Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 18:11:40 Player: Ms. V3-11A Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2572) 2572 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 7688 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 90 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 28/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Terrain Scan Processor Makeshift Hacking Suite Recalibrator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flying FPD-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Improved Signal Interpreter Improved Actuator Array Transmission Jammer Improved System Shield > --- WEAPON ----------- Chainsword Makeshift Spear > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Recalibrator Proton Missile Launcher Mini Grenade Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Constructs Utility Improved Signal Interpreter Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . 4 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . Utility 7 | . . 1 1 2 . . 3 . . Weapon . | . . . . . . . . . . Parts Attached 106 | 2 12 27 8 32 6 7 1 5 6 Power 9 | . 1 4 . 2 1 . . . 1 Engine 6 | . 1 4 . 1 . . . . . Core 3 | . . . . 1 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 23 | 2 2 5 3 9 2 . . . . Treads 6 | 2 . 2 2 . . . . . . Leg 4 | . 2 2 . . . . . . . Wheel . | . . . . . . . . . . Hover 13 | . . 1 1 9 2 . . . . Flight . | . . . . . . . . . . Utility 31 | . 4 5 2 9 1 5 1 2 2 Device 14 | . 1 2 . 5 . 3 . 2 1 Storage 5 | . 2 . . 1 . 1 . . 1 Processor 2 | . . . . 1 1 . . . . Hackware 2 | . . . . 1 . . 1 . . Protection 8 | . 1 3 2 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 43 | . 5 13 3 12 2 2 . 3 3 Energy Gun 16 | . 3 6 . 5 1 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | . 1 4 2 2 . . . . . Ballistic Cannon 3 | . . . . 3 . . . . . Launcher 10 | . 1 3 1 2 . . . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . . 1 Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 8 | . . . . . 8 . . . . Parts Lost 51 | . . 9 11 6 . 8 . 5 12 Power 5 | . . 1 1 . . 1 . 1 1 Propulsion 17 | . . 4 4 3 . 4 . . 2 Utility 15 | . . 1 3 2 . 2 . 1 6 Weapon 14 | . . 3 3 1 . 1 . 3 3 Highest Loss Streak 8 | . . 4 8 4 . 5 . 4 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 69 | . 89 73 57 81 98 47 46 45 51 Engine 5 | . 14 9 6 . . . . . . Core 1 | . . . . 5 7 2 . 1 1 Treads 1 | . 2 5 11 . . . . . . Leg 8 | . 25 14 . . . . 2 5 3 Hover 6 | . . . . 25 30 6 2 . . Device 8 | . . 9 6 14 7 9 11 12 16 Storage 8 | . 14 11 9 7 7 7 5 5 4 Processor 3 | . . . . 5 13 7 5 5 5 Hackware 2 | . . . . 5 7 . 4 5 4 Protection 2 | . 4 5 8 1 7 1 . . . Energy Gun 7 | . 15 8 6 5 6 2 5 . . Ballistic Gun 5 | . 12 9 9 2 . . . . . Impact Weapon 2 | . . . . . 2 7 5 . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 13 52 57 65 47 27 27 19 23 37 Greatest Support 49 | 40 40 49 40 33 32 32 32 32 32 Greatest Overweight (x) 15 | . 2 13 15 15 . 7 1 . 7 Average Overweight (x) . | . . 1 2 . . 1 . . . Largest Inventory Capacity 25 | 8 20 20 20 20 10 25 10 10 10 Average Capacity 13 | 8 14 20 20 11 10 10 10 10 9 Most Carried 20 | 6 20 20 20 16 10 10 8 8 9 Average Carried 11 | 4 9 19 19 10 9 9 8 6 6 Final Capacity 20 | 8 20 20 20 10 10 10 10 10 5 Final Carried 20 | 4 20 20 16 10 10 9 8 7 4 Scrap Engine Consumption 21 | . . . . . . 9 8 1 3 Constructs Created 3 | . . . . . . 1 . 2 . Constructs Modified 2 | . . . . . . . 1 . 1 Class Distribution -------------------- 84% | Mutant 10% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Commander-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Matter Collected 2087 | 200 300 499 197 59 60 474 . 174 124 Remotely . | . . . . . . . . . . Salvage Created 3040 | . 517 972 393 199 40 485 . 152 282 Parts 189 | . 40 73 30 15 3 7 . 4 17 Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 2 14 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Combat Hostiles Destroyed 61 | . 13 25 5 7 1 3 . 3 4 Melee 4 | . . . . . 1 . . . 3 Guns 31 | . 10 14 5 2 . . . . . AOE 22 | . 3 10 . 5 . . . 3 1 Classes Destroyed 17 | . 8 4 2 1 . . . 2 . Worker 4 | . 1 2 . 1 . . . . . Builder 3 | . 1 2 . . . . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 3 | . 1 2 . . . . . . . Recycler 4 | . . . 1 . . 3 . . . Mechanic 5 | . 1 2 1 1 . . . . . Operator 4 | . 2 1 . 1 . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 23 | . 6 10 . 6 . . . . 1 Grunt 18 | . 7 6 2 . . . . . 3 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 12 | . . 7 2 . . 3 . . . Hunter 1 | . . . . . . . . 1 . Programmer 4 | . . . . 1 1 . . 2 . Heavy 1 | . . . 1 . . . . . . Samaritan 4 | . . . . . . . . 2 2 Best Kill Streak 7 | . 4 7 3 4 1 3 . 2 2 Combat Bots Only 4 | . 3 4 3 3 1 1 . 2 2 Max Kills in Single Turn 3 | . 2 3 1 3 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 2 . 2 . . . 1 1 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Damage Taken 8025 | . 607 1161 1552 647 38 1331 101 905 1683 Core 2282 | . 148 154 513 70 6 372 20 231 768 Absorbed by Shields 67 | . . . . 47 . . 20 . . Redirected to Shielding 13 | . . 13 . . . . . . . Regen/Repaired (Parts) 287 | . 28 . . . . 100 100 . 59 Core Remaining (%) 48 | 100 40 61 6 . . 36 . . . Volleys Fired 241 | . 62 72 45 26 2 1 5 27 1 Largest 2 | . 2 2 2 2 1 1 1 2 1 Hottest 131 | . 112 112 79 111 55 55 80 131 43 Shots Fired 378 | . 119 120 70 30 2 2 5 29 1 Gun 339 | . 114 112 69 23 2 2 5 12 . Cannon 4 | . . . . 4 . . . . . Launcher 35 | . 5 8 1 3 . . . 17 1 Special . | . . . . . . . . . . Kinetic 227 | . 102 66 43 6 . . . 10 . Thermal 111 | . 12 46 26 19 . 1 5 2 . Explosive 33 | . 5 8 . 3 . . . 17 . Electromagnetic 7 | . . . 1 2 2 1 . . 1 Robot Hit Streak 14 | . 7 12 14 8 5 6 4 6 . Robot Miss Streak 9 | . 9 3 2 2 . . 2 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 308 | . 62 84 55 19 4 34 5 22 23 Core Hits 151 | . 33 52 21 16 1 2 2 16 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 11 | . . . . . 1 10 . . . Critical Strikes 16 | . . 3 1 1 1 10 . . . Burn 5 | . . 3 1 1 . . . . . Smash 11 | . . . . . 1 10 . . . Melee Attacks 86 | . . . . . 11 37 . 5 33 Impact 51 | . . . . . 11 37 . . 3 Slashing 26 | . . . . . . . . 3 23 Piercing 9 | . . . . . . . . 2 7 Sneak Attacks 12 | . . . . . . 5 . 3 4 Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks 5 | . . . . . . . . . 5 Damage Inflicted 8495 | . 1235 2173 696 900 126 1363 120 904 978 Guns 3186 | . 710 1193 663 339 50 22 114 95 . Cannons 33 | . . . . 33 . . . . . Explosions 2704 | . 524 980 33 516 . . . 605 46 Melee 2526 | . . . . . 64 1326 . 204 932 Ramming 46 | . 1 . . 12 12 15 6 . . Kinetic 1730 | . 642 609 372 45 . . . 62 . Thermal 1784 | . 333 584 291 429 . . 114 33 . Explosive 2231 | . 259 980 . 387 . . . 605 . Electromagnetic 178 | . . . 33 27 50 22 . . 46 Impact 1505 | . . . . . 64 1326 . . 115 Slashing 892 | . . . . . . . . 204 688 Piercing 129 | . . . . . . . . . 129 Highest Corruption 13 | . . 3 . 3 11 13 2 4 4 Average Corruption 7 | . . 3 . 2 5 12 1 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 104 | . . 12 . 3 8 57 . 8 16 Message Errors 17 | . . 4 . . 1 9 . 1 2 Matter Fused 28 | . . 2 . . . 18 . 1 7 Heat Flow Errors 12 | . . 1 . 1 2 6 . 1 1 Energy Discharges 15 | . . 2 . . 3 8 . 1 1 Parts Rejected 4 | . . 1 . . . 1 . . 2 Parts Fused 2 | . . . . . . 1 . 1 . Data Loss (minor) 13 | . . 2 . 1 . 6 . 1 3 Data Loss (major) 7 | . . . . 1 2 3 . 1 . Misfires 1 | . . . . . . 1 . . . Alerts 2 | . . . . . . 1 . 1 . Misdirections 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 903 | . 30 58 . 75 35 534 . 53 118 Projectiles . | . . . . . . . . . . Explosions 216 | . 30 58 . 75 . . . 53 . Melee 687 | . . . . . 35 534 . . 118 Knockbacks 5 | . . . . 1 2 2 . . . Impact 4 | . . . . . 2 2 . . . Kinetic 1 | . . . . 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 292 | . . 18 5 228 6 6 . 17 12 Shots 11 | . . 2 1 6 . . . 1 1 Rammed 5 | . . . . 1 1 3 . . . Targets Rammed 7 | . 1 . . 1 1 3 1 . . Kicked 2 | . 1 . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 262 | . 204 249 43 262 149 246 4 181 89 Average Temperature 66 | . 47 59 19 88 60 102 4 49 49 Received Heat Transfer 1942 | . 216 384 531 . . 366 4 . 441 Effects 3 | . . . . 3 . . . . . Interference 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . Impact Corruptions 21 | . . . . . 2 19 . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 5 | . . 3 . 1 . . . 1 . Heat Transferred 3745 | . 348 1480 814 803 . . 225 75 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Peak Influence 524 | . 446 524 205 335 187 114 297 . . Initial 250 | . . 2 133 . 152 7 250 . . Average 137 | . 139 303 135 80 148 23 250 . . Maximum Alert Level 2 | . 2 2 1 1 . . 1 . . Low Security (%) 70 | 100 64 27 84 86 100 100 . . . Level 1 21 | . 24 41 15 13 . . 100 . . Level 2 8 | . 10 30 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 1 3 5 4 . 3 . . Investigation 4 | . 2 . . 1 1 . . . . Extermination 3 | . . . . 1 1 . 1 . . Reinforcement 9 | . 1 1 3 . 2 . 2 . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Distress Signals 9 | . 3 2 2 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 29 35 11 16 4 7 6 3 16 Peak Tracking Total 8 | . 4 7 5 4 2 2 5 2 8 Tactical Retreats 10 | . . . . 3 . 4 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Traps Triggered 3 | . 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Machines Disabled 23 | . 11 3 . 9 . . . . . Max in Single Turn 11 | . 11 1 . 6 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Machines Accessed 24 | . 6 3 2 4 2 7 . . . Terminals 16 | . 5 3 2 3 1 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 7 | . . . . 1 1 5 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 58 | . 18 8 5 11 5 11 . . . Successful 24 | . 8 3 2 3 2 6 . . . Failed 34 | . 10 5 3 8 3 5 . . . Catastrophic 8 | . 3 1 . 3 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 3 4 3 1 4 6 . . . Terminals 41 | . 15 8 5 6 3 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 14 | . . . . 5 2 7 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 4 3 2 2 1 2 . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . 2 . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . Unreport Threat 3 | . 2 . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Process 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 2 . . . 1 4 . . . Terminals 3 | . 2 . . . 1 . . . . Botnet 3 | . 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . Tunnel 4 | . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 19 | . 6 2 1 4 2 4 . . . Full Trace Events 5 | . 2 . . 1 1 1 . . . Feedback Events 2 | . . . . 1 . 1 . . . Corruption 2 | . . . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 13 | . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 72 | . . . . 72 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Total Allies 6 | . . . . . . 6 . . . Largest Group 6 | . . . . . . 6 6 1 . Highest-Rated Group 138 | . . . . . . 138 138 40 . Highest-Rated Ally 40 | . . . . . . 40 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . . . . . 35 . . Total Damage 448 | . . . . . . . 448 . . Kills 3 | . . . . . . . 3 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Turns Passed 8023 | 13 1802 1217 486 1170 436 1534 334 409 622 Spaces Moved 4689 | 6 869 365 123 1275 439 794 244 295 279 Core 229 | . . 4 14 20 . 153 . . 38 Treads 295 | 3 39 145 108 . . . . . . Legs 1669 | 3 830 216 . . . . 169 295 156 Wheels . | . . . . . . . . . . Hover 2411 | . . . 1 1255 439 641 75 . . Flight 85 | . . . . . . . . . 85 Fastest Speed 48 | 120 120 160 240 48 48 48 103 103 50 Average Speed 129 | 140 177 262 297 59 48 150 124 103 156 Slowest Speed 800 | 160 260 700 800 800 48 400 173 103 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 2 99 41 16 18 37 66 6 48 33 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 4 . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . . . . 1 1 Spaces Dug 9 | . . . . . 9 . . . . Terrain Destroyed 180 | . 39 43 . 41 9 . . 48 . Melee 9 | . . . . . 9 . . . . Projectile . | . . . . . . . . . . AOE 170 | . 39 43 . 41 . . . 47 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Total 6140 | 13 1020 512 193 1645 641 1060 268 365 423 Wait 837 | . 45 20 3 281 170 165 17 35 101 Move 4680 | 5 868 364 122 1274 438 793 243 294 279 Hop . | . . . . . . . . . . Pick Up 61 | 2 21 9 6 10 6 1 . . 6 Fast Attach 46 | . 4 16 3 10 1 5 1 3 3 Attach 30 | 2 3 2 3 12 1 2 . 2 3 Detach 10 | . 2 2 . 3 . 1 . 1 1 Swap 30 | . 5 9 2 10 4 . . . . Drop 60 | 4 9 18 9 5 7 5 1 . 2 Fire 241 | . 62 72 45 26 2 1 5 27 1 Melee 78 | . . . . . 11 37 . 3 27 Ram 5 | . . . . 1 1 3 . . . Kick 2 | . 1 . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . Rewire 47 | . . . . . . 47 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 14 | -11/Junkyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 7) 473 | -10/Materials | Core integrity fell below 50% 680 | -10/Materials | Discovered new exit (range 13) 784 | -10/Materials | Discovered new exit (range 15) 1102 | -10/Materials | Repaired Grenade Launcher 1132 | -10/Materials | Discovered new exit (range 15) 1816 | -10/Materials | Entered another Materials area 1816 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2470 | -9/Materials | Build established: Scavenger-Mutant 2598 | -9/Materials | Lost 4 parts (1p1n2w) 2837 | -9/Materials | Build established: Mutant 2971 | -9/Materials | Discovered new exit (range 10) 3033 | -9/Materials | Entered another Materials area 3033 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -8/Materials | Identified exit to Factory 3202 | -8/Materials | Build established: Scavenger-Mutant 3393 | -8/Materials | Core integrity fell below 50% 3417 | -8/Materials | Lost 8 parts (1p2n3u2w) 3505 | -8/Materials | Core integrity fell below 20% 3519 | -8/Materials | Entered Factory 3519 | -7/Factory | Evolved 2 slots: Utility x2 3650 | -7/Factory | Build established: Mutant 4041 | -7/Factory | Identified exit to Storage 4041 | -7/Factory | Identified exit to Lower Caves 4465 | -7/Factory | Garrison activated, responded to threat 4568 | -7/Factory | Lost 4 parts (3n1w) 4689 | -7/Factory | Entered Storage 5002 | -7/Storage | System corruption reached 10% 5123 | -7/Storage | Used back door to open Recycling access 5123 | -7/Storage | Discovered new exit (range 4) 5124 | -7/Storage | Identified exit to Recycling 5125 | -7/Storage | Entered Recycling 5152 | -7/Recycling | Found Scrap Engine 5241 | -7/Recycling | Discovered new exit (range 16) 5298 | -7/Recycling | Lost 5 parts (3n1u1w) 5761 | -7/Recycling | Core integrity fell below 50% 6643 | -7/Recycling | Identified exit to Factory 6659 | -7/Recycling | Entered Factory 6659 | -5/Factory | Accompanied by 6 allies 6659 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 6829 | -5/Factory | Build established: Commander-Mutant 6977 | -5/Factory | Discovered new exit (range 2) 6979 | -5/Factory | Identified exit to Upper Caves 6993 | -5/Factory | Entered Upper Caves 6993 | -5/Upper Caves | Accompanied by 1 ally 7101 | -5/Upper Caves | Lost 4 parts (1u3w) 7270 | -5/Upper Caves | Build established: Mutant 7388 | -5/Upper Caves | Discovered new exit (range 14) 7401 | -5/Upper Caves | Identified exit to Upper Caves 7402 | -5/Upper Caves | Entered another Upper Caves area 7505 | -5/Upper Caves | Discovered new exit (range 15) 7613 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 7785 | -5/Upper Caves | Identified exit to Factory 7967 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7970 | -5/Upper Caves | Core integrity fell below 50% 8020 | -5/Upper Caves | Core integrity fell below 20% 8024 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07985_ Flying FPD-Carbon Exoskeleton destroyed. 07985_ Scrap Engine damaged due to network destabilization (-7). 07988_ Critical hit (Burn: +37). 07988_ Penetrated by Slug. 07989_ Transmission Jammer destroyed. 07990_ Dropped Med. Storage Unit. 07991_ S-27 Virus destroyed. 07992_ Acquired 11 matter. 07994_ Slug penetrates Wall. 07998_ Scrap Engine destroyed. 07999_ Imp. System Shield destroyed. 08001_ Imp. Actuator Array destroyed. 08002_ System corrupted: Hvy. Mace rejected. 08003_ VTOL Module fries itself beyond repair. 08008_ S-27 Virus destroyed. 08017_ Imp. Proton Missile Launcher destroyed. 08018_ Mak. Spear destroyed. 08020_ Corrupted VTOL Module self-destruct mechanism malfunctions. 08022_ Critical hit (Burn: +37). 08024_ Corrupted VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????## ##?????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????## ##???????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????##???# ##?????????????????? | | ??????????????????## #### #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????## #?????????????????? | | ???????????????????### s ####?????????????????? | | ?????????????????????## ss #????????????????###?? | | ??????????????????????##s@ss#???????????????# ### | | ??????????????????????## * #?????????????## | | ??????????????????????# %##???????????### | | ??????????????????????# Yg#???????????## #? | | ??????????????????????# ###?????????# #?? | | ??????????????????????# ####?????## #?? | | ????????????????????### /####?## #??? | | ????????????????# ### #???? | | ????????????????# ## #????? | | ????????????????######### ### ## ##???? | | ????????????????????????## #######% #???? | | ?????????????????????????## !! # #???? | | ??????????????????????????## ] ## ###?? | | ???????????????????????????# ##### ## #"#?? | | ???????????????????????????# ????# #?? | | ???????????????????????????? ??# # #?? | | ???????????????????????????? # # #?? | | ???????????????????????????? # #?? | | ???????????????????????????? ### # #?? | | ??????????????????????????? #####??# # #?? | | ??????????????????????????? ????????# # #?? | | ??????????????????????????? ?????????# ### #?? | | ???????????????????????????????????? ##?# #?? | | ???????????????????????????????????# ##??# #?? | | ??????????????????????????????????? #???# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyMissileDrive Manual? 0 Play Time 01:12:23 Cumulative 89.8 hours Start 2023.05.07 @ 16:55:38 End 2023.05.07 @ 18:11:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 36 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 49 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: ce7259e0-a516-4b85-91f8-3a7aaccd3fc6