Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 02:42:32 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (116) 580 Value Destroyed (2608) 2608 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (-229) -229 TOTAL SCORE: 6899 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 14 Met Data Miner 300 Friendly Fire -643 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Huge Storage Unit Makeshift Hacking Suite Authchip [Processor] Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Medium Reactive Plating > --- WEAPON ----------- Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Improved Hover Unit Huge Storage Unit Large Matter Pod Improved Sensor Array Reflective Plating Hacking Suite Hacking Suite Authchip [Device] Lightning Gun Gauss Rifle EMP Blaster Rocket Launcher Chainsword [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . Utility 3 | . . . 2 . . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 141 | 8 19 8 42 5 26 24 1 7 . 1 Power 13 | 1 2 1 3 1 2 2 . . . 1 Engine 12 | 1 2 1 3 1 1 2 . . . 1 Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 4 6 5 1 9 9 . . . . Treads . | . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . Wheel 25 | 2 4 4 5 1 9 . . . . . Hover 9 | . . . . . . 9 . . . . Flight . | . . . . . . . . . . . Utility 67 | 3 8 1 23 3 14 9 1 5 . . Device 36 | 2 7 1 8 2 8 5 1 2 . . Storage 7 | 1 1 . 3 . . 1 . 1 . . Processor 3 | . . . . . 2 . . 1 . . Hackware . | . . . . . . . . . . . Protection 21 | . . . 12 1 4 3 . 1 . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 5 . 11 . 1 4 . 2 . . Energy Gun 14 | 1 4 . 8 . 1 . . . . . Energy Cannon 4 | . 1 . . . . 2 . 1 . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . 3 . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 3 | . . . . 3 . . . . . . Parts Lost 19 | . 4 1 2 . 4 . . . . 8 Power 1 | . . . . . . . . . . 1 Propulsion 11 | . 1 1 1 . 3 . . . . 5 Utility 3 | . . . 1 . . . . . . 2 Weapon 4 | . 3 . . . 1 . . . . . Highest Loss Streak 8 | . 3 1 1 . 2 . . . . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 98 100 96 89 92 92 92 84 Engine 9 | . 14 14 11 11 6 7 7 7 7 6 Wheel 16 | . 27 27 21 22 32 . . . . . Hover 12 | . . . . . . 37 38 38 38 34 Device 12 | . 14 14 12 8 8 14 15 14 15 13 Storage 9 | . 14 14 11 11 9 7 7 7 7 6 Processor 6 | . . . . . 9 15 15 15 15 14 Protection 8 | . . . 19 24 8 . . . . . Energy Gun 13 | . 22 14 21 22 17 . . . . . Energy Cannon 3 | . 1 14 . . . 5 7 6 7 6 Peak Build Rating 41 | 7 11 10 24 24 29 41 39 40 40 40 Average Rating 25 | 5 8 9 21 23 26 37 39 39 40 36 On Entrance 23 | . 7 10 9 24 21 29 39 39 40 40 Naked Turns 18 | . . . . . . . . . . 18 Heaviest Build 109 | 13 30 30 107 109 106 54 35 35 35 35 Greatest Support 52 | 20 26 20 26 26 52 40 38 38 38 38 Greatest Overweight (x) 10 | . 2 2 4 10 3 1 . . . 6 Average Overweight (x) . | . . 1 1 4 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 15 15 15 15 Average Capacity 17 | 7 11 15 15 25 25 15 15 15 15 14 Most Carried 25 | 6 15 15 22 25 25 25 15 15 15 15 Average Carried 16 | 3 9 14 15 24 24 15 15 15 15 14 Final Capacity 25 | 8 15 15 25 25 25 15 15 15 15 5 Final Carried 25 | 5 15 15 22 25 25 15 15 15 15 5 Class Distribution -------------------- 38% | Mutant 33% | Scout 28% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 2134 | 310 329 85 514 218 262 140 150 126 . . Remotely . | . . . . . . . . . . . Salvage Created 3924 | 207 671 182 1358 302 884 89 48 183 . . Parts 243 | 17 31 15 106 8 50 11 . 5 . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 3 | . 2 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 12 1 34 3 14 4 . 4 . . Guns 52 | . 11 . 25 3 13 . . . . . Cannons 2 | . 1 1 . . . . . . . . AOE 17 | . . . 9 . . 4 . 4 . . Classes Destroyed 14 | 3 4 1 2 2 1 . 1 . . . Worker 9 | 2 1 3 1 1 1 . . . . . Builder 5 | . . 1 2 . 1 1 . . . . Tunneler 7 | 4 . 1 1 . 1 . . . . . Hauler 2 | . 1 . 1 . . . . . . . Recycler 6 | 1 2 . . 1 2 . . . . . Operator 4 | . . . 3 . 1 . . . . . Watcher 8 | . 2 . 4 . . 2 . . . . Swarmer 28 | . 3 1 13 1 2 4 . 4 . . Grunt 27 | . 9 . 12 1 5 . . . . . Brawler 1 | . . . . 1 . . . . . . Sentry 14 | . . . 9 . 5 . . . . . Hunter 2 | . . . . . 2 . . . . . Zionite 1 | . . . . 1 . . . . . . Tinkerer 1 | . . . . . . . 1 . . . Thug 2 | . . 1 . 1 . . . . . . Best Kill Streak 7 | 5 4 3 7 2 4 6 . 4 . . Combat Bots Only 4 | . 3 1 4 2 4 4 . 4 . . Max Kills in Single Turn 3 | 1 1 1 3 1 1 3 1 2 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 372 | . 63 8 107 13 66 50 . 16 . 49 Missed 115 | . 22 2 29 2 20 17 . 8 . 15 Damage Taken 3845 | . 517 132 892 371 720 276 . 81 . 856 Core 1147 | . 68 9 117 115 137 30 . 30 . 641 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 131 | . . . . . 10 80 . 41 . . Regen/Repaired (Parts) 281 | . . . 273 . 8 . . . . . Core Remaining (%) 71 | 100 . 69 . 42 75 . . . . . Volleys Fired 363 | 10 58 15 93 34 50 35 15 38 . 15 Largest 2 | 2 2 2 2 2 2 1 1 1 . 1 Hottest 115 | 70 115 100 110 110 110 65 65 65 . 65 Shots Fired 596 | 20 114 30 180 49 100 35 15 38 . 15 Gun 466 | 20 110 15 172 49 100 . . . . . Cannon 114 | . 4 15 . . . 31 15 34 . 15 Launcher 16 | . . . 8 . . 4 . 4 . . Special . | . . . . . . . . . . . Kinetic 13 | 10 3 . . . . . . . . . Thermal 567 | 10 111 30 172 49 100 31 15 34 . 15 Explosive 16 | . . . 8 . . 4 . 4 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | 8 12 5 17 10 16 1 6 5 . 1 Robot Miss Streak 5 | 2 4 1 5 2 4 4 . 1 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 337 | 11 79 21 115 35 60 3 5 7 . 1 Core Hits 163 | 8 30 9 55 11 30 8 3 9 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . 1 . 3 2 4 . . . . . Burn 10 | . 1 . 3 2 4 . . . . . Melee Attacks 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7673 | 137 1067 316 2963 673 1171 606 135 579 . 26 Guns 5356 | 137 1030 100 2245 673 1171 . . . . . Cannons 684 | . 37 216 . . . 107 135 163 . 26 Explosions 1608 | . . . 718 . . 474 . 416 . . Melee . | . . . . . . . . . . . Ramming 25 | . . . . . . 25 . . . . Kinetic 45 | 24 21 . . . . . . . . . Thermal 5995 | 113 1046 316 2245 673 1171 107 135 163 . 26 Explosive 1608 | . . . 718 . . 474 . 416 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 1 3 1 4 1 . . . . . Average Corruption 1 | . 1 1 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . 2 12 6 13 9 . . . . . Message Errors 10 | . . 3 1 6 . . . . . . Matter Fused 9 | . . 2 2 2 3 . . . . . Heat Flow Errors 7 | . 1 2 1 1 2 . . . . . Energy Discharges 7 | . . 2 1 2 2 . . . . . Data Loss (minor) 4 | . . 2 . 1 1 . . . . . Data Loss (major) 2 | . . 1 . . 1 . . . . . Misfires 2 | . 1 . 1 . . . . . . . Alerts 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 103 | . . 15 30 . . 4 16 38 . . Projectiles 51 | . . 15 . . . . 16 20 . . Explosions 52 | . . . 30 . . 4 . 18 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . 12 . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 556 | 36 262 225 250 556 336 100 72 185 . 95 Average Temperature 73 | 13 65 71 65 190 93 26 25 68 . 29 Received Heat Transfer 1056 | . 219 . 288 18 297 54 . . . 180 Effects 10 | . . . . 9 1 . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . . Matter Decay 3 | . . . . 3 . . . . . . Short Circuit 2 | . . . . 2 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Damage (core) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 40 | . 9 1 18 2 9 . 1 . . . Heat Transferred 12848 | 333 2707 669 4477 1443 2627 148 185 222 . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 753 | 35 318 59 753 224 293 393 . . . . Initial 174 | . 22 48 17 174 3 65 . . . . Average 162 | 12 91 36 386 67 116 111 . . . . Maximum Alert Level 3 | . 1 . 3 1 1 1 . . . . Low Security (%) 66 | 100 93 100 13 75 78 85 . . . . Level 1 20 | . 6 . 37 24 21 14 . . . . Level 2 11 | . . . 45 . . . . . . . Level 3 1 | . . . 3 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 2 . 6 . 3 9 . . . 1 Investigation 10 | . 2 . 1 . 1 6 . . . . Extermination . | . . . . . . . . . . . Reinforcement 10 | . . . 5 . 2 3 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 2 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 15 | . 1 . 5 . 1 . . . . 8 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 20 3 46 7 24 16 . 4 . 24 Peak Tracking Total 16 | . 4 3 5 3 5 7 . 4 . 16 Tactical Retreats 10 | . 2 . 2 1 2 3 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 1 . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . 2 . 1 1 . . . . Max in Single Turn 1 | . . . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 55 | . 10 2 13 . 9 17 . . 4 . Terminals 30 | . 7 2 8 . 5 8 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 5 | . 1 . 2 . 1 1 . . . . Recycling Units 7 | . 2 . 1 . 1 3 . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 197 | . 33 7 41 . 30 51 . . 35 . Successful 113 | . 16 3 19 . 16 24 . . 35 . Failed 83 | . 16 4 22 . 14 27 . . . . Catastrophic 16 | . 4 1 4 . 2 5 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 87 | . 25 5 17 . 11 29 . . . . Terminals 102 | . 27 7 20 . 17 31 . . . . Fabricators 13 | . . . . . . 13 . . . . Repair Stations 17 | . 1 . 10 . 4 2 . . . . Recycling Units 17 | . 5 . 4 . 3 5 . . . . Scanalyzers 13 | . . . 7 . 6 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 67 | . 8 3 4 . 5 12 . . 35 . Record 11 | . . . . . . . . . 11 . Part Schematic 17 | . 2 . . . 1 1 . . 13 . Robot Schematic 8 | . . . . . . . . . 8 . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 6 | . 1 . . . 1 1 . . 3 . Branch Access Points 2 | . . . . . . 2 . . . . Terminal Index 2 | . . . 1 . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Alert Level 3 | . . 1 1 . . 1 . . . . Unreport Threat 6 | . 1 1 2 . 1 1 . . . . Locate Traps 7 | . 2 . . . 2 3 . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 2 | . . . . . . 2 . . . . Repair Station Hacks 12 | . . . 8 . 3 1 . . . . Scan Component 7 | . . . 4 . 2 1 . . . . Repair 5 | . . . 4 . 1 . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . 1 . . . . Retrieve Components 4 | . 2 . 1 . . 1 . . . . Scanalyzer 10 | . . . 4 . 6 . . . . . Insert Component 5 | . . . 2 . 3 . . . . . Analyze 5 | . . . 2 . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 17 | . 6 . 2 . 2 7 . . . . Terminals 10 | . 4 . 1 . 2 3 . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 7 | . 2 . 1 . 2 2 . . . . Disrupt 1 | . . . . . . 1 . . . . Operators 1 | . 1 . . . . . . . . . Fabricators 4 | . . . . . . 4 . . . . Recompile 4 | . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 45 | . 9 2 12 . 8 14 . . . . Full Trace Events 5 | . . . 1 . 2 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 22 | . 2 . 2 . 4 1 . . 13 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . 4 . 1 . . . . . Time 175 | . . . 122 . 53 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 21 | . 9 . 9 . . 3 . . . . Parts Scanalyzed 5 | . . . 2 . 3 . . . . . Part Schematics Acquired 5 | . . . 2 . 3 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 5 | . 1 . . 3 . . . . . 1 Largest Group 2 | . 1 . . 2 . . . . . 1 Highest-Rated Group 96 | . 10 . . 46 . . . . . 96 Highest-Rated Ally 96 | . 10 . . 31 . . . . . 96 Total Orders 1 | . 1 . . . . . . . . . STAY 1 | . 1 . . . . . . . . . Ally Attacks 11 | . . . . 8 . . . . . 3 Total Damage 170 | . . . . 125 . . . . . 45 Kills 3 | . . . . 2 . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 9716 | 116 1199 669 1845 1476 1130 699 1276 874 109 323 Spaces Moved 7957 | 74 797 572 1142 725 701 1163 1148 1031 80 524 Core 41 | 3 . . . . . . . . . 38 Treads . | . . . . . . . . . . . Legs 2 | . . 2 . . . . . . . . Wheels 4006 | 71 797 570 1142 725 701 . . . . . Hover 3908 | . . . . . . 1163 1148 1031 80 486 Flight . | . . . . . . . . . . . Fastest Speed 42 | 50 80 95 95 135 105 42 42 42 42 42 Average Speed 77 | 78 96 95 109 148 111 43 42 42 42 44 Slowest Speed 350 | 80 110 260 145 230 135 102 42 42 42 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 72 | 4 95 96 99 99 53 40 81 90 69 68 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . 2 . 1 1 . . . . 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 15 | . . 1 . 2 . . 5 4 . 3 Spaces Dug 17 | . . . . . . 11 2 2 . 2 Terrain Destroyed 128 | . . . 40 . . 36 3 41 . 8 Melee 2 | . . . . . . 2 . . . . Projectile 33 | . . . 1 . . 13 3 8 . 8 AOE 93 | . . . 39 . . 21 . 33 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 10928 | 109 1117 669 1561 1075 956 1332 1925 1429 154 601 Wait 2276 | 8 212 62 239 307 141 64 762 354 75 52 Move 7948 | 73 796 571 1141 724 700 1163 1147 1030 79 524 Hop . | . . . . . . . . . . . Pick Up 86 | 7 19 4 20 3 16 14 . . . 3 Fast Attach 26 | 7 1 3 8 2 3 2 . . . . Attach 21 | . 4 1 2 . 5 8 . . . 1 Detach 7 | . 1 . 1 . . 3 . . . 2 Swap 94 | 1 14 4 32 3 18 14 1 7 . . Drop 105 | 3 12 9 25 2 23 27 . . . 4 Fire 363 | 10 58 15 93 34 50 35 15 38 . 15 Melee 2 | . . . . . . 2 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory (discovered 4 exits: Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 13) 772 | -10/Materials | Discovered new exit (range 10) 813 | -10/Materials | Build established: Scavenger-Mutant 877 | -10/Materials | Central database locked down 1117 | -10/Materials | Derelicts attacked the area 1183 | -10/Materials | Discovered new exit (range 10) 1194 | -10/Materials | Lost 3 parts (1n2w) 1316 | -10/Materials | Entered Mines 1335 | -10/Mines | Met a Derelict bent on vengeance 1465 | -10/Mines | Discovered new exit (range 10) 1549 | -10/Mines | Discovered new exit (range 5) 1704 | -10/Mines | Learned Materials stockpile data 1985 | -10/Mines | Entered Materials 1985 | -9/Materials | Evolved 2 slots: Utility x2 2548 | -9/Materials | Repaired Seismic Detector 2581 | -9/Materials | Repaired Med. Armor Plating 2690 | -9/Materials | Build established: Mutant 2724 | -9/Materials | Discovered new exit (range 11) 2820 | -9/Materials | Discovered new exit (range 15) 3147 | -9/Materials | Repaired Hrd. Light Armor Plating 3169 | -9/Materials | Discovered new exit (range 11) 3409 | -9/Materials | Discovered new exit (range 16) 3544 | -9/Materials | Repaired Med. Armor Plating 3662 | -9/Materials | Discovered new exit (range 8) 3830 | -9/Materials | Entered Mines 3963 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4036 | -9/Mines | Assembled infested the area 4350 | -9/Mines | Learned Materials emergency access door positions 4374 | -9/Mines | Received a Mining Laser from a helpful Derelict 4377 | -9/Mines | Discovered new exit (range 5) 4714 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4714 | -9/Mines | Discovered new exit (range 5) 4936 | -9/Mines | Discovered new exit (range 9) 5044 | -9/Mines | Core integrity fell below 50% 5306 | -9/Mines | Entered Materials 5306 | -8/Materials | Evolved 2 slots: Propulsion x2 5744 | -8/Materials | Build established: Scavenger-Mutant 5989 | -8/Materials | Discovered new exit (range 9) 6109 | -8/Materials | Repaired Broken Imp. Signal Interpreter 6435 | -8/Materials | Identified exit to Factory 6436 | -8/Materials | Entered Factory 6436 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6473 | -7/Factory | Identified exit to Storage 6473 | -7/Factory | Identified exit to Lower Caves 6775 | -7/Factory | Build established: Scout 7119 | -7/Factory | Discovered new exit (range 10) 7135 | -7/Factory | Entered Lower Caves 7324 | -7/Lower Caves | Encountered a Warlord checkpoint 8188 | -7/Lower Caves | Discovered new exit (range 10) 8410 | -7/Lower Caves | Identified exit to Lower Caves 8411 | -7/Lower Caves | Entered another Lower Caves area 8432 | -7/Lower Caves | Discovered new exit (range 10) 8435 | -7/Lower Caves | Learned location of 1 exit from Factory 8442 | -7/Lower Caves | Identified exit to Factory 8728 | -7/Lower Caves | Learned 8 Factory zone layouts 8937 | -7/Lower Caves | Discovered new exit (range 13) 9280 | -7/Lower Caves | Identified exit to Data Miner 9285 | -7/Lower Caves | Entered Data Miner 9285 | -7/Data Miner | Discovered new exit (range 6) 9293 | -7/Data Miner | Met Data Miner 9301 | -7/Data Miner | Learned location of Section 7 (-2) 9301 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9309 | -7/Data Miner | Received God Mode back door access code from Data Miner 9393 | -7/Data Miner | Identified exit to Proximity Caves 9394 | -7/Data Miner | Entered Proximity Caves 9397 | -6/Proximity Caves | Spotter reported a threat 9397 | -6/Proximity Caves | Spotter reported a threat 9416 | -6/Proximity Caves | Learned 4 Factory zone layouts 9450 | -6/Proximity Caves | Spotter reported a threat 9524 | -6/Proximity Caves | Spotter reported a threat 9524 | -6/Proximity Caves | Spotter reported a threat 9579 | -6/Proximity Caves | Spotted B-75 Beast 9672 | -6/Proximity Caves | Spotter reported a threat 9683 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9699 | -6/Proximity Caves | Released all parts (3) 9707 | -6/Proximity Caves | Core integrity fell below 50% 9713 | -6/Proximity Caves | Core integrity fell below 20% 9717 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09684_ Dropped EMP Blaster. 09684_ Imp. Sensor Array destroyed. 09684_ Imp. Hover Unit destroyed. 09685_ The unstable cave ceiling collapses. 09685_ Penetrated by Slug. 09685_ Imp. Hover Unit destroyed. 09687_ Y-64 Sentinel: "REQUESTING BACKUP." 09688_ Imp. Hover Unit destroyed. 09688_ Aerolev Unit destroyed. 09688_ N-01 Spotter destroyed. 09690_ Imp. Terrain Scanner destroyed. 09691_ Critical hit (Burn: +37). 09697_ The unstable cave ceiling collapses. 09699_ Released Lrg. Storage Unit. 09699_ Released Imp. Signal Interpreter. 09699_ Released Adv. Terrain Scan Processor. 09702_ The unstable cave ceiling collapses. 09702_ Hacking Suite crushed. 09709_ Target Drone destroyed. 09710_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##???##????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?#???#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#??#?#??#?#?????????????????????????????????????? | | ??#??????#???????????###?????????????????????????? | | # ?"???????????????? #????????????????????????? | | #"???????????????????# #????????????????????????? | | # " ?"??? ???????????# #????????????????????????? | | #??? ??? ????????????# #????????????????????????? | | # "? ? ????????????# #????????????????????????? | | #?"??? ?? ??????????# #????????????????????????? | | # ??? ?????????????# #????????????????????????? | | # ? ? ??"?"??????????# #?????????? ????????????? | | # ?? ?"############### ####+#### ??????????? | | #?? ?# " " ????????? | | #??? "# i @ % ????????? | | #? ?? ?# ????????? | | # ????"# ????????? | | #" ? "# ?????????? | | # " ""# g g ?????????? | | ###?#### g ??????????? | | ##### g ??????????? | | ##??## ??????????? | | ###### ???????????? | | ?###?# ???????????? | | ?#???# ????????????? | | #?#### % ????????????? | | ##?### ?????????????? | | ###### ??????????????? | | ###### ???????????????? | | # " ????????????????? | | # ?????????????????? | | # ??????????????????? | | ???????????????????? | | ????????????????????? | | ?????????????????????? | | ??????????????????????? | | ???????????????????????? | | # ????????????????????????? | | # ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 378 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 525 Resistance: KI 30 Resistance: TH 10 Evasion (%) 56 Authchip Count 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Cld. Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hvy. Pick | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodBombDiverter Manual? 0 Play Time 01:19:22 Cumulative 321.1 hours Start 2025.03.18 @ 23:23:53 End 2025.03.19 @ 02:42:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 69 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32ee9807-be6a-4390-ba24-762622a83bdf