Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.26 @ 22:40:29 Player: Cracklepappy Result: Destroyed by HM-0B8(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1088) 1088 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 2003 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/250 Matter 292/300 Energy 250/250 System Corruption 0% Temperature Cool (6) Movement Walking (200) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Cargo Legs > --- UTILITY (2+2) ---- High-capacity Storage Unit Makeshift Kinetic Plating > --- WEAPON (2) ------- Subdweller Machine Gun Heavy Battle Rifle > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Light Treads Spiked Treads Aluminum Leg Aluminum Leg Compact Wheel Improved Heat Sink High-capacity Matter Pod (144) Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector EM Pulse Gun Light Cannon Light Cannon Battle Cannon Rocket Launcher Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Cargo Legs > --- UTILITY ---------- High-capacity Storage Unit Makeshift Kinetic Plating > --- WEAPON ----------- Subdweller Machine Gun Heavy Battle Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Spiked Treads Aluminum Leg Aluminum Leg Compact Wheel Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector EM Pulse Gun Light Cannon Light Cannon Rocket Launcher Improved Grenade Launcher Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Cargo Legs Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Jun Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 51 | 12 16 4 19 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 3 . . 3 Treads 4 | 2 . . 2 Leg 1 | . . . 1 Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 13 | 3 5 2 3 Device 4 | 2 . 2 . Storage 5 | 1 3 . 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . 2 . 2 Artifact . | . . . . Weapon 31 | 5 11 2 13 Energy Gun 9 | 3 2 . 4 Energy Cannon . | . . . . Ballistic Gun 8 | 2 4 . 2 Ballistic Cannon 8 | . 3 1 4 Launcher 3 | . . . 3 Special Weapon 3 | . 2 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . 1 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 99 99 61 Engine 13 | . 14 14 11 Treads 23 | . 28 28 5 Leg 1 | . . . 8 Device 3 | . 1 6 . Storage 13 | . 14 14 10 Protection 8 | . 12 7 3 Energy Gun 5 | . 13 . 5 Ballistic Gun 3 | . 3 . 8 Ballistic Cannon 14 | . 9 23 6 Special Weapon 2 | . 1 4 . Naked Turns . | . . . . Heaviest Build 60 | 15 54 54 60 Greatest Support 55 | 40 40 40 55 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 16 20 18 Most Carried 20 | 8 18 20 20 Average Carried 16 | 5 14 18 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 8 18 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Jun Mat Min Sub Matter Collected 1542 | 395 429 149 569 Remotely . | . . . . Salvage Created 1320 | 253 553 176 338 Parts 93 | 18 28 15 32 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . . 11 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Jun Mat Min Sub Combat Hostiles Destroyed 31 | . 11 8 12 Guns 14 | . 10 . 4 Cannons 10 | . . 8 2 AOE 7 | . 1 . 6 Classes Destroyed 12 | 3 5 1 3 Worker 1 | 1 . . . Tunneler 7 | 7 . . . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Turret 2 | . . . 2 Watcher 1 | . 1 . . Swarmer 10 | . 3 3 4 Grunt 10 | . 6 4 . Sentry 1 | . . . 1 Demolisher 1 | . . 1 . Cobbler 1 | . . . 1 Subdweller 9 | . 2 . 7 Best Kill Streak 5 | 3 5 4 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging . | . . . . Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Jun Mat Min Sub Damage Taken 1552 | . 349 463 740 Core 255 | . 32 54 169 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 104 | . 104 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 135 | 25 45 16 49 Largest 2 | 1 2 2 2 Hottest 100 | 20 100 100 90 Shots Fired 210 | 25 86 29 70 Gun 153 | 25 82 . 46 Cannon 38 | . . 26 12 Launcher 12 | . . . 12 Special 7 | . 4 3 . Kinetic 130 | 25 46 26 33 Thermal 14 | . 4 3 7 Explosive 12 | . . . 12 Electromagnetic 54 | . 36 . 18 Robot Hit Streak 8 | 8 6 5 8 Robot Miss Streak 3 | 3 3 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 118 | 18 48 14 38 Core Hits 62 | 10 20 9 23 Critical Kills 1 | 1 . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | 1 1 1 . Destroy 2 | 1 1 . . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2609 | 235 760 241 1373 Guns 1408 | 235 603 . 570 Cannons 355 | . . 238 117 Explosions 792 | . 106 . 686 Melee . | . . . . Ramming 54 | . 51 3 . Kinetic 1248 | 235 310 238 465 Thermal 317 | . 106 . 211 Explosive 565 | . . . 565 Electromagnetic 425 | . 293 . 132 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 28 | . 1 . 27 Projectiles . | . . . . Explosions 27 | . . . 27 Melee 1 | . 1 . . Knockbacks 2 | . . 1 1 Impact 1 | . . 1 . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 66 | . . . 66 Shots 2 | . . . 2 Rammed 7 | . 6 1 . Targets Rammed 7 | . 6 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 201 | . 201 84 . Average Temperature 39 | . 41 31 . Received Heat Transfer 330 | . 177 54 99 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . 1 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 300 | . 150 . 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -10 ------- Run | Jun Mat Min Sub Peak Influence 202 | 45 202 91 . Initial 29 | . 29 . . Average 25 | 18 42 11 . Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 98 100 . Level 1 . | . 1 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 1 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Jun Mat Min Sub Distress Signals 4 | . 4 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 22 9 22 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -10 ------- Run | Jun Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Jun Mat Min Sub Machines Disabled 4 | . 1 . 3 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Jun Mat Min Sub Machines Accessed 7 | . 5 1 1 Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 13 1 3 Successful 13 | . 9 1 3 Failed 4 | . 4 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 1 3 Record 3 | . . . 3 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Locate Traps 2 | . 2 . . Hauler Manifests 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Jun Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Jun Mat Min Sub Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 18 | . . . 18 Total Damage 208 | . . . 208 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Jun Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Jun Mat Min Sub Turns Passed 5863 | 240 2021 2443 1159 Spaces Moved 2186 | 106 816 658 606 Core 2 | 2 . . . Treads 1650 | 96 816 658 80 Legs 526 | . . . 526 Wheels 8 | 8 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 130 Average Speed 194 | 153 194 240 153 Slowest Speed 250 | 160 240 240 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 8 98 99 43 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 5 | . . 1 4 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . . 2 Spaces Dug 28 | . 4 3 21 Terrain Destroyed 68 | . 6 3 59 Melee . | . . . . Projectile 7 | . 4 3 . AOE 61 | . 2 . 59 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Jun Mat Min Sub Total 3563 | 154 1156 1487 766 Wait 1095 | . 253 800 42 Move 2183 | 105 815 657 606 Hop . | . . . . Pick Up 59 | 11 14 5 29 Fast Attach 13 | 5 3 1 4 Attach 7 | 2 . . 5 Detach . | . . . . Swap 31 | 5 13 3 10 Drop 33 | 1 7 4 21 Fire 135 | 25 45 16 49 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 7 | . 6 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 241 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Discovered new exit (range 15) 800 | -10/Materials | Derelicts attacked the area 1178 | -10/Materials | Discovered new exit (range 6) 1327 | -10/Materials | Discovered new exit (range 15) 2215 | -10/Materials | Repaired Lgt. Armor Plating 2242 | -10/Materials | Repaired EM Pulse Gun 2262 | -10/Materials | Entered Mines 2263 | -10/Mines | Assembled infested the area 3163 | -10/Mines | Discovered new exit (range 3) 3514 | -10/Mines | Learned location of Recycling (-7) 3578 | -10/Mines | Met a Derelict shopkeep closing up shop 3692 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3697 | -10/Mines | Found Prototype Device 3708 | -10/Mines | Discovered new exit (range 7) 3715 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3745 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3748 | -10/Mines | Discovered new exit (range 5) 4571 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4691 | -10/Mines | Discovered new exit (range 6) 4705 | -10/Mines | Entered Subcaves 4705 | -10/Subcaves | Accompanied by 3 allies 4760 | -10/Subcaves | A Subdweller sparked back to life 4760 | -10/Subcaves | A Subdweller sparked back to life 4840 | -10/Subcaves | Lost 3 parts (2n1w) 4966 | -10/Subcaves | Found Prototype Leg 4966 | -10/Subcaves | Identified Cargo Legs 4967 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 5124 | -10/Subcaves | Discovered new exit (range 11) 5374 | -10/Subcaves | Discovered new exit (range 16) 5479 | -10/Subcaves | Learned location of Zion (-6) 5479 | -10/Subcaves | Met a Zionite searching for "candidates" 5504 | -10/Subcaves | Core integrity fell below 50% 5510 | -10/Subcaves | Core integrity fell below 20% 5793 | -10/Subcaves | Visited Clippyterm 5799 | -10/Subcaves | Learned location of Deep Caves (-6) 5799 | -10/Subcaves | Learned location of Extension (-4) 5856 | -10/Subcaves | Disturbed a concealed Subdweller 5864 | -10/Subcaves | Destroyed by HM-0B8(R) with Subdweller Laser Last Messages --------------- Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Intel! "Some Assembly Required" It looks like you want to find the nearest Z-Facility, would you like help? World map updated: -6/Deep Caves. >>Intel! "Prison Break" It looks like you're planning to spring a Derelict or three, would you like help? World map updated: -4/Extension. 05849_ Searching scrap... 05849_ Found Mak. Armor Plating. 05849_ Found Mak. System Shield. 05849_ Found 16 Matter. 05850_ Acquired 16 matter. 05856_ HM-0B8(R) angrily emerges from the Twisted Machinery. 05863_ HM-0B8(R) affixes Scrap Shield Fragment to Scrap Shield. Map ----- +----------------------------------------------------+ | ???????????????"""##### ## | | ???????????????"" 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