4/Upper Caves | Entered another Upper Caves area 12421 | -4/Upper Caves | Discovered new exit (range 3) 12421 | -4/Upper Caves | Identified exit to Zhirov 12422 | -4/Upper Caves | Entered Zhirov 12422 | -4/Zhirov | Discovered new exit (range 3) 12426 | -4/Zhirov | Met Zhirov 12430 | -4/Zhirov | Learned location of Command (-1) 12433 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12437 | -4/Zhirov | Found Alien Artifact 12437 | -4/Zhirov | Identified Integrated Reactor 12437 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12443 | -4/Zhirov | Found Alien Artifact 12473 | -4/Zhirov | Identified exit to Proximity Caves 12473 | -4/Zhirov | Entered Proximity Caves 12598 | -3/Proximity Caves | Discovered new exit (range 5) 12598 | -3/Proximity Caves | Identified exit to Research 12598 | -3/Proximity Caves | Entered Research 12598 | -3/Research | Evolved 2 slots: Utility x2 12599 | -3/Research | Identified exit to Armory 12604 | -3/Research | Identified exit to Quarantine 12774 | -3/Research | Entered Quarantine 12775 | -3/Quarantine | Identified exit to Section 7 12789 | -3/Quarantine | Found Alien Artifact 12789 | -3/Quarantine | Identified Core Reset Matrix 12789 | -3/Quarantine | Identified Transdimensional Reconstructor 12789 | -3/Quarantine | Used Core Reset Matrix 12793 | -3/Quarantine | Detected hypermatrix surge 12793 | -3/Quarantine | Sensed 14 artifacts in vicinity 12815 | -3/Quarantine | Found Sigix Broadsword 12833 | -3/Quarantine | Found Core Cannon 12870 | -3/Quarantine | Discovered new exit (range 10) 12885 | -3/Quarantine | Found Transdimensional Reconstructor 12888 | -3/Quarantine | Found Dimensional Node Initializer 12919 | -3/Quarantine | Assembled infested ambush trap array 12953 | -3/Quarantine | Spotted Fortress 12964 | -3/Quarantine | Discovered exit to Section 7 (range 5) 13033 | -3/Quarantine | Entered Section 7 13034 | -3/Section 7 | Detected hypermatrix surge 13034 | -3/Section 7 | Sensed 20 artifacts in vicinity 13066 | -3/Section 7 | Spotted B-86 Titan 13109 | -3/Section 7 | Found Integrated Mediator 13109 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 13126 | -3/Section 7 | Found Microwarp Drive 13145 | -3/Section 7 | Spotted Executioner 13150 | -3/Section 7 | Spotted B-99 Colossus 13163 | -3/Section 7 | Found LRC Energy Well 13163 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 13199 | -3/Section 7 | Spotted Striker 13199 | -3/Section 7 | Spotted Striker 13257 | -3/Section 7 | Found Sigix Sheargun 13267 | -3/Section 7 | Spotted Executioner 13267 | -3/Section 7 | Spotted Executioner 13287 | -3/Section 7 | Integrated with Sigix Exoskeleton 13321 | -3/Section 7 | Destroyed Executioner 13331 | -3/Section 7 | Destroyed Executioner 13344 | -3/Section 7 | Found Prototype Processor 13344 | -3/Section 7 | Identified Exp. Core Analyzer 13350 | -3/Section 7 | Found Exp. Core Analyzer 13352 | -3/Section 7 | Found Exp. Core Analyzer 13387 | -3/Section 7 | Spotted Executioner 13401 | -3/Section 7 | Spotted S7 Guard 13425 | -3/Section 7 | Discovered new exit (range 16) 13432 | -3/Section 7 | Entered Research 13432 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13437 | -2/Research | Emitted hypermatrix ping 13439 | -2/Research | Spotted B-90 Cyclops 13442 | -2/Research | Assembled emerged from beneath the floor 13449 | -2/Research | Spotted B-90 Cyclops 13451 | -2/Research | Assembled emerged from beneath the floor 13475 | -2/Research | Assembled emerged from beneath the floor 13491 | -2/Research | Spotted B-90 Cyclops 13501 | -2/Research | Assembled emerged from beneath the floor 13505 | -2/Research | Discovered new exit (range 15) 13509 | -2/Research | Identified exit to Testing 13510 | -2/Research | Entered Testing 13530 | -2/Testing | Lost 3 allies 13551 | -2/Testing | Build established: Alien-Sigix 13561 | -2/Testing | Found Prototype Launcher 13561 | -2/Testing | Identified Z-bomb Delivery System 13597 | -2/Testing | Discovered new exit (range 18) 13647 | -2/Testing | Discovered new exit (range 5) 13650 | -2/Testing | Identified exit to Protoforge 13673 | -2/Testing | Identified exit to Access 13673 | -2/Testing | Entered Access 13673 | -1/Access | Evolved 2 slots: Utility x2 13678 | -1/Access | Emitted hypermatrix ping 13683 | -1/Access | Assembled emerged from beneath the floor 13709 | -1/Access | Assembled emerged from beneath the floor 13814 | -1/Access | Spotted B-99 Colossus 13866 | -1/Access | Energy Cycler disabled 13881 | -1/Access | Assembled emerged from beneath the floor 13916 | -1/Access | Discovered new exit (range 18) 13926 | -1/Access | Identified exit to Command 14119 | -1/Access | Entered Command 14124 | -1/Command | Emitted hypermatrix ping 14129 | -1/Command | Assembled emerged from beneath the floor 14162 | -1/Command | Assembled emerged from beneath the floor 14198 | -1/Command | Spotted M Guard 14201 | -1/Command | Spotted Combat Programmer 14202 | -1/Command | Spotted Combat Programmer 14222 | -1/Command | Destroyed Combat Programmer 14224 | -1/Command | Destroyed Combat Programmer 14240 | -1/Command | Spotted M Guard 14251 | -1/Command | Destroyed M Guard 14273 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 14277 | -1/Command | Destroyed M Guard 14277 | -1/Command | All MAIN.C guards destroyed 14284 | -1/Command | Found Prototype Device 14284 | -1/Command | Identified AEGIS Remote Shield 14293 | -1/Command | Found Prototype Reactor 14293 | -1/Command | Identified Zero-point Reactor 14310 | -1/Command | Found Prototype Device 14310 | -1/Command | Identified Thermal Barrier 14322 | -1/Command | 0b10 Conduit disabled 14333 | -1/Command | Met MAIN.C 14387 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 14387 | -1/Command | Destroyed MAIN.C Shell 14387 | -1/Command | Spotted M Shell/Def 14387 | -1/Command | Spotted M Shell/Atk 14387 | -1/Command | Spotted M Shell/Def 14387 | -1/Command | Spotted M Shell/Atk 14387 | -1/Command | Spotted M Shell/Atk 14387 | -1/Command | Spotted M Shell/Def 14387 | -1/Command | Spotted M Shell/Atk 14387 | -1/Command | Spotted M Shell/Def 14390 | -1/Command | MAIN.C activated Command garrisons 14442 | -1/Command | Destroyed MAIN.C 14448 | -1/Command | Discovered new exit (range 45) 14448 | -1/Command | Discovered new exit (range 130) 14448 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 14648 | -1/Command | Phase Generator disabled 14722 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 15127 | -1/Command | Found Exp. System Purifier 15167 | -1/Command | Found Exp. Targeting Computer 15251 | -1/Command | Assembled emerged from beneath the floor 15318 | -1/Command | Assembled emerged from beneath the floor 15349 | -1/Command | Assembled emerged from beneath the floor 15377 | -1/Command | Assembled emerged from beneath the floor 15397 | -1/Command | Assembled emerged from beneath the floor 15592 | -1/Command | Warped through subspace to slip node 15592 | -1/Command | Discovered new exit (range 5) 15596 | -1/Command | Entered Access_0 15597 | -1/Access_0 | Sensed 2 artifacts in vicinity 15599 | -1/Access_0 | Met Architect 15607 | -1/Access_0 | Destroyed A8 15613 | -1/Access_0 | Core integrity fell below 50% 15625 | -1/Access_0 | Destroyed Architect 15626 | -1/Access_0 | Architect triggered a singularity event 15630 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 15630 | -1/Access_0 | Warped through subspace to slip node 15630 | -1/Access_0 | Discovered new exit (range 8) 15633 | *** | Escaped singularity! Last Messages --------------- 15623_ Destroyed Modified Sigix Sheargun. 15623_ Destroyed Prototype Protection. 15625_ Beam penetrates Architect. 15625_ Architect: "If I can't win, no one wins!" 15625_ Architect destroyed. 15626_ A0_COM: Initiating irreversible singularity event. Goodbye. 15627_ A0_COM: 10. 15628_ A0_COM: 9. 15629_ A0_COM: 8. 15629_ Acquired 20 matter. 15630_ A0_COM: 7. 15630_ Acquired Hpw. Transdimensional Reconstructor. 15630_ Warped through subspace, drawn to slip node. 15630_ EXIT=FOUND 15631_ A0_COM: 6. 15632_ A0_COM: 5. 15633_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 84 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 33 Evasion (%) 81 Targeting Accuracy 12 Core Analysis 12 Recoil Reduction 4 Offensive Hacking 45 Defensive Hacking 14 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Surge Thruster | x2 | -6/Factory | Preloaded Adv. Reaction Control System | x2 | -5/Factory | Preloaded Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Quantum Capacitor | x2 | -5/Factory Graphene Brace | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Mediator Microwarp Drive LRC Energy Well Sigix Exoskeleton Sigix Sheargun Core Cannon Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LatentSpreadChronowheel Manual? 0 Play Time 02:23:51 Cumulative 328.5 hours Start 2025.02.28 @ 21:44:28 End 2025.03.01 @ 02:24:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 268 Adventurer 0 Explorer 0 Win Type 6 Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 90 Gallery% 71 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c857e09a-d983-46fe-93df-2e4401f4bb75