Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 19:13:40

Player: LightKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (78)       78
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1258

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     285/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg (fused)
>        --- UTILITY (4) ------
   Small Storage Unit
         Structural Scanner
>        --- WEAPON (2) -------
  Medium Laser
         Assault Rifle
>        --- INVENTORY (8) ----
         Ion Engine
   Light Treads
   Light Treads
         Authchip [R/Combat]
         Authchip [R/Combat]
         Authchip [Device]
         Authchip [Processor]
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
         Structural Scanner
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Treads
   Light Treads
         Authchip [R/Combat]
         Authchip [R/Combat]
         Authchip [Device]
         Authchip [Processor]
   Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             2    | .   2   .   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  1    | .   1   .   .   
    Device                 1    | .   1   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 77  
  Engine                   13   | .   14  14  11  
  Leg                      27   | .   28  28  22  
  Device                   13   | .   13  14  11  
  Storage                  13   | .   14  14  11  
  Energy Gun               13   | .   14  14  11  
  Ballistic Gun            13   | .   14  14  11  
Peak Build Rating          9    | .   9   9   9   
  Average Rating           8    | .   8   9   9   
  On Entrance              7    | 6   6   9   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             13   | 11  13  13  13  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   
  Average Capacity         8    | .   8   8   8   
  Most Carried             8    | .   8   8   8   
  Average Carried          7    | .   7   8   8   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           239  | 200 39  .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            162  | .   162 .   .   
  Parts                    14   | .   14  .   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  6    | .   6   .   .   
  Guns                     6    | .   6   .   .   
Classes Destroyed          3    | .   3   .   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   6   .   .   
Best Kill Streak           4    | .   4   .   .   
  Combat Bots Only         3    | .   3   .   .   
Max Kills in Single Turn   1    | .   1   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        27   | .   27  .   .   
  Missed                   8    | .   8   .   .   
Damage Taken               213  | .   213 .   .   
  Core                     24   | .   24  .   .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         95   | 100 .   90  .   
Volleys Fired              20   | .   20  .   .   
  Largest                  2    | .   2   .   .   
  Hottest                  70   | .   70  .   .   
Shots Fired                39   | .   39  .   .   
  Gun                      39   | .   39  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  20   | .   20  .   .   
  Thermal                  19   | .   19  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | .   7   .   .   
  Robot Miss Streak        2    | .   2   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           24   | .   24  .   .   
  Core Hits                9    | .   9   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           258  | .   258 .   .   
  Guns                     258  | .   258 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  120  | .   120 .   .   
  Thermal                  138  | .   138 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   .   
  Average Corruption       2    | .   2   2   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  4    | .   3   1   .   
    Message Errors         1    | .   1   .   .   
    Heat Flow Errors       1    | .   1   .   .   
    Energy Discharges      1    | .   .   1   .   
    Parts Fused            1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        222  | .   222 .   .   
  Average Temperature      38   | .   38  .   .   
  Received Heat Transfer   .    | .   .   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         407  | .   407 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             213  | .   213 88  33  
  Initial                  88   | .   .   88  33  
  Average                  94   | .   103 88  33  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | .   98  100 100 
  Level 1                  1    | .   1   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              12   | .   12  .   .   
  Peak Tracking Total      3    | .   3   .   .   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   12  .   .   
  Successful               6    | .   6   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   11  .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Robot Schematic          1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               408  | .   312 58  38  
Spaces Moved               279  | 1   198 49  31  
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     279  | 1   198 49  31  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 
  Average Speed            120  | 120 120 120 120 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 2   50  12  7   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      316  | .   237 48  31  
  Wait                     11   | .   11  .   .   
  Move                     276  | .   197 48  31  
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | .   4   .   .   
  Fast Attach              1    | .   1   .   .   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   1   .   .   
  Drop                     3    | .   3   .   .   
  Fire                     20   | .   20  .   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 15)
  295 | -10/Materials | Discovered new exit (range 6)
  313 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  365 | -10/Mines     | Learned location of Storage (-7)
  365 | -10/Mines     | Discovered new exit (range 5)
  371 | -10/Mines     | Entered Materials
  371 | -9/Materials  | Evolved 2 slots: Utility x2
  409 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00314_ K-01 Serf collects debris. <x2>
00330_ System corrupted: Energy discharge (-42).
00330_ K-01 Serf collects debris. <x3>
00365_ A derelict emerges from the shadows: "Are any of them following
  you? I'm here trying to lose some heat after our second raid on Storage
  failed. Whatever you do stay away from that place, they've tightened
  security following our previous successful raids."
World map updated: -7/Storage.
00365_ EXIT=FOUND
00367_ YH-P5U(g): "We scattered so the Unaware couldn't effectively use
  their advantage in numbers, and I suggest you do the same."
00367_ YH-P5U(g) slips back into the shadows.
00367_ K-01 Serf collects debris. <x2>
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
00399_ K-01 Serf collects debris.
00402_ K-01 Serf cleans the Terminal.
00403_ K-01 Serf collects debris.
00405_ K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionScatterOptics
  Manual?         0
Play Time         00:07:22
  Cumulative      248.1 hours
  Start           2025.04.26 @ 10:42:46
  End             2025.05.01 @ 19:13:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           178
  Adventurer      0
  Explorer        0
Win Type          -
  Total           19
  Types           16/0/1/2/0/0/0/0/0
Lore%             84
Gallery%          75
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 91c08c1b-9c17-46aa-af58-142084c57089