Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 18:29:09 Player: Kaz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (959) 959 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2864 Bonus ------- None Cogmind --------- Core Integrity 517/550 Matter 313/500 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (5) ------ Large Storage Unit High-capacity Matter Pod Core Shielding > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Mining Claw Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Core Shielding Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Mace Mining Claw > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Compact Wheel Light Assault Rifle Light Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 54 | 6 14 25 9 Power 11 | 1 4 5 1 Engine 7 | 1 3 3 . Core 4 | . 1 2 1 Reactor . | . . . . Propulsion 13 | 2 3 6 2 Treads . | . . . . Leg 1 | . . 1 . Wheel 12 | 2 3 5 2 Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 4 1 Device . | . . . . Storage 4 | 1 2 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 22 | 2 5 10 5 Energy Gun . | . . . . Energy Cannon 2 | . . 2 . Ballistic Gun 13 | 2 3 5 3 Ballistic Cannon 2 | . 1 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 4 | . 1 1 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 18 | . 4 6 8 Power 2 | . . 1 1 Propulsion 7 | . 3 2 2 Utility 2 | . . 1 1 Weapon 7 | . 1 2 4 Highest Loss Streak 6 | . 2 4 6 Average Slot Usage (%) 87 | . 96 81 71 Engine 8 | . 10 6 5 Core 3 | . 3 3 1 Wheel 20 | . 25 18 11 Storage 24 | . 27 22 18 Processor 2 | . . 7 . Protection 3 | . . 3 12 Energy Cannon 1 | . . 4 . Ballistic Gun 12 | . 19 3 14 Ballistic Cannon 3 | . 2 7 . Impact Weapon 1 | . . . 9 Slashing Weapon 4 | . 6 2 . Naked Turns . | . . . . Heaviest Build 38 | 10 29 35 38 Greatest Support 32 | 26 26 32 32 Greatest Overweight (x) 10 | 1 4 10 8 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 7 10 10 Most Carried 10 | 4 8 10 8 Average Carried 5 | 1 4 7 5 Final Capacity 10 | 6 10 10 10 Final Carried 8 | 2 8 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1300 | 222 583 427 68 Remotely . | . . . . Salvage Created 1361 | 19 801 439 102 Parts 89 | 3 47 30 9 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 16 12 4 Guns 24 | . 16 4 4 Cannons 8 | . . 8 . Classes Destroyed 8 | 1 6 1 . Worker 5 | . 5 . . Tunneler 1 | 1 . . . Hauler 4 | . 2 2 . Recycler 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 12 | . 6 3 3 Grunt 15 | . 10 5 . Sentry 5 | . . 4 1 Best Kill Streak 7 | 1 7 3 2 Combat Bots Only 5 | . 5 3 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2571 | . 830 1065 676 Core 497 | . 242 222 33 Absorbed by Shields . | . . . . Core Remaining (%) 49 | 100 3 44 . Volleys Fired 202 | 3 89 74 36 Largest 2 | 2 2 2 2 Hottest 103 | 40 40 103 43 Shots Fired 308 | 6 148 102 52 Gun 232 | 6 142 32 52 Cannon 76 | . 6 70 . Launcher . | . . . . Special . | . . . . Kinetic 295 | 6 148 89 52 Thermal 13 | . . 13 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 2 11 9 11 Robot Miss Streak 10 | 2 10 7 7 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 184 | 3 93 61 27 Core Hits 82 | 1 49 24 8 Critical Hits 4 | . 1 2 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed 3 | . . 2 1 Melee Attacks 2 | . 2 . . Impact . | . . . . Slashing 2 | . 2 . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2288 | 60 992 977 259 Guns 1350 | 60 916 115 259 Cannons 933 | . 71 862 . Explosions . | . . . . Melee . | . . . . Ramming 5 | . 5 . . Kinetic 2180 | 60 987 874 259 Thermal 103 | . . 103 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 12 | . 12 . . Projectiles 12 | . 12 . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . 1 2 . Impact . | . . . . Kinetic 3 | . 1 2 . Secondary . | . . . . Self-Inflicted Damage 2 | . 2 . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 156 | . 18 156 1 Average Temperature 27 | . 6 41 1 Received Heat Transfer 837 | . 297 378 162 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 185 | . . 185 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 303 | 5 303 235 151 Initial 91 | . 3 66 91 Average 147 | . 162 150 119 Maximum Alert Level 1 | . 1 1 . Low Security (%) 78 | 100 79 66 100 Level 1 21 | . 20 33 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 24 18 7 Peak Tracking Total 6 | . 6 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 2 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 5 1 1 Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 19 6 2 Successful 20 | . 15 4 1 Failed 7 | . 4 2 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 27 | . 19 6 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 20 | . 15 4 1 Record 8 | . 5 3 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 2 | . 2 . . Alert Level 6 | . 5 . 1 Locate Traps 2 | . 2 . . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 1 1 Full Trace Events 5 | . 3 1 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1948 | 58 948 668 274 Spaces Moved 1252 | 45 741 364 102 Core 52 | 13 10 11 18 Treads . | . . . . Legs 12 | . . 12 . Wheels 1188 | 32 731 341 84 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 105 Average Speed 103 | 80 91 114 169 Slowest Speed 550 | 100 250 550 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 97 31 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1623 | 61 882 522 158 Wait 44 | . 9 26 9 Move 1249 | 44 740 363 102 Hop . | . . . . Pick Up 52 | 8 19 23 2 Fast Attach . | . . . . Attach 34 | 6 5 16 7 Detach 1 | . . 1 . Swap 20 | . 9 9 2 Drop 18 | . 8 10 . Fire 202 | 3 89 74 36 Melee 2 | . 2 . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 454 | -10/Materials | Core integrity fell below 50% 542 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Discovered new exit (range 12) 727 | -10/Materials | Discovered new exit (range 14) 778 | -10/Materials | Core integrity fell below 20% 1007 | -10/Materials | Entered another Materials area 1007 | -9/Materials | Evolved 2 slots: Utility x2 1219 | -9/Materials | Lost 4 parts (1p2n1u) 1625 | -9/Materials | Discovered new exit (range 16) 1650 | -9/Materials | Core integrity fell below 50% 1675 | -9/Materials | Entered another Materials area 1675 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1861 | -8/Materials | Lost 6 parts (1p2n1u2w) 1949 | -8/Materials | Self-destructed Last Messages --------------- 01792_ Lgt. Armor Plating destroyed. 01803_ Com. Wheel destroyed. 01809_ Lgt. Assault Rifle destroyed. 01815_ R-06 Scavenger collects Flight Unit. 01816_ Y-45 Defender suffers critical hit. 01816_ Destroyed Hvy. Assault Rifle. 01828_ Cld. Ion Engine destroyed. 01830_ Com. Wheel destroyed. 01833_ Y-45 Defender destroyed. 01835_ R-06 Scavenger collects Beam Rifle. 01839_ R-06 Scavenger collects Lgt. Treads. 01840_ K-01 Serf collects debris. 01840_ Acquired 58 matter. 01843_ R-06 Scavenger collects Lgt. Treads. 01844_ K-01 Serf collects debris. 01898_ System corrupted: Component data lost. 01916_ Acquired Arm. Wheel. 01942_ Lgt. Assault Rifle destroyed. 01945_ T-07 Excavator destroyed. 01948_ Lgt. Assault Rifle destroyed. 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