Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.09 @ 13:39:23 Player: Phaethon Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3039) 3039 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3057) 3057 TOTAL SCORE: 13411 Bonus ------- High Alert Combat Kills 57 Win 3000 Cogmind --------- Core Integrity 1528/1600 Matter 260/300 Energy 219/240 System Corruption 0% Temperature Cool (6) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (7) --- Improved Flight Unit Cooled VTOL Module Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY (14) ----- Medium Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Nanoactuators Improved Stasis Canceller Improved Maneuvering Thrusters Improved Propulsion Shielding Layered Light Armor Plating Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Molecular Scythe Molecular Scythe > --- INVENTORY (8) ---- Cooled Ion Engine Cooled VTOL Module Cooled VTOL Module Q-thruster Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Cooled VTOL Module Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Stasis Canceller Advanced Transmission Jammer Improved Maneuvering Thrusters Improved Propulsion Shielding Improved Utility Shielding Layered Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Molecular Scythe Molecular Scythe > --- INVENTORY -------- Cooled Ion Engine Cooled VTOL Module Cooled VTOL Module Q-thruster Nanoactuators Layered Light Armor Plating [Rating: 135] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . . 1 2 . . . 1 1 . Utility 12 | . . 2 1 . 2 1 2 1 1 2 Weapon . | . . . . . . . . . . . Parts Attached 162 | 7 16 46 27 15 6 8 7 12 13 5 Power 20 | 1 4 8 2 1 1 2 . . 1 . Engine 15 | 1 4 8 1 . 1 . . . . . Core 4 | . . . 1 1 . 2 . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 38 | 2 3 8 11 7 . 2 1 1 3 . Treads 1 | . . . 1 . . . . . . . Leg 3 | . . . 3 . . . . . . . Wheel 19 | 2 3 7 7 . . . . . . . Hover . | . . . . . . . . . . . Flight 15 | . . 1 . 7 . 2 1 1 3 . Utility 68 | 2 5 14 7 6 4 4 4 10 7 5 Device 21 | . . 2 1 1 3 . 1 7 3 3 Storage 11 | 2 5 2 1 1 . . . . . . Processor 3 | . . . . . 1 . . . 1 1 Hackware 7 | . . . 1 2 . 3 1 . . . Protection 26 | . . 10 4 2 . 1 2 3 3 1 Artifact . | . . . . . . . . . . . Weapon 36 | 2 4 16 7 1 1 . 2 1 2 . Energy Gun 6 | 2 . 2 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 19 | . 4 10 5 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 3 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . 1 . 1 . . . . 2 . Piercing Weapon 4 | . . . . . 1 . 2 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 4 1 1 . . . . 1 . Parts Lost 25 | . 4 7 10 . . . . . . 4 Power 1 | . . . 1 . . . . . . . Propulsion 11 | . 3 3 5 . . . . . . . Utility 8 | . . 2 2 . . . . . . 4 Weapon 5 | . 1 2 2 . . . . . . . Highest Loss Streak 5 | . 1 1 5 . . . . . . 4 Average Slot Usage (%) 98 | . 98 98 94 97 96 100 100 99 99 96 Engine 7 | . 14 10 8 1 6 5 5 4 3 . Core 2 | . . . . 5 . 5 5 4 4 4 Wheel 11 | . 27 21 16 3 . . . . . . Flight 13 | . . . . 32 33 29 26 28 30 28 Device 8 | . . 6 7 2 13 11 15 15 14 12 Storage 14 | . 28 22 18 9 6 5 5 4 4 4 Processor 2 | . . . . . 6 5 5 4 4 12 Hackware 7 | . . . 2 11 13 16 15 14 13 11 Protection 10 | . . 15 14 14 5 5 10 12 14 11 Energy Gun 3 | . 7 7 1 . . . . . . . Ballistic Gun 8 | . 20 14 16 8 2 . . . . . Slashing Weapon 2 | . . . . 5 6 5 5 4 8 8 Piercing Weapon 1 | . . . . . . 5 5 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 17 61 83 86 86 29 37 35 38 46 51 Greatest Support 51 | 20 32 32 32 31 33 38 46 45 51 51 Greatest Overweight (x) 7 | . 3 6 6 7 7 . 2 . . . Average Overweight (x) . | . 1 2 3 . . . . . . . Largest Inventory Capacity 20 | 8 18 20 20 20 8 8 8 8 8 8 Average Capacity 13 | 5 16 19 20 10 8 8 8 8 8 8 Most Carried 20 | 5 18 20 20 20 8 8 8 8 8 7 Average Carried 13 | 2 15 18 19 10 7 7 7 7 7 6 Final Capacity 20 | 8 18 20 20 8 8 8 8 8 8 8 Final Carried 20 | 5 18 19 20 8 8 8 8 8 8 4 Class Distribution -------------------- 38% | Hacker-Sprinter 24% | Mutant 21% | Hauler-Mutant 7% | Scavenger-Mutant 3% | Hacker-Ninja 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3243 | 270 456 1121 758 12 97 169 80 111 169 . Remotely . | . . . . . . . . . . . Salvage Created 5126 | 80 755 1867 1024 12 97 324 435 319 213 . Parts 289 | 2 37 129 52 2 . 10 16 24 17 . Haulers Intercepted 14 | . 1 5 4 . 1 . 3 . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 61 | . 13 34 10 . . . . 3 1 . Melee 4 | . . . . . . . . 3 1 . Guns 53 | . 13 30 10 . . . . . . . AOE 4 | . . 4 . . . . . . . . Classes Destroyed 11 | 1 5 3 1 . . . . 1 . . Worker 10 | . 1 2 3 1 . 3 . . . . Builder 2 | . . 1 1 . . . . . . . Hauler 14 | . 1 5 4 . 1 . 3 . . . Recycler 10 | 1 2 2 2 . . 2 1 . . . Operator 4 | . . 3 . . . . . . 1 . Watcher 14 | . 3 2 2 . . . 1 3 3 . Swarmer 11 | . 3 8 . . . . . . . . Grunt 31 | . 10 16 5 . . . . . . . Sentry 14 | . . 10 4 . . . . . . . Hunter 2 | . . . 1 . . . . . 1 . Programmer 3 | . . . . . . . . 3 . . Best Kill Streak 6 | 1 3 6 4 1 1 3 2 3 2 . Combat Bots Only 5 | . 2 5 4 . . . . 3 1 . Max Kills in Single Turn 3 | 1 1 3 1 1 1 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . 2 . . . . . . . . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 5063 | 24 660 1569 1237 5 . 41 . 675 447 405 Core 864 | . 174 179 199 5 . . . 115 120 72 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 30 55 63 99 100 100 100 91 91 95 Volleys Fired 265 | 1 63 121 80 . . . . . . . Largest 2 | 2 2 2 2 . . . . . . . Hottest 112 | 80 80 112 81 . . . . . . . Shots Fired 522 | 2 126 233 161 . . . . . . . Gun 519 | 2 126 230 161 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 3 | . . 3 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 405 | . 90 183 132 . . . . . . . Thermal 76 | . . 47 29 . . . . . . . Explosive 3 | . . 3 . . . . . . . . Electromagnetic 38 | 2 36 . . . . . . . . . Robot Hit Streak 14 | 2 11 14 14 . . . . . . . Robot Miss Streak 4 | . 3 4 3 . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 8 | . 1 6 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 413 | 2 80 146 120 1 4 11 17 21 11 . Core Hits 171 | 1 29 66 40 1 2 6 9 10 7 . Critical Hits 3 | . . . . . . . 2 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 1 . . Melee Attacks 176 | . . 1 . 1 4 22 36 69 22 21 Impact . | . . . . . . . . . . . Slashing 115 | . . 1 . 1 4 19 32 15 22 21 Piercing 61 | . . . . . . 3 4 54 . . Sneak Attacks 12 | . . . . 1 1 5 4 . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . 2 6 3 . Damage Inflicted 9320 | 44 990 2758 1869 113 208 781 918 889 750 . Guns 5327 | 13 990 2455 1869 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 334 | 31 . 303 . . . . . . . . Melee 3659 | . . . . 113 208 781 918 889 750 . Ramming . | . . . . . . . . . . . Kinetic 4072 | . 678 1890 1504 . . . . . . . Thermal 961 | 31 . 565 365 . . . . . . . Explosive 303 | . . 303 . . . . . . . . Electromagnetic 325 | 13 312 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2714 | . . . . 113 208 623 844 176 750 . Piercing 945 | . . . . . . 158 74 713 . . Highest Corruption 5 | . . 2 5 1 . . . 3 . . Average Corruption 2 | . . 1 5 1 . . . 2 . . Corruption Purged . | . . . . . . . . . . . Effects 40 | . . 21 5 . . . . 14 . . Message Errors 10 | . . 6 . . . . . 4 . . Matter Fused 5 | . . . 1 . . . . 4 . . Heat Flow Errors 9 | . . 5 2 . . . . 2 . . Energy Discharges 3 | . . 1 . . . . . 2 . . Data Loss (minor) 2 | . . 1 . . . . . 1 . . Data Loss (major) 1 | . . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . . Targeting Errors 7 | . . 6 . . . . . 1 . . Weapon Failures 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 319 | . . 7 . . . 169 87 11 45 . Projectiles . | . . . . . . . . . . . Explosions 7 | . . 7 . . . . . . . . Melee 312 | . . . . . . 169 87 11 45 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 25 | 25 . . . . . . . . . . Shots 1 | 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 348 | 30 201 348 281 7 . 8 . 219 . . Average Temperature 69 | 20 38 67 138 4 . 4 . 107 . . Received Heat Transfer 1272 | . 258 489 477 . . 18 . 30 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . . . Heat Transferred 2196 | 50 . 1221 925 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 635 | 5 248 461 276 115 21 137 189 619 635 554 Initial 380 | . 3 53 119 58 14 9 66 7 316 380 Average 178 | 1 101 289 161 67 15 84 54 143 381 454 Maximum Alert Level 2 | . 1 2 1 . . . . 2 2 2 Low Security (%) 66 | 100 96 18 81 100 100 100 100 82 3 . Level 1 23 | . 3 67 18 . . . . . 59 27 Level 2 10 | . . 14 . . . . . 17 36 72 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 3 5 . . . 1 2 3 2 1 Investigation 2 | . 1 1 . . . . . . . . Extermination 4 | . . . . . . 1 1 1 1 . Reinforcement 9 | . 2 4 . . . . 1 1 1 . Assault 2 | . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 2 1 1 . . . . 2 1 . Communications Jammed 5 | . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . 5 . Times Spotted 170 | . 25 50 17 3 1 10 5 32 22 5 Peak Tracking Total 20 | . 4 5 4 3 1 6 2 20 8 3 Tactical Retreats 16 | . 1 1 4 . . 2 . 4 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 2 4 . 1 . . 1 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . 1 1 1 . . 1 . . . 2 Max in Single Turn 1 | . 1 1 1 . . 1 . . . 1 Garrison Access 6 | . . . . . . 2 1 2 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 70 | . 5 7 5 4 . 16 14 9 6 4 Terminals 49 | . 4 6 5 4 . 10 9 5 3 3 Fabricators 5 | . . . . . . 3 1 1 . . Repair Stations 2 | . . . . . . . . 1 1 . Recycling Units 4 | . 1 . . . . . 2 . 1 . Scanalyzers 4 | . . 1 . . . 1 1 . 1 . Garrison Access 6 | . . . . . . 2 1 2 . 1 Total Hacks 232 | . 17 37 22 12 . 40 48 21 25 10 Successful 146 | . 8 30 13 7 . 25 34 11 13 5 Failed 86 | . 9 7 9 5 . 15 14 10 12 5 Catastrophic 10 | . 2 1 1 . . 2 2 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 132 | . 16 14 19 8 . 19 32 8 12 4 Terminals 164 | . 13 17 22 12 . 25 36 13 18 8 Fabricators 16 | . . . . . . 10 3 3 . . Repair Stations 5 | . . . . . . . . 3 2 . Recycling Units 12 | . 4 . . . . . 5 . 3 . Scanalyzers 27 | . . 20 . . . 2 3 . 2 . Garrison Access 8 | . . . . . . 3 1 2 . 2 Terminal Hacks 48 | . 2 4 6 3 . 7 16 2 6 2 Record 5 | . . . . . . 2 1 . 2 . Part Schematic 2 | . . . . . . 1 1 . . . Robot Analysis 5 | . 2 . 2 . . . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Level Access Points 4 | . . . 1 1 . . 1 . . 1 Branch Access Points 2 | . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . Machine Index 1 | . . . . . . 1 . . . . Terminal Index 2 | . . . . . . 1 1 . . . Fabricator Index 1 | . . . . . . . 1 . . . Alert Level 6 | . . 1 1 1 . 1 1 . 1 . Unreport Threat 6 | . . 2 . 1 . . 2 . 1 . Locate Traps 4 | . . . 1 . . . . 1 1 1 Recall Extermination 2 | . . . . . . 1 1 . . . Hauler Manifests 2 | . . 1 . . . . 1 . . . Zone Layout 4 | . . . . . . . 3 1 . . Fabricator Hacks 12 | . . . . . . 7 3 2 . . Network Status 2 | . . . . . . 1 1 . . . Load Schematic 5 | . . . . . . 3 1 1 . . Build 5 | . . . . . . 3 1 1 . . Repair Station Hacks 4 | . . . . . . . . 2 2 . Scan Component 2 | . . . . . . . . 1 1 . Repair 2 | . . . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 27 | . . 20 . . . 2 3 . 2 . Insert Component 14 | . . 10 . . . 1 2 . 1 . Analyze 13 | . . 10 . . . 1 1 . 1 . Garrison Access Hacks 6 | . . . . . . 2 1 2 . 1 Seal Access 6 | . . . . . . 2 1 2 . 1 Unauthorized Hacks 49 | . 6 6 7 4 . 7 11 3 3 2 Terminals 43 | . 3 6 7 4 . 7 9 3 2 2 Track 1 | . . . 1 . . . . . . . Assimilate 5 | . . . . . . 2 2 1 . . Botnet 33 | . 3 5 5 4 . 4 6 2 2 2 Operators 4 | . . 1 1 . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 3 . . . . . 2 . 1 . Reject 1 | . 1 . . . . . . . . . Recyclers 3 | . 1 . . . . . 1 . 1 . Mask 2 | . 1 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 59 | . 5 7 5 4 . 12 11 7 5 3 Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . 10 . . . 2 2 . . . Parts Built 5 | . . . . . . 3 1 1 . . Matter 1425 | . . . . . . 855 285 285 . . Time 430 | . . . . . . 304 76 50 . . Total Part Build Rating 25 | . . . . . . 15 5 5 . . Parts Repaired 2 | . . . . . . . . 1 1 . Time 47 | . . . . . . . . 31 16 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 13 | . . 10 . . . 1 1 . 1 . Part Schematics Acquired 12 | . . 10 . . . 1 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . 2 1 1 . . Largest Group 2 | . . . . . . 2 1 2 . . Highest-Rated Group 70 | . . . . . . 52 26 70 . . Highest-Rated Ally 44 | . . . . . . 26 26 44 . . Total Orders 1 | . . . . . 1 . . . . . RETURN 1 | . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 2 . 2 . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 1 | . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7109 | 60 993 1764 995 204 126 749 758 851 321 288 Spaces Moved 10550 | 51 667 1020 507 377 192 2279 1844 1994 886 733 Core 14 | 1 . . . 1 5 . 7 . . . Treads 1 | . . . 1 . . . . . . . Legs 44 | . . . 44 . . . . . . . Wheels 2221 | 50 667 1020 462 22 . . . . . . Hover . | . . . . . . . . . . . Flight 8270 | . . . . 354 187 2279 1837 1994 886 733 Fastest Speed 19 | 50 80 110 103 20 26 23 22 19 20 20 Average Speed 46 | 79 107 114 134 32 37 26 28 26 24 23 Slowest Speed 400 | 80 130 150 280 400 400 28 150 27 25 24 Overloaded Moves 14 | . . . . 1 . . 8 5 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 56 | . . . . . . 11 22 2 18 3 Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 38 | 4 81 81 49 13 7 48 39 54 28 23 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 63 | . . 1 . . . 7 13 25 4 13 Terrain Destroyed 91 | . . 29 . . . 7 13 25 4 13 Melee 63 | . . 1 . . . 7 13 25 4 13 Projectile . | . . . . . . . . . . . AOE 28 | . . 28 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 12115 | 65 847 1427 685 463 238 2383 1999 2236 955 817 Wait 811 | 1 52 170 39 50 34 71 114 170 45 65 Move 10434 | 50 666 1019 506 376 191 2257 1799 1989 855 726 Hop 49 | . . . . . . 10 22 2 12 3 Pick Up 96 | 6 27 24 11 4 2 8 5 4 5 . Fast Attach 53 | 6 5 14 15 2 1 1 2 4 3 . Attach 42 | 1 1 12 3 9 2 3 3 2 2 4 Detach 5 | . . 4 . . . . 1 . . . Swap 67 | . 10 20 9 4 3 4 2 6 8 1 Drop 130 | . 23 42 22 17 1 8 5 5 7 . Fire 265 | 1 63 121 80 . . . . . . . Melee 150 | . . 1 . 1 4 21 33 54 18 18 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Qua) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Discovered new exit (range 10) 651 | -10/Materials | Core integrity fell below 50% 760 | -10/Materials | Discovered new exit (range 4) 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Utility x2 1745 | -9/Materials | Discovered new exit (range 12) 2048 | -9/Materials | Discovered new exit (range 16) 2220 | -9/Materials | Build established: Hauler-Mutant 2406 | -9/Materials | Discovered new exit (range 8) 2795 | -9/Materials | Discovered new exit (range 15) 2818 | -9/Materials | Entered another Materials area 2818 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2963 | -8/Materials | Identified exit to Factory 3082 | -8/Materials | Lost 4 parts (3n1u) 3154 | -8/Materials | Lost 5 parts (1p1n1u2w) 3813 | -8/Materials | Entered Factory 3813 | -7/Factory | Evolved 2 slots: Propulsion x2 3974 | -7/Factory | Identified exit to Factory 4017 | -7/Factory | Entered another Factory area 4017 | -6/Factory | Evolved 2 slots: Utility x2 4135 | -6/Factory | Discovered new exit (range 5) 4137 | -6/Factory | Identified exit to Factory 4143 | -6/Factory | Entered another Factory area 4143 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4354 | -5/Factory | Fabricated Biomechanical Wings? 4397 | -5/Factory | Fabricated Biomechanical Wings? 4548 | -5/Factory | Discovered new exit (range 14) 4551 | -5/Factory | Identified exit to Upper Caves 4574 | -5/Factory | Build established: Hacker-Sprinter 4628 | -5/Factory | Discovered new exit (range 16) 4631 | -5/Factory | Identified exit to Factory 4766 | -5/Factory | Fabricated Biomechanical Wings? 4892 | -5/Factory | Entered another Factory area 4892 | -4/Factory | Evolved 2 slots: Utility x2 5082 | -4/Factory | Identified exit to Research 5432 | -4/Factory | Fabricated Biomechanical Wings (x1) 5650 | -4/Factory | Entered Research 5650 | -3/Research | Accompanied by 1 ally 5650 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6126 | -3/Research | Repaired Adv. Transmission Jammer 6280 | -3/Research | Fabricated Biomechanical Wings (x1) 6352 | -3/Research | Local fabrication network quarantined 6378 | -3/Research | Crushed by falling debris 6400 | -3/Research | First assault squad dispatched 6428 | -3/Research | Spotted B-86 Titan 6436 | -3/Research | Discovered new exit (range 13) 6453 | -3/Research | Identified exit to Quarantine 6497 | -3/Research | Discovered new exit (range 13) 6500 | -3/Research | Spotted B-86 Titan 6500 | -3/Research | Identified exit to Research 6501 | -3/Research | Entered another Research area 6501 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6505 | -2/Research | Found Prototype Slashing Weapon 6505 | -2/Research | Identified Molecular Scythe 6507 | -2/Research | Found Molecular Scythe 6526 | -2/Research | Identified exit to Testing 6554 | -2/Research | Repaired Imp. Maneuvering Thrusters 6798 | -2/Research | Discovered new exit (range 8) 6800 | -2/Research | Identified exit to Access 6822 | -2/Research | Entered Access 6822 | -1/Access | Evolved 2 slots: Utility x2 6874 | -1/Access | Spotted B-99 Colossus 6906 | -1/Access | Identified exit to Surface 7039 | -1/Access | Spotted B-99 Colossus 7039 | -1/Access | Spotted B-99 Colossus 7072 | -1/Access | First assault squad dispatched 7110 | *** | Escaped! Last Messages --------------- 07095_ Slug penetrates Wall. 07095_ Slug penetrates Door. 07095_ Slug penetrates Wall. 07095_ K-01 Serf destroyed. 07096_ Knocked back. 07096_ Penetrated by Slug. 07097_ Sealed Heavy Doors breached. 07099_ Adv. Hacking Suite destroyed. 07099_ Penetrated by Slug. 07099_ Slug penetrates Sealed Heavy Doors. 07099_ Imp. Utility Shielding destroyed. 07099_ Slug penetrates B-99 Colossus. 07099_ Slug penetrates Reinforced Barrier. 07102_ Lyr. Light Armor Plating destroyed. 07102_ Slug penetrates Sealed Heavy Doors. 07102_ Penetrated by Slug. 07102_ Adv. Transmission Jammer destroyed. 07102_ Slug penetrates Sealed Heavy Doors. 07108_ Main Access Shell breached. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????##???????? | | ????????????????????????????????????????#"######## | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ????????????????????????????????????????## # | | ????????????????????????????????????????#" # | | ????????????????????????????????????????## # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# * # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# =" | | ?????????????????????????????????????????# # | | ????????????????????????????###??######### !%* # | | ???????????????????????????? "??" # = # | | ???????????????????????????? "??" BB # # | | ???????????????????????"""""" "??" BB #""+##### | | ???????????????????????" " "??" | | ???????????????????????" "" " "??" | | ???????????????????????" @" ""?" | | ???????????????????????" " """ | | ???????????????????????"""""" " "" BB ###+##### | | ??????????????????????????? "" " BB #???????? | | ?????????????????????????? """ #?????? | | ?????????????????????????######?##########????[ | | ???????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# G | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# " | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 36 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 30 Evasion (%) 75 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Biomechanical Wings | -5/Factory | Hacked Cld. VTOL Module | -5/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Scanalyzed Mic. Fission Core | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -4/Factory Biomechanical Wings | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed FocalThiefCarapace Manual? 0 Play Time 04:05:11 Cumulative 96.5 hours Start 2021.11.08 @ 14:46:11 End 2021.11.09 @ 13:39:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 4/1/0/0/0/0/0/0/0 Lore% 63 Gallery% 57 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fcf5a04-3143-47d7-a65e-11d1ba6bc223