Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 23:50:22 Player: Runia Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (149) 745 Value Destroyed (5409) 5409 Prototype IDs (253) 5060 Alien Tech Used (0) 0 Bonus (4138) 4138 TOTAL SCORE: 20352 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 74 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1577 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 942/1100 System Corruption 0% Temperature Cool (0) Movement Treading (800) Ox8 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Light Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Huge Storage Unit Assembled Biocell Array Long-range Sensor Array Assembled Alloy Armor GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Rocket Array > --- INVENTORY (25) --- Advanced Energy Well (500) Advanced Energy Well (500) Advanced Energy Well (500) Advanced Energy Well (500) Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) YI-UF0's Bottomless Matter Pit (1500) Improved Power Shielding Improved Power Shielding Zionite Weapon Casing Zionite Light Carapace GOLEM Unit GOLEM Unit GOLEM Unit Improved Grenade Launcher Missile Launcher Precision Grenade Launcher Makeshift Hammer Power Maul CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Light Treads Light Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Rocket Array > --- INVENTORY -------- Advanced Energy Well Advanced Energy Well Advanced Energy Well Advanced Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Zionite Biocell YI-UF0's Bottomless Matter Pit Long-range Sensor Array Zionite Weapon Casing Zionite Weapon Casing System Restoration Module GOLEM Unit GOLEM Unit Grenade Launcher Improved Grenade Launcher Missile Launcher Precision Grenade Launcher Makeshift Hammer Power Maul CR-A16's Pointy Stick [Rating: 118] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . 4 2 . . . 2 . . . . . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . . Utility 4 | . . . . . 2 2 . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 236 | 2 16 7 2 5 32 10 3 34 14 15 25 19 7 44 1 Power 14 | . . 1 . 1 2 1 . 1 . 1 . 3 1 3 . Engine 6 | . . 1 . 1 . 1 . . . . . 2 1 . . Core 3 | . . . . . 2 . . . . . . 1 . . . Reactor 5 | . . . . . . . . 1 . 1 . . . 3 . Propulsion 39 | 2 3 . . . 8 . . 7 1 1 6 3 1 7 . Treads 21 | 2 2 . . . 6 . . 3 . . 6 . . 2 . Leg 9 | . . . . . . . . 3 1 1 . 3 1 . . Wheel 4 | . 1 . . . 2 . . 1 . . . . . . . Hover 5 | . . . . . . . . . . . . . . 5 . Flight . | . . . . . . . . . . . . . . . . Utility 83 | . 3 2 . 1 6 4 1 12 4 8 10 8 2 21 1 Device 41 | . . . . 1 1 1 1 11 3 6 5 5 1 5 1 Storage 11 | . 2 1 . . 1 . . . . . 4 1 . 2 . Processor 3 | . 1 . . . . 1 . . . 1 . . . . . Hackware 2 | . . . . . . 2 . . . . . . . . . Protection 26 | . . 1 . . 4 . . 1 1 1 1 2 1 14 . Artifact . | . . . . . . . . . . . . . . . . Weapon 100 | . 10 4 2 3 16 5 2 14 9 5 9 5 3 13 . Energy Gun 4 | . 4 . . . . . . . . . . . . . . Energy Cannon 17 | . . . . . . . . 2 3 3 6 1 1 1 . Ballistic Gun 41 | . 2 2 2 2 12 3 1 7 2 . 2 2 1 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 27 | . 4 2 . 1 4 2 1 . 4 2 . . . 7 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . 1 1 2 . Slashing Weapon 6 | . . . . . . . . 4 . . 1 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . . . . . . 7 . Parts Lost 63 | . . . . 2 7 2 . 8 5 2 15 9 . 12 1 Power 8 | . . . . 1 1 1 . . . . 2 2 . 1 . Propulsion 18 | . . . . . 3 . . 3 . . 6 3 . 2 1 Utility 18 | . . . . 1 . . . 2 2 1 2 2 . 8 . Weapon 19 | . . . . . 3 1 . 3 3 1 5 2 . 1 . Highest Loss Streak 6 | . . . . 1 4 1 . 4 5 1 6 4 . 4 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 94 97 74 100 90 91 92 89 85 91 85 88 76 84 85 Engine 4 | . 14 14 14 14 1 4 7 5 . . . 2 4 2 . Core 1 | . . . . . 5 2 . . . . . 4 . . . Reactor 2 | . . . . . . . . 1 7 13 3 . . 6 6 Treads 11 | . 14 14 14 14 18 23 23 19 . . 14 15 6 6 12 Leg 7 | . . . . . . . . 2 23 26 9 8 9 7 13 Wheel 2 | . 13 14 14 14 7 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 9 . Device 10 | . . . . 1 12 . 6 12 15 13 19 12 13 9 10 Storage 8 | . 14 14 14 14 9 7 7 7 7 6 7 12 6 7 13 Processor 4 | . 9 6 . . . 7 7 7 7 6 6 6 6 1 . Protection 9 | . . 4 14 12 8 7 7 7 7 6 5 6 13 15 8 Energy Cannon 3 | . . . . . . . . 1 12 18 5 . 3 3 13 Ballistic Gun 9 | . 6 28 3 27 26 22 22 16 4 . 8 9 3 2 . Launcher 1 | . . . . . . . . . . . . . . 5 6 Impact Weapon 1 | . . . . . . . . . . . . . 3 5 . Slashing Weapon 1 | . . . . . . . . 2 . . 3 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 166 | 12 89 94 94 94 114 119 120 133 136 160 141 130 111 166 166 Greatest Support 112 | 40 40 10 10 10 60 60 60 84 84 112 112 68 48 60 60 Greatest Overweight (x) 11 | . 8 9 9 9 11 1 1 8 1 1 3 5 3 5 2 Average Overweight (x) 3 | . 6 8 8 8 8 1 1 2 1 1 1 1 2 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 23 25 25 25 25 25 25 25 25 25 25 25 25 24 25 Most Carried 25 | 6 10 19 21 19 25 25 25 25 25 25 25 20 25 25 25 Average Carried 21 | 5 6 13 20 17 23 23 24 23 22 22 18 19 23 23 25 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 9 19 19 17 25 25 24 25 22 23 18 18 25 25 25 Class Distribution -------------------- 47% | Scavenger-Mutant 21% | Mutant 15% | Scavenger-Tank 5% | Golem 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Matter Collected 7172 | 200 389 487 150 182 1050 399 . 534 315 116 1120 551 56 1582 41 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7158 | . 409 393 . 95 1635 622 55 384 205 570 839 619 . 1245 87 Parts 335 | . 28 30 . 6 108 26 7 24 8 19 29 17 . 33 . Haulers Intercepted 7 | . 1 . . . 3 1 . . . 2 . . . . . Recyclers Shooed 10 | . 1 2 . . 1 4 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 2 . 7 . 25 18 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 159 | . 9 8 . 3 29 8 4 4 8 12 14 7 . 52 1 Melee 1 | . . . . . . . . . . . 1 . . . . Guns 47 | . 1 3 . 3 21 3 . 4 1 . . 7 . 4 . Cannons 24 | . . . . . . . . . 4 7 12 . . . 1 AOE 82 | . 8 5 . . 8 5 4 . 3 5 1 . . 43 . Classes Destroyed 19 | . 8 2 . 1 2 1 . . . . 1 1 . 3 . Worker 4 | . 2 . . . 2 . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . Tunneler 3 | . 1 1 . . 1 . . . . . . . . . . Hauler 7 | . 1 . . . 3 1 . . . 2 . . . . . Recycler 10 | . 2 1 . . 2 5 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 5 | . 1 . . . 3 . . . . 1 . . . . . Swarmer 38 | . 6 6 . . 6 4 4 . . 4 4 4 . . . Grunt 40 | . 3 1 . 2 13 2 . . 6 6 5 2 . . . Brawler 2 | . . . . . 1 . . . . . 1 . . . . Duelist 6 | . . . . . 2 . . . 2 . 2 . . . . Sentry 13 | . . 1 . . 7 1 . . . . 2 1 . . 1 Programmer 3 | . . . . . . 1 . . . 2 . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . Enhanced Grunt 4 | . . . . . . . . 4 . . . . . . . Z-Light 6 | . . . . . . . . . . . . . . 6 . Packrat 1 | . . . . . . . . . . . 1 . . . . Samaritan 3 | . . . . . . . . . . . . 3 . . . Assembler 2 | . . . . . . . . . . . . . . 2 . Assembled 42 | . . . . 1 . . . . . . . . . 41 . Golem 5 | . . . . . . . . . . . . . . 5 . Best Kill Streak 39 | . 6 4 . 2 6 5 4 1 4 6 7 3 . 39 1 Combat Bots Only 37 | . 3 4 . 2 6 4 4 1 4 5 7 3 . 37 1 Max Kills in Single Turn 32 | . 2 3 . 1 2 2 3 1 2 3 1 1 . 32 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 32 | . 2 3 . . 2 2 3 . 2 3 1 . . 32 . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 2 | . . 1 . . . . . . . . . . . 1 . YI-UF0 (-10/Mines) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Damage Taken 11903 | . 271 117 161 204 1677 445 47 1380 971 1071 2173 1201 . 1984 201 Core 1415 | . 97 28 52 11 140 13 . 91 118 130 335 163 . 183 54 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 392 | . . . . . . . . . . . . . . 392 . Regen/Repaired (Parts) 538 | . 127 . . . 89 . . . . . . . 322 . . Core Remaining (%) 66 | 100 . . . 24 74 . . . 68 . . . . . . Volleys Fired 459 | . 39 30 1 11 94 22 3 35 24 51 55 44 . 43 7 Largest 3 | . 2 2 1 2 3 3 1 3 3 3 3 2 . 3 2 Hottest 265 | . 80 40 20 40 63 66 30 71 138 265 255 105 . 117 50 Shots Fired 900 | . 64 58 1 22 262 51 3 81 35 80 110 66 . 53 14 Gun 601 | . 50 55 1 22 254 46 . 81 9 . 6 57 . 20 . Cannon 238 | . . . . . . . . . 18 74 104 9 . 19 14 Launcher 61 | . 14 3 . . 8 5 3 . 8 6 . . . 14 . Special . | . . . . . . . . . . . . . . . . Kinetic 571 | . 20 55 1 22 254 46 . 81 9 . 6 57 . 20 . Thermal 251 | . 30 . . . . . . . 18 74 98 9 . 8 14 Explosive 61 | . 14 3 . . 8 5 3 . 8 6 . . . 14 . Electromagnetic 17 | . . . . . . . . . . . 6 . . 11 . Robot Hit Streak 21 | . 15 10 . 11 17 9 . 21 14 15 16 10 . 8 7 Robot Miss Streak 5 | . 3 2 . 2 5 3 . 3 1 4 3 3 . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets 10 | . . . . . 4 1 . . . . . 4 . 1 . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . 1 . 1 . Shots Hit Robots 589 | . 37 39 . 13 171 32 . 61 23 50 60 54 . 37 12 Core Hits 436 | . 28 17 . 4 86 24 5 30 28 29 23 23 . 137 2 Critical Kills 10 | . . . . . . . . 1 . . . 5 . 4 . Critical Parts Destroyed 17 | . . . . . . . . . 1 . . 9 . 7 . Critical Strikes 29 | . . . . . . . . 1 1 . 2 14 . 11 . Destroy 22 | . . . . . . . . 1 1 . . 14 . 6 . Smash 5 | . . . . . . . . . . . . . . 5 . Sever 2 | . . . . . . . . . . . 2 . . . . Melee Attacks 85 | . . . . . . . . 43 . . 5 12 13 12 . Impact 26 | . . . . . . . . . . . . 1 13 12 . Slashing 42 | . . . . . . . . 26 . . 5 11 . . . Piercing 17 | . . . . . . . . 17 . . . . . . . Sneak Attacks 13 | . . . . . . . . 2 . . 5 6 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 . . . . . 1 . Damage Inflicted 19523 | . 1149 838 . 164 2796 899 232 957 1493 2561 2670 1291 . 3911 562 Guns 5251 | . 432 493 . 164 2030 497 . 901 101 . 45 458 . 130 . Cannons 5553 | . . . . . . . . . 565 1823 2209 85 . 309 562 Explosions 7192 | . 717 324 . . 766 402 232 . 827 738 41 . . 3145 . Melee 1506 | . . . . . . . . 56 . . 375 748 . 327 . Ramming 21 | . . 21 . . . . . . . . . . . . . Kinetic 5020 | . 201 493 . 164 2030 497 . 901 101 . 45 458 . 130 . Thermal 5928 | . 231 . . . . . . . 659 2007 2250 85 . 134 562 Explosive 6873 | . 717 324 . . 766 402 232 . 733 554 . . . 3145 . Electromagnetic 175 | . . . . . . . . . . . . . . 175 . Impact 327 | . . . . . . . . . . . . . . 327 . Slashing 1123 | . . . . . . . . . . . 375 748 . . . Piercing 56 | . . . . . . . . 56 . . . . . . . Highest Corruption 2 | . 1 1 1 1 . . . . . 2 2 2 2 . . Average Corruption 1 | . 1 1 1 1 . . . . . 1 2 2 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 65 | . 2 4 3 2 . . . . . . 29 24 1 . . Message Errors 18 | . . . 1 1 . . . . . . 11 5 . . . Matter Fused 22 | . 1 1 2 . . . . . . . 8 9 1 . . Heat Flow Errors 9 | . 1 1 . . . . . . . . 3 4 . . . Energy Discharges 8 | . . 1 . 1 . . . . . . 3 3 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 . . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . Misfires 2 | . . 1 . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Overload Shots 11 | . . . . . . . . . . . 9 2 . . . Overflow Damage 904 | . 15 7 . . . 28 9 . 13 142 43 287 . 352 8 Projectiles 219 | . . . . . . . . . 13 109 43 1 . 45 8 Explosions 151 | . 15 7 . . . 28 9 . . 33 . . . 59 . Melee 534 | . . . . . . . . . . . . 286 . 248 . Knockbacks 2 | . . 1 . . . . . . . . . . . 1 . Impact 2 | . . 1 . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 487 | . 57 11 . . 13 . . . 156 197 . . . 53 . Shots 17 | . 3 1 . . 1 . . . 5 5 . . . 2 . Rammed 9 | . . 9 . . . . . . . . . . . . . Targets Rammed 9 | . . 9 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 496 | . 174 168 . . 144 60 . 51 327 496 183 250 . 363 . Average Temperature 84 | . 54 79 . . 39 23 . 23 128 168 87 84 . 138 . Received Heat Transfer 2498 | . 51 21 . 30 603 72 . . 324 333 468 183 . 395 18 Effects 10 | . . . . . . . . . . 10 . . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . Interference 5 | . . . . . . . . . . 5 . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . . . . . . . . 6 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . . . . 1 Heat Transferred 3752 | . 525 . . . . . . . 100 920 1752 80 . 75 300 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 2 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Peak Influence 531 | . 305 226 . 50 531 406 . . . 211 . . . . . Initial 241 | . . 21 . . 19 241 . . . 28 . . . . . Average 162 | . 165 127 . 3 230 283 . . . 65 . . . . . Maximum Alert Level 2 | . 1 1 . . 2 2 . . . 1 . . . . . Low Security (%) 63 | 100 74 60 . 100 49 19 . . . 95 . . . . . Level 1 30 | . 25 39 . . 31 75 . . . 4 . . . . . Level 2 5 | . . . . . 18 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . 4 2 . . . 5 . . . . . Investigation 4 | . 1 . . . 1 . . . . 2 . . . . . Extermination 4 | . . . . . . 2 . . . 2 . . . . . Reinforcement 3 | . 1 . . . 1 . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Distress Signals 5 | . . . . 1 1 . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 211 | . 16 9 7 3 42 9 4 4 11 22 13 12 . 56 3 Peak Tracking Total 37 | . 5 4 9 2 4 4 4 1 4 6 9 4 . 37 2 Tactical Retreats 4 | . . 1 . . . . . . 1 . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Machines Disabled 7 | . 1 . 1 . 1 . . . . 1 . . . 3 . Max in Single Turn 1 | . 1 . 1 . 1 . . . . 1 . . . 1 . Garrison Access 3 | . . . . . 1 1 . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Machines Accessed 30 | . 7 . 2 . 6 5 . 3 . 6 . 1 . . . Terminals 15 | . 5 . . . 4 3 . . . 3 . . . . . Fabricators 3 | . . . . . . 1 . . . 2 . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 . . . . . Total Hacks 96 | . 24 . 2 . 19 13 . 26 . 11 . 1 . . . Successful 70 | . 13 . 2 . 13 6 . 26 . 9 . 1 . . . Failed 26 | . 11 . . . 6 7 . . . 2 . . . . . Catastrophic 2 | . 1 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 30 | . 13 . 1 . 11 3 . . . 2 . . . . . Terminals 50 | . 19 . . . 16 10 . . . 5 . . . . . Fabricators 7 | . . . . . . 2 . . . 5 . . . . . Repair Stations 6 | . 4 . . . 2 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 . . . . . Terminal Hacks 46 | . 6 . 2 . 6 3 . 26 . 2 . 1 . . . Record 7 | . . . 1 . . . . 6 . . . . . . . Part Schematic 14 | . 1 . . . 2 . . 11 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 6 | . . . . . 2 1 . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . . . . . . . . Scan Component 3 | . 2 . . . 1 . . . . . . . . . . Repair 3 | . 2 . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . 1 . . . . . Seal Access 3 | . . . . . 1 1 . . . 1 . . . . . Unauthorized Hacks 10 | . 2 . . . 4 2 . . . 2 . . . . . Terminals 9 | . 2 . . . 4 2 . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . Botnet 6 | . 2 . . . 3 1 . . . . . . . . . Operators 2 | . . . . . 1 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 7 . . . 5 4 . . . 5 . . . . . Full Trace Events 2 | . 1 . . . . . . . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . 1 . . 11 . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 . . . . . Total Part Build Rating 7 | . . . . . . . . . . 7 . . . . . Parts Repaired 3 | . 2 . . . 1 . . . . . . . . . . Time 78 | . 52 . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Total Allies 6 | . . . . . . . . . . 1 1 . 3 1 . Largest Group 4 | . . . . . . . . . . 1 1 . 3 4 . Highest-Rated Group 181 | . . . . . . . . . . 26 32 . 62 181 . Highest-Rated Ally 119 | . . . . . . . . . . 26 32 . 28 119 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . . . . . 42 . Total Damage 1338 | . . . . . . . . . . . . . . 1338 . Kills 11 | . . . . . . . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Robot Analysis Total 132 | . . . . . 1 . . 131 . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Turns Passed 18961 | 3 807 734 582 575 1595 995 205 981 799 1144 1963 1699 2873 3932 74 Spaces Moved 6439 | 1 332 284 287 190 498 365 81 253 369 440 415 534 955 1410 25 Core . | . . . . . . . . . . . . . . . . Treads 1302 | 1 19 . . . 63 365 81 164 . . 134 475 . . . Legs 2823 | . . . . . . . . 55 369 440 281 59 955 639 25 Wheels 1543 | . 313 284 287 190 435 . . 34 . . . . . . . Hover 771 | . . . . . . . . . . . . . . 771 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 118 | 160 140 200 200 200 215 240 240 190 190 190 190 240 270 118 210 Average Speed 230 | 160 184 205 201 213 230 240 240 239 190 190 228 286 293 210 210 Slowest Speed 560 | 160 200 215 215 215 245 240 240 320 190 190 330 560 330 490 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 78 45 69 46 62 14 19 80 60 15 62 55 80 75 5 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 28 | . . . 1 1 . . . 25 . . . . 1 . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 12 | . . 1 . . . . . . 4 . 4 1 2 . . Spaces Dug 83 | . 6 18 . . . . . 14 2 5 13 7 2 16 . Terrain Destroyed 368 | . 59 25 . . 42 21 11 14 41 57 40 9 2 45 2 Melee 19 | . . . . . . . . 14 . . . . 2 3 . Projectile 75 | . . . . . . . . . 3 25 36 8 . 1 2 AOE 272 | . 59 25 . . 42 21 11 . 38 32 4 . . 40 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Total 9639 | 4 459 343 291 337 757 441 89 518 434 659 1324 617 1015 2318 33 Wait 2178 | . 62 . . 130 96 35 2 131 24 149 789 3 28 729 . Move 6424 | . 331 283 286 189 497 364 80 252 368 439 414 533 954 1409 25 Hop . | . . . . . . . . . . . . . . . . Pick Up 137 | . 7 11 . 1 23 7 . 16 3 5 14 5 9 36 . Fast Attach 49 | . 4 1 . . 6 . . 6 1 1 5 5 2 18 . Attach 71 | 2 2 . 2 3 11 4 1 8 4 4 13 5 3 9 . Detach 15 | . . 1 2 . 1 . . 1 . . 4 . 2 4 . Swap 116 | . 10 6 . 2 15 6 2 20 9 10 7 9 2 17 1 Drop 98 | 2 4 2 . 1 14 3 1 13 1 . 10 2 2 43 . Fire 459 | . 39 30 1 11 94 22 3 35 24 51 55 44 . 43 7 Melee 75 | . . . . . . . . 36 . . 5 11 13 10 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 9 | . . 9 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 14 | -10/Materials | Discovered new exit (range 15) 131 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 16) 439 | -10/Materials | Repaired Lgt. Treads 466 | -10/Materials | Repaired Lgt. Treads 625 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Entered Mines 1012 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1161 | -10/Mines | Destroyed YI-UF0 1178 | -10/Mines | Found Prototype Storage 1179 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1207 | -10/Mines | Learned location of 1 exit from Materials 1308 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1514 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1536 | -10/Mines | Discovered new exit (range 5) 1545 | -10/Mines | Entered Exiles 1597 | -10/Exiles | Met 8R-AWN 1631 | -10/Exiles | Met EX-HEX 1719 | -10/Exiles | Met EX-DEC 1755 | -10/Exiles | Learned location of Zion (-6) 1797 | -10/Exiles | Met EX-BIN 1825 | -10/Exiles | Aligned with FarCom system 1827 | -10/Exiles | Given EX-Vault access code 1875 | -10/Exiles | Opened EX-Vault 1923 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2086 | -10/Exiles | Attacked by the Exiles 2110 | -10/Exiles | Discovered new exit (range 10) 2112 | -10/Exiles | Core integrity fell below 50% 2127 | -10/Exiles | Entered Mines 2128 | -9/Mines | Learned location of Storage (-7) 2128 | -9/Mines | Assembled infested the area 2133 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2672 | -9/Mines | Discovered new exit (range 12) 2702 | -9/Mines | Entered Materials 2702 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2703 | -8/Materials | Identified exit to Factory 3149 | -8/Materials | Build established: Scavenger-Tank 3263 | -8/Materials | Lost 4 parts (2n2w) 3419 | -8/Materials | Repaired Lgt. Treads 3728 | -8/Materials | Garrison activated, responded to threat 4297 | -8/Materials | Entered Factory 4297 | -7/Factory | Evolved 2 slots: Utility x2 4467 | -7/Factory | Identified exit to Storage 4467 | -7/Factory | Identified exit to Lower Caves 5292 | -7/Factory | Entered Lower Caves 5489 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5495 | -7/Lower Caves | Identified exit to Data Miner 5497 | -7/Lower Caves | Entered Data Miner 5497 | -7/Data Miner | Discovered new exit (range 6) 5543 | -7/Data Miner | Met Data Miner 5589 | -7/Data Miner | Build established: Scavenger-Skirmisher 5591 | -7/Data Miner | Learned location of Section 7 (-2) 5591 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5625 | -7/Data Miner | Received God Mode back door access code from Data Miner 5692 | -7/Data Miner | Interfaced with the Data Conduit 6255 | -7/Data Miner | Lost 4 parts (3n1u) 6476 | -7/Data Miner | Identified exit to Proximity Caves 6478 | -7/Data Miner | Entered Proximity Caves 6592 | -6/Proximity Caves | Learned Factory emergency access door positions 6758 | -6/Proximity Caves | Lost 5 parts (2u3w) 7001 | -6/Proximity Caves | Build established: Scavenger-Mutant 7127 | -6/Proximity Caves | Discovered new exit (range 16) 7275 | -6/Proximity Caves | Identified exit to Factory 7277 | -6/Proximity Caves | Entered Factory 7277 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7279 | -6/Factory | Loaded intel: 304 machine locations 7312 | -6/Factory | Identified exit to Lower Caves 7312 | -6/Factory | Identified exit to Extension 8190 | -6/Factory | Fabricated Lrn. Sensor Array? 8421 | -6/Factory | Entered Lower Caves 8912 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8985 | -6/Lower Caves | Lost 6 parts (2p2n2w) 9016 | -6/Lower Caves | Destroyed 7 combat bots 9073 | -6/Lower Caves | Spotted B-75 Beast 9136 | -6/Lower Caves | Core integrity fell below 50% 9149 | -6/Lower Caves | Destroyed B-75 Beast 9163 | -6/Lower Caves | Lost 6 parts (3n1u2w) 10362 | -6/Lower Caves | Discovered new exit (range 10) 10381 | -6/Lower Caves | Identified exit to Lower Caves 10384 | -6/Lower Caves | Entered another Lower Caves area 10865 | -6/Lower Caves | Discovered new exit (range 9) 11202 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11274 | -6/Lower Caves | Lost 4 parts (1n1u2w) 11902 | -6/Lower Caves | Lost 3 parts (1p1n1u) 12040 | -6/Lower Caves | Discovered new exit (range 10) 12080 | -6/Lower Caves | Identified exit to Zion 12083 | -6/Lower Caves | Entered Zion 12200 | -6/Zion | System corruption cleaned by Quarantine Array 12302 | -6/Zion | Discovered new exit (range 13) 12352 | -6/Zion | Build established: Mutant 12817 | -6/Zion | Found CR-A16's Pointy Stick 12915 | -6/Zion | Found Rocket Array 13247 | -6/Zion | Build established: Scavenger-Mutant 13486 | -6/Zion | Loaded intel: 4 derelict terminal locations 14125 | -6/Zion | Discovered new exit (range 5) 14127 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14535 | -6/Zion | Gained Derelict followers 14954 | -6/Zion | Identified exit to Deep Caves 14956 | -6/Zion | Entered Deep Caves 14956 | -6/Deep Caves | Accompanied by 3 allies 14959 | -6/Deep Caves | Met 5H-AD0 15278 | -6/Deep Caves | Build established: Derelict-Mutant 15371 | -6/Deep Caves | Z-Facility disabled 15400 | -6/Deep Caves | Attacked by Z-Imprinter 15407 | -6/Deep Caves | Allies destroyed Z-Imprinter 15505 | -6/Deep Caves | Found Prototype Protection 15505 | -6/Deep Caves | Identified Zio. Weapon Casing 15742 | -6/Deep Caves | Found Zio. Weapon Casing 15750 | -6/Deep Caves | Lost 4 parts (1n2u1w) 15865 | -6/Deep Caves | Build established: Scavenger-Mutant 16503 | -6/Deep Caves | Found Zio. Weapon Casing 16558 | -6/Deep Caves | Found Zio. Weapon Casing 16561 | -6/Deep Caves | Found Prototype Protection 16561 | -6/Deep Caves | Identified Zio. Heavy Carapace 16657 | -6/Deep Caves | Found Zio. Weapon Casing 16803 | -6/Deep Caves | Discovered new exit (range 6) 17098 | -6/Deep Caves | Spotted as-88188 17132 | -6/Deep Caves | Core integrity fell below 20% 17134 | -6/Deep Caves | Destroyed as-88188 17203 | -6/Deep Caves | Spotted as-88179 17237 | -6/Deep Caves | Destroyed as-88179 17265 | -6/Deep Caves | Lost 4 parts (1p1n2u) 17544 | -6/Deep Caves | Build established: Scavenger-Tank 17594 | -6/Deep Caves | Triggered Deep Caves wall 17594 | -6/Deep Caves | Spotted AS-04157 17594 | -6/Deep Caves | Spotted AS-22798 17600 | -6/Deep Caves | Destroyed AS-04157 17603 | -6/Deep Caves | Destroyed AS-22798 17624 | -6/Deep Caves | Destroyed 37 combat bots 17633 | -6/Deep Caves | Exposed GOLEM chamber 17639 | -6/Deep Caves | Found GOLEM Unit 17902 | -6/Deep Caves | Build established: Mutant 18247 | -6/Deep Caves | Build established: Golem 18287 | -6/Deep Caves | Found GOLEM Unit 18292 | -6/Deep Caves | Found GOLEM Unit 18424 | -6/Deep Caves | Found GOLEM Unit 18888 | -6/Deep Caves | Entered Proximity Caves 18890 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18962 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 18475_ Acquired 52 matter. 18480_ MT-THX(b) destroyed. 18486_ Acquired 75 matter. 18732_ Dropped Zio. Weapon Casing. 18732_ Acquired Imp. Power Shielding. 18733_ Dropped System Restoration Module. 18736_ Acquired Imp. Power Shielding. LOCATION=UNKNOWN GOAL=ESCAPE 18889_ Slug penetrates Wall. 18890_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 18891_ Penetrated by Slug. 18894_ Destroyed Imp. Treads. 18897_ Penetrated by Slug. 18903_ Y-64 Sentinel heat damages Adv. Heat Sink. 18903_ Imp. Treads melted. 18903_ Y-64 Sentinel destroyed. 18915_ Acquired 31 matter. 18918_ Acquired 10 matter. 18959_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????##????????? | | ?????????????????? ????????????? ???????? | | ????????????????# ????????????? ???????? | | ????????????????# ?????????????# ??????? | | ????????????????# ?????????????? ??????? | | ???????????????# ??????????????? ?????# | | ???????????????# ????????????????# ##??? | | ???????????????# p?????????????????# ##? | | ???????????????? p ??????????????????# ## | | ????????????????? ##????????????????# | | ????????????????? #??????????###???# | | ?????????????????? #????????### ##???# | | ??????????????????# #???????## ###### | | ??????????????????# #???????# # | | ??????????????????# #????????# "## | | ??????????????????# ########## ### | | ??????????????????# @ % | | ??????????????????############## ### | | ???????????????????????????????## #?? | | ????????????????????????????????### #?? | | ??????????????????????????????????###"#####?? | | ????????????????????????????????????###?????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 49 Energy Capacity 1100 Matter Stores 300 Matter Capacity 1800 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 1300 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Imp. Power Shielding | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingMakeshiftFalx Manual? 0 Play Time 01:16:57 Cumulative 775.4 hours Start 2023.03.14 @ 22:24:39 End 2023.03.14 @ 23:50:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 677 Rogue 677 Adventurer 0 Explorer 0 Win Type - Total 35 Types 14/5/6/1/1/1/5/1/1 Lore% 93 Gallery% 97 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c5a9bd4-59f9-4370-a8a7-92a089082f4b