Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 16:45:00 Player: Err. String Expected Got Nil Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (370) 1850 Value Destroyed (12989) 12989 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (2591) 2591 TOTAL SCORE: 24670 Bonus ------- High Alert Combat Kills 1856 Follower Combat Kills 336 Met Data Miner 300 Met Zhirov 300 Friendly Fire -201 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 29% Temperature Cool (18) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Hovering Antigrav-Heavy Exoskeleton > --- UTILITY (8) ------ Scrap Engine High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Cryofiber Web Advanced Cooling System Improved Matter Compressor (300) Makeshift Trap Scanner Advanced Sensor Array Advanced Signal Interpreter IFF Parser Long-range Terrain Scanner Advanced Particle Charger Quantum Capacitor Graphene Brace Experimental Thermal Shield Improved Shield Generator Long-range Tractor Beam Transdimensional Reconstructor Matter Neutralizer Tesla Bomb Launcher Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav-Heavy Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Graphene Brace > --- WEAPON ----------- Tesla Bomb Launcher Tesla Bomb Launcher Hvy. Directed Gauss Construct/C > --- INVENTORY -------- Improved Cryofiber Web Advanced Cooling System Improved Matter Compressor Makeshift Trap Scanner Advanced Sensor Array Advanced Signal Interpreter IFF Parser Advanced Terrain Scanner Core Analyzer Advanced Particle Charger Improved Weapon Cycler Advanced Transmission Jammer Hardened Medium Armor Plating Experimental Thermal Shield Improved Shield Generator Long-range Tractor Beam Transdimensional Reconstructor Matter Neutralizer Matter Neutralizer Long-range Missile Launcher [Rating: 124] Favorites ----------- Power Constructs Engine Reinforced Ion Engine Reactor Constructs Propulsion Constructs Treads Advanced Treads Leg Aluminum Leg Hover Unit Constructs Flight Unit Nuclear Pulse Thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Light Armor Plating Weapon Constructs Energy Gun Phase Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . 4 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . 1 Utility 6 | . . 1 . . 2 1 . . . . 1 . . . . 1 Weapon 2 | . . 1 . . . 1 . . . . . . . . . . Parts Attached 130 | 1 15 25 10 2 18 10 1 . 3 . 15 1 . . 5 24 Power 5 | . 3 2 . . . . . . . . . . . . . . Engine 5 | . 3 2 . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 20 | . 5 7 1 . 6 1 . . . . . . . . . . Treads 14 | . 3 7 1 . 3 . . . . . . . . . . . Leg 4 | . 2 . . . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2 | . . . . . 1 1 . . . . . . . . . . Utility 62 | 1 1 10 4 1 7 8 . . 2 . 13 . . . 1 14 Device 29 | 1 . . . 1 3 4 . . 1 . 8 . . . 1 10 Storage 5 | . 1 2 . . . 1 . . . . 1 . . . . . Processor 9 | . . 3 . . 1 2 . . . . . . . . . 3 Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 18 | . . 5 4 . 3 1 . . 1 . 3 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 43 | . 6 6 5 1 5 1 1 . 1 . 2 1 . . 4 10 Energy Gun 5 | . . 1 . . 1 . . . . . . . . . . 3 Energy Cannon 8 | . . . 1 . 1 . . . 1 . . . . . 3 2 Ballistic Gun 15 | . 5 5 1 1 2 . . . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 Launcher 8 | . . . 2 . 1 1 . . . . 1 1 . . . 2 Special Weapon 3 | . 1 . 1 . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 1 1 3 . . . 1 . 1 . . 1 . 1 Parts Lost 28 | . 2 2 . . 3 2 . . 1 . . . . . 3 15 Power 3 | . 1 . . . . . . . . . . . . . . 2 Propulsion 4 | . 1 . . . 1 . . . . . . . . . . 2 Utility 9 | . . 1 . . 1 1 . . . . . . . . 2 4 Weapon 12 | . . 1 . . 1 1 . . 1 . . . . . 1 7 Highest Loss Streak 10 | . 1 1 . . 1 1 . . 1 . . . . . 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 15 | 6 7 11 14 14 14 14 15 13 13 14 17 18 19 18 19 19 Power . | 1 . . 1 1 1 1 1 . . . . . . . . . Propulsion 1 | 3 3 3 4 4 1 . . . . . . . . . . . Utility 8 | . 1 1 2 2 5 7 8 8 9 11 13 14 15 15 14 15 Weapon 4 | 1 2 4 6 5 5 5 5 4 3 2 3 4 4 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 55 | . 7 7 5 1 11 4 . 2 1 1 5 1 . . . 10 Power 3 | . . . 1 . . . . 1 . . 1 . . . . . Propulsion 12 | . 1 3 3 1 3 . . . . . . 1 . . . . Utility 20 | . 1 1 . . 3 2 . . 1 1 3 . . . . 8 Weapon 19 | . 5 3 1 . 5 2 . 1 . . 1 . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 70 | . 98 99 100 80 67 62 60 60 56 56 58 58 58 57 59 57 Engine 5 | . 13 11 11 10 7 6 6 6 4 . 2 . . . . . Reactor 1 | . . . . . . . . . 1 6 2 . . 1 1 4 Treads 7 | . 11 22 22 13 10 . . . . . 2 . . . . 1 Leg 2 | . 15 . . 3 2 2 . . 1 6 1 5 5 5 . 2 Device 11 | . 14 6 . 5 13 12 13 13 11 13 16 16 17 16 16 14 Storage 7 | . 14 11 11 11 7 6 6 6 6 6 5 5 5 5 5 5 Processor 9 | . . 6 11 5 1 12 13 13 13 13 11 11 11 11 11 14 Protection 3 | . . 8 11 5 6 . . . . . . . . . . . Energy Gun 1 | . 3 . . 2 1 . . . . . . . . . . 3 Energy Cannon 2 | . . . . . 3 5 6 6 1 . 2 . . . . 2 Ballistic Gun 10 | . 24 32 32 22 8 2 . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . 2 3 . . 4 6 2 5 5 5 5 1 Piercing Weapon 1 | . . . . . . . 4 5 3 3 4 4 5 5 4 2 Peak Build Rating 124 | 7 11 23 25 41 62 78 79 79 83 86 104 98 97 97 107 124 Average Rating 64 | 6 8 18 22 30 56 65 77 77 76 82 93 96 97 94 98 111 On Entrance 61 | 6 7 11 22 24 41 54 78 78 77 79 86 93 97 97 95 104 Avg Prop Armor Cover (%) 5 | . . . . . 5 6 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 103 | 11 24 49 46 44 51 50 47 46 56 50 94 90 83 83 83 103 Greatest Support 162 | 20 40 44 44 44 85 134 120 76 118 118 118 110 110 110 110 162 Greatest Overweight (x) 13 | . 1 1 1 13 2 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 15 | 8 8 11 15 15 15 15 15 15 15 15 18 20 20 20 20 20 Most Carried 20 | 7 10 15 15 15 15 15 15 14 15 15 20 20 20 20 20 20 Average Carried 15 | 5 7 11 14 14 14 14 15 13 13 14 18 19 20 19 19 19 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 5 10 15 15 12 15 15 15 14 15 15 20 20 20 19 20 19 Scrap Engine Consumption 217 | . . . . 15 46 26 1 5 9 4 39 3 . 5 8 56 Constructs Created 6 | . . . . 3 . . . . . . . . . . 1 2 Constructs Modified 90 | . . . . 3 20 11 2 1 3 1 20 1 . 1 3 24 Class Distribution -------------------- 67% | Construct 10% | Gunner 6% | Mutant 6% | Commander-Gunner 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Construct | -7/Factory Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 10591 | 230 444 1314 754 167 1432 779 236 259 309 426 2008 318 40 46 310 1519 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 17967 | 185 675 1597 1515 507 3001 1560 242 554 363 313 2766 515 12 215 499 3448 Parts 957 | 18 52 111 102 27 134 90 12 17 20 16 158 23 1 3 17 156 Haulers Intercepted 25 | . 2 6 6 . 6 1 . . . . 3 . . . . 1 Recyclers Shooed 14 | . 1 1 . 1 4 2 . . . . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 10 11 . 6 . 16 4 . 6 . Prevented 7 | . . . . . . . . . . . . 2 2 . 3 . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 242 | . 17 24 23 5 37 24 5 10 4 3 37 10 . . 2 41 Melee 4 | . . . . . . . . . . . . . . . . 4 Guns 80 | . 17 24 16 5 8 . . . . . . . . . . 10 Cannons 107 | . . . . . 20 16 5 5 4 3 33 6 . . 2 13 AOE 44 | . . . 7 . 8 8 . 4 . . 4 4 . . . 9 Classes Destroyed 21 | 2 5 4 3 2 2 2 . . . 1 . . . . . . Worker 20 | . . 1 . . 5 . . . . . 8 . . . . 6 Builder 13 | . . 3 . . 3 2 . . . . 3 . . . . 2 Tunneler 9 | 5 . 1 . . . . . . . . 3 . . . . . Hauler 25 | . 2 6 6 . 6 1 . . . . 3 . . . . 1 Recycler 29 | 1 1 2 1 2 11 2 . . . . 3 . . . . 6 Mechanic 6 | . . . 1 . 2 1 . . . . . . . . . 2 Operator 7 | . 1 1 2 . . 1 . . . . 2 . . . . . Watcher 18 | . 2 3 2 . 3 2 . . . . 2 . . . . 4 Swarmer 64 | . 9 6 2 . 7 5 3 . . . 11 9 . . . 12 Saboteur 1 | . . . . . . 1 . . . . . . . . . . Grunt 72 | . 8 7 9 . 15 7 . 7 . 2 6 . . . . 11 Brawler 10 | . . 1 2 . 3 . . 1 . 1 1 . . . . 1 Duelist 4 | . . . 1 . . . . 1 . . 1 . . . . 1 Protector 1 | . . . 1 . . . . . . . . . . . . . Sentry 34 | . . 10 8 2 7 5 . . . . 2 . . . . . Hunter 6 | . . . . . 1 1 . . . . . . . . 2 2 Programmer 42 | . . . . . 4 4 2 1 . . 16 1 . . . 14 Behemoth 1 | . . . . . . 1 . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . Scientist 1 | . . . . 1 . . . . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . 1 1 . . . Packrat 3 | . . . . . . . 1 1 . . . 1 . . . . Samaritan 7 | . . . . . . . . . . 3 . 3 . . 1 . Thug 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 3 4 6 8 4 10 7 3 6 2 3 8 5 . . 1 10 Combat Bots Only 8 | . 4 4 7 3 5 5 3 6 2 3 5 5 . . 1 8 Max Kills in Single Turn 5 | 1 2 2 5 1 4 2 1 2 1 1 3 2 1 . 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 5 | . . . 5 . 3 2 . 2 . . 3 2 . . . 3 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1737 | . 79 78 58 8 329 215 18 40 35 3 138 34 . . 66 636 Missed 563 | . 23 27 20 1 92 86 4 15 6 . 39 13 . . 28 209 Hits 1174 | . 56 51 38 7 237 129 14 25 29 3 99 21 . . 38 427 Melee 11 | . . . . . . . . 1 . . 5 . . . . 5 Projectile 1163 | . 56 51 38 7 237 129 14 24 29 3 94 21 . . 38 422 AOE 1 | . . . . . . . . . . . 1 . . . . . Critical Strikes 44 | . . . 1 3 5 5 . 2 . . 2 . . . 1 25 Part Disruptions 2 | . . . . . . . . . 1 . . . . . . 1 Damage Taken 20577 | . 632 644 553 152 3068 1687 164 423 1151 57 2123 323 . . 650 8950 Core 2085 | . 83 33 79 . 159 144 11 46 91 . 160 . . . 119 1160 Absorbed by Shields 245 | . . . . . 61 45 50 89 . . . . . . . . Ignored by Resistances 233 | . . . . . . . . . 227 . 6 . . . . . Regen/Repaired (Parts) 7768 | . . . 106 . 1148 1541 . 33 709 40 1241 144 . 7 371 2428 Core Remaining (%) 75 | 100 66 . . 72 77 . . . . 65 . . . . 72 . Volleys Fired 804 | 20 75 78 56 16 136 66 10 19 29 10 97 17 1 . 27 147 Largest 3 | 2 2 3 3 3 3 2 2 1 2 1 1 1 1 . 2 3 Hottest 298 | 60 100 69 69 69 298 120 90 60 129 60 90 90 90 . 171 183 Shots Fired 1419 | 40 148 234 166 48 258 107 11 19 33 10 96 17 1 . 37 194 Gun 883 | 40 147 234 162 48 167 12 . . . . . . . . . 73 Cannon 493 | . . . . . 82 88 11 14 33 10 93 15 1 . 37 109 Launcher 42 | . . . 4 . 9 7 . 5 . . 3 2 . . . 12 Special 1 | . 1 . . . . . . . . . . . . . . . Kinetic 1034 | 20 134 234 162 48 207 27 . . 28 10 74 15 1 . 24 50 Thermal 296 | 20 14 . . . 42 73 11 14 . . 19 . . . . 103 Explosive 33 | . . . 2 . 9 7 . 5 . . 3 2 . . . 5 Electromagnetic 56 | . . . 2 . . . . . 5 . . . . . 13 36 Robot Hit Streak 27 | 5 11 16 27 9 24 9 3 7 10 11 15 7 . . 10 9 Robot Miss Streak 6 | 4 5 4 5 2 5 6 5 3 4 1 3 3 . . 4 4 Penetration Max 1 | . . . . . 1 . . . . . 1 1 . . . . Secondary Targets 8 | . . 3 3 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 1038 | 22 87 173 129 29 200 59 9 18 34 10 99 14 1 9 20 125 Core Hits 642 | 10 38 61 63 14 136 63 5 21 23 12 77 13 . 2 9 95 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . Critical Strikes 14 | . 2 1 . . . . . . . . 1 . . . 1 9 Burn 2 | . . . . . . . . . . . . . . . . 2 Destroy 3 | . 2 1 . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . 2 Impale 7 | . . . . . . . . . . . 1 . . . 1 5 Melee Attacks 179 | . . . . . . . 2 1 19 11 70 5 4 9 17 41 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 179 | . . . . . . . 2 1 19 11 70 5 4 9 17 41 Sneak Attacks 43 | . . . . . . . 1 1 1 . 19 2 1 . 1 17 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 Damage Inflicted 38704 | 214 1085 2704 2755 526 6882 3611 350 1366 1621 538 6015 1406 76 551 857 8147 Guns 10183 | 214 994 2692 2019 515 2122 56 . . . . . . . . . 1571 Cannons 15822 | . . . . . 3289 2356 264 714 1454 538 3858 655 . . 472 2222 Explosions 7494 | . 68 . 730 . 1470 1181 . 577 98 . 688 471 . . . 2211 Melee 4824 | . . . . . . . 86 75 69 . 1469 280 76 551 385 1833 Ramming 381 | . 23 12 6 11 1 18 . . . . . . . . . 310 Kinetic 17495 | 105 928 2692 2019 515 4204 587 . . 1365 538 2733 655 . . 291 863 Thermal 8477 | 109 66 . 74 . 1349 1825 264 714 98 . 1125 . . . . 2853 Explosive 5194 | . 68 . 428 . 1286 1181 . 577 . . 688 471 . . . 495 Electromagnetic 2333 | . . . 228 . 42 . . . 89 . . . . . 181 1793 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 4824 | . . . . . . . 86 75 69 . 1469 280 76 551 385 1833 Highest Corruption 29 | . 2 . . . 3 1 2 2 2 2 11 11 11 11 11 29 Average Corruption 6 | . 2 . . . 1 1 1 2 2 2 5 11 11 11 11 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 260 | . 16 . . . 23 8 2 5 6 8 42 11 11 5 24 99 Message Errors 76 | . 2 . . . 6 3 . 1 1 3 13 4 1 1 9 32 Matter Fused 66 | . 5 . . . 6 1 . 1 2 4 10 3 4 1 7 22 Heat Flow Errors 28 | . . . . . 3 . 1 1 1 1 9 . 2 . 1 9 Energy Discharges 21 | . 2 . . . 4 1 . 1 . . 1 2 1 2 3 4 Parts Rejected 3 | . 1 . . . 1 . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 29 | . 2 . . . 2 2 . 1 1 . 5 2 2 1 2 9 Data Loss (major) 15 | . 1 . . . . 1 1 . . . 2 . 1 . 1 8 Misfires 5 | . 1 . . . . . . . . . . . . . 1 3 Alerts 6 | . . . . . 1 . . . . . 1 . . . . 4 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 8 | . 2 . . . . . . . 1 . 1 . . . . 4 Overload Shots 2 | . . . . . 2 . . . . . . . . . . . Overflow Damage 1995 | . . . 11 . 182 51 81 13 3 85 476 177 71 123 . 722 Projectiles 469 | . . . . . 57 25 1 11 3 85 141 45 . . . 101 Explosions 397 | . . . 11 . 125 26 . 2 . . 30 122 . . . 81 Melee 1129 | . . . . . . . 80 . . . 305 10 71 123 . 540 Knockbacks 75 | . . . . . 16 1 . . 10 3 29 . . . 3 13 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 68 | . . . . . 14 1 . . 10 3 28 . . . 2 10 Secondary 6 | . . . . . 2 . . . . . 1 . . . 1 2 Self-Inflicted Damage 754 | . . . . . 93 178 . 28 87 . 155 15 . . . 198 Shots 17 | . . . . . 3 5 . 1 1 . 2 1 . . . 4 Rammed 21 | . 4 4 2 2 1 . . . . . . . . . . 8 Targets Rammed 52 | . 5 4 2 2 1 2 . . . . . . . . . 36 Kicked 31 | . 1 . . . . 2 . . . . . . . . . 28 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 570 | 60 114 240 192 273 570 279 107 131 338 243 346 356 122 . 320 267 Average Temperature 83 | 30 26 55 49 94 118 67 41 56 133 73 109 213 58 . 135 65 Received Heat Transfer 3690 | . 180 192 171 159 996 304 . 173 . 27 81 . . . 9 1398 Effects 28 | . . . . . 16 . . . 2 . 4 3 . . . 3 Shutdowns 6 | . . . . . 6 . . . . . . . . . . . Energy Bleed 6 | . . . . . 1 . . . 2 . 1 . . . . 2 Interference 12 | . . . . . 5 . . . . . 3 3 . . . 1 Matter Decay 2 | . . . . . 2 . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . 1 . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Robots Corrupted 5 | . . . . . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . . 5 Parts Fried 15 | . . . . . . . . . 1 . . . . . 1 13 Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 Robots Melted 2 | . . . . . 1 . . 1 . . . . . . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . . . . Parts Melted 19 | . . . . . 4 6 2 2 . . 1 . . . . 4 Heat Transferred 11051 | 250 150 . 200 . 2439 3022 450 1350 100 . 333 . . . . 2757 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 1 . . . 1 . . . . . . 2 Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 4 | . 1 1 3 2 4 3 . . . . 2 . . . . 3 Low Security (%) 31 | 100 92 56 15 29 . . . . . . 52 . . . . 23 Level 1 23 | . 7 43 28 65 13 18 . . . . 28 . . . . . Level 2 25 | . . . 45 5 21 48 . . . . 19 . . . . 47 Level 3 18 | . . . 10 . 52 33 . . . . . . . . . 27 Level 4 2 | . . . . . 12 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1186 | 10 249 389 771 410 1186 1068 . . . . 665 . . . . 1041 Initial 566 | . . 100 150 287 390 566 . . . . 8 . . . . . Average 408 | 2 112 212 405 268 770 591 . . . . 200 . . . . 501 Influence Increases 10232 | 30 628 862 1081 381 1822 1084 130 335 . 130 1590 235 . 5 105 1814 Destroy 0b10 Robot/C 4920 | . 340 480 580 80 800 480 100 200 . 60 740 200 . . 40 820 Destroy 0b10 Robot/NC 660 | 30 30 85 65 10 150 45 . . . . 120 5 . 5 10 105 Destroy Leader 1226 | . 78 168 166 . 228 146 30 30 . 10 170 30 . . 10 160 Allied During Kill 231 | . . . 164 58 9 . . . . . . . . . . . Successful Hack 329 | . 30 36 16 23 36 51 . . . . 96 . . . . 41 Select Force Hacks 360 | . 60 60 30 210 . . . . . . . . . . . . Disable Machine 675 | . 45 . 45 . 120 225 . . . . 60 . . . . 180 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . 150 Destroy Structure 716 | . 15 3 15 . 69 122 . . . . 224 . . . . 268 Advance Influence 350 | . . . . . 350 . . . . . . . . . . . Lose Combat Pursuer 615 | . 30 30 . . 60 15 . 105 . 60 180 . . . 45 90 Influence Decreases 9366 | 30 391 743 700 1020 764 1187 560 259 699 116 941 426 211 266 105 948 Entered New Map 3253 | . . 137 206 450 58 590 390 119 699 . 6 246 91 261 . . Time Decay 5193 | 30 371 586 474 550 656 577 170 140 . 116 485 180 120 5 85 648 Lost Part 260 | . 20 20 . . 30 20 . . . . . . . . 20 150 Lost Ally 60 | . . . 20 20 20 . . . . . . . . . . . Purge Threat 600 | . . . . . . . . . . . 450 . . . . 150 Squads Dispatched 66 | . 3 3 4 . 15 13 . . . . 9 . . . . 19 Investigation 9 | . 2 3 1 . 1 1 . . . . 1 . . . . . Extermination 19 | . . . . . 3 3 . . . . 6 . . . . 7 Reinforcement 14 | . 1 . 1 . 4 2 . . . . 1 . . . . 5 Assault 14 | . . . 2 . 3 1 . . . . 1 . . . . 7 Garrison 10 | . . . . . 4 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 1 . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 14 | . 1 1 1 . 4 3 . . . . 1 . . . . 3 Communications Jammed 3 | . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . 3 Times Spotted 388 | . 29 35 37 4 64 31 5 17 4 5 61 7 . . 5 84 Peak Tracking Total 17 | . 5 4 9 4 7 5 3 9 2 4 6 5 . . 3 17 Tactical Retreats 22 | . 2 1 . . 3 1 . 2 . 1 7 . . . 1 4 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 19 | . 1 1 2 . 1 3 . . . . 3 . . . . 8 Indirectly 3 | . . . . . . . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 47 | . 3 . 3 . 8 15 . . 1 . 4 . . . . 13 Max in Single Turn 6 | . 1 . 1 . 2 6 . . 1 . 1 . . . . 5 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . 3 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 91 | . 9 12 9 14 6 9 . . 3 . 16 . . 4 . 9 Terminals 61 | . 7 10 6 6 4 7 . . . . 13 . . . . 8 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . Recycling Units 14 | . 2 2 1 7 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 2 . . . . 2 . . . . 1 Total Hacks 227 | . 23 26 20 26 16 16 . . 21 . 34 . . 17 . 28 Successful 140 | . 16 14 8 21 4 10 . . 21 . 18 . . 17 . 11 Failed 87 | . 7 12 12 5 12 6 . . . . 16 . . . . 17 Catastrophic 13 | . . 1 . . 3 2 . . . . 5 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 150 | . 21 21 16 23 12 12 . . . . 19 . . . . 26 Terminals 158 | . 21 23 14 17 12 14 . . . . 30 . . . . 27 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . . . . . . . . Recycling Units 15 | . 2 3 1 7 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 3 2 . . . . 3 . . . . 1 Terminal Hacks 66 | . 3 4 . 7 1 3 . . 21 . 8 . . 17 . 2 Record 7 | . . . . . . . . . 2 . . . . 5 . . Part Schematic 16 | . . . . . . . . . 12 . . . . 4 . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . Robot Analysis 7 | . . 1 . 2 . . . . . . . . . 4 . . Prototype ID Bank 11 | . 1 . . 1 . . . . 3 . 2 . . 4 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 6 | . 1 1 . 1 1 1 . . . . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . . . . Alert Level 4 | . . . . . . 1 . . . . 2 . . . . 1 Unreport Threat 4 | . . . . . . . . . . . 3 . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 69 | . 13 10 5 14 3 7 . . . . 8 . . . . 9 Terminals 57 | . 11 8 4 7 3 7 . . . . 8 . . . . 9 Track 2 | . 1 . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 14 | . 2 2 . 2 2 2 . . . . 2 . . . . 2 Disrupt 1 | . 1 . . . . . . . . . . . . . . . Operators 4 | . 1 1 1 . . . . . . . . . . . . 1 Skim 35 | . 6 5 3 5 . 5 . . . . 6 . . . . 5 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 2 1 7 . . . . . . . . . . . . Tunnel 12 | . 2 2 1 7 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 1 1 . . . . . . . 1 . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . Hacking Detections 66 | . 7 8 7 6 6 9 . . . . 15 . . . . 8 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 12 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 53 | . . . 53 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 12 | . . . 12 . . . . . . . . . . . . . Largest Group 12 | . . . 12 11 2 . . . . . . . . . . . Highest-Rated Group 150 | . . . 150 142 47 . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . . 27 13 19 . . . . . . . . . . . Total Damage 814 | . . . 406 99 309 . . . . . . . . . . . Kills 13 | . . . 7 3 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 11656 | 21 1092 1075 . . 515 1417 335 214 227 603 2262 337 245 174 647 2492 Sensors 9099 | . . . . . 515 1417 335 214 227 603 2061 320 245 174 643 2345 IFF 812 | . . . . . . . . . . . . . . . 620 192 Terrain 1617 | . . . . . . . . . . . . . . . . 1617 Traps 537 | . . . . . . . . . . . . . . . . 537 Seismic 4547 | 21 1092 1057 . . . . . . . . 2211 17 . 123 26 . T.N.C. 18 | . . 18 . . . . . . . . . . . . . . Jamming 149 | . . . . . . . . . . . . . . . . 149 Robot Analysis Total 7 | . . 1 . 2 . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . . . 1 . . 3 . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 18629 | 136 1092 1838 1208 1584 2449 1768 358 293 369 603 2503 360 245 178 676 2969 Spaces Moved 12671 | 40 562 918 579 921 1250 991 335 264 197 596 2142 355 275 177 786 2283 Core 2 | . . . . 2 . . . . . . . . . . . . Treads 4822 | . 192 918 579 691 853 6 . . . . 983 . . . . 600 Legs 4838 | 40 370 . . 228 259 405 3 . 61 596 858 355 275 177 . 1211 Wheels . | . . . . . . . . . . . . . . . . . Hover 2601 | . . . . . 138 172 332 264 136 . 301 . . . 786 472 Flight 408 | . . . . . . 408 . . . . . . . . . . Fastest Speed 57 | 120 120 145 145 122 69 122 88 88 88 88 81 81 81 81 60 57 Average Speed 110 | 120 136 159 145 138 149 148 95 88 88 88 84 81 81 81 60 89 Slowest Speed 700 | 120 190 225 225 700 273 241 140 88 88 88 93 81 81 81 60 178 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 77 89 85 97 39 34 58 45 80 59 54 57 45 60 81 48 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 28 | . 4 4 1 11 . . . . 1 . 3 . 1 3 . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . . 1 . 5 . 1 1 . 4 . Spaces Dug 86 | . . . . . . 2 1 . . 10 39 1 3 . 11 19 Terrain Destroyed 721 | . 14 . 29 . 76 137 2 57 21 10 132 42 4 . 25 172 Melee 66 | . . . . . . . 1 . . 10 36 1 3 . 7 8 Projectile 122 | . . . . . 17 8 1 . 4 . 32 7 1 . 18 34 AOE 533 | . 14 . 29 . 59 129 . 57 17 . 64 34 . . . 130 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 15761 | 92 761 1148 793 1196 1619 1179 357 303 324 645 2609 401 288 192 922 2932 Wait 1440 | 29 72 75 98 246 147 67 5 13 67 25 206 12 9 1 77 291 Move 12655 | 39 561 917 578 920 1249 990 334 263 196 595 2141 354 274 176 785 2283 Hop . | . . . . . . . . . . . . . . . . . Pick Up 108 | 1 13 15 7 . 22 10 . 1 2 2 14 3 . 1 4 13 Fast Attach 56 | 1 5 6 2 1 9 1 . . 2 . 9 . . 2 2 16 Attach 34 | . . 5 1 2 7 3 . . . 1 2 1 . . 4 8 Detach 22 | . . 3 . 1 5 . . . 1 . 2 . . . 2 8 Swap 216 | . 12 18 16 . 17 15 6 4 4 . 49 6 . 1 2 66 Drop 162 | 2 18 27 13 8 26 10 . 2 4 1 19 3 . 2 2 25 Fire 804 | 20 75 78 56 16 136 66 10 19 29 10 97 17 1 . 27 147 Melee 177 | . . . . . . . 2 1 19 11 70 5 4 9 17 39 Ram 2 | . . . . . 1 . . . . . . . . . . 1 Kick 31 | . 1 . . . . 2 . . . . . . . . . 28 Crush 19 | . 4 4 2 2 . . . . . . . . . . . 7 Escape Stasis 15 | . . . . . . 15 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 20 | . . . 20 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / [Upp]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 137 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 3) 498 | -10/Materials | Learned 2 Mines zone layouts 532 | -10/Materials | Learned 4 Subcaves zone layouts 555 | -10/Materials | Loaded intel: 2 recycling unit locations 558 | -10/Materials | Discovered new exit (range 6) 567 | -10/Materials | Learned Storage stockpile data 569 | -10/Materials | Learned 2 Storage zone layouts 582 | -10/Materials | Learned location of 2 exits from Subcaves 603 | -10/Materials | Learned location of Storage (-9) 981 | -10/Materials | Discovered new exit (range 8) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1370 | -9/Materials | Discovered new exit (range 16) 1435 | -9/Materials | Identified exit to Mines 1508 | -9/Materials | Build established: Gunner 1590 | -9/Materials | Discovered exit to Mines (range 14) 1755 | -9/Materials | Discovered new exit (range 8) 1764 | -9/Materials | Identified exit to Materials 2068 | -9/Materials | Discovered exit to Materials (range 12) 2174 | -9/Materials | Learned Storage emergency access door positions 2203 | -9/Materials | Learned location of Zion (-7) 2233 | -9/Materials | Loaded intel: 2 recycling unit locations 2249 | -9/Materials | Learned 4 Recycling zone layouts 2307 | -9/Materials | Build established: Tank 2851 | -9/Materials | Build established: Gunner 2940 | -9/Materials | Discovered new exit (range 13) 3067 | -9/Materials | Entered Storage 3069 | -9/Storage | Identified exit to Recycling 3229 | -9/Storage | Repaired Broken Adv. Treads 3521 | -9/Storage | Met a pair of Derelict thieves 4137 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4173 | -9/Storage | Destroyed 7 combat bots 4248 | -9/Storage | Used back door to open Recycling access 4275 | -9/Storage | Entered Recycling 4275 | -9/Recycling | Accompanied by 11 allies 4276 | -9/Recycling | Identified exit to Factory 4443 | -9/Recycling | Build established: Commander-Gunner 4762 | -9/Recycling | Learned Storage emergency access door positions 4861 | -9/Recycling | Learned 2 Storage zone layouts 4875 | -9/Recycling | Learned Storage emergency access door positions 4901 | -9/Recycling | Learned location of 2 exits from Materials 4937 | -9/Recycling | Identified exit to Scraptown 5034 | -9/Recycling | Scanned before Scraplab entrance 5046 | -9/Recycling | Angered Scraplab inhabitants 5090 | -9/Recycling | Found Prototype Device 5090 | -9/Recycling | Identified Scrap Engine 5586 | -9/Recycling | Build established: Commander-Construct 5859 | -9/Recycling | Entered Factory 5859 | -7/Factory | Accompanied by 2 allies 5859 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6163 | -7/Factory | Build established: Construct 6259 | -7/Factory | First assault squad dispatched 6797 | -7/Factory | Garrison activated, responded to threat 7133 | -7/Factory | Garrison activated, responded to threat 8084 | -7/Factory | Discovered new exit (range 4) 8088 | -7/Factory | Identified exit to Factory 8278 | -7/Factory | Discovered exit to Factory (range 9) 8308 | -7/Factory | Entered another Factory area 8308 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9088 | -6/Factory | Discovered new exit (range 12) 9107 | -6/Factory | Identified exit to Factory 9126 | -6/Factory | Garrison activated, responded to threat 9356 | -6/Factory | Spotted B-75 Beast 9430 | -6/Factory | Garrison activated, responded to threat 9466 | -6/Factory | Destroyed B-75 Beast 9708 | -6/Factory | First assault squad dispatched 9804 | -6/Factory | Identified exit to Lower Caves 9804 | -6/Factory | Identified exit to Extension 9914 | -6/Factory | Learned location of 1 exit from Hub_04(d) 10047 | -6/Factory | Learned location of 1 exit from Upper Caves 10076 | -6/Factory | Entered Lower Caves 10304 | -6/Lower Caves | Learned Factory security intel 10427 | -6/Lower Caves | Discovered new exit (range 9) 10433 | -6/Lower Caves | Identified exit to Lower Caves 10434 | -6/Lower Caves | Encountered a Warlord checkpoint 10434 | -6/Lower Caves | Entered another Lower Caves area 10458 | -6/Lower Caves | Discovered exit to Factory (range 5) 10639 | -6/Lower Caves | Encountered a Warlord checkpoint 10714 | -6/Lower Caves | Discovered new exit (range 14) 10726 | -6/Lower Caves | Identified exit to Data Miner 10727 | -6/Lower Caves | Entered Data Miner 10727 | -6/Data Miner | Discovered new exit (range 6) 10744 | -6/Data Miner | Met Data Miner 10764 | -6/Data Miner | Learned location of Section 7 (-2) 10764 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10811 | -6/Data Miner | Received God Mode back door access code from Data Miner 10831 | -6/Data Miner | Data Conduit disabled 10964 | -6/Data Miner | Found Prototype Device 10964 | -6/Data Miner | Identified Exp. Thermal Shield 11095 | -6/Data Miner | Identified exit to Proximity Caves 11096 | -6/Data Miner | Entered Proximity Caves 11145 | -5/Proximity Caves | Learned Factory stockpile data 11655 | -5/Proximity Caves | Learned 4 Factory zone layouts 11663 | -5/Proximity Caves | Discovered exit to Factory (range 9) 11698 | -5/Proximity Caves | Learned location of 1 exit from Factory 11699 | -5/Proximity Caves | Entered Factory 11699 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11700 | -5/Factory | Identified exit to Factory 11701 | -5/Factory | Identified exit to Upper Caves 12836 | -5/Factory | Watched by a mysterious "MATRIX" hacker 12847 | -5/Factory | Found Prototype Launcher 12847 | -5/Factory | Identified Smartbomb Launcher 12907 | -5/Factory | Found Imp. Powered Armor 13202 | -5/Factory | Spotted B-75 Beast 13383 | -5/Factory | Discovered exit to Factory (range 8) 13812 | -5/Factory | Learned location of Proximity Caves (-5) 13852 | -5/Factory | Learned location of 1 exit from Armory 13884 | -5/Factory | Learned Armory emergency access door positions 13908 | -5/Factory | Learned Armory emergency access door positions 13931 | -5/Factory | Learned Extension garrison access intel 13947 | -5/Factory | Learned 4 Factory zone layouts 13971 | -5/Factory | Learned 2 Extension zone layouts 14099 | -5/Factory | First assault squad dispatched 14111 | -5/Factory | System corruption reached 10% 14202 | -5/Factory | Entered Upper Caves 14203 | -5/Upper Caves | Identified exit to Upper Caves 14562 | -5/Upper Caves | Entered another Upper Caves area 14648 | -5/Upper Caves | Encountered a Warlord checkpoint 14804 | -5/Upper Caves | Discovered new exit (range 5) 14806 | -5/Upper Caves | Identified exit to Zhirov 14807 | -5/Upper Caves | Entered Zhirov 14807 | -5/Zhirov | Discovered new exit (range 3) 14822 | -5/Zhirov | Met Zhirov 14845 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14857 | -5/Zhirov | Found Alien Artifact 14857 | -5/Zhirov | Identified Integrated Dissipator 14857 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14873 | -5/Zhirov | Found Alien Artifact 14984 | -5/Zhirov | Identified exit to Proximity Caves 14985 | -5/Zhirov | Entered Proximity Caves 15042 | -4/Proximity Caves | Lost 3 parts (2u1w) 15657 | -4/Proximity Caves | Discovered exit to Factory (range 6) 15661 | -4/Proximity Caves | Entered Factory 15661 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16425 | -4/Factory | Destroyed 8 combat bots 16432 | -4/Factory | System corruption reached 10% 16509 | -4/Factory | Discovered new exit (range 18) 16911 | -4/Factory | First assault squad dispatched 16946 | -4/Factory | Lost 3 parts (3w) 17071 | -4/Factory | Found Prototype Launcher 17071 | -4/Factory | Identified Tesla Bomb Launcher 17077 | -4/Factory | Found Tesla Bomb Launcher 17376 | -4/Factory | Learned Research stockpile data 17434 | -4/Factory | Learned Research security intel 17480 | -4/Factory | Loaded intel: 224 machine locations 17517 | -4/Factory | Learned location of 1 exit from Research 17566 | -4/Factory | Identified exit to Research 17627 | -4/Factory | Learned Research emergency access door positions 18170 | -4/Factory | Found Quantum Capacitor 18593 | -4/Factory | Core integrity fell below 50% 18623 | -4/Factory | Core integrity fell below 20% 18630 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 18616_ Penetrated by Slug. 18616_ Hovering Antigrav-Heavy Exoskeleton destroyed. 18616_ Hovering Antigrav-Heavy Exoskeleton core remains intact and functional. 18619_ Critical hit (Burn: +50). 18622_ Slug penetrates Wall. 18622_ G-67 Veteran suffers critical hit (Burn). 18622_ G-67 Veteran misfires. 18623_ Critical hit (Burn: +37). 18624_ Penetrated by Slug. 18625_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 18627_ Hovering Antigrav-Heavy Exoskeleton destroyed. 18627_ Hovering Antigrav-Heavy Exoskeleton core remains intact and functional. 18627_ Critical hit (Burn: +50). 18629_ P-70 Sage resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????#?##?????#??#??########## | | ????????????? ?? ??? ??#?############ | | ?????????????""" ??""" ###?########?# | | ???????????"""""?""""" #######?###### | | ?????????? """""?"""""? # ####### | | ?????????? ?????? ? ? # ####### | | ??????#???? ?"""? """ #? """ ######? | | ????????? """"" """"" ?# """ ###?### | | ??????#?? ?"""""?""""" # """ ####### | | ??????#?#??? ?? ? ? ####### | | ??????#???????###/##########+########## | | ?????#####?#?## | | ???###??#???### #?#?###### | | ??##?#### ### # g #######?## | | # #;### s #########? | | # Yg g[ ########## | | # " = % g p# = = | | # "F= g !@= % " + | | # """=g %! g "" #### """ """ | | # """g/ #### """ """ | | # g #### """ """ | | # ##### #### ! | | #! %# g#?###[############+ | | # * "# A ;####+"##### | | # # # !=![| ## ! | | #= !!! # i g# %"=%" ""! | | # !!! # #[ """" ""## | | # !! # g # """" ""## | | ######## + """" G## | | ??###?## # !"## | | ?? ?? # # [ ""## | | ???"""?# # ## | | ?? """ # ############ | | ? ?"""?# ? #### ##???## = | | ????""?+? ? #### ####### | | ??? "" # ? ? ?? ???? #?############ | | ??? ???#? ? ? #### #####?? ? ? | | ?????????? ##?####?### ####### """ | | ???????#? ?? ############?######? """ | | ?????#? ??? ? #####? ??? ??# """ | | ?????????? ?? ##?##??"" ?""" # ? ? | | ??????? ????? ?#### """ """? #? ?""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 44 Energy Capacity 912 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 450 Resistance: TH 30 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 5 Particle Charging 25 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Corruption Screen | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 37% | -9/Storage | Broken Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerCargoMace Manual? 0 Play Time 03:14:22 Cumulative 208.6 hours Start 2026.09.23 @ 11:00:52 End 2026.09.23 @ 16:45:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 65 Gallery% 54 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6a0bcdb-c056-4adc-a13e-6325bdfdbadd