Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 22:26:47 Player: tony Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (3031) 3031 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 6481 Bonus ------- High Alert Combat Kills 195 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 100/100 System Corruption 0% Temperature Warm (132) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Small Storage Unit Structural Scanner Weapon Cycler Long-range Tractor Beam Beam Rifle Field Laser Advanced Assault Cannon Gauss Cannon Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Backup Plating I > --- WEAPON ----------- Shotgun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit High-capacity Battery Structural Scanner Terrain Scanner Weapon Cycler Improved Power Shielding Long-range Tractor Beam Beam Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Remote Datajack [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 2 | . . . . . 1 1 Propulsion 2 | . . . 2 . . . Utility 1 | . . . . . . 1 Weapon 1 | . . . . . 1 . Parts Attached 98 | 7 6 5 7 13 28 32 Power 21 | 1 1 2 . 2 6 9 Engine 14 | 1 1 1 . 2 4 5 Core 7 | . . 1 . . 2 4 Reactor . | . . . . . . . Propulsion 27 | 2 2 . 2 6 8 7 Treads . | . . . . . . . Leg 27 | 2 2 . 2 6 8 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 2 1 1 2 6 Device 6 | . 2 . . . 1 3 Storage 4 | 1 . 1 . . . 2 Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 4 | . . 1 1 . 1 1 Artifact . | . . . . . . . Weapon 35 | 3 1 1 4 4 12 10 Energy Gun 14 | 1 . 1 . 3 7 2 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . . 2 1 3 3 Ballistic Cannon 4 | . . . . . 1 3 Launcher 3 | . . . 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 62 | . 1 3 2 8 17 31 Power 17 | . . 2 . 1 4 10 Propulsion 21 | . . . 2 4 7 8 Utility 7 | . . . . . 2 5 Weapon 17 | . 1 1 . 3 4 8 Highest Loss Streak 14 | . 1 2 1 3 7 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 95 99 98 86 90 87 Engine 8 | . 14 1 . 7 11 12 Core 6 | . . 12 11 3 5 5 Leg 30 | . 26 28 42 34 30 25 Device 4 | . 11 4 . . 1 5 Storage 10 | . 14 14 11 11 9 7 Processor 1 | . . . . 4 3 . Protection 5 | . . 9 11 5 3 5 Energy Gun 7 | . . 13 5 8 14 3 Ballistic Gun 10 | . 21 14 11 8 7 5 Ballistic Cannon 2 | . . . . . 1 9 Launcher 1 | . . . 5 1 1 . Naked Turns . | . . . . . . . Heaviest Build 76 | 11 14 50 52 54 67 76 Greatest Support 55 | 20 20 20 40 40 45 55 Greatest Overweight (x) 19 | 3 1 2 2 2 2 19 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 16 20 20 20 20 Most Carried 20 | 3 8 9 13 16 20 20 Average Carried 12 | 1 6 8 9 13 15 17 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 2 7 9 13 16 20 10 Class Distribution -------------------- 41% | Mutant 26% | Scavenger-Mutant 23% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 2048 | 225 256 104 150 265 446 602 Remotely . | . . . . . . . Salvage Created 3587 | . 312 177 445 847 1201 605 Parts 209 | . 23 10 36 47 69 24 Haulers Intercepted 3 | . . . 1 . 2 . Recyclers Shooed 3 | . . 1 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 80 | . 8 4 11 21 22 14 Melee 2 | . . . . . . 2 Guns 62 | . 8 4 7 21 13 9 Cannons 3 | . . . . . . 3 AOE 13 | . . . 4 . 9 . Classes Destroyed 13 | . 3 1 3 1 3 2 Worker 2 | . . 1 . . 1 . Builder 4 | . . . 1 . 2 1 Hauler 3 | . . . 1 . 2 . Recycler 4 | . . . . . 3 1 Mechanic 1 | . . . 1 . . . Operator 2 | . . . . . 1 1 Watcher 7 | . 2 . 3 1 . 1 Swarmer 22 | . 3 . 7 3 4 5 Grunt 41 | . 5 4 4 13 11 4 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 14 | . . . . 5 6 3 Hunter 1 | . . . . . 1 . Best Kill Streak 10 | . 3 2 7 4 10 7 Combat Bots Only 7 | . 3 2 4 4 7 6 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 1 . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 928 | . 69 39 52 149 142 477 Missed 264 | . 24 6 12 43 31 148 Damage Taken 6665 | . 445 353 303 946 1294 3324 Core 1270 | . 81 113 31 167 169 709 Absorbed by Shields . | . . . . . . . Redirected to Shielding 92 | . . . 8 15 7 62 Ignored by Resistances 2009 | . 133 107 100 292 373 1004 Regen/Repaired (Parts) 289 | . . . 101 . 188 . Core Remaining (%) 60 | 100 . 22 . 50 69 . Volleys Fired 274 | . 44 22 25 77 55 51 Largest 3 | . 2 2 2 2 3 3 Hottest 162 | . 40 70 70 112 162 152 Shots Fired 540 | . 75 38 49 133 138 107 Gun 465 | . 75 38 34 132 129 57 Cannon 50 | . . . . . . 50 Launcher 25 | . . . 15 1 9 . Special . | . . . . . . . Kinetic 336 | . 75 22 25 74 40 100 Thermal 158 | . . 16 9 58 68 7 Explosive 9 | . . . . . 9 . Electromagnetic 37 | . . . 15 1 21 . Robot Hit Streak 30 | . 23 16 16 26 30 12 Robot Miss Streak 3 | . 2 2 2 1 2 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . 1 . 3 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 428 | . 65 30 34 110 104 85 Core Hits 177 | . 21 12 20 40 52 32 Critical Kills 3 | . . . . 1 . 2 Critical Parts Destroyed 4 | . 2 . . . 2 . Critical Strikes 23 | . 2 2 . 6 7 6 Burn 14 | . . 2 . 5 5 2 Destroy 7 | . 2 . . 1 2 2 Blast 1 | . . . . . . 1 Sever 1 | . . . . . . 1 Melee Attacks 10 | . 2 . . . . 8 Impact . | . . . . . . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks 4 | . 2 . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7853 | . 697 415 672 1440 2529 2100 Guns 5218 | . 696 414 335 1401 1589 783 Cannons 991 | . . . . . . 991 Explosions 1259 | . . . 327 . 932 . Melee 309 | . . . . . . 309 Ramming 76 | . 1 1 10 39 8 17 Kinetic 4304 | . 696 238 247 721 715 1687 Thermal 1771 | . . 176 88 680 740 87 Explosive 873 | . . . . . 873 . Electromagnetic 520 | . . . 327 . 193 . Impact . | . . . . . . . Slashing 309 | . . . . . . 309 Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 . . Average Corruption 1 | . . . 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 1 6 . . Message Errors 1 | . . . . 1 . . Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 4 | . . . 1 3 . . Overload Shots . | . . . . . . . Overflow Damage 139 | . . . . . 91 48 Projectiles 6 | . . . . . . 6 Explosions 91 | . . . . . 91 . Melee 42 | . . . . . . 42 Knockbacks 8 | . . . . . . 8 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 26 | . . . 22 . 4 . Shots 4 | . . . 3 . 1 . Rammed . | . . . . . . . Targets Rammed 15 | . 1 3 4 4 2 1 Kicked 15 | . 1 3 4 4 2 1 Crushed . | . . . . . . . Highest Temperature 440 | . 61 278 36 288 440 221 Average Temperature 113 | . 16 110 14 78 186 64 Received Heat Transfer 3381 | . 390 264 90 615 603 1419 Effects 17 | . . . . 1 16 . Shutdowns 5 | . . . . . 5 . Energy Bleed 3 | . . . . 1 2 . Interference 6 | . . . . . 6 . Damage (minor) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . . 7 2 . Heat Transferred 5687 | . . 666 259 2146 2246 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 641 | . 243 104 352 437 641 382 Initial 204 | . . 19 . 65 157 204 Average 194 | . 92 46 169 239 456 185 Maximum Alert Level 2 | . 1 . 1 2 2 1 Low Security (%) 63 | 100 90 100 81 39 8 63 Level 1 22 | . 9 . 18 48 13 36 Level 2 14 | . . . . 11 78 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . . 3 4 4 3 Investigation 7 | . . . 1 3 1 2 Extermination 1 | . . . . . . 1 Reinforcement 6 | . . . 2 1 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 8 | . 1 . 2 1 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 14 4 24 26 27 25 Peak Tracking Total 10 | . 3 2 8 5 6 10 Tactical Retreats 5 | . . . 1 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 7 | . 1 . . 1 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . 5 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 3 | . . 1 1 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 20 | . 4 . 5 4 1 6 Terminals 9 | . 2 . 2 3 . 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . Recycling Units 5 | . 2 . 1 1 . 1 Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 57 | . 9 . 16 12 5 15 Successful 40 | . 7 . 14 4 5 10 Failed 17 | . 2 . 2 8 . 5 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 20 | . 3 . 3 10 . 4 Fabricators 2 | . . . . . . 2 Repair Stations 10 | . . . 5 . 5 . Recycling Units 15 | . 6 . 3 2 . 4 Scanalyzers 8 | . . . 5 . . 3 Garrison Access 2 | . . . . . . 2 Terminal Hacks 8 | . 2 . 2 2 . 2 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . 1 . . . . . Surveillance Status 1 | . . . 1 . . . Zone Layout 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 4 . 5 . Scan Component 4 | . . . 2 . 2 . Repair 4 | . . . 2 . 2 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 14 | . 5 . 3 2 . 4 Recycle Component 3 | . 1 . . . . 2 Process 3 | . 1 . 1 . . 1 Report Inventory 4 | . 2 . . 1 . 1 Retrieve Matter 1 | . . . 1 . . . Retrieve Components 3 | . 1 . 1 1 . . Scanalyzer 8 | . . . 5 . . 3 Insert Component 4 | . . . 2 . . 2 Analyze 4 | . . . 3 . . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 . 1 3 1 4 Full Trace Events 6 | . 1 . 1 2 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 2 . 2 . Time 135 | . . . 52 . 83 . Parts Recycled 3 | . 1 . . . . 2 Recycled Matter 253 | . 148 . 93 . . 12 Retrieved Matter 199 | . . . 199 . . . Retrieved Components 7 | . 2 . . 5 . . Parts Scanalyzed 3 | . . . 2 . . 1 Part Schematics Acquired 3 | . . . 2 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . find_recycling 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 4519 | 90 631 790 481 717 714 1096 Spaces Moved 1843 | 58 379 353 174 234 212 433 Core 26 | 24 . . . . . 2 Treads . | . . . . . . . Legs 1817 | 34 379 353 174 234 212 431 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 190 Average Speed 183 | 129 123 203 190 205 205 200 Slowest Speed 1000 | 200 190 260 260 260 260 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 57 58 25 52 31 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 106 | . . . 6 . 94 6 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 100 | . . . 6 . 94 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 2483 | 73 473 387 272 340 373 565 Wait 137 | . 32 . 53 . 52 . Move 1837 | 57 378 352 173 233 211 433 Hop . | . . . . . . . Pick Up 87 | 8 9 5 8 12 25 20 Fast Attach . | . . . . . . . Attach 71 | 7 4 3 4 10 20 23 Detach 5 | 1 1 . 2 1 . . Swap 27 | . 2 2 3 3 8 9 Drop 6 | . . . . . . 6 Fire 274 | . 44 22 25 77 55 51 Melee 9 | . 2 . . . . 7 Ram . | . . . . . . . Kick 15 | . 1 3 4 4 2 1 Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 12) 722 | -10/Materials | Entered Mines 802 | -10/Mines | Core integrity fell below 50% 864 | -10/Mines | Learned location of Zion (-6) 1065 | -10/Mines | Discovered new exit (range 6) 1066 | -10/Mines | Learned location of Storage (-9) 1325 | -10/Mines | Discovered new exit (range 9) 1512 | -10/Mines | Entered Materials 1512 | -9/Materials | Evolved 2 slots: Propulsion x2 1606 | -9/Materials | Discovered new exit (range 16) 1703 | -9/Materials | Repaired Structural Scanner 1730 | -9/Materials | Repaired Assault Rifle 1822 | -9/Materials | Build established: Scavenger-Mutant 1930 | -9/Materials | Discovered new exit (range 14) 1934 | -9/Materials | Discovered new exit (range 12) 1993 | -9/Materials | Entered Storage 2364 | -9/Storage | Learned location of Armory (-3) 2459 | -9/Storage | Lost 3 parts (1n2w) 2686 | -9/Storage | Discovered new exit (range 13) 2710 | -9/Storage | Entered Materials 2710 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2973 | -8/Materials | Lost 7 parts (1p3n3w) 2974 | -8/Materials | Destroyed 7 combat bots 3045 | -8/Materials | Lost 3 parts (1n1u1w) 3149 | -8/Materials | Lost 5 parts (2p2n1u) 3161 | -8/Materials | Repaired Shotgun 3231 | -8/Materials | Repaired Hvy. Ion Engine 3395 | -8/Materials | Discovered new exit (range 16) 3424 | -8/Materials | Entered Factory 3424 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3469 | -7/Factory | Build established: Scavenger-Tank 3613 | -7/Factory | Discovered new exit (range 15) 3808 | -7/Factory | Lost 6 parts (2p2n2w) 4293 | -7/Factory | Lost 8 parts (1p3n3u1w) 4402 | -7/Factory | Cargo convoy interrupted 4449 | -7/Factory | Lost 3 parts (2p1n) 4488 | -7/Factory | Core integrity fell below 50% 4512 | -7/Factory | Core integrity fell below 20% 4520 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Hcp. Battery destroyed. R-06 Scavenger collects Adv. Heat Sink. Critical hit (Burn: +37). K-01 Serf collects debris. Critical hit (Burn: +37). A derelict emerges from the shadows: "What are you doing here, didn't you get that announcement? It sounds like they're after you!" Coolant Injector destroyed. Minigun destroyed. DJ-136(g): "I have no idea how they do it but extermination squads are basically impossible to shake, this is bad..." [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ????????????????# [[ # % ????????? | | ????????????????# # """""" """?????????? | | ????????????????# # """""??????????????? | | ????????????????######### """"???????????????? | | ????????????????????????# """"???????????????? | | ????????????????????????# """"""?????????????? | | ??????????????????####### """""" ""??????????? | | ?????????????###### """""" """?????????? | | ?????????? ^ """""" """?????????? | | ?????????? " """" """""" ????? | | ?????????? ???? | | ???????????### ???? | | ?????????????# """"" ???? | | ?????????????# """"" #############?????? | | ?????????????# """ ####?????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# % % #????????????????????? | | ?????????????############ % #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# % #????????????????????? | | ???????????????? ???????#gh #????????????????????? | | ?????????? ""????## g ##???????????????????? | | ?????????? """ ??# ##### ????????? | | ????????????? !# k g % ! ????????? | | ?????????????????""""" + @ r% ""?????????? | | ?????????????????""""" # g% g %g ""?????????? | | ?????????????????""" # ##### ""?????????? | | ???????????????? ### ###?????? ??????????? | | ???????????????#######???#u#??????????"??????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????""?????????????????????? | | ??????????????????????????""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 32 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Power Shielding | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Made in Tau Ceti IV Part-time Mechanic Please Form A Line Challenges ------------ None Game ------ Seed LauncherHypercooledCleaver Manual? 0 Play Time 01:26:24 Cumulative 3.9 hours Start 2024.04.03 @ 20:48:07 End 2024.04.03 @ 22:26:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/TamsynBold Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e7a84de-459f-4ff7-84b7-ed5898e05d89