Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 17:43:19 Player: Lunace Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (26) 130 Value Destroyed (1076) 1076 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (647) 647 TOTAL SCORE: 6973 Bonus ------- Pacifist 470 High Alert Combat Kills 26 Follower Combat Kills 151 Cogmind --------- Core Integrity 0/1150 Matter 415/550 Energy 43/100 System Corruption 19% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Treads > --- UTILITY (9) ------ Matter Compressor Structural Scanner Enhanced Optical Array Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- Tesla Rifle > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Signal Interpreter Advanced Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module Makeshift Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Hacking Suite Advanced Hacking Suite System Shield System Guard > --- WEAPON ----------- Spear > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Field Propulsion Drive Improved Signal Interpreter Advanced Signal Interpreter [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Light Treads Flight Unit Improved Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Spear Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . . . 1 1 Utility 7 | . . . . 2 2 1 . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 86 | 6 5 . 2 5 31 6 2 2 18 9 Power 15 | 1 . . . 1 6 1 . 1 4 1 Engine 10 | 1 . . . . 4 1 . . 3 1 Core 5 | . . . . 1 2 . . 1 1 . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 . 2 . 8 1 1 . 8 1 Treads 3 | 2 . . . . . . . . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 22 | . 2 . 2 . 8 1 1 . 8 . Utility 36 | 1 2 . . 3 13 4 1 1 6 5 Device 16 | . 2 . . 2 5 3 . . 1 3 Storage 2 | 1 . . . . . . . . . 1 Processor 11 | . . . . 1 5 1 1 1 2 . Hackware 6 | . . . . . 3 . . . 3 . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 10 | 2 1 . . 1 4 . . . . 2 Energy Gun 3 | 1 . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 3 | . 1 . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 30 | . . . . 3 7 1 1 . 1 17 Power 5 | . . . . 1 2 . . . . 2 Propulsion 9 | . . . . 1 1 1 . . 1 5 Utility 11 | . . . . . 3 . . . . 8 Weapon 5 | . . . . 1 1 . 1 . . 2 Highest Loss Streak 11 | . . . . 3 3 1 1 . 1 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 85 100 100 84 91 95 93 93 90 72 Engine 5 | . 14 14 11 3 3 4 6 3 6 8 Core 3 | . . . . 5 3 6 6 9 3 . Flight 27 | . 13 28 44 33 29 26 26 26 27 21 Device 15 | . 6 28 22 21 16 17 20 20 12 9 Processor 15 | . . . . 5 22 20 20 20 14 10 Hackware 8 | . . . . . 5 6 6 6 16 15 Ballistic Gun 2 | . 14 14 11 9 1 . . . . . Piercing Weapon 4 | . . . . . 5 6 6 6 5 3 Special Melee Weapon 1 | . . . . . 1 6 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 25 | 11 11 8 8 12 12 16 16 22 23 25 Greatest Support 40 | 40 40 8 16 12 26 20 25 25 33 32 Greatest Overweight (x) 3 | . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 4 5 5 4 5 5 5 5 Average Carried 3 | . 1 4 3 4 2 2 3 4 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 3 5 3 3 4 4 4 3 Class Distribution -------------------- 33% | Scout 30% | Hacker-Scout 13% | Scavenger-Scout 8% | Sprinter 7% | Derelict-Scout 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Scout | -8/Materials Scout | -7/Factory Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Matter Collected 1041 | 260 . 33 64 . 317 55 20 20 135 137 Remotely . | . . . . . . . . . . . Salvage Created 779 | . . . . . 450 9 . . 127 193 Parts 68 | . . . . 2 43 2 . . 9 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 7 | . . . . . 5 . . . . 2 Melee 6 | . . . . . 5 . . . . 1 Guns 1 | . . . . . . . . . . 1 Classes Destroyed 7 | . . . . 2 3 . . . . 2 Builder 1 | . . . . . . . . . . 1 Operator 7 | . . . . 1 5 1 . . . . Watcher 11 | . . . . 1 5 . . . 4 1 Cutter 2 | . . . . . 2 . . . . . Grunt 1 | . . . . . 1 . . . . . Sentry 1 | . . . . . . . . . . 1 Programmer 3 | . . . . . 2 . . . . 1 Best Kill Streak 3 | . . . . 1 3 1 . . 1 2 Combat Bots Only 2 | . . . . . 2 . . . . 1 Max Kills in Single Turn 1 | . . . . 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 331 | . 1 . 1 35 116 . 7 . 4 167 Missed 138 | . 1 . . 16 64 . 2 . 3 52 Damage Taken 3429 | . . . 15 290 576 110 89 . 95 2254 Core 1524 | . . . . 75 165 70 . . 58 1156 Absorbed by Shields 86 | . . . . . . . . . . 86 Regen/Repaired (Parts) 196 | . . . . 15 87 . . . 94 . Core Remaining (%) 92 | 100 . 100 100 86 76 . . 91 94 . Volleys Fired 52 | . 6 4 14 11 . . . . . 17 Largest 2 | . 2 1 2 2 . . . . . 1 Hottest 120 | . 60 100 120 120 . . . . . 88 Shots Fired 65 | . 11 4 17 16 . . . . . 17 Gun 40 | . 11 . 3 9 . . . . . 17 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 25 | . . 4 14 7 . . . . . . Kinetic 18 | . 6 . 3 9 . . . . . . Thermal 45 | . 5 4 14 7 . . . . . 15 Explosive . | . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 9 | . 2 . 1 3 . . . . . 9 Robot Miss Streak 3 | . 1 . 2 3 . . . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 75 | . 3 . 2 8 33 2 . . 6 21 Core Hits 33 | . 1 . . 4 17 1 . . 4 6 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . 2 . . . . 1 Burn 1 | . . . . . . . . . . 1 Impale 2 | . . . . . 2 . . . . . Melee Attacks 141 | . . . . . 73 11 1 . 28 28 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 140 | . . . . . 73 10 1 . 28 28 Sneak Attacks 3 | . . . . . 1 2 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2391 | . 39 . 38 148 1214 78 . . 207 667 Guns 488 | . 39 . 14 52 . . . . . 383 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1771 | . . . . . 1214 78 . . 207 272 Ramming 12 | . . . . . . . . . . 12 Kinetic 93 | . 27 . 14 52 . . . . . . Thermal 506 | . 12 . 24 96 . . . . . 374 Explosive . | . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . 9 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1771 | . . . . . 1214 78 . . 207 272 Highest Corruption 19 | . . . . . 4 1 1 1 . 19 Average Corruption 2 | . . . . . 2 1 1 1 . 5 Corruption Purged 4 | . . . . . 1 . . . . 3 Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . 8 . . . . 6 Message Errors 5 | . . . . . 5 . . . . . Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . 1 . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 62 | . . . . . 36 . . . 2 24 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 62 | . . . . . 36 . . . 2 24 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . 4 Shots . | . . . . . . . . . . . Rammed 11 | . . . . . . . . . . 11 Targets Rammed 12 | . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 300 | . 26 70 109 51 176 . . . 28 300 Average Temperature 35 | . 14 34 32 22 50 . . . 4 146 Received Heat Transfer 276 | . . . 9 153 72 . . . . 42 Effects 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 830 | . 25 . 50 200 . . . . . 555 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Peak Influence 520 | . 110 58 104 154 520 241 . . 225 165 Initial 148 | . . 42 22 43 70 148 . . 109 39 Average 134 | . 33 44 73 38 196 209 . . 113 83 Maximum Alert Level 2 | . . . . . 2 1 . . 1 . Low Security (%) 78 | 100 100 100 100 100 64 24 . . 86 100 Level 1 16 | . . . . . 18 76 . . 13 . Level 2 5 | . . . . . 16 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 . . 1 4 3 . . 3 4 Investigation 4 | . . . . . . . . . 2 2 Extermination 4 | . . . . . 1 1 . . 1 1 Reinforcement 9 | . 2 . . 1 3 2 . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Distress Signals 6 | . . . 2 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 7 2 5 18 31 4 3 . 6 21 Peak Tracking Total 14 | . 6 2 4 14 6 4 3 . 2 12 Tactical Retreats 22 | . 2 . . 2 11 . 4 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 7 | . . . . . 3 2 . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 29 | . . . 1 . 13 2 . . 12 1 Max in Single Turn 1 | . . . 1 . 1 1 . . 1 1 Garrison Access 4 | . . . . . 2 . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 56 | . 2 . 3 4 23 2 1 1 14 6 Terminals 30 | . 2 . 2 3 12 . . . 6 5 Fabricators 5 | . . . . . 2 1 . . 2 . Repair Stations 9 | . . . . 1 4 . . . 4 . Recycling Units 3 | . . . . . 2 . . . 1 . Scanalyzers 3 | . . . 1 . 1 1 . . . . Garrison Access 4 | . . . . . 2 . . . 1 1 Total Hacks 156 | . 5 . 8 10 53 7 1 1 50 21 Successful 90 | . 1 . 7 7 27 3 1 1 31 12 Failed 66 | . 4 . 1 3 26 4 . . 19 9 Catastrophic 14 | . 1 . . 2 8 . . . 2 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 84 | . 5 . 2 8 26 . . . 23 20 Fabricators 16 | . . . . . 6 5 . . 5 . Repair Stations 30 | . . . . 2 10 . . . 18 . Recycling Units 8 | . . . . . 7 . . . 1 . Scanalyzers 9 | . . . 6 . 1 2 . . . . Garrison Access 7 | . . . . . 3 . . . 3 1 Terminal Hacks 45 | . 1 . 1 5 11 . 1 1 14 11 Record 10 | . . . . 1 1 . . . 5 3 Part Schematic 1 | . . . . . 1 . . . . . Robot Schematic 3 | . . . . . 1 . . . . 2 Prototype ID Bank 2 | . . . . . 1 . . . 1 . Open Door 2 | . . . . . . . 1 1 . . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 4 | . . . . 1 1 . . . 2 . Dispatch Records 2 | . . . . . . . . . 2 . Extermination Status 1 | . . . . . . . . . 1 . Recall Investigation 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 Recall Assault 1 | . . . . . 1 . . . . . Hauler Manifests 6 | . 1 . 1 1 . . . . 3 . Zone Layout 6 | . . . . 1 3 . . . . 2 Fabricator Hacks 8 | . . . . . 3 1 . . 4 . Network Status 5 | . . . . . 2 1 . . 2 . Load Schematic 2 | . . . . . 1 . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 19 | . . . . 2 5 . . . 12 . Scan Component 10 | . . . . 1 3 . . . 6 . Repair 9 | . . . . 1 2 . . . 6 . Recycling Unit Hacks 6 | . . . . . 6 . . . . . Process 2 | . . . . . 2 . . . . . Report Inventory 2 | . . . . . 2 . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . Scanalyzer 8 | . . . 6 . . 2 . . . . Insert Component 4 | . . . 3 . . 1 . . . . Analyze 4 | . . . 3 . . 1 . . . . Garrison Access Hacks 4 | . . . . . 2 . . . 1 1 Seal Access 4 | . . . . . 2 . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 37 | . 2 . 2 3 13 1 . . 13 3 Full Trace Events 5 | . . . . 1 . . . . 2 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 1 . . . . 2 Robots Built 3 | . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . Time 67 | . . . . . . . . . 67 . Total Robot Build Rating 12 | . . . . . . . . . 12 . Part Schematics Acquired 5 | . . . 3 . 1 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 9 | . . . . 1 2 . . . 6 . Time 444 | . . . . 26 96 . . . 322 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 80 | . . . . . 80 . . . . . Retrieved Matter 80 | . . . . . 80 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . 1 . . . . Part Schematics Acquired 4 | . . . 3 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total Allies 4 | . . . . . . 1 . . 3 . Largest Group 3 | . . . . . . 1 . . 3 . Highest-Rated Group 90 | . . . . . . 32 . . 90 . Highest-Rated Ally 32 | . . . . . . 32 . . 30 . Total Orders 6 | . . . . . . 3 . . 3 . ROAM 3 | . . . . . . 2 . . 1 . GUARD 2 | . . . . . . . . . 2 . AID 1 | . . . . . . 1 . . . . Ally Attacks 31 | . . . . . . 5 . . 26 . Total Damage 1107 | . . . . . . 161 . . 946 . Kills 7 | . . . . . . 2 . . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . 7 . Traps 5 | . . . . . . . . . 5 . Emergency Access 1 | . . . . . . . . . 1 . Garrisons 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Turns Passed 3935 | 63 152 59 141 161 1249 300 177 130 979 524 Spaces Moved 6889 | 37 183 107 243 270 2274 690 417 398 1558 712 Core 9 | 6 . . . . . . . . . 3 Treads 83 | 31 46 . . . . . . . . 6 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6797 | . 137 107 243 270 2274 690 417 398 1558 703 Fastest Speed 20 | 50 32 32 26 29 20 26 26 31 24 29 Average Speed 30 | 142 64 32 28 29 28 26 29 31 28 31 Slowest Speed 200 | 160 160 32 29 29 35 29 31 31 33 200 Overloaded Moves 368 | . . . . . 362 . . . 6 . Propulsion Burnouts 1 | . . . . . 1 . . . . . Robots Hopped 74 | . 3 6 1 10 20 8 1 . 12 13 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 42 15 27 30 60 13 62 41 25 24 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 1 . . . . 7 2 . . Spaces Dug 39 | . . 2 . 2 11 4 1 . 4 15 Terrain Destroyed 41 | . . 3 1 2 11 4 1 . 4 15 Melee 35 | . . . . . 11 4 1 . 4 15 Projectile 6 | . . 3 1 2 . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total 8317 | 48 203 113 266 314 2745 785 469 404 2041 929 Wait 1065 | . . 8 9 26 325 78 46 . 421 152 Move 6737 | 36 177 94 240 251 2233 673 414 397 1535 687 Hop 68 | . 2 6 1 8 20 8 1 . 10 12 Pick Up 96 | 6 9 1 . 9 31 6 3 3 19 9 Fast Attach . | . . . . . . . . . . . Attach 65 | 6 2 . 2 4 21 4 1 1 15 9 Detach 3 | . . . . . 2 . . . 1 . Swap 21 | . 3 . . 1 10 2 1 1 3 . Drop 43 | . 4 . . 4 17 3 2 2 9 2 Fire 52 | . 6 4 14 11 . . . . . 17 Melee 141 | . . . . . 73 11 1 . 28 28 Ram 11 | . . . . . . . . . . 11 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis 14 | . . . . . 13 . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Entered Mines 217 | -10/Mines | Discovered new exit (range 9) 275 | -10/Mines | Entered Materials 275 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Discovered new exit (range 7) 318 | -9/Materials | Discovered new exit (range 16) 416 | -9/Materials | Entered another Materials area 416 | -8/Materials | Evolved 2 slots: Utility x2 449 | -8/Materials | Build established: Sprinter 466 | -8/Materials | Repaired Mining Laser 570 | -8/Materials | Discovered new exit (range 12) 577 | -8/Materials | Identified exit to Factory 577 | -8/Materials | Entered Factory 577 | -7/Factory | Evolved 2 slots: Utility x2 604 | -7/Factory | Lost 3 parts (1p1n1w) 752 | -7/Factory | Repaired Lgt. Ion Engine 774 | -7/Factory | Build established: Scout 866 | -7/Factory | Discovered new exit (range 14) 888 | -7/Factory | Identified exit to Lower Caves 1190 | -7/Factory | Discovered new exit (range 18) 1384 | -7/Factory | Lost 3 parts (1p1u1w) 1783 | -7/Factory | Repaired Cld. VTOL Module 1810 | -7/Factory | Discovered new exit (range 14) 1813 | -7/Factory | Search patrols dispatched 1814 | -7/Factory | Identified exit to Factory 1826 | -7/Factory | Entered another Factory area 1826 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1933 | -6/Factory | Discovered new exit (range 12) 1962 | -6/Factory | Identified exit to Lower Caves 1966 | -6/Factory | Build established: Scavenger-Scout 2126 | -6/Factory | Entered Lower Caves 2165 | -6/Lower Caves | Encountered a Warlord checkpoint 2203 | -6/Lower Caves | Identified exit to Lower Caves 2303 | -6/Lower Caves | Entered another Lower Caves area 2314 | -6/Lower Caves | Discovered new exit (range 4) 2318 | -6/Lower Caves | Identified exit to Factory 2433 | -6/Lower Caves | Entered Factory 2433 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -5/Factory | Identified exit to Upper Caves 2488 | -5/Factory | Repaired Lgt. Nuclear Core 2560 | -5/Factory | Repaired Imp. Cesium-ion Thruster 2612 | -5/Factory | Repaired Nuclear Pulse Thruster 2665 | -5/Factory | Build established: Derelict-Scout 2833 | -5/Factory | Discovered new exit (range 20) 2841 | -5/Factory | Identified exit to Factory 2874 | -5/Factory | Fabricated L-41 Fighter? 2915 | -5/Factory | Discovered exit to Factory (range 10) 2967 | -5/Factory | Build established: Hacker-Scout 3083 | -5/Factory | Discovered exit to Upper Caves (range 21) 3232 | -5/Factory | Repaired Cld. VTOL Module 3278 | -5/Factory | Repaired Mak. Flight Unit 3330 | -5/Factory | Repaired Lgt. Angular Momentum Engine 3412 | -5/Factory | Entered another Factory area 3412 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3517 | -4/Factory | Identified exit to Upper Caves 3517 | -4/Factory | Identified exit to Armory 3636 | -4/Factory | Identified exit to DSF 3831 | -4/Factory | Lost 4 parts (1p1n1u1w) 3886 | -4/Factory | System corruption reached 10% 3892 | -4/Factory | Core integrity fell below 50% 3919 | -4/Factory | Core integrity fell below 20% 3936 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Slammed into P-70 Sage. Acquired 77 matter. Slammed into P-70 Sage. Destabilizing: System interference. Terrain Scanner temporarily disabled. Imp. Medium Armor Plating destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Slammed into P-70 Sage. P-70 Sage resets P-70 Sage, system corruption cleaned. ALERT: Cargo convoy en route, clear transfer corridor. Slammed into P-70 Sage. Terrain Scanner destroyed. Acquired Imp. Treads. Crushed P-70 Sage. P-70 Sage destroyed. Acquired 60 matter. Acquired Tesla Rifle. Map ----- +----------------------------------------------------+ | ????#???????????+ | | ????????????????# | | ????????????????# ######## | | ???????????#+#??????????###### | | ?########### #? ????????# ""G" | | ?# # #??????????# "" " | | ?# # #?????????## | | ?# + #????????#?# | | ?# # #??????? ??# | | ?# # ################# | | ?# + | | ?# # ##### T########## | | ?# # #???####????????? | | ?####+###### ##??????????????? | | ????# ##### ##?????????????? | | ???## T #??????????????? | | ???## ##### #????#?????????? | | ?#### ######+##??????????????? | | ?####*### #??????????#??? | | ?## # #?????????????? | | ?## #""" #??????#??????? | | ?## p =#""" #?#???????????? | | ?## ! #""" #????????#????? | | ?## !%==# #?????????????? | | #####p##########?????????????? | | ## ^@ ###???????????????????? | | ##^""" ##?????#??????????????? | | ## """ ##???????#????????????? | | ## """ ##???#???????#????????? | | ## ^ ##????????????????????? | | ## ^ ##????????????????????? | | ## * ##?????#??????????????? | | #########????????????????????? | | ?########????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????#????????????????????? | | ?????#???????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 370 Matter Stores 415 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Corruption Containment 8 Armor Coverage 225 Evasion (%) 66 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 38 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Imp. Hardlight Generator | -7/Factory | Hacked Adv. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked G-67 Veteran | -4/Factory | Hacked K-01 Serf | -4/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed PropulsionStorageKatana Manual? 0 Play Time 01:49:21 Cumulative 24.6 hours Start 2024.04.05 @ 15:30:54 End 2024.04.05 @ 17:43:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 20 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d46b4e93-604c-49a7-96a0-59ec1f33c9f7