Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 13:51:21 Player: spruce (@macklemurr) Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (163) 815 Value Destroyed (5893) 5893 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (1839) 1839 TOTAL SCORE: 17887 Bonus ------- High Alert Combat Kills 139 Follower Combat Kills 220 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -120 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 50/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Vortex Chain Reactor Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Myomer Leg Combat Airjet Combat Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Gravity Neutralizing Apparatus Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Core Analyzer Particle Accelerator Quantum Capacitor Experimental Core Shielding Improved Power Shielding > --- WEAPON ----------- HERF Cannon Compact Tesla Bomb Launcher > --- INVENTORY -------- Antimatter Reactor Fusion Compressor Overload Amplifier Advanced Transmission Jammer Advanced Hacking Suite Improved Component Analysis Suite Hacking Drone Bay Variable Charge Gun Dispersion Rifle HERF Cannon CR-A16's Pointy Stick [Rating: 122] Favorites ----------- Power Micro Fission Core Engine F-cell Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Gravmag System Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher EMP Blaster Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Slots Evolved 12 | . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Utility 9 | . . 2 . 2 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 244 | 6 6 8 5 19 15 33 3 1 3 24 20 7 3 . . 16 12 2 3 5 38 3 . 10 2 Power 17 | 1 . 1 . 2 . 2 . . . 2 4 1 . . . 1 1 . 1 . . . . 1 . Engine 10 | 1 . 1 . 1 . 1 . . . 1 3 1 . . . . 1 . . . . . . . . Core 5 | . . . . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 46 | 2 2 . 2 3 5 6 . 1 1 2 4 . . . . 3 1 . . . 10 . . 4 . Treads 7 | . 2 . . . . 1 . 1 . . 1 . . . . . . . . . 2 . . . . Leg 7 | 2 . . 2 . . . . . . 2 . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . 3 3 5 . . 1 . 3 . . . . 3 1 . . . 7 . . 3 . Flight 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Utility 85 | 1 2 3 2 7 . 9 1 . 2 3 7 5 2 . . 10 5 . 2 2 14 2 . 5 1 Device 49 | . 2 . 1 4 . 4 1 . 1 . 5 2 2 . . 6 3 . 1 2 9 1 . 4 1 Storage 5 | 1 . . 1 . . . . . . 1 . 1 . . . . . . . . 1 . . . . Processor 11 | . . . . 1 . 2 . . . 1 . 2 . . . 3 . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 20 | . . 3 . 2 . 3 . . 1 1 2 . . . . 1 2 . 1 . 2 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 2 4 1 7 10 16 2 . . 17 5 1 1 . . 2 5 2 . 3 14 1 . . 1 Energy Gun 31 | . 2 2 . 1 4 4 1 . . 4 3 . . . . 2 2 . . 1 5 . . . . Energy Cannon 29 | . . 1 1 4 4 9 . . . 4 . . 1 . . . . . . . 5 . . . . Ballistic Gun 7 | 2 . . . . 1 . . . . . . . . . . . 1 1 . 2 . . . . . Ballistic Cannon 7 | . . . . . . . . . . . 2 . . . . . 2 1 . . 1 1 . . . Launcher 14 | . . 1 . 1 . 1 1 . . 7 . . . . . . . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 1 1 2 . . . 1 . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 3 . 1 8 1 . . 1 . 2 . . . . 1 . . 4 1 2 . . 5 . Parts Lost 88 | . 4 2 1 6 . 5 3 . . 8 6 . 2 . 1 11 13 3 . 1 7 . 1 13 1 Power 5 | . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . 1 . Propulsion 24 | . 1 . . 2 . 3 1 . . 3 1 . . . . 2 2 . . . 3 . 1 5 . Utility 38 | . 1 1 . 3 . 1 1 . . 1 3 . 2 . 1 6 6 2 . . 2 . . 7 1 Weapon 21 | . 2 1 1 1 . . 1 . . 4 1 . . . . 2 4 1 . 1 2 . . . . Highest Loss Streak 14 | . 2 1 1 2 . 3 3 . . 4 2 . 2 . 1 11 13 2 . 1 3 . 1 13 14 Average Slot Usage (%) 90 | . 90 97 99 90 99 95 90 93 96 89 79 92 92 93 89 74 64 78 63 85 86 92 89 78 1 Engine 3 | . 14 11 11 7 . 3 . . . . 5 5 6 6 6 1 4 5 2 . . . . . . Core 2 | . . . . 1 9 3 7 7 7 6 . . . . . 3 . . . . . . . . . Treads 1 | . 7 22 11 . . 4 . 1 . . . . . . . . . . . . . . . . . Leg 1 | . 19 . 10 10 . . . . . 2 10 . . . . . . . . . . . . . . Hover 15 | . . . . 7 17 14 15 15 19 15 1 20 20 20 20 13 16 17 17 17 22 26 21 22 . Device 18 | . 9 7 5 17 18 19 21 23 23 19 15 22 19 20 16 20 9 13 7 16 22 20 21 20 . Storage 6 | . 14 11 11 9 9 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 . Processor 12 | . . . . 5 9 8 15 15 15 15 19 16 20 20 20 14 11 11 11 11 14 15 15 14 . Protection 10 | . . 23 27 14 18 16 7 7 6 5 4 6 6 6 6 2 2 11 13 17 8 9 10 9 . Energy Gun 6 | . 18 12 11 . 3 6 6 7 7 4 8 12 6 6 6 7 . . . 2 3 . . . . Energy Cannon 4 | . . . 5 17 13 8 7 7 7 3 . . . 6 6 1 . . . . 1 5 5 . . Naked Turns 21 | . . . . . . . . . . . . . . . . . . . . . . . . 7 14 Heaviest Build 98 | 13 15 28 38 44 41 52 40 40 40 41 57 60 61 61 61 68 57 57 58 68 88 98 98 98 5 Greatest Support 92 | 20 40 40 40 30 22 33 22 22 30 30 62 72 72 72 72 81 61 61 61 73 92 77 77 81 3 Greatest Overweight (x) 11 | . 1 . 8 3 3 4 1 1 1 11 1 . . . . 2 . . . 1 2 1 1 10 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 . . Largest Inventory Capacity 20 | 6 6 6 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 12 12 12 20 12 12 12 4 Average Capacity 10 | 5 6 6 7 10 10 10 10 10 10 9 10 11 12 12 12 12 12 12 12 12 12 12 12 11 4 Most Carried 12 | 4 6 6 7 10 10 10 10 9 10 10 10 11 12 10 12 12 12 11 12 12 12 12 12 12 4 Average Carried 9 | 1 5 3 6 9 9 9 8 8 9 9 8 10 11 10 11 8 8 9 11 10 11 11 11 11 2 Final Capacity 12 | 6 6 6 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 12 4 4 Final Carried 12 | 4 6 6 7 10 10 10 8 9 10 9 10 11 10 10 12 12 9 11 12 11 12 11 11 4 3 Class Distribution -------------------- 40% | Mutant 22% | Scavenger-Mutant 10% | Derelict-Mutant 10% | Skirmisher 8% | Derelict-Scout 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Matter Collected 3935 | 72 306 139 88 200 115 382 50 49 28 380 164 196 13 . 48 36 166 271 . 128 569 249 223 63 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7185 | . 482 845 167 868 314 1060 67 103 . 540 349 . . . 136 406 59 241 . 66 901 248 333 . . Parts 337 | . 23 56 14 48 18 47 2 . . 25 11 . . . 6 14 3 10 . 6 37 11 6 . . Haulers Intercepted 6 | . . 3 . . . . . . . . . . . . . 1 . . . . 2 . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . 2 4 1 18 . . . . 9 . 3 9 . 5 . 5 . 47 . Prevented 22 | . . . . . . . . . . . . . 3 . 2 . . . . . . 6 5 6 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 125 | . 9 12 7 16 8 11 3 . . 13 6 . . . 5 5 5 8 . 3 6 4 4 . . Melee 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Guns 38 | . 9 1 5 . . 3 1 . . 1 4 . . . 5 2 1 1 . 3 2 . . . . Cannons 47 | . . . . 12 8 6 . . . 3 1 . . . . 1 4 7 . . 1 3 1 . . AOE 30 | . . 11 2 4 . 1 2 . . 8 . . . . . 2 . . . . . . . . . Classes Destroyed 14 | . 2 8 . 1 . 1 . . . 1 . . . . . 1 . . . . . . . . . Worker 4 | . . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . Builder 5 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . 3 . . . . . . . . . . . . . 1 . . . . 2 . . . . Recycler 11 | . 1 2 . 2 . 5 . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . 1 . . . 2 . . . . . . . . . 2 . . . . 2 . . . . Swarmer 42 | . . 4 7 5 3 . 2 . . 4 . . . . 5 . 5 4 . 3 . . . . . Grunt 53 | . 9 6 . 9 2 3 . . . 7 4 . . . . 3 . 4 . . 1 1 4 . . Brawler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 17 | . . 1 . 3 3 4 1 . . 1 2 . . . . 1 . . . . . 1 . . . Hunter 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Programmer 9 | . . . . . . 4 . . . . . . . . . . . . . . 3 2 . . . Best Kill Streak 13 | . 4 13 4 5 3 4 3 . . 6 2 . . . 5 3 4 4 . 3 2 1 4 . . Combat Bots Only 6 | . 4 5 4 5 3 3 3 . . 6 2 . . . 5 3 4 4 . 3 2 1 4 . . Max Kills in Single Turn 3 | . 1 3 2 3 1 1 1 . . 3 1 . . . 1 2 1 1 . 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 1 2 . 1 1 . . 3 . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Damage Taken 13447 | . 545 200 215 801 362 1397 256 44 . 1327 903 . 293 . 425 1207 1313 581 . 192 792 138 234 1792 430 Core 3129 | . 67 11 15 66 68 198 25 . . 307 248 . 119 . 79 270 388 78 . 26 109 20 30 709 296 Absorbed by Shields 293 | . . . . . 16 . . . . . 101 . 76 . 21 79 . . . . . . . . . Core Remaining (%) 62 | 100 73 . 93 . 75 . . . . 24 . . . . 47 . . . . 22 . . . . . Volleys Fired 483 | . 38 29 19 39 21 45 6 5 . 29 26 . . . 23 20 19 27 . 4 105 13 14 . 1 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 . . . 2 2 2 2 . 2 1 1 1 . 1 Hottest 225 | . 105 98 78 136 136 136 130 115 . 136 138 . . . 136 225 225 114 . 114 225 88 88 . 49 Shots Fired 705 | . 65 35 21 72 36 90 10 10 . 41 49 . . . 32 27 22 54 . 8 104 13 15 . 1 Gun 311 | . 65 12 16 . 4 32 2 5 . 3 30 . . . 23 25 8 20 . 8 58 . . . . Cannon 344 | . . . . 66 32 58 6 5 . 25 19 . . . 9 2 14 34 . . 46 13 15 . . Launcher 50 | . . 23 5 6 . . 2 . . 13 . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 128 | . 26 . . . . . . . . . 19 . . . . . 14 54 . 4 4 7 . . . Thermal 353 | . 13 12 . 66 36 58 6 5 . 25 25 . . . 23 15 7 . . 4 58 . . . . Explosive 15 | . . . . . . . 2 . . 13 . . . . . . . . . . . . . . . Electromagnetic 209 | . 26 23 21 6 . 32 2 5 . 3 5 . . . 9 12 1 . . . 42 6 15 . 1 Robot Hit Streak 16 | . 8 14 8 13 16 13 8 5 . 9 11 . . . 14 6 5 10 . 6 5 7 4 . . Robot Miss Streak 11 | . 4 5 3 3 11 4 2 1 . 1 3 . . . 2 4 3 2 . . 3 1 2 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 5 | . 3 . . . . 1 . . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . Capacitor 87 | . . . . . . . . . . . . . . . . . . . . . 67 6 14 . . Shots Hit Robots 433 | . 38 21 15 45 12 61 7 7 . 28 45 . . . 24 14 15 39 . 6 37 10 9 . . Core Hits 264 | . 18 30 11 31 10 33 5 3 . 27 24 . . . 9 12 5 13 . 3 18 5 4 2 1 Critical Hits 27 | . 1 . . 11 1 . . . . . . . . . . . 2 10 . 1 . 1 . . . Critical Kills 8 | . 1 . . 1 1 . . . . . . . . . . . 1 3 . . . 1 . . . Critical Parts Destroyed 18 | . . . . 9 . . . . . . . . . . . . 1 7 . 1 . . . . . Melee Attacks 29 | . . . . 1 . 6 . . . 8 6 4 4 . . . . . . . . . . . . Impact 12 | . . . . 1 . 6 . . . 5 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . 3 6 4 4 . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14493 | . 683 1622 427 1217 284 1950 352 155 . 1384 810 . . . 419 971 540 1280 . 165 1385 376 441 23 9 Guns 3958 | . 616 168 204 . 60 487 45 44 . 33 452 . . . 275 447 146 382 . 165 434 . . . . Cannons 6446 | . . . . 996 224 1057 80 111 . 481 260 . . . 144 33 394 898 . . 951 376 441 . . Explosions 3896 | . 67 1454 223 221 . 406 227 . . 798 . . . . . 491 . . . . . . . . 9 Melee 170 | . . . . . . . . . . 72 98 . . . . . . . . . . . . . . Ramming 23 | . . . . . . . . . . . . . . . . . . . . . . . . 23 . Kinetic 2370 | . 221 . . . . . . . . . 260 . . . . . 394 1280 . 47 . 168 . . . Thermal 5991 | . 217 187 52 1041 284 1463 80 111 . 481 357 . . . 275 764 127 . . 118 434 . . . . Explosive 1774 | . . 749 . . . . 227 . . 798 . . . . . . . . . . . . . . . Electromagnetic 4165 | . 245 686 375 176 . 487 45 44 . 33 95 . . . 144 207 19 . . . 951 208 441 . 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 170 | . . . . . . . . . . 72 98 . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 2 4 4 4 4 4 . . . 6 6 6 5 5 5 5 5 5 5 5 14 15 Average Corruption 4 | . . . . 2 3 2 4 4 4 . . . 6 6 6 5 5 5 5 5 2 5 5 4 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 143 | . . . . 1 13 15 8 18 6 . . . 2 1 11 10 10 9 3 5 13 8 8 2 . Message Errors 32 | . . . . . 1 5 2 5 1 . . . . . 4 2 2 1 2 . 1 2 4 . . Matter Fused 29 | . . . . . 3 2 3 3 1 . . . 1 1 2 1 1 . 1 3 4 3 . . . Heat Flow Errors 21 | . . . . . 2 4 2 5 1 . . . 1 . 3 . . . . 1 1 . 1 . . Energy Discharges 12 | . . . . 1 3 . . 2 3 . . . . . . 1 . 1 . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 18 | . . . . . 1 3 1 2 . . . . . . . 1 3 2 . 1 2 1 1 . . Data Loss (major) 9 | . . . . . . . . . . . . . . . 1 2 3 1 . . 1 . . 1 . Misfires 4 | . . . . . . . . . . . . . . . 1 1 . 1 . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Targeting Errors 15 | . . . . . 2 1 . 1 . . . . . . . 2 1 3 . . 3 1 1 . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots 19 | . . . . . . . . . . . . . . . . 3 1 . . . 15 . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Overflow Damage 457 | . 5 157 7 . . 151 38 . . . 2 . . . . 14 2 53 . . 28 . . . . Projectiles 125 | . . . . . . 39 1 . . . 2 . . . . . 2 53 . . 28 . . . . Explosions 332 | . 5 157 7 . . 112 37 . . . . . . . . 14 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . . . 10 . . . . . 5 2 . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . . 10 . . . . . 4 2 . . . 2 . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 409 | . . . 4 26 . 188 . . . 4 . . . . . 149 . . . . . . . 11 27 Shots 11 | . . . 2 2 . 3 . . . 1 . . . . . 2 . . . . . . . . 1 Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 347 59 84 135 125 286 238 252 79 75 42 . 241 . 201 357 130 . . 157 392 116 227 . . Average Temperature 63 | . 91 18 29 24 30 60 73 107 56 36 15 . 127 . 39 130 47 . . 95 106 56 85 . . Received Heat Transfer 2325 | . 309 84 . 288 63 318 36 27 . 459 195 . . . 6 201 . 123 . . 33 9 75 99 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 1 . . . . . . . . . . . . . . 5 1 3 . . Combat Hostiles 8 | . . . . . . 1 . . . . . . . . . . . . . . 3 1 3 . . Parts Fried 29 | . . 3 . 1 . 1 . . . . 1 . . . . 1 . . . . 13 4 5 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . 1 1 . 1 2 3 . . . 3 1 . . . . . . . . . 1 . . . . Heat Transferred 8972 | . 433 457 100 1826 518 1806 111 148 . 740 703 . . . 592 820 198 . . 148 372 . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 2 4 1 1 . 3 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Peak Influence 553 | . 255 551 339 304 431 553 . . . . 86 . . . . 445 . . . . 110 . . . . Initial 214 | . . 107 214 20 124 196 . . . . . . . . . . . . . . 31 . . . . Average 206 | . 144 288 213 199 224 361 . . . . 40 . . . . 237 . . . . 30 . . . . Maximum Alert Level 2 | . 1 2 1 1 2 2 . . . . . . . . . 2 . . . . . . . . . Low Security (%) 52 | 100 65 49 57 46 46 5 . . . . 100 . . . . 62 . . . . 100 . . . . Level 1 33 | . 34 17 42 53 45 59 . . . . . . . . . . . . . . . . . . . Level 2 14 | . . 32 . . 7 35 . . . . . . . . . 37 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 4 1 . 1 1 4 . . . . 5 . . . . 1 . . . . 5 . . . . Investigation 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . Reinforcement 8 | . 1 1 . 1 . 2 . . . . 1 . . . . . . . . . 2 . . . . Assault 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Distress Signals 4 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 10 15 8 36 12 20 3 3 . 10 15 1 . . 8 13 6 13 . 8 16 4 7 24 4 Peak Tracking Total 19 | . 4 2 3 8 5 3 3 3 . 3 3 2 . . 5 8 5 8 . 4 2 1 4 19 4 Tactical Retreats 26 | . 1 3 1 1 1 2 . . . . 4 1 . . . . 1 4 . 2 3 . 2 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Traps Triggered 7 | . . . . 1 3 1 1 . . . 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . 6 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Disabled 28 | . . 5 2 1 4 1 . . . . . . . . . 14 . . . . 1 . . . . Max in Single Turn 12 | . . 1 2 1 1 1 . . . . . . . . . 12 . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Accessed 43 | . 3 1 . 3 6 6 . . . . 1 1 . 4 . 3 . . 7 . 2 . . 6 . Terminals 20 | . 1 1 . 3 6 3 . . . . 1 1 . . . 2 . . . . 2 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Total Hacks 120 | . 3 4 . 11 18 9 . . . . 3 1 . 26 . 5 . . 27 . 5 . . 8 . Successful 89 | . 3 1 . 4 10 4 . . . . 1 1 . 26 . 1 . . 27 . 3 . . 8 . Failed 31 | . . 3 . 7 8 5 . . . . 2 . . . . 4 . . . . 2 . . . . Catastrophic 4 | . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 2 4 . 11 15 2 . . . . 3 . . . . 5 . . . . 4 . . 1 . Terminals 51 | . 1 4 . 11 18 4 . . . . 3 1 . . . 4 . . . . 5 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . Terminal Hacks 73 | . 1 1 . 1 4 2 . . . . . 1 . 26 . . . . 27 . 2 . . 8 . Record 33 | . . . . . . . . . . . . 1 . 11 . . . . 15 . . . . 6 . Part Schematic 10 | . . . . . . . . . . . . . . 6 . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . . 3 6 . . . . . 1 . . . . 1 . . . . 1 . . . . Terminals 12 | . . . . 3 6 . . . . . 1 . . . . 1 . . . . 1 . . . . Track 6 | . . . . 1 2 . . . . . 1 . . . . 1 . . . . 1 . . . . Botnet 6 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . 1 . 3 5 5 . . . . 1 1 . . . 3 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . 6 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total Allies 6 | . . . 3 . . 2 . . . . . . . . 1 . . . . . . . . . . Largest Group 3 | . . . 3 3 . 2 . . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 94 | . . . 40 40 . 64 . . . . . . . . 94 . . . . . . . . . . Highest-Rated Ally 94 | . . . 16 16 . 32 . . . . . . . . 94 . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Ally Attacks 41 | . . . . 22 . 5 . . . . . . . . 14 . . . . . . . . . . Total Damage 940 | . . . . 261 . 161 . . . . . . . . 518 . . . . . . . . . . Kills 7 | . . . . 2 . 2 . . . . . . . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 18 | . . . 2 . . . 2 2 1 1 . 1 1 . 2 . 2 2 . . . 1 1 . . Drone Launches 15 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . Drone Recoveries 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . Decoded 0b10 Intel 18 | . . . . . . . . . . . . . . . . 5 . . . . 13 . . . . Items 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patrols 7 | . . . . . . . . . . . . . . . . 1 . . . . 6 . . . . Guards 10 | . . . . . . . . . . . . . . . . 3 . . . . 7 . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Turns Passed 17441 | 61 338 273 989 661 533 2390 457 860 1022 1246 754 2833 314 54 493 325 395 203 114 218 1447 409 259 769 24 Spaces Moved 12041 | 48 158 121 597 307 353 1344 375 703 886 717 456 1414 280 84 445 300 504 165 159 243 1006 361 214 773 28 Core 80 | 12 . . 2 . . . . . . 25 . . . . . . . . . . . . . 13 28 Treads 913 | . 40 121 290 . . 444 . . . . . . . . . . . . . . 18 . . . . Legs 1122 | 36 118 . 305 165 . . . . . 121 361 . . . . . . . . . 16 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9926 | . . . . 142 353 900 375 703 886 571 95 1414 280 84 445 300 504 165 159 243 972 361 214 760 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 160 120 116 116 112 116 116 112 50 60 65 65 65 65 58 65 65 65 65 40 104 104 38 50 Average Speed 105 | 102 132 160 153 135 117 155 116 119 113 132 132 65 65 65 65 79 65 65 65 80 83 104 107 87 55 Slowest Speed 600 | 120 160 160 450 240 240 320 116 136 116 600 150 66 65 65 65 220 76 65 65 128 180 104 108 550 100 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 49 | 3 33 22 99 36 60 42 56 50 85 72 12 88 55 70 68 12 72 32 62 43 22 56 46 93 9 Regions Visited 25 Branch Regions 18 Pre-discovered Areas 10 | . 2 . . . . . . 2 . . . . . 1 1 . 1 . 3 . . . . . . Known Exits Taken 17 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . . . . 1 . Scrap Searched 31 | . . . 2 . . . 1 2 1 4 . 8 4 . . . 3 . . 2 . 2 2 . . Spaces Dug 42 | . . 4 . 1 . 6 . . . 4 1 4 4 . . . . . . . 18 . . . . Terrain Destroyed 317 | . 8 33 6 6 . 42 7 . . 56 1 4 4 . . 84 4 16 . 1 41 4 . . . Melee 20 | . . . . 1 . 6 . . . 4 1 4 4 . . . . . . . . . . . . Projectile 73 | . . . . 2 . 2 1 . . 2 . . . . . . 4 16 . 1 41 4 . . . AOE 224 | . 8 33 6 3 . 34 6 . . 50 . . . . . 84 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total 16084 | 57 223 166 650 477 438 1535 386 711 902 954 543 3318 403 83 617 358 546 207 168 257 1565 387 242 855 36 Wait 3017 | . 9 . 16 87 1 88 3 . 5 162 15 1888 114 . 148 13 9 11 . 1 368 9 13 53 4 Move 12016 | 47 157 120 596 306 352 1343 374 702 885 716 455 1413 279 83 444 299 503 164 158 242 1005 360 213 772 28 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 110 | 4 8 5 5 12 7 6 . 1 4 5 10 2 2 . 2 9 2 1 3 4 14 1 1 2 . Fast Attach 123 | 6 3 3 2 10 13 14 . 1 2 8 10 2 . . . 5 6 . 4 1 23 2 . 8 . Attach 65 | . 2 5 2 3 1 5 2 . 1 5 6 . 2 . . 10 6 1 . 5 5 1 . 1 2 Detach 25 | . . 1 2 . . 1 . . 1 5 2 . . . . 1 1 2 . . 6 . . 2 1 Swap 58 | . 1 . 1 6 1 14 1 . . 11 4 5 1 . . 1 . 1 . . 10 . . 1 . Drop 127 | . 5 3 6 13 19 13 . 1 4 5 9 4 1 . . . . . 3 . 29 1 1 10 . Fire 483 | . 38 29 19 39 21 45 6 5 . 29 26 . . . 23 20 19 27 . 4 105 13 14 . 1 Melee 29 | . . . . 1 . 6 . . . 8 6 4 4 . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . 23 . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 13) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 599 | -9/Materials | Discovered new exit (range 12) 673 | -9/Materials | Entered Mines 673 | -9/Mines | Discovered new exit (range 11) 680 | -9/Mines | Met a Derelict bent on vengeance 704 | -9/Mines | Discovered new exit (range 7) 855 | -9/Mines | Learned 8 Materials zone layouts 875 | -9/Mines | Learned Materials stockpile data 937 | -9/Mines | Found a hidden stash of uninstalled traps 1075 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1300 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1662 | -9/Mines | Entered Materials 1662 | -8/Materials | Accompanied by 3 allies 1662 | -8/Materials | Evolved 2 slots: Utility x2 1663 | -8/Materials | Identified exit to Factory 1663 | -8/Materials | Identified exit to Storage 2323 | -8/Materials | Entered Storage 2856 | -8/Storage | Entered Factory 2856 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2941 | -7/Factory | Fabricated Y-54 Guardian? 3006 | -7/Factory | Lost 3 parts (1p1n1u) 3355 | -7/Factory | Local fabrication network quarantined 4444 | -7/Factory | Build established: Scavenger-Mutant 4599 | -7/Factory | Discovered new exit (range 4) 4608 | -7/Factory | Identified exit to Factory 5020 | -7/Factory | Build established: Mutant 5045 | -7/Factory | Identified exit to Lower Caves 5246 | -7/Factory | Entered Lower Caves 5250 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5285 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5364 | -7/Lower Caves | Encountered a Warlord checkpoint 5617 | -7/Lower Caves | Build established: Skirmisher 5649 | -7/Lower Caves | Learned location of 2 exits from Factory 5685 | -7/Lower Caves | Discovered new exit (range 3) 5692 | -7/Lower Caves | Learned Factory stockpile data 5702 | -7/Lower Caves | Identified exit to Lower Caves 5703 | -7/Lower Caves | Entered another Lower Caves area 5854 | -7/Lower Caves | Discovered new exit (range 7) 5860 | -7/Lower Caves | Identified exit to Zion 5869 | -7/Lower Caves | Learned location of Zion (-7) 6563 | -7/Lower Caves | Entered Zion 6587 | -7/Zion | Received a visual enhancement algorithm 6654 | -7/Zion | Given A8's code to call for help 6672 | -7/Zion | Found CR-A16's Pointy Stick 6721 | -7/Zion | Discovered new exit (range 15) 6770 | -7/Zion | System corruption cleaned by Quarantine Array 7027 | -7/Zion | Learned 4 Factory zone layouts 7069 | -7/Zion | Given the Hacking Drone Bay 7070 | -7/Zion | Found Prototype Device 7070 | -7/Zion | Identified Hacking Drone Bay 7468 | -7/Zion | Build established: Mutant 7584 | -7/Zion | Identified exit to Proximity Caves 7585 | -7/Zion | Entered Proximity Caves 8212 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8589 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 8603 | -6/Proximity Caves | Core integrity fell below 50% 8651 | -6/Proximity Caves | Lost 3 parts (3w) 8831 | -6/Proximity Caves | Entered Factory 8831 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8832 | -6/Factory | Identified exit to Lower Caves 8832 | -6/Factory | Identified exit to Extension 8833 | -6/Factory | Identified exit to Factory 9218 | -6/Factory | Garrison activated, responded to threat 9248 | -6/Factory | Build established: Scavenger-Mutant 9380 | -6/Factory | Discovered exit to Factory (range 15) 9585 | -6/Factory | Entered Lower Caves 9820 | -6/Lower Caves | Build established: Mutant 10010 | -6/Lower Caves | Spotted B-75 Beast 10342 | -6/Lower Caves | Build established: Scout 11099 | -6/Lower Caves | Learned location of 2 exits from Factory 11455 | -6/Lower Caves | Build established: Derelict-Scout 12411 | -6/Lower Caves | Discovered new exit (range 11) 12418 | -6/Lower Caves | Identified exit to Lower Caves 12418 | -6/Lower Caves | Entered another Lower Caves area 12662 | -6/Lower Caves | Crushed by falling debris 12718 | -6/Lower Caves | Learned Factory terminal intel 12726 | -6/Lower Caves | Discovered new exit (range 13) 12731 | -6/Lower Caves | Identified exit to Data Miner 12732 | -6/Lower Caves | Entered Data Miner 12732 | -6/Data Miner | Discovered new exit (range 6) 12745 | -6/Data Miner | Met Data Miner 12764 | -6/Data Miner | Learned location of Section 7 (-2) 12764 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12771 | -6/Data Miner | Received God Mode back door access code from Data Miner 12786 | -6/Data Miner | Identified exit to Proximity Caves 12786 | -6/Data Miner | Entered Proximity Caves 12947 | -5/Proximity Caves | Escorted by Enhanced Grunt 12975 | -5/Proximity Caves | Build established: Derelict-Mutant 13048 | -5/Proximity Caves | Learned location of 1 exit from Factory 13071 | -5/Proximity Caves | Core integrity fell below 50% 13263 | -5/Proximity Caves | Discovered exit to Factory (range 11) 13279 | -5/Proximity Caves | Entered Factory 13279 | -5/Factory | Evolved 2 slots: Utility x2 13280 | -5/Factory | Identified exit to Factory 13280 | -5/Factory | Identified exit to Upper Caves 13281 | -5/Factory | Loaded intel: 20 terminal locations 13397 | -5/Factory | Lost 11 parts (1p2n6u2w) 13484 | -5/Factory | Garrison activated, responded to threat 13604 | -5/Factory | Entered Upper Caves 13631 | -5/Upper Caves | Core integrity fell below 50% 13649 | -5/Upper Caves | Build established: Mutant 13675 | -5/Upper Caves | Lost 13 parts (1p2n6u4w) 13680 | -5/Upper Caves | Encountered a Warlord checkpoint 13715 | -5/Upper Caves | Learned Factory garrison access intel 13750 | -5/Upper Caves | Learned location of Warlord (-4) 13783 | -5/Upper Caves | Spotted B-75 Beast 13923 | -5/Upper Caves | Discovered new exit (range 13) 13999 | -5/Upper Caves | Entered another Upper Caves area 14018 | -5/Upper Caves | Learned Factory emergency access door positions 14066 | -5/Upper Caves | Learned Factory trap positions 14073 | -5/Upper Caves | Build established: Derelict-Mutant 14191 | -5/Upper Caves | Discovered new exit (range 7) 14202 | -5/Upper Caves | Entered Zhirov 14202 | -5/Zhirov | Discovered new exit (range 3) 14214 | -5/Zhirov | Met Zhirov 14231 | -5/Zhirov | Found Alien Artifact 14242 | -5/Zhirov | Found Alien Artifact 14242 | -5/Zhirov | Identified Integrated Dissipator 14242 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14292 | -5/Zhirov | Learned location of Quarantine (-2) 14292 | -5/Zhirov | Learned location of Testing (-3) 14292 | -5/Zhirov | Learned location of Command (-1) 14296 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14316 | -5/Zhirov | Entered Proximity Caves 14421 | -4/Proximity Caves | Identified Transdimensional Reconstructor 14421 | -4/Proximity Caves | Warped through subspace 14526 | -4/Proximity Caves | Discovered exit to Factory (range 12) 14534 | -4/Proximity Caves | Entered Factory 14534 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14535 | -4/Factory | Loaded intel: 99 trap records 14537 | -4/Factory | Loaded intel: 4 garrison access locations 14641 | -4/Factory | Found Quantum Capacitor 14794 | -4/Factory | Found Prototype Launcher 14794 | -4/Factory | Identified Com. Tesla Bomb Launcher 14866 | -4/Factory | Identified exit to Upper Caves 14866 | -4/Factory | Identified exit to Armory 15196 | -4/Factory | Build established: Scavenger-Mutant 15688 | -4/Factory | Lost 3 parts (2n1w) 15786 | -4/Factory | Garrison activated, responded to threat 15840 | -4/Factory | Discovered new exit (range 12) 15860 | -4/Factory | Lost 3 parts (2u1w) 15922 | -4/Factory | Discovered new exit (range 5) 15940 | -4/Factory | Identified exit to Research 15981 | -4/Factory | Entered Upper Caves 15983 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16001 | -4/Upper Caves | Identified exit to Upper Caves 16390 | -4/Upper Caves | Entered another Upper Caves area 16596 | -4/Upper Caves | Learned Research garrison access intel 16607 | -4/Upper Caves | Discovered new exit (range 8) 16613 | -4/Upper Caves | Identified exit to Warlord 16649 | -4/Upper Caves | Entered Warlord 16682 | -4/Warlord | System corruption reached 10% 16691 | -4/Warlord | System corruption cleaned by Quarantine Array 16858 | -4/Warlord | Found Prototype Device 16858 | -4/Warlord | Identified Minesniffer Drone Bay 17010 | -4/Warlord | Met Warlord 17035 | -4/Warlord | Warlord's base attacked by MAIN.C 17038 | -4/Warlord | Opened Warlord's prototype stash 17057 | -4/Warlord | Found Prototype Device 17057 | -4/Warlord | Identified Exp. Focal Shield 17061 | -4/Warlord | Found Prototype Reactor 17100 | -4/Warlord | Learned Factory recycling unit intel 17101 | -4/Warlord | Learned Quarantine trap positions 17101 | -4/Warlord | Learned 4 Armory zone layouts 17101 | -4/Warlord | Learned 4 Research zone layouts 17101 | -4/Warlord | Learned 4 Testing zone layouts 17335 | -4/Warlord | Opened side exit 17362 | -4/Warlord | Spotted Executioner 17365 | -4/Warlord | Discovered new exit (range 13) 17372 | -4/Warlord | Spotted Striker 17385 | -4/Warlord | Warlord forces counterattacked 17394 | -4/Warlord | Core integrity fell below 50% 17418 | -4/Warlord | Entered Proximity Caves 17425 | -3/Proximity Caves | Core integrity fell below 20% 17442 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 17388_ 0b10 Decoder Chip [Skirmisher] destroyed. 17388_ Adv. Cooling System destroyed. 17388_ System corrupted by crushing effect (+4). 17388_ System corrupted by crushing effect (+2). 17390_ Adv. Signal Interpreter destroyed. 17390_ System corrupted by crushing effect (+1). 17391_ Unknown Flight Unit fries itself beyond repair. 17391_ Unknown Slashing Weapon fries itself beyond repair. 17393_ Imp. Core Analyzer destroyed. 17393_ System corrupted by crushing effect (+4). 17395_ Acquired 3 matter. 17406_ Slammed into B-74 Champion. 17411_ Exp. Core Shielding destroyed. 17411_ Dropped Hcp. Storage Unit. 17412_ Slammed into B-74 Champion. 17412_ Destabilizing: System corrupted (+2). LOCATION=UNKNOWN GOAL=ESCAPE 17422_ System corrupted: FCS attempts to trigger Com. Tesla Bomb Launcher. 17425_ Fusion Compressor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????## ###????????????????????????? | | ?????????????###?# ##??????????????????????? | | ????????????## ## #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# ? ##?????????????????????? | | ????????????# ??#@ #?????????????????????? | | ???????????## #?## #?????????????????????? | | ???????????# ### ##????????????????????? | | ???????????# ## #????????????????????? | | ???????????# #????????????????????? | | ????????????# ##????????????????????? | | ????????????# ##?????????????????????? | | ????????????## #??????????????????????? | | ?????????????## ### #??????????????????????? | | ??????????????## #?# #??????????????????????? | | ???????????????## ###s #??????????????????????? | | ????????????????## #????? ??????????????? | | ????????????####### #??? ?????????????? | | ????????????# #### ## #????????????? | | ????????????# #?## #????????????? | | ???????????## #??# #????????????? | | ???????????# #### #????????????? | | ???????????## ## ?????????????? | | ????????????## #????????????????? | | ?????????????# ## #????????????????? | | ?????????????# ##?# ??????????????? | | ?????????????# #####???## ??????????????? | | ?????????????# ##?????????# ??????????????? | | ?????????????######???????????? ##??????????????? | | ???????????????????????????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Armor Coverage 450 Resistance: TH 25 Core Shielding 40 Power Shielding 66 Evasion (%) 57 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 6 Particle Charging 30 Overload Amplification 50 Overload Regulation 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneSigixFrame Manual? 0 Play Time 02:20:45 Cumulative 190.6 hours Start 2020.09.22 @ 11:23:00 End 2020.09.22 @ 13:51:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 10 Types 2/3/0/1/1/3/0/0/0 Lore% 92 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afb20395-16d4-4475-b0e4-902e43c6e163