Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 12:27:03 Player: halsaku Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (2671) 2671 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 5415 Bonus ------- High Alert Combat Kills 299 Cogmind --------- Core Integrity 0/550 Matter 204/300 Energy 70/100 System Corruption 0% Temperature Cool (18) Movement Rolling (255) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (4) ------ Cargo Storage Unit Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (30) --- Light Deuterium Engine Armored Wheel Cargo Storage Unit Medium Matter Pod (0) Light Armor Plating High-powered Tractor Beam Particle Gun Gauss Cannon Gauss Cannon Gauss Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Armored Wheel Armored Wheel High-capacity Storage Unit Medium Matter Pod Terrain Scanner Light Armor Plating Light Armor Plating Particle Gun Gauss Cannon Gauss Cannon Gauss Cannon Bore Cannon Grenade Launcher Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 74 | 6 2 25 6 35 Power 8 | 1 1 1 1 4 Engine 6 | 1 1 1 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 21 | 2 . 4 . 15 Treads 16 | 2 . 1 . 13 Leg . | . . . . . Wheel 5 | . . 3 . 2 Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 3 . 9 Device . | . . . . . Storage 3 | 1 1 . . 1 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 9 | . . 3 . 6 Artifact . | . . . . . Weapon 31 | 2 . 17 5 7 Energy Gun 10 | 1 . 8 . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 3 1 . Ballistic Cannon 7 | . . 1 2 4 Launcher 9 | . . 5 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 31 | . 1 12 . 18 Power 7 | . 1 2 . 4 Propulsion 8 | . . 3 . 5 Utility 7 | . . 2 . 5 Weapon 9 | . . 5 . 4 Highest Loss Streak 6 | . 1 4 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 95 79 86 92 Engine 7 | . 13 7 1 5 Treads 21 | . 28 11 . 33 Wheel 5 | . . 7 33 1 Storage 19 | . 23 22 22 13 Processor 1 | . . . . 4 Protection 9 | . . 8 11 15 Energy Gun 8 | . 14 12 . 3 Ballistic Gun 4 | . 14 1 10 1 Ballistic Cannon 7 | . . 7 7 12 Naked Turns . | . . . . . Heaviest Build 159 | 12 52 62 64 159 Greatest Support 80 | 40 40 40 36 80 Greatest Overweight (x) 17 | 2 1 17 1 13 Average Overweight (x) 1 | . . 2 1 . Largest Inventory Capacity 30 | 8 20 20 20 30 Average Capacity 19 | 7 16 20 20 20 Most Carried 20 | 3 8 18 11 20 Average Carried 11 | 1 2 13 10 15 Final Capacity 30 | 8 20 20 20 30 Final Carried 12 | 1 8 10 10 12 Class Distribution -------------------- 92% | Mutant 4% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 2863 | . 228 421 466 1748 Remotely . | . . . . . Salvage Created 3141 | . 320 868 327 1626 Parts 195 | . 38 58 24 75 Haulers Intercepted 3 | . . . . 3 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 69 | . 9 24 7 29 Guns 26 | . 8 11 1 6 Cannons 24 | . . 3 2 19 AOE 19 | . 1 10 4 4 Classes Destroyed 15 | . 4 7 . 4 Worker 10 | . . 2 3 5 Builder 7 | . . 2 3 2 Tunneler 1 | . . . . 1 Hauler 3 | . . . . 3 Recycler 8 | . . 2 2 4 Mechanic 1 | . . 1 . . Operator 4 | . 3 1 . . Watcher 6 | . 3 1 . 2 Swarmer 23 | . 6 10 4 3 Grunt 29 | . 3 7 2 17 Brawler 4 | . . 2 1 1 Duelist 1 | . . 1 . . Sentry 10 | . . 4 . 6 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 12 | . 3 12 10 8 Combat Bots Only 9 | . 3 9 4 4 Max Kills in Single Turn 4 | . 1 4 3 3 Gunslinging . | . . . . . Exploded 3 | . 1 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 5050 | . 184 1539 248 3079 Core 866 | . 34 237 36 559 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . . 51 Regen/Repaired (Parts) 90 | . . 90 . . Core Remaining (%) 72 | 100 86 . 31 . Volleys Fired 258 | . 29 67 29 133 Largest 2 | . 2 2 2 2 Hottest 112 | . 60 95 77 112 Shots Fired 504 | . 58 133 58 255 Gun 251 | . 58 81 27 85 Cannon 232 | . . 40 25 167 Launcher 21 | . . 12 6 3 Special . | . . . . . Kinetic 338 | . 29 43 52 214 Thermal 75 | . . 37 . 38 Explosive 21 | . . 12 6 3 Electromagnetic 70 | . 29 41 . . Robot Hit Streak 11 | . 6 11 6 8 Robot Miss Streak 5 | . 3 4 4 5 Penetration Max 2 | . . . 2 1 Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 294 | . 29 78 31 156 Core Hits 159 | . 15 55 19 70 Critical Kills 11 | . . . 5 6 Critical Parts Destroyed 17 | . . . 5 12 Critical Strikes 39 | . . 6 10 23 Burn 4 | . . 3 . 1 Destroy 29 | . . . 10 19 Blast 6 | . . 3 . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7219 | . 442 2265 888 3624 Guns 2224 | . 398 805 206 815 Cannons 3066 | . . 415 305 2346 Explosions 1914 | . 31 1043 377 463 Melee . | . . . . . Ramming 15 | . 13 2 . . Kinetic 3810 | . 162 426 511 2711 Thermal 973 | . 31 492 . 450 Explosive 1785 | . . 945 377 463 Electromagnetic 636 | . 236 400 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 7 1 . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Misfires 1 | . . . 1 . Alerts 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 126 | . 11 13 45 57 Projectiles 46 | . . 7 . 39 Explosions 80 | . 11 6 45 18 Melee . | . . . . . Knockbacks 28 | . . 3 5 20 Impact . | . . . . . Kinetic 28 | . . 3 5 20 Secondary . | . . . . . Self-Inflicted Damage 186 | . 28 49 41 68 Shots 7 | . 1 2 2 2 Rammed 4 | . 2 2 . . Targets Rammed 4 | . 2 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 683 | . 12 252 110 683 Average Temperature 136 | . 11 65 31 186 Received Heat Transfer 1785 | . . 450 84 1251 Effects 53 | . . 2 . 51 Shutdowns 6 | . . . . 6 Energy Bleed 3 | . . . . 3 Interference 16 | . . 2 . 14 Matter Decay 4 | . . . . 4 Short Circuit 8 | . . . . 8 Damage (minor) 9 | . . . . 9 Damage (major) 4 | . . . . 4 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 . 2 Heat Transferred 2098 | . 50 1123 . 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 700 | . 290 577 686 700 Initial 267 | . . 13 222 267 Average 260 | . 146 136 346 457 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 44 | 100 72 74 . . Level 1 22 | . 27 1 73 34 Level 2 32 | . . 24 26 61 Level 3 1 | . . . . 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 3 . 7 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 6 | . 2 1 . 3 Assault 1 | . . 1 . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 7 | . . 4 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 113 | . 17 45 10 41 Peak Tracking Total 8 | . 3 8 4 7 Tactical Retreats 6 | . . 3 3 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 18 | . 1 3 7 7 Max in Single Turn 3 | . 1 2 3 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 20 | . 5 10 . 5 Terminals 13 | . 5 6 . 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . . 1 . 2 Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 13 22 . 11 Successful 22 | . 4 11 . 7 Failed 24 | . 9 11 . 4 Catastrophic 6 | . 4 2 . . Database Lockouts . | . . . . . Manual 20 | . 8 9 . 3 Terminals 33 | . 13 14 . 6 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 5 | . . 2 . 3 Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 4 3 . 3 Robot Analysis 3 | . 1 2 . . Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . . . 1 Scanalyzer Index 2 | . 1 . . 1 Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 5 | . . 2 . 3 Report Inventory 4 | . . 1 . 3 Retrieve Components 1 | . . 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used 2 | . 2 . . . Hacking Detections 18 | . 5 10 . 3 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4455 | 43 856 1742 284 1530 Spaces Moved 1760 | 27 344 665 180 544 Core 24 | 13 . 11 . . Treads 1134 | 14 344 283 . 493 Legs . | . . . . . Wheels 602 | . . 371 180 51 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 105 105 105 Average Speed 196 | 121 214 218 105 192 Slowest Speed 900 | 160 240 900 105 720 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 77 64 44 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 18 | . . . . 18 Terrain Destroyed 209 | . 4 65 42 98 Melee . | . . . . . Projectile 97 | . . 3 19 75 AOE 112 | . 4 62 23 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2227 | 35 403 806 215 768 Wait 64 | . 17 35 . 12 Move 1756 | 26 343 664 179 544 Hop . | . . . . . Pick Up 56 | 3 9 12 1 31 Fast Attach 18 | 4 1 6 1 6 Attach 23 | 2 1 8 1 11 Detach 1 | . . . . 1 Swap 33 | . . 11 4 18 Drop 14 | . 1 1 . 12 Fire 258 | . 29 67 29 133 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 2 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 3) 900 | -10/Materials | Entered another Materials area 900 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2236 | -9/Materials | Destroyed 9 combat bots 2338 | -9/Materials | Discovered new exit (range 12) 2380 | -9/Materials | Identified exit to Mines 2500 | -9/Materials | First assault squad dispatched 2526 | -9/Materials | Repaired Hrd. Light Armor Plating? 2584 | -9/Materials | Lost 4 parts (1p3w) 2604 | -9/Materials | Core integrity fell below 50% 2642 | -9/Materials | Entered Mines 2646 | -9/Mines | Lost 3 parts (1n1u1w) 2720 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2874 | -9/Mines | Discovered new exit (range 13) 2926 | -9/Mines | Entered Materials 2926 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3866 | -8/Materials | Core integrity fell below 50% 3955 | -8/Materials | Garrison activated, responded to threat 3996 | -8/Materials | Lost 3 parts (1p1n1u) 4145 | -8/Materials | Discovered new exit (range 16) 4432 | -8/Materials | Discovered new exit (range 13) 4439 | -8/Materials | Core integrity fell below 20% 4456 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04429_ Acquired 36 matter. 04432_ EXIT=FOUND 04432_ U-05 Engineer builds a Wall. 04433_ Gauss Cannon destroyed. 04433_ K-01 Serf collects debris. 04435_ Broken Lgt. Treads destroyed. 04437_ U-05 Engineer builds a Wall. 04437_ K-01 Serf collects debris. 04446_ Lgt. Deuterium Engine destroyed. 04446_ Critical hit (Burn: +37). 04453_ Destroyed Flight Unit. 04453_ S-10 Pest destroyed. 04453_ K-01 Serf destroyed. 04455_ Grenade Launcher destroyed. 04456_ G-47 Trooper destroyed. 04456_ S-10 Pest destroyed. 04456_ Broken Lgt. Treads destroyed. 04456_ Destroyed Broken Lgt. Treads. 04456_ Lgt. Treads destroyed. 04456_ Destroyed Lgt. Treads. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????????## ?????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ????????????? ???????? | | ???????????????????# ???????????? ???????? | | ???????????????????# u#???????????? ???????? | | ???????????????????# #???????????? ???????? | | ?????????????????### #???????????# ???????? | | ?????????????????# # u#?######????# ???????? | | ?????????????????# #a ## # #????# ???????? | | ??????????????????## %# #????# #??????? | | ?????????????????### %%# ! ! #????# #?????+# | | ?????????????????? # !!= !#????# #?????? | | ?????????????????? !!%*!#????# #??????? | | ?????????????????## ==== ###### #??????? | | ????????####+##### g% ! * ! ##"""# ####???? | | ????????# =g[ ####+##"T"# #???? | | ????????# < * * #???? | | ????????# @ ## % #???? | | ????????####+## ## #### !! 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"" ## ?? | | ??????????????#??# T"#??# ^ ## ? | | ?????????????????# ""#??# ^ ##### | | ?????????????????# #??# | | ?????????????????# #??# | | ?????????????????########??# | | ???????????????????????????# ##### | | ???????????????????????????######## ##### | | ??????????????????????????????????# # | | ??????????????????????????????????# # """ | | ??????????????????????????????????# # """ | | ????????????????????????????????? # """ | | ???????????????????????????????? # | | ??????????????????????????????? # | | ??????????????????????????????+############## | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Tank Challenges ------------ None Game ------ Seed FluxExperimentalBiocell Manual? 0 Play Time 00:46:15 Cumulative 15.0 hours Start 2023.02.23 @ 11:42:45 End 2023.02.23 @ 12:27:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1145c25d-b971-486d-899f-7215611ed6ec