Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.01 @ 19:12:06

Player: Demise

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (1584)     1584
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (282)                282
              TOTAL SCORE: 4341

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/400
Matter                     67/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Salvage Targeting Computer
                Thief Drone Bay (2/3)
>               --- WEAPON (2) -------
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
     Reinforced Fission Core
   Experimental Heat Sink
  High-capacity Storage Unit
       Improved Utility Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved EM Shotgun
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                AWS/Gauss
                8R-AWN's Boregun
                8R-AWN's Boregun

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Salvage Targeting Computer
                Thief Drone Bay
>               --- WEAPON -----------
       Improved EM Shotgun
                8R-AWN's Boregun
>               --- INVENTORY --------
     Reinforced Fission Core
   Experimental Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod
         Medium Matter Pod
       Improved Utility Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved EM Shotgun
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                AWS/Gauss
                8R-AWN's Boregun
           Mini Grenade Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
Utility                    Large Storage Unit
  Device                   System Backup Module
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             92   | 4   22  1   40  2   23  
  Power                    11   | .   3   .   7   .   1   
    Engine                 11   | .   3   .   7   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   3   .   8   .   3   
    Treads                 14   | 2   3   .   8   .   1   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  29   | .   7   .   9   2   11  
    Device                 5    | .   .   .   .   1   4   
    Storage                13   | .   5   .   3   1   4   
    Processor              4    | .   2   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   5   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 2   9   1   16  .   8   
    Energy Gun             4    | .   .   .   1   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          25   | 2   7   1   13  .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   1   .   1   .   3   
    Special Weapon         2    | .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   3   
Parts Lost                 12   | .   1   .   6   .   5   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               4    | .   .   .   2   .   2   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   4    | .   1   .   2   .   1   
  Highest Loss Streak      6    | .   1   .   6   .   2   
Average Slot Usage (%)     97   | .   94  100 99  100 95  
  Engine                   11   | .   13  14  10  11  11  
  Treads                   23   | .   27  28  21  22  18  
  Device                   1    | .   .   .   .   .   5   
  Storage                  30   | .   18  28  32  43  31  
  Processor                3    | .   4   .   5   .   4   
  Protection               2    | .   .   .   6   .   1   
  Ballistic Gun            21   | .   27  28  21  22  13  
  Launcher                 1    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             142  | 3   42  41  94  94  142 
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  4    | .   1   1   2   2   4   
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 36   | 4   16  16  30  30  36  
  Average Capacity         20   | 4   11  16  22  29  25  
  Most Carried             35   | 4   16  16  30  30  35  
  Average Carried          19   | 2   9   16  21  29  23  
  Final Capacity           30   | 4   16  16  30  30  20  
  Final Carried            30   | 4   16  16  30  30  18  

 Class Distribution 
--------------------
 51% | Hauler-Mutant
 29% | Scavenger-Mutant
 19% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           2646 | 244  535  165  933  113  656  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2660 | 20   930  187  1358 139  26   
  Parts                    172  | 4    58   13   91   6    .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  49   | .   19  5   21  2   2   
  Guns                     43   | .   16  5   19  2   1   
  AOE                      6    | .   3   .   2   .   1   
Classes Destroyed          12   | 1   7   .   3   .   1   
  Worker                   4    | .   3   .   1   .   .   
  Builder                  2    | .   1   .   .   1   .   
  Tunneler                 2    | 1   .   1   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 3    | .   1   .   2   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  14   | .   6   2   6   .   .   
  Grunt                    27   | .   13  3   9   2   .   
  Sentry                   6    | .   .   .   6   .   .   
  Assembled                2    | .   .   .   .   .   2   
Best Kill Streak           7    | 1   4   2   7   2   1   
  Combat Bots Only         7    | .   3   2   7   2   1   
Max Kills in Single Turn   2    | 1   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3664 | .    826  202  1088 66   1482 
  Core                     506  | .    80   25   114  14   273  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    58   .    .    .    
Volleys Fired              340  | 1    106  22   104  7    100  
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  100  | 40   100  40   100  46   90   
Shots Fired                615  | 2    208  44   204  14   143  
  Gun                      581  | 2    205  44   201  14   115  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 32   | .    2    .    2    .    28   
  Special                  2    | .    1    .    1    .    .    
  Kinetic                  529  | 2    205  44   201  14   63   
  Thermal                  2    | .    1    .    1    .    .    
  Explosive                32   | .    2    .    2    .    28   
  Electromagnetic          52   | .    .    .    .    .    52   
  Robot Hit Streak         22   | 1    16   7    11   4    22   
  Robot Miss Streak        6    | .    6    3    3    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           408  | 1    131  29   142  9    96   
  Core Hits                161  | 1    48   15   58   4    35   
  Critical Hits            3    | .    2    .    .    1    .    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5017 | 13   1479 255  2033 157  1080 
  Guns                     4453 | 13   1353 255  1870 157  805  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               562  | .    126  .    161  .    275  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    .    .    2    .    .    
  Kinetic                  4389 | 13   1353 255  1870 157  741  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                562  | .    126  .    161  .    275  
  Electromagnetic          64   | .    .    .    .    .    64   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    
  Average Corruption       2    | .    .    .    2    3    2    
  Corruption Purged        3    | .    .    .    .    .    3    
  Effects                  66   | .    .    .    30   22   14   
    Message Errors         17   | .    .    .    5    7    5    
    Matter Fused           20   | .    .    .    5    8    7    
    Heat Flow Errors       3    | .    .    .    1    2    .    
    Energy Discharges      11   | .    .    .    6    3    2    
    Data Loss (minor)      10   | .    .    .    8    2    .    
    Targeting Errors       3    | .    .    .    3    .    .    
    Weapon Failures        2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    .    .    10   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    .    .    10   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    41   .    .    .    32   
  Shots                    3    | .    2    .    .    .    1    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        262  | .    24   17   188  262  210  
  Average Temperature      33   | .    7    4    18   112  93   
  Received Heat Transfer   785  | .    351  87   288  39   20   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             289  | 5   289 120 245 56  .   
  Initial                  70   | .   3   70  9   6   .   
  Average                  96   | 2   174 64  99  6   .   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         88   | 100 67  100 91  100 .   
  Level 1                  11   | .   32  .   8   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   5   .   6   .   .   
  Investigation            9    | .   4   .   5   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              139  | .   33  5   38  2   61  
  Peak Tracking Total      9    | .   4   2   4   2   9   
  Tactical Retreats        16   | .   2   1   1   .   12  

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            6    | .   1   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            5    | .   .   .   .   5   .   
  Installed                1    | .   .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          29   | .   10  .   15  2   2   
  Terminals                18   | .   7   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                77   | .   38  .   35  2   2   
  Successful               48   | .   20  .   24  2   2   
  Failed                   27   | .   17  .   10  .   .   
    Catastrophic           5    | .   3   .   2   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   
  Manual                   47   | .   25  .   21  .   1   
  Terminals                47   | .   23  .   24  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          11   | .   6   .   5   .   .   
  Recycling Units          15   | .   9   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             21   | .   10  .   7   2   2   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           2    | .   2   .   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              3    | .   1   .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       9    | .   5   .   4   .   .   
  Scan Component           5    | .   3   .   2   .   .   
  Repair                   4    | .   2   .   2   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   
  Retrieve Components      3    | .   1   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   11  .   .   
  Terminals                8    | .   1   .   7   .   .   
    Track                  1    | .   .   .   1   .   .   
    Assimilate             1    | .   .   .   1   .   .   
    Botnet                 5    | .   1   .   4   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   4   .   .   
    Reject                 3    | .   1   .   2   .   .   
    Mask                   4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   9   .   10  .   .   
  Full Trace Events        7    | .   4   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   2   .   .   
  Time                     91   | .   52  .   39  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     23   | .   9   .   14  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   
Total Orders               2    | .   .   .   .   .   2   
  RETURN                   2    | .   .   .   .   .   2   
Ally Attacks               51   | .   .   .   .   .   51  
  Total Damage             232  | .   .   .   .   .   232 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       4    | .   3   .   1   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             13   | .   .   .   .   .   13  
  Drone Recoveries         12   | .   .   .   .   .   12  

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               8597 | 35   1765 1054 2659 1223 1861 
Spaces Moved               3917 | 34   816  549  1197 594  727  
  Core                     54   | 29   25   .    .    .    .    
  Treads                   3761 | 5    791  549  1197 594  625  
  Legs                     102  | .    .    .    .    .    102  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   180  160  180  150  
  Average Speed            182  | 66   161  180  184  199  196  
  Slowest Speed            240  | 160  180  180  200  200  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       75   | 4    98   94   97   89   71   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    .    1    1    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    
Scrap Searched             4    | .    .    1    .    3    .    
Spaces Dug                 6    | .    1    .    1    .    4    
Terrain Destroyed          37   | .    15   .    16   .    6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    1    .    1    .    .    
  AOE                      35   | .    14   .    15   .    6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4818 | 42   1075 580  1471 622  1028 
  Wait                     293  | .    98   8    55   2    130  
  Move                     3912 | 33   815  548  1196 593  727  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  80   | 4    19   .    35   11   11   
  Fast Attach              24   | 4    7    .    11   2    .    
  Attach                   22   | .    4    .    6    .    12   
  Detach                   13   | .    3    .    3    .    7    
  Swap                     46   | .    11   1    23   .    11   
  Drop                     86   | .    12   1    37   7    29   
  Fire                     340  | 1    106  22   104  7    100  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   36 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 9)
  313 | -10/Materials | Build established: Mutant
  662 | -10/Materials | Repaired Lgt. Treads
  690 | -10/Materials | Repaired Assault Rifle
  861 | -10/Materials | Discovered new exit (range 3)
  865 | -10/Materials | Identified exit to Materials
  921 | -10/Materials | Identified exit to Mines
 1085 | -10/Materials | Discovered exit to Materials (range 4)
 1385 | -10/Materials | Discovered exit to Materials (range 15)
 1390 | -10/Materials | Central database locked down
 1801 | -10/Materials | Entered Mines
 1823 | -10/Mines     | Met a Derelict bent on vengeance
 1954 | -10/Mines     | Build established: Scavenger-Mutant
 1965 | -10/Mines     | Discovered exit to Materials (range 9)
 2063 | -10/Mines     | Discovered exit to Materials (range 15)
 2574 | -10/Mines     | Excavation squad dispatched
 2574 | -10/Mines     | A large section of the Mines collapsed
 2643 | -10/Mines     | Learned location of Recycling (-8)
 2855 | -10/Mines     | Entered Materials
 2855 | -9/Materials  | Evolved 2 slots: Utility x2
 3024 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 3470 | -9/Materials  | Discovered new exit (range 4)
 3472 | -9/Materials  | Destroyed 7 combat bots
 3486 | -9/Materials  | Identified exit to Materials
 3899 | -9/Materials  | Discovered new exit (range 15)
 3931 | -9/Materials  | Identified exit to Mines
 4090 | -9/Materials  | Central database locked down
 4420 | -9/Materials  | Discovered exit to Materials (range 16)
 4450 | -9/Materials  | Build established: Hauler-Mutant
 4501 | -9/Materials  | Repaired Lgt. Treads
 4644 | -9/Materials  | Repaired Lgt. Treads
 5037 | -9/Materials  | Discovered exit to Materials (range 7)
 5514 | -9/Materials  | Entered Mines
 5761 | -9/Mines      | Found the Drone Emporium
 5771 | -9/Mines      | Found Prototype Device
 5798 | -9/Mines      | Discovered exit to Materials (range 6)
 5899 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 6024 | -9/Mines      | Discovered exit to Materials (range 12)
 6446 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 6519 | -9/Mines      | Learned 8 Materials zone layouts
 6527 | -9/Mines      | Learned location of 1 exit from Materials
 6729 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6729 | -9/Mines      | Discovered new exit (range 5)
 6737 | -9/Mines      | Entered Exiles
 6765 | -9/Exiles     | Discovered new exit (range 15)
 6811 | -9/Exiles     | Met 8R-AWN
 6845 | -9/Exiles     | Met EX-HEX
 7013 | -9/Exiles     | Met EX-DEC
 7059 | -9/Exiles     | Learned location of Zion (-6)
 7224 | -9/Exiles     | Discovered new exit (range 10)
 7274 | -9/Exiles     | Identified Thief Drone Bay
 7422 | -9/Exiles     | Met EX-BIN
 7447 | -9/Exiles     | Aligned with FarCom system
 7449 | -9/Exiles     | Given EX-Vault access code
 7490 | -9/Exiles     | Opened EX-Vault
 7502 | -9/Exiles     | Found AWS/Gauss
 7547 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7957 | -9/Exiles     | Attacked by the Exiles
 8074 | -9/Exiles     | Core integrity fell below 50%
 8268 | -9/Exiles     | Found 8R-AWN's Boregun
 8574 | -9/Exiles     | Allies destroyed 8R-AWN
 8591 | -9/Exiles     | Core integrity fell below 20%
 8598 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
08527_ Thief Drone delivers Prototype Device.
08527_ Thief Drone retrieved by Thief Drone Bay.
08529_ Thief Drone released from Thief Drone Bay.
08529_ 8R-AWN Adv. Weapon Cycler ripped off.
08530_ Thief Drone released from Thief Drone Bay.
08531_ Thief Drone delivers Adv. Weapon Cycler.
08531_ Thief Drone retrieved by Thief Drone Bay.
08540_ 8R-AWN Prototype Device ripped off.
08542_ Thief Drone delivers Prototype Device.
08542_ Thief Drone retrieved by Thief Drone Bay.
08543_ Thief Drone released from Thief Drone Bay. <x2>
08548_ 8R-AWN Prototype Device ripped off.
08550_ 8R-AWN Prototype Processor ripped off.
08550_ Thief Drone delivers Prototype Device.
08550_ Thief Drone retrieved by Thief Drone Bay.
08574_ 8R-AWN destroyed.
08576_ Acquired 120 matter.
08576_ Thief Drone retrieved by Thief Drone Bay.
08584_ Knocked back. <x4>
08596_ Imp. EM Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
| ##?????????????????????????????????????#""""""?#   |
|  #??????????????????????????????????????#"###??#   |
| ##?????????????????????????????????????????????#   |
| #??????????????????????????????????????????????#   |
| ##????????????????????????????????????????????##   |
|  #????????????#######?????????????????????????#"   |
|  #######??????#    "#?????????????????????????#"   |
|     #""##?????#    "#?????????????????????????#"   |
|        !#?????#    "#?????????????????????????#"   |
|         ##???##   ""#????????????##???????????#"   |
|          #####"   ""#????????????  """????????#"   |
|             ##"   ""#????????????" """#???????##   |
| #           #"    ###????????????"    ?????????#   |
| #"##              #?????????????""    ?????????#"  |
| #######           ##????????????""   "#????????#"  |
| ??????###         "####?????????    ""?????????#"  |
| ########"             #??????????"  "?????????##"  |
| # !!"""""             ##?????????#  #????????##""  |
| #         ! ###""      #####???###  ###?######""   |
| #           #?##          "#####X#  #"###"""""""   |
| #          "#??#                     """""" " ""   |
| # !"""   #"# #?#"#                   "" """   "    |
| ##########   #?####                      "         |
| ?????????#  ##????###    !                         |
| ?????????# ##???????### !=!                        |
| ?????????  #??????????## @  !                      |
| ?????????  #???????????## !                        |
| ?????????# #????????????##                         |
| ?????????# #????????????#                    """"" |
| ?????????# #????????????#                   ###### |
| ?????????? ?????????????#                ""##????# |
| ?????????? ?????????????#              """##?????? |
| ?????????? ????????????#""            """##??????? |
| ?????????? ????????????#""             ""#???????? |
| ?????????? ????????????#""              ########?? |
| ?????????? ????????????#""                ##   ### |
| ?????????? ????????????#""                      "" |
| ???????????????????????##""                        |
| ????????????????????????#""" t                     |
| ????????????????????????##                         |
| ?????????????????????????#"                   "    |
| ?????????????????????????#""""               ""##  |
| ?????????????????????????#""               ""####  |
| ??????????????????????????"             """"##??#  |
| ?????????????????????????#"""            """#??##  |
| ?????????????????????????##              ""##??#!  |
| ??????????????????????????#""          """##???#"  |
| ??????????????????????????##"""          ##????#"  |
| ???????????????????????????##""""       ##?????#!! |
| ??????????????????????????????#         #??????### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussCentriumRegulator
  Manual?         0
Play Time         00:53:40
  Cumulative      263.0 hours
  Start           2021.02.01 @ 17:31:52
  End             2021.02.01 @ 19:12:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          228
  Rogue           228
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          73
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f4b88ec-17ae-4f5b-b034-ea906bcc3b1d