Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.12 @ 17:16:43 Player: NoSoup4you Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (54) 270 Value Destroyed (1864) 1864 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3585) 3585 TOTAL SCORE: 12519 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 967 Met Imprinter 300 Was Imprinted 300 Acquired SGEMP 2000 Friendly Fire -36 Cogmind --------- Core Integrity 0/1300 Matter 272/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Shield Generator SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Makeshift Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] ECM Suite Improved Maneuvering Thrusters Cloaking Device Improved Hacking Suite > --- WEAPON ----------- Axe > --- INVENTORY -------- Ion Engine Light Fission Core Improved Shield Generator Axe [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device Disposable Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Slots Evolved 14 | . . 2 . . . 6 . . 2 . . 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 . . . 1 . . 1 . . 1 . . . . Utility 9 | . . 1 . . . 4 . . 1 . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 130 | 6 12 15 2 4 10 45 . 8 11 2 1 3 7 . 1 3 Power 20 | 1 . 1 . 1 1 10 . 1 3 . . . 1 . . 1 Engine 19 | 1 . 1 . 1 1 10 . 1 3 . . . . . . 1 Core 1 | . . . . . . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 30 | 2 5 1 . . 4 9 . 3 3 2 . . . . . 1 Treads 5 | . . . . . 3 1 . . . . . . . . . 1 Leg 13 | 2 5 1 . . 1 4 . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . . . . . . . Hover 2 | . . . . . . 1 . . . 1 . . . . . . Flight 9 | . . . . . . 2 . 3 3 1 . . . . . . Utility 41 | 1 3 3 . 2 2 18 . 2 4 . 1 1 3 . 1 . Device 26 | . 1 2 . 2 1 11 . 2 2 . 1 . 3 . 1 . Storage 3 | 1 1 . . . 1 . . . . . . . . . . . Processor 9 | . 1 1 . . . 5 . . 1 . . 1 . . . . Hackware 1 | . . . . . . . . . 1 . . . . . . . Protection 2 | . . . . . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 39 | 2 4 10 2 1 3 8 . 2 1 . . 2 3 . . 1 Energy Gun 4 | . . . . . . 2 . . 1 . . . 1 . . . Energy Cannon 14 | . 3 6 1 1 1 2 . . . . . . . . . . Ballistic Gun 12 | 2 1 . 1 . 2 4 . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . 4 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 2 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 1 . . 1 . . 1 . . 1 . Parts Lost 44 | . 1 5 . . 4 16 . . 1 . . 5 . . 7 5 Power 9 | . . 1 . . 1 4 . . . . . 1 . . 1 1 Propulsion 16 | . 1 1 . . 2 6 . . 1 . . 3 . . 1 1 Utility 10 | . . . . . . 3 . . . . . 1 . . 4 2 Weapon 9 | . . 3 . . 1 3 . . . . . . . . 1 1 Highest Loss Streak 9 | . 1 3 . . 2 9 . . 1 . . 3 . . 7 5 Average Slot Usage (%) 87 | . 98 95 87 88 99 90 53 68 79 94 94 83 57 63 44 26 Engine 10 | . 14 10 11 11 10 11 6 9 11 11 11 9 . . . 2 Treads 7 | . . . . . 27 13 . . . . . . . . . . Leg 10 | . 27 30 22 22 4 3 . . . . . . . . . . Flight 5 | . . . . . . 1 13 20 24 29 29 24 10 10 5 2 Device 13 | . 11 11 11 11 11 12 13 16 17 23 27 25 15 21 12 . Storage 7 | . 14 11 11 11 11 5 . . . . . . . . . . Processor 13 | . 1 11 11 11 11 22 20 20 17 17 12 11 15 15 14 12 Energy Cannon 10 | . 10 20 11 20 16 7 . . . . . . . . . . Ballistic Gun 4 | . 17 . 9 1 5 3 . 1 5 5 5 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 68 | 11 22 22 25 28 46 68 7 21 26 26 27 27 13 13 13 7 Greatest Support 68 | 20 26 39 26 26 68 68 10 22 30 30 30 30 13 13 13 8 Greatest Overweight (x) 2 | 2 1 . . 1 1 2 . . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 10 10 4 4 4 4 4 4 4 4 4 4 Average Capacity 7 | 5 6 8 8 8 9 9 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | 2 8 8 8 8 10 10 4 4 4 4 4 4 4 3 4 3 Average Carried 5 | . 3 5 6 7 8 7 4 2 2 2 3 3 3 3 3 1 Final Capacity 10 | 6 8 8 8 8 10 4 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | . 8 4 6 8 10 4 4 2 2 3 3 4 3 3 3 3 Class Distribution -------------------- 49% | Mutant 25% | Scavenger-Mutant 9% | Scavenger-Sprinter 5% | Infiltrator-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Infiltrator-Mutant | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -4/Factory Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Ninja | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Matter Collected 1640 | 260 151 307 25 . 134 399 . 169 12 133 . 20 30 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2364 | . 334 458 24 . 136 1011 . . . . . 82 319 . . . Parts 135 | . 29 40 3 . 5 53 . . . . . 3 2 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . 2 33 . . . . 3 . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Combat Hostiles Destroyed 40 | . 9 14 . . 2 14 . . . . . 1 . . . . Melee 2 | . . . . . . 1 . . . . . 1 . . . . Guns 13 | . 7 . . . . 6 . . . . . . . . . . Cannons 13 | . 1 5 . . 2 5 . . . . . . . . . . AOE 10 | . 1 9 . . . . . . . . . . . . . . Classes Destroyed 11 | . 4 4 1 . 1 1 . . . . . . . . . . Worker 2 | . . 1 . . . 1 . . . . . . . . . . Builder 2 | . . 1 . . . 1 . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Recycler 3 | . . 1 . . . 2 . . . . . . . . . . Operator 3 | . 1 2 . . . . . . . . . . . . . . Watcher 3 | . 1 1 . . . 1 . . . . . . . . . . Swarmer 13 | . 3 7 . . . 3 . . . . . . . . . . Grunt 17 | . 6 5 . . . 6 . . . . . . . . . . Sentry 4 | . . 2 . . 1 . . . . . . 1 . . . . Hunter 3 | . . . . . 1 2 . . . . . . . . . . Programmer 3 | . . . . . . 3 . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . 3 . . . Best Kill Streak 8 | . 5 8 1 . 1 4 . . . . . 1 . . . . Combat Bots Only 5 | . 5 4 . . 1 3 . . . . . 1 . . . . Max Kills in Single Turn 4 | . 1 4 1 . 1 2 . . . . . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 1 4 . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Damage Taken 5950 | . 526 713 . . 452 1981 . 12 24 120 . 387 . . 416 1319 Core 1853 | . 50 92 . . 25 163 . 12 . 61 . 146 . . 141 1163 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 80 . . . 70 . . 79 . . 93 . . 87 . . Volleys Fired 146 | . 37 44 1 . 13 46 . . 3 2 . . . . . . Largest 2 | . 2 2 2 . 2 2 . . 1 1 . . . . . . Hottest 155 | . 136 136 108 . 145 155 . . 23 23 . . . . . . Shots Fired 264 | . 74 66 2 . 26 91 . . 3 2 . . . . . . Gun 104 | . 61 . 1 . 3 34 . . 3 2 . . . . . . Cannon 144 | . 13 50 1 . 23 57 . . . . . . . . . . Launcher 16 | . . 16 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 100 | . 61 . 1 . 3 30 . . 3 2 . . . . . . Thermal 148 | . 13 50 1 . 23 61 . . . . . . . . . . Explosive 16 | . . 16 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 12 8 10 . 11 14 . . 2 4 . . . . . . Robot Miss Streak 4 | . 3 3 . . 4 3 . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . Shots Hit Robots 179 | . 51 35 2 . 17 63 . . 2 2 . 2 5 . . . Core Hits 94 | . 23 28 2 . 4 29 . . 1 . . 2 4 . . 1 Critical Hits 6 | . 1 1 . . . 2 . . . . . . 2 . . . Critical Kills 2 | . . . . . . . . . . . . . 2 . . . Critical Parts Destroyed 4 | . 1 1 . . . 2 . . . . . . . . . . Melee Attacks 30 | . . . . . . . . . . . . 18 12 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . 18 12 . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5025 | . 649 1313 48 . 387 1944 . . 32 31 . 86 530 . . 5 Guns 899 | . 343 . 24 . 13 456 . . 32 31 . . . . . . Cannons 2359 | . 178 564 24 . 374 1219 . . . . . . . . . . Explosions 1132 | . 128 749 . . . 255 . . . . . . . . . . Melee 616 | . . . . . . . . . . . . 86 530 . . . Ramming 19 | . . . . . . 14 . . . . . . . . . 5 Kinetic 826 | . 343 . 24 . 13 383 . . 32 31 . . . . . . Thermal 2815 | . 306 564 24 . 374 1547 . . . . . . . . . . Explosive 749 | . . 749 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 616 | . . . . . . . . . . . . 86 530 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 2 2 . . . 3 3 3 1 1 Average Corruption 1 | . . . . . . 1 2 2 . . . 2 3 3 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . 5 3 3 . . . 1 5 . . . Message Errors 5 | . . . . . . 3 . 2 . . . . . . . . Matter Fused 2 | . . . . . . . . . . . . . 2 . . . Heat Flow Errors 3 | . . . . . . . 2 . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 3 | . . . . . . 2 . 1 . . . . . . . . Targeting Errors 3 | . . . . . . . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 265 | . 35 114 . . . 74 . . . . . . 42 . . . Projectiles 46 | . 1 22 . . . 23 . . . . . . . . . . Explosions 177 | . 34 92 . . . 51 . . . . . . . . . . Melee 42 | . . . . . . . . . . . . . 42 . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 297 | . 71 150 . . . 74 . . . . . . . . . 2 Shots 9 | . 1 7 . . . 1 . . . . . . . . . . Rammed 3 | . . . . . . 2 . . . . . . . . . 1 Targets Rammed 4 | . . . . . . 3 . . . . . . . . . 1 Kicked 1 | . . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 301 | . 249 301 39 . 196 291 251 . 17 10 . . 135 . . . Average Temperature 81 | . 54 88 24 . 103 84 115 . 7 5 . . 79 . . . Received Heat Transfer 960 | . 177 201 . . 129 270 . . . 36 . 18 . . 39 90 Effects 6 | . . 3 . . . 3 . . . . . . . . . . Interference 6 | . . 3 . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . . . . . . . . Heat Transferred 3871 | . 433 1073 50 . 583 1732 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Peak Influence 989 | . 465 484 121 . . 259 46 989 642 . . 400 . . 162 161 Initial 484 | . . 25 116 . . 100 46 32 484 . . 248 . . 157 74 Average 212 | . 252 220 118 . . 108 46 501 510 . . 268 . . 146 93 Maximum Alert Level 3 | . 2 2 . . . 1 . 3 2 . . 2 . . . . Low Security (%) 53 | 100 17 45 100 . . 88 100 19 . . . . . . 100 100 Level 1 30 | . 70 35 . . . 11 . 19 . . . 99 . . . . Level 2 13 | . 12 18 . . . . . 36 100 . . . . . . . Level 3 2 | . . . . . . . . 24 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 3 1 . . 4 . 3 . . . 3 . . . . Investigation 4 | . . . 1 . . . . 1 . . . 2 . . . . Extermination 4 | . . . . . . 3 . . . . . 1 . . . . Reinforcement 6 | . 1 3 . . . 1 . 1 . . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Distress Signals 8 | . 2 1 . . . . . 2 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 153 | . 24 20 . . 16 20 . 16 5 12 . 14 3 . 9 14 Peak Tracking Total 13 | . 5 5 . . 7 4 . 5 3 4 . 11 3 . 11 13 Tactical Retreats 21 | . 6 1 . . 1 1 . 1 2 3 . 4 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Traps Triggered 3 | . . . . . . 2 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Machines Disabled 25 | . 4 4 . . 2 8 . 5 2 . . . . . . . Max in Single Turn 5 | . 2 2 . . . 5 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Machines Accessed 14 | . 5 1 1 . . 3 . 1 1 . . . 1 . . 1 Terminals 3 | . 3 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . . Total Hacks 32 | . 16 4 1 . . 5 . 1 2 . . . 1 . . 2 Successful 25 | . 11 4 1 . . 5 . . 1 . . . 1 . . 2 Failed 7 | . 5 . . . . . . 1 1 . . . . . . . Catastrophic 1 | . . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 28 | . . . . 8 . . . 9 10 . . . 1 . . . Terminals 7 | . 7 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations 2 | . . . . . . 2 . . . . . . . . . . Recycling Units 10 | . 9 . . . . 1 . . . . . . . . . . Scanalyzers 6 | . . 4 . . . 2 . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 2 . . . . . . . Terminal Hacks 6 | . 4 . 1 . . . . . . . . . 1 . . . Record 1 | . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . 1 . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 7 . . . . 1 . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . Scanalyzer 6 | . . 4 . . . 2 . . . . . . . . . . Insert Component 3 | . . 2 . . . 1 . . . . . . . . . . Analyze 3 | . . 2 . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 5 1 . . . 3 . 1 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 Matter 285 | . . . . . . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . 10 Part Schematics Acquired 3 | . . 2 . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 44 | . . . . . . 44 . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . . Recycled Matter 3 | . 3 . . . . . . . . . . . . . . . Retrieved Matter 3 | . 3 . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . 1 . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Total Allies 37 | . . . . 6 . . 21 6 2 . . . . . . 2 Largest Group 21 | . . . . 6 6 . 21 21 15 6 . . . . . 2 Highest-Rated Group 940 | . . . . 333 333 . 736 940 824 405 . . . . . 82 Highest-Rated Ally 94 | . . . . 94 94 . 46 70 85 85 . . . . . 41 Zionite Dispatches 3 | . . . . . . . . 2 1 . . . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . . Light 2 | . . . . . . . . 2 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 273 | . . . . . 66 . . 116 62 19 . . . . . 10 Total Damage 5812 | . . . . . 1877 . . 1842 1358 281 . . . . . 454 Kills 55 | . . . . . 17 . . 24 9 1 . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 1 . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 46 | . . . . . . 24 . 8 6 . . 6 . . 1 1 Traps 27 | . . . . . . 10 . 6 3 . . 6 . . 1 1 Emergency Access 18 | . . . . . . 14 . 1 3 . . . . . . . Garrisons 1 | . . . . . . . . 1 . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 1 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . 1 . . . . . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Turns Passed 8141 | 112 771 492 141 1712 1391 1394 153 350 254 344 54 369 345 18 63 178 Spaces Moved 7046 | 83 410 276 99 1168 783 658 181 619 450 735 139 465 540 47 152 241 Core 110 | 16 . . . . . . . . . . . . . . . 94 Treads 1191 | . . . . . 760 431 . . . . . . . . . . Legs 2172 | 67 410 276 99 1168 23 129 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3573 | . . . . . . 98 181 619 450 735 139 465 540 47 152 147 Fastest Speed 27 | 50 120 120 120 120 150 37 37 31 27 27 27 27 34 34 34 35 Average Speed 86 | 117 120 120 120 143 165 146 37 33 30 27 27 27 34 34 39 41 Slowest Speed 210 | 150 150 120 120 150 190 210 37 37 31 27 27 114 34 34 115 75 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . 2 4 1 2 3 . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 64 30 23 89 83 15 85 18 16 78 17 8 61 6 9 31 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . . . . . Scrap Searched 8 | . . . 1 . 2 . . . . 3 1 . 1 . . . Spaces Dug 23 | . . . . . . . . . . . . 16 7 . . . Terrain Destroyed 228 | . 57 90 . . . 58 . . . . . 16 7 . . . Melee 23 | . . . . . . . . . . . . 16 7 . . . Projectile 11 | . . 3 . . . 8 . . . . . . . . . . AOE 194 | . 57 87 . . . 50 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Total 8751 | 97 626 368 120 1202 855 993 262 761 563 874 155 672 680 48 155 320 Wait 1262 | 3 139 28 9 27 33 192 86 133 92 136 14 181 114 2 1 72 Move 7007 | 82 409 275 98 1167 782 654 174 616 445 728 138 462 539 46 151 241 Hop 11 | . . . . . . 2 2 1 2 3 . 1 . . . . Pick Up 98 | 6 20 4 6 3 10 31 . 1 6 2 1 3 2 . 1 2 Fast Attach 11 | . . . . . 3 1 . 2 . . . 1 4 . . . Attach 71 | 6 2 7 1 . 3 29 . 5 8 . 1 2 3 . 1 3 Detach 5 | . . . . . . . . 2 2 . . . 1 . . . Swap 48 | . 10 8 1 4 4 15 . 1 3 2 . . . . . . Drop 58 | . 9 2 4 1 7 20 . . 2 1 1 4 5 . 1 1 Fire 146 | . 37 44 1 . 13 46 . . 3 2 . . . . . . Melee 30 | . . . . . . . . . . . . 18 12 . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . 3 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 12) 859 | -10/Materials | Discovered new exit (range 8) 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1272 | -9/Materials | Lost 3 parts (1n2w) 1357 | -9/Materials | Discovered new exit (range 16) 1376 | -9/Materials | Entered Mines 1380 | -9/Mines | Met a Derelict shopkeep closing up shop 1458 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1517 | -9/Mines | Entered Zion 1563 | -7/Zion | Given A8's code to call for help 1724 | -7/Zion | Learned location of Data Miner (-6) 1774 | -7/Zion | Learned Factory security intel 1819 | -7/Zion | Found Prototype Device 1824 | -7/Zion | Identified Phasing AFG 2235 | -7/Zion | Received a hallucinogenic algorithm 2276 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2286 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2468 | -7/Zion | Given the Hacking Drone Bay 2587 | -7/Zion | Imprinted 2590 | -7/Zion | Declared Zion's savior 3190 | -7/Zion | Discovered new exit (range 15) 3229 | -7/Zion | Entered Proximity Caves 3229 | -6/Proximity Caves | Accompanied by 6 allies 3367 | -6/Proximity Caves | Learned location of 1 exit from Factory 4095 | -6/Proximity Caves | Build established: Scavenger-Mutant 4489 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4598 | -6/Proximity Caves | Discovered new exit (range 14) 4620 | -6/Proximity Caves | Entered Factory 4620 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4621 | -6/Factory | Identified exit to Extension 5000 | -6/Factory | Repaired Hvy. Ion Cannon 5559 | -6/Factory | Lost 5 parts (1p3n1w) 5823 | -6/Factory | Lost 9 parts (2p3n2u2w) 6014 | -6/Factory | Sucked down chute 6014 | -6/Factory | Entered Waste 6015 | -6/Waste | Met a frightened Derelict 6015 | -6/Waste | Joined by Warlord forces that had cleared the area 6129 | -6/Waste | Discovered new exit (range 10) 6164 | -6/Waste | Build established: Infiltrator-Mutant 6167 | -6/Waste | Entered Factory 6167 | -6/Factory | Accompanied by 21 allies 6277 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6278 | -6/Factory | Zion Light squad teleported in 6305 | -6/Factory | Zion Light squad teleported in 6493 | -6/Factory | Discovered new exit (range 7) 6517 | -6/Factory | First assault squad dispatched 6517 | -6/Factory | Entered another Factory area 6517 | -5/Factory | Accompanied by 14 allies 6517 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6553 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6554 | -5/Factory | Zion Heavy squad teleported in 6593 | -5/Factory | Discovered new exit (range 16) 6625 | -5/Factory | Build established: Scavenger-Sprinter 6745 | -5/Factory | Identified exit to Upper Caves 6771 | -5/Factory | Entered Upper Caves 6771 | -5/Upper Caves | Accompanied by 6 allies 6803 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7011 | -5/Upper Caves | Identified exit to Upper Caves 7115 | -5/Upper Caves | Entered another Upper Caves area 7131 | -5/Upper Caves | Discovered new exit (range 16) 7135 | -5/Upper Caves | Identified exit to Factory 7169 | -5/Upper Caves | Entered Factory 7169 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7400 | -4/Factory | Found Prototype Processor 7400 | -4/Factory | Identified Exp. Terrain Scan Processor 7516 | -4/Factory | Discovered new exit (range 14) 7531 | -4/Factory | Identified exit to Upper Caves 7538 | -4/Factory | Entered Upper Caves 7568 | -4/Upper Caves | Lost 3 parts (1p1n1u) 7839 | -4/Upper Caves | Build established: Ninja 7877 | -4/Upper Caves | Discovered new exit (range 10) 7880 | -4/Upper Caves | Identified exit to Upper Caves 7883 | -4/Upper Caves | Entered another Upper Caves area 7894 | -4/Upper Caves | Discovered new exit (range 16) 7900 | -4/Upper Caves | Identified exit to Research 7901 | -4/Upper Caves | Entered Research 7901 | -3/Research | Evolved 2 slots: Utility x2 7942 | -3/Research | Found Prototype Device 7943 | -3/Research | Identified Exp. Thermal Defense Suite 7957 | -3/Research | Discovered new exit (range 16) 7964 | -3/Research | Identified exit to Testing 7964 | -3/Research | Entered Testing 7989 | -3/Testing | Lost 7 parts (1p1n4u1w) 8056 | -3/Testing | Fabricated H-66 Slayer (x2) 8082 | -3/Testing | Spotted Striker 8082 | -3/Testing | Spotted Striker 8085 | -3/Testing | Spotted Alpha 7 8087 | -3/Testing | Stole the SGEMP Prototype 8103 | -3/Testing | Core integrity fell below 50% 8134 | -3/Testing | Core integrity fell below 20% 8141 | -3/Testing | Lost 5 parts (1p1n2u1w) 8142 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08095_ 0b10 Decoder Chip [Scout] destroyed. 08095_ Knocked back. 08098_ C-55 Analyst calibrates the Wave Intensifier. 08098_ G-67 Veteran knocked back. 08098_ K-01 Serf cleans the Wave Intensifier. 08098_ G-67 Veteran knocked back. 08099_ Knocked back. 08101_ C-55 Analyst calibrates the Wave Intensifier. 08110_ Mak. Sword destroyed. 08131_ Slug penetrates Wall. 08131_ Penetrated by Slug. 08131_ Slug penetrates Wall. 08131_ G-67 Veteran knocked back. 08141_ X-82 Rainmaker knocked back. 08141_ U-05 Engineer destroyed. 08141_ X-82 Rainmaker knocked back. 08142_ Slammed into X-82 Rainmaker. 08142_ X-82 Rainmaker knocked back. 08142_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????#=== #???????????????????? | | ?????????????????#=== #???????????????????? | | ?????????????????#=== #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ??????????????#### #???????????????????? | | ??????????????# """ #???????????????????? | | ??????????????# """ #???????????????????? | | ??????????????# """% ####?????????????????? | | ??????????????#### #?????????????????? | | ??????############ """[ #?????????????????? | | ??????# """%= #?????????????????? | | ??????# """! ####?????????????????? | | ??????# #????????????????????? | | ??????# """ """ ########?????????????? | | ??????# """ """ A ????????????? | | ??????# """ """ #####???????????????? | | ??????# """ """ " F" #"""#???????????????? | | ??????# """^""" """" x 7g#" "???????????????? | | ??????# """ """ ####### h #"" """#????????????? | | ??????# ^""" """ #?????#=% #" #????????????? | | ??????# #?????# xh #"" "#????????????? | | ??????# [ #?????#@ g # #????????????? | | ??????# #?????# xgg##/#####????????????? | | ??????# = #?????# K K #?????????????? | | ??????# ###+#######??# #?????????????? | | ??????# # ! ! #??######### #########?????? | | ??????# # #??????????# # #?????? | | ??????# # """ """ #??????????# # #?????? | | ??##### # """ """ #??????????# # """ #?????? | | ??# # # """ """ #???##"""### # """ #?????? | | ??# # # """ """ #???# + # """ #?????? | | ### # # """ """ ????#" " # + " #?????? | | # # ??? ??????#" " " #### #?????? | | # #????###??????#"""""????# """ #?????? | | # "########??????????????#####????# "?" #?????? | | # ##??????????????????????????????# """ #?????? | | # #???????????????????????????????# #?????? | | # ##??????????????????????????????#########?????? | | # "#????????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | # "#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | #//####??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Armor Coverage 225 Evasion (%) 74 Targeting Accuracy 14 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 12 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Adv. Particle Charger | -6/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ H-66 Slayer | x2 | -3/Testing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Fist Fight Help From High Places I Spy I'm Back, Baby! It's Just You Omniscient Cartographer Part-time Excavator Significant Disruption The More The Merrier The One True Hacker We Are Legion Challenges ------------ None Game ------ Seed BiocellManeuveringBox Manual? 0 Play Time 03:06:47 Cumulative 13.0 hours Start 2021.04.12 @ 02:45:51 End 2021.04.12 @ 17:16:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 7 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2448a943-b14c-4976-bfbf-aed0974f768c