Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.22 @ 02:22:07 Player: WhySorrowGod Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (171) 171 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2046 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Medium Armor Plating High-powered Shotgun Signal Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink ECM Suite Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Beamcaster > --- INVENTORY -------- Light Ion Engine Lightning Gun Signal Generator [Rating: 26] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility ECM Suite Device ECM Suite Storage Large Storage Unit Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 28 | 6 3 7 9 3 Power 6 | 1 1 1 2 1 Engine 6 | 1 1 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 1 1 Treads . | . . . . . Leg 1 | . . . 1 . Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 5 | . 2 1 2 . Device 3 | . 1 1 1 . Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 12 | 3 . 4 4 1 Energy Gun 7 | 1 . 3 3 . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 1 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . 3 8 3 Power 3 | . . . 2 1 Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon 5 | . . 1 4 . Highest Loss Streak 5 | . . 3 5 3 Average Slot Usage (%) 65 | . 83 77 64 19 Engine 10 | . 14 10 10 2 Leg 4 | . . . 7 . Wheel 9 | . 28 21 3 . Device 14 | . 1 17 18 12 Storage 3 | . 10 11 . . Protection 3 | . . . 6 . Energy Gun 9 | . . 9 13 . Ballistic Gun 8 | . 28 7 3 3 Naked Turns 31 | . . . . 31 Heaviest Build 26 | 9 25 26 24 8 Greatest Support 50 | 32 32 50 16 6 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 10 10 10 4 Average Capacity 5 | 4 8 10 4 4 Most Carried 4 | 1 3 2 4 4 Average Carried 2 | . 1 1 2 3 Final Capacity 10 | 4 10 10 4 4 Final Carried 4 | 1 2 . 3 4 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 560 | 189 191 61 119 . Remotely . | . . . . . Salvage Created 268 | . 48 121 99 . Parts 22 | . 4 15 3 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 14 | . 3 4 7 . Guns 13 | . 3 3 7 . AOE 1 | . . 1 . . Classes Destroyed 4 | . 1 2 1 . Watcher 1 | . . 1 . . Swarmer 9 | . 3 3 3 . Sentry 1 | . . 1 . . Assembled 4 | . . . 4 . Best Kill Streak 4 | . 3 4 3 . Combat Bots Only 4 | . 3 4 3 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2183 | . 137 248 1025 773 Core 926 | . 15 64 290 557 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 94 . 11 . Volleys Fired 47 | . 15 11 21 . Largest 2 | . 2 2 2 . Hottest 155 | . 40 96 155 . Shots Fired 77 | . 30 14 33 . Gun 77 | . 30 14 33 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 45 | . 30 2 13 . Thermal 22 | . . 5 17 . Explosive . | . . . . . Electromagnetic 10 | . . 7 3 . Robot Hit Streak 5 | . 4 5 5 . Robot Miss Streak 5 | . 5 5 5 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 41 | . 12 9 20 . Core Hits 24 | . 3 6 11 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 555 | . 118 128 253 56 Guns 466 | . 118 95 253 . Cannons . | . . . . . Explosions 33 | . . 33 . . Melee . | . . . . . Ramming 56 | . . . . 56 Kinetic 248 | . 118 14 116 . Thermal 198 | . . 61 137 . Explosive . | . . . . . Electromagnetic 53 | . . 53 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . . . 24 Shots . | . . . . . Rammed 18 | . . . . 18 Targets Rammed 18 | . . . . 18 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 201 | . . 27 201 . Average Temperature 56 | . . 10 71 . Received Heat Transfer 99 | . . 36 . 63 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 422 | . . 124 298 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 204 | . 125 204 144 30 Average Influence 77 | . 60 100 96 9 Maximum Alert Level 1 | . . 1 . . Low Security (%) 98 | 100 100 90 100 100 Level 1 1 | . . 9 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 1 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 7 12 13 14 Peak Tracking Total 15 | . 4 6 5 15 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 2 | . . 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . 2 . 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 6 . 1 . Successful 5 | . 4 . 1 . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 . 1 . Open Door 1 | . . . 1 . Alert Level 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 2 | . . . 2 . Total Damage 12 | . . . 12 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 975 | 52 165 131 534 93 Spaces Moved 671 | 44 111 69 349 98 Core 115 | 2 . . 20 93 Treads . | . . . . . Legs 228 | . . . 228 . Wheels 323 | 42 111 69 101 . Hover . | . . . . . Flight 5 | . . . . 5 Fastest Speed 40 | 50 100 96 50 40 Average Speed 110 | 97 100 102 129 65 Slowest Speed 150 | 100 100 110 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 26 11 60 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 819 | 50 134 114 395 126 Wait 40 | . 5 23 8 4 Move 667 | 43 110 68 348 98 Hop . | . . . . . Pick Up 6 | . 1 1 4 . Fast Attach 21 | 6 1 5 6 3 Attach 5 | . 1 2 2 . Detach 5 | 1 . 1 1 2 Swap 2 | . 1 . 1 . Drop 8 | . . 3 4 1 Fire 47 | . 15 11 21 . Melee . | . . . . . Ram 18 | . . . . 18 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 14) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 335 | -9/Materials | Discovered new exit (range 12) 343 | -9/Materials | Lost 3 parts (1n1u1w) 349 | -9/Materials | Entered Mines 402 | -9/Mines | Met a Derelict testing a Signal Generator 405 | -9/Mines | Assembled infested the area 410 | -9/Mines | Assisted by a Guerilla fighting off Assembled 413 | -9/Mines | Found Signal Generator 461 | -9/Mines | Learned Materials stockpile data 533 | -9/Mines | Met a Derelict shopkeep closing up shop 869 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 871 | -9/Mines | Core integrity fell below 50% 878 | -9/Mines | Discovered new exit (range 10) 880 | -9/Mines | Core integrity fell below 20% 883 | -9/Mines | Entered Materials 883 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 905 | -8/Materials | Lost 5 parts (1p1n1u2w) 958 | -8/Materials | Core integrity fell below 50% 968 | -8/Materials | Core integrity fell below 20% 976 | -8/Materials | Lost 3 parts (1p1n1u) 976 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00936_ K-01 Serf collects debris. 00936_ R-06 Scavenger collects Imp. Heat Sink. 00937_ Slammed into Y-45 Defender. 00938_ Penetrated by Slug. 00938_ Slammed into Y-45 Defender. 00941_ U-05 Engineer lays Concrete. 00945_ Slammed into A-02 Transporter. 00945_ ECM Suite destroyed. 00945_ System corrupted by crushing effect (+3). 00946_ Slammed into G-47 Trooper. 00949_ Destabilizing: Core damaged (-16). 00950_ Slammed into G-47 Trooper. 00954_ Slammed into H-55 Commando. 00955_ Penetrated by Slug. 00956_ Slammed into H-55 Commando. 00957_ Destabilizing: Core damaged (-16). 00958_ Slammed into H-55 Commando. 00958_ Destabilizing: Core damaged (-5). 00959_ Slammed into H-55 Commando. 00964_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????####### | | ?????????????####+####################+### # | | ?????????? k u # | | ?????????? @ + | | ?????????? a w u # | | ?????????????##### #####+###########/### # | | ?????????????????# ??????????????????????####### | | ???????????????????????????????????????????????# | | ???!???????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ??????????????????????????????????????????????## # | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ActuatorExperimentalThrower Manual? 0 Play Time 00:18:28 Cumulative 22.7 hours Start 2020.04.22 @ 02:03:47 End 2020.04.22 @ 02:22:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de3cb681-1f5e-4ba1-a659-773d14673396