Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 20:54:36 Player: Zeta Lockhart Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1392) 1392 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 6080 Bonus ------- High Alert Combat Kills 28 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 45/100 System Corruption 3% Temperature Cool (27) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Cooling System Large Battery (200) Large Matter Pod (0) Gatling Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Layered Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Arc Projector Improved Arc Projector Gatling Laser Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Heat Sink Improved Cooling System Large Battery Large Battery Flak Gun [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Protection Layered Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 2 | . . . . 1 . 1 . Propulsion 2 | . . . . 1 . 1 . Utility 3 | . . 1 1 . 1 . . Weapon 3 | . . 1 1 . 1 . . Parts Attached 67 | 5 4 5 15 1 6 3 28 Power 6 | 1 . 2 1 . 2 . . Engine 5 | 1 . 2 1 . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 13 | 2 . . 3 . 1 . 7 Treads 8 | 2 . . 3 . 1 . 2 Leg 5 | . . . . . . . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 2 2 2 . 2 3 12 Device 7 | . . 2 1 . 2 . 2 Storage 6 | . 2 . 1 . . 2 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 10 | . . . . . . 1 9 Artifact . | . . . . . . . . Weapon 25 | 2 2 1 9 1 1 . 9 Energy Gun 14 | 2 2 . 4 1 1 . 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | . . 1 1 . . . 2 Ballistic Cannon 4 | . . . 3 . . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 36 | . . 1 7 . 1 . 27 Power 5 | . . 1 1 . 1 . 2 Propulsion 11 | . . . 2 . . . 9 Utility 10 | . . . 1 . . . 9 Weapon 10 | . . . 3 . . . 7 Highest Loss Streak 13 | . . 1 7 . 1 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 85 91 88 84 98 88 74 Engine 6 | . 14 7 8 7 4 5 1 Core 1 | . . . . . 6 5 4 Treads 16 | . 28 22 16 15 20 17 6 Leg 2 | . . . . . . . 9 Device 10 | . . 10 15 15 20 17 8 Storage 11 | . 14 18 14 15 13 8 4 Protection 2 | . . . . . . 1 9 Energy Gun 15 | . 27 22 14 7 13 11 9 Ballistic Gun 5 | . . 11 9 7 6 5 3 Ballistic Cannon 7 | . . . 9 15 13 11 10 Peak Build Rating 64 | 5 7 10 24 24 34 35 64 Average Rating 23 | 4 6 8 19 23 31 34 45 On Entrance 17 | . 5 7 10 21 24 34 35 Naked Turns 3 | . . . . . . . 3 Heaviest Build 66 | 6 22 27 38 36 46 49 66 Greatest Support 65 | 40 40 40 40 40 60 60 65 Greatest Overweight (x) 13 | . . . 1 . . . 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 9 Most Carried 10 | 5 8 9 10 9 10 10 10 Average Carried 6 | 2 6 7 8 8 6 10 5 Final Capacity 10 | 5 10 10 10 10 10 10 5 Final Carried 10 | 3 7 8 9 9 10 10 5 Class Distribution -------------------- 41% | Scavenger-Gunner 21% | Scavenger-Tank 19% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 1414 | 250 27 108 471 . 97 43 418 Remotely . | . . . . . . . . Salvage Created 1786 | 92 135 363 677 . 78 160 281 Parts 83 | . 4 24 32 . 7 4 12 Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 3 | . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 34 | . 2 7 17 . 1 . 7 Melee 1 | . . . . . . . 1 Guns 25 | . 2 7 10 . 1 . 5 Cannons 8 | . . . 7 . . . 1 Classes Destroyed 10 | 1 2 4 2 . . . 1 Worker 2 | . . 1 . . 1 . . Builder 1 | . . . 1 . . . . Hauler 2 | . 1 1 . . . . . Recycler 4 | 1 . 1 1 . . 1 . Watcher 1 | . . 1 . . . . . Swarmer 10 | . . 3 7 . . . . Grunt 14 | . 2 2 8 . . . 2 Sentry 4 | . . 2 1 . 1 . . Specialist 5 | . . . . . . . 5 Hunter 1 | . . . 1 . . . . Best Kill Streak 6 | 1 2 3 6 . 2 1 2 Combat Bots Only 4 | . 2 3 4 . 1 . 2 Max Kills in Single Turn 2 | 1 1 2 2 . 2 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 540 | . 27 41 113 . 27 . 332 Missed 169 | . 4 17 39 . 9 . 100 Damage Taken 7013 | 28 308 298 976 . 133 . 5270 Core 1310 | . 38 51 211 . 6 . 1004 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 109 | . . . . . . . 109 Core Remaining (%) 88 | 100 84 87 61 100 99 . . Volleys Fired 127 | 3 17 28 39 . 3 4 33 Largest 5 | 2 2 3 4 . 5 2 5 Hottest 296 | 80 100 120 178 . 227 111 296 Shots Fired 390 | 6 33 73 140 . 15 8 115 Gun 302 | 6 33 73 99 . 9 8 74 Cannon 88 | . . . 41 . 6 . 41 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 173 | . . 22 80 . 9 . 62 Thermal 131 | 3 28 51 13 . 3 4 29 Explosive . | . . . . . . . . Electromagnetic 86 | 3 5 . 47 . 3 4 24 Robot Hit Streak 25 | 6 11 25 5 . 2 5 13 Robot Miss Streak 9 | . 2 3 5 . 1 1 9 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 248 | 6 24 53 69 . 7 7 82 Core Hits 103 | 1 8 17 32 . 4 4 37 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 1 2 4 . . . 5 Burn 4 | . 1 2 . . . . 1 Destroy 1 | . . . 1 . . . . Blast 6 | . . . 3 . . . 3 Sever 1 | . . . . . . . 1 Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing 8 | . . . . . . . 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4770 | 110 307 673 1534 . 133 91 1922 Guns 2882 | 74 296 673 751 . 80 91 917 Cannons 1420 | . . . 521 . 53 . 846 Explosions 291 | 36 . . 255 . . . . Melee 155 | . . . . . . . 155 Ramming 22 | . 11 . 7 . . . 4 Kinetic 2283 | . . 210 826 . 78 . 1169 Thermal 1684 | 70 247 463 318 . 45 43 498 Explosive . | . . . . . . . . Electromagnetic 626 | 40 49 . 383 . 10 48 96 Impact . | . . . . . . . . Slashing 155 | . . . . . . . 155 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . . 6 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 64 | 16 . . 40 . . . 8 Projectiles 14 | . . . 6 . . . 8 Explosions 50 | 16 . . 34 . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . 5 . . . 6 Impact . | . . . . . . . . Kinetic 11 | . . . 5 . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 31 | 29 . . . . . . 2 Shots 1 | 1 . . . . . . . Rammed 6 | . 2 . 3 . . . 1 Targets Rammed 6 | . 2 . 3 . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 424 | 66 294 159 424 . 99 . 249 Average Temperature 87 | 32 119 57 95 . 46 . 64 Received Heat Transfer 1912 | . 192 105 396 . 36 . 1183 Effects 3 | . 2 . 1 . . . . Interference 2 | . 2 . . . . . . Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 3 6 . . . . . Heat Transferred 4297 | 175 754 1517 435 . 111 111 1194 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | 1 . . 3 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Peak Influence 555 | 5 90 266 555 161 120 63 175 Initial 161 | . 3 37 111 161 78 58 44 Average 139 | 3 57 178 301 161 94 61 67 Maximum Alert Level 2 | . . 1 2 . . . . Low Security (%) 74 | 100 100 56 16 100 100 100 100 Level 1 21 | . . 43 67 . . . . Level 2 3 | . . . 16 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 2 . . . 4 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . . . 2 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 5 | . . 2 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 4 16 19 . 1 . 32 Peak Tracking Total 15 | . 2 9 5 . 1 . 15 Tactical Retreats 9 | . 1 2 1 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 1 | . . . . . . 1 . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . . . . 1 . Successful 1 | . . . . . . 1 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 1935 | 86 279 289 446 93 122 135 485 Spaces Moved 789 | 49 121 111 169 57 60 74 148 Core 15 | 12 . . . . . . 3 Treads 682 | 37 121 111 169 57 60 74 53 Legs 92 | . . . . . . . 92 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 164 | 133 160 160 161 160 160 160 192 Slowest Speed 700 | 160 160 160 240 160 160 160 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 13 | 4 24 12 15 1 2 2 44 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 36 | . . . 31 . 2 . 3 Melee . | . . . . . . . . Projectile 20 | . . . 15 . 2 . 3 AOE 16 | . . . 16 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 1136 | 64 175 166 249 59 79 83 261 Wait 43 | . 16 15 5 . . . 7 Move 782 | 48 120 110 168 56 59 73 148 Hop . | . . . . . . . . Pick Up 68 | 8 11 6 13 1 8 . 21 Fast Attach 8 | . . . 3 . . 2 3 Attach 58 | 5 4 5 12 1 6 . 25 Detach 5 | . . . . . 1 . 4 Swap 1 | . . . . . . 1 . Drop 30 | . 5 2 6 1 2 3 11 Fire 127 | 3 17 28 39 . 3 4 33 Melee 8 | . . . . . . . 8 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 5 | . 2 . 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 348 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 4) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 610 | -9/Materials | Discovered new exit (range 16) 655 | -9/Materials | Entered another Materials area 655 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 988 | -8/Materials | Lost 7 parts (1p2n1u3w) 1022 | -8/Materials | Discovered new exit (range 6) 1101 | -8/Materials | Entered Factory 1101 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1168 | -7/Factory | Discovered new exit (range 12) 1194 | -7/Factory | Entered another Factory area 1194 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1261 | -6/Factory | Discovered new exit (range 13) 1294 | -6/Factory | Build established: Scavenger-Gunner 1316 | -6/Factory | Entered another Factory area 1316 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1451 | -5/Factory | Identified exit to DSF 1451 | -5/Factory | Entered DSF 1493 | -5/DSF | Additional patrols routed to DSF 1662 | -5/DSF | Lost 13 parts (1p4n4u4w) 1929 | -5/DSF | Core integrity fell below 50% 1934 | -5/DSF | Core integrity fell below 20% 1936 | -5/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01920_ Lyr. Heavy Armor Plating destroyed. 01921_ Acquired Imp. Weapon Shielding. 01922_ System corrupted: Adv. Heat Sink rejected. 01922_ Critical hit (Burn: +50). 01922_ Imp. Medium Armor Plating destroyed. 01926_ Arc Projector destroyed. 01926_ Imp. Weapon Shielding destroyed. 01926_ Med. Storage Unit destroyed. 01927_ Carbon-fiber Leg destroyed. 01928_ Knocked back. 01929_ Acquired 67 matter. 01929_ Dropped Mni. Assault Cannon. 01929_ Critical hit (Burn: +37). 01929_ Dropped Mni. Assault Cannon. 01930_ G-50 Soldier destroyed. 01932_ Critical hit (Burn: +37). 01933_ Scythe destroyed. 01933_ Knocked back. 01934_ X-67 Chaingunner destroyed. 01935_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????##?????????? | | ??????????????????###??????????#""?????????? | | ??????????????????#%#??????????#"#?????????? | | ??????????????#####"###???????##"####??????? | | ??????????????# // ! #########"""""#??????? | | ??????????????# ///!%#!gg# !##"""""#??????? | | ??????????????# [H![][@g=!g ""##"????? | | ??????????????# %=g!!]!g g! """""????? | | ??????????????### ###!g!#!!## ""###????? | | ????????????????# #?#!!!#!!### ###??????? | | ???????????????== ]?########## ##???????? | | ??????????????#== ]????????# !#???????? | | ??????????????#== ]]???????# !#???????? | | ??????????????### ##???????###! ##???????? | | ????????????????[ !????????#! ! #???????? | | ???????????????[[ !????????#! #???????? | | ???????????????[[ !????????# #???????? | | ??????????????### #????????### ###??????? | | ????????????????# %??????#!???# ##?????? | | ???????????????? %??#]]]#!!!## "#?????? | | ???????????????? % ]] ##?????? | | ???????????????? %%[ % #??????? | | ???????????????? % %% ^^ #??????? | | ????????????????? %%##!!!#!!!##^ !!#??????? | | ??????????????????????#!!?#!!!?# !!#??????? | | ??????????????????????#???###??######??????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedWeaponsAutohacker Manual? 0 Play Time 00:37:04 Cumulative 21.0 hours Start 2025.01.28 @ 20:20:03 End 2025.01.28 @ 20:54:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddf209fa-af4a-416c-ab49-de5c75835346