Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 08:24:52

Player: Redman9012

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (114)     570
Value Destroyed (2940)     2940
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (225)                225
              TOTAL SCORE: 6155

 Bonus
-------
High Alert Combat Kills    225

 Cogmind 
---------
Core Integrity             0/700
Matter                     44/300
Energy                     148/265
System Corruption          4%
Temperature                Cool (18)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Signal Interpreter
           Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           VTOL Module
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Signal Interpreter
           Targeting Computer
           Weapon Cycler
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Minigun
>          --- INVENTORY --------
  Improved Medium Armor Plating
           System Shield
           Minigun
           Minigun
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  4    | .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             90   | 6   16  22  31  15  
  Power                    11   | 1   2   3   4   1   
    Engine                 9    | 1   2   3   2   1   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   3   8   6   3   
    Treads                 8    | .   .   8   .   .   
    Leg                    8    | 2   3   .   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   .   .   3   3   
  Utility                  32   | 1   4   5   14  8   
    Device                 5    | .   .   .   3   2   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               2    | .   .   .   .   2   
    Protection             21   | .   3   4   10  4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   7   6   7   3   
    Energy Gun             11   | 2   5   3   .   1   
    Energy Cannon          5    | .   2   2   1   .   
    Ballistic Gun          8    | .   .   1   5   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 34   | .   3   3   11  17  
  Power                    4    | .   1   .   2   1   
  Propulsion               7    | .   1   .   2   4   
  Utility                  12   | .   .   .   4   8   
  Weapon                   11   | .   1   3   3   4   
  Highest Loss Streak      14   | .   2   2   5   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  98  95  80  
  Engine                   7    | .   12  11  3   .   
  Core                     2    | .   .   .   4   6   
  Treads                   6    | .   .   18  .   .   
  Leg                      11   | .   27  2   8   5   
  Flight                   5    | .   .   .   16  7   
  Device                   4    | .   .   .   8   12  
  Storage                  7    | .   14  11  .   .   
  Processor                10   | .   .   11  17  15  
  Protection               17   | .   13  21  17  14  
  Energy Gun               8    | .   18  9   .   .   
  Energy Cannon            4    | .   8   4   1   .   
  Ballistic Gun            8    | .   .   7   15  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 12  37  41  28  29  
  Greatest Support         43   | 20  20  43  15  15  
  Greatest Overweight (x)  11   | .   11  1   2   6   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  5   
  Average Capacity         10   | 5   14  15  5   5   
  Most Carried             15   | 5   15  15  14  5   
  Average Carried          9    | 3   12  14  4   4   
  Final Capacity           15   | 8   15  15  5   5   
  Final Carried            15   | 2   15  15  5   1   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2206 | 176  211  600  911  308  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4407 | .    389  2001 1548 469  
  Parts                    274  | .    19   137  92   26   
Haulers Intercepted        3    | .    1    1    1    .    
Recyclers Shooed           3    | .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  82   | .   7   38  28  9   
  Guns                     67   | .   4   29  25  9   
  Cannons                  13   | .   3   7   3   .   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          14   | .   4   8   2   .   
  Worker                   10   | .   .   4   6   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   3    | .   1   1   1   .   
  Recycler                 6    | .   .   3   3   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  9    | .   2   4   3   .   
  Swarmer                  28   | .   2   11  13  2   
  Grunt                    30   | .   5   15  8   2   
  Brawler                  2    | .   .   1   .   1   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   19   | .   .   10  6   3   
  Hunter                   2    | .   .   .   1   1   
Best Kill Streak           16   | .   2   8   16  3   
  Combat Bots Only         5    | .   2   5   4   3   
Max Kills in Single Turn   3    | .   1   3   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        906  | .    65   205  192  444  
  Missed                   272  | .    16   63   54   139  
Damage Taken               6344 | .    558  1651 1561 2574 
  Core                     1368 | .    109  170  389  700  
  Absorbed by Shields      272  | .    .    .    263  9    
  Redirected to Shielding  77   | .    .    23   54   .    
  Ignored by Resistances   147  | .    .    .    54   93   
  Regen/Repaired (Parts)   138  | .    .    138  .    .    
Core Remaining (%)         60   | 100  56   57   29   .    
Volleys Fired              339  | .    46   121  117  55   
  Largest                  2    | .    2    2    2    2    
  Hottest                  150  | .    113  150  150  50   
Shots Fired                593  | .    77   207  217  92   
  Gun                      517  | .    51   181  193  92   
  Cannon                   76   | .    26   26   24   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  371  | .    .    88   193  90   
  Thermal                  86   | .    36   26   24   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          136  | .    41   93   .    2    
  Robot Hit Streak         12   | .    12   11   12   9    
  Robot Miss Streak        5    | .    5    5    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        11   | .    .    5    5    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           368  | .    48   127  131  62   
  Core Hits                166  | .    15   65   64   22   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    1    1    
  Critical Strikes         5    | .    2    1    1    1    
    Burn                   1    | .    1    .    .    .    
    Destroy                3    | .    .    1    1    1    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6834 | .    777  2638 2494 925  
  Guns                     5277 | .    448  1917 1987 925  
  Cannons                  1256 | .    327  422  507  .    
  Explosions               298  | .    .    298  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    2    1    .    .    
  Kinetic                  3759 | .    .    876  1987 896  
  Thermal                  1642 | .    415  720  507  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1430 | .    360  1041 .    29   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    .    11   
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            42   | .    11   31   .    .    
  Projectiles              27   | .    11   16   .    .    
  Explosions               15   | .    .    15   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      61   | .    .    61   .    .    
  Shots                    3    | .    .    3    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             2    | .    1    1    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        589  | .    589  562  308  38   
  Average Temperature      95   | .    183  100  47   14   
  Received Heat Transfer   1821 | .    240  441  575  565  
  Effects                  19   | .    8    11   .    .    
    Shutdowns              4    | .    2    2    .    .    
    Energy Bleed           3    | .    2    1    .    .    
    Interference           7    | .    2    5    .    .    
    Matter Decay           2    | .    .    2    .    .    
    Short Circuit          1    | .    1    .    .    .    
    Damage (minor)         2    | .    1    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    3    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    1    4    1    .    
  Heat Transferred         2768 | .    925  1066 777  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    4    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             736  | .   154 736 488 236 
  Initial                  191  | .   .   .   133 191 
  Average                  230  | .   48  342 358 144 
Maximum Alert Level        3    | .   .   3   2   1   
  Low Security (%)         52   | 100 100 32  13  63  
  Level 1                  25   | .   .   27  47  36  
  Level 2                  20   | .   .   34  39  .   
  Level 3                  1    | .   .   5   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          17   | .   1   7   4   5   
  Investigation            8    | .   1   5   1   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 6    | .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   2   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              117  | .   16  47  40  14  
  Peak Tracking Total      6    | .   3   5   6   4   
  Tactical Retreats        4    | .   2   1   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   1   .   2   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          6    | .   2   2   2   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          20   | .   7   9   3   1   
  Terminals                18   | .   7   8   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                53   | .   16  27  7   3   
  Successful               29   | .   12  17  .   .   
  Failed                   24   | .   4   10  7   3   
    Catastrophic           6    | .   1   1   3   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   .   3   2   1   
  Terminals                47   | .   16  24  4   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             27   | .   12  15  .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Alert Level              5    | .   1   4   .   .   
  Unreport Threat          5    | .   2   3   .   .   
  Locate Traps             3    | .   2   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Zone Layout              6    | .   5   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   5   9   2   1   
  Full Trace Events        12   | .   2   7   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     32   | .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5906 | 69   1609 1907 1388 933  
Spaces Moved               2667 | 55   778  891  530  413  
  Core                     42   | 14   3    .    2    23   
  Treads                   785  | .    .    785  .    .    
  Legs                     1786 | 41   775  106  526  338  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   54   | .    .    .    2    52   
  Fastest Speed            50   | 50   120  160  100  50   
  Average Speed            173  | 102  177  164  181  188  
  Slowest Speed            600  | 120  600  240  190  525  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 5    95   77   41   11   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          16   | .    .    15   1    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    3    1    .    
  AOE                      12   | .    .    12   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3447 | 68   938  1136 787  518  
  Wait                     141  | .    29   46   52   14   
  Move                     2663 | 54   777  890  529  413  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  129  | 8    44   31   32   14   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   66   | 6    11   10   24   15   
  Detach                   1    | .    .    .    1    .    
  Swap                     24   | .    5    12   7    .    
  Drop                     82   | .    25   25   25   7    
  Fire                     339  | .    46   121  117  55   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    1    | .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
   70 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 16)
  844 | -10/Materials | Discovered new exit (range 8)
 1165 | -10/Materials | Discovered new exit (range 7)
 1277 | -10/Materials | Discovered new exit (range 5)
 1416 | -10/Materials | Discovered new exit (range 8)
 1679 | -10/Materials | Entered another Materials area
 1679 | -9/Materials  | Evolved 2 slots: Utility x2
 1731 | -9/Materials  | Identified exit to Mines
 1731 | -9/Materials  | Identified exit to Storage
 2252 | -9/Materials  | Discovered new exit (range 5)
 3306 | -9/Materials  | Repaired Imp. Treads
 3558 | -9/Materials  | Discovered new exit (range 16)
 3586 | -9/Materials  | Entered another Materials area
 3586 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3648 | -8/Materials  | Garrison activated, responded to threat
 3690 | -8/Materials  | Lost 5 parts (1p2u2w)
 4024 | -8/Materials  | Core integrity fell below 50%
 4583 | -8/Materials  | Lost 3 parts (1n1u1w)
 4945 | -8/Materials  | Discovered new exit (range 16)
 4972 | -8/Materials  | Identified exit to Factory
 4974 | -8/Materials  | Entered Factory
 4974 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5666 | -7/Factory    | Garrison activated, responded to threat
 5868 | -7/Factory    | Core integrity fell below 50%
 5884 | -7/Factory    | Core integrity fell below 20%
 5907 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
05846_ Penetrated by Slug.
05852_ Minigun destroyed.
05858_ Slug penetrates Subcomponent Replicator.
05858_ Subcomponent Replicator disabled.
05861_ VTOL Module destroyed.
05861_ Imp. Medium Armor Plating destroyed.
05861_ P-60 Hacker destroyed.
05861_ Slug penetrates Repair Station.
05861_ System corrupted: Minigun jammed.
05863_ H-55 Commando destroyed.
05864_ Minigun destroyed.
05871_ Weapon Cycler destroyed.
05875_ Acquired Shock Rifle.
05877_ Med. Reactive Plating destroyed.
05880_ Shock Rifle destroyed.
05891_ Acquired Imp. Ion Engine.
05891_ Imp. Shield Generator destroyed.
05897_ M-28 Smith repairs Y-54 Guardian.
05905_ Acquired Hvy. Ion Cannon.
05907_ System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             30
Resistance: TH             10
Core Shielding             20
Power Shielding            33
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              BeamTimingGuard
  Manual?         0
Play Time         00:59:44
  Cumulative      7.8 hours
  Start           2024.04.04 @ 07:27:02
  End             2024.04.04 @ 08:24:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38e78520-bfd7-478f-964e-6c1c5b54ee5f