Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 04:35:24 Player: Spark774th Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1204) 1204 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3291 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 456/550 Matter 107/300 Energy 131/265 System Corruption 0% Temperature Danger (421) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Beam Rifle Beam Rifle Rocket Launcher > --- INVENTORY (15) --- Armored Treads Armored Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Huge Storage Unit Reaction Control System Light Armor Plating Guided EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Light Armor Plating > --- WEAPON ----------- Guided EMP Blaster Guided EMP Blaster > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Huge Storage Unit Light Armor Plating Beam Rifle Beam Rifle Shotgun Improved Light Cannon Rocket Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Guided EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Parts Attached 43 | 6 . 10 14 13 Power 6 | 1 . 1 3 1 Engine 6 | 1 . 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . . 3 5 Treads 10 | 2 . . 3 5 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 . 5 1 1 Device 4 | . . 3 . 1 Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 19 | 2 . 4 7 6 Energy Gun 6 | 1 . . 3 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 3 1 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 5 | . . . 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . . 1 1 6 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 4 | . . 1 1 2 Highest Loss Streak 6 | . . 1 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 85 84 93 96 Engine 11 | . 14 11 11 8 Treads 23 | . 28 22 22 25 Device 10 | . . 7 19 8 Storage 11 | . 14 11 11 9 Protection 2 | . . . 2 8 Energy Gun 8 | . 14 5 5 17 Ballistic Gun 12 | . 14 22 5 8 Ballistic Cannon 7 | . . 4 11 8 Launcher 2 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 46 | 11 11 35 46 45 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 11 | 7 8 9 15 15 Most Carried 15 | 7 6 11 15 15 Average Carried 10 | 4 6 7 13 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 6 11 15 13 Class Distribution -------------------- 41% | Gunner 40% | Mutant 17% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1115 | 213 77 175 467 183 Remotely . | . . . . . Salvage Created 1708 | . 135 212 935 426 Parts 89 | . 7 26 31 25 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 35 | . 3 8 15 9 Guns 19 | . 3 8 4 4 Cannons 8 | . . . 4 4 AOE 7 | . . . 7 . Classes Destroyed 11 | . 2 3 4 2 Worker 3 | . . 3 . . Builder 2 | . . . . 2 Hauler 1 | . . 1 . . Recycler 6 | . 1 . 5 . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 13 | . 3 7 3 . Grunt 7 | . . . 2 5 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 13 | . . 1 9 3 Best Kill Streak 4 | . 2 4 4 3 Combat Bots Only 4 | . 2 4 3 3 Max Kills in Single Turn 3 | . 1 2 3 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 1609 | . 54 264 348 943 Core 205 | . . 53 58 94 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 100 . 72 . Volleys Fired 84 | . 10 17 32 25 Largest 4 | . 2 3 3 4 Hottest 174 | . 60 83 151 174 Shots Fired 240 | . 20 48 78 94 Gun 182 | . 20 46 46 70 Cannon 48 | . . 2 23 23 Launcher 10 | . . . 9 1 Special . | . . . . . Kinetic 140 | . 10 40 44 46 Thermal 90 | . 10 8 25 47 Explosive 1 | . . . . 1 Electromagnetic 9 | . . . 9 . Robot Hit Streak 20 | . 6 11 19 20 Robot Miss Streak 6 | . 2 6 6 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 164 | . 13 28 61 62 Core Hits 85 | . 4 14 45 22 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 1 1 5 Burn 6 | . . . 1 5 Destroy 1 | . 1 . . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3155 | . 155 419 1422 1159 Guns 1874 | . 155 400 569 750 Cannons 718 | . . 19 400 299 Explosions 563 | . . . 453 110 Melee . | . . . . . Ramming . | . . . . . Kinetic 1714 | . 92 363 617 642 Thermal 954 | . 63 56 428 407 Explosive 110 | . . . . 110 Electromagnetic 377 | . . . 377 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 31 | . . . 31 . Projectiles 9 | . . . 9 . Explosions 22 | . . . 22 . Melee . | . . . . . Knockbacks 3 | . . . 2 1 Impact . | . . . . . Kinetic 3 | . . . 2 1 Secondary . | . . . . . Self-Inflicted Damage 26 | . . . . 26 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 637 | . . 36 94 637 Average Temperature 161 | . . 12 48 223 Received Heat Transfer 477 | . . 36 147 294 Effects 19 | . . . . 19 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . . . 1 5 Heat Transferred 2341 | . 150 125 660 1406 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 426 | . 168 265 367 426 Initial 154 | . . 70 36 154 Average 167 | . 104 144 192 257 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 68 | 100 100 86 57 25 Level 1 30 | . . 13 42 67 Level 2 1 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 7 11 17 13 Peak Tracking Total 6 | . 3 5 3 6 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 4 | . 2 1 1 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 2 1 1 . Successful 1 | . 1 . . . Failed 3 | . 1 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 2159 | 120 294 612 750 383 Spaces Moved 982 | 67 160 329 280 146 Core 1 | 1 . . . . Treads 981 | 66 160 329 280 146 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 171 | 158 160 160 198 160 Slowest Speed 240 | 160 160 160 240 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 6 29 23 44 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . 5 10 Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . . 5 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1293 | 79 178 378 421 237 Wait 107 | . 9 4 57 37 Move 978 | 66 159 328 279 146 Hop . | . . . . . Pick Up 43 | 7 . 11 17 8 Fast Attach 18 | 5 . 6 6 1 Attach 22 | 1 . 3 7 11 Detach 4 | . . . 2 2 Swap 3 | . . 1 1 1 Drop 34 | . . 8 20 6 Fire 84 | . 10 17 32 25 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 10) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 709 | -9/Materials | Discovered new exit (range 4) 738 | -9/Materials | Build established: Gunner 1027 | -9/Materials | Entered Storage 1619 | -9/Storage | Build established: Mutant 1744 | -9/Storage | Discovered new exit (range 10) 1777 | -9/Storage | Entered Materials 1777 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2108 | -8/Materials | Build established: Scavenger-Tank 2160 | -8/Materials | Self-destructed Last Messages --------------- 02148_ U-05 Engineer lays Concrete. 02149_ Power failure, Rnf. Ion Engine shutdown. 02149_ Beam Rifle broken. 02149_ Overheating: Short circuit. 02150_ Overheating: Energy bleed (-7). 02150_ U-05 Engineer lays Concrete. 02151_ Overheating: Imp. Heat Sink damaged (-18). 02151_ Overheating: Rnf. Ion Engine damaged (-62). 02151_ Overheating: Shotgun damaged (-27). 02151_ U-05 Engineer builds a Door. 02151_ Imp. Light Cannon destroyed. 02151_ Shotgun destroyed. 02151_ U-05 Engineer lays Concrete. 02152_ Overheating: Energy bleed (-7). 02152_ U-05 Engineer destroyed. 02152_ U-05 Engineer builds a Wall. 02154_ Rocket Launcher broken. 02154_ Overheating: Short circuit. 02155_ Overheating: Matter decay (-24). 02156_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????+??????????? ???????????????????? | | ???????????????? ????????? ????????????????????? | | ????????????????? ???????? ????????????????????? | | ???????????????###+??????? ????????????????????? | | ???????????????# ??????? #????????????????????? | | ???????????????# ?##???%##???????????????????? | | ???????????????# "T" # ###[ #???????????????????? | | ???????????????# w# #%=#???????????????????? | | ????????????????# ;;; !=%%!#???????????????????? | | ???????????????###; !Y[=#???????????????????? | | ???????????????# !!%[##??????????????????? | | ???????????????# = #??????????????????? | | ???????????????# @ #??????????????????? | | ????????????????# [;##??????????????????? | | ????????????????# ! !#???????????????????? | | ???????????????# != ##???????????????????? | | ???????????????## u %! #????????????????????? | | ????????????????# ; #????????????????????? | | ???????????????# #;;;##+###########+###?????????? | | ???????????????#?# " % ????????? | | ?????????????######### % % ????????? | | ?????????????# # ????????? | | ????########## # #####+######???????????? | | ????# ! # # #??????????????????????? | | ????# # # #??????????????????????? | | ????# # # #??????????????????????? | | ????# # # #??????????????????????? | | ????# # # #??????????????????????? | | ????# # # #??????????????????????? | | ????# # + ###########????????????? | | ????# # # # #????????????? | | ????# # # # """ #?????????????? | | ????#####+############ # """ #?????????????? | | ???????# # " " #?????????????? | | ???????# + #?????????????? | | ???????# # "" #?????????????? | | ???????# ##### ##### # S"" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderMappingCycler Manual? 0 Play Time 00:32:59 Cumulative 7.3 hours Start 2022.06.19 @ 04:04:16 End 2022.06.19 @ 04:35:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 06077b2d-a99f-4f63-b648-d87a04367363