Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 14:11:53 Player: Termy Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (57) 285 Value Destroyed (2802) 2802 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 10558 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 241 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 255/300 Energy 98/100 System Corruption 29% Temperature Cool (2) Movement Hovering (100) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Heavy Treads Antigrav Array > --- UTILITY (10) ----- Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Target Analyzer > --- WEAPON (3) ------- Improved Arc Projector > --- INVENTORY (4) ---- Reinforced Antimatter Reactor Advanced Heat Sink Helical Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Target Analyzer Advanced Shield Generator Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Makeshift Axe > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Variable Charge Gun Coil Gun Coil Gun [Rating: 132] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Improved Aluminum Leg Treads Armored Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Mace Energy Gun Gamma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 2 . . . 2 . 2 . . 2 Power 2 | . . . . . . 1 . . . . . . . . 1 Propulsion 3 | . . . . 1 1 . . . . . . 1 . . . Utility 8 | . . . 2 1 1 1 . . . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 173 | 7 2 2 16 7 7 5 1 . 6 10 6 15 6 15 68 Power 31 | 2 . 1 2 1 . 1 1 . . 2 3 4 . 3 11 Engine 16 | 2 . 1 2 1 . 1 1 . . 2 1 1 . 3 1 Core 7 | . . . . . . . . . . . 2 3 . . 2 Reactor 8 | . . . . . . . . . . . . . . . 8 Propulsion 56 | 2 . . 7 2 2 . . . 3 1 . 5 . 5 29 Treads 15 | . . . 2 . . . . . . . . 5 . 1 7 Leg 19 | 2 . . 3 2 2 . . . 3 1 . . . 4 2 Wheel 2 | . . . 2 . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . 20 Flight . | . . . . . . . . . . . . . . . . Utility 53 | 1 1 . 4 3 5 3 . . 2 3 3 3 4 5 16 Device 25 | . 1 . 1 1 2 2 . . 1 1 2 2 2 2 8 Storage 3 | 1 . . . . . . . . . . . . 1 . 1 Processor 14 | . . . 2 1 3 . . . . 1 . . 1 2 4 Hackware . | . . . . . . . . . . . . . . . . Protection 11 | . . . 1 1 . 1 . . 1 1 1 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 1 1 3 1 . 1 . . 1 4 . 3 2 2 12 Energy Gun 9 | 2 . . 1 . . . . . . . . . . 1 5 Energy Cannon 2 | . . . . . . . . . . . . 1 . . 1 Ballistic Gun 6 | . 1 . . . . . . . . . . 1 . 1 3 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 5 | . . 1 . . . . . . . . . 1 . . 3 Impact Weapon 3 | . . . 1 . . . . . . 2 . . . . . Slashing Weapon 7 | . . . 1 1 . 1 . . 1 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 2 . . . . . 1 Parts Lost 94 | . 1 1 8 . . . . . . 8 8 1 . 16 51 Power 16 | . . 1 1 . . . . . . 2 1 . . 5 6 Propulsion 28 | . . . 3 . . . . . . 2 2 . . 2 19 Utility 31 | . . . 2 . . . . . . 3 3 1 . 6 16 Weapon 19 | . 1 . 2 . . . . . . 1 2 . . 3 10 Highest Loss Streak 15 | . 1 1 5 . . . . . . 7 14 1 . 8 15 Average Slot Usage (%) 87 | . 98 99 86 95 100 95 100 100 100 93 26 67 93 79 71 Engine 7 | . 14 13 10 9 7 8 13 13 13 10 . . 5 2 . Core 1 | . . . . . . . . . . . . 7 5 3 1 Treads 4 | . . . 1 . . . . . . . . 18 21 15 3 Leg 15 | . 28 28 11 27 30 26 26 26 26 18 . . . 4 3 Hover 1 | . . . . . . . . . . . . . . . 9 Device 10 | . 12 14 5 4 12 13 13 13 13 16 4 10 17 9 5 Storage 5 | . 14 14 11 9 7 6 6 6 6 4 . . 2 5 3 Processor 18 | . . . 12 18 17 20 20 20 20 22 17 15 20 21 25 Protection 4 | . . . 4 9 7 6 6 6 5 4 1 3 5 2 1 Energy Gun 1 | . 21 2 3 . . . . . . . . . . 1 1 Ballistic Gun 1 | . 6 14 1 . . . . . . . . 3 . 2 2 Special Weapon 1 | . . 11 . . . . . . . . . 2 2 . 1 Impact Weapon 3 | . . . 9 9 7 6 6 6 6 . 1 . . . . Slashing Weapon 5 | . . . 7 9 7 6 6 6 6 10 . . 4 5 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 96 | 13 14 14 19 20 19 37 42 42 43 51 25 54 88 88 96 Greatest Support 151 | 20 20 20 26 41 59 59 59 59 76 76 3 151 151 151 136 Greatest Overweight (x) 8 | 1 . . 1 . . . . . . . 8 2 . 1 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 6 6 6 6 4 4 10 10 10 Average Capacity 6 | 5 6 6 6 6 6 6 6 6 6 5 4 4 7 10 8 Most Carried 10 | 6 6 6 6 6 6 6 6 6 6 6 3 4 8 9 10 Average Carried 5 | 3 5 5 5 5 5 5 5 6 6 5 2 3 6 6 5 Final Capacity 10 | 6 6 6 6 6 6 6 6 6 6 4 4 4 10 10 4 Final Carried 8 | 6 6 6 6 6 6 6 6 6 6 4 3 4 8 8 3 Class Distribution -------------------- 43% | Assassin 22% | Mutant 17% | Scavenger-Mutant 16% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Matter Collected 2288 | 216 19 95 164 . 54 . 171 . 60 85 35 103 222 257 807 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2645 | . 39 37 331 . 54 . 154 . 81 245 . 137 159 311 1097 Parts 144 | . 5 3 21 . 2 . 5 . 3 15 . 7 3 12 68 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 3 . 5 . 9 . 3 7 . Prevented 3 | . . . . . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Combat Hostiles Destroyed 49 | . . 2 9 . 1 . 4 . 1 5 . 3 3 6 15 Melee 21 | . . . 3 . 1 . 2 . 1 5 . . . 5 4 Guns 16 | . . 2 2 . . . . . . . . 2 . 1 9 Cannons 7 | . . . 1 . . . . . . . . 1 3 . 2 Classes Destroyed 10 | . 1 1 2 . . . 1 . . 1 . . 1 1 2 Worker 2 | . . . . . . . . . . . . . . . 2 Watcher 5 | . 2 . 2 . . . . . . . . . . . 1 Swarmer 13 | . . 2 3 . . . 3 . . 2 . . 1 . 2 Grunt 11 | . . . 3 . 1 . . . . . . . 1 4 2 Brawler 1 | . . . . . . . . . . . . . . . 1 Sentry 9 | . . . 3 . . . . . 1 1 . 1 1 . 2 Hunter 3 | . . . . . . . . . . . . . . 2 1 Programmer 11 | . . . . . . . . . . 2 . 2 . . 7 Packrat 1 | . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 4 | . 1 1 3 . 1 . 3 . 1 1 . 2 3 4 2 Combat Bots Only 4 | . . 1 3 . 1 . 3 . 1 1 . 2 3 4 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 . 1 . 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . 1 . 1 . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Damage Taken 14338 | . 87 256 895 18 14 . 228 . 370 1321 1147 535 90 3250 6127 Core 2722 | . 15 34 215 . . . 12 . 19 239 658 . . 218 1312 Absorbed by Shields 880 | . . . . . . . . . . . . . 81 504 295 Core Remaining (%) 76 | 100 . 80 46 100 100 . . . 96 . 10 . . 81 . Volleys Fired 171 | . 4 20 13 . . . . . . . . 10 6 34 84 Largest 2 | . 2 2 2 . . . . . . . . 2 2 2 2 Hottest 188 | . 80 120 120 . . . . . . . . 140 166 166 188 Shots Fired 241 | . 8 39 19 . . . . . . . . 19 10 50 96 Gun 173 | . 8 35 15 . . . . . . . . 10 . 23 82 Cannon 55 | . . . . . . . . . . . . 9 10 27 9 Launcher . | . . . . . . . . . . . . . . . . Special 13 | . . 4 4 . . . . . . . . . . . 5 Kinetic 135 | . 3 20 10 . . . . . . . . 10 6 34 52 Thermal 51 | . . 4 9 . . . . . . . . 9 4 9 16 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 50 | . 5 15 . . . . . . . . . . . 7 23 Robot Hit Streak 10 | . 3 4 4 . . . . . . . . 5 6 10 9 Robot Miss Streak 4 | . 1 3 3 . . . . . . . . 1 1 3 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . 1 Shots Hit Robots 259 | . 5 12 34 . 1 . 7 . 7 28 . 13 8 49 95 Core Hits 103 | . 2 2 9 . 1 . 3 . 2 8 . 7 6 18 45 Critical Hits 19 | . . . 1 . . . . . . 3 . . . 4 11 Critical Kills 6 | . . . . . . . . . . 1 . . . . 5 Critical Parts Destroyed 13 | . . . 1 . . . . . . 2 . . . 4 6 Melee Attacks 214 | . . . 39 4 7 5 9 . 19 38 3 . 3 21 66 Impact 64 | . . . 32 . 7 4 8 . 10 3 . . . . . Slashing 150 | . . . 7 4 . 1 1 . 9 35 3 . 3 21 66 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . 5 . . . 1 . 2 6 . . . . . Damage Inflicted 8019 | . 66 171 877 . 37 . 233 . 264 1146 5 534 289 1462 2935 Guns 2256 | . 66 171 127 . . . . . . . . 236 . 441 1215 Cannons 1234 | . . . . . . . . . . . . 293 217 463 261 Explosions . | . . . . . . . . . . . . . . . . Melee 4477 | . . . 726 . 37 . 233 . 264 1146 . . 72 558 1441 Ramming 28 | . . . . . . . . . . . 5 5 . . 18 Kinetic 1845 | . 24 76 83 . . . . . . . . 236 76 520 830 Thermal 1151 | . . . 68 . . . . . . . . 293 141 256 393 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 518 | . 42 95 . . . . . . . . . . . 128 253 Impact 969 | . . . 603 . 37 . 201 . 72 56 . . . . . Slashing 3508 | . . . 123 . . . 32 . 192 1090 . . 72 558 1441 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . . . . 6 6 8 8 8 29 Average Corruption 10 | . . . . . . . . . . 4 6 7 8 8 14 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 146 | . . . . . . . . . . 4 4 11 21 35 71 Message Errors 26 | . . . . . . . . . . 2 . 2 2 7 13 Matter Fused 15 | . . . . . . . . . . 1 . 1 4 5 4 Heat Flow Errors 11 | . . . . . . . . . . . . 3 4 3 1 Energy Discharges 21 | . . . . . . . . . . . 1 . 3 4 13 Parts Rejected 3 | . . . . . . . . . . 1 . . . 1 1 Data Loss (minor) 17 | . . . . . . . . . . . 2 2 2 4 7 Data Loss (major) 4 | . . . . . . . . . . . 1 . 1 1 1 Misfires 2 | . . . . . . . . . . . . . 1 1 . Alerts 2 | . . . . . . . . . . . . . . . 2 Misdirections 12 | . . . . . . . . . . . . . . . 12 Targeting Errors 28 | . . . . . . . . . . . . 3 1 9 15 Weapon Failures 5 | . . . . . . . . . . . . . 3 . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 441 | . . . 55 . . . 19 . 53 151 . 23 6 31 103 Projectiles 54 | . . . . . . . . . . . . 23 . 31 . Explosions . | . . . . . . . . . . . . . . . . Melee 387 | . . . 55 . . . 19 . 53 151 . . 6 . 103 Knockbacks 6 | . . . 2 . . . . . . 1 . . . 3 . Impact 3 | . . . 2 . . . . . . 1 . . . . . Kinetic 3 | . . . . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . 2 . . . 2 Shots . | . . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . . 1 1 2 . . 4 Targets Rammed 8 | . . . . . . . . . . 1 1 2 . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 277 | . 18 40 21 . . . 3 . 17 . . 192 253 277 224 Average Temperature 86 | . 12 15 9 . . . 3 . 12 . . 53 93 127 89 Received Heat Transfer 1658 | . . . 273 9 9 . 40 . 102 171 . 18 15 430 591 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 11 | . . 1 5 . . . 4 . . . . . . . 1 Impact Corruptions 8 | . . . 6 . . . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . 3 Heat Transferred 1234 | . . . 161 . . . . . . . . 259 148 259 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Peak Influence 517 | . 34 88 237 95 67 48 . . . 517 . 321 . . 256 Initial 217 | . . 13 . 63 42 16 . . . . . 217 . . 43 Average 98 | . 13 54 131 78 32 20 . . . 206 . 212 . . 77 Maximum Alert Level 2 | . . . 1 . . . . . . 2 . 1 . . 1 Low Security (%) 83 | 100 100 100 79 100 100 100 . . . 56 . 33 . . 93 Level 1 10 | . . . 20 . . . . . . . . 66 . . 6 Level 2 5 | . . . . . . . . . . 43 . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 2 . 2 . . . . 5 . . . . 7 Investigation 3 | . . . 1 . 1 . . . . 1 . . . . . Extermination 5 | . . . . . 1 . . . . 1 . . . . 3 Reinforcement 6 | . . . 1 . . . . . . 1 . . . . 4 Assault 2 | . . . . . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Distress Signals 4 | . . . 1 . . . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 155 | . 2 4 22 4 4 . 4 . 7 20 8 7 3 17 53 Peak Tracking Total 12 | . 1 3 4 3 2 . 3 . 4 10 5 4 3 4 12 Tactical Retreats 25 | . . 3 3 . . . . . 1 3 2 . . 4 9 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Traps Triggered 2 | . 2 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Machines Disabled 3 | . . . . . . 1 . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . 1 . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Machines Accessed 29 | . . . 4 5 4 2 . 4 1 2 . 3 1 1 2 Terminals 19 | . . . 4 4 3 1 . . 1 . . 3 . 1 2 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 93 | . . . 13 12 10 3 . 28 1 9 . 10 1 1 5 Successful 67 | . . . 7 10 5 1 . 28 1 7 . 4 1 1 2 Failed 23 | . . . 6 2 5 2 . . . 2 . 3 . . 3 Catastrophic 1 | . . . . . . . . . . . . . . . 1 Database Lockouts 3 | . . . . . . . . . . . . 3 . . . Manual 4 | . . . . . . . . . 1 . . 1 1 . 1 Terminals 48 | . . . 13 10 6 2 . . 1 . . 10 . 1 5 Fabricators 4 | . . . . . . . . . . 4 . . . . . Repair Stations 5 | . . . . . . . . . . 5 . . . . . Recycling Units 3 | . . . . 2 . 1 . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 56 | . . . 7 8 4 . . 28 1 . . 4 1 1 2 Record 23 | . . . 3 1 2 . . 11 1 . . 3 . 1 1 Part Schematic 8 | . . . . . . . . 8 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . 1 . . . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . . . . Maintenance Status 2 | . . . 1 . 1 . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 3 | . . . . 2 . 1 . . . . . . . . . Report Inventory 2 | . . . . 1 . 1 . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 4 3 3 1 . . 1 2 . 2 . . 2 Full Trace Events 3 | . . . 1 . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . Matter 318 | . . . . . . . . . . 318 . . . . . Time 169 | . . . . . . . . . . 169 . . . . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . . . Time 82 | . . . . . . . . . . 82 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 parse_system 1 | . . . . . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Total Allies 4 | . . . . . . . . . 1 2 1 . . . . Largest Group 2 | . . . . . . . . . 1 2 1 . . . . Highest-Rated Group 105 | . . . . . . . . . 94 92 105 . . . . Highest-Rated Ally 105 | . . . . . . . . . 94 46 105 . . . . Total Orders 8 | . . . . . . . . . . . 1 . 5 2 . STAY 1 | . . . . . . . . . . . 1 . . . . FOLLOW 2 | . . . . . . . . . . . . . 1 1 . EXPLORE 5 | . . . . . . . . . . . . . 4 1 . Ally Attacks 35 | . . . . . . . . . 27 3 5 . . . . Total Damage 1216 | . . . . . . . . . 1069 50 97 . . . . Kills 9 | . . . . . . . . . 4 2 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 1 . 1 . 2 . . Drone Launches 6 | . . . . . . . . . . . 2 2 2 . . Drone Recoveries 5 | . . . . . . . . . . . 2 . 2 1 . Decoded 0b10 Intel 91 | . . . . . . . . . . 6 . 3 . . 82 Traps 15 | . . . . . . . . . . . . 1 . . 14 Emergency Access 13 | . . . . . . . . . . 5 . 2 . . 6 Items 48 | . . . . . . . . . . . . . . . 48 Patrols 7 | . . . . . . . . . . . . . . . 7 Reinforcements 2 | . . . . . . . . . . . . . . . 2 Guards 5 | . . . . . . . . . . . . . . . 5 Exits 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Turns Passed 9315 | 63 126 590 753 247 781 517 673 93 1076 714 137 606 600 788 1551 Spaces Moved 6256 | 45 91 411 420 187 602 393 531 78 762 455 129 324 328 372 1128 Core 529 | 9 . . . . . . . . . . 129 53 . . 338 Treads 953 | . . . 56 . . . . . . . . 271 328 274 24 Legs 4167 | 36 91 411 240 187 602 393 531 78 762 455 . . . 98 283 Wheels 124 | . . . 124 . . . . . . . . . . . . Hover 483 | . . . . . . . . . . . . . . . 483 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 120 90 120 120 120 120 120 120 120 50 150 167 120 44 Average Speed 120 | 107 120 120 117 120 120 120 120 120 120 120 86 164 167 155 91 Slowest Speed 450 | 120 120 120 160 120 120 120 120 120 120 120 450 170 167 170 450 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 17 98 42 18 18 11 64 73 85 8 28 9 93 56 31 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 11 | . . 2 . . . . 1 . 3 . 1 . 2 2 . Spaces Dug 34 | . . 3 5 3 5 2 1 . 4 1 . . . . 10 Terrain Destroyed 69 | . . 4 6 3 5 2 1 . 4 1 . 4 5 21 13 Melee 26 | . . . 3 3 5 2 1 . 4 1 . . . . 7 Projectile 43 | . . 4 3 . . . . . . . . 4 5 21 6 AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Fac Upp Upp Res Total 7447 | 57 100 460 587 202 646 432 551 77 899 571 150 372 364 508 1471 Wait 563 | . 1 27 92 3 24 24 9 . 113 72 10 18 14 60 96 Move 6241 | 44 90 410 419 186 601 392 530 77 761 454 128 323 327 371 1128 Hop . | . . . . . . . . . . . . . . . . Pick Up 42 | 6 2 1 8 1 3 2 1 . . 1 . 2 4 3 8 Fast Attach 91 | 5 1 . 6 1 2 2 . . 3 2 3 11 5 8 42 Attach 45 | 1 1 1 5 2 2 1 . . . 3 3 3 . 7 16 Detach 14 | . . . 1 . . 1 . . . . 2 1 1 4 4 Swap 37 | 1 . 1 5 4 3 2 1 . 3 5 . 1 1 . 10 Drop 43 | . 1 . 6 1 4 4 2 . 6 2 . 1 3 . 13 Fire 171 | . 4 20 13 . . . . . . . . 10 6 34 84 Melee 192 | . . . 32 4 7 4 8 . 13 31 3 . 3 21 66 Ram 4 | . . . . . . . . . . . 1 . . . 3 Kick 1 | . . . . . . . . . . 1 . . . . . Crush 3 | . . . . . . . . . . . . 2 . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 2 exits: Upp / *Fac) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 7) 190 | -10/Materials | Entered Mines 213 | -10/Mines | Met a Derelict bent on vengeance 328 | -10/Mines | Build established: Mutant 452 | -10/Mines | Discovered new exit (range 12) 608 | -10/Mines | Learned Materials trap positions 658 | -10/Mines | Learned location of 2 exits from Materials 682 | -10/Mines | Found a hidden stash of uninstalled traps 769 | -10/Mines | Discovered new exit (range 11) 780 | -10/Mines | Entered Materials 780 | -9/Materials | Evolved 2 slots: Utility x2 781 | -9/Materials | Identified exit to Mines 781 | -9/Materials | Identified exit to Materials 782 | -9/Materials | Loaded intel: 11 trap records 1133 | -9/Materials | Lost 5 parts (1p2n1u1w) 1359 | -9/Materials | Discovered exit to Materials (range 13) 1491 | -9/Materials | Core integrity fell below 50% 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1743 | -8/Materials | Discovered new exit (range 13) 1757 | -8/Materials | Identified exit to Factory 1780 | -8/Materials | Entered Factory 1780 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -7/Factory | Build established: Assassin 2456 | -7/Factory | Discovered new exit (range 14) 2472 | -7/Factory | Identified exit to Factory 2561 | -7/Factory | Entered another Factory area 2561 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3024 | -6/Factory | Discovered new exit (range 14) 3039 | -6/Factory | Identified exit to Lower Caves 3078 | -6/Factory | Entered Lower Caves 3338 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3746 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3750 | -6/Lower Caves | Identified exit to Data Miner 3751 | -6/Lower Caves | Entered Data Miner 3751 | -6/Data Miner | Discovered new exit (range 6) 3760 | -6/Data Miner | Identified exit to Proximity Caves 3771 | -6/Data Miner | Met Data Miner 3801 | -6/Data Miner | Learned location of Section 7 (-2) 3801 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3819 | -6/Data Miner | Received God Mode back door access code from Data Miner 3844 | -6/Data Miner | Entered Proximity Caves 4050 | -5/Proximity Caves | Learned Factory trap positions 4212 | -5/Proximity Caves | Escorted by Enhanced Grunt 4485 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4519 | -5/Proximity Caves | Found Prototype Device 4519 | -5/Proximity Caves | Identified Exp. Thermal Shield 4722 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4908 | -5/Proximity Caves | Discovered new exit (range 11) 4919 | -5/Proximity Caves | Identified exit to Factory 4920 | -5/Proximity Caves | Entered Factory 4920 | -5/Factory | Evolved 2 slots: Utility x2 4921 | -5/Factory | Loaded intel: 105 trap records 5104 | -5/Factory | Fabricated X-72 Disruptor? 5271 | -5/Factory | Repaired Imp. Carbon-fiber Leg 5311 | -5/Factory | Repaired Hrd. Medium Armor Plating? 5321 | -5/Factory | Local fabrication network quarantined 5499 | -5/Factory | Identified exit to Upper Caves 5520 | -5/Factory | First assault squad dispatched 5634 | -5/Factory | Entered Upper Caves 5650 | -5/Upper Caves | Core integrity fell below 50% 5684 | -5/Upper Caves | Identified exit to Upper Caves 5694 | -5/Upper Caves | Lost 14 parts (3p3n5u3w) 5698 | -5/Upper Caves | Core integrity fell below 20% 5737 | -5/Upper Caves | 12-ASH showed up to help 5739 | -5/Upper Caves | 12-ASH revealed a hidden path 5745 | -5/Upper Caves | Identified exit to Factory 5771 | -5/Upper Caves | Entered Factory 5771 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5923 | -4/Factory | Discovered new exit (range 8) 5926 | -4/Factory | Build established: Mutant 5993 | -4/Factory | Identified exit to Upper Caves 6007 | -4/Factory | Central database locked down 6007 | -4/Factory | Central database locked down 6007 | -4/Factory | Central database locked down 6226 | -4/Factory | Build established: Scavenger-Mutant 6335 | -4/Factory | Discovered exit to Upper Caves (range 6) 6377 | -4/Factory | Entered Upper Caves 6377 | -4/Upper Caves | Accompanied by 2 allies 6672 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6859 | -4/Upper Caves | Learned 12 Research zone layouts 6883 | -4/Upper Caves | Discovered new exit (range 41) 6945 | -4/Upper Caves | Build established: Derelict-Mutant 6966 | -4/Upper Caves | Identified exit to Upper Caves 6977 | -4/Upper Caves | Entered another Upper Caves area 6977 | -4/Upper Caves | Accompanied by 1 ally 7012 | -4/Upper Caves | Discovered new exit (range 12) 7344 | -4/Upper Caves | Lost 8 parts (2p1n3u2w) 7765 | -4/Upper Caves | Entered Research 7765 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7766 | -3/Research | Identified exit to Testing 8004 | -3/Research | Lost 3 parts (2n1w) 8089 | -3/Research | Lost 6 parts (1p2n2u1w) 8200 | -3/Research | Lost 3 parts (1n1u1w) 8404 | -3/Research | Lost 3 parts (3n) 8470 | -3/Research | Build established: Scavenger-Mutant 8601 | -3/Research | System corruption reached 10% 8923 | -3/Research | Lost 15 parts (2p6n5u2w) 9038 | -3/Research | Lost 6 parts (1p2n2u1w) 9105 | -3/Research | Core integrity fell below 50% 9122 | -3/Research | Core integrity fell below 20% 9153 | -3/Research | Lost 12 parts (2p3n4u3w) 9316 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09187_ System corrupted: Matter fused (-7). 09203_ System corrupted: Heat flow error (+147). 09219_ %MC IWBWIV,&GJ6HLSPKB:W0Q>16 [Achievement: Slippery One] 09231_ Acquired Antigrav Array. 09250_ Acquired Prototype Ballistic Gun. 09252_ Acquired Imp. Heavy Treads. 09253_ System corrupted: Component data lost. 09254_ Acquired Imp. Arc Projector. 09270_ System corrupted: Matter fused (-8). 09271_ Connecting with Terminal... 09278_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09290_ System corrupted: Energy discharge (-23). 09294_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R003. 09299_ Penetrated by Slug. 09301_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 09305_ System corrupted: Component data lost. 09316_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """ # # #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | + + ##?????????????????????????? | | # # == #?????????????????????????? | | ####### # == ##?????????????????????????? | | # # == #??????????????????????????? | | # ##############???????????????????????? | | """ # # #???????????????????????? | | """ # # = ####????????????????????? | | """ + + ## ######???????????????? | | # # ## ???????????????? | | # # ! ## ???????????????? | | # ############### ???????????????? | | ####### # ???????????????? | | # ???????????????? | | # " " ???????????????? | | + ""R""???????????????? | | ####### # """""???????????????? | | #?????####+#### """ ##########?????????????? | | #???????? ## """ # #?????????????? | | #???????? ## """ # #?????????????? | | #????????" ##!! # "" #?????????????? | | #????????" ##! Y# """ #?????????????? | | #????????" ## + "T #?????????????? | | #???????? ## """ @# """ #?????????????? | | #???????? ## """ # "" #?????????????? | | #???????? ## """ # #?????????????? | | #????????##### # #?????????????? | | #????????????# h ##########?????????????? | | #????????????# #??????????????????????? | | #????????????# #??????????????????????? | | ##???????????# #??????????????????????? | | #???????????# ####+#####????????????????????? | | !#???????##### # #????????????????????? | | #??????? #w # #????????????????????? | | [#??????? # # #????????????????????? | | #???????"" # # #????????????????????? | | ##???????" + + #????????????????????? | | ?????????" # # #????????????????????? | | ????????? # # #????????????????????? | | ????????? # # #????????????????????? | | ????????? # # #????????????????????? | | ?????????##### ##########????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????##### #?????????????????????????????? | | ????????? # #?????????????????????????????? | | ????????? # #############?????????????????? | | ????????? # # #?????????????????? | | ????????? # # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 57 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Resistance: TH 30 Phase Shifting 10 Evasion (%) 56 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 5 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ X-72 Disruptor | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Decoder Ring GoHome() Knowing Is Half The Battle My Command Is Your Wish Respectable Loadout Significant Disruption Slippery One Challenges ------------ None Game ------ Seed WeaponDisruptorSpear Manual? 0 Play Time 02:10:36 Cumulative 7.0 hours Start 2020.11.01 @ 22:49:55 End 2020.11.02 @ 14:11:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9fb34ba-ce8b-42fe-8efb-849f3ec66e53