Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 12:33:38

Player: Heclapar

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (144)     720
Value Destroyed (6069)     6069
Prototype IDs (21)         420
Alien Tech Used (2)        400
Bonus (415)                415
              TOTAL SCORE: 14324

 Bonus
-------
High Alert Combat Kills    91
Follower Combat Kills      98
Met Zhirov                 300
Friendly Fire              -74

 Cogmind 
---------
Core Integrity             939/1300
Matter                     242/300
Energy                     170/170
System Corruption          8%
Temperature                Warning (333)
Movement                   Flying (102) Ox2
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
>              --- PROPULSION (5) ---
      Advanced Surge Thruster
>              --- UTILITY (10) -----
      Advanced Heat Sink
  Experimental Optical Array
      Improved Target Analyzer
      Advanced Target Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
      Advanced Surge Thruster
               Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
       Improved Target Analyzer
       Hardened Heavy Armor Plating
          Heavy Reflective Plating
                Focal Shield
>               --- WEAPON -----------
          Heavy Beamcaster
       Enhanced Force Rifle
                Phase Gun
                KE Penetrator
>               --- INVENTORY --------
     Reinforced Fission Core
                Antimatter Reactor
                Biometal Medium Treads
        Armored Heavy Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
                Biometal Leg
       Advanced Heat Sink
       Advanced Cooling System
       Advanced Cooling System
                Energy Well
  High-capacity Matter Pod
                Tesla Rifle
       Improved Arc Projector
                Phase Gun
                Matter Neutralizer
                Matter Neutralizer
                KE Penetrator
                Hardcell Cannon
[Rating: 129]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Biometal Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Minigun
  Energy Gun               Enhanced Force Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Slots Evolved              14   | .   .   .   2   2   2   2   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   1   2   1   .   .   .   .   2   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             204  | .   12  2   11  16  21  22  23  4   .   6   4   2   41  40  
  Power                    21   | .   2   .   1   .   1   2   3   .   .   .   1   .   6   5   
    Engine                 4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   2   2   .   .   .   .   .   2   1   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   4   
  Propulsion               59   | .   3   .   1   3   8   4   6   .   .   1   1   .   15  17  
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    37   | .   3   .   1   3   4   .   6   .   .   1   1   .   15  3   
    Wheel                  8    | .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Utility                  70   | .   1   .   4   6   5   10  11  2   .   4   2   2   14  9   
    Device                 36   | .   .   .   3   .   1   6   6   1   .   3   2   2   8   4   
    Storage                7    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   
    Processor              9    | .   1   .   1   1   .   .   3   .   .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             18   | .   .   .   .   .   4   4   2   1   .   1   .   .   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   6   2   5   7   7   6   3   2   .   1   .   .   6   9   
    Energy Gun             18   | .   2   .   .   1   .   .   2   1   .   1   .   .   4   7   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | .   3   1   3   6   4   5   1   1   .   .   .   .   1   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Launcher               5    | .   .   1   2   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   2   .   .   2   .   .   4   .   .   .   1   
Parts Lost                 77   | .   .   .   .   .   7   9   8   .   .   .   1   .   22  30  
  Power                    8    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   4   
  Propulsion               27   | .   .   .   .   .   5   1   2   .   .   .   1   .   7   11  
  Utility                  24   | .   .   .   .   .   1   3   4   .   .   .   .   .   9   7   
  Weapon                   18   | .   .   .   .   .   .   5   1   .   .   .   .   .   4   8   
  Highest Loss Streak      10   | .   .   .   .   .   4   6   6   .   .   .   1   .   10  10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 100 94  94  91  95  100 100 99  100 99  96  81  
  Engine                   4    | .   14  14  11  9   4   .   5   5   5   5   .   .   .   .   
  Core                     2    | .   .   .   .   .   2   6   4   5   5   5   5   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   4   5   9   7   
  Leg                      22   | .   28  28  22  31  26  .   15  29  29  29  29  26  25  16  
  Wheel                    4    | .   .   .   .   .   6   25  10  .   .   .   .   .   .   .   
  Device                   10   | .   .   .   11  5   3   11  14  11  11  9   11  20  18  14  
  Storage                  6    | .   14  14  11  9   7   6   5   5   5   5   5   5   5   3   
  Processor                12   | .   12  14  11  12  11  6   14  17  17  17  17  15  14  10  
  Protection               4    | .   .   .   .   .   6   13  4   5   5   5   5   5   4   4   
  Energy Gun               7    | .   18  .   .   .   .   .   3   11  11  11  17  15  14  11  
  Ballistic Gun            12   | .   7   27  32  25  22  19  12  5   5   4   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 11  16  16  22  56  67  80  87  87  87  87  86  96  116 130 
  Greatest Support         113  | 20  20  20  23  51  64  72  90  90  90  90  86  86  113 101 
  Greatest Overweight (x)  2    | .   .   .   1   1   2   1   2   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 8   8   8   8   13  20  20  20  20  20  20  20  20  20  16  
  Most Carried             20   | 6   8   8   8   18  20  20  20  20  20  20  20  20  20  20  
  Average Carried          16   | 6   7   7   7   12  18  18  18  19  20  19  19  18  18  15  
  Final Capacity           20   | 8   8   8   8   20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   8   8   8   18  20  20  20  20  20  20  19  20  20  3   

 Class Distribution 
--------------------
 51% | Scavenger-Gunner
 10% | Mutant
  9% | Scavenger-Mutant
  9% | Scavenger-Tank
  8% | Tank
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
             Tank | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Extension
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Matter Collected           4849 | 200  351  140  201  311  949  1129 375  203  .    74   50   .    477  389  
  Remotely                 432  | .    .    .    .    .    .    342  90   .    .    .    .    .    .    .    
Salvage Created            7798 | .    499  213  523  213  905  984  421  712  90   496  146  .    1860 736  
  Parts                    388  | .    17   18   41   13   55   56   22   26   1    13   9    .    79   38   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43   | .    .    .    .    .    .    .    .    23   4    8    8    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Combat Hostiles Destroyed  117  | .   9   5   11  4   19  18  9   10  .   .   2   .   18  12  
  Guns                     101  | .   7   4   9   4   13  18  9   10  .   .   2   .   15  10  
  Cannons                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   1   2   .   6   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | .   2   2   3   1   2   2   .   .   .   .   .   .   1   .   
  Worker                   7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   1   1   2   1   .   .   .   .   .   2   .   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   1   .   .   2   2   .   .   .   .   .   .   2   .   
  Watcher                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  27   | .   .   3   .   .   7   7   4   2   .   .   .   .   .   4   
  Grunt                    53   | .   9   2   8   3   9   5   2   2   .   .   .   .   9   4   
  Brawler                  3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   2   1   2   .   1   2   .   .   .   .   5   .   
  Hunter                   7    | .   .   .   .   .   .   2   2   1   .   .   2   .   .   .   
  Programmer               10   | .   .   .   .   .   1   2   .   2   .   .   .   .   2   3   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           11   | .   3   3   9   3   11  4   4   4   .   .   1   .   5   5   
  Combat Bots Only         8    | .   3   3   8   2   5   4   4   4   .   .   1   .   4   5   
Max Kills in Single Turn   9    | .   1   1   1   2   9   2   2   1   .   .   1   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   1   1   .   3   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Damage Taken               13723 | .    372  118  292  133  1264 2310 943  497  .    .    460  .    3881 3453 
  Core                     1872  | .    113  .    76   .    116  190  188  65   .    .    66   .    697  361  
  Absorbed by Shields      352   | .    .    .    .    .    .    .    49   184  .    .    .    .    119  .    
  Redirected to Shielding  336   | .    .    .    .    .    .    .    .    86   .    .    95   .    155  .    
Core Remaining (%)         74    | 100  .    54   81   100  83   77   .    .    .    .    60   .    39   .    
Volleys Fired              359   | .    38   11   20   12   49   59   24   25   2    11   4    .    71   33   
  Largest                  4     | .    2    2    3    3    3    3    3    3    2    3    3    .    3    4    
  Hottest                  274   | .    110  46   76   100  75   103  184  208  175  208  256  .    263  274  
Shots Fired                978   | .    76   18   54   36   140  168  71   69   4    23   12   .    192  115  
  Gun                      943   | .    69   15   50   36   138  152  71   69   4    23   12   .    189  115  
  Cannon                   26    | .    7    .    .    .    .    16   .    .    .    .    .    .    3    .    
  Launcher                 9     | .    .    3    4    .    2    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  554   | .    20   15   50   33   138  168  53   25   .    1    .    .    8    43   
  Thermal                  365   | .    56   .    .    .    .    .    18   44   4    22   12   .    164  45   
  Explosive                9     | .    .    3    4    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          50    | .    .    .    .    3    .    .    .    .    .    .    .    .    20   27   
  Robot Hit Streak         26    | .    10   3    8    8    15   10   12   26   5    13   17   .    18   10   
  Robot Miss Streak        8     | .    2    2    2    2    4    4    7    2    .    2    1    .    4    8    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    1    1    
  Secondary Targets        17    | .    .    .    2    .    3    1    2    1    .    .    .    .    3    5    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    1    1    1    .    .    .    .    1    1    
Shots Hit Robots           641   | .    51   8    33   25   93   113  49   43   4    18   9    .    130  65   
  Core Hits                315   | .    18   10   22   12   53   57   35   21   1    8    3    .    46   29   
  Critical Kills           12    | .    1    .    .    .    .    1    1    1    .    .    1    .    5    2    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    .    .    1    .    2    .    .    10   2    
  Critical Strikes         53    | .    1    .    .    .    .    3    3    3    .    3    1    .    31   8    
    Burn                   14    | .    .    .    .    .    .    .    1    .    .    .    .    .    10   3    
    Destroy                36    | .    1    .    .    .    .    1    2    3    .    3    1    .    20   5    
    Blast                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15963 | .    634  223  642  460  3161 2023 898  1113 107  613  294  .    4132 1663 
  Guns                     13709 | .    548  100  483  460  1861 1628 898  1113 107  613  294  .    4075 1529 
  Cannons                  481   | .    86   .    .    .    .    395  .    .    .    .    .    .    .    .    
  Explosions               1711  | .    .    118  159  .    1300 .    .    .    .    .    .    .    .    134  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  62    | .    .    5    .    .    .    .    .    .    .    .    .    .    57   .    
  Kinetic                  6758  | .    92   100  483  427  1861 2023 603  369  .    19   .    .    91   690  
  Thermal                  8138  | .    542  .    .    .    1129 .    295  744  107  594  294  .    3616 817  
  Explosive                448   | .    .    118  159  .    171  .    .    .    .    .    .    .    .    .    
  Electromagnetic          557   | .    .    .    .    33   .    .    .    .    .    .    .    .    368  156  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    4    .    .    .    .    .    .    2    8    
  Average Corruption       3     | .    .    .    .    .    .    3    .    .    .    .    .    .    1    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    .    .    .    .    .    9    .    .    .    .    .    .    7    7    
    Message Errors         7     | .    .    .    .    .    .    3    .    .    .    .    .    .    2    2    
    Matter Fused           6     | .    .    .    .    .    .    2    .    .    .    .    .    .    3    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            452   | .    .    .    .    .    418  8    .    .    .    .    .    .    .    26   
  Projectiles              8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Explosions               444   | .    .    .    .    .    418  .    .    .    .    .    .    .    .    26   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      252   | .    .    12   .    .    153  .    .    .    .    .    .    .    .    87   
  Shots                    4     | .    .    1    .    .    2    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   3     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        677   | .    357  4    48   109  202  247  265  281  42   240  387  .    677  372  
  Average Temperature      109   | .    130  3    17   37   48   34   121  102  23   83   174  .    183  83   
  Received Heat Transfer   2368  | .    210  33   105  54   276  394  105  36   .    .    18   .    716  421  
  Effects                  26    | .    2    .    .    .    .    .    .    3    .    .    .    .    20   1    
    Shutdowns              10    | .    1    .    .    .    .    .    .    .    .    .    .    .    8    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           7     | .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    
    Matter Decay           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Parts Melted             24    | .    5    .    .    .    .    .    1    5    .    .    1    .    8    4    
  Heat Transferred         11958 | .    1359 .    .    .    750  .    711  1253 148  619  333  .    5449 1336 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Peak Influence             491  | .   310 229 415 130 445 491 338 .   .   .   .   13  203 205 
  Initial                  208  | .   .   48  11  90  52  208 184 .   .   .   .   9   6   29  
  Average                  157  | .   122 97  161 94  207 343 221 .   .   .   .   9   77  54  
Maximum Alert Level        2    | .   1   1   2   .   2   2   1   .   .   .   .   .   1   1   
  Low Security (%)         69   | 100 84  79  66  100 60  .   58  .   .   .   .   100 93  98  
  Level 1                  24   | .   15  20  24  .   17  81  41  .   .   .   .   .   6   1   
  Level 2                  6    | .   .   .   9   .   21  18  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   .   2   2   5   5   1   .   .   .   .   .   2   2   
  Investigation            6    | .   2   .   1   1   1   .   .   .   .   .   .   .   1   .   
  Extermination            6    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   2   
  Reinforcement            8    | .   1   .   1   1   2   1   1   .   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Distress Signals           8    | .   1   .   1   1   2   1   1   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   14  5   16  10  29  28  13  12  .   .   3   .   27  48  
  Peak Tracking Total      23   | .   6   3   5   3   8   5   4   5   .   .   2   .   4   23  
  Tactical Retreats        11   | .   1   .   .   1   .   4   1   .   .   .   1   .   2   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Traps Triggered            8    | .   2   .   1   1   1   .   1   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Machines Disabled          15   | .   1   .   2   .   7   1   .   .   .   2   .   .   1   1   
  Max in Single Turn       7    | .   1   .   1   .   7   1   .   .   .   1   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Machines Accessed          36   | .   3   1   1   2   2   6   1   3   .   9   .   2   2   4   
  Terminals                21   | .   3   .   1   2   1   5   1   .   .   .   .   2   2   4   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                90   | .   9   1   1   4   3   15  1   11  .   32  .   3   5   5   
  Successful               59   | .   2   1   .   1   1   7   1   11  .   32  .   1   1   1   
  Failed                   31   | .   7   .   1   3   2   8   .   .   .   .   .   2   4   4   
    Catastrophic           8    | .   1   .   .   1   1   3   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   1   .   1   3   .   3   .   .   .   .   .   .   .   6   
  Terminals                44   | .   9   .   1   4   2   14  1   .   .   .   .   3   5   5   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   2   1   .   1   .   6   1   11  .   32  .   1   1   1   
  Record                   30   | .   .   .   .   .   .   1   .   9   .   20  .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   2   .   .   .   1   1   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   .   1   2   1   5   .   .   .   .   .   1   2   4   
  Full Trace Events        3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         43   | .   .   .   .   .   43  .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Total Allies               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Highest-Rated Group      181  | .   .   .   .   .   .   .   .   .   .   .   .   .   181 43  
  Highest-Rated Ally       51   | .   .   .   .   .   .   .   .   .   .   .   .   .   51  43  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  1   
  Total Damage             595  | .   .   .   .   .   .   .   .   .   .   .   .   .   513 82  
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Turns Passed               9279 | 2    587  624  465  569  1104 1034 617  1251 196  330  459  193  1157 691  
Spaces Moved               6220 | 2    304  483  239  315  662  715  425  1005 175  250  399  102  404  740  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Legs                     4519 | 2    304  483  239  315  441  .    223  1005 175  250  399  102  404  177  
  Wheels                   1138 | .    .    .    .    .    221  715  202  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   551  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    551  
  Fastest Speed            5    | 120  120  120  120  120  92   92   97   108  108  108  108  186  114  5    
  Average Speed            112  | 120  120  120  128  132  129  105  107  108  108  108  108  186  167  59   
  Slowest Speed            260  | 120  120  120  190  190  260  112  125  108  108  108  185  186  190  190  
  Overloaded Moves         49   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       38   | 2    49   86   27   19   25   24   13   95   38   62   66   4    45   25   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     5    | .    .    1    .    .    .    .    .    1    .    3    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             8    | .    .    1    .    .    .    .    .    3    .    .    4    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
Terrain Destroyed          119  | .    .    19   18   .    42   .    .    5    .    .    1    .    26   8    
  Melee                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Projectile               34   | .    .    .    .    .    .    .    .    5    .    .    1    .    26   2    
  AOE                      82   | .    .    19   18   .    40   .    .    .    .    .    .    .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Total                      7833 | 1    458  510  355  451  833  909  535  1120 178  291  417  106  745  924  
  Wait                     575  | .    80   6    75   70   62   65   31   74   .    .    6    .    58   48   
  Move                     6203 | 1    303  482  238  314  661  714  424  1004 174  249  398  101  403  737  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  206  | .    10   4    5    23   21   30   21   5    .    10   2    3    40   32   
  Fast Attach              23   | .    3    .    .    3    .    .    1    .    .    5    1    .    4    6    
  Attach                   104  | .    1    .    3    2    13   14   11   .    .    2    1    2    27   28   
  Detach                   4    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    2    
  Swap                     79   | .    8    2    8    11   8    8    11   4    .    1    2    .    10   6    
  Drop                     156  | .    15   4    5    16   9    19   12   7    .    13   3    .    24   29   
  Fire                     359  | .    38   11   20   12   49   59   24   25   2    11   4    .    71   33   
  Melee                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19   | .    .    .    .    .    8    .    .    .    .    .    .    .    10   1    
  Rewire                   99   | .    .    .    .    .    .    .    .    1    2    .    .    .    95   1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Extension
-3/Research (discovered 1 exit: Qua)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    3 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  342 | -10/Materials      | Discovered new exit (range 16)
  549 | -10/Materials      | Discovered new exit (range 14)
  590 | -10/Materials      | Entered Mines
 1122 | -10/Mines          | Learned location of Storage (-7)
 1179 | -10/Mines          | Discovered new exit (range 12)
 1197 | -10/Mines          | Found the Drone Emporium
 1205 | -10/Mines          | Found Prototype Device
 1214 | -10/Mines          | Entered Materials
 1214 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1214 | -9/Materials       | Identified Splice Drone Bay
 1572 | -9/Materials       | Build established: Gunner
 1591 | -9/Materials       | Destroyed 8 combat bots
 1643 | -9/Materials       | Discovered new exit (range 7)
 1679 | -9/Materials       | Entered another Materials area
 1679 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1995 | -8/Materials       | Build established: Scavenger-Gunner
 2131 | -8/Materials       | Discovered new exit (range 3)
 2248 | -8/Materials       | Entered Factory
 2248 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2284 | -7/Factory         | Found Powered Armor
 3036 | -7/Factory         | Lost 4 parts (3n1u)
 3085 | -7/Factory         | Garrison activated, responded to threat
 3340 | -7/Factory         | Discovered new exit (range 16)
 3352 | -7/Factory         | Entered another Factory area
 3352 | -6/Factory         | Evolved 2 slots: Utility x2
 3683 | -6/Factory         | Build established: Tank
 4052 | -6/Factory         | First assault squad dispatched
 4218 | -6/Factory         | Lost 6 parts (1n2u3w)
 4318 | -6/Factory         | Discovered new exit (range 16)
 4386 | -6/Factory         | Entered another Factory area
 4386 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4481 | -5/Factory         | Build established: Scavenger-Tank
 4693 | -5/Factory         | Lost 6 parts (1p2n2u1w)
 4969 | -5/Factory         | Discovered new exit (range 8)
 4982 | -5/Factory         | Build established: Scavenger-Gunner
 5003 | -5/Factory         | Entered Upper Caves
 5041 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5415 | -5/Upper Caves     | Discovered new exit (range 3)
 5436 | -5/Upper Caves     | Learned Factory emergency access door positions
 5546 | -5/Upper Caves     | Learned location of 1 exit from Research
 5546 | -5/Upper Caves     | Learned Research terminal intel
 5874 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6254 | -5/Upper Caves     | Entered another Upper Caves area
 6315 | -5/Upper Caves     | Encountered a Warlord checkpoint
 6358 | -5/Upper Caves     | Identified exit to Factory
 6436 | -5/Upper Caves     | Discovered new exit (range 15)
 6450 | -5/Upper Caves     | Entered Zhirov
 6450 | -5/Zhirov          | Discovered new exit (range 3)
 6470 | -5/Zhirov          | Met Zhirov
 6495 | -5/Zhirov          | Learned location of Quarantine (-3)
 6495 | -5/Zhirov          | Learned location of Testing (-2)
 6495 | -5/Zhirov          | Learned location of Command (-1)
 6516 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6537 | -5/Zhirov          | Found Alien Artifact
 6540 | -5/Zhirov          | Identified Integrated Reactor
 6540 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 6564 | -5/Zhirov          | Found Alien Artifact
 6564 | -5/Zhirov          | Identified Transdimensional Reconstructor
 6564 | -5/Zhirov          | Warped through subspace
 6780 | -5/Zhirov          | Entered Proximity Caves
 6957 | -4/Proximity Caves | Learned Research trap positions
 7140 | -4/Proximity Caves | Spotted B-86 Titan
 7221 | -4/Proximity Caves | Discovered exit to Factory (range 18)
 7239 | -4/Proximity Caves | Entered Factory
 7239 | -4/Factory         | Evolved 2 slots: Utility x2
 7417 | -4/Factory         | Discovered new exit (range 10)
 7432 | -4/Factory         | Entered Extension
 7567 | -4/Extension       | Lost 5 parts (1p3u1w)
 8256 | -4/Extension       | Spotted B-86 Titan
 8264 | -4/Extension       | Spotted B-86 Titan
 8380 | -4/Extension       | Core integrity fell below 50%
 8397 | -4/Extension       | Destroyed B-86 Titan
 8483 | -4/Extension       | Destroyed B-86 Titan
 8513 | -4/Extension       | Lost 10 parts (1p4n4u1w)
 8555 | -4/Extension       | Found Hvy. Reflective Plating
 8582 | -4/Extension       | Discovered new exit (range 3)
 8589 | -4/Extension       | Entered Research
 8589 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 8590 | -3/Research        | Identified exit to Quarantine
 8591 | -3/Research        | Loaded intel: 79 trap records
 8592 | -3/Research        | Loaded intel: 22 terminal locations
 8859 | -3/Research        | Build established: Scavenger-Tank
 8958 | -3/Research        | Lost 9 parts (1p2n2u4w)
 9114 | -3/Research        | Lost 9 parts (1p3n2u3w)
 9188 | -3/Research        | Spotted B-86 Titan
 9204 | -3/Research        | Found Gamma Bomb Array
 9256 | -3/Research        | Spotted B-86 Titan
 9280 | -3/Research        | Self-destructed

 Last Messages 
---------------
09263_ Adv. Surge Thruster destroyed.
09263_ Dropped Sml. Battery.
09264_ Dropped Field Laser.
09266_ Adv. Surge Thruster destroyed.
09266_ Dropped Field Laser.
09266_ Slug penetrates Door.
09266_ K-01 Serf cleans the Terminal.
09269_ Slug penetrates Wall. <x2>
[Achievement: Speed Demon]
[Achievement: Supersonic]
[Achievement: Whoosh!]
09273_ K-01 Serf cleans the Terminal.
09273_ Acquired Mic. Antimatter Reactor.
09277_ Adv. Surge Thruster destroyed. <x2>
09278_ Adv. Surge Thruster burned out.
09278_ Adv. Heat Sink destroyed.
09279_ Power failure, Mic. Antimatter Reactor shutdown.
09279_ Adv. Surge Thruster destroyed. <x2>
09280_ Mic. Antimatter Reactor destroyed.
09280_ Reaction Control System destroyed.

 Map 
-----
+----------------------------------------------------+
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|     #    #     ???#    ##      ??????????????????? |
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| #####    #?????#       #?      ??????????????????? |
|     #    #######       #???    ??????????????????? |
|     #                  ######+#############+####?? |
| "   #                                          #?? |
| ""  #                                          #?? |
| ""  "                                          #?? |
| ""  "[   ""   """   """   """   """   """      #?? |
| ""  "  %"""   """   """   """   """   """      #?? |
|     #   "T    """   """   """   """   """      #?? |
|     # B """   """   """   """   """   """      ### |
| #####BB  ""   """   """   """   """   """  "%    ^ |
| ??#       g g                                    ^ |
| ??#    g g                                         |
| ??###   u   g             g                        |
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| ???##        s       ^    #     #        ##  #???? |
| ???#                      # !   #        ##  #???? |
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| ???#         ss      ^ %  #     #  """"  ##  #?""? |
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| ?????#     [??????????????????????????????#  #???? |
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| ?????# !!!   ############????????#  ??????#  #???? |
| ###### !!!   +          #????????#    ????#  #???? |
| !   ## !!  ] #          #?########      ??#  #???? |
|     ##########          #?#    * #        #  #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Coolant Potential          80
Energy Generation          51
Energy Capacity            550
Matter Stores              300
Matter Capacity            800
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             25
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           66
Evasion (%)                75
Targeting Accuracy         14
Target Analysis            11
Recoil Reduction           3
Particle Charging          40
Kinecelleration            30

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Dangerous Findings
Dodgeball, But With Guns
Speed Demon
Supersonic
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              PoweredNovaCompressor
  Manual?         0
Play Time         02:27:14
  Cumulative      33.0 hours
  Start           2022.08.28 @ 22:41:30
  End             2022.08.30 @ 12:33:38
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61d51fda-06e0-4010-a166-829f58e9ccc3